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	<title>Create Digital Music &#187; Search Results  &#187;  beat+thang</title>
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	<description>Making music with technology</description>
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		<title>Summer NAMM: New Gear in Videos, Photos, for Guitarists, DJs, Vocalists, Producers</title>
		<link>http://createdigitalmusic.com/2010/06/summer-namm-new-gear-in-videos-photos-for-guitarists-djs-vocalists-producers/</link>
		<comments>http://createdigitalmusic.com/2010/06/summer-namm-new-gear-in-videos-photos-for-guitarists-djs-vocalists-producers/#comments</comments>
		<pubDate>Tue, 29 Jun 2010 15:29:57 +0000</pubDate>
		<dc:creator>Tony Youngblood</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Akai]]></category>
		<category><![CDATA[Alesis]]></category>
		<category><![CDATA[analog]]></category>
		<category><![CDATA[DJ]]></category>
		<category><![CDATA[effects]]></category>
		<category><![CDATA[electro-harmonix]]></category>
		<category><![CDATA[gear]]></category>
		<category><![CDATA[guitar]]></category>
		<category><![CDATA[guitar-effects]]></category>
		<category><![CDATA[guitarists]]></category>
		<category><![CDATA[hands-on]]></category>
		<category><![CDATA[Hardware]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[ipod-touch]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[NAMM]]></category>
		<category><![CDATA[previews]]></category>
		<category><![CDATA[processing]]></category>
		<category><![CDATA[stompboxes]]></category>
		<category><![CDATA[summer-namm]]></category>
		<category><![CDATA[tc-helicon]]></category>
		<category><![CDATA[trade-shows]]></category>
		<category><![CDATA[videos]]></category>
		<category><![CDATA[vocal]]></category>
		<category><![CDATA[vocalists]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=11850</guid>
		<description><![CDATA[Effect pedals on CDM? Heck, yes. Electro-Harmonix may have just stolen the show in Nashville with the Freeze pedal alone. Continuing our coverage with Nashville locals and musicians Tony and Jeremy, we have some hands-on videos, images, and impressions of the gear on offer. Don&#8217;t miss yesterday&#8217;s story on how the trade show helps Nashville &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2010/06/summer-namm-new-gear-in-videos-photos-for-guitarists-djs-vocalists-producers/">Continue &#8594;</a>]]></description>
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<p><a title="ElectroHarmonixPedals by Create Digital Media, on Flickr" href="http://www.flickr.com/photos/createdigitalmedia/4745521337/"><img src="http://farm5.static.flickr.com/4138/4745521337_ac0cbdea8a.jpg" alt="ElectroHarmonixPedals" width="500" height="388" /></a></p>
<p><em>Effect pedals on CDM? Heck, yes. Electro-Harmonix may have just stolen the show in Nashville with the Freeze pedal alone. Continuing our coverage with Nashville locals and musicians Tony and Jeremy, we have some hands-on videos, images, and impressions of the gear on offer. Don&#8217;t miss yesterday&#8217;s story on <a href="http://createdigitalmusic.com/2010/06/28/for-the-music-manufacturers-a-subdued-trade-show-for-nashville-badly-needed-relief/">how the trade show helps Nashville recover from flooding</a>. They offered a sobering picture of the state of the show, as well, but that didn&#8217;t stop them from finding good stuff to share. -Ed.</em></p>
<p>Summer NAMM was never the size of its winter counterpart.  We were still surprised by the poor manufacturer turnout at the June 18th &#8211; 20th convention in Nashville, TN.  Absent were heavy hitters like Roland and Korg and innovators like Moog, ZVex, and Dave Smith.  Luckily, those that did attend brought some pretty cool new gear.  Here are our impressions:<span id="more-11850"></span></p>
<p><strong><a href="http://www.tchelicon.com/">TC-Helicon VoiceLive Touch</a></strong></p>
<p><a title="IMAG0177 by Create Digital Media, on Flickr" href="http://www.flickr.com/photos/createdigitalmedia/4745507127/"><img src="http://farm5.static.flickr.com/4140/4745507127_2ff58e1341.jpg" alt="IMAG0177" width="500" height="299" /></a></p>
<p>The VoiceLive Touch puts the famous TC-Helicon harmonization technology and effects in a unique, stand-mountable package, with the addition of performance-oriented looping.  The unit feels very rugged, locking onto the stand to give the performer all of the controls at the right height.  The interface is a simple array of touch “buttons” for access to the different DSP units with display duties being handled by a simple LED matrix display.  Parameters are accessed and manipulated by a touch slider below the display.  The VoiceLive Touch seems designed for quick access to presets in the middle of a gig rather than for delicate parameter tweaking.  For ease of use during a set, the vocal harmonizer/looper looks like a winner.  TC-Helicon says that while preset management over USB is the name of the game for the time being, a software editor could be in the cards down the road.  In the first video, TC-Helicon rep Laura Davidson gives CDM a hands on look at the device.  In the second video, a singer-songwriter demonstrates one of the harmonization presets. &#8211; JD</p>
<p>Previously on CDM: a <a href="http://createdigitalmusic.com/2010/06/16/for-singers-effects-and-looping-all-in-one-box/">preview of the device</a></p>
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<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="560" height="340" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/KplhGvCWr8c&amp;hl=en_US&amp;fs=1&amp;rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="560" height="340" src="http://www.youtube.com/v/KplhGvCWr8c&amp;hl=en_US&amp;fs=1&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p><strong><a href="http://www.numark.com/mixtrack">Numark Mixtrack DJ USB Controller</a></strong></p>
<p><a title="IMAG0178 by Create Digital Media, on Flickr" href="http://www.flickr.com/photos/createdigitalmedia/4746146974/"><img src="http://farm5.static.flickr.com/4114/4746146974_d1afcc75a7.jpg" alt="IMAG0178" width="500" height="299" /></a></p>
<p>The Mixtrack is a solid little device, preset for controlling Traktor for $150.  For that price, this looks like an amazing little controller &#8211; touch sensitive platters for playback control matched with the full range of DJ-mixer style playback, pitch bend, EQ, and looping controls, many of which are illuminated.  It’s class-compliant USB and operates as a simple MIDI controller, so it should work out of the box with any application with a fairly minimal amount of mapping and setup.  The Mixtrack supports Mac and Windows with possible future Linux support, “if the customer demand is there.”  <em>Ed.: actually, since it&#8217;s class-compliant, it will already work on Linux.</em> It’s plastic, but it feels quite solid to lift.  The encoders have a nice size and grip, with a just a touch of resistance when turning: you don’t feel like you’re going to pull the encoder off of the front panel when adjusting the EQ.  I don’t think the crossfader is going to win any awards when put against a DJ battle-style mixer, but it seems like it will do the job without any complaints, especially considering the price of the unit.  While the unit is obviously very portable, it may be just a bit outsized for most laptop bags; but that goes with almost every portable controller out there that isn’t named “micro”.  In the video, Numark rep Eric McGregor gives CDM an in-depth look. -JD</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="560" height="340" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/h1TtDsErCGg&amp;hl=en_US&amp;fs=1&amp;rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="560" height="340" src="http://www.youtube.com/v/h1TtDsErCGg&amp;hl=en_US&amp;fs=1&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p><strong><a href="http://www.alesis.com/multimix8usb20">Alesis MultiMix8 USB FX</a></strong></p>
<p>The Multimix8 is another iteration of small mixer/USB interface device from Alesis &#8211; 8 channels, 4 with microphone preamps, a high-impedance instrument input on channel 2, and 2 pairs of stereo line inputs.  Built-in preset effects with individual sends on each channel, all mixed to a class-compliant 2-channel 16/44.1 bidirectional USB audio interface.  Alesis is apparently taking user feedback from their original MultiMix8 USB to improve panel layout and knob spacing, dropping 24/96 support and reducing the power consumption. We were quoted $149 street price, which is only around $10 or so off the predecessor’s street price. -JD</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="560" height="340" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/Ep47TUAMaJQ&amp;hl=en_US&amp;fs=1&amp;rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="560" height="340" src="http://www.youtube.com/v/Ep47TUAMaJQ&amp;hl=en_US&amp;fs=1&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p><strong><a href="http://www.beatkangz.com/software/beat-thang-virtual.html">Beat Kangz Beat Thang</a></strong></p>
<p><a title="BeatThangBooth by Create Digital Media, on Flickr" href="http://www.flickr.com/photos/createdigitalmedia/4746160788/"><img src="http://farm5.static.flickr.com/4082/4746160788_94d0fc9280.jpg" alt="BeatThangBooth" width="500" height="375" /></a></p>
<p><a title="BeatThangBeatMachine by Create Digital Media, on Flickr" href="http://www.flickr.com/photos/createdigitalmedia/4746161170/"><img src="http://farm5.static.flickr.com/4118/4746161170_23d1bfa05b.jpg" alt="BeatThangBeatMachine" width="500" height="396" /></a></p>
<p>A personal highlight for me was finally getting the chance to meet Aja and the Nashville-based Beat Kangz crew.  I was impressed with their end-user friendly approach to the marketplace, valuing user feedback on their products.  News to me is that <a href="http://www.beatkangz.com/software/beat-thang-virtual.html">Beat Thang Virtual</a> is getting an AudioUnit version within the next two weeks, with VST coming soon after.  I think that getting that product integrated with existing DAWs is going to do a lot for them.  Of course, the one everyone is waiting for is the <a href="http://www.beatkangz.com/index.php?option=com_virtuemart&amp;page=shop.browse&amp;category_id=3&amp;Itemid=62">Beat Thang Beat Machine</a>.  It was there in all of its prototype glory, although Aja said that the first shipment of test units at full production spec were going to be in their hands soon, with some small tweaks to the hardware (particularly with the feel of the pads) ready to go through a final beta test phase.  If their goal is to make the ultimate beat production device, I think they stand a really good chance of delivering.  The prototype box is solid as a rock, intuitive interface and spec’d out to be an MPC killer.  At $1000, it’s hard not to be interested in this box if you do any kind of rhythmic production.  In the first video Aja shows Create Digital Music the Beat Thang Virtual.  In video two, Aja shows us the Beat Thang Beat Machine. &#8211; JD</p>
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<p><strong><a href="http://www.akaipro.com/synthstation25">Akai SynthStation25</a></strong></p>
<p><a title="AkaiSynthstation25 by Create Digital Media, on Flickr" href="http://www.flickr.com/photos/createdigitalmedia/4745522381/"><img src="http://farm5.static.flickr.com/4135/4745522381_bb89ae7e93.jpg" alt="AkaiSynthstation25" width="500" height="375" /></a></p>
<p>What may be the first of its kind, Akai has released a hardware accessory for their SynthStation iPhone software.  Unveiled at Winter NAMM, the controller is simplicity itself &#8211; It’s an iPhone dock with 25-key keyboard, mod and pitch bend wheels, Octave and Program buttons and 4 buttons for accessing the voices in the SynthStation application itself.  Couple this with headphone and RCA outputs and USB interface for MIDI, and Akai is offering a package to give actual musical performance control to their iPhone app.  The relative merits of the controller or even the use of iPhones for performance and composition aside, Akai is making a strong move here by being the first to market with such a device.  Given the sales of SynthStation in the iTunes store, Akai is betting that there are a significant number of people out there that would want to have an extended musical experience with their app and that those people are going to pony up around $100-$150 for a dedicated hardware controller for it.  The release date has slipped on this device at least once already, but they seem to be pushing for July at this point.  Interestingly, Akai is going to make their API available to third party developers, wishing to allow opening up the SynthStation25 to other iPhone applications. &#8211; JD</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="560" height="340" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/Tsjuv5Szacs&amp;hl=en_US&amp;fs=1&amp;rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="560" height="340" src="http://www.youtube.com/v/Tsjuv5Szacs&amp;hl=en_US&amp;fs=1&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p><strong><a href="http://www.ehx.com/products/freeze">Electro-Harmonix Freeze</a></strong></p>
<p>Shipping in late June, The Electro-Harmonix Freeze sample-and-hold pedal may be my favorite effect unit at Summer NAMM.  The concept is deceptively simple: press down on the footswitch and the unit sustains what you just played.  Let go and the sustaining stops.  In the meantime, you can layer over the frozen part with additional notes.  See the video below for a great demonstration.  The Freeze seems perfect for experimental music and non-guitar instruments.  Homebrew modifications are inevitable.</p>
<p>EH showed off other new products, including the <a href="http://www.ehx.com/products/germanium-4-big-muff">Germanium 4 Big Muff Pi</a> distortion/overdrive (so named because of its 4 germanium transistors), the <a href="http://www.ehx.com/products/neo-clone">Neo Clone</a> (smaller version of the Small Clone analog chorus), and tiny <a href="http://www.ehx.com/products/headphone-amp">Headphone Amp</a>.  In the video below, Larry with EH gave CDM a demonstration of these effects as well as the <a href="http://www.ehx.com/products/ring-thing">Ring-Thing Ring Modulator</a>. <em>Ed.: Or, as they describe it, to be semantic, a &#8220;single sideband modulator.&#8221;</em> The unique thing about the Ring-Thing is that you can tune it from an incoming signal and avoid the unwieldy dissonance that come from most ring mods.  Of course, unwieldy dissonance is a ring mod’s main charm.  But should you want it to sound more musical, you have that option. &#8211; TY</p>
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<p><strong><a href="http://www.pigtronix.com/products.html">Pigtronix Keymaster</a></strong></p>
<p><a title="IMAG0194 by Create Digital Media, on Flickr" href="http://www.flickr.com/photos/createdigitalmedia/4746148170/"><img src="http://farm5.static.flickr.com/4074/4746148170_a5f4f3e29f.jpg" alt="IMAG0194" width="500" height="299" /></a></p>
<p>Guitar-pedal bad-boys Pigtronix debuted an innovate universal signal router at Summer NAMM called the Keymaster Re-Amp Effects Mixer.  Unlike most loopers, the Keymaster has a plethora of input/output options, including xlr and 1/4” in/outs and two pedal-level effects loops.  You can run the loops in series or parallel with the option to mix the two loops in parallel mode.  The beauty of this pedal is the limitless ways you can use it.  Power two amps at once, instantly switch between two amps on the fly, switch between two effects chains, blend two effects chains, put two instruments in the two return jacks and mix them together to a single amp, and any routing you can dream up.</p>
<p>In the video below, Pigtronix founder Dave Koltai gives CDM an in-depth tour of the Keymaster.  The second video shows Dave Koltai sampling a variety of Pigtronix’s other innovated pedals, including the Mothership Analog Synthesizer, Philosopher King polyphonic amplitude synthesizer, EP2 Envelop Phaser, and the Echolocution.  Great sounds! &#8211; TY</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="560" height="340" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/5guzvrFsxgc&amp;hl=en_US&amp;fs=1&amp;rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="560" height="340" src="http://www.youtube.com/v/5guzvrFsxgc&amp;hl=en_US&amp;fs=1&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="560" height="340" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/guywhq5yYp4&amp;hl=en_US&amp;fs=1&amp;rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="560" height="340" src="http://www.youtube.com/v/guywhq5yYp4&amp;hl=en_US&amp;fs=1&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p><strong><a href="http://www.facebook.com/pages/GlassTones/227410330601">Glasstones</a></strong></p>
<p><a title="MarkPayungGlassTones by Create Digital Media, on Flickr" href="http://www.flickr.com/photos/createdigitalmedia/4745521631/"><img src="http://farm5.static.flickr.com/4141/4745521631_6b91aa6c25.jpg" alt="MarkPayungGlassTones" width="375" height="500" /></a></p>
<p>Mark Payung’s fledgling Glasstones guitar company isn’t a household name. . . yet.  But that may change if the final Glasstones guitars sound as good at the prototype did at Summer NAMM.  The secret of the guitar’s long sustain is a patented glass compound that the nut, frets, and fretboard are made of.  Supposedly, the highly-dense material better transmits the vibrations of the strings into the wood.  Mark excitedly took us over to his friends’ <a href="http://www.3rdpoweramps.com/">3rd Power Amplification</a> booth to let us hear the Glasstones prototype guitar through an American Dream amplifier.  The <a href="http://www.3rdpoweramps.com/news_american_dream.htm">American Dream amp</a> features some innovations of its own, including a triangular speaker chamber and switchable output between 22 and 10 watts.  Channel one is voiced to sound like a ‘62 brownface Deluxe; channel two, a ‘65 blackface Deluxe.</p>
<p>Of course, it’s always hard to tell what guitars and amps truly sound like unless you’re playing them with your own gear; but this combination under the ideal conditions of the show floor sounded fantastic.  (Watch the video below to hear for yourself.)  Time will tell if the Glasstones guitar is a game-changing innovation or a fly-by-night novelty.  If I were forced to choose, I’d bet on the former. &#8211; TY</p>
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<p><em>Tony Youngblood (story, photos) resides in Nashville, TN and hosts the experimental improv music podcast <a href="http://www.theatreintangible.com/">Theatre Intangible</a>. [<a href="http://twitter.com/tonyyoungblood">@tonyyoungblood</a>, Twitter]</em></p>
<p><em>Jeremy Dickens (additional reporting, photos) is a native Nashvillian musician, engineer, sound designer and and producer with works on dPulse Recordings, Sony Digital and his own Discrepancy Recordings imprint. [@<a href="http://twitter.com/logickal">logickal</a>, Twitter]</em></p>
<p><em>Want follow-up coverage of any of this gear? What strikes your fancy? Let us know in comments.</em></p>
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		<title>Drum Machines Have Soul: araabMUZIK on MPC, with Visuals</title>
		<link>http://createdigitalmusic.com/2010/01/drum-machines-have-soul-araabmuzik-on-mpc-with-visuals/</link>
		<comments>http://createdigitalmusic.com/2010/01/drum-machines-have-soul-araabmuzik-on-mpc-with-visuals/#comments</comments>
		<pubDate>Wed, 27 Jan 2010 15:10:50 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.com/?p=9254</guid>
		<description><![CDATA[araabMUZIK Live MPC Set Part 1 from Death by Electric Shock on Vimeo. I have exactly zero interest in entertaining the tired hardware versus software argument that surfaced, inevitably, with the discussion of the upcoming Beat Thang drum machine. But behind that question is a very relevant question: why do people love drum machines? Why &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2010/01/drum-machines-have-soul-araabmuzik-on-mpc-with-visuals/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><object width="580" height="326"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=8583890&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=01AAEA&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=8583890&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=01AAEA&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="580" height="326"></embed></object>
<p><a href="http://vimeo.com/8583890">araabMUZIK Live MPC Set Part 1</a> from <a href="http://vimeo.com/user1469195">Death by Electric Shock</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>I have exactly zero interest in entertaining the tired hardware versus software argument that surfaced, inevitably, with the discussion of the upcoming <a href="http://createdigitalmusic.com/2010/01/23/beat-thang-drum-machine-hands-on-tour-with-creators-rockwilder-and-trash-talk/">Beat Thang drum machine</a>. But behind that question is a very relevant question: why do people love drum machines? Why do they love particular hardware, like the MPC? What can you learn about digital performance and design from these devices and their master virtuosos?</p>
<p>Watching videos like this one, featuring araabMUZIK, gives me all the answers I need. This is one musician among others. I head to this one because it popped up this month on the wonderful <a href="http://saturnneversleeps.com/">Saturn Never Sleeps</a> blog, written by Rucyl Mills, a site that has become a source of perpetual inspiration. Rucyl, I do take issue with the headline, &#8220;Some Hardware Can’t Be Replaced by Software.&#8221; That&#8217;s not to say there isn&#8217;t a usability gap between the MPC and a lot of software &#8211; there is. I just think this should be a challenge to anyone who designs software or controllers. Why shouldn&#8217;t you design a software-based drum machine you can switch on in a few seconds, or with computer screens in different form factors, or with displays that don&#8217;t require careful inspection? Why shouldn&#8217;t software &#8212; commercial or your own DIY creation &#8212; invite obsessive practice?</p>
<p>More to the point, though, I think this does reveal what a drum machine can be. To those of you who say it&#8217;s not a &#8220;real instrument,&#8221; you&#8217;re absolutely right. I couldn&#8217;t agree more. This isn&#8217;t a traditional instrument like a violin. It&#8217;s part of a direct lineage to the elaborate contraptions of the one-man band, the impossible sense that one person is controlling an entire ensemble. It&#8217;s a compositional machine that challenges push-button dexterity. It connects to the fast finger flashes of the arcade age and the intricate rhythmic reworkings of beat-juggling. (It&#8217;s no coincidence, then, that Donkey Kong and hip hop meet here in the sound and in the visuals: it&#8217;s no less &#8220;Music&#8221; with a capital M, but it is music created by the generation that grew up with the video game.)</p>
<p>Ironically, this is also what the <a href="http://createdigitalmusic.com/tag/monome">monome</a> helped resurrect: simple, single-function software, and grids that allow rhythmic control over music. That&#8217;s why I believe the monome proved itself as the &#8220;noughts&#8217;&#8221; (the last decade&#8217;s) MPC. But it can also serve as a reminder that many wonderful devices are yet to come, so long as you can be connected to the kind of passion here, whatever your own musical output may sound like or technological inclinations may be.</p>
<p>Just remember, the next time someone gets annoyed as you tap on a desk, or even if you need to take a break from your new album for an extended run of Xbox 360, just say what the drummers say: I&#8217;m practicing.</p>
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		<title>Beat Thang Drum Machine: Hands-on Tour with Creators, Rockwilder</title>
		<link>http://createdigitalmusic.com/2010/01/beat-thang-drum-machine-hands-on-tour-with-creators-rockwilder-and-trash-talk/</link>
		<comments>http://createdigitalmusic.com/2010/01/beat-thang-drum-machine-hands-on-tour-with-creators-rockwilder-and-trash-talk/#comments</comments>
		<pubDate>Sun, 24 Jan 2010 03:01:03 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.com/?p=9227</guid>
		<description><![CDATA[Beat Kangz, the upstart drum machine maker out of Nashville, has been cooking up a new device for some time. That creation, the Beat Thang, is finally nearing production. It may not have a nameplate like Akai or Roland, but I can testify that this independently-designed gadget may nonetheless be one to watch. The hardware &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2010/01/beat-thang-drum-machine-hands-on-tour-with-creators-rockwilder-and-trash-talk/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><object width="580" height="352"><param name="movie" value="http://www.youtube.com/v/0wypTe1ibLg&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/0wypTe1ibLg&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="352"></embed></object></p>
<p>Beat Kangz, the upstart drum machine maker out of Nashville, has been cooking up a new device for some time. That creation, the Beat Thang, is finally nearing production. It may not have a nameplate like Akai or Roland, but I can testify that this independently-designed gadget may nonetheless be one to watch. The hardware feels fantastic, appears to have the right pieces falling into place, and promises release soon. The <a href="http://www.beatkangz.com/about-us/about-us.html">founding team</a> behind it blends backgrounds in areas ranging from hip-hop to computer science, and even production legend Bob Ezrin (that&#8217;ll be the Pink Floyd: <em>The Wall</em> Bob Ezrin). I got a look at the hardware in a private meeting at a hotel in Anaheim last week. </p>
<p>But even those aren&#8217;t the reasons you should check out the Beat Kangz. Why was this a highlight of my NAMM trip, even when it wasn&#8217;t actually at NAMM?</p>
<ul>
<li>It&#8217;s made out of ionized zinc.</li>
<li>It has buttons for &#8220;freak,&#8221; &#8220;bang,&#8221; and &#8220;blang.&#8221; </li>
<li>No ports get left off.</li>
<li>It lights up like something Tron would install in your car if he were hosting &#8220;Pimp My Ride.&#8221; (Look out, <a href="http://tron.wikia.com/wiki/ENCOM">ENCOM</a>.)</li>
</ul>
<p>Sure, we&#8217;ll have more substantive, practical matters to consider once this thing actually ships, but at least it&#8217;s something interesting in music tech news.</p>
<p>More information, plus details on the virtual/software version that&#8217;s available now. (Not in the video, but also mentioned: they&#8217;ve got a simple iPhone app now, which should eventually allow you to play back loops you&#8217;ve created in the software.)<br />
<a href="http://www.beatkangz.com/">http://www.beatkangz.com/</a></p>
<p><a href="http://en.wikipedia.org/wiki/Rockwilder">Rockwilder</a>, a producer who&#8217;s worked with everyone from Aguilera to Xzibit, just happened to be hanging out in the hotel room banging away on the virtual edition on his Macbook Pro. He also shares his thoughts. The gentlemen of Beat Kangz say Rockwilder will be using their creation on an upcoming Method Man production.</p>
<p>Best of all, before I left, we got some trash talking going. It&#8217;s on, Akai and Roland. (Incidentally, it really is true that drum machines were noticeably invisible on the floor.) <em><strong>Correction:</strong> I am told Roland did have their MV8800 in their arena.</em> At the risk of starting a war, I&#8217;ve included that full footage at the end of the Rockwilder video.</p>
<p>Note to manufacturers: this is how I&#8217;d like you <em>all</em> to start talking. Roland, you think your drum triggers can kick Yamaha&#8217;s sorry a**? Let&#8217;s hear it. I mean, diplomacy is good and all, but we do risk putting people to sleep. </p>
<p>Product tour at top, Rockwilder and a slap at the competition at bottom.<span id="more-9227"></span></p>
<p><object width="580" height="352"><param name="movie" value="http://www.youtube.com/v/NIjSqSeFHOU&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/NIjSqSeFHOU&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="352"></embed></object></p>
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		<title>A New Theme in Music Technology: Slow Development</title>
		<link>http://createdigitalmusic.com/2010/01/a-new-theme-in-music-technology-slow-development/</link>
		<comments>http://createdigitalmusic.com/2010/01/a-new-theme-in-music-technology-slow-development/#comments</comments>
		<pubDate>Sun, 17 Jan 2010 22:41:40 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.com/?p=9134</guid>
		<description><![CDATA[Wise words I intend to live by. Photo (CC-BY-ND) Geof Wilson. I&#8217;m a blogger. I&#8217;m supposed to be all about shiny, about scoops and exclusives, about fast-paced development. But even I&#8217;ve begun to wonder about the expectations some developers and users alike have about pace. And that doesn&#8217;t just apply to the vendors: it applies &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2010/01/a-new-theme-in-music-technology-slow-development/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/geoftheref/2313301141/"><img src="http://farm3.static.flickr.com/2393/2313301141_d751ba414b.jpg"></a></p>
<div class="imgcaption">Wise words I intend to live by. Photo (<a href="http://creativecommons.org/licenses/by-nd/2.0/deed.en">CC-BY-ND</a>) <a href="http://www.flickr.com/photos/geoftheref/">Geof Wilson</a>.</div>
<p>I&#8217;m a blogger. I&#8217;m supposed to be all about shiny, about scoops and exclusives, about fast-paced development. But even I&#8217;ve begun to wonder about the expectations some developers and users alike have about pace. And that doesn&#8217;t just apply to the vendors: it applies to writers and users, too.</p>
<p>One theme repeated again and again by developers around NAMM: let&#8217;s slow down. It&#8217;s not a new idea, but several recent developments make it doubly relevant. <span id="more-9134"></span></p>
<p>Two hardware products revealed this week in functioning, working order had been separately accused of being vaporware, because they didn&#8217;t come out right away &#8211; perhaps an indication of the increasingly-compressed perception of time in technology. The Beat Kangz Beat Thang drum machine and Teenage Engineering OP-1 synth/sampler/instrument are now each nearing shipment. Now, I expressed some skepticism about each of these products, only because I tend to believe what ships &#8212; too many gorgeous prototypes have wound up unraveling along the difficult road to market. Yes, I even poked fun at the <a href="http://createdigitalmusic.com/files/2009/03/awesomeversusshipping.png">OP-1</a> for pushing my &#8220;awesomeness versus shippingness&#8221; continuum. But I&#8217;m not surprised that the gestation of these two tools has consumed some time. Frankly, it&#8217;s gotten to the point where I feel some relief when I hear about delays. Efficient design can mean faster development, so delays can be a bad thing. But if you really care about quality, sometimes you miss &#8211; or don&#8217;t set &#8211; deadlines.</p>
<p>On the software side, people are still talking about <a href="http://createdigitalmusic.com/2009/12/28/ableton-suspends-development-to-focus-on-bug-fixes-for-live-8/">Ableton&#8217;s decision to freeze development to fix their software</a>. It&#8217;d be a mistake to read too much into that: the 8.1 release of Live wasn&#8217;t up to their quality standards, and I&#8217;m convinced the underlying process will be improved so that future quality is better. But this goes beyond Ableton.</p>
<p>A correlation of this announcement is the realization that software doesn&#8217;t have to ship with bugs. Some tools in our industry simply ship too early. Beyond bugs, there are products that ship with important features missing, or incomplete realization of their ideas. There are products that should have gone through some revision that don&#8217;t. There are features that should be taken out and wind up getting left in. Some of this has to do with syncing up with distribution and marketing, but at least the rest of us can adjust our own expectations in regards to the parts of this process we do touch.</p>
<p>Gino Robair has a superb essay on this topic, spawned by the discussion here on CDM and what you readers have been saying:</p>
<p><a href="http://blog.emusician.com/robairreport/2010/01/14/why-is-this-so-complicated">Why Is This So Complicated?</a> [<em>Electronic Musician</em> Robair Report Blog]</p>
<p>It&#8217;s worth reading his whole essay, which also responds to concerns that those of us in the press aren&#8217;t being fair and impartial in our reviews. But I want to highlight this passage, because it suggests that the industry can change:</p>
<blockquote><p>Kirn notes that “all software has bugs.” Perhaps. But wouldn’t it be great if developers came clean and told us what the issues were when their products were released? Better still, wouldn’t it be a win-win situation if manufacturers didn’t make promises that they couldn’t keep about features, but only announced things that are fully functional, perhaps adding extra features in .x updates. Imagine if a developer announced and delivered a bulletproof version of their new audio app, then named five state-of-the-art features that would be added incrementally over the next few months in free updates to registered users (perhaps after they were bug-fixed using public betas).</p></blockquote>
<p>In fact, as a certain developer noted, you shouldn&#8217;t even need a public beta to fix bugs. Adding features doesn&#8217;t have to mean adding bugs, because properly engineered, those features would work reliably from the start. Getting testers to find the bugs, or even producing those bugs in the first place, is a cost that should be avoided wherever possible. The goal of any engineering effort should be to stop bugs before they&#8217;re created, not test them after they&#8217;re created, or worst of all, ship them to customers. Prevention is the best medicine.</p>
<p>This sentence from Gino could be framed and hung on the wall of every software developer. (Actually, I say &#8220;developer,&#8221; when I should say &#8220;manager&#8221; &#8211; most developers are more than aware of this issue.)</p>
<blockquote><p>Unfortunately, the industry is training an entire generation of users to wait for the first update before upgrading their apps. </p></blockquote>
<p>That&#8217;s the crux of the problem: it&#8217;s one symptom of an epidemic of lowered expectations. Incidentally, when I said &#8220;all software has bugs,&#8221; I didn&#8217;t intend that as an excuse. (I actually got a couple of notes from prominent developers about that who passionately disagreed, partly because they have invested time to avoid just that!) Any software has the potential for failure under specific circumstances that may not be immediately discovered. In this case, though, the point of contention is really <em>known</em> bugs. And those don&#8217;t have to ship. Cosmetic issues often do ship, and that&#8217;s fine. But music software should be considered &#8220;mission-critical,&#8221; because to a musician, it is.</p>
<p>It&#8217;s known by different names, but most developers, regardless of industry, refer to certain issues as &#8220;known but shipping.&#8221; If that bug is something more serious, like a crash, it really isn&#8217;t okay. </p>
<p>By the way, if you think this is just about software, I think you&#8217;re mistaken. I&#8217;m biased toward the value of software, but I have to take issue with Gino Robair&#8217;s criticism of software&#8217;s disposability. I couldn&#8217;t agree more &#8212; on the software side, that is. I just happen to think it applies to hardware, too. As Gino notes:</p>
<blockquote><p>Some announcements, however, just seem to pile sexy new features onto an older product while core issues remain unsolved.</p></blockquote>
<p>Sounds to me like that applies to a lot of hardware electronics, too. And while traditional physical, acoustic instruments have extraordinary longevity &#8211; ask a 17th century <em>viola da gamba</em> &#8211; a lot of modern instruments, especially electronic ones, are designed to be as disposable as software upgrades. Also, at least a software update doesn&#8217;t impact the environment; electronic instruments produce toxins and consume energy in their construction, disposal, or both. (See Gino&#8217;s <a href="http://emusician.com/mag/editors-note-musicians-pov/">original editor&#8217;s note</a>, which focuses on guitars. Gino would no doubt approve of the CDM readers still using their Commodore 64s.)</p>
<p><a href="http://www.flickr.com/photos/eraphernalia_vintage/3206968021/"><img src="http://farm4.static.flickr.com/3352/3206968021_60d9d7cec9.jpg"></a></p>
<div class="imgcaption">Simmering leads to deliciousness. Photo (<a href="http://creativecommons.org/licenses/by-sa/2.0/deed.en">CC-BY-SA</a>) <a href="http://www.flickr.com/photos/eraphernalia_vintage/"> EraPhernalia Vintage</a>.</div>
<p>If we want this situation to change, all of us &#8211; not just vendors &#8211; will need to participate. All of us are to blame, not just developers. As users, we often ask for more &#8211; more features, more stuff &#8211; and we want it more quickly. There&#8217;s nothing wrong with that, necessarily. But we should also reward developers when they focus on improving quality, and some of the things you can&#8217;t see. Because I know we users care about those things, we should be willing to wait for upgrades if that wait pays off in quality, future-proofing, and stability. It&#8217;s not wrong to ask for more, but we should be prepared to wait if we want that &#8220;more&#8221; to actually work. Needless to say, it&#8217;s also important for users to invest wisely in software that has value, as some of these pressures are financial.</p>
<p>As writers and publishers, we sometimes aggravate the problem, as well. If we&#8217;re reviewing a product in a non-shipping version, we should identify it as such. We can all take the opportunity to review products not just when they&#8217;re new, but when they&#8217;ve been out for a while. (In fact, readers, if any of you want to help me with some &#8220;long-term&#8221; reviews of software &#8212; tools you know even better because you&#8217;ve used them for months or years &#8211; I&#8217;ll be making that a goal.) We also often look at the presence or absence of features in a vacuum, because that boils down nicely to &#8220;Pros&#8221; and &#8220;Cons&#8221; categories. It&#8217;s always a challenge, but we can try to go beyond that one dimension.</p>
<p>I don&#8217;t want to speak for any writer or publisher other than myself, or criticize any outlet or writer other than myself: this is directed primarily at me, because I&#8217;m the one I can control. So I&#8217;ll just say this: I&#8217;m ready to commit to spending more time with tools. That&#8217;s the way I work in my music, so that&#8217;s the way I would prefer to write about things. I still believe in getting information out there quickly, because on the Web, you get corrections, clarifications, and new knowledge more quickly as a result. But it&#8217;s possible to do that, and spend time on really getting deeper in topics. I also believe it&#8217;s important to focus on more than just &#8220;news,&#8221; which is especially tough &#8211; but also especially valuable &#8211; on a daily online site. I&#8217;ll take that as a personal challenge to myself &#8212; it&#8217;s New Year&#8217;s Resolution season, anyway.</p>
<p>Speed can be a wonderful thing. When I&#8217;m teaching, I regularly encourage students to sketch code in a day. Deadlines can be liberating. A number of creations I saw at NAMM got prototypes wrapped up in the days leading to NAMM, so the trade show itself can encourage the forward progress of development.</p>
<p>But some things are important enough that they take time. Sometimes, engineering a solid foundation means being patient now in order to save time later. </p>
<p>I can say, I&#8217;m seeing encouraging signs that a lot of music tech vendors are ready to get off the treadmill. I heard repeated again and again &#8220;we took longer with this, because then we could do it right.&#8221; I can&#8217;t imagine anyone complaining about that in the long run.</p>
<p>The food world has <a href="http://www.slowfood.com/">slow food</a>, a movement that encourages sustainability, quality, health, local tradition, diversity, and taste. It isn&#8217;t just about the food: it&#8217;s about how that food is consumed and appreciated by the eater (read: user). I think we need &#8220;slow development&#8221; in hardware and software. All of the same issues are at stake. Even labor and environmental standards are issues, because music gear and computers, like agriculture, are now globalized and mass-produced. </p>
<p>Nor does this have to apply exclusively to the vendors at NAMM. All of us have projects, technological and musical, that could benefit from our own patience. It could be your new hardware controller, or your new album. The Internet age can be intimidating, as we see people making incredible progress and showing them off in just-uploaded YouTube videos. But each of us has a pace that&#8217;s appropriate for each process. Making things and making music should be an enjoyable process. If we&#8217;re slower than someone else because we&#8217;re learning, because we want to take extra time to work out the details that matter to us, we can savor that. We can give ourselves the time we deserve. That&#8217;s likely the first step to being patient with everyone else.</p>
<p>Ultimately, the choice comes down to us. It really is possible to derive new value from slowing down.</p>
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		<title>BeatKangz Beat Thang Drum Machine October, Virtual Version Now</title>
		<link>http://createdigitalmusic.com/2009/07/no-beatkangz-beat-thang-drum-machine-but-a-virtual-version/</link>
		<comments>http://createdigitalmusic.com/2009/07/no-beatkangz-beat-thang-drum-machine-but-a-virtual-version/#comments</comments>
		<pubDate>Fri, 17 Jul 2009 16:23:56 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[beat-kangz]]></category>
		<category><![CDATA[beat-thang]]></category>
		<category><![CDATA[drum-machines]]></category>
		<category><![CDATA[gear-lust]]></category>
		<category><![CDATA[Hardware]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[NAMM]]></category>
		<category><![CDATA[Plug-ins]]></category>
		<category><![CDATA[previews]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[Windows]]></category>

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		<description><![CDATA[You&#8217;ve got to respect BeatKangz: here&#8217;s an independent company doing something new in the world of hardware drum machines. Their design is blinged out like crazy, the polar opposite of a minimalist MachineDrum, but with easy access to the controls you need. It&#8217;s a box that has personality in a world of gear that often &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2009/07/no-beatkangz-beat-thang-drum-machine-but-a-virtual-version/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><object width="580" height="469"><param name="movie" value="http://www.youtube.com/v/LWx_eAbnUJ8&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/LWx_eAbnUJ8&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="469"></embed></object></p>
<p>You&#8217;ve got to respect BeatKangz: here&#8217;s an independent company doing something new in the world of hardware drum machines. Their design is blinged out like crazy, the polar opposite of a minimalist MachineDrum, but with easy access to the controls you need. It&#8217;s a box that has personality in a world of gear that often doesn&#8217;t. The team has at least some experience, too, having made the SB-246 drum machine for Zoom. (Okay, I hadn&#8217;t heard of it before, but it looks like a fun toy for about $200. Here&#8217;s a <a href="http://www.youtube.com/watch?v=OMiNUyU0Y8s">video review</a>.)</p>
<p><img src="http://createdigitalmusic.com/files/2009/07/beatthang.jpg" alt="beatthang" title="beatthang" width="580" height="386" class="alignleft size-full wp-image-6557" /></p>
<div class="imgcaption"><strong>Pimp my drum machine:</strong> Hardware lovers likely won&#8217;t accept a virtual software substitute for <em>this</em> &#8211; even as a preorder treat.</div>
<p>I have to say I&#8217;ve done a pretty terrible job of covering their upcoming Beat Thang, mostly because, well, I just don&#8217;t know anything about it, beyond seeing the videos everyone else had. (And yes, I&#8217;ve heard the complaints about the fact that I haven&#8217;t been covering it.) So I&#8217;ve been waiting for some news about the actual hardware shipping.</p>
<p>Unfortunately, the shipping gear isn&#8217;t here just yet. The good news is, Beat Thang hardware is now promised for October, with a pre-sales price of US$999. The bad news is, for now you&#8217;ll have to live with a &#8220;virtual&#8221; software edition. What looks like a very cool hardware interface gets translated directly to the screen &#8211; where it just doesn&#8217;t make as much sense to me. It may just make you want the hardware all the more. (Full disclosure: I&#8217;m biased. I&#8217;ve never been a fan of software that emulates hardware. Even less so when you have the actual hardware to look forward to.) It could be really useful to someone who owns the hardware &#8211; if you&#8217;re on a bus with your laptop and can&#8217;t grab your hardware BeatThang. For hardware lovers, though, it&#8217;s a bit of a tease.</p>
<p>Still, if you&#8217;re starved for BeatKangz news, at least this gives you more of an idea of what to look forward to &#8211; and the workflow features look impressive indeed. My guess is they&#8217;ll use software sales to fund production. If you&#8217;re already committed to this concept, your US$149 spent on the software gets you a $149 off coupon on the final hardware &#8211; nice idea. </p>
<p>Feature set details from the company:<span id="more-6552"></span></p>
<p><img src="http://createdigitalmusic.com/files/2009/07/beatthang_virt.jpg" alt="beatthang_virt" title="beatthang_virt" width="580" height="431" class="alignleft size-full wp-image-6558" /></p>
<blockquote><ul>
<li>One octave pad layout with 8 banks so you can bang out beats or play the keys.
</li>
<li>16 tracks so you can create patterns that can be performed and remixed on the fly.</li>
<li>16 layers of velocity sensitivity for emotive performance.<br />
High Quality Sampler &#038; waveform editing. Sample your own sounds using your computer’s built in mic or line input.</li>
<li>Edit sample start and end times. Process samples using features like normalize, reverse and resample.
</li>
<li>Easy to use Realtime Sequencer. Create patterns in real time using quantize, swing, individual bar lengths, tap tempo then string them together in SONG mode.
</li>
<li>Mixer with built in FX Change track, pad and pan levels.<br />
Add 24bit reverb, delay, flange, phaser, pitch shift, old record and many more.
</li>
<li>Add BANG with onboard mastering.</li>
<li>Export your songs as .wav files or save them to your Beat Kangz Playa Thang equipped iPhone or iPod Touch.</li>
</ul>
</blockquote>
<p>I&#8217;ll say this: I&#8217;m intrigued. These guys may in fact find a sweet spot between the software drum machine capabilities out there and hardware, in a freestanding unit that doesn&#8217;t require a computer. So, while I doubt the software will satisfy impatient drum machine fans, we&#8217;ll know soon enough if the hardware is something special.</p>
<p><a href="http://www.beatkangz.com/index.php?option=com_content&#038;view=article&#038;id=106:beat-thang-virtual-for-mac-a-pc&#038;catid=44:hardware&#038;Itemid=96">The Beat Thang Virtual (For Mac &#038; PC)</a></p>
<p><a href="http://www.beatkangz.com/index.php?option=com_content&#038;view=article&#038;id=107:beat-thang&#038;catid=44:hardware&#038;Itemid=96">The Beat Thang Beat Machine</a> [yeah, this is the non-virtual hardware link)</p>
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