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		<title>BBQ Chicken Ambiences, and Ten Other Inspiring Sound Design Stories</title>
		<link>http://createdigitalmusic.com/2010/05/bbq-chicken-ambiences-and-ten-other-sound-designer-inspirations/</link>
		<comments>http://createdigitalmusic.com/2010/05/bbq-chicken-ambiences-and-ten-other-sound-designer-inspirations/#comments</comments>
		<pubDate>Mon, 10 May 2010 14:25:45 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<description><![CDATA[Whether your trade in audio is in soundtracks for screens and games, or you&#8217;re just exploring strange, new worlds and seeking out new life and new timbres in your music, the discipline of sound design is as rich and deep as cooking. It&#8217;s something you can do every day. Okay, now just put that &#8220;cooking&#8221; &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2010/05/bbq-chicken-ambiences-and-ten-other-sound-designer-inspirations/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><object width="580" height="349"><param name="movie" value="http://www.youtube.com/v/PuAYMv5tpL8&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/PuAYMv5tpL8&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="349"></embed></object></p>
<p>Whether your trade in audio is in soundtracks for screens and games, or you&#8217;re just exploring strange, new worlds and seeking out new life and new timbres in your music, the discipline of sound design is as rich and deep as cooking. It&#8217;s something you can do every day.</p>
<p>Okay, now just put that &#8220;cooking&#8221; metaphor out of your mind and steel your stomach. Sound maker and dirt bike rider Jim Stout of Austin (Roland, Sound Ideas, The Hollywood Edge) does some ungodly things with raw barbecue chicken and dog food. For more on Jim Stout, check out the <a href="http://designingsound.org/2010/05/jim-stout-special-exclusive-interview/">exclusive Designing Sound interview</a>, and then <strong>submit your own questions to Jim</strong> <a href="http://designingsound.org/2010/05/your-questions-to-jim-stout/">before the end of the month on the site</a>.</p>
<p>If you haven&#8217;t been following the blog Designing Sound, you&#8217;ve been missing out. After <a href="http://designingsound.org/2010/03/big-news-on-designing-sound-merger-with-filmsound-daily-new-tutorials-sections-and-more/">a merger with Jake Riehle&#8217;s Filmsound Daily</a>, the site has been on fire with interviews, history, and tutorials and techniques. I&#8217;m not normally one for &#8220;top ten&#8221; lists, but this seemed the perfect time to help us catch up: I asked editor Miguel Isaza to assemble ten of his favorite, must-read stories from recent months.</p>
<p>Best of all, the site is producing all-original, free stories from some of the biggest names in the sound design art. It&#8217;s not just a set of links (as I&#8217;m about to do here).</p>
<p>Film and television music has made composers household names, but a lot of sound designers haven&#8217;t gotten the same recognition in wider circles. But some of these names are legends &#8212; a secret that has been too well-kept too long. Here&#8217;s why:</p>
<p><strong>1. Animation.</strong> <a href="http://designingsound.org/2010/03/erik-aadahl-special-animation-sound-design-exclusive-interview/">Erik Aadahl Special: Animation Sound Design</a> (<em>Kung Fu Panda</em>, <em>Monsters vs Aliens</em>, <em>Shrek: Forever After</em>)</p>
<p>Choice quote:</p>
<blockquote><p>&#8220;For <em>Panda</em>, making things musical became our central strategy. This is not new to the Kung Fu genre. Kung Fu films are all about rhythms, beats and hyper-expressive, often musical and tonal sounds. Sound effects editor P.K. Hooker put together a collection of Kung Fu movies, from classics like “Iron Monkey” to newer films like “Hero” and “House of Flying Daggers.” What these films all have in common are intricate rhythms, where punches sound like percussion, most impacts have a WHOOSH leading into them, and the sound effects are often indistinguishable from music.&#8221;</p></blockquote>
<p><img src="http://createdigitalmusic.com/files/2010/05/ericandethan.jpg" alt="" title="ericandethan" width="570" height="422" class="alignnone size-full wp-image-10922" /></p>
<div class="imgcaption">Ethan van der Ryn, Eric Aadahl.</div>
<p><strong>2. Guns. Lots of guns.</strong> <a href="http://designingsound.org/tag/gun-guide/">Chuck Russom Special: Gun Sound Design, Gun Recording Guide</a> (Game sound design, <em>Medal of Honor</em>, <em>Dante&#8217;s Inferno</em>, <em>God of War</em>)</p>
<p>Choice quote:</p>
<blockquote><p>&#8220;Guns are loud. Try to reinforce that in your sound design &#8230; Don’t forget the gun tail/decay. The first few hundred milliseconds of a gunshot have very little character. If you neglect the gun tail, your guns will sound less powerful and they will all sound very similar.&#8221;
</p></blockquote>
<p><span id="more-10910"></span></p>
<p><strong>3. Cars.</strong> <a href="http://designingsound.org/2010/02/charles-deenen-special-car-recording-guide/">Charles Deenen Special: Car Recording Guide</a> (<em>Need for Speed</em>, EA &#8230; and yes, there&#8217;s an internal Car Recording Guidebook at game giant EA, portions of which the folks at Designing Sound have published)</p>
<p>Choice quote:</p>
<blockquote><p>Before booking the car, make sure you like the &#8220;Tone&#8221; and character of the car, especially if the fee involved is high.</p></blockquote>
<p><a href="http://createdigitalmusic.com/files/2010/05/cartest.jpg"><img src="http://createdigitalmusic.com/files/2010/05/cartest.jpg" alt="" title="cartest" width="364" height="196" class="alignnone size-full wp-image-10924" /></a></p>
<p><strong>4. For the mix.</strong> <a href="http://designingsound.org/2010/03/erik-aadahl-special-editing-for-the-mix/">Erik Aadahl Special: Editing for the Mix</a> (<em>Transformers</em> and <em>Transformers: Revenge of the Fallen</em>, <em>Monsters vs. Aliens</em>, <em>Valkyrie</em>)</p>
<p>Choice quote:</p>
<blockquote><p>It’s interesting how in recent years the lines between editing and mixing have become more blurred, to some people’s consternation and others’s joy. But ultimately, it’s all about “how it sounds” and we now have better tools enabling us to bring things closer to the end product much, much earlier than we have in the past.</p></blockquote>
<p><img src="http://createdigitalmusic.com/files/2010/05/gregrussell.jpg" alt="" title="gregrussell" width="570" height="380" class="alignnone size-full wp-image-10925" /></p>
<div class="imgcaption">Greg Russell (Re-Recording Mixer) on Stage for <em>Transformers</em>.</div>
<p>5. <strong>Sound for transformable robots.</strong> <a href="http://designingsound.org/2010/03/erik-aadahl-special-the-sound-design-of-transformers-exclusive-interview/">Erik Aadahl Special: The Sound Design of “Transformers”</a>, including washer/dryers and stove ranges turned into killer robot sounds.</p>
<blockquote><p>Michael [Bay] has said many times that sound is 50% the movie-going-experience. He told a story about Spielberg telling him it was “30%”, and Michael countered, “Well, we have room to negotiate”.</p></blockquote>
<p>6. <strong>Staying healthy.</strong> <a href="http://designingsound.org/2009/12/andrew-lackey-special-surviving-the-crunch-being-healthy-sound-designers/">Andrew Lackey Special: Surviving the Crunch; Being Healthy Sound</a></p>
<blockquote><p>Stress while recording a lion is good. Weeks of stress during a crunch is bad.</p></blockquote>
<p>7. <strong>Physics and game audio</strong>. <a href="http://designingsound.org/index.php?s=Audio+Implementation+Greats+%22Physics+Audio%22">Audio Implementation Greats: Physics Audio</a> with Kate Nelson from Volition (<em>Red Faction Guerrila</em>, <em>Star Wars: The Force Unleashed</em>)</p>
<p>Choice quote:</p>
<blockquote><p>In games we’ve reached the point where the granularity of our physics simulations are inching closer and closer towards a virtual model of reality.</p></blockquote>
<p><img src="http://createdigitalmusic.com/files/2010/05/gamephysics.jpg" alt="" title="gamephysics" width="458" height="262" class="alignnone size-full wp-image-10926" /></p>
<div class="imgcaption">Visualization of a game physics model.</div>
<p>8. <strong>Books.</strong> <a href="http://designingsound.org/index.php?s=sound+design+essentials+books">Essential Books to Read</a></p>
<p>9. <strong>Film sound design legends and dragons.</strong> <a href="http://designingsound.noisepages.com/2010/04/how-to-train-your-dragon-exclusive-interview-with-randy-thom-jonathan-null-and-al-nelson/">“How to Train Your Dragon” – Exclusive Interview with Randy Thom, Jonathan Null and Al Nelson</a></p>
<p>Choice quote (Jonathan Null):</p>
<blockquote><p>I kinda don’t want to jinx it, but I haven’t worked a day since I started at Skywalker Sound in ‘93. Yeah, I come to work and spend my days cutting sound and hanging with my friends whom I am closer with than many of the people in my extended family.</p></blockquote>
<p>And one more choice quote (Randy Thom):</p>
<blockquote><p>Purring is a sound that humans respond to very emotionally. I guess it’s some sort of primitive, brain stem thing that gets passed on through the genes.</p></blockquote>
<p>10. <strong><em>Lord of the Rings</em> design in video.</strong> <a href="http://designingsound.org/2009/12/the-sound-design-of-the-lord-of-the-rings-the-fellowship-of-the-ring-and-the-two-towers/">The Sound Design of “The Lord Of The Rings: The Fellowship of the Ring” and “The Two Towers”</a></p>
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<p><strong>Bonus &#8211; producing a community, Randy Thom on sound for mixing.</strong> One of the weak points of the Internet since its early days has been the notion that, in order to create productive communities, somehow beginners and advanced practitioners can&#8217;t coexist, that you have to dumb things down. On the contrary, at Designing Sound the level of detail, technical accuracy, and advanced discussion appeals even more to pros and beginners alike. None other than sonic master <a href="http://www.imdb.com/name/nm0858378/">Randy Thom</a> himself comments on Designing Sound, however. Here&#8217;s what he had to say in comments in response to Erik Aadahl talking about preparing for a mix:</p>
<blockquote><p>Almost all of my projects in recent years have been structured as “in the box” premixes, meaning that all or virtually all of the editing and premixing has been done in ProTools, keeping it all virtual. We record predubs only as a delivery requirement, but don’t use the recorded predubs in the final mix. In the final each individual sound is funneled through virtual six channel premixes coming out of ProTools that then go through a DFC. Typically there are two ProTools systems carrying effects, backgrounds, and foley. Often all the effects are on one system, and the backgrounds and foley are on the other system. My personal preference is to not use a ProTools “mixing console” control surface, but I know I’m in the minority. I like to make adjustments within ProTools with a mouse rather than knobs and faders. I do use the knobs and faders on the DFC, but most of the work is being done in ProTools.</p>
<p>We can get away with this approach, given the limited number of sounds ProTools can play at one time, because we are very disciplined about making editorial decisions before the final mix. In other words, we come to the final with fewer sounds than would be typical on a more traditional mix, where it’s assumed lots of alts will be needed. One reason this approach works is that on all these projects we spend a lot of time presenting sounds to the director before the final. That way we are pretty sure we know what’s going to make everybody happy before the final starts.</p></blockquote>
<p>To me, this kind of reality check for how music technology is actually used is utterly invaluable for both artists and technologists.</p>
<p>And yes, Designing Sound is proudly hosted by Create Digital Music and Noisepages. Speaking of not jinxing it, I&#8217;m not going to talk about what the Noisepages part is about for another few weeks, but stay tuned. In the meantime, kudos to this site for creating such a terrific community.</p>
<p><a href="http://designingsound.org/">http://designingsound.org/</a></p>
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		<title>Tracker Tracks: Winners of the Efficient Music Competition Span Genres, Moods</title>
		<link>http://createdigitalmusic.com/2009/11/tracker-tracks-winners-of-the-efficient-music-competition-span-genres-moods/</link>
		<comments>http://createdigitalmusic.com/2009/11/tracker-tracks-winners-of-the-efficient-music-competition-span-genres-moods/#comments</comments>
		<pubDate>Fri, 20 Nov 2009 17:06:15 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.com/2009/11/20/tracker-tracks-winners-of-the-efficient-music-competition-span-genres-moods/</guid>
		<description><![CDATA[<img src="http://createdigitalmusic.com/files/2009/11/1109_tracks.jpg"> <a class="btn read-more" href="http://createdigitalmusic.com/2009/11/tracker-tracks-winners-of-the-efficient-music-competition-span-genres-moods/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a class="thickbox" href="http://www.flickr.com/photos/roeyahram/3905142859/"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="3905142859_8d22227dce[1]" border="0" alt="3905142859_8d22227dce[1]" src="http://createdigitalmusic.com/files/2009/11/3905142859_8d22227dce1.jpg" width="500" height="333" /></a> </p>
<div class="imgcaption">You know, tracks. Tracker. Photo (<a href="http://creativecommons.org/licenses/by-nc-nd/2.0/deed.en">CC</a>) <a href="http://www.flickr.com/people/roeyahram/">Roey Ahram</a>.</div>
<p>So much energy is spent reflecting on the merits of different tools, or re-hashing tired debates like the comparison between analog and digital, often with the assumption that you can hear the tool in the finished work. But the real value of an expressive, creative tool is that it can produce wildly different results in different hands; it’s the measure of its versatility. And the measure of music is the music itself.</p>
<p>That makes it doubly satisfying listening to the results of the Efficient Music Competition CDM hosted with the <a href="http://www.renoise.com/">Renoise</a> production software and Linux-powered <a href="http://www.indamixx.com/">Indamixx</a> netbooks and software suites. While <a href="http://en.wikipedia.org/wiki/Tracker_(music_software)">tracker</a> applications have been conventionally associated with certain styles, there’s music here from every possible genre. There are contributing artists at a wide variety of different stages in the development of their craft and creative output – just as all of us are growing and changing. There’s even a <a href="http://www.renoise.com/competitions/indamixx/download.php?song_id=8">spoken word piece with a cow in a can</a> (one of my offbeat favorites). I’m sure you’ll hate some of the music and love some of the rest; some will think the voting results were spot-on and others will be surprised and find the results upside down. Such is taste.</p>
<p>You can download all the entrants in the original Renoise file format, which you can play on any Mac, Windows, or Linux machine even with the free demo version. They’re ranked by popular-opinion vote.</p>
<p><a href="http://www.renoise.com/competitions/indamixx/results.php">http://www.renoise.com/competitions/indamixx/results.php</a></p>
<p>On the main competition page, most of tracks have SoundCloud players, which means you can also connect with artists you like at that community:</p>
<p><a href="http://www.renoise.com/competitions/indamixx/">http://www.renoise.com/competitions/indamixx/</a></p>
<p>Remember that all of these tracks are Creative Commons-licensed, meaning they’re ripe sources of samples and sounds you can use freely in your work. If you need them for commercial purposes, you can contact the artists.</p>
<p>Taste aside, though, it’s fantastic to hear the range of activity going on. And keep in mind that the challenge of the competition, as sponsored by the software Renoise and Linux netbook vendor Indamixx, was to do more with less. As lovely as it is to have ever-growing computational resources, this is proof you don’t need them all the time. Even an affordable Atom-powered netbook is capable of real production, which says great things about the ongoing mobilization and democratization of computer music technology.</p>
<p>We have more than just a one-dimensional set of results. The contest judges offer lots to hear, including commentary on the tracks. And I’m pleased to share my own CDM pick and honorable mentions.</p>
<p> <span id="more-8401"></span><br />
<h3><a class="thickbox" href="http://www.flickr.com/photos/hi-phi/142324601/"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="142324601_50be7d1d78[1]" border="0" alt="142324601_50be7d1d78[1]" src="http://createdigitalmusic.com/files/2009/11/142324601_50be7d1d781.jpg" width="500" height="401" /></a> </h3>
<div class="imgcaption">Tracks in motion. Photo (<a href="http://creativecommons.org/licenses/by-nc-nd/2.0/deed.en">CC</a>) <a href="http://www.flickr.com/people/hi-phi/">Phil Hilfiker</a>.</div>
<h3>CDM Picks</h3>
<p>Now, for my own personal Editor’s Choice selections. Keep in mind, these are governed exclusively by my own taste; your mileage may vary.</p>
<p><strong>My pick: </strong>After a lot of listening, I’m naming the official Top CDM Selection <a href="http://myspace.com/dvortaktunes">dvoraktunes</a>’ Tangeble, by Dave Smith-Hayes.</p>
<p>The track didn’t make it into the top popular selections, which is another reason to highlight it here. Sure, it sounds chippy, but it isn’t fondness for chip music and raw, digital sound that prompts me to give it honors. I thought some of the sounds here were the freshest in the bunch. It makes nods to breakcore but manages to parody it in an intelligent, inventive way. (“Chipbreak” is an apt name, as it’s something that, well, happens to chips.)</p>
</p>
<div>
<div style="text-align: left; padding-right: 5px; font-family: verdana, sans-serif; color: #595653; font-size: 11px; padding-top: 10px">Discover Simple, Private Sharing at <a href="http://drop.io">Drop.io</a> </div>
<p>   <object width="400" height="100"><param name="movie" value="http://s3.amazonaws.com/stlth/static/production/swf/audio_controller.swf"></param><param name="wmode" value="opaque"></param><param name="flashvars" value="song_label=converted-tangeble_converted.mp3&amp;music_track=http://drop.io/download/public/evzctrkjark31cd4j1wc/7c64d2328cb7f7290c0a686a663c3c33f6346c3b/4d005060-94d8-012c-348e-fe10d326fca4/cc07df00-94d8-012c-dffb-f9bfd3b23ef2/v2/content&amp;autoplay=false"></param>  <embed src="http://s3.amazonaws.com/stlth/static/production/swf/audio_controller.swf" type="application/x-shockwave-flash" wmode="opaque" width="400" height="100" flashvars="song_label=converted-tangeble_converted.mp3&amp;music_track=http://drop.io/download/public/evzctrkjark31cd4j1wc/7c64d2328cb7f7290c0a686a663c3c33f6346c3b/4d005060-94d8-012c-348e-fe10d326fca4/cc07df00-94d8-012c-dffb-f9bfd3b23ef2/v2/content&amp;autoplay=false"></embed></object></div>
<p>Catch it on its drop.io page:</p>
<p><a href="http://drop.io/dvoraktunes8190">http://drop.io/dvoraktunes8190</a></p>
<p>Here’s what its creator had to say about the track and the software:</p>
<blockquote><p>It&#8217;s one of the first few tracks I ever made in Renoise, I decided it had the best breaks and best instrumentation. It&#8217;s a chipbreak track that uses two drum loops (the amen and a Ryan Gruss break) and two simple waveform tracks. Along with filtering, delay and chorus effects. Everything is native to Renoise, no use of VSTs or third party plugins. It should be more than adequate for a netbook.</p>
<p>Generating Drum Kits in the instrument mode is definitely something some one should look into if they&#8217;re slicing beats like an old school tracker (fast-tracker II? It&#8217;s before my time, that&#8217;s for sure). It&#8217;s definitely helped me plug in breaks super fast. And learn your effect columns! They can help you achieve some of the coolest sounds that I find are really hard to emulate outside of Renoise. </p>
</blockquote>
<p><strong>Honorable mention:</strong></p>
<p>The work of Cornelius Noll (aka 84 Caprice) is easily one of the highlights of the event. It’s worth a visit to the Audio Cookbook site for the track and a lot of background on how it was produced.</p>
<p><a href="http://audiocookbook.org/audio_news/84-caprice-featuring-prof-karma-the-uh-oh-beat/">http://audiocookbook.org/audio_news/84-caprice-featuring-prof-karma-the-uh-oh-beat/</a></p>
<p><a href="http://createdigitalmusic.com/files/media/sounds/[indamixx]_84_Caprice_feat._Prof_-_Karma_the_uh_oh_beat.mp3">[indamixx]_84_Caprice_feat._Prof_-_Karma_the_uh_oh_beat.mp3</a></p>
<p>It did (rightfully) make it near the top of the competition, but it’s worth mentioning that Atte André Jensen’s <em>Længere væk</em> (“further away”) made exquisite use of vocals on Renoise – even if vocal production is not normally associated with trackers or netbooks.</p>
<p><a href="http://modlys.dk/mp3/laengere_vaek.mp3<br />
">laengere_vaek.mp3<br />
</a></p>
<p>I love Transient’s self-described “abstract hip-hop” on Green Butter:</p>
<p><object height="80" width="100%"><param name="movie" value="http://a1.soundcloud.com/player.swf?g=wi&amp;url=http%3A//soundcloud.com/transient/green-butter&amp;player_type=waveform"></param><param name="wmode" value="transparent"></param><param name="allowscriptaccess" value="always"></param><embed allowscriptaccess="always" height="80" width="100%" src="http://a1.soundcloud.com/player.swf?g=wi&amp;url=http%3A//soundcloud.com/transient/green-butter&amp;player_type=waveform" type="application/x-shockwave-flash" wmode="transparent"></embed></object><span><a href="http://soundcloud.com/transient/green-butter/">green butter</a> by <a href="http://soundcloud.com/transient">transient</a></span></p>
<p>ASCII Death Star is a thumping, tasty track:</p>
</p>
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<p>   <object width="400" height="100"><param name="movie" value="http://s3.amazonaws.com/stlth/static/production/swf/audio_controller.swf"></param><param name="wmode" value="opaque"></param><param name="flashvars" value="song_label=converted-ascii death star - space shuffle_converted.mp3&amp;music_track=http://drop.io/download/public/uro6ukwdkddjurnqpetk/fbd49dd7b7c52e2df75904f389137f767454c2df/9b8e6cd0-9a7a-012c-b5ad-ffa117a41671/5ac074d0-9a7c-012c-9172-f7625b23916c/v2/content&amp;autoplay=false"></param>  <embed src="http://s3.amazonaws.com/stlth/static/production/swf/audio_controller.swf" type="application/x-shockwave-flash" wmode="opaque" width="400" height="100" flashvars="song_label=converted-ascii death star - space shuffle_converted.mp3&amp;music_track=http://drop.io/download/public/uro6ukwdkddjurnqpetk/fbd49dd7b7c52e2df75904f389137f767454c2df/9b8e6cd0-9a7a-012c-b5ad-ffa117a41671/5ac074d0-9a7c-012c-9172-f7625b23916c/v2/content&amp;autoplay=false"></embed></object></div>
</p>
<p><a href="http://drop.io/asciideathstar">http://drop.io/asciideathstar</a></p>
<p>Sometimes, what’s nice about these sort of contests is listening to a track and hearing a musical voice that isn’t your own, that isn’t expected. The cut “Mole” seems just wildly quirky to me, like soundtrack material, and I got to play it while auditioning tracks as I drove along the I-5 in LA:</p>
<p><object height="80" width="100%"><param name="movie" value="http://a1.soundcloud.com/player.swf?g=wi&amp;url=http%3A//soundcloud.com/aksn/mole&amp;player_type=waveform"></param><param name="wmode" value="transparent"></param><param name="allowscriptaccess" value="always"></param><embed allowscriptaccess="always" height="80" width="100%" src="http://a1.soundcloud.com/player.swf?g=wi&amp;url=http%3A//soundcloud.com/aksn/mole&amp;player_type=waveform" type="application/x-shockwave-flash" wmode="transparent"></embed></object><span><a href="http://soundcloud.com/aksn/mole/">Mole</a> by <a href="http://soundcloud.com/aksn">aksn</a></span></p>
<p>There were many, many worthy tracks, and polish was clearly rewarded in the top five, but at least I’m able to note a few that might otherwise have been missed.</p>
<p>Finally, I’ll shout out a couple of tracks for being especially topical:</p>
<p>chunter deserves recognition for inventing a name for this (&quot;compact electronic desktop music&quot;) and then using an open-source, Linux vocoder to sing it:</p>
<p> <object height="80" width="100%"><param name="movie" value="http://a1.soundcloud.com/player.swf?g=wi&amp;url=http%3A//soundcloud.com/chunter/compact-electronic-desktop-music&amp;player_type=waveform"></param><param name="wmode" value="transparent"></param><param name="allowscriptaccess" value="always"></param><embed allowscriptaccess="always" height="80" width="100%" src="http://a1.soundcloud.com/player.swf?g=wi&amp;url=http%3A//soundcloud.com/chunter/compact-electronic-desktop-music&amp;player_type=waveform" type="application/x-shockwave-flash" wmode="transparent"></embed></object><span><a href="http://soundcloud.com/chunter/compact-electronic-desktop-music/">Compact Electronic Desktop Music</a> by <a href="http://soundcloud.com/chunter">chunter</a></span>
<p>&#160;</p>
<p>And, of course, I have to give a special nod to the tune submitted as a CDM theme song. Give &quot;You Know CDM&quot; a listen:</p>
<p> <object height="81" width="100%"><param name="movie" value="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fsoundcloud.com%2Fsubtracted%2Fyou-know-cdm&amp;show_comments=true&amp;auto_play=false&amp;color=ff7700"></param><param name="allowscriptaccess" value="always"></param> <embed allowscriptaccess="always" height="81" src="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fsoundcloud.com%2Fsubtracted%2Fyou-know-cdm&amp;show_comments=true&amp;auto_play=false&amp;color=ff7700" type="application/x-shockwave-flash" width="100%"></embed></object><span><a href="http://soundcloud.com/subtracted/you-know-cdm">You Know CDM</a> by <a href="http://soundcloud.com/subtracted">Subtracted</a></span><br />
<h3><a class="thickbox" href="http://createdigitalmusic.com/files/2009/11/ondabeach.jpg"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="ondabeach" border="0" alt="ondabeach" src="http://createdigitalmusic.com/files/2009/11/ondabeach_thumb.jpg" width="580" height="435" /></a> </h3>
<div class="imgcaption">The grand-prize netbook, ready to take to the beach … if you don’t mind sand.</div>
<h3>Podcast and Track Commentary</h3>
<p>Ronald Stewart of Indamixx put together a full, hour-long podcast with his top tracks and commentary on his take on each of them:</p>
<p><a href="http://www.trinityaudiogroup.com/EntireBraodcast.mp3">http://www.trinityaudiogroup.com/EntireBraodcast.mp3</a></p>
<p>He also had some nice things to see on the Renoise forum:</p>
<blockquote><p>I just want say I can agree with the comments about &#8216;competition&#8217; being too restrictive. This was so much more than a competition. This was special. Thank you to all the Renoise producers!</p>
<p>Peter Kirn and I were talking at Dubspot Sunday night and we both agree that this competition BLEW AWAY any opinions of what Renoise sounds like, sounds, specific genre etc. That mold is officially shattered and I think we are all moving on to bigger and better with computer based music production. The fact that someone can produce this caliber of music on a netbook will redefine mindsets that we have yet to realize the benefit for years to come! Let’s cook this for 2-5 years and see how the dust settles (IMO it will be in all of our favor). Lastly, the incredible amount of global contributions to Indamixx (via Linux community) and all of the songs submitted has placed this contest in a new realm that I have never seen in a contest in the USA. This is the ultimate global collaboration that can never be taken away from all of us!</p>
<p>Rock on brothers!!!      <br />I can&#8217;t wait for that Renoise Party</p>
</blockquote>
<p>Indeed.</p>
<p>Thanks to everyone for contributing, and feel free to share your comments – including constructive criticism – below. (Key word: constructive!) </p>
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		<slash:comments>10</slash:comments>
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		<title>Loops for Real Drummers: Musicianship, Technology Don&#8217;t Have to Compete</title>
		<link>http://createdigitalmusic.com/2009/02/loops-for-real-drummers-musicianship-technology-dont-have-to-compete/</link>
		<comments>http://createdigitalmusic.com/2009/02/loops-for-real-drummers-musicianship-technology-dont-have-to-compete/#comments</comments>
		<pubDate>Tue, 24 Feb 2009 17:33:29 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Ableton-Live]]></category>
		<category><![CDATA[acoustic-musicians]]></category>
		<category><![CDATA[blogs]]></category>
		<category><![CDATA[drumming]]></category>
		<category><![CDATA[drums]]></category>
		<category><![CDATA[Logic]]></category>
		<category><![CDATA[logic-pro]]></category>
		<category><![CDATA[looping]]></category>
		<category><![CDATA[Loops]]></category>
		<category><![CDATA[musicianship]]></category>
		<category><![CDATA[recording]]></category>
		<category><![CDATA[Sampling]]></category>
		<category><![CDATA[technique]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=5158</guid>
		<description><![CDATA[Loops have gotten an unfortunate reputation as being a stand-in for real musicians or real musicianship &#8211; perhaps because, too often, they are. That&#8217;s why it&#8217;s always refreshing to see a discussion of how looping can incorporate musical technique. Like many electronic musicians, I have zero background in drumming; I&#8217;m a keyboardist and was trained &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2009/02/loops-for-real-drummers-musicianship-technology-dont-have-to-compete/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><img src="http://createdigitalmusic.com/files/2009/02/notation.jpg"></p>
<p>Loops have gotten an unfortunate reputation as being a stand-in for real musicians or real musicianship &#8211; perhaps because, too often, they are. That&#8217;s why it&#8217;s always refreshing to see a discussion of how looping can incorporate musical technique. Like many electronic musicians, I have zero background in drumming; I&#8217;m a keyboardist and was trained in Classical Piano. But then, part of the gift of being a composer is getting inside the heads of musicians who play instruments you can&#8217;t. And when it comes to understanding rhythm, there&#8217;s a limitless supply of work to explore from around the world.</p>
<p>Ryan Gauss writes us to share a blog that&#8217;s all about rhythm and drumming. Blogging can be a distraction from music making, but in this case, he&#8217;s using it to help be even more disciplined in building technique:</p>
<blockquote><p>Every day I record and post a new drum loop (with a link to the Logic session and .wav files).  I organize the beats by category (rock hip hop, jazz etc) and try to change up the production style with every loop.</p></blockquote>
<p>So far, there&#8217;s a terrific piece on &#8220;linear drumming&#8221; &#8211; a style in which you hit only one part of your kit at a time. (Now, this really inspires me in terms of some of the rhythmic sequencing ideas I&#8217;ve been thinking about &#8211; I&#8217;ll have to explore. Maybe I can build a linear pattern sequencer.) See notation at top.</p>
<p><a href="http://ryangruss.com/?p=543">Linear drumming for dummies. | ryangruss.com</a></p>
<p>There&#8217;s also a fantastic video from drummer Shawn Pelton, who to me really exemplifies the marriage of great drumming and sophisticated use of technology (Ableton Live, in this case).</p>
<p><a href="http://ryangruss.com/?p=522">Shawn Pelton&rsquo;s studio | ryangruss.com</a></p>
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<p>I&#8217;ll be reading this site, for sure. Thanks, Ryan.</p>
<p><a href="http://ryangruss.com/">http://ryangruss.com/ &#8220;Fresh Drum Loops Made Daily&#8221;</a><br />
(question &#8211; are they best hot, as with Krispy Kreme?)</p>
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