PONK: Touchless Air Hockey, with Kinect + Flash, Groovy ’80s Neon Graphics

Enough gimmick. Let’s get down to serious business, the stuff that illuminates our life and gives us a deeper sense of humanity. Yes, I mean air hockey. Yes, I’m dead serious. (Hey, I’m a fan.) In a brilliant – and brilliantly-colored – new project, the power of computer vision reinvents a familiar tabletop game. Live-animated elements and gameplay that connects with just about everybody are a recipe for something really successful. French co-creator Jonathan Da Costa explains:

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PONK: Touchless Air Hockey, with Kinect + Flash, Groovy '80s Neon Graphics

Enough gimmick. Let’s get down to serious business, the stuff that illuminates our life and gives us a deeper sense of humanity. Yes, I mean air hockey. Yes, I’m dead serious. (Hey, I’m a fan.) In a brilliant – and brilliantly-colored – new project, the power of computer vision reinvents a familiar tabletop game. Live-animated elements and gameplay that connects with just about everybody are a recipe for something really successful. French co-creator Jonathan Da Costa explains:

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Your Body – to – Ableton Live Interfaces, with Max for Live, Kinect

Perhaps you’ve seen the demo videos, as people do astounding things by moving their body around and using the Kinect camera to make music. Now, a set of Max for Live devices makes it reasonably easy to access your body as input inside Ableton Live.

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Watch Hackers Make 3D More Expressive and Futuristic – Full Art && Code Report

Calibration workshop, demonstrating the gathered energy and brainpower in Pittsburgh last month. Photo by our friend, the extraordinary Kyle McDonald, whose teaching is behind a lot of the creative output here. Microsoft may be running showy ads that show imagined applications of 3D computer vision, but using technology like Microsoft’s own Kinect, hackers are making sci fi reality, right now. Art && Code, held in Pittsburgh, Pennsylvania, was an epic gathering of artists and hackers and hackers become artists and artists become hackers. It was an extraordinary convergence of learning and making, workshop and hacklab, technical brain dumps and creative …

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Watch Hackers Make 3D More Expressive and Futuristic – Full Art && Code Report

Calibration workshop, demonstrating the gathered energy and brainpower in Pittsburgh last month. Photo by our friend, the extraordinary Kyle McDonald, whose teaching is behind a lot of the creative output here. Microsoft may be running showy ads that show imagined applications of 3D computer vision, but using technology like Microsoft’s own Kinect, hackers are making sci fi reality, right now. Art && Code, held in Pittsburgh, Pennsylvania, was an epic gathering of artists and hackers and hackers become artists and artists become hackers. It was an extraordinary convergence of learning and making, workshop and hacklab, technical brain dumps and creative …

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Kinect-Augmented Reality, as Projection Mapping Meets Depth Sensing (Hint: It’s Awesome)

Elliot Woods writes with an extraordinary proof of concept: it couples the depth-sensing capabilities of Microsoft’s Kinect with projection mapping to effectively “scan” a 3D scene. It’s almost Holodeck good, from the looks of the potential here. Kinect hack + projection mapping = augmented reality +hadoukens): Using the kinect camera, we scan a 3D scene in realtime. Using a video projector, we project onto a 3D scene in realtime.By combining these, we can reproject onto geometry to directly overlay image data onto our surroundings which is contextual to their shape and position. As seen in the video, we can create …

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Kinect-Augmented Reality, as Projection Mapping Meets Depth Sensing (Hint: It's Awesome)

Elliot Woods writes with an extraordinary proof of concept: it couples the depth-sensing capabilities of Microsoft’s Kinect with projection mapping to effectively “scan” a 3D scene. It’s almost Holodeck good, from the looks of the potential here. Kinect hack + projection mapping = augmented reality +hadoukens): Using the kinect camera, we scan a 3D scene in realtime. Using a video projector, we project onto a 3D scene in realtime.By combining these, we can reproject onto geometry to directly overlay image data onto our surroundings which is contextual to their shape and position. As seen in the video, we can create …

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Kinect VJ, Anyone? Live Visual Performance with Kinect

Kinect Test @ /// Lazercrunk from /// *** this.riley *** \ on Vimeo. Spotted: Our friend Riley Harmon, experimenting with Kinect as a live performance tool in Pittsburgh, in what I expect will be the first of many such performances coming around the world. playing around testing the kinect @ brillobox pittsburgh Openframeworks.cc tuio.org/​ osculator.net/​ OF, FFT OSC, MSA 3D Shape, Kinect, TUIO This comes just days after the release of a TUIO library for Kinect, which helps the open source Kinect project to speak the lingua franca of today’s connected visual software, OpenSoundControl (which is open and provides control …

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Virtual Theremin Made with Kinect; Real Thereminists Will Make it Useful

Therenect – Kinect Theremin from Martin Kaltenbrunner on Vimeo. Who says technology has to move fast and die young? Leon Theremin may have been a full century ahead of his time, before computers, before transistors, before jet engines or atomic power or rockets. ReacTable creator Martin Kaltenbrunner has a virtual Theremin prototype built with Microsoft’s depth-sensing, 3D Kinect camera. And what he really needs is some players of the real Theremin to help develop it. Martin writes CDM:

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Bill Gates Says 3D Camera Control Coming to Windows, Credits MS Research

Microsoft’s Project Natal – whether it proves to work for console gameplay or not – clearly represents a significant technical advance. What’s remarkable is the combination of 3D camera hardware with intelligent software for 3D sensing an intuitive interfaces. (And that’s without talking about the helpings of augmented reality and even voice recognition Microsoft has thrown in just for good measure.) Of course, that makes it even more alarming to consider this technology might be stuck only on a single, closed game console. Even with Microsoft’s “community” efforts and freely-available XNA development tool, it’s just not very easy to play …

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