FRACT, a Game Played Inside A Synthesizer World, Explains Itself [New Video, Mogi Grumbles]

FRACT, a 3D world-puzzle game based on synthesis, is after a long development beginning to become clear. And the voiceover from the latest trailer sounds a little like what happens when you get a teaching post in a university somewhere or a friend’s studio and discover the state of the analog gear in their dusty equipment storeroom: You arrive in a strange, forgotten world. A world that was once built on sound. You’re not really sure what happened here, or why, and you’re not even sure why you’re here. Part of the journey is figuring out where to go and …

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Mood Ring: Put on an iRing, Wave Your Hands in front of iPhone, iPad for 3D Control [$25]

Talk to the hand, iPhone. Wave-your-hands 3D motion has seen various dedicated accessories – most recently, in the Hot Hand USB wireless and Leap Motion. Even Steinberg are in on the act. But this is definitely a new take. IK Multimedia have a plastic “iRing” you wear on your finger that gives you control of your iPhone, iPad, or iPod touch. The system uses the internal, front-facing camera on your iOS device to track the position of your hand. The dots on the rings are a marker that the camera follows through space. There are actually markers on both sides, …

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Jack_A_Paris

Techno as Science: Nicolas Bougaïeff Explains Max for Live, Meta-Music, Steve Reich [Video, Theory]

Got a doctorate? Got a doctorate in techno? Got a techno track with a 12-tone row? Artist and researcher Nicolas Bougaïeff (also of developer Liine) shares his latest work with CDM. It’s about the track, yes, about the music video, about techno and dancefloors in some sense. But it’s also about process: Nicolas shares some of the way the machinery of his track was built, in its realization in software, in musical composition, and underlying research. And we also get a terrific music video that helps render some of this geometric theoretical thinking, courtesy Berlin-based motion graphics artist Vicetto. (See …

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Control Music with Cubes Using Your Fingers: AeroMIDI 3D for Leap Motion

Cue the Tetris theme, and start playing music by navigating a field of cubes. So, you’ve seen X/Y touchpads before, many times, in hardware like the KAOSS Pad (or Lemur, or your computer trackpad). But AeroMIDI 3D does something rather different: instead of just a single X/Y area, you get an array of programmable 3D cubes floating in space, all triggered with waves of your fingers using the forthcoming Leap Motion connect. Use one finger, multiple fingers, different parameters, whatever you like, and notes and control messages are sent via MIDI to your favorite software. You get three dimensions of …

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Lawnmower Man-Style Audiovisuals, in Kinect Experiment, Plus a New Kinect

Oculus Rift + Kinect – Audio visual instrument a001 from Ethno Tekh on Vimeo. That window between science fiction and actual interfaces continues to narrow. Here, virtual hands paw at geometric orbs to produce sound, with simultaneous 3D visuals as accompaniment, in the latest artist/hacker experiment. You can thank the popular and surprisingly-accessible game engine, Unity – which recently added free deployment to mobiles, by the way. Description: This is our first Kinect-controlled, virtual reality experiment, using the greatly anticipated Oculus Rift. It’s a simple virtual reality environment built in Unity 3D with our own interactive framework. It allows us …

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Fract, Synth Studio as Game, Looks Better, Sounds Better, Wants Your Vote [Video, Gallery]

Amidst its future-arcade, glowing 3D architecture, Fract is a game. In a broken-down “abstract world,” you are piecing together puzzles, reconstructing machinery. But Fract is also a synth studio, one that promises the ability to create your own synth instruments, design your own sounds, and eventually piece together your own music. If Tron let you imagine a fantasy inside the computer, Fract takes you inside your synth. It’s like getting sucked into Reason. (Damn, now I want to meet Thor and Redrum…) I called it Myst meets music making when we saw it last year. Since then, the Montreal-based indie …

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From Gestures to MIDI: Geco Promises Music Applications for Leap Motion

Here we go again. Touchless hand gestures have been part of electronic musical performance ever since the Theremin first hummed to life almost 100 years ago. And those gestures embody the same challenges and promise. We have the ability as humans to think spatially, in three dimensions, and to have a tight sense of control via our muscles of gestures in space. We use gestures to communicate and to manipulate our world. Those same expectations can be disappointed in electronic systems, however, as they lack tangible physical feedback and may misinterpret our intentions. It’s easier to play with these ideas …

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Fractals, Bots, Nodes, and Patternists: Onyx Ashanti’s Cyborg Music Meets the Ensemble [Guest Post]

Get ready: from one more-than-human musical cyborg, a robotic horde of beatjazz artists. Onyx Ashanti isn’t satisfied just augmenting his own body and musical expression with 3D-printed, sensor-laden prostheses. He’s extending that solo performance with bots that crawl around and gesture for feedback, then – inspired by the organic beauty of fractal geometry – is binding together performers with his system in a networked system of nodes. Just don’t call it a jam session. Call them patternists. If this sounds crazy, it is: crazy in just the way we like. But amidst this hyper-futuristic vision of performance, Onyx also writes …

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Insane, Starship Control Panel Controls Sound Morphing-Synth in 3D: COSMOSƒ

If I’ve said it once, I’ve said it a thousand times: manipulating sound presets should be as intuitive and powerful as regulating plasma coolant flow to the antimatter injector on a warp drive nacelle. I mean, knobs? How quaint. COSMOSƒ is a graphical morphing engine for sound, a standalone synthesizer with a wild, sci-fi interface. You can actually set up polar coordinates and navigate sounds through a sphere, in three dimensions. The sound engine is all internal, but looks like a lot of fun. (For more of this sort of thing, see the excellent, free and open source IanniX, which …

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Musical Physics, Baby! A 3D AV Sequencer Box, Physics Resources for Max

The Box from Mike Todd on Vimeo. Knobs and faders, we love you on hardware. But when it comes to the unlimited possibilities of the computer, we know how to get the party on: “Add some physics bodies.” (See below; that’s really a quote.) Mike Todd, whose work we’ve seen before on CDMotion, sends us a physics-based sequencer/synth built in Max/MSP and Jitter. It’s a quivering, humming three-dimensional world of sound, in which visuals and noise are entangled in a single design. (Ableton Live acts as a sound engine.) As Todd says, he’s “not sure which CDM site this would …

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