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	<title>Create Digital Music &#187; 64-bit</title>
	<atom:link href="http://createdigitalmusic.com/tag/64-bit/feed/" rel="self" type="application/rss+xml" />
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	<description>Making music with technology</description>
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		<title>Renoise 2.8 Gets More Usable, 64-bit; Trackers 4ever</title>
		<link>http://createdigitalmusic.com/2012/03/renoise-2-8-gets-more-usable-64-bit-trackers-4ever/</link>
		<comments>http://createdigitalmusic.com/2012/03/renoise-2-8-gets-more-usable-64-bit-trackers-4ever/#comments</comments>
		<pubDate>Mon, 19 Mar 2012 23:09:24 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[64-bit]]></category>
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		<category><![CDATA[pattern-sequencing]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=23169</guid>
		<description><![CDATA[Who says every music production tool has to be either a traditional DAW or Ableton Live? Not Renoise, for one. I&#8217;m running out of things to call it. Modernized tracker? Tracker on steroids? Music production tool from an alternate history in which conventional DAWs were ignored and everybody just kept on using trackers? How about &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/03/renoise-2-8-gets-more-usable-64-bit-trackers-4ever/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><object width="640" height="360"><param name="movie" value="http://www.youtube-nocookie.com/v/sbV8dLpBcJY?version=3&amp;hl=de_DE"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube-nocookie.com/v/sbV8dLpBcJY?version=3&amp;hl=de_DE" type="application/x-shockwave-flash" width="640" height="360" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>Who says every music production tool has to be either a traditional DAW or Ableton Live?</p>
<p>Not Renoise, for one. I&#8217;m running out of things to call it. Modernized tracker? Tracker on steroids? Music production tool from an alternate history in which conventional DAWs were ignored and everybody just kept on using trackers? How about this: a gem that a tiny development team somehow keeps making more awesome with regular updates with misleading names like &#8220;point 8.&#8221; </p>
<p>So, what does &#8220;2.8&#8243; give you? A couple of OS compatibility fixes and one new delay effect? Wrong. New in this release is a massive set of improvements. 64-bit is in there, but in terms of day-to-day use, the workflow improvements may be what really matters. (Okay, I usually cringe when I see &#8220;workflow improvements&#8221; in a press release, and here I&#8217;ve gone and used the same phrase. Let&#8217;s just say it&#8217;s &#8220;more awesome to use.&#8221;)</p>
<div id="attachment_23174" class="wp-caption alignnone" style="width: 650px"><a href="http://createdigitalmusic.com/files/2012/03/pattern_matrix.png"><img src="http://createdigitalmusic.com/files/2012/03/pattern_matrix.png" alt="" title="pattern_matrix" width="640" height="200" class="size-full wp-image-23174" /></a><p class="wp-caption-text">The new Renoise Pattern Matrix aliasing means powerful arrangement and compositional tools.</p></div>
<p>Highlights, condensed:</p>
<ul>
<li>64-bit for everybody (Mac and Windows in addition to existing Linux support), so you can access more than 4 GB RAM. A bridge plug-in lets you use 32-bit instruments and effects, and there&#8217;s 64-bit ReWire support.</li>
<li>Pattern Matrix now lets you alias and clone pattern slots. It&#8217;s a powerful arrangement feature that&#8217;s a bit different than similar block arrangement or clip launching features in other tools (both because of Renoise&#8217;s approach to patterns and clips, and this ability to use those aliases to create structure). Expect some follow-up.</li>
<li>Collapse tracks and groups (see image below), giving Renoise some of the screen economy that made trackers famous. Route those grouped tracks, and use pattern effects <em>across</em> grouped tracks (also something relatively technique).</li>
<li>DSP multitap delay. (Yes, there&#8217;s that, but also&#8230;)</li>
<li>DSP repeater (&#8220;stutter&#8221;) effect.</li>
<li>DSP Exciter.</li>
<li>New pattern effects: Tremolo, Auto Pan, Set Envelope Position. (That last one sounds like it could be pushed into some insane places.)</li>
<li>Meta Mixer lets you combine modulation signals. (It&#8217;s really a meta device &#8211; imagine combining what Ableton does with Devices and Reason does with Combinator and CV devices.) Improvements to other modules, as well, both aesthetically and in parameters.</li>
<li>Improved editing in Sample Editor, including destructively rendering slices to individual samples, and editing features typically associated with waveform editors rather than tools like this. My favorite: cross-fading loop creation, which previously required jumping out to another tool (Peak, SoundForge, etc.)</li>
<li>More performance: Hyper-threading on new Intel chips.</li>
<li>More spectral views and editing, more envelope editing views, Favorites for devices.</li>
</ul>
<p><span id="more-23169"></span></p>
<p>And there&#8217;s a lot more, as well.</p>
<p><strong><a href="http://www.renoise.com/new">http://www.renoise.com/new</a></strong></p>
<div id="attachment_23175" class="wp-caption alignnone" style="width: 650px"><a href="http://createdigitalmusic.com/files/2012/03/collapsed_tracks.png"><img src="http://createdigitalmusic.com/files/2012/03/collapsed_tracks.png" alt="" title="collapsed_tracks" width="640" height="259" class="size-full wp-image-23175" /></a><p class="wp-caption-text">You&#039;ve got to love the ultra-compact track collapse feature - ideal for 11&quot; MacBook Airs or Linux netbooks.</p></div>
<p>You also get features like this: &#8220;up to 34 DSP devices can be addressed via pattern commands 1xyy-Yxyy.&#8221; Power users know instantly what that means musically. The rest of you &#8211; well, don&#8217;t worry, other parts of Renoise will gradually level you up to that kind of ninja insanity. And Renoise is humanizing things, as well: &#8220;Logical mnemonics for pattern effects from A to Z instead of cryptic numbers.&#8221; </p>
<p>Will everyone drop everything and use Renoise? Odds are, no: this tool remains an acquired taste (though don&#8217;t dismiss until you&#8217;ve given its unique workflow a try). But, then, that&#8217;s part of the joy of this: it&#8217;s not an &#8220;industry standard.&#8221; It&#8217;s just an incredibly terrific music making tool that proves that not all music making tools need to look identical.</p>
<p>Now that I share the same home city as the developers, I think I owe you more information from the inside. Stay tuned.</p>
<p>Renoise 2.8 is a free update for current users, and an insanely-low 58 € new.</p>
<p><a href="http://www.renoise.com/">http://www.renoise.com/</a></p>
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		<slash:comments>13</slash:comments>
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		<title>Digital Performer Runs on Windows; Hell Freezes Over; SONAR Left in the (Windows-Only) Cold</title>
		<link>http://createdigitalmusic.com/2012/01/digital-performer-runs-on-windows-hell-freezes-over-sonar-left-in-the-cold/</link>
		<comments>http://createdigitalmusic.com/2012/01/digital-performer-runs-on-windows-hell-freezes-over-sonar-left-in-the-cold/#comments</comments>
		<pubDate>Sun, 22 Jan 2012 23:40:02 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
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		<category><![CDATA[Digital-Performer]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=22423</guid>
		<description><![CDATA[Digital Performer, and Performer before it, has been a Mac-only program for almost as long as you&#8217;ve been able to buy a computer called &#8220;Macintosh.&#8221; The first Performer release was available in 1985. (Professional Composer, before that, was out in &#8217;84.) Performer, accordingly, has had a big impact on the history of the sequencer, and &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/01/digital-performer-runs-on-windows-hell-freezes-over-sonar-left-in-the-cold/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2012/01/dp8-hero.jpg"><img src="http://createdigitalmusic.com/files/2012/01/dp8-hero-640x360.jpg" alt="" title="dp8-hero" width="640" height="360" class="alignnone size-large wp-image-22424" /></a></p>
<p>Digital Performer, and Performer before it, has been a Mac-only program for almost as long as you&#8217;ve been able to buy a computer called &#8220;Macintosh.&#8221; The first Performer release was available in 1985. (Professional Composer, before that, was out in &#8217;84.) Performer, accordingly, has had a big impact on the history of the sequencer, and later the audio and MIDI arrangement hybrid that came to be known as Digital Audio Workstation, throughout the history of the genre. But it&#8217;s never run on any Microsoft platform &#8211; until now.</p>
<p>In an announcement I doubt anyone saw coming, MOTU has announced they&#8217;re shipping Digital Performer 8 for <em>both</em> Mac and Windows, in both 32-bit and 64-bit modes. That means, of the major conventional DAWs, nearly all run on both platforms: Pro Tools, Cubase/Nuendo, and now DP, to say nothing of tools like Ableton Live or Reason. All that&#8217;s left are Cakewalk&#8217;s SONAR, and Apple&#8217;s Logic &#8211; and Logic is the one made by Apple. Of course, being cross-platform isn&#8217;t always good for business &#8211; just ask the ghost of Opcode Studio Vision Pro &#8211; but recent changes in how software is developed have made cross-platform compatibility and testing more straightforward than they once were.</p>
<p>For Windows users, you get VST plug-in support and ReWire compatibility. </p>
<p>Other new DP8 features for both Mac and Windows:<span id="more-22423"></span></p>
<ul>
<li>&#8220;Punch Guard&#8221; adds four seconds of audio before and after each record, in case you punch in too late or out too early.</li>
<li>A new video engine supports 720p or 1080p with flexible output options &#8211; aside from your main screen, you can use a second display or HDMI or (very cool) SDI. In the producer community, I often hear skepticism about who uses DP. One major answer: the scoring and video production markets, in a big way. And MOTU&#8217;s recent developments in video hardware (hello, Thunderbolt) make them a player to watch, even when industry heavyweight Avid is casting its shadow.</li>
<li>New guitar amp and bass cabinet plug-ins, guitar pedals, modeled analog delay, multi-band dynamic EQ, de-esser, kick drum enhancer, and modeled vintage spring reverb. Give a DSP programmer a cookie, and &#8230; you wind up with a DAW full of fun sound design toys.</li>
<li>Themes for the UI, including &#8220;None More Black,&#8221; ensuring full Spinal Tap joke compliance for this industry-leading DAW.</li>
</ul>
<p>That means that Mac users still have plenty to sink their teeth into.</p>
<p><a href="http://www.motu.com/marketing/motu_products/software/dp8/dp8-hero">http://www.motu.com/marketing/motu_products/software/dp8/dp8-hero</a></p>
<p>Also, if you happen to be using the CueMix FX software in MOTU&#8217;s audio interfaces, you can now control that software via an iPad. Here&#8217;s what&#8217;s cool there: they&#8217;ve done the implementation in OSC (OpenSoundControl). It&#8217;s great to see a big industry player throw some weight behind that format.</p>
<p>That&#8217;s all we&#8217;ve got now &#8211; that and a screen shot &#8211; but I&#8217;m interested to know, any Windows users intrigued by getting to run DP? Or do you have no idea what it actually offers?</p>
<p>Getting anyone to switch DAWs seems to me generally near-impossible &#8211; and with good reason, given the investment in workflow. But could this make you keep your DAW, but buy a PC? Or&#8230; return to a DAW you miss from when you had a Mac? (Or switch, really?)</p>
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		<slash:comments>33</slash:comments>
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		<title>iPad Gets a Desktop-Style, 48-Track DAW with Plug-ins: What it Means, Answers from a Developer</title>
		<link>http://createdigitalmusic.com/2012/01/ipad-gets-a-desktop-style-48-track-daw-with-plug-ins-how-will-producers-use-it/</link>
		<comments>http://createdigitalmusic.com/2012/01/ipad-gets-a-desktop-style-48-track-daw-with-plug-ins-how-will-producers-use-it/#comments</comments>
		<pubDate>Tue, 17 Jan 2012 21:31:50 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=22260</guid>
		<description><![CDATA[I like to do six impossible things before breakfast. You? This is either the first death knell for the traditional desktop DAW, or an ill-fated attempt to squeeze a desktop DAW onto a tablet. Or, more likely, it&#8217;s somewhere in between. Auria isn&#8217;t the first multitrack production studio for a mobile platform, but without question, &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/01/ipad-gets-a-desktop-style-48-track-daw-with-plug-ins-how-will-producers-use-it/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><iframe width="640" height="360" src="http://www.youtube.com/embed/vnkFDM65jjw" frameborder="0" allowfullscreen></iframe></p>
<p><strong>I like to do six impossible things before breakfast.</strong> You?</p>
<p>This is either the first death knell for the traditional desktop DAW, or an ill-fated attempt to squeeze a desktop DAW onto a tablet. Or, more likely, it&#8217;s somewhere in between.</p>
<p>Auria isn&#8217;t the first multitrack production studio for a mobile platform, but without question, it&#8217;s the first to look and function in the way you&#8217;d expect only a computer Digital Audio Workstation (DAW) to work. The track count is the first banner feature, but perhaps what will turn heads most is actually the support for conventional plug-ins.</p>
<p><a href="http://createdigitalmusic.com/files/2012/01/ipad-tracks.jpg"><img src="http://createdigitalmusic.com/files/2012/01/ipad-tracks-640x555.jpg" alt="" title="ipad-tracks" width="640" height="555" class="alignnone size-large wp-image-22265" /></a></p>
<p><strong>Updated:</strong> You know, I&#8217;m writing about this thing based on their description, but it&#8217;s worth adding that the track counts (with these kinds of plug-ins), multi-track recording, and even plug-ins were previously believed to be impossible by many developers. That makes this an &#8230; interesting announcement. Happily, we&#8217;ve just gotten updates from the developer explaining those questions &#8212; see below.</p>
<p>Just a few of the bullets that might cause more than a little surprise:<span id="more-22260"></span></p>
<ul>
<li>48 mono/stereo, 24-bit/44.1kHz tracks, with recording for up to 24 tracks (you&#8217;ll obviously need a USB audio interface that can do that &#8211; see notes below)</li>
<li>64-bit, double precision mix architecture (something even Pro Tools only just acquired)</li>
<li>Full delay compensation</li>
<li>&#8220;Vintage-inspired&#8221; channel strips, with a desktop-like UI and VU/RMS switching</li>
<li>Plug-in support (Out of the gate, PSPaudioware, Overloud, Fab Filter and Drumagog all work. You need to do custom wrapping of plug-ins for this host; standard plug-ins won&#8217;t work. The format is based on VST, but it&#8217;s not VST in the traditional sense in that they have to be custom-wrapped for sale through the app. See developer notes below.)</li>
<li>Dropbox, SoundCloud, AAF, MP3 export</li>
<li>Advanced channel strips, EQ, expansion/compression and dynamic controls ready to go</li>
<li>Convolution reverb. (Really.)</li>
<li>AAF import/export, making one definite application using this as a <em>satellite</em> for your desktop DAW (more on that notion below)</li>
</ul>
<p><strong>Update:</strong> I should say, and this is vitally important, <em>the software isn&#8217;t shipping yet</em>. No one has seen it in action. And that means all of this is hypothetical until we see <em>whether this works at all</em>. But see some notes from the developers that answers some skepticism. (This wasn&#8217;t just skepticism coming from me or end users &#8211; I heard from a number of puzzled developers who work on iOS apps!)</p>
<p>As impressive as all of this is technically, I&#8217;m not sure there&#8217;s a strong case for <em>why</em> you&#8217;d need such a thing on an iPad, other than &#8220;because you can.&#8221; But that raises the question of how you might actually use it. One obvious application for me is having a portable multitrack recording rig on which you can instantly add effects. It&#8217;s easy to imagine taking this to a concert gig, recording multiple tracks, then mastering a live show on the back of a tour bus. Then again, there&#8217;s nothing really stopping you from doing the same with a computer.</p>
<p>The main thing for me is to get hands on with this and see how this desktop-style UI adapts to an iPad &#8211; whether it feels newly mobile and touchable and usable on the go, or whether it feels like someone crammed your desktop DAW onto a different device. It&#8217;ll also be intriguing to see how plug-in counts work in practice on mobile hardware. And you do have to consider, cool as the plug-in support it, that you may miss some desktop plug-ins.</p>
<p>I&#8217;m eager to see someone review it, but that for me comes back to the question &#8211; how will you use it? And what is the real advantage of doing what you&#8217;ve done on a computer with an iPad?</p>
<p>My bet remains this: I still think the whole beauty of mobile devices is, for most, as a satellite, a complement to your desktop setup. And you have to consider how affordable something like a MacBook Air is &#8211; complete with Thunderbolt, something I don&#8217;t expect (as Intel tech) on an iPad any time soon. But that makes a touchable tablet as an inexpensive tool to orbit your studio really appealing, and I see some features here that could make this work in just this way.</p>
<p>(In fairness, I&#8217;d ask the same question of any new DAW entry &#8211; <a href="http://createdigitalmusic.com/2012/01/bitwig-introduces-new-productionperformance-system-looks-a-lot-like-ableton-live/">even on desktop</a>.)</p>
<p><a href="http://auriaapp.com/Products/auria">http://auriaapp.com/Products/auria</a></p>
<p>I believe Synthtopia gets the nod for this:<br />
<a href="http://www.synthtopia.com/content/2012/01/17/auria-48-track-recording-system-for-ipad/">Auria Brings 48-Track Recording &#038; VST Support To iPad – Are You Ready For The iPad To Replace Your Studio?</a></p>
<p>Wait, your whole studio? I think you still want monitors and mics and things, right? (Sorry, had to point that out&#8230;)</p>
<p>Not due until this spring, so we have some time to work out how to review it.</p>
<p>And yes, the <strong>most important question here is, is this actually possible or impossible?</strong></p>
<h3>Developer Responds</h3>
<p>Rim from Wavemachine Labs answers questions I &#8211; and many developers &#8211; had about the app. I&#8217;m going to promote these from comments, as they&#8217;re important, and will add more as we hear it. (And yes, it&#8217;s actually quite good news to hear that they do have this working.)</p>
<p><strong>CDM: How do you get 24-track audio recording on an iPad?</strong><br />
<strong>Rim:</strong> iOS5 supports USB Class 2 devices.  We&#8217;ve got Auria recording with 18 input interfaces (the largest available right now).  We&#8217;ve tested over 20 audio interfaces from various manufacturers and will be posting a list of compatible devices on or site when we released the app. </p>
<p>Although there are no 24-input USB interfaces out there, I&#8217;m ready for them in the code, and there&#8217;s enough resources to handle them. </p>
<p><strong>Q.: How can you have &#8220;plug-ins&#8221; in an app on iOS, given Apple&#8217;s rules?</strong><br />
Apple won&#8217;t allow users to add anything to an app, like a plug-in for example.  All add-ons to an iOS app must be statically linked into the app when it&#8217;s released.  Auria supports real VST plug-ins which have been linked into the app.  Users can then purchase these through the in-app store.  If you&#8217;re a developer and would like info on how to port your plug-ins to iOS, drop me a line (rim at drumagog).  Auria supports the official VST SDK (2.4), and we also have a custom JUCE library available for developers. </p>
<p><strong>Q.: How much can you really do with an iPad versus a computer? Many of us would have imagined that doing this much was impossible.</strong></p>
<p>I&#8217;ve spent the better part of a year of making 48 tracks and plug-ins happen <img src='http://createdigitalmusic.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />   It does work, even on the current hardware.  If you&#8217;re going to be at NAMM. please stop by and see it work…  You can have a 48-track project (with perhaps half of these tracks stereo), and have 24 tracks of channelstrips open, an instance of Drumagog on one track, and use about 70% of the CPU/ 50% of the disk resources.  There&#8217;s also a track freeze function.  We used assembler for lost of the heavy lifting and a lot of experience <img src='http://createdigitalmusic.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  (I designed a very early touch screen based DAW in the late 80s).</p>
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		<title>Omnisphere Review for Keyboard: Amidst Gigs of Sounds, Real Creative Sound Design, Too; Videos</title>
		<link>http://createdigitalmusic.com/2011/09/omnisphere-review-for-keyboard-amidst-gigs-of-sounds-real-creative-sound-design-too/</link>
		<comments>http://createdigitalmusic.com/2011/09/omnisphere-review-for-keyboard-amidst-gigs-of-sounds-real-creative-sound-design-too/#comments</comments>
		<pubDate>Mon, 12 Sep 2011 19:32:50 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[64-bit]]></category>
		<category><![CDATA[AU]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=20580</guid>
		<description><![CDATA[I took a look at Omnisphere 1.5, the synth so big it&#8217;ll make your head hurt, for Keyboard in a story out now (and readable now). As I begin the story: Seeing its six DVDs of sound content, you might be tempted to duct-tape a key down and let Omnisphere finish your film scoring gig. &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/09/omnisphere-review-for-keyboard-amidst-gigs-of-sounds-real-creative-sound-design-too/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><img src="http://createdigitalmusic.com/files/2011/09/omnisphere_granular_zoom-640x481.jpg" alt="" title="omnisphere_granular_zoom" width="640" height="481" class="alignnone size-large wp-image-20582" /></p>
<p>I took a look at Omnisphere 1.5, the synth so big it&#8217;ll make your head hurt, for Keyboard in a story out now (and readable now). As I begin the story:</p>
<blockquote><p>Seeing its six DVDs of sound content, you might be tempted to duct-tape a key down and let Omnisphere finish your film scoring gig. While the director would probably love the results, you’d be missing out on the real fun.</p></blockquote>
<p>In other words, what I discovered in that review was that Omnisphere, particularly with additions in the new 1.5 update, is a powerful creative sound design tool, not just a preset machine. The highlights:</p>
<ul>
<li><strong>Granular section</strong>, pictured, made nicer with the ability to combine with glide and intelligent parameter control design</li>
<li><strong>Harmonia</strong>, which allows you to control each harmonic component of a sound independently using individual oscillator and synth controls</li>
<li<strong>Waveshaper</strong>, which can not only add bit-crush-style effects, but work its magic on each element, polyphonically</li>
<li><strong>Individual independent arpeggiator</strong>, plus MIDI file drag-and-drop</li>
<li>An <strong>Orb for exploring sonic capabilities</strong> &#8211; we&#8217;ve seen these sort of X/Y controllers before, but here you can even dynamically assign parameters in realtime, and add features like inertia and gesture recording</li>
<li><strong>iPad control</strong> via a really wonderful controller app</li>
</ul>
<p>Being able to navigate multiple sonic parameters in real-time with touch, and combining sound-bending, far-reaching sonic tools like Harmonia and the granular features means you can really take sounds far from their original source &#8211; and sync them to tempo, if you like, with those MIDI and arp features. I need to pick up the whole tool again after the review and see what new sounds I can make; if there are any other users who wish to share, I&#8217;d love to hear what you&#8217;re making, as the possibility is really deep.</p>
<p>And yes, they now have done a <a href="http://www.spectrasonics.net/news/news-content.php?id=67">dubstep bass tutorial</a>, so everybody playing at home should take a shot.</p>
<p>Read the full, detailed review at <em>Keyboard Magazine:</em></p>
<p><a href="http://www.keyboardmag.com/article/spectrasonics-omnisphere-15/5566">Spectrasonics Omnisphere 1.5</a> [Review by me for Keyboard]</p>
<p>How does it all work? Here are some relevant videos:<span id="more-20580"></span></p>
<p><iframe src="http://player.vimeo.com/video/20020519?title=0&amp;byline=0&amp;portrait=0" width="640" height="360" frameborder="0" webkitAllowFullScreen allowFullScreen></iframe></p>
<p><iframe src="http://player.vimeo.com/video/17905037?title=0&amp;byline=0&amp;portrait=0" width="640" height="360" frameborder="0" webkitAllowFullScreen allowFullScreen></iframe></p>
<p><iframe src="http://player.vimeo.com/video/17383130?title=0&amp;byline=0&amp;portrait=0" width="640" height="360" frameborder="0" webkitAllowFullScreen allowFullScreen></iframe></p>
<p><iframe src="http://player.vimeo.com/video/17383889?title=0&amp;byline=0&amp;portrait=0" width="640" height="360" frameborder="0" webkitAllowFullScreen allowFullScreen></iframe></p>
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		<title>Sibelius 7 Notation Software: Updated UI, More Samples, 64-bit, More Interchange and Sharing</title>
		<link>http://createdigitalmusic.com/2011/07/sibelius-7-updated-ui-more-samples-64-bit-more-interchange-and-sharing/</link>
		<comments>http://createdigitalmusic.com/2011/07/sibelius-7-updated-ui-more-samples-64-bit-more-interchange-and-sharing/#comments</comments>
		<pubDate>Thu, 28 Jul 2011 16:04:07 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[64-bit]]></category>
		<category><![CDATA[Avid]]></category>
		<category><![CDATA[composition]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[notation]]></category>
		<category><![CDATA[scoring]]></category>
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		<category><![CDATA[sibelius-7]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=19979</guid>
		<description><![CDATA[Avid released Sibelius 7 yesterday. Highlights in the new version: A new UI. The most apparent change is a new user interface with dockable, tabbed panels. The design borrows heavily from Microsoft&#8217;s Office Ribbon, though a more subdued appearance makes it look just as comfortable on the Mac. My guess is that power users may &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/07/sibelius-7-updated-ui-more-samples-64-bit-more-interchange-and-sharing/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2011/07/sibelius7_ui.jpg"><img src="http://createdigitalmusic.com/files/2011/07/sibelius7_ui-640x455.jpg" alt="" title="sibelius7_ui" width="640" height="455" class="alignnone size-large wp-image-19983" /></a></p>
<p>Avid released Sibelius 7 yesterday. Highlights in the new version:</p>
<p><strong>A new UI.</strong> The most apparent change is a new user interface with dockable, tabbed panels. The design borrows heavily from Microsoft&#8217;s Office Ribbon, though a more subdued appearance makes it look just as comfortable on the Mac. My guess is that power users may just hide the whole thing and stick to keyboard shortcuts, but it should do wonders for discoverability for new users or more casual users not comfortable with that.</p>
<p>There&#8217;s also a nice new inspector, which looks a lot more usable and less-clumsy than the previous version.</p>
<p><img src="http://createdigitalmusic.com/files/2011/07/sibelius7_inspector.jpg" alt="" title="sibelius7_inspector" width="290" height="250" class="alignnone size-full wp-image-19984" /></p>
<p>The best UI feature: real full-screen mode, including on the Mac. The mixer has also been redesigned.</p>
<p><strong>Better sharing for text, graphics, and more:</strong> Direct PDF and EPS export is now built in, with new &#8220;publisher-quality typography and graphics import/export.&#8221; It&#8217;s the feature least likely to be immediately noticed, but it could well be the best reason to upgrade. There&#8217;s also the ability to &#8220;sync or import&#8221; notation with Pro Tools, and of course you can publish to the iPad notation tool we&#8217;ve covered previously. (Links below.)</p>
<p><strong>MusicXML interchange.</strong> Speaking of sharing, full, built-in MusicXML interchange support makes it possible to share notation with other tools, including Finale. (Side note: I hope this puts some pressure on the free tool <a href="http://code.google.com/p/lilypond/issues/detail?id=665">Lilypond to support MusicXML export</a>; it&#8217;s really frustrating that that&#8217;s missing. The proprietary tools are now more compatible than the free tool.)</p>
<p><strong>64-bit support.</strong> Sibelius is indeed the first major native 64-bit notation software (at least, other than open source options which can be compiled for 64-bit). I&#8217;m not sure what the real-world implications of performance would be in notation itself &#8211; Sibelius was always plenty fast &#8211; but I&#8217;ll try to find out. It&#8217;s still a no-brainer. As for anyone using samples, this should provide 64-bit sample hosting, which is a very important feature for larger sample libraries / memory usage.</p>
<p><strong>More sounds.</strong> Sibelius has long included licensed samples, but now following the Avid acquisition, the Avid virtual instruments folks have added their own symphony, rock, pop, organ, and (via Sample Logic) even band and drum and bugle sounds. We&#8217;ll have to hear how they sound and how well-integrated they are with the notation tools.<span id="more-19979"></span></p>
<p><strong>What about notation?</strong> The one thing I sense may be missing from this version is improvements to notation capabilities themselves. Because of the breadth of scoring possibilities, there&#8217;s almost always room for enhancement, and this update, while it appears a worthy investment for many users, seems from the information I have now not to address the core scoring functionality. That said, hidden in the feature set is better support for fonts which could have the greatest impact on how your scores actually appear: improved OpenType support adds compatibility with &#8220;the latest OpenType fonts, including advanced features like ligatures, and employ them in text frames with full DTP-level capabilities.&#8221; The ability to do that is very important to engraving and layout.</p>
<p>I hope to learn more about what the implications are for Sibelius scoring in Pro Tools, and how this version has changed.</p>
<p>By the way, Sibelius has also improved their academic pricing. US$295 is the student/teacher price, but what&#8217;s best about this is that they&#8217;re including four years of free upgrades for students. I don&#8217;t know that I&#8217;ve ever seen that (usually precisely the opposite, excluding academic customers from upgrades), and it&#8217;s a nice touch.</p>
<p>Previously, our coverage of Avid&#8217;s notation tool for iPad:<br />
<a href="http://createdigitalmusic.com/2011/06/not-quite-sibelius-for-ipad-but-avid-scorch-could-become-an-itunes-of-notation/">Not Quite Sibelius for iPad, but Avid Scorch Could Become an iTunes of Notation</a></p>
<p><a href="http://createdigitalmusic.com/2011/06/tablet-scores-avid-answers-our-scorch-questions-bluetooth-page-turners-for-ipad-android/">Tablet Scores: Avid Answers Our Scorch Questions; Bluetooth Page Turners for iPad, Android</a></p>
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		<title>Mac OS Lion 10.7 is Here; The Obligatory Take-Your-Time Post, with NI and Apogee Info</title>
		<link>http://createdigitalmusic.com/2011/07/mac-os-lion-10-7-is-here-the-obligatory-take-your-time-post-with-ni-info/</link>
		<comments>http://createdigitalmusic.com/2011/07/mac-os-lion-10-7-is-here-the-obligatory-take-your-time-post-with-ni-info/#comments</comments>
		<pubDate>Wed, 20 Jul 2011 18:29:33 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[10.7]]></category>
		<category><![CDATA[64-bit]]></category>
		<category><![CDATA[advice]]></category>
		<category><![CDATA[compatibility]]></category>
		<category><![CDATA[Lion]]></category>
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		<category><![CDATA[operating-systems]]></category>
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		<category><![CDATA[upgrades]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=19884</guid>
		<description><![CDATA[King of the jungle, as seen at the British Museum. Photo (CC-BY-ND) wootang01/mckln (Uninteresting side note &#8211; I happened to be at this location yesterday.) It&#8217;s become something of a tradition here on CDM. Apple releases new OS. Music developers &#8211; one or more &#8211; release notes that suggest you might want to wait to &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/07/mac-os-lion-10-7-is-here-the-obligatory-take-your-time-post-with-ni-info/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2011/07/lion.jpg"><img src="http://createdigitalmusic.com/files/2011/07/lion.jpg" alt="" title="lion" width="640" height="480" class="alignnone size-full wp-image-19885" /></a></p>
<div class="imgcaption">King of the jungle, as seen at the British Museum. Photo (<a href="http://creativecommons.org/licenses/by-nd/2.0/">CC-BY-ND</a>) <a href="http://www.flickr.com/people/mckln/">wootang01/mckln</a> (Uninteresting side note &#8211; I happened to be at this location yesterday.)</div>
<p>It&#8217;s become something of a tradition here on CDM. Apple releases new OS. Music developers &#8211; one or more &#8211; release notes that suggest you might want to wait to upgrade. It happens every time, and so you should be cautious every time. This time, it may be even more serious: developers are describing symptoms that they say they haven&#8217;t seen in previous updates.</p>
<p>Native Instruments, often some of the first out of the gate with reported issues, has already flagged one significant set of problems that will likely dissuade their users from upgrading right away. (Think immediate crashes with 64-bit plug-ins.) But just because they&#8217;re the first to report something doesn&#8217;t mean that there won&#8217;t be other issues. Apple operating systems tend to change right up to release, and music developers have limited test resources, and music software is sensitive stuff. Do the math.</p>
<p>I&#8217;ve been told specifically that there are <strong>significant issues involving plug-in validation</strong>, which can go as far as causing DAWs to crash. (I have not confirmed that this is necessarily related to the symptom NI is describing; it&#8217;s better to look at it this way &#8212; stuff you rely on has changed and you may want to be patient.) Some of these issues may occur during Mac OS X testing, but because of the complexity of supporting things like Audio Units, I think it&#8217;s fair to give credit to music developers who say they may not be able to keep up with OS release timeframes. If there is a more significant long-term issue with compatibility, we&#8217;ll report it here.</p>
<p>Also, we have now <strong>multiple confirmed reports of significant crashes</strong> that should strongly dissuade all musicians from upgrading at this time, until there&#8217;s a timeframe for fixes. (I&#8217;m bolding that just in case anyone should miss this message.) <strong>Updated:</strong> these symptoms are reported in a variety of hosts.</p>
<p>Oddly, some of these regular posts by me have caused people to accuse me of being anti-Apple, which is like saying someone is anti-bicycle for suggesting you wear a helmet (or shoes). </p>
<p>Let me put it more clearly: if you like to test things yourself, and don&#8217;t mind an occasional problem, you should upgrade, at your own risk. (Just don&#8217;t complain if it doesn&#8217;t work.) If you prefer to let the companies you pay for your software do the testing, and you&#8217;ve got a system that&#8217;s running well, don&#8217;t. If you&#8217;re in the middle of a project or trying to finish an album or playing later tonight, you should take a deep breath and think about what <em>you</em> think is prudent.</p>
<p>If you&#8217;re the kind of person who never makes backups, there&#8217;s absolutely nothing anyone can do for you. May the computer gods have mercy upon your soul.</p>
<p>Here&#8217;s what NI has to say, though they tell CDM that they&#8217;re continuing to do tests and expect to have more information soon. I expect to hear from other developers, too &#8211; and, of course, what we&#8217;ll hear from some of them is that everything&#8217;s fine.<span id="more-19884"></span></p>
<blockquote><p>Native Instruments has conducted initial compatibility tests with pre-release versions of Mac OS X 10.7, and has found an issue that causes the 64-bit versions of NI applications to crash both when used stand-alone and as a plug-in.* </p>
<p>The cause of this issue has been successfully determined, and updates for the affected products are currently in development, with their respective release planned for September or earlier. In the meantime, users should utilize the 32-bit versions of the respective NI applications**, or consider to refrain from updating to Mac OS X 10.7 for the time being. </p>
<p>The following products have so far been updated with a 64-bit fix for Mac OS X 10.7 &#8220;Lion&#8221;:<br />
BATTERY 3.2.2 </p>
<p>Native Instruments has observed no additional compatibility issues under Mac OS X 10.7 yet, but will conduct further systematic tests once it has access to the final release version of the operating system. New information will be provided on this page as it becomes available. </p></blockquote>
<p>Full NI post:<br />
<a href="http://www.native-instruments.com/en/support/compatibility/mac-os-x-compatibility/">Mac OS X Compatibility</a> [updated regularly, so if you use a lot of NI stuff, bookmark!]</p>
<p>Apogee is also out of the gate with the first solid hardware compatibility. So far, they have confirmed compatibility with Duet 2, GiO, JAM<br />
ONE, and Symphony I/O; ONE low-latency mixing compatibility is coming next month. Duet and Ensemble will be compatible soon; Symphony 64 for X-Series and Rosetta Series converters is listed as TBA.</p>
<p>More telling than that, though, is the advice Apogee gives about upgrading (remember what I said about backups?) &#8211;</p>
<p><a href="http://www.apogeedigital.com/products/apogee-mac-osx-lion-compatibility.php">Apogee Product Compatibility Overview: Mac OS X Lion</a></p>
<p>&#8211; and this advice: &#8220;If uninterrupted operation of your studio is critical, please wait for an official Lion OS compatibility message from Apogee.&#8221;</p>
<p>I&#8217;d just skip that last clause and apply it to everyone.</p>
<p>By the way, does anyone remember the days when <a href="http://www.soundhack.com/">SoundHack</a> and <a href="http://felttip.com/ss/">SoundStudio</a> were the <em>only</em> two apps you could run natively on Mac OS X? Ah, those were the days. I had that, Mail.app, a browser, and TextEdit.app, but someone had to be an early adopter&#8230;</p>
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		<title>Madrona&#8217;s Randy Jones on Aalto Soft Synth, Designing a New Instrument, Small Makers</title>
		<link>http://createdigitalmusic.com/2011/06/madronas-randy-jones-on-aalto-soft-synth-design-small-makers-and-soundplane-multitouch-controller/</link>
		<comments>http://createdigitalmusic.com/2011/06/madronas-randy-jones-on-aalto-soft-synth-design-small-makers-and-soundplane-multitouch-controller/#comments</comments>
		<pubDate>Mon, 13 Jun 2011 15:48:28 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[64-bit]]></category>
		<category><![CDATA[Buchla]]></category>
		<category><![CDATA[business]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[developers]]></category>
		<category><![CDATA[interface-design]]></category>
		<category><![CDATA[interviews]]></category>
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		<category><![CDATA[modular]]></category>
		<category><![CDATA[semi-modular]]></category>
		<category><![CDATA[soft-synths]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[Windows]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=19488</guid>
		<description><![CDATA[Patching together unique sounds on the classic Buchla 100 was an impetus for a new software instrument by Randy Jones &#8211; just released for Windows. Photo (CC-BY) guiltyx/roll_initiative. Software can easily enough emulate, down to each knob and patch cord, a vintage synthesizer. But can a genuinely new software synth incorporate the ideas about instrument &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/06/madronas-randy-jones-on-aalto-soft-synth-design-small-makers-and-soundplane-multitouch-controller/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2011/06/buchla100.jpg"><img src="http://createdigitalmusic.com/files/2011/06/buchla100-640x479.jpg" alt="" title="buchla100" width="640" height="479" class="alignnone size-large wp-image-19495" /></a></p>
<div class="imgcaption">Patching together unique sounds on the classic Buchla 100 was an impetus for a new software instrument by Randy Jones &#8211; just released for Windows. Photo (<a href="http://creativecommons.org/licenses/by/2.0/deed.en">CC-BY</a>) <a href="http://www.flickr.com/people/roll_initiative/">guiltyx/roll_initiative</a>.</div>
<p>Software can easily enough emulate, down to each knob and patch cord, a vintage synthesizer. But can a genuinely new software synth incorporate the ideas about instrument design beloved in a classic synth like the Buchla modular? How do you balance open-ended sound design with the sorts of limitations that give an instrument personality, limitations that inspire?</p>
<p>And could all of this be meaningful even for someone first discovering synthesis, who may never have seen or heard of a Buchla? (If that&#8217;s you, please don&#8217;t bail on us just yet!)</p>
<p>It&#8217;d be pretty pointless to celebrate the legacy of designers like Don Buchla or Bob Moog if you didn&#8217;t think that legacy would be carried on. Randy Jones, of Madrona Labs, is just the kind of person to watch. He&#8217;s the creator of the innovative multi-touch, tactile <a href="http://madronalabs.com/hardware">Soundplane hardware</a>, as well as the semi-modular Aalto soft synth, updated this month. Madrona has just released <a href="http://madronalabs.com/aalto">Aalto 1.2</a>. The banner feature: Windows support, meaning you now have full 64-bit (or 32-bit) support on Mac and Windows alike. There&#8217;s now really no reason not to try out the instrument, with free demos on each.</p>
<p>What makes Aalto special? It has a unique interface that focuses on sound, and semi-modular design that allows you to produce the sort of sounds a Buchla modular would &#8211; without trying slavishly to emulate that hardware in software. It&#8217;s something new. As Randy puts it:</p>
<blockquote><p>The main UI element is a combination oscilloscope + dial that is totally new.  It&#8217;s inspired by the Max/MSP multislider, as well as the idea &#8220;computers are so fast now, and promise so many new possibilities for visualizing sonic systems, why are we still making virtual knobs?&#8221; </p></blockquote>
<p>Randy is reflective as well as inventive, so here are his thoughts on designing the instrument &#8211; as well as the most unique approach to copy protection (and cookie-cutter soft synths) I&#8217;ve ever heard. (And I do mean <em>heard</em>.)</p>
<p><a href="http://createdigitalmusic.com/files/2011/06/aalto_1.png"><img src="http://createdigitalmusic.com/files/2011/06/aalto_1-640x424.png" alt="" title="aalto_1" width="640" height="424" class="alignnone size-large wp-image-19494" /></a></p>
<div class="imgcaption">Aalto, the software, takes some of the best conceptual features of gear like the Buchla 100 and melds it with ideas about software design &#8211; even Max/MSP.</div>
<p><span id="more-19488"></span></p>
<h3>Aalto, a Tool for Sound Designers; No Two Are Alike</h3>
<blockquote><p>I had two basic ideas: one was to build a softsynth that really encouraged people to make their own sounds, made it fun and easy.  Also I wanted to make software that could duplicate some of the Buchla sounds programmed by Morton Subotnik&#8211; those wonderful Vactrol / LPG plunks, because I&#8217;d never heard that done in software before.</p>
<p>So I picked the Music Easel as an inspiration, not just in sound but in UI, making a small set of modules that would lead to a surprising variety of results.</p>
<p>Limitations are really key, and while Max/MSP and other general environments that try to do everything are very useful, I think musically there&#8217;s a lot to be said for making fixed instruments that you learn and don&#8217;t mess with.  That way you don&#8217;t have this situation where everyone ends up with their own instrument.  This idea goes for hardware as well as software…</p>
<p>I think good instruments are style-agnostic… hardware as well as software.  Making something for a particular genre is just reacting to fashion, which is the enemy of expression.</p>
<p>It&#8217;s depressing how popular sample sets are.  There are so many possibilities for making your own sounds&#8212;recording sounds well, processing and synthesizing them are all easier and cheaper than ever before.  If you do electronic music, timbre is a crucial element&#8211; how can you buy a sound from someone else?  That&#8217;s like a poet buying words from someone else.</p>
<p>Aalto is designed to be unhyped.  Sit well in a mix.  Good music makers have their own compressors, they don&#8217;t want a synth to decide to compress itself.    Good music makers have their own effects, they don&#8217;t want a ton of reverb and delay slathered over every preset.</p>
<p>A precise tool that&#8217;s good for learning is also good for using.  Knobs are marked with actual time and pitch units.  It&#8217;s harder to learn synthesis if your knobs all just go from 0-1.</p>
<p>Nothing that affects the sound is hidden.  Everything is one click away.  Aalto has no menus.  I think this makes it a softsynth actually good enough to perform with, not just playing notes but moving through patch space.</p>
<p>It&#8217;s easy to go off the rails.  Enough rope to hang yourself.  A whole world of bad sounds is available at the touch of a dial.  Because without them, the surprising good ones wouldn&#8217;t be there, only the boring good ones.</p>
<p>The signal scaling to oscillator pitch is a handy knob&#8211; one turn of it totally messes up the musical intervals if you want.  It&#8217;s also easy to get back to a default.</p>
<p>As a composer and performer I&#8217;ve been burned time and time again by copy protection, so Aalto doesn&#8217;t have any.  You can make as many copies as you want, but only run one of them at a time.  The registration is embedded in the plugin itself, so there&#8217;s no keyfile to worry about.  Want to use Aalto at a friend&#8217;s studio?  Copy it to your zip drive and use it.</p>
<p>Because of the embedded license info being available, I went and did something a little weird: each copy of Aalto makes a slightly different sound.  No more than different units of a Prophet-5, but the filter cutoff and oscillator detune and some other parameters are slightly affected by your unique user data.  So the sound of the synth is in a way made very personal to the license holder.</p>
<p>Though it&#8217;s not so easy to make a good one, it&#8217;s a lot easier to make a new softsynth than a new hardware synth.  So why are softsynths mostly so boring?  Why so little experimentation?  I think more interesting things are happening on tablets, with weird audio-visual toys people wouldn&#8217;t have made without the interface being available.  But the sound quality is not there yet with the tablets.  We still have these desktop and laptop computers of amazing power that everyone is using for production… but where is the spirit of innovation that we see in the tablet space?
</p></blockquote>
<h3>Being a Small Company</h3>
<blockquote><p>Little companies can do stuff unimaginable a decade ago, thanks to the internet for research and promotion, and the open source community for access to tools.  There&#8217;s this big area of possibilities with companies like ours that have more of a craftsman than a startup vibe, are not in it to get bought out but to make things of value and beauty over the long haul.   Certainly the monome folks are a huge inspiration to me here.</p>
<p>You don&#8217;t need a big team to make and promote cutting edge tech anymore, you just need a few really good people.  What that means is that companies like ours can innovate and make a product for an audience of a few thousand, something that a Roland or Korg would never bother with, and have a sustainable business model doing that.</p></blockquote>
<p>Hopefully, this gets the conversation started. Randy&#8217;s very open with his ideas, so we&#8217;ll be in touch; if you have other questions for him, let us know. And, of course, we should look at Aalto very soon.</p>
<p><a href="http://madronalabs.com/aalto">http://madronalabs.com/aalto</a></p>
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		<title>Indie Music Devs Band Together with Deals on Synths, Effects, Tools, through 5/23</title>
		<link>http://createdigitalmusic.com/2011/05/indie-music-devs-band-together-with-deals-on-synths-effects-tools-through-523/</link>
		<comments>http://createdigitalmusic.com/2011/05/indie-music-devs-band-together-with-deals-on-synths-effects-tools-through-523/#comments</comments>
		<pubDate>Mon, 09 May 2011 16:46:01 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[64-bit]]></category>
		<category><![CDATA[alternative-sequencers]]></category>
		<category><![CDATA[bundles]]></category>
		<category><![CDATA[business]]></category>
		<category><![CDATA[deals]]></category>
		<category><![CDATA[delay]]></category>
		<category><![CDATA[effects]]></category>
		<category><![CDATA[hosts]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[live-performance]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[physical-modeling]]></category>
		<category><![CDATA[Plug-ins]]></category>
		<category><![CDATA[processing]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=18756</guid>
		<description><![CDATA[Game makers and (particularly Mac) utility developers have joined forces to do various bundles of their software. I have to say, I generally like the model &#8211; particularly the fantastic Humble Bundle of indie games. That collection not only encouraged people to try adventurous (often experimental) independent game titles, but gives some of the proceeds &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/05/indie-music-devs-band-together-with-deals-on-synths-effects-tools-through-523/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><img src="http://createdigitalmusic.com/files/2011/05/imeasequencer-640x391.png" alt="" title="imeasequencer" width="640" height="391" /></p>
<p>Game makers and (particularly Mac) utility developers have joined forces to do various bundles of their software. I have to say, I generally like the model &#8211; particularly the fantastic <a href="http://www.humblebundle.com/">Humble Bundle</a> of indie games. That collection not only encouraged people to try adventurous (often experimental) independent game titles, but gives some of the proceeds to relevant charities. Linux users have been buying up the bundles disproportionately, contrary to the idea that they won&#8217;t spend money on software, and some of the developers even set a goal to earn enough money to open source their tools. (The open source software had a tangible benefit for gamers, too: it improved compatibility and performance on Mac and Windows.)</p>
<p>If you&#8217;re an independent music developer wondering how to make it work with an increasingly-commoditized, crowded marketplace, it could be worth investigating.</p>
<p><img src="http://createdigitalmusic.com/files/2011/05/amboea.jpg" alt="" title="amboea" width="327" height="390" class="alignright size-full wp-image-18765" />The Indie Dev Collective is one such effort for music developers. The model is a bit different: you buy music titles a la carte, not in one giant bundle. That means you only get what you really need, though, and titles still get some steep discounts, some up to 50-65% more. They&#8217;ve found a really talented group of developers, as well: H.G.Fortune, whiteLABEL, UGO Audio, Xoxos, ManyTone Music, Nuclues SoundLab, and others are participating. There are synths, effects, and soundware all on offer (and even one host).</p>
<p>Some stand-outs for me: <a href="http://www.indiedevcollective.net/hosts.php">IMEA Sequencer</a>, pictured at top, is a 64-bit-ready Windows sequencer designed for live performance, complete with useful modules and VST compatibility. It looks fantastic &#8211; and it&#8217;s about time people found some alternatives; I love Ableton Live, but it&#8217;s boring if it&#8217;s the only thing you ever see onstage. </p>
<p>In effects, I like <a href="http://www.indiedevcollective.net/effects-delay.php">Amboea</a>, a powerful set of stereo delay lines with &#8220;algorithmic crossfading.&#8221; Yeah, you could more or less finish an entire track with this one if you wanted.<span id="more-18756"></span></p>
<p>There are a number of deep synths and drum machines, the most interesting I think being the M-theory physical modeling &#8211; hybrid instrument, bundled here with arpeggiators and MIDI tools. There&#8217;s also a fascinating-looking strumming plug-in bundled with multi-band effects and filtering, Mildon&#8217;s Strummer 2 and M4GIQ. Both those instruments are found here:<br />
<a href="http://www.indiedevcollective.net/effects-midi.php">MIDI Effects</a></p>
<p>Windows users will find many, many more options than Mac owners, though Mac fans will find some good plug-in choices and plenty of soundware. (And they might have some goodies to use on a dual-boot system.)</p>
<p>All the tools here:<br />
<a href="http://www.indiedevcollective.net/index.php">http://www.indiedevcollective.net/index.php</a></p>
<p>Sale ends May 23, or 23 May if you live in civilization. So, what do you think? Finding any good deals here? Favorite tools? And how could this model work elsewhere?</p>
<p><img src="http://createdigitalmusic.com/files/2011/05/strummer-m4giq-640x287.jpg" alt="" title="strummer-m4giq" width="640" height="287" /></p>
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		<title>HALion 4, Steinberg&#8217;s Sampler + Synth Soft Workstation, Gets Deeper</title>
		<link>http://createdigitalmusic.com/2011/04/halion-4-steinbergs-sampler-synth-soft-workstation-gets-deeper/</link>
		<comments>http://createdigitalmusic.com/2011/04/halion-4-steinbergs-sampler-synth-soft-workstation-gets-deeper/#comments</comments>
		<pubDate>Wed, 06 Apr 2011 16:38:41 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[10.6]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=18005</guid>
		<description><![CDATA[Sampler? Synth? Workstation? Or just big bucket of sound? There are some impressive rabbit holes for sound designers out there, and Steinberg&#8217;s offering just got a big refresh. While looking at the latest flagship from a music hardware giant (Roland&#8217;s Jupiter-80), it&#8217;s revealing to compare the software side of the fence. Computer software instruments may &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/04/halion-4-steinbergs-sampler-synth-soft-workstation-gets-deeper/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2011/04/halion4.jpg"><img src="http://createdigitalmusic.com/files/2011/04/halion4-640x444.jpg" alt="" title="halion4" width="640" height="444" class="alignnone size-large wp-image-18018" /></a></p>
<p>Sampler? Synth? Workstation? Or just big bucket of sound? There are some impressive rabbit holes for sound designers out there, and Steinberg&#8217;s offering just got a big refresh.</p>
<p>While looking at the latest flagship from a music hardware giant (<a href="http://createdigitalmusic.com/2011/04/first-look-at-roland-jupiter-80-images-and-reflections-on-the-jupiter-legacy/">Roland&#8217;s Jupiter-80</a>), it&#8217;s revealing to compare the software side of the fence. Computer software instruments may not be directly equivalent to all-in-one keyboards, but they do each embody the latest thinking in how to build expressive instruments and new sounds. German maker Steinberg is at home at this week&#8217;s giant Messe trade show, and they&#8217;ve taken the wraps off the upcoming landmark release of their own flagship synthesizer sampler workstation. It does &#8230; a lot.</p>
<p>HALion is really two instruments combined, both a virtual analog synthesizer and a sampler and sample playback workstation. The new version has dockable, movable, and resizable windows, function tabs, and screen sets &#8211; UI features generally associated with hosts, but necessary here to navigate HALion&#8217;s complex interface. There&#8217;s even a full-blown mixer desk inside.</p>
<p><a href="http://createdigitalmusic.com/files/2011/04/halion4_mixer.jpg"><img src="http://createdigitalmusic.com/files/2011/04/halion4_mixer-640x579.jpg" alt="" title="halion4_mixer" width="640" height="579" class="alignnone size-large wp-image-18014" /></a></p>
<p>The big change, though, is an expected one, bringing HALion in line with Steinberg&#8217;s latest ideas on what to do with VST plug-ins and sequencing. I looked at these features in my preview of Cubase 6&#8242;s <a href="http://createdigitalmusic.com/2011/01/cubase-6-amidst-familiar-leapfrog-features-a-new-approach-to-note-by-note-expression-editing/">note-by-note expression editing and VST 3.5</a>. New features for adding expression to individual musical notes and sequences require updates to the associated plug-in software and sound content, so that&#8217;s where HALion comes in. Put the two together, and you have a better way of coupling stored sequence information with musical-style expression, whether modeling real instruments or storing transformations of sound parameters with synth sounds. The idea is to give sequenced music the same sorts of information about how sounds change across a note that a musical score might.</p>
<p>With or without those features, HALion 4 is full of sound design tools:<span id="more-18005"></span></p>
<ul>
<li>A mixing engine with unlimited buses per program and layer and free routing &#8211; think DAW-like mixing inside each sound patch. Then route those to 32 stereo output channels or 6-channel surround. (Ow! My head!)</li>
<li>Some 44 effect processors &#8211; this is before you drop HALion inside a DAW and add effects &#8211; including convolution reverbs, studio EQs, rotary cabinet emulation, morphing filters.</li>
<li>Internal phrase arpeggiator.</li>
<li>A new version of MegaTrig, which allows you to create series of conditions for triggers &#8211; basically, a graphical interface in place of the textual scripting in tools like rival sampler Kontakt.</li>
<li>&#8220;Quick Controls&#8221; for mapping parameters to macro knobs, as we&#8217;ve seen in &#8230; well, many places. Your brain can keep track of 8 things more easily than it can 80.</li>
<li>15 GB of sound content.</li>
<li>32-bit and 64-bit versions for both Windows 7 and Mac OS X 10.6.</li>
</ul>
<p>More images (click any of these for larger versions), all courtesy Steinberg:<br />
<a href="http://createdigitalmusic.com/files/2011/04/halion4_sample.jpg"><img src="http://createdigitalmusic.com/files/2011/04/halion4_sample-640x539.jpg" alt="" title="halion4_sample" width="640" height="539" class="alignnone size-large wp-image-18016" /></a></p>
<p><a href="http://createdigitalmusic.com/files/2011/04/halion4_quickcontrol.jpg"><img src="http://createdigitalmusic.com/files/2011/04/halion4_quickcontrol-640x141.jpg" alt="" title="halion4_quickcontrol" width="640" height="141" class="alignnone size-large wp-image-18015" /></a></p>
<p><a href="http://createdigitalmusic.com/files/2011/04/halion4_va.jpg"><img src="http://createdigitalmusic.com/files/2011/04/halion4_va-640x613.jpg" alt="" title="halion4_va" width="640" height="613" class="alignnone size-large wp-image-18017" /></a></p>
<p>And all of this costs you EUR349/GBP295, including VAT. US$329.99 retail in the US. (It&#8217;s cheaper because we&#8217;re less tax-y, folks.)</p>
<p>And that&#8217;s, really, kind of ridiculously cheap for a synth, a sampler, a mixer, a sound design toolset, and gigs of sounds, if you think about it.  Lots more HALion here:<br />
<a href="http://www.steinberg.net/en/products/vst/preview_halion_4.html">http://www.steinberg.net/en/products/vst/preview_halion_4.htm</a></p>
<p><strong>Updated:</strong> Here&#8217;s a photo of MegaTrig &#8211; think Kontakt&#8217;s KSP scripting environment as a GUI. Which is more powerful? We&#8217;ll find out when HALion ships.</p>
<p><a href="http://createdigitalmusic.com/files/2011/04/MegaTrig.png"><img src="http://createdigitalmusic.com/files/2011/04/MegaTrig-640x438.png" alt="" title="MegaTrig" width="640" height="438" class="alignnone size-large wp-image-18041" /></a></p>
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		<title>Maschine 1.6 Sample Workstation, Now with Plug-ins, Makes a Standalone Workflow Solution</title>
		<link>http://createdigitalmusic.com/2011/03/maschine-1-6-sample-workstation-now-with-plug-ins-makes-a-standalone-workflow-solution/</link>
		<comments>http://createdigitalmusic.com/2011/03/maschine-1-6-sample-workstation-now-with-plug-ins-makes-a-standalone-workflow-solution/#comments</comments>
		<pubDate>Wed, 30 Mar 2011 20:38:25 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[64-bit]]></category>
		<category><![CDATA[64-bit-mac]]></category>
		<category><![CDATA[AU]]></category>
		<category><![CDATA[Hardware]]></category>
		<category><![CDATA[live-performance]]></category>
		<category><![CDATA[maschine]]></category>
		<category><![CDATA[maschine-1.6]]></category>
		<category><![CDATA[Native-Instruments]]></category>
		<category><![CDATA[Plug-ins]]></category>
		<category><![CDATA[production]]></category>
		<category><![CDATA[samplers]]></category>
		<category><![CDATA[Sampling]]></category>
		<category><![CDATA[ski-beatz]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[underworld]]></category>
		<category><![CDATA[upgrades]]></category>
		<category><![CDATA[vst]]></category>
		<category><![CDATA[Windows]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=17818</guid>
		<description><![CDATA[I&#8217;ve been following Maschine since prototype stages. The idea was at once obvious and welcome: build a software workstation, tightly integrated with pad hardware control, that fuses hardware sampler working methods with the on-screen flexibility of software. It&#8217;s software that focuses on working with sounds and patterns, outside the DAW-style metaphors. Of course, there&#8217;s one &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/03/maschine-1-6-sample-workstation-now-with-plug-ins-makes-a-standalone-workflow-solution/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2011/03/maschine16_screen.jpg"><img src="http://createdigitalmusic.com/files/2011/03/maschine16_screen-640x434.jpg" alt="" title="maschine16_screen" width="640" height="434" class="alignnone size-large wp-image-17819" /></a></p>
<p>I&#8217;ve been following Maschine since prototype stages. The idea was at once obvious and welcome: build a software workstation, tightly integrated with pad hardware control, that fuses hardware sampler working methods with the on-screen flexibility of software. It&#8217;s software that focuses on working with sounds and patterns, outside the DAW-style metaphors. </p>
<p>Of course, there&#8217;s one thing you might quickly miss about your DAW &#8211; certain software instruments or effects that are available as plug-ins. That makes 1.6 the version a lot of people have been waiting for. With plug-in hosting capabilities, it could now be your all-in-one production and performance workstation &#8211; without losing the focus that first made it appealing.</p>
<p>Maschine comes of age in other ways, too, from 64-bit Mac support to better control of pads and drag-and-drop function. It really seems like version 2 &#8211; and like the revision that makes an already-growing choice ready for primetime.</p>
<p>Accordingly, while it is a marketing video, it&#8217;s fantastic to see what Underworld are doing with Maschine live.</p>
<p><iframe title="YouTube video player" width="640" height="390" src="http://www.youtube.com/embed/egPncQ36G-w" frameborder="0" allowfullscreen></iframe><span id="more-17818"></span></p>
<p>Naturally, you&#8217;d make the obvious comparison to Ableton Live, but it&#8217;s nice to see Live face an alternative. In fact, I think Live might even benefit from having an alternative with which to contrast. Most of the comparisons have turned to DJ tools live, or conventional DAWs &#8211; minus the live performance features &#8211; for production, or hardware. Maschine is <em>different</em> than Live &#8211; a pad-based sampler at heart rather than Live&#8217;s combination of sample-playing tracks and arrangement view. But it&#8217;s also finally a tool that has the flexibility of Live (for things like integrating plug-ins), while at the same time encouraging live, physical play and kinetic control, whether in a studio or onstage. (And, of course, there&#8217;s nothing stopping you from using these two tools side by side.)</p>
<p>I&#8217;m enthusiastic about new drum machines introduced earlier this year, hardware and software alike. But it&#8217;d be tough to compare any of them to Maschine, particularly with this update. This isn&#8217;t a full review, but you can expect one (or perhaps more than one, from different perspectives) soon.</p>
<p>New in 1.6:<br />
<strong>VST and AU plug-in support.</strong> Bring in instruments and effects, and &#8211; in a feature first seen in NI software in their Kore product &#8211; automatically map parameters to Maschine&#8217;s knobs.</p>
<p><strong>Bundled instruments and effects.</strong> 1000+ sounds cover factory contact selected from Kontakt, ranging from Vienna Symphonic Library sounds to synths, guitar amps, and Abbey Road drums. Of course, those of you who have been chomping at the bit just to use your existing plug-in library won&#8217;t care too much about this, but it increases the appeal for those starting out. </p>
<p><strong>More effects slots.</strong> There are CPU cycles on your machine not yet being used by crazy Reaktor patches or your library of plug-ins. Problem solved. The architecture of slots in general has been expanded for easier assignment to modules.</p>
<p><a href="http://createdigitalmusic.com/files/2011/03/maschine_hwmacro.jpg"><img src="http://createdigitalmusic.com/files/2011/03/maschine_hwmacro-640x479.jpg" alt="" title="maschine_hwmacro" width="640" height="479" class="alignnone size-large wp-image-17827" /></a></p>
<p><strong>Pad-Link.</strong> One pad in a group can now trigger one or more additional pads. This opens up more sophisticated drum programming possibilities, or live performance grouping for triggering more complex arrangements of samples.</p>
<p><strong>Clip and sample renaming.</strong> Yeah. &#8216;Bout time.</p>
<p><strong>Swing individual sounds.</strong> Ideal for constructing the exact groove you want &#8211; and, indeed, often far more useful than global swing.</p>
<p><strong>Drag-and-drop anything.</strong>Drag and drop single or multiple files from your Windows or Mac file manager, and move audio around more easily in Maschine. (I recall the latter was what I found a bit frustrating early on &#8211; the ability to freely move audio from place to place can radically change the feel of working with a tool that focuses on sound.)</p>
<p><strong>Multichannel audio output</strong> 16 output channels out should be ideal for those working with hardware mixing. I&#8217;m just waiting to hear a Maschine artist do a set in surround.</p>
<p><strong>64-bit Mac and Windows support.</strong> 64-bit computing offers both expanded memory (useful for large samples) and marginal but measurable improvements in performance. (It has really nothing in particular to do with 64-bit audio, which I know sometimes confuses people unfamiliar with the term. 64-bit is a reference to the resolution of a number; in this case, it means the ability to take advantage of the native capabilities and memory addressing of newer computer architectures like the Core 2 Duo.)</p>
<p><strong>Snap to grid.</strong></p>
<p><strong>Import REX 2.</strong> REX is the still-surprisingly-popular sample storage format developed by Propellerhead for their ReCycle product. </p>
<p>Speaking of Propellerhead, what isn&#8217;t in Maschine, as far as I know: ReWire support. ReWire doesn&#8217;t support 64-bit computing, and as far as I know, no plans are in the works. I think it&#8217;s time for a new solution, anyway &#8211; and maybe time to do some JACK tutorials here as a possible replacement. </p>
<p>I always feel a little dirty adding promo videos from the manufacturers, but let&#8217;s give Ski Beatz a few words, too. I&#8217;ll say this: a lot of the time, when you talk to artists &#8211; no vendors around listening &#8211; you get similar testimonials about products people love. That&#8217;s a good thing; it means people get enjoyment out of this stuff into which developers invest so much time.</p>
<p>Also, Ski Beatz&#8217; hat and I would like to remind you that tomorrow afternoon is Yankees opening day here in NYC.</p>
<p><iframe title="YouTube video player" width="640" height="390" src="http://www.youtube.com/embed/7YdYcXvnk38" frameborder="0" allowfullscreen></iframe></p>
<p><a href="http://www.native-instruments.com/#/en/products/producer/maschine/">Maschine @ NI</a></p>
<p><em>Images courtesy Native Instruments.</em></p>
<p>Hey, by the way, will anyone help with my campaign to pronounce Maschine with the German pronunciation (since it has a German spelling, rather than Machine)? Maybe, um, at least German people?</p>
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