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	<title>Create Digital Music &#187; 64-bit</title>
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	<link>http://createdigitalmusic.com</link>
	<description>The latest gear, software, and techniques for electronic music production and performance</description>
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		<title>Details of SONAR 8.5, and the Dystopian Future in Which You Use It</title>
		<link>http://createdigitalmusic.com/2009/10/08/details-of-sonar-8-5-and-the-dystopian-future-in-which-you-use-it/</link>
		<comments>http://createdigitalmusic.com/2009/10/08/details-of-sonar-8-5-and-the-dystopian-future-in-which-you-use-it/#comments</comments>
		<pubDate>Thu, 08 Oct 2009 17:15:39 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[64-bit]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[DAWs]]></category>
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		<category><![CDATA[sonar-8.5]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.com/?p=7879</guid>
		<description><![CDATA[What happens when you mix technical chatter on the Cakewalk forum, Samuel Beckett, and The Matrix? I&#8217;d wager you get something like the surreal video above. Prompted by the posting of technical details for a new update to Cakewalk&#8217;s SONAR production software for Windows, and empowered by a strange, new tool that generates eerie virtual [...]]]></description>
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<p>What happens when you mix technical chatter on the Cakewalk forum, Samuel Beckett, and <em>The Matrix</em>? I&#8217;d wager you get something like the surreal video above. Prompted by the posting of technical details for a new update to Cakewalk&#8217;s SONAR production software for Windows, and empowered by a strange, new tool that generates eerie virtual reality from typed text, we get banter like this:</p>
<blockquote><p>The arpeggiator is now on every track, so you are supposed to use it. It is one of the new rules of recording.</p>
<p>Yes, I came from the days of one-finger piano playing. This is a total blessing to me.</p></blockquote>
<p>I&#8217;m going to take that as a challenge and base my review of SONAR 8.5 on using an arpeggiator and step sequencer on every track. And I&#8217;ll have to pronounce all those hard g&#8217;s in the voice over, clearly.</p>
<p>And no, this is not some twisted viral campaign on the part of the folks of Cakewalk; I&#8217;ve been assured that this came from a user.</p>
<p>Okay, what was this post originally about? Oh, yeah &#8211; the <em>actual</em> technical details of the SONAR 8.5 release. Noel Borthwick talks about all the details of the new SONAR release on the Cakewalk forums. Apparently, some people care deeply about whether this is SONAR 9 or 8.5 or some conspiracy theory there, but what interests me is the technical details of the software itself.</p>
<p><a href="http://forum.cakewalk.com/tm.aspx?high=&#038;m=1841847&#038;mpage=1#1841847">SONAR 8.5 Fine Print</a></p>
<p>Noel goes down to a code level. Interesting tidbits: working with Intel, Cakewalk was able to do a demo of SONAR running an absurd number of tracks, instruments, effects, and live video without pegging the CPU, with a tiny 2 ms of latency. The Cakewalk engineering effort also has put together what may be the most highly-optimized VST support and richest 32-to-64-bit bridging on any platform, anywhere. </p>
<p>Whatever the opposite of &#8220;marketing speak&#8221; may be, I think that&#8217;s what Noel has achieved, getting into a sort of developer-to-developer level discussion. It is still readable, and worth digging through.</p>
<p>See also: <a href="http://blog.cakewalk.com/cakewalk-takes-the-stage-at-the-intel-developer-forum/">Intel Developer Forum details and video</a> on the Cakewalk blog</p>
<p>I could talk more about that, but let&#8217;s just leave it at step sequencers and arpeggiators on every track, okay?</p>
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		<slash:comments>7</slash:comments>
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		<title>DAW Day &#8211; SONAR 8.5 Production Tastiness, and the Smooth 64-bit Transition</title>
		<link>http://createdigitalmusic.com/2009/09/15/daw-day-sonar-8-5-production-tastiness-and-the-smooth-64-bit-transition/</link>
		<comments>http://createdigitalmusic.com/2009/09/15/daw-day-sonar-8-5-production-tastiness-and-the-smooth-64-bit-transition/#comments</comments>
		<pubDate>Tue, 15 Sep 2009 16:17:10 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[64-bit]]></category>
		<category><![CDATA[arpeggiator]]></category>
		<category><![CDATA[audio]]></category>
		<category><![CDATA[audio-editing]]></category>
		<category><![CDATA[Cakewalk]]></category>
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		<description><![CDATA[ 
SONAR&#8217;s AudioSnap now has cleaner markers, and an understandable interface &#8211; and does quite a few things Logic 9&#8217;s new Flex Time does not.
SONAR 8.5, I’m sure at some point, was to be SONAR 9. There’s an enormous amount of functionality in this release. But I think the surprise is some of the stuff [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/images/2009/09/sonar85_as.jpg" rel="lightbox"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="sonar85_as" border="0" alt="sonar85_as" src="http://createdigitalmusic.com/images/2009/09/sonar85_as_thumb.jpg" width="580" height="450" /></a> </p>
<div class="imgcaption">SONAR&#8217;s AudioSnap now has cleaner markers, and an understandable interface &#8211; and does quite a few things Logic 9&#8217;s new Flex Time does not.</div>
<p>SONAR 8.5, I’m sure at some point, was to be SONAR 9. There’s an enormous amount of functionality in this release. But I think the surprise is some of the stuff that <em>won’t</em> necessarily appeal to the widest audio production audience. Here’s a DAW that’s adding unusual new features for arranging tracks, putting an integrated arpeggiator on every track, beefing up its step sequencer (really), and dumping a bunch of class LinnDrum samples into the package. Those are the kind of treats we like in these parts.</p>
<p>SONAR is really a “DAW” in the traditional sense. It does everything. It doesn’t hide features. Given a choice between taking something out and putting something in, it puts the thing in. It has a lot of knobs and buttons. There are positives and negatives to the approach – it’s the reason some readers of this site return to software on game machines that has more in common with early Amiga software. But if you like the feeling of a packed studio, a tool like SONAR can be terrific. As much as I love Ableton Live for sound design and live performance, I find myself returning to something like SONAR for arrangement. </p>
<p><a href="http://createdigitalmusic.com/images/2009/09/stepsequencer.jpg" rel="lightbox"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="stepsequencer" border="0" alt="stepsequencer" src="http://createdigitalmusic.com/images/2009/09/stepsequencer_thumb.jpg" width="580" height="348" /></a> </p>
<div class="imgcaption">SONAR had recently added a step sequencer, but improvements make this version the one to try.</div>
<p>Even with its competitors packing in features, SONAR 8.5 is a tool that really <em>loves</em> MIDI, just as other software focuses on audio. And it’s one of the best-performing tools around. Because it’s so well-tuned for Windows, that means you can drop it onto a wide variety of PC hardware without spending a lot of cash. Most importantly, it could be the first software on any platform that convinces you to try a 64-bit OS – just at about the time you may be doing a fresh install of Windows 7. </p>
<p>Here’s a first run-down of what’s new in 8.5 that I’m personally most interested in:</p>
<p> <span id="more-7479"></span>
<p><strong><a href="http://createdigitalmusic.com/images/2009/09/stepsequencer_closeup.jpg" rel="lightbox"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="stepsequencer_closeup" border="0" alt="stepsequencer_closeup" src="http://createdigitalmusic.com/images/2009/09/stepsequencer_closeup_thumb.jpg" width="526" height="404" /></a>&#160;</strong></p>
<div class="imgcaption">It&#8217;s once you start step sequencing controllers and getting deeper into per-step settings &#8211; and randomization &#8211; that things start to get compelling.</div>
<p><strong>MIDI lovers, step sequence and arpeggiate away. </strong>Every single instrument loaded in SONAR now has a step sequencer, and every track an arpeggiator. The new step sequencer has a lovely pane for controllers, deep control over each step, and probability controls. It could be reason enough to give SONAR 8.5 a try on its own. And yes, this does indeed take SONAR into FL Studio territory – but with a more conventional DAW bringing those kind of features together. FL users probably won’t be impressed, but if you longed for FL-style pattern sequencing but wanted to maintain an existing DAW, this could be for you.</p>
<p><a href="http://createdigitalmusic.com/images/2009/09/arpeggiator.jpg" rel="lightbox"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="arpeggiator" border="0" alt="arpeggiator" src="http://createdigitalmusic.com/images/2009/09/arpeggiator_thumb.jpg" width="371" height="239" /></a> </p>
<div class="imgcaption">You might have to squint to see it, but there&#8217;s a powerful arpeggiator on every track. Add that to existing powerful MIDI editing features.</div>
<p><strong>Drum sound goodies. </strong>Session Drummer 3 has long been a nice virtual drum tool, and now improves routing and mixing to come closer to what it feels like miking a new drum. But let’s skip the acoustic kits and get straight to the electronic ones: yes, there’s an 808 and 909, as you’d hope given Cakewalk is now “Cakewalk by Roland” but there’s also a 707, a <em>727</em>, and a <strong>Sequential Circuits Drumtraks and Linn Electronics LinnDrum</strong>. Oddly, you still have to look at a picture of a photorealistic drum kit – I’d like to see a visual representation of that LinnDrum, please. But it’s nice to have these sounds, unless you have a <em>really</em> big budget for eBay. There’s 2.5 GB of content, but I’ll skip to these files if I can.</p>
<p><a href="http://createdigitalmusic.com/images/2009/09/sonar85_as_closeup.jpg" rel="lightbox"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="sonar85_as_closeup" border="0" alt="sonar85_as_closeup" src="http://createdigitalmusic.com/images/2009/09/sonar85_as_closeup_thumb.jpg" width="580" height="156" /></a> </p>
<div class="imgcaption">It&#8217;s this clean dialog that makes working with AudioSnap 2 lovely.</div>
<p><strong>Easier-to-edit audio. </strong>I gave Apple deserved props, I think, for making Flex Time’s implementation in Logic 9 elegant and allowing squishing of audio materials around. But what frustrated me about their tool was that you couldn’t take your warped audio and do other stuff with it. <strong>AudioSnap 2 could blow it out of the water. </strong>SONAR had this going before, but I frankly found some of the selection tools and interface a little off-putting. The UI has now been cleaned up, the Transient Tool makes it easier to grab trasients in your audio, and selection looks better. You can do tempo detection, mapping, and syncing, so that this is useful not only for smooshing around your recorded audio but also mapping it to a tempo. And most interestingly, the transients you find in Audio Snap can be integrated with the new Step Sequencer. There are also audio fidelity improvements for working with vocal, reed, and brass instruments. </p>
<p><strong>A Media Browser brings files together. </strong>MIDI patterns, audio loops, grooves, and such can now be dragged-and-dropped into one place. That’s not a new idea, of course, but having <strong>custom presets</strong> for different locations is a welcome improvement (and why is it so hard to get other browsers to do that)?</p>
<p><a href="http://createdigitalmusic.com/images/2009/09/matrixview.jpg" rel="lightbox"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="matrixview" border="0" alt="matrixview" src="http://createdigitalmusic.com/images/2009/09/matrixview_thumb.jpg" width="580" height="280" /></a> </p>
<div class="imgcaption">Okay, Matrix View does look a lot like Session View in Ableton Live. Also, unlike Live, it doesn&#8217;t stream from disk, so loading up lots of clips probably isn&#8217;t practical. I&#8217;ll give it a try and see if, in practice, it feels like SONAR or Live, but I&#8217;m still waiting for a really fresh take on this idea.</div>
<p><strong>A new way of improvising arrangements, “Matrix View.” </strong>A cell-based interface for non-linear triggering of audio and MIDI clips <em>sounds</em> like Ableton Live. But think of this more as an alternative way of trying out arrangement ideas. Because it loads from <strong>RAM only</strong> and not from the hard disk, and because SONAR is built more as a studio tool than a live tool, I don’t expect it to be a Live killer. But if you’re happy with the SONAR workflow and want to try out ideas in its environment, it could still be useful. (Cakewalk’s Project5 went a similar route, with similar results.) It’s just about the only copy I’ve seen of Ableton’s Session View, and it really <em>does</em> feel like a copy, so for that reason it’s probably the change I’m least interested in in SONAR. I do think there are other features here that are far more original, though.</p>
<p><strong>You get strips for working with vocals and drums. </strong>For vocals, the VX-64 is a combination tube-emulation mic pre + de-esser + compressor/expander + tube EQ + doubler + delay + output strip, which I already loved after seeing it bundled with the VS-100 hardware. For drums, the PX-64 is a combination pre + transient shaper + compressor + expander + contour EQ + delay + output strip – so, roughly the same thing, with some drum-specific tweaks. Cakewalk has done a lovely job with these strips, and they could be the sort of thing that justifies SONAR’s investment. I can’t imagine <em>not</em> liking the PX-64 having enjoyed the VX-64, both for its audio quality and the ease of drag-and-drop routings.</p>
<p><strong>Why you may finally go 64-bit. </strong>The BitBridge XR plug-in not only lets your 32-bit plug-ins work on the 64-bit operating system, but gives <em>each</em> of them 4 GB of RAM for up to 128 GB of RAM. That’s possible on the Mac side with Apple’s Logic – but only with its sampler, not with third-party plug-ins. And SONAR ships with a lot of 64-bit plug-ins in the box, not to mention that major vendors like Native Instruments are providing support.</p>
<p><strong>Improved performance, Windows 7 ready. </strong>You can now hotswap audio and MIDI interfaces without restarting, and audio and stability are improved. And when you do get the Windows 7 upgrade – which, based on my research so far, you <em>will </em>want to do from either XP or Vista – SONAR has been rigorously tested. I don’t want to just repeat that without supporting evidence, though, so stay tuned for a separate story.</p>
<p><a href="http://www.flickr.com/photos/eduardo_inflames/3852432518/"><img src="http://farm3.static.flickr.com/2633/3852432518_d5f97e8311.jpg" /></a></p>
<div class="imgcaption">Adding LinnDrum sounds is never a bad thing. Photo (<a href="http://creativecommons.org/licenses/by-nc/2.0/deed.en">CC</a>) <a href="http://www.flickr.com/people/eduardo_inflames/">Eduardo Carrasco</a>. </div>
<p>I still don’t think SONAR is for everyone – though, of course, I don’t really think <em>anything</em> is for everyone. (That’s the marketing people’s job, to claim that one product solves everyone’s problems.) Sitting in front of SONAR’s interface can still feel like getting into a jumbo jet cockpit. The Matrix View is not – and is apparently not intended to be – a replacement for Ableton Live’s live performance features. Open as SONAR is, I think it has new competition from the extensible architecture of Reaper. And, of course, all of this is meaningless to Mac users – though I hasten to add, while the Mac faces a tough 64-bit transition ahead, Windows users can grab SONAR, clean install 64-bit Windows 7, and possibly <em>barely notice anything at all </em>aside from a whole bunch of gobs of memory.</p>
<p>But I’ll say this: it’s funny how a few subtle changes can change how you think, but the combination of brilliant effects, this ridiculously-powerful step sequencer, and the possibility that AudioSnap really nails audio manipulation has me taking a second look at SONAR. Expect more details later this fall. (I’ll be writing this up for CDM and not <em>Macworld</em> for obvious reasons.)</p>
<p>Upgrades for existing SONAR 8 users are US$79 (Studio) &#8211; US$99 (Producer). If you purchased SONAR after July 1, the upgrade is free. For new users, SONAR is $499 for the Producer edition with the extra effects and instruments, or $299 for Studio without them. (But, really, I think you want the Z3TA+ synth; you’ll just have to trust me on that.)</p>
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		<slash:comments>20</slash:comments>
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		<title>Snow Leopard Watch: Changes, Compatibility, Caution, Native Instruments, Plogue</title>
		<link>http://createdigitalmusic.com/2009/08/26/snow-leopard-watch-changes-compatibility-caution-native-instruments-plogue/</link>
		<comments>http://createdigitalmusic.com/2009/08/26/snow-leopard-watch-changes-compatibility-caution-native-instruments-plogue/#comments</comments>
		<pubDate>Wed, 26 Aug 2009 16:10:00 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[10.6]]></category>
		<category><![CDATA[64-bit]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[compatibility]]></category>
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		<category><![CDATA[Native-Instruments]]></category>
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		<category><![CDATA[samplers]]></category>
		<category><![CDATA[snow-leopard]]></category>
		<category><![CDATA[troubleshooting]]></category>
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		<description><![CDATA[Rawr! A real snow leopard at age eight weeks at the Eichberg Zoo. Now, should you let the (operating system) snow leopard mature a little before you try to play with it? Photo (CC) Tamby Tamboko.
Updated: See http://createdigitalmusic.com/snowleopard for a running report.
Apple’s “Snow Leopard” 10.6 ships Friday, which means it’s time to start compiling information [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/tambako/494128348/"><img src="http://farm1.static.flickr.com/197/494128348_a3e86735d8.jpg" /></a></p>
<div class="imgcaption">Rawr! A real snow leopard at age eight weeks at the Eichberg Zoo. Now, should you let the (operating system) snow leopard mature a little before you try to play with it? Photo (<a href="http://creativecommons.org/licenses/by-nd/2.0/deed.en">CC</a>) <a href="http://www.flickr.com/people/tambako/">Tamby Tamboko</a>.</div>
<p><strong>Updated: See <a href="http://createdigitalmusic.com/snowleopard">http://createdigitalmusic.com/snowleopard</a> for a running report.</strong></p>
<p>Apple’s “Snow Leopard” 10.6 ships Friday, which means it’s time to start compiling information about the new OS flavor. Just don’t upgrade too fast, as always.</p>
<p>Want to push an operating system to the breaking point? Ask a musician. Between the demands of real-time performance and the complex ecosystem of mix-and-match hardware, software, and plug-ins, odds are your local audio geek will break an OS faster than anyone else. Not every operating system upgrade is going to have a big impact on music software, but keep in mind that even subtle changes can cause issues that may interfere with your work.</p>
<p>Of course, all of this means music users should treat any OS update with caution. :</p>
<ul>
<li>If you’ve got a critical, primary production machine, your best bet is often simply to<em> wait</em>. Confirm that software works before you upgrade rather than after. </li>
<li>If you’ve got some time to invest in an upgrade or have more than one machine, be sure to do a full backup and system image so you can revert to the previous, known working OS. </li>
<li><strong>Best solution:</strong> Boot off an external hard drive. Don&#8217;t commit to installing internally until you&#8217;re sure everything is working. Once you are, go enjoy. (as noted in comments, and yes, I should have said this initially&#8230; still, the latest 10.5 build is still the preferred OS for now.) </li>
</ul>
<p>So, sit back. Enjoy life. Go for a walk on a beach. Recline in your favorite chair with your MacBook running Mac OS X 10.5 Leopard. Isn’t it great? Need to waste time? <a href="http://www.popcap.com/games/pvz">Plants vs. Zombies</a> is out for Mac.</p>
<p>What? Still want to upgrade?</p>
<p>Fair enough. We’ll be tracking changes to Snow Leopard and which of them may impact audio.</p>
<p>The short version: <strong>Snow Leopard introduces only small changes</strong>, but if a developer hasn’t been on top of those changes, you could see issues. And as for the <strong>64-bit mode that’s attracting most of the attention</strong>, the short answer is, you can’t use it for music yet.</p>
<p>Native Instruments and Plogue have each responded to CDM with information on their software.</p>
</p>
<p> <span id="more-7124"></span>
</p>
<h3>Executive Summary</h3>
<ul>
<li>NI and Plogue have tested their software as functioning on 10.6 </li>
<li>Neither NI nor Plogue recommends you upgrade your OS yet – Plogue uses stronger language to discourage you </li>
<li>64-bit support, expanded in Mac OS 10.6, is not yet relevant to music use because nothing (not even from Apple) supports it yet, but don’t worry – you can get more RAM through other methods </li>
<li>Audio MIDI Setup gets a tune-up, and built-in audio support appears to be improved </li>
</ul>
<h3>Native Instruments</h3>
<p>If you’re a Mac user who uses NI products on <em>any</em> version of the operating system, you should stay tuned to this URL:</p>
<p><a href="http://www.native-instruments.com/en/support/compatibility/mac-os-x-compatibility/">http://www.native-instruments.com/en/support/compatibility/mac-os-x-compatibility/</a></p>
<p>NI tells CDM they’ve just updated it today with Snow Leopard information:</p>
<blockquote><p>Native Instruments has conducted initial compatibility tests with Mac OS X 10.6, which have shown all current NI products to work without any specific issues under standard installations of this operating system.</p>
<p>However, users involved in professional audio production or live performance should be cautious about upgrading to Mac OS X 10.6 until compatibility with third-party audio software and hardware has been widely confirmed by the relevant manufacturers.</p>
<p>Native Instruments is currently conducting further systematic compatibility and performance tests with Snow Leopard, and will provide additional information on this page as it becomes available.</p>
</blockquote>
<p>The second paragraph sounds like what I just wrote, huh?</p>
<h3>Plogue</h3>
<p>Plogue, an independent developer of a variety of software ranging from the awesome modular environment <a href="http://createdigitalmusic.com/2009/03/17/plogue-bidule-modular-music-app-get-started-meet-the-creators/">Bidule</a> to sampling engines for Garritan’s orchestra and piano products and an upcoming library of <a href="http://createdigitalmusic.com/2009/01/16/authentic-chiptune-soft-synth-emulation-plogue-chipsounds-scoop-from-namm/">vintage chip sounds</a> have been doing their own work. Privately, I talked with them about some of the work they had to do after Apple rewrote underlying operating system plumbing with Objective-C (from C and Carbon). Here’s their official statement to CDM on Snow Leopard and, in the parallel Windows dimension, Windows 7:</p>
<blockquote><p>10.6 and W7 each caused only <em>minor</em> modifications to our code base, however these mods are necessary for proper functioning of our products on those platforms. Most of our transition efforts as a company will be of a user support nature.</p>
<p><strong>Any musician foolish enough to jump on new OSes without a hint of caution, inevitably makes me wish for a new kind of Darwin Award prize.</strong></p>
</blockquote>
<p>(Emphasis mine. Consider yourself warned.)</p>
<h3>Ableton (Unofficial) and a Plug-in Warning</h3>
<p>From the Ableton forums, via comments:</p>
<blockquote><p>It&#8217;s currently being tested internally over here, so the current version is not officially compatible yet &#8211; on the other hand this does not mean that it doesn&#8217;t run.</p>
<p>We will release an update after the tests during the next weeks that will be officially compatible, but we don&#8217;t recommend upgrading yet if stability is your main concern.</p>
<p>It&#8217;s likely that a few new third party plugin problems will show up due to the changes under the hood in 10.6 and experiences show that the latest 10.5 versions now are the way to go after the gfx performance problems with earlier 10.5 and 10.4 versions.</p>
</blockquote>
<p>So, in other words, now is a great time to upgrade to 10.5!</p>
<p>More in the thread here:</p>
<p><a href="http://forum.ableton.com/viewtopic.php?f=1&amp;t=122803&amp;hilit=snow+leopard&amp;sid=deab797d396a35c2c517573cb5326ecf&amp;start=30">Ableton Forums</a></p>
<p>Now, note, mostly what this extensive discussion reveals is that Snow Leopard is poorly understood, partly thanks to a very successful hype campaign on Apple’s part. (Ahem.)</p>
<p>There are <em>not</em> magical performance and speed improvements found by installing Snow Leopard – or, most likely, any OS. (Would that such things were true.) The presence of a set of multithreading tools, for instance, is specific only to developers for whom that set of tools is useful. Audio software already has finely-tuned multithreading implementations specific to real-time applications, and in the case of something like Ableton Live, it really needs to work across platforms.</p>
<p>If you install a new OS with the expectation that it’ll be “faster,” you’ll almost certainly be disappointed. If you install a new OS hoping you’ll “break things,” then you probably won’t be disappointed. I don’t mean to suggest don’t ever upgrade or live in fear of all software, just that you should imagine that, like redoing the plumbing in your basement, long-term advantages will come, but with significant effort and time.</p>
<h3>PreSonus Hardware</h3>
<p>See a separate post: at Snow Leopard launch, PreSonus audio interfaces are likely to be <a href="http://createdigitalmusic.com/2009/08/26/presonus-hardware-first-show-stopper-mac-os-10-6-problem/">entirely incompatible</a>.</p>
<h3>About 64-bit (Nothing to see here…)</h3>
<p>NI notes that the 10.6 offers significant changes to 64-bit support, including a new 64-bit kernel mode – this being the rough equivalent of the “x64” 64-bit versions of Windows (and Linux) that have been available for some time.</p>
<p>Here’s the bottom line: 64-bit support on Mac OS isn’t yet relevant to audio users, period. It’s not supported by Apple’s own Logic Studio, or any other major host at this time. This is a situation we’ll be watching, as it is something developers appear to be investigating.</p>
<p>But before we get too far into that issue, you should consider why you’re asking about 64-bit in the first place. 64-bit computing offers two potential advantage. First, running processor computation natively at 64 bits offers a marginal improvement. Second – the issue most people care about for music – 64-bit <em>memory addressing</em> offers access to massive amounts of memory, beyond the approximate 4 GB barrier that applies to 32-bit applications.</p>
<p>More memory is a very good thing. But you probably don’t want to sacrifice compatibility just to get it. Fortunately, you don’t need the 64-bit OS to get beyond that 4 GB barrier. On the Mac, some workarounds have extended the practical life of 32-bit memory addressing for music applications – thus avoiding the need to get a 64-bit native version of every driver and every piece of software you want to use.</p>
<p>On Windows and Linux, you can indeed get a number of audio applications (like SONAR on Windows, for instance) that have excellent 64-bit support, and a number of the drivers have followed suit. Even, then, though, many users choose to stick with 32-bit versions in order to have superior compatibility.</p>
<p>Note that processing “64-bit audio” – that is, digital audio represented using 64-bit data – is a completely different issues. A 32-bit processor and 32-bit operating system and 32-bit software can all do 64-bit audio processing. Whether you really need 64 bits for audio production is a whole other can of worms I won’t open here.</p>
<h3>Getting More Memory – Without Any 64-bit Snow Leopards</h3>
<p>When I spoke to Apple earlier this month, they downplayed the 64-bit issue and pointed out that their own EXS24 sampler in Logic Studio can access additional installed memory just fine with 32-bit – that means if you have Logic 8 or later, Pro or Express, Tiger or Leopard or Snow Leopard, you can use additional RAM. Each EXS24 sampler instance has its own memory space, so you can use as much memory as you want.</p>
<p>Apple even has a support doc on the subject:</p>
<p><a href="http://support.apple.com/kb/HT1041">Logic Pro/Express 8: How the EXS24 sampler addresses RAM in Logic 8</a></p>
<p>Last month, we looked at the situation for Native Instruments’ Kontakt. Again, using some of the flexibility of the memory architecture unique to the Mac, they’ve managed to access bigger amounts of RAM even on 32-bit OS.</p>
<p><a href="http://createdigitalmusic.com/2009/07/16/kontakt-battery-enhanced-more-compatible-64-bit-memory/">Kontakt, Battery: Enhanced, More Compatible, 64-bit Memory</a></p>
<p>Kontakt is able to get up to a whopping 32 GB thanks to something called the Kontakt Memory Server. Again, you can get still more than 32 GB using 64-bit Windows, but for most users, that’s overkill.</p>
<p>All of this is to say, 64-bit is <em>not a reason to upgrade to Snow Leopard</em> for audio work – at least, not yet. Some of the built-in applications (like the Finder and Safari) get performance boosts from 64-bit optimization on 10.6, but none of that is critical to audio and music – and it’s certainly not worth upgrading too soon only to find some compatibility wrinkle we haven’t yet found.</p>
<h3>Updates to Audio MIDI Setup</h3>
<p>A reader tips us off to some small changes to Apple’s centralized Core Audio settings panel, Audio MIDI Setup. Audio and MIDI are now separated into separate windows, and Audio gets some nice improvements.</p>
<p>Note the per-app settings and adjustments for sample rate, bit depth, and Format. As in previous recent versions of Mac OS, you can also aggregate multiple physical audio interfaces into one – one of a number of reasons we really love Core Audio as a sound system.</p>
<p><a href="http://createdigitalmusic.com/images/2009/08/snowdevices.jpg" rel="lightbox"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="snowdevices" border="0" alt="snowdevices" src="http://createdigitalmusic.com/images/2009/08/snowdevices_thumb.jpg" width="555" height="404" /></a></p>
<p>The reader also notes that the update seems to improve support for his built-in hardware:</p>
<blockquote><p>It&#8217;s now possible to choose a higher sample rate and resolution for all inputs/outputs on the built-in sound card of my MacBook Pro early &#8216;08, which is pretty cool. Before there was clearly hearable, annoying digital fragments when playing back any sounds, especially on low volume &#8211; all magically gone, i don&#8217;t hear anymore noise.</p>
</blockquote>
<h3>Got More Information?</h3>
<p>Help us continue our “More Than You Wanted to Know,” obsessive series of coverage on CDM and tip us off!</p>
<p>Corrections and clarifications are welcome, too – that’s why I enjoy the maleable nature of the Web.</p>
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		<title>Kontakt, Battery: Enhanced, More Compatible, 64-bit Memory</title>
		<link>http://createdigitalmusic.com/2009/07/16/kontakt-battery-enhanced-more-compatible-64-bit-memory/</link>
		<comments>http://createdigitalmusic.com/2009/07/16/kontakt-battery-enhanced-more-compatible-64-bit-memory/#comments</comments>
		<pubDate>Thu, 16 Jul 2009 09:49:28 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[64-bit]]></category>
		<category><![CDATA[Battery]]></category>
		<category><![CDATA[beta]]></category>
		<category><![CDATA[compatibility]]></category>
		<category><![CDATA[kontakt]]></category>
		<category><![CDATA[Leopard]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[memory]]></category>
		<category><![CDATA[multiprocessor]]></category>
		<category><![CDATA[Native-Instruments]]></category>
		<category><![CDATA[performance]]></category>
		<category><![CDATA[plug-in]]></category>
		<category><![CDATA[Pro-Tools]]></category>
		<category><![CDATA[sampler]]></category>
		<category><![CDATA[upgrades]]></category>
		<category><![CDATA[Vista]]></category>
		<category><![CDATA[Windows]]></category>
		<category><![CDATA[windows-7]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=6535</guid>
		<description><![CDATA[Even on Mac, the new Kontakt can use the memory you&#8217;ve got installed. On Windows 64-bit, Kontakt (and Battery, too) can use memory beyond &#8230; well, what you&#8217;d even imagine installing.
Native Instruments has updated its sampling engine, releasing beta versions 3.0.5 for its Battery drum sampler and 3.5.0 final for the flagship Kontakt sampler. Both [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://createdigitalmusic.com/images/2009/07/kontaktmemory.jpg" alt="kontaktmemory" title="kontaktmemory" width="580" height="366" class="alignleft size-full wp-image-6536" /></p>
<div class="imgcaption">Even on Mac, the new Kontakt can use the memory you&#8217;ve got installed. On Windows 64-bit, Kontakt (and Battery, too) can use memory beyond &#8230; well, what you&#8217;d even imagine installing.</div>
<p>Native Instruments has updated its sampling engine, releasing beta versions 3.0.5 for its Battery drum sampler and 3.5.0 final for the flagship Kontakt sampler. Both are free upgrades. (For anyone who thought that somehow Maschine was replacing Battery, it isn&#8217;t: the former is a drum machine, whereas the latter is more like a high-end drum sampler.)</p>
<p>There are a number of significant enhancements, but perhaps the most interesting is the support for 64-bit memory addressing. On 64-bit Windows Vista (and upcoming 64-bit Windows 7), that gives you true 64-bit memory addressing for &#8212; well, more memory than you have. (The theoretical limit of Windows&#8217; 64-bit architecture on Intel is 16 terabytes.) This allows native 64-bit memory addressing on Windows for both Battery and Kontakt.</p>
<p>The Mac isn&#8217;t quite capable of that just yet (at least no audio applications beyond Apple&#8217;s own developer tools support 64-bit memory addressing yet), but the Kontakt Memory Server gives you up to 32 GB on 10.4 and later. <strong>Clarification:</strong> The Kontakt Memory Server is available now only for Kontakt.</p>
<p>The other important development for both Battery and Kontakt is that compatibility with Pro Tools 8 under Mac OS 10.5 Leopard has been restored. </p>
<p>Getting Kontakt on 64-bit is a very big deal, because of the widespread popularity of the sampler. At the same time, the fact that it&#8217;s not alone is a good thing &#8212; it suggests 64-bit memory for samplers may be catching on. Steinberg&#8217;s HALion, Cakewalk&#8217;s Dimension Pro, Garritan&#8217;s ARIA, and the open source <a href="http://www.linuxsampler.org/">Linux Sampler Project</a> are some of the more familiar samplers that have gone 64-bit recently. (Note that, despite its name, Linux Sampler can run 64-bit on both Linux and Windows.) Cakewalk did a lot to lead the way here on Windows by getting both its SONAR host and Dimension Pro (among other plug-ins) fully 64-bit early. Garritan is equally interesting, because their Plogue-based engine is getting licensed out to soundware makers and, architecturally, is built more as a cross-platform engine. Garritan ARIA is also targeting Linux, and Cakewalk and Garritan are also supporting the open SFZ format.<span id="more-6535"></span></p>
<p>Okay, I should have put that in a table. Imagine a table in your mind. Wow, that looks beautiful.</p>
<p><a href="http://www.flickr.com/photos/trekkyandy/260705609/"><img src="http://farm1.static.flickr.com/87/260705609_6dfb8ae63b.jpg?v=0"></a></p>
<div class="imgcaption">To use the 64-bit Windows functionality, you will need a separate Windows install that&#8217;s 64-bit. In other words, you&#8217;ll need to use this disc. (Windows 7 will work the same way.) Photo (<a href="http://creativecommons.org/licenses/by-sa/2.0/deed.en">CC</a>) <a href="http://www.andymelton.net/">Andy Melton</a>.</div>
<p><img src="http://createdigitalmusic.com/images/2009/07/kontakt35.jpg" alt="kontakt35" title="kontakt35" width="580" height="406" class="alignleft size-full wp-image-6539" /></p>
<div class="imgcaption">Kontakt 3.5 now displays libraries of sounds &#8211; built-in and third-party &#8211; for easier navigation. Screen image courtesy Native Instruments.</div>
<p><strong>What else is new in Kontakt</strong></p>
<p>64-bit is the headline, but there are other enhancements, too, in the Kontakt engine:</p>
<ul>
<li>&#8220;Zero-memory&#8221; DFD means you use less memory when streaming from disk (and using less memory is usually the very reason you&#8217;re streaming from disk)!</li>
<li>True multiprocessor/multi-core support for enhanced performance</li>
<li>A virtual rack of all your installed libraries and third-party content, so it&#8217;s easier to find your sounds</li>
<li>Direct MIDI learn (meaning everything is finally assignable), improved automapping, bypass for effects slots</li>
<li>Pro Tools compatibility now works properly on Mac Leopard</li>
<li>KSP aftertouch interpretation &#8211; so now you can do something with that aftertouch-transmitting keyboard of yours</li>
</ul>
<p><strong>Update:</strong> Note that these are Kontakt-specific features, and not relevant to Battery for reasons clarified below.</p>
<p><img src="http://createdigitalmusic.com/images/2009/07/kontaktgraph.jpg" alt="kontaktgraph" title="kontaktgraph" width="494" height="244" class="alignleft size-full wp-image-6540" /></p>
<div class="imgcaption">In addition to addressing more memory, enhancements to the disk-streaming functionality means Kontakt will also <em>use</em> less memory.</div>
<p><strong>Battery vs. Kontakt</strong></p>
<p><strong>Updated:</strong> You will note that Native Instruments is updating Battery and Kontakt more or less at the same time, and they do share some core technologies that allow that to happen. They aren&#8217;t exactly the same under the hood, though, as NI explains to CDM:</p>
<blockquote><p>The core engine technology is the same in Battery 3.0.5 and Kontakt 3.5, but Battery uses a &#8220;lighter&#8221; version because of its typical use case as a drum sampler. </p>
<p>It doesn&#8217;t include the Memory Server and the multiprocessor/multicore support because these features really only become necessary with multitimbral operation, high polyphony and a huge number of instrument samples (and heavy effects usage) like in Kontakt. </p></blockquote>
<p>Let us know what you think if you&#8217;re a Kontakt/Battery user.</p>
<p><a href="http://www.native-instruments.com/#/en/products/producer/kontakt-3/overview/new-in-kontakt-35/?page=823">New features in Kontakt 3.5 versus 3.0</a> [Native Instruments]<br />
<a href="http://www.native-instruments.com/index.php?id=publicbeta">Public beta of Battery 3.0.5</a> [at the NI public beta site]</p>
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		<title>Rain Diablo Audio Quad Laptop: Powerful Enough to Be Kind of Ridiculous</title>
		<link>http://createdigitalmusic.com/2009/02/02/rain-diablo-audio-quad-laptop-powerful-enough-to-be-kind-of-ridiculous/</link>
		<comments>http://createdigitalmusic.com/2009/02/02/rain-diablo-audio-quad-laptop-powerful-enough-to-be-kind-of-ridiculous/#comments</comments>
		<pubDate>Tue, 03 Feb 2009 03:20:32 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[64-bit]]></category>
		<category><![CDATA[ATI]]></category>
		<category><![CDATA[computers]]></category>
		<category><![CDATA[core-duo]]></category>
		<category><![CDATA[CPUs]]></category>
		<category><![CDATA[GPU]]></category>
		<category><![CDATA[Intel]]></category>
		<category><![CDATA[laptops]]></category>
		<category><![CDATA[Linux]]></category>
		<category><![CDATA[multi-core]]></category>
		<category><![CDATA[notebooks]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[previews]]></category>
		<category><![CDATA[quad-core]]></category>
		<category><![CDATA[rain]]></category>
		<category><![CDATA[rain-recording]]></category>
		<category><![CDATA[Windows]]></category>
		<category><![CDATA[Windows Vista]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=4897</guid>
		<description><![CDATA[Rain Recording make audio-ready notebooks &#8211; that is, they&#8217;re pre-tested to function well with audio software, with Windows tweaks, driver selection, and configuration all chosen and tested for music and visual production, and no crapware installed. They&#8217;re one of a handful of music-friendly vendors that does that (see also: PCAudioLabs, etc.). Given that the PC [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://media.createdigitalmedia.net/cdmu/images/2009/02/diablo1.jpg"></p>
<p>Rain Recording make audio-ready notebooks &#8211; that is, they&#8217;re pre-tested to function well with audio software, with Windows tweaks, driver selection, and configuration all chosen and tested for music and visual production, and no crapware installed. They&#8217;re one of a handful of music-friendly vendors that does that (see also: PCAudioLabs, etc.). Given that the PC music making experience can range from awesome to awful depending on which hardware and (particularly) drivers you&#8217;re on, that&#8217;s no small matter.</p>
<p>Rain has always styled themselves a premium brand. But the latest Diablo really does go to extremes spec-wise. It&#8217;ll cost you &#8211; base price starts at US$4000, though that&#8217;s not as high-end as these sort of desktop specs commanded more recently. Intel and AMD/ATI really are economizing, even at the high end. But cost aside, this machine really maxes out components. You have to admire the results:</p>
<ul>
<li>Quad CPUs: up to 2.53GHz Intel Core 2 Quad 12MB/1066 MHz &#8220;Montevina&#8221; Centrino 2 &#8212; the most powerful brain you can put in a laptop right now</li>
<p><LI>Up to 8 GB DDR3 RAM (and if you boot a 64-bit operating system like Vista x64 or &#8211; cough &#8211; Linux, you can use all of it)</li>
<p><LI>ATI Radeon MR HD3870/512M DDR3 RAM &#8212; just about the most powerful GPU (and some people do prefer ATI to NVIDIA), giving you up to two discrete GPUs</li>
<p><LI>17&#8243; display at 1920&#215;1200</li>
<p><LI>Optional dual 320GB 7200RPM SATA drives with 16MB cache</li>
<p><LI>1x eSATA, 3X USB2, 3xFireWire (yeah, you read that right &#8211; one onboard FireWire, plus two more using a bundled, TI chipset PCI ExpressCard that pops into that slot, also standard on the lower-cost LiveBook)</li>
<p><LI>1 x HDMI, 1 x VGA, card reader, headphone out, mic in, gigabit RJ45 Ethernet, fingerprint scanner</li>
</ul>
<p>The key specs, of course, are the quad CPU, that ATI GPU, and the maxed-out-res 17&#8243; display. Given those specs, the weight actually isn&#8217;t all that bad &#8211; 8 lbs. with the 12-cell battery (which you&#8217;re going to want, as this machine is likely to suck up electricity in a hurry).<span id="more-4897"></span></p>
<p>You can put audio on a dedicated chipset (the TI, which isn&#8217;t currently available from Apple). You can run two drives in RAID-0, or opt for solid-state drives (which have been improving in performance and value at a pretty impressive rate). And the ATI chipset means this is a pretty powerful visualist / visual production workstation &#8211; that also happens to be faster than a lot of high-end gaming laptops, for your off-hour enjoyment..</p>
<p>This is usually the point where someone says, &#8220;but do I need all that power to &#8211;&#8221;</p>
<p>No. You don&#8217;t. This is a bit like buying a souped-up supercar &#8212; and likely to be about as fuel-efficient. You <em>might</em> &#8220;need&#8221; this if you want to play Crysis between Pro Tools sessions. (I&#8217;ll let you bend the definition of &#8220;need&#8221; there.) That&#8217;s not to say you won&#8217;t get a lot of performance out of this, though, and it&#8217;s nice to know you have this option if you <em>want</em> it. The GPU only really impacts visuals at the moment, but with the push to do more processing on the GPU, that could change soon even for audio.</p>
<p>Actually, maybe the reason Rain keeps misspelling the GPU as &#8220;discreet&#8221; is that you can &#8220;discreetly&#8221; buy one of these and hope your significant other / the IRS / your conscience doesn&#8217;t notice you just bought a killer gaming rig as your (ahem) pro audio machine.</p>
<p>For mere mortals, I like the $1999-base-price <a href="http://rainrecording.com/products/livebook/">LiveBook</a> from Rain. It actually gives you a fair amount of this performance, all of the same I/O specs, and compares favorably on specs against Apple&#8217;s rival (including offering some serious FireWire and expansion the Apple lacks). And, incidentally, it isn&#8217;t a bad gaming machine, either, in case you want to join some of the CDMers the next time they fire up Left 4 Dead.</p>
<p>I do find all of this interesting, though, on two points. One, if any had doubts that you could buy a pre-configured PC and know that it&#8217;ll work reliably on audio tasks, Rain ought to put those doubts to rest. I&#8217;ve tested the previous Diablo and LiveBook, and out of the box they were ideal audio machines &#8211; no tweaks required. It&#8217;s absolutely possible to build or buy a mainstream PC that does that, but the luxury of knowing someone at the other end has actually tried running Ableton Live and SONAR sure is nice. (Heck, that&#8217;s not necessarily true of Apple &#8211; as people found out the hard way during some buggy early releases of Leopard, happily since fixed.)</p>
<p>This also demonstrates that said PC vendors don&#8217;t have to fall behind the &#8220;enthusiast&#8221; custom builders who cater to gamers &#8211; if you want to push the envelope on your laptop for audio and visuals and not just games, you can do that, too. </p>
<p>I certainly know not everyone can &#8212; or should &#8212; spend $4 grand and up on this particular machine. But just like that supercar, it&#8217;s sort of nice to know it&#8217;s there. And hopefully it can start to serve as a wake-up all that there are communities pushing their PC to the bleeding edge who <em>aren&#8217;t</em> primarily gamers.</p>
<p><a href="http://rainrecording.com/products/diablo/">Diablo Product Page</a> [Rain Recording]</p>
<p>Diablos don&#8217;t hang around long, but I do hope to get my hands on a current-generation Rain soon; stay tuned.</p>
<p><img src="http://media.createdigitalmedia.net/cdmu/images/2009/02/diablo2.jpg"></p>
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		<title>A New Cubase: V5 Emphasizes Add-ons, Performance, and Steinberg Goes iPhone</title>
		<link>http://createdigitalmusic.com/2009/01/20/a-new-cubase-version-5-emphasizes-add-ons-performance-and-steinberg-goes-iphone/</link>
		<comments>http://createdigitalmusic.com/2009/01/20/a-new-cubase-version-5-emphasizes-add-ons-performance-and-steinberg-goes-iphone/#comments</comments>
		<pubDate>Tue, 20 Jan 2009 22:21:34 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[64-bit]]></category>
		<category><![CDATA[composition]]></category>
		<category><![CDATA[Cubase]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.com/2009/01/20/a-new-cubase-version-5-emphasizes-add-ons-performance-and-steinberg-goes-iphone/</guid>
		<description><![CDATA[ 
Cubase 5 includes under-the-hood improvements to performance, but many of the new features &#8211; like the unusual LoopMash loop masher upper instrument &#8211; come in the form of instrumental add-ons. LoopMash is interesting, but it&#8217;s more a bundled instrument than a truly integrated feature.
The big traditional DAW announcement at this NAMM show was Steinberg&#8217;s [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://media.createdigitalmedia.net/cdmu/images/2009/01/loopmash.jpg" /> </p>
<div class="imgcaption">Cubase 5 includes under-the-hood improvements to performance, but many of the new features &ndash; like the unusual LoopMash loop masher upper instrument &ndash; come in the form of instrumental add-ons. LoopMash is interesting, but it&rsquo;s more a bundled instrument than a truly integrated feature.</div>
<p>The big traditional DAW announcement at this NAMM show was Steinberg&rsquo;s Cubase 5. Cubase as a music software brand is now older than some people who read this blog, but never mind: Cubase 5 certainly doesn&rsquo;t want for new stuff. And Cubase still claims to be the world&rsquo;s most popular computer DAW.</p>
<p>Computer Music Magazine has the best coverage I saw of the new release (admittedly, I think Cubase is bigger on their side of the pond than it is here in the US):</p>
<p><a href="http://namm09.musicradar.com/blog/computer-musics-first-look-at-the-cubase-rc-app-for-iphone/">Computer Music&rsquo;s first look at Cubase RC for iPhone</a></p>
<p><a href="http://namm09.musicradar.com/blog/computer-music-reports-on-the-steinberg-cubase-5-presentation/">Computer Music on Steinberg Cubase 5</a></p>
<p>The <strong>iPhone app, Cubase RC</strong>, is just the sort of thing I expected other developers to do, though they didn&rsquo;t. It offers basic remote control functionality and even triggers arrangements, both of which ought to be pretty useful, since you can sit an iPhone or iPod touch next to / atop whatever you&rsquo;re controlling or recording. And major kudos to Steinberg for making this free rather than trying to squeeze extra cash out of it.</p>
<p><img src="http://media.createdigitalmedia.net/cdmu/images/2009/01/cubaserc.jpg" /> </p>
<div class="imgcaption">Sure, the iPhone and iPod touch are a bit small to make your only controller &#8211; but they make a pretty nice remote control.</div>
<p>So, what do you get out of <strong>Cubase 5 itself</strong>? Just about every area of the program has seen improvement, with the major selling points being optimized performance, vocal editing, and new beat creation tools.</p>
<p>There are some good bits here, but &ndash; realizing I&rsquo;m biased as I&rsquo;ve never been a big Cubase user &ndash; I can&rsquo;t help but notice they&rsquo;re lagging behind some of their competitors with some of the items. I was always impressed with the basic editing environment in Cubase, and the way it handles MIDI and soft synths. My disappointment here is that, while there are some nice-looking performance and workflow tweaks, much of the functionality comes in the form of add-ons. That means Cubase has to compete with similar efforts by other tools and (particularly) plug-ins. If you&rsquo;re using Cubase, this may be great news, but if not, I just wonder if it&rsquo;s capable of even inspiring an twinge of envy from anyone else. (And, hey, while you can&rsquo;t convert all other users, it is nice to at least make them a bit jealous.)</p>
<p><strong>The good:</strong> optimized performance for existing users, some nice monophonic vocal editing integrated with the program, and an innovative, really musical way of dealing with expressions for instruments.</p>
<p><strong>Less impressive: </strong>Tacked-on features for mixing grooves I suspect a lot of loyal Cubase users may simply ignore.</p>
<p>I&rsquo;m happy to be frank over this just to see if people generally agree or disagree &ndash; particularly Cubase users. This is all basically on paper, as well, so if there is a loyal Cubase user who wants to review these features when available, we&rsquo;d love to hear from you. Here&rsquo;s my (slightly uneducated) take:</p>
<p> <span id="more-4817"></span>
<p><strong>Vocal editing </strong>is a big push, in the form of <a href="http://www.steinberg.net/en/products/musicproduction/cubase5_product/cubase5_newfeatures/cubase5_newfeatures_2.html">integrated vocal editing and pitch alteration</a> and a pitch correction plug-in. <strong>The competition: </strong><a href="http://www.celemony.com/cms/">Celemony</a> just unveiled their incredible Melodyne editor. Cubase works with monophonic vocals, but Melodyne can do other instruments, even polyphonic lines on a single instrument. Still, Steinberg&rsquo;s offering looks as though it may be more impressive than what comes bundled in other DAWs, and Melodyne is impressive enough that it makes me believe integration in DAWs is the future. (It&rsquo;s too bad Steinberg couldn&rsquo;t just license Melodyne for use in Cubase, however.)</p>
<p><img src="http://media.createdigitalmedia.net/cdmu/images/2009/01/cubasevocal.jpg" /> </p>
<div class="imgcaption">Each DAW generation, we get closer to editing audio as easily as MIDI. Cubase boasts some impressive-looking editing features &ndash; but their monophonic functionality for vocals has to stand up to the just-released, polyphonic instrumental support from Celemony.</div>
<p><a href="http://www.steinberg.net/en/products/musicproduction/cubase5_product/cubase5_newfeatures/cubase5_newfeatures_1.html"><strong>Beat creation</strong></a><strong>&#160;</strong>is the other story, though oddly it&rsquo;s spread between three included instruments. They&rsquo;re supposed to work with each other, but they seem to take slightly different approaches, and they&rsquo;re not fully integrated with the host. The most interesting of the three is something called LoopMash. The idea: mix up different loop lines, intelligently analyzed and sliced up, as an instrument. Aside from that, you get a more conventional (and possibly more widely useful) step sequencer / pattern editor and drum sampler. <strong>The competition: </strong>Drum racks in Live, built-in tools in software like FL Studio, trackers like Renoise, plus the likes of fxpansion GURU,Spectrasonics Stylus RMX, Digidesign Transfuser, and the upcoming Native Instruments Maschine and MOTU&rsquo;s new bpm. </p>
<p>Other features:</p>
<ul>
<li><strong>Better performance: </strong>Version 5 has been rebuilt on the Cocoa framework on Mac, adds WASAPI and low-latency support on Vista, and 64-bit support. Of course, Steinberg is at a disadvantage as a cross-platform entrant here: Apple and MOTU have led on native support for the Mac, as Cakewalk has on Windows (with this very features). It certainly will be welcome to existing Cubase users, and interestingly lays the groundwork for a future, 64-bit Cubase on Mac and not just 64-bit Windows. </li>
<li><a href="http://www.steinberg.net/en/products/musicproduction/cubase5_product/cubase5_newfeatures/cubase5_newfeatures_4.html"><strong>VST Expression for scoring</strong></a><strong>:</strong> This one&rsquo;s more unique &ndash; Cubase adds sophisticated instrumental articulations to the Score and Key Editors in Cubase. For people working on better mock-ups of orchestral scores or composing for sophisticated sample libraries, that should be great. The problem is, Pro Tools just added the entire Sibelius notation engine to their editor &ndash; so you may have to choose between either easier instrumental editing in Cubase or (arguably) more robust notation in Pro Tools. </li>
<li><strong>A convolution reverb: </strong>You know, like the ones that have been sitting in SONAR, DP, and Logic Studio (for years, in the case of Logic). Nice to have, I&rsquo;m sure, but not really news. </li>
<li><strong>A drum sampling device: </strong>Would likewise be big news if people didn&rsquo;t already have their choice of plug-ins, or built-in features like Ableton Live&rsquo;s Drum Racks or a nearly identical-looking plug-in that ships with SONAR 8. </li>
<li><strong>A virtual MIDI keyboard. </strong>You&rsquo;ve got to be kidding me &ndash; Cubase didn&rsquo;t have this before? It&rsquo;s in GarageBand, for crying out loud. Couldn&rsquo;t there have been something more distinctive about Steinberg&rsquo;s implementation? </li>
</ul>
<p><img src="http://media.createdigitalmedia.net/cdmu/images/2009/01/cubasekeyeditor.jpg" /> </p>
<div class="imgcaption"><strong>Saving the best for last: </strong>VST Expressions look like a really musical way of dealing with instruments, marking them the way you&rsquo;d mark a score. You can build your own custom libraries for these, too. But does this substitute for the richer notation tools in software like Sibelius (now also in Pro Tools) or Finale?</div>
<p>If you like Cubase, I&rsquo;d imagine the performance improvements alone could be reason to upgrade. But if you like Cubase, wouldn&rsquo;t you want more tight integration of new functionality, rather than just features as add-ons? (VST Expression being one notable exception, and I am curious how people use that. To me, it&rsquo;s actually the most compelling feature in the new release, as I can&rsquo;t think of any direct equivalent elsewhere.)</p>
<p>I write frankly on this blog to trigger discussion and learn something, so I&rsquo;m happy to hear what you think &ndash; including friendly disagreement.</p>
<p>From Steinberg:</p>
<p><a href="http://www.steinberg.net/en/community/community_events/namm_show_2oo81.html">Watch the press conference</a></p>
<p><a href="http://www.steinberg.net/en/company/steinberg_news/detailansicht/article/steinberg-announces-controller-application-472.html">iPhone Controller Announcement</a></p>
<p><a href="http://www.steinberg.net/en/products/musicproduction/cubase5_product/cubase5_newfeatures.html">New Cubase 5 Features</a></p>
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		<title>Life After Giga: Kontakt 3 Free 64-bit Upgrade Soon on Mac, Windows</title>
		<link>http://createdigitalmusic.com/2008/07/23/life-after-gigasampler-kontakt-3-free-64-bit-upgrade-soon-on-mac-windows/</link>
		<comments>http://createdigitalmusic.com/2008/07/23/life-after-gigasampler-kontakt-3-free-64-bit-upgrade-soon-on-mac-windows/#comments</comments>
		<pubDate>Wed, 23 Jul 2008 18:49:00 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[10.5]]></category>
		<category><![CDATA[64-bit]]></category>
		<category><![CDATA[Cakewalk]]></category>
		<category><![CDATA[dimension]]></category>
		<category><![CDATA[kontakt]]></category>
		<category><![CDATA[Leopard]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[memory]]></category>
		<category><![CDATA[Native-Instruments]]></category>
		<category><![CDATA[samplers]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.com/2008/07/23/life-after-gigasampler-kontakt-3-free-64-bit-upgrade-soon-on-mac-windows/</guid>
		<description><![CDATA[&#160; 
The current holy grail of sampling seems to be getting at more memory by providing 64-bit memory addressing, as I said this morning. With Tascam&#8217;s Giga out of the picture, it&#8217;s up to competing sampler products to deliver. Cakewalk&#8217;s Dimension Pro is already 64-bit support, as is their host, SONAR. Native Instruments points out [...]]]></description>
			<content:encoded><![CDATA[<p>&#160;<img src="http://media.createdigitalmedia.net/cdmu/images/2008/07/pipes.jpg" /> </p>
<p>The current holy grail of sampling seems to be getting at more memory by providing 64-bit memory addressing, as I said this morning. With Tascam&rsquo;s Giga out of the picture, it&#8217;s up to competing sampler products to deliver. Cakewalk&#8217;s Dimension Pro is already 64-bit support, as is their host, SONAR. Native Instruments points out that their flagship sampler Kontakt is on track to be 64-bit soon.</p>
<p>Kontakt 3 does support disk streaming now, but it can&#8217;t yet do 64-bit memory addressing. With 32-bit memory addressing, you&#8217;re limited to around a couple of gigs of available RAM. That should change soon for Kontakt, with a cross-platform release supporting as much RAM as your machine and OS can handle in the works. </p>
<p>The official announcement was made back in January; I think I missed it amidst the NAMM hoopla. It&#8217;ll be a free update for existing Kontakt 3 users. NI&#8217;s forum admin Thomas wrote then:</p>
<blockquote><p>I want to bring you the good news that NI has started development on a Kontakt version that supports 64-bit memory addressing for Mac OS X 10.5 and Windows Vista 64.      <br />This will be a free update for Kontakt 3, and will allow to go beyond the 32-bit memory addressing limit and utilize as much RAM as your operating system or host makes available.       <br />This version of Kontakt 3 will also run as a VST plugin under 64-bit hosts in Windows Vista 64 (Windows XP 64 will likely not be supported; standalone and 32-bit plugin operation under Vista 64bit are already possible with Kontakt 3.0.1).       <br />No specific info on the release date yet, but you can expect it sometime in the second half of 2008. It is a substantial development effort and requires a lot of testing and optimization.</p>
</blockquote>
<p>Details of the update and a thread you can follow for further news is available on the NI forum:</p>
<p><a href="http://www.native-instruments.com/forum/showthread.php?t=55371">Official update status &#8211; Kontakt 3</a></p>
<p>I expect, with the release of greater 64-bit support in Mac OS X Leopard, other cross-platform sampling solutions are likely to go 64-bit, too; any vendors with news, we&#8217;re happy to run it.</p>
<p><strong>See also:</strong></p>
<p>Cakewalk has a <a href="http://www.cakewalk.com/x64/">64-bit Computing for Musicians</a> site that talks more about what 64-bit means; their SONAR host would also provide access to 128GB of RAM for Kontakt 3.1 for 64-bit Windows, when it becomes available, so this is information that&#8217;s important across vendors.</p>
<p><em>Disclosure: CDM writes about Kontakt on our </em><a href="http://kore.noisepages.com/"><em>Kore minisite</em></a><em>, which is sponsored by Native Instruments.</em></p>
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		<title>PreSonus Does Vista Drivers, 32-bit and 64-bit</title>
		<link>http://createdigitalmusic.com/2007/10/12/presonus-does-vista-drivers-32-bit-and-64-bit/</link>
		<comments>http://createdigitalmusic.com/2007/10/12/presonus-does-vista-drivers-32-bit-and-64-bit/#comments</comments>
		<pubDate>Fri, 12 Oct 2007 15:38:26 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[64-bit]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.com/2007/10/12/presonus-does-vista-drivers-32-bit-and-64-bit/</guid>
		<description><![CDATA[Some of my favorite audio interfaces are now available for Windows Vista. The INSPIRE 1394, FireBox, FP10 and FirePod are now all available for 32-bit and 64-bit Windows Vista. A bit late? Yes, but at this point, I care more about quality than punctuality. Anybody with the PreSonus boxes and Vista, we&#8217;d love to know [...]]]></description>
			<content:encoded><![CDATA[<p><img id="image2581" src="http://media.createdigitalmedia.net/cdmu/images//2007/10/fireboxfront.jpg" alt="PreSonus Firebox Supports Windows Vista" /></p>
<p>Some of my favorite audio interfaces are now available for Windows Vista. The INSPIRE 1394, FireBox, FP10 and FirePod are now all available for 32-bit <I>and</i> 64-bit Windows Vista. A bit late? Yes, but at this point, I care more about quality than punctuality. Anybody with the PreSonus boxes and Vista, we&#8217;d love to know how they&#8217;re working.</p>
<p><a href="http://www.presonus.com/downloads.html">PreSonus Vista Downloads</a></p>
<p>Note that when you&#8217;re talking about FireWire, you&#8217;re talking ASIO and the new driver model under Vista. &#8220;WaveRT&#8221;, technology that allows greater audio performance of some hardware under Vista, is a feature that&#8217;s not supported by any FireWire or USB devices. (GearWire posted a splashy headline saying <a href="http://www.gearwire.com/ni-vista-announcement-nowavert.html">Native Instruments wasn&#8217;t supporting WaveRT</a>, when really that just translated to &#8220;NI Only Makes USB Interfaces.&#8221; I can forgive the confusion, given the various Vista driver complexities, but let&#8217;s just say &#8212; look for Vista-compatible and leave it at that.)</p>
<p>I still can&#8217;t see running 64-bit Vista, even for a marginal performance gain, as it knocks out some significant hardware and software compatibility. But, as Craig Anderton just observed in his preview of Cakewalk SONAR 7 for EQ, one advantage of the new SONAR is that it&#8217;s basically a complete 64-bit music toolkit, with some decent bundled instruments and the awesome Z3ta+ synth.</p>
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		<title>Cakewalk Z3TA+ 1.5 Soft Synth Update, with Arpeggiator Import, More</title>
		<link>http://createdigitalmusic.com/2007/03/29/cakewalk-z3ta-15-soft-synth-update-with-arpeggiator-import-more/</link>
		<comments>http://createdigitalmusic.com/2007/03/29/cakewalk-z3ta-15-soft-synth-update-with-arpeggiator-import-more/#comments</comments>
		<pubDate>Thu, 29 Mar 2007 16:10:55 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[Asides]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.com/2007/03/29/cakewalk-z3ta-15-soft-synth-update-with-arpeggiator-import-more/</guid>
		<description><![CDATA[We usually skip over minor version upgrades, but Z3TA+ from Cakewalk is a very special synth, and 1.5 is a very nice (free) update. New in the version bump: x64 and Vista support, a low-CPU arpeggiator (assuming it&#8217;s handling voicing/oscillator resource allocation more efficiently?), different CPU-optimized quality modes (also added to rival NI Massive recently), [...]]]></description>
			<content:encoded><![CDATA[<p>We usually skip over minor version upgrades, but Z3TA+ from Cakewalk is a very special synth, and 1.5 is a very nice (free) update. New in the version bump: x64 and Vista support, a low-CPU arpeggiator (assuming it&#8217;s handling voicing/oscillator resource allocation more efficiently?), different CPU-optimized quality modes (also added to rival NI Massive recently), and more.</p>
<p>But it also features two additions I wish more synths had. First, there&#8217;s MIDI file import for the arpeggiator. It&#8217;s a no-brainer feature, and yet most arpeggiators don&#8217;t do it. Why? I have no idea. (Any fave synths that do, please add them in comments.) Second, smarter MIDI learn features per-control min/max/reverse, and user-definable configurations so you can switch from one rig to another without manually remapping. Again, why this isn&#8217;t on every single piece of software you use is beyond me. Details and free update at <a href="http://www.cakewalk.com/Press/03-28-07-Z3TA15.asp">Cakewalk.com</a>.</p>
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		<title>Open Source Mac/Linux Ardour2 DAW Coming; Solid State Logic Announces Support</title>
		<link>http://createdigitalmusic.com/2006/10/10/open-source-maclinux-ardour2-daw-coming-sonic-state-logic-announces-support/</link>
		<comments>http://createdigitalmusic.com/2006/10/10/open-source-maclinux-ardour2-daw-coming-sonic-state-logic-announces-support/#comments</comments>
		<pubDate>Tue, 10 Oct 2006 16:44:30 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[64-bit]]></category>
		<category><![CDATA[Ardour]]></category>
		<category><![CDATA[DAWs]]></category>
		<category><![CDATA[Linux]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[open-source]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.com/2006/10/10/open-source-maclinux-ardour2-daw-coming-sonic-state-logic-announces-support/</guid>
		<description><![CDATA[If you haven&#8217;t been paying much attention to the leading open source DAW, Ardour, now might be a good time to start. Not only is this software fully open source and freely available for Mac OS X and Linux, but as it nears a major upgrade, it&#8217;s getting some significant feature support &#8212; and the [...]]]></description>
			<content:encoded><![CDATA[<p>If you haven&#8217;t been paying much attention to the leading open source DAW, <a href="http://ardour.org/">Ardour</a>, now might be a good time to start. Not only is this software fully open source and freely available for Mac OS X and Linux, but as it nears a major upgrade, it&#8217;s getting some significant feature support &#8212; and the endorsement of a studio recording heavyweight. Even if you never intend to use Ardour, this could have significant positive ramifications for commercial DAWs, too, like helping build a <B>truly open interchange format and plug-in platform</b>.</p>
<p><img src="http://www.createdigitalmusic.com/images/stories/2006/oct/ardourscreen.jpg"><br />
<span id="more-1666"></span><br />
First, here are some of the <a href="http://ardour.org/what_to_expect_in_ardour2">significant new features</a> coming in Ardour2, which is getting closer on the path to release (it&#8217;s been feature-frozen):</p>
<ol><LI>Control surface plug-in architecture: Currently, Ardour supports the excellent Tranzport remote control; other support should be forthcoming.</li>
<p><LI>OSC support: Transport only for now, but hopefully this will mean full OSC control in the future.</li>
<p><LI>Saved undo: Undo history is retained between sessions; thank Google Summer of Code for this!</li>
<p><LI>Destructive audio: Yep, you read that right: if you like, you can overdub new audio without retaining the old audio, which could be useful in certain situations.</li>
<p><LI>Native 64-bit audio: via the WAV64 and CAF formats</li>
</ol>
<p>The bigger news, though, is who is supporting Ardour2: none other than top audio tech company Solid State Logic (SSL), a major studio name. SSL is funneling funds to Ardour2 development and plans an ongoing relationship with Ardour2:</p>
<blockquote><p>&#8230; we regard the Ardour platform as important for an industry that doesn&#8217;t currently have a truly open project interchange standard or an open platform for plug-in developers. The open architecture and platform neutral technology of the Ardour workstation are a natural fit with SSL&#8217;s long-term vision to provide scalable and customisable solutions to a rapidly growing customer base.</p></blockquote>
<p><a href="http://ardour.org/ssl_support_announcement">Solid State Logic announces support for the Ardour project</a> [Ardour.org]</p>
<p>In other words, there are two clear reasons to look to Ardour: it could help develop a truly <b>open source interchange file format and plug-in platform</b>, two things we&#8217;re currently missing. That could bring benefits to other audio software, too. So, commercial developers, I hope you&#8217;re listening to all of this, too. </p>
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