Happy Halloween: 8-bit, Creative Commons, Free Holiday Music Mix

An 8-bit Black Mage graces a very special Jack-o-Lantern. Photo (CC) Kevin Meehan / Coldways.

If 16 bits spoil the mood of your All Hallow’s Eve, and you need some chips with your treats, the good peoples of the chip music community are hear to make sure the celebration of the visiting dead are properly accompanied by a free musical soundtrack. The download is free to grab, and fully Creative Commons-licensed for noncommercial, ShareAlike use.

The lineup:
The Guillotine Factory – Assembly Line
NESMETAL – The Throes of Wickedness
Heosphoros – A Traditional Childrens Waltz
Chema64 – Mictlantecuhtli
Norrin_Radd – Reciprocal Dimensions
Mr. Doom – Poison’d Candy
Nestrogen – Infernal Misanthropy
Dr. Zilog – Sanguinary Sect of Worship
arottenbit – Chemiotrails
FTF – Phobos & Deimos
Baphomania – Roaming Spectral Shores
Peter Swimm – illithid
H-Pizzle – Ghosts of a Fallen Empire

Enjoy!

All Hallows Eve in 8bit Hell Compilation

And you can add this to our exclusive, blippy, delicious Liz Revision Mix:
Exclusive Liz Revision Mix

Happy Halloween: Exclusive Free Liz Revision Mix, Party in Chicago with Bitshifter

liz1

The veil between the living and dead is growing thin, and I… uh, have some free music for you. Sorry, it turns out I don’t have a clever lead for this story, and my segue makes no sense. So let’s get to it!

Friend of the Site Liz McLean Knight aka Liz Revision aka Quantazelle of subVariant has put together a special, exclusive mix for CDM of 117-119 bpm musical goodness, excavated from the “_blippy” folder of sketches on her USB drive. Matt Moldover, who has been working on his CD-as-electronic-instrument album, lent his laptop. (Watch him assembling CDs in the video after the break.)

It’s all in celebration of a Halloweeen party Saturday night in Chicago, headlined by Josh Davis (BitShifter). Party ringleader Liz joins Josh on behalf of subVariant to represent the IDM-glitch-minimal-tech-house side of things, and Mr. Automatic (Front 312) and Onefiftyone (Chicago Workshop) will be joining in. If you’re in Chicago, this looks like the place to spend your Saturday. If, like me, you’re not, well, we have some music and videos for you to bring the party home.

Chicagoans:
Going.com Chicago event link + discount
Presale tickets on FractalSpin

And yes, while Josh is working on Game Boys in 8-bit, our CDM mix is fully 16-bit, baby! I’m telling you, 16-bit is totally the future.

Play this track:

 

Download MP3

Now, for a bit of Josh tearing it up in glorious 8 bits:

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Chipsounds Reviews, Videos, and More Places to Get Your Vintage Chip Fix

Want to make a splash among the aficionados of digital sound? Releasing a software instrument emulating a broad collection of vintage digital synthesis chips from game and computer systems seems to do the trick. See my look at that software, and just as importantly, the chips that inspired it.

Within days of the release of Plogue’s Chipsounds, we have a couple of fair reviews of the new tool. Already got Chipsounds? Plogue’s David Viens has released screencasts showing you how to use it. Curious about other ways to explore vintage 8-bit sound? We’ve got that, too, in samples, hardware, and even SuperCollider code.

Reviews are in

Torley has an extensive video review – amazing stuff for something just days old – shown above. Gisle Martens Meyers has a review, too, on the blog Ugress. One complaint is that the plug-in is multi-timbral, rather than requiring different instances. In turn, automation is in the form of MIDI Control Changes, not parameters, since parameter automation really doesn’t deal with multi-timbral plug-ins. But all in all, you can get a lot from both reviews, plus a look at how the software works. There’s also a sense of where the software could go in future updates.

Plogue Chipsounds makes chiptune & video game sounds easy [Torley Lives]
Chipsounds Plugin Chip Sounds [Ugress]

The discussion of Chipsounds has also brought other efforts to resurrect vintage, 8-bit sounds.

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For Love of Chips: Chipsounds Instrument and EP and the Gear That Inspired Them

Taste the rainbow of the Spectrum ZX home computer. Photo (CC) diebmx.

Call it the 8-bit preservation society. Chipsounds is now available. It’s a new programmable soft synth, filled with custom oscillators and samples of famous and obscure vintage chips, accompanied by an EP of free chip tracks. Far from a threat to fans of hardware, I think this release is a major achievement for fans of digital sounds.

Oh yeah, and if you’ve been feeling burnt out on chip music in general, firing up some of the sound of some of these more obscure chips could well change your mind. If you like sound, there’s something here for you.

Chip music, championed by a supportive network of artists and fans, has unquestionably made the big time. But for those who value the unique sounds of a variety of vintage 8-bit chips, there is still cause for concern. Even though they’re digital circuits, the unique design of various chips won’t last forever. Some chips are simply disappearing, while others cease to work. At the same time, while the sound of the Nintendo game system has become ubiquitous, lots of other unusual chips don’t get heard. Software emulation and sample packs so far have been pretty shallow. Emulators tend not to model all the nuances of different chips, and samples are really only expressive if they’re presented in the context of something that’s fully programmable and playable.

Enter Chipsounds. Creator David Viens told us about the Chipsounds project back in January:
Authentic Chipmusic Soft Synth Emulation: Plogue Chipsounds Scoop from NAMM

It’s available today, with an introductory price of US$75 ($95 thereafter).

chipsounds @ Plogue [Product Page]

Something like Chipsounds could have been just an attempt to cash in on “what the kids are playing.” But David’s work is more like an epic love poem to the sounds of chips themselves, not only as a reminder of game music but as a unique sound source. And the passionate chip music community got in on the act, as well, with notable artists contributing to the product’s development and in fine form on the EP.

But forget about that for a second. What matters is that chipsounds is an exhaustive, exhaustively programmable set of sounds that almost no eBay budget could ever amass. It takes some unique sounds and allows you to warp them into arrangements and performance configurations not possible with hardware. And it might well make you explore hardware in a new way all over again.

For your listening pleasure, here is the full, free EP with downloadable tracks to set the mood. It’s all been made with Chipsounds by some terrific artists, including David Viens himself, and covers a range of genres and techniques.


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The Art of Music with Chips: Behind the Scenes with 8-bit Band Anamanaguchi

Anamanaguchi at South by Southwest in Austin, Texas, last year. Photo (CC) Oliver Lopena aka beef_taco_supreme (nice).

Ed.: It’s more than nostalgia that drives the dedicated chip musician with their modified Nintendo instruments. As guest writer Vijith Assar learned while interviewing Anamanaguchi, some more elemental love of digital synthesis leads these artists to deal with esoteric hardware and crashing homebrewed software. Vijith covered Anamanaguchi for New York’s Village Voice, but this trio had far more geeking than could fit in the free weekly’s pages. The band’s front man and songwriter, flanked by talented NES hacker bandmates, muses on the technology and artistic process – and on why, yes, the act did have to start with blowing on the cartridges. (Surprised?) -PK

I recently had a chance to chat with Anamanaguchi, who would probably be the boy-band teen idols of the chiptune world if the scene were to tolerate such things. Lead songwriter Pete Berkman opened up about his creative process and the digital speed bumps he hits along the way, and guitarist Ary Warnaar is on another planet when it comes to working with Game Boy synths like LSDJ and Nanoloop, but the most freakish technical bits came from bassist James DeVito. He wrote later to describe in detail the customized hardware he’s cobbling together for use on tour, which so far has involved modding the Nintendo for multiple outputs, each with a bolted-on 1/4″ jack and volume knob, and integrating a tiny high-res screen lifted from a PlayStation. He’s even considering a built-in controller for the next version.

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