Play Super Mario Bros. with a Theremin

This is worth posting for this line alone:

“Who needs a Natal when you’ve got a theremin!”

(If you don’t know what he’s talking about, see here.)

Yes, in case you’re looking for a creative way to practice your Theremin playing, here you go. Now, where’s our Theremin Hero game? From the description by Glasgow-based YouTuber conquerearth, previously seen using the Theremin to play “Still Alive.”

This is even more fun with two people playing! One person controls left/right, the other controls jump.

Its not just limited to the theremin. Its even possible to hook up a microphone and use your voice to control the game! Or a guitar! Or a violin!

Heres how it works:
The sound from the theremin is split into its frequency and amplitude components in real time, which are then mapped to values in a linear scale representing the X and Y axis. Pitch becomes horizontal control, and Volume becomes vertical control.
The X and Y scales are then cut up into different zones. In this case, Left; Right and dead zones for the horizontal, and a single trigger and dead zone for the vertical.

The trigger zones are then mapped onto a virtual joystick hooked into an emulator.

The end result is a fairly usable input control for playing games like mario. The bars give the much needed visual feedback as to how “in tune” you are, so you have a better feel of where the trigger points are.

I’m sure there’s a deeper meaning I could extract about gestural controllers, expressive musical instruments, and the meaning of life, but it’s Friday and it’s lunch break time. If you can do my job, feel free – add in comments. (If your cat walks across your keyboard, it’ll still probably come across as more intelligent than an average YouTube comment, so have at it!)

Chip Strikes Back: Finnish Label Sues Timbaland, Nelly Furtado

MusicRadar’s Joe Bosso reports that the long-simmering controversy over alleged 8-bit music intellectual property theft has come to a lawsuit:

Timbaland, Nelly Furtado sued for plagiarism [MusicRadar]

The suit is being brought by the Finland-based Kernel Records, which acquired the song Acidjazzed Evening. The case again puts musical sampling in the spotlight. Timbaland’s response in 2007, which you can read in the MusicRadar article, basically amounted to “I didn’t know where it came from, so it’s not theft.”

Oh, and then there’s this gem:
“It’s from a video game, idiot.”

That’ll be Timbaland demonstrating that he doesn’t understand what 8-bit music (this tune is, of course, not from a video game) nor how sampling law works (video games aren’t subject to some different set of ethical and legal rules). I mean, if Timbaland were going all radical on us and declaring all content should be free, that’d be another matter.

One has to wonder if a different kind of sampling culture is possible, a third option, in which artists knowingly release work as Creative Commons so they provide explicit permission for people to sample — and get credited. Of course, that’s a touchy subject with the likes of a Timbaland or Nelly Furtado, whose massive commercial success at least implies that they may be able to afford to pay for their samples.

So much has been said on this particular case, let alone the underlying issues, that I’ll leave it to you to discuss.

Whatever your opinion, though, the message is clear that 8-bit music is not simply free for the taking.

Previously: Crystal Castles gets caught up in a similar sort of “we didn’t know, so it doesn’t count” (though unlike Timbaland/Nelly Furtado, their track was not widely released, let alone a huge chart hit). Original story / Crystal Castles responds to allegations.

We Love Montreal: Hardware Hackers in “Repurpose” Documentary Video

Nathanaël Lécaudé sends along a lovely video that reveals some of the brilliant hacking scene in Montreal, centering on the Foulab collective and hackspace. The mini-documentary doesn’t assume you’ve heard of things like oscilloscopes and circuit bending, so it could be a good one to pass along to friends and family who haven’t seen this stuff before. This is just one slice of what I know is a fantastically creative scene in Montreal and Québec. Featured:

  • A custom oscilloscope made from a repurposed CRT, by Andrew MacGillivray
  • A 1938 teletype machine, rescued by Redbeard
  • An original boom box made from recycled parts by Maxster
  • XC3N working with modified 8-bit game systems

The creator asks in the YouTube description:

A look into the hardware hacking community in Montreal, including the Foulab collective. Why are more and more hobbyists experimenting with hacks and circuit bends? What relationship does this imply about consumer society and technological advancement? Is this a real-world analog of ‘user generated content’?

My answers: the Internet; getting your hands dirty rocks; yes. (Feel free to add your own.)

By the way, I’m trying to figure out just what quote is getting quoted at the end. I believe it may actually be a direct quote of someone slightly changing this Marshall McLuhan quote:

“You shape your tools and they shape you. It’s a loop. You start out a consumer and you wind up consumed.”

Actually, I can tell I’m an electronic musician at heart, because that sounds pretty good to me – and suggests the ways in which the consumer tools and DIY tools are both entangled in our creative process, perhaps in interesting ways. But perhaps someone can untangle the provenance of these words – please feel free; I find the readers of this site often know more than I do.

Where’s the Party At: Bendable, Open-Source 8-bit Sampler Now Shipping

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If you hate modern samplers with all their supposed fidelity, longing instead for the glitchy digital distortion of samplers past, a DIY project has brought you the sounds you love. “Where’s the Party At?” has been inspiring tingly sensations in digital lovers since I first wrote about it in September.

Now, the kit version is shipping. It’s a unique-looking combination of reliability and sonic unreliability, good open source design engineering and, as the creator puts it, a certain “crustiness.”

Apocryphal Feature List and General Horn-Tooting:

  • 8-bit max sample depth, 1-bit minimum.
  • 20kHz (or so, user adjustable) max sample rate, no minimum.
  • 512k SRAM, about 26 seconds (minimum) or sample time.
  • Big, versatile 6 button, 7 knob, 8 LED user interface. For Cavemen.
  • Even more big and versatile full MIDI control in and out capability. Fully sequenceable. For people who use Live and general bespectacled electronic music nerds.
  • Sample banking — multi-timbral recording, playback and audio processing across all banks.
  • Sample multiplication, XOR, ABS, and all sorts of other weird sample processing and cross-modulation.
  • Real time overdubbing.
  • Preferences saved in permanent memory.
  • Hackable analog clock source which can be syncronized to other synths.
  • Non-Hackable crystal clock source which will always do Exactly What You Tell it.
  • Programmable clock jitter, bit rate reduction, aliasing, and sample clock errors all adjustable in real time.
  • All the normal backwards masking and half time and typical sampling features common to many commercial samplers.
  • On-The-Fly Granular reconstruction of samples.
  • Full pitch control of samples.
  • Self test mode for debugging.
  • 2.8Hz-357kHz frequency response (measured).
  • Sub-audible noise floor.
  • Looks nerdy and attracts people with stringy hair. Possibly bad skin.

Details on this kit, plus a video sampler version made for a specific party here in NYC, at creator Todd Bailey’s site:

http://narrat1ve.com/

Updated: Complete information on the kit itself, at US$75 – Some Assembly Required (read: you’d better have a soldering iron handy and know how to use it!)

Where’s the Party At, Hardware Version 1.01

I also love the bag of shiny hardware for aiding in making yours nice!

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Pixelh8 Game Boy Software Now Free for Your Vintage Nintendo Handheld


Monster from Pixelh8 on Vimeo.

Game Boy superstar Pixelh8 is releasing his fantastic 8-bit music software into the wild. And it’s even being picked up in music education. From True Chip Till Death:

Pixelh8 sez:

After lengthy consideration, I decided I would rather have my Game Boy / Game Boy Advance music software be used by everyone it can be used by, instead of just the few.

All of my software Music Tech V2.0, Pro Performer and more are all free for download at http://pixelh8.co.uk/software/ Enjoy! Please read the FAQ before emailing me questions about it, it’s pretty straight forward. I am doing a lot of work in music and music education, the software is now even being used in some UK schools for students to do their GCSE music composition on.

There are also new videos in his archives for your viewing pleasure. (Check out the BBC Radio 1 appearance on the Pixel8 site. And yes, that’s Radio One.)

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