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	<title>Create Digital Music &#187; 8-bit</title>
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		<title>Apple II Gets a New Drum Machine: DMS Drummer, Now with Video Tutorial-Demo</title>
		<link>http://createdigitalmusic.com/2011/12/apple-ii-gets-a-new-drum-machine-dms-drummer-now-with-video-tutorial-demo/</link>
		<comments>http://createdigitalmusic.com/2011/12/apple-ii-gets-a-new-drum-machine-dms-drummer-now-with-video-tutorial-demo/#comments</comments>
		<pubDate>Mon, 05 Dec 2011 13:46:34 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[Artists]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[8-bit]]></category>
		<category><![CDATA[8-bit-weapon]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[apple-ii]]></category>
		<category><![CDATA[awesomeness]]></category>
		<category><![CDATA[beats]]></category>
		<category><![CDATA[chip-music]]></category>
		<category><![CDATA[chiptune]]></category>
		<category><![CDATA[computeher]]></category>
		<category><![CDATA[drum-machines]]></category>
		<category><![CDATA[drums]]></category>
		<category><![CDATA[emulators]]></category>
		<category><![CDATA[listening]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[sound-samples]]></category>
		<category><![CDATA[vintage]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=21673</guid>
		<description><![CDATA[Who says technology doesn&#8217;t last? The Apple II platform will be 35 years old in April, yet it&#8217;s still going strong. It even gets a brand-new drum machine software, launched this month, complete with eight wavetable-based drum sounds, and a clever sequencer. The surprise: the whole combination, delivered on a 5 1/4&#8243; floppy disk, can &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/12/apple-ii-gets-a-new-drum-machine-dms-drummer-now-with-video-tutorial-demo/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><iframe width="640" height="360" src="http://www.youtube.com/embed/qSJnel-oOY0?rel=0" frameborder="0" allowfullscreen></iframe></p>
<p>Who says technology doesn&#8217;t last? The Apple II platform will be 35 years old in April, yet it&#8217;s still going strong. It even gets a brand-new drum machine software, launched this month, complete with eight wavetable-based drum sounds, and a clever sequencer. The surprise: the whole combination, delivered on a 5 1/4&#8243; floppy disk, can be stunningly usable, as in something you&#8217;d actually want to make music with. Not bad for a computer you can typically pick up for a few bills at a flea market.  (Emulators can also run the software, so you don&#8217;t even need hardware. Of course, that&#8217;s not nearly as much fun.)</p>
<p>Creators MJ Mahon and 8-bit Weapon released the software last week, but I wanted to wait for a full video demo and tutorial so you could see it in action. See also screen shots.</p>
<p>And even if you don&#8217;t want to shell up the cash, there&#8217;s a demo version.</p>
<p>We&#8217;ve got a sound sample of what the results sound like, via the artists:<br />
<object height="81" width="100%"><param name="movie" value="https://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F29785445"></param><param name="allowscriptaccess" value="always"></param> <embed allowscriptaccess="always" height="81" src="https://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F29785445" type="application/x-shockwave-flash" width="100%"></embed></object>  <span><a href="http://soundcloud.com/cdm/dms-drummer-demo">DMS Drummer Demo</a> by <a href="http://soundcloud.com/cdm">cdm</a></span> </p>
<p>Full details:<span id="more-21673"></span></p>
<blockquote><p>Apple II DMS Drummer Software<br />
by MJ Mahon &#038; 8 Bit Weapon</p>
<p>Introducing the amazing DMS Drummer for Apple II personal computers! The DMS Drummer is the only wavetable based Drum Sequencer for the Apple //e, IIc, IIc+, and IIGS computers. It comes complete with 8 drum sounds: Bass, Snare, Rim Shot, Hand Clap, Tom, Hat Open, Hat Closed, and Lazer. DMS Drummer also has a massive sequencer built-in for song writing or just some creative noodling. The DMS Drummer monophonic sequencer patterns have 16 spaces. You can create up to 16 unique drum patterns and arrange them into 256 available arrangement slots. Each drum sound can also be re-pitched or &#8220;tuned&#8221; to the users preference inside the &#8220;Tone&#8221; section of any pattern. For example, you can take the single tom sound and create a rich sequence of multiple toms in various pitches like in our demo song. Each song sequence can be saved on disk as well for safe keeping.</p>
<p>Features: 8 Drum Sounds (tune-able)<br />
16 Programmable Patterns<br />
256 Arrangement Slots for Patterns Programmable Tempo<br />
Saves your work<br />
3 Demo Sequences by 8 Bit Weapon &#038; ComputeHer</p>
<p>Requirements: Apple //e, IIc, IIc+, or IIgs computer with 80-column capability<br />
5.25&#8243; floppy disk drive<br />
Monitor. [Ed.: remember, you can use a TV...]</p></blockquote>
<p>The artists:<br />
<a href="http://www.8bitweapon.com">http://www.8bitweapon.com</a><br />
<a href="http://www.computeher.com">http://www.computeher.com</a></p>
<p>Buy the software:<br />
<a href="http://8bitweapon.com/store.htm">http://8bitweapon.com/store.htm</a> [not available in the Apple App Store <img src='http://createdigitalmusic.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  ]</p>
<p>US$14.95 on a floppy, US$9.95 for a .dsk file you can use with an emulator</p>
<p>One (free) emulator option on Windows, for instance, these two recommend:<br />
<a href="http://applewin.berlios.de/">http://applewin.berlios.de/</a></p>
<p>This is atop their DMS 8-voice synthesizer, with chippy-sounding Acoustic Piano, Vibraphone, Acoustic Guitar, Electric Bass, Trumpet, Clarinet, square wave, sawtooth wave, sine wave, and banjo</p>
<p><a href="http://createdigitalmusic.com/files/2011/12/dms0.png"><img src="http://createdigitalmusic.com/files/2011/12/dms0.png" alt="" title="dms0" width="563" height="386" class="alignnone size-full wp-image-21676" /></a></p>
<p><a href="http://createdigitalmusic.com/files/2011/12/dms1.png"><img src="http://createdigitalmusic.com/files/2011/12/dms1.png" alt="" title="dms1" width="562" height="387" class="alignnone size-full wp-image-21677" /></a></p>
<p><a href="http://createdigitalmusic.com/files/2011/12/dms2.png"><img src="http://createdigitalmusic.com/files/2011/12/dms2.png" alt="" title="dms2" width="562" height="386" class="alignnone size-full wp-image-21678" /></a></p>
<p>By the way, I have to note: lately, there&#8217;s been less value given Steve Wozniak&#8217;s original, more &#8220;open&#8221; design for the Apple II. Because it allowed for massive expansion, the platform had one of the longest life cycles of any computer platform, ever, made from 1977 through 1993 and driving much of Apple Computer&#8217;s early success, without which products like the Mac and everything since would never have happened. I only wish we could find a way for modern computers to retain this kind of longevity, both in usability and hardware life, rather than have their toxic, precious guts find their way to landfills.</p>
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		<title>iPad Meets Kinect, Twister Meets Tenori-On: Behind the Scenes of Pxl Pusher Music Game</title>
		<link>http://createdigitalmusic.com/2011/11/ipad-meets-kinect-twister-meets-tenori-on-behind-the-scenes-of-pxl-pusher-music-game/</link>
		<comments>http://createdigitalmusic.com/2011/11/ipad-meets-kinect-twister-meets-tenori-on-behind-the-scenes-of-pxl-pusher-music-game/#comments</comments>
		<pubDate>Tue, 08 Nov 2011 12:59:48 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[8-bit]]></category>
		<category><![CDATA[DIY]]></category>
		<category><![CDATA[game-design]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[grid-controllers]]></category>
		<category><![CDATA[grids]]></category>
		<category><![CDATA[harmonix]]></category>
		<category><![CDATA[interaction-design]]></category>
		<category><![CDATA[Jitter]]></category>
		<category><![CDATA[kill-screen]]></category>
		<category><![CDATA[max]]></category>
		<category><![CDATA[max-msp]]></category>
		<category><![CDATA[moma]]></category>
		<category><![CDATA[museum-of-modern-art]]></category>
		<category><![CDATA[music-games]]></category>
		<category><![CDATA[NYC]]></category>
		<category><![CDATA[patching]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[step-sequencers]]></category>
		<category><![CDATA[tenori-on]]></category>
		<category><![CDATA[twister]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=21335</guid>
		<description><![CDATA[What happens when you meld the most futuristic Microsoft technology with the most futuristic Apple technology with the most ColecoVision-esque graphics as built in Jitter? Or you create gameplay that couples physical human contortion with the step sequencing rhythms of music? A different take on music games, that&#8217;s what. Developers Matt (&#8220;M@tt&#8221;) Boch and Ryan &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/11/ipad-meets-kinect-twister-meets-tenori-on-behind-the-scenes-of-pxl-pusher-music-game/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><iframe width="640" height="360" src="http://www.youtube.com/embed/hX1qg9Qfo14?rel=0" frameborder="0" allowfullscreen></iframe></p>
<p>What happens when you meld the most futuristic Microsoft technology with the most futuristic Apple technology with the most ColecoVision-esque graphics as built in Jitter? Or you create gameplay that couples physical human contortion with the step sequencing rhythms of music? A different take on music games, that&#8217;s what.</p>
<p>Developers Matt (&#8220;M@tt&#8221;) Boch and Ryan Challinor work, in their day jobs, on the music game as most people know it, at Harmonix. Harmonix&#8217;s roots remain in the rhythm game, so that music play, even at its most serious, is still about musical timing accuracy. Pxl Pusher is a very different mechanic: imagine a step sequencer grid on an iPad, presenting blocks that, true to the classic game Twister, require another player to balance and stretch their bodies to match.</p>
<p>I caught up with Matt and Ryan over the summer at New York&#8217;s Museum of Modern Art. Before throngs of crowds swarmed the game &#8211; easily one of the most popular of the night &#8211; I managed to get some quick footage of the creators doing last-minute patching and trying out gameplay. (The quiet there is atypical; we got to shoot before the doors opened.) An insane travel schedule kept me from publishing sooner, but here, Matt and Ryan share their process.</p>
<p>Another interesting twist: Max/MSP and Jitter allowed extremely rapid prototyping with Kinect, something of interest to anyone doing this sort of work. (And dig those &#8220;3D&#8221; images &#8230; if they don&#8217;t blind you.)<span id="more-21335"></span></p>
<p><strong>CDM: How did you work together on this project?</strong></p>
<p><strong>Matt:</strong> Jamin from Kill Screen had asked me to make a project for the Pop Rally, and I was looking for someone to team up with to make it happen. Around the same time, Ryan was developing Synapse, and I got super excited about that tech. Having worked with him closely on Dance Central 2, I was positive we&#8217;d make a killer team, so I proposed we team up and make it happen. He got the ball rolling immediately.</p>
<p>Max/MSP is a pretty ideal environment for the both of us to work in, as it lets us evaluate ideas really quickly, and completely obliterate the lines between disciplines that we&#8217;re used to in traditional game development. Each of us designed, coded, sound designed, and made art for the game. It was awesome to be able to share in the creation of all parts of the game.</p>
<p><strong>Ryan:</strong> We riffed on ideas with each other until it snowballed into the final product.  Max allowed us both to work in the same space, as opposed to the traditional programmer/designer arrangement, where I would work in code and Matt would tweak values that I expose.  This allowed us to work much faster and blurred the line between programmer and designer.</p>
<p><strong>Any roadblocks, discoveries along the way?</strong></p>
<p><strong>Ryan:</strong> The whole project was driven by discovery: discover a fun interaction, then figure out how to leverage it.  There were no real roadblocks, other than Matt being on painkillers for the entirety of the project!</p>
<p><strong>Matt:</strong> I fell, knocked out four teeth, and fractured my jaw, so I was on heavy doses of painkillers for much of the development. I&#8217;m doing much better now, almost fully recovered. </p>
<p>The greatest discovery for me was more of a rediscovery. I remembered how freeing it is to design a game for a very specific context. Before working at Harmonix, I made arcade games in a contemporary art context. Getting back into that mindset was a blast.</p>
<p><strong>Tell us a bit how you work with Max for rapid prototyping. How did you set it up? Any specific tools you made use of? Any tips, either related to Max or Kinect specifically?</strong></p>
<p><strong>Ryan:</strong> No real tips for Max, other than do a lot of commenting when you&#8217;re working on a file with someone else.  As far as Kinect tips, my main advice would be to explore and discover what fun you can have with he input, other than starting with a specific goal.  The only tools we used outside of Max were Synapse for the Kinect data, Adobe Premiere for the background movie, and some web app Matt used to generate some of the sound effects.</p>
<p><strong>Matt:</strong> We ended up using Beanstalkapp &#038; Versions for version control, which was huge for us in the late stages of development when we both needed to be working simultaneously. It was great that we structured our patch in such a way that we could easily turn elements of the patch into standalone patches, so simultaneous work could happen. You lose some flexibility, but it&#8217;s worth it to be able to work in tandem.</p>
<p><strong>How did you conceive the idea for this game?</strong></p>
<p><strong>Matt:</strong> Largely through iteration and idea exchange. I VJ around Boston a fair amount and often used TouchOSC to VJ with my iPhone, so I&#8217;m not stuck behind my laptop for hours at a time, so when Ryan brought up the idea of using TouchOSC with MAX and Synapse, I was totally sold. We quickly arrived at the mashup between Twister and Step Sequencer, and every after that was polishing mechanics, arriving at a unified aesthetic, and then finding the best way to ramp difficulty.</p>
<p><strong>Ryan:</strong> Matt approached me to work on a game for the PopRally right around when I just finished up Synapse, so I wanted to leverage that in the project.  I had also just learned about TouchOSC, so I thought it could be fun to incorporate that.  So, the initial concept was born out of experimenting with interactions that combined the Kinect and iPad.</p>
<p><strong>How did things go at MOMA? Any surprises in terms of reception? It was effectively rapid playtesting &#8212; anything that you would now incorporate into the game? Or things that worked well, for that matter?</strong></p>
<p><strong>Matt:</strong> It was a phenomenal success. I never imagined we&#8217;d have a line of people waiting to play the game all night, never mind a line full of people cheering, laughing, and clapping as they watched others play. We&#8217;ve talked a bit about ways to modify the existing game to make it a bit deeper and more broadly compatible, but I&#8217;m also wary of upsetting the balance we arrived at.</p>
<p><strong>Ryan:</strong> I was pleased with the reception at MoMA, it was very satisfying to work on a project and then immediately have people playing it, literally 10 minutes after it was finished (thanks to a last-minute feature request from Matt&#8217;s friend Christina)</p>
<p><strong>What does it mean to you to have this game in this landmark art museum?</strong></p>
<p><strong>Ryan:</strong> I&#8217;m really grateful that we were able to show it off in such an amazing space.  It feels a little unreal to me, my brain hasn&#8217;t really processed it yet.</p>
<p><strong>Matt:</strong> It was hugely validating, especially because my Dad was in town and was able to make it to the event. He&#8217;s never seen crowds of people play the games I&#8217;ve worked on so to have him there, seeing how much fun everyone was having, was awesome in and of itself. That it was at the MoMA? Still haven&#8217;t totally processed it. It was the stuff of dreams when I was getting my art degree; it&#8217;s going to take a bit for me to internalize that that dream was realized. Not only was I able to show work at the MoMA, but it was shown in the context of so many great games: Bit.Trip Beat, Limbo, B.U.T.T.O.N., QWOP, the list goes on&#8230;</p>
<p><strong>How about the connection to <em>Kill Screen Magazine?</em></strong></p>
<p><strong>Matt:</strong> I think <em>Kill Screen</em> is far and away the best game writing happening right now. Both their daily updates on the web and their themed print issues are staples in my life. To be fair, I might be biased as I&#8217;m good friends with [editor-in-chief] Jamin, but nevertheless, I think what they&#8217;ve accomplished is undeniably phenomenal. What other publication could convince the MoMA to have a video game night?</p>
<p><strong>Can you tell us a bit about your roles at Harmonix, and how you came to be there?</strong></p>
<p><strong>Ryan:</strong> I&#8217;m a programmer at Harmonix, I&#8217;ve worked on <em>The Beatles: Rock Band</em> and the <em>Dance Central</em> series.  I was a CS major at the University of Texas, I got an internship at a game studio in Austin that turned into a job, then a few years later a coworker talked me up to someone he met from Harmonix, and I got recruited to work there.</p>
<p><strong>Matt:</strong> I am a Project Lead at Harmonix, though I&#8217;ve occupied many roles previously, most recently Senior Designer. I started at Harmonix as a Production Assistant while I was finishing my thesis at Harvard. My friend and VJ partner, Josh Randall, is the Creative Director of Harmonix. We&#8217;d been VJing together for a bit while I was in school. He gave me a call one day, suggesting I apply for a Production Assistant role. One of my jobs was to track all the prototype hardware, but I ended up spending most of my time repairing it, as my art practice of building arcades gave me a fair amount of experience about mechanical engineering, electronic engineering, and coding. That landed me a role as hardware designer, and, many <em>Rock Band</em> iterations and trips to China later, I was tasked with investigating tech for a potential dance game. That lead to me heading up the development of a game prototype that would become <em>Dance Central</em>, and I&#8217;ve been designing for the franchise ever since. A circuitous path for sure, but I&#8217;m really happy with where I ended up, and deeply grateful to Harmonix for allowing me to occupy such varied roles throughout my 4 years tenure.</p>
<p><strong>Synapse is something other folks can use, too, correct? What does it do, and where might they begin?</strong></p>
<p><strong>Ryan:</strong> Yep, Synapse is a freely released toolset.  The primary focus of the project was for controlling Ableton Live with Kinect, but it can be used with anything that receives OSC input.  You can find more information at <a href="http://synapsekinect.tumblr.com/">http://synapsekinect.tumblr.com/</a></p>
<p><strong>Any future plans for this game, or other Synapse-powered stuff?</strong></p>
<p><strong>Ryan:</strong> In the immediate future, we&#8217;ll be showing off PXL PUSHR at Indiecade in LA on October 8th.  Beyond that, I&#8217;m not sure what the future is.  At the very least, we&#8217;re going to keep the ideas of the gameplay mechanic in mind to be incorporated into future projects.  As far as Synapse, I&#8217;m currently exploring other ideas so I don&#8217;t have any Synapse stuff in the works at the moment, but I know of a few other people working on Synapse-powered projects currently.</p>
<p><strong>Matt:</strong> As Ryan stated, we&#8217;re showing it at Indiecade, and are hoping we&#8217;ll get more opportunities to show the game publicly. I deeply enjoyed working on the game with Ryan and I hope that TeamPXL, the moniker we&#8217;ve adopted, will develop additional games with the same working methodology. For now, given that we both just wrapped development on Dance Central 2, we&#8217;re taking a much needed break to recharge. I know Ryan&#8217;s got some awesome audio manipulation patches in the works, and I&#8217;m excited to see what comes of those. In time, I&#8217;m sure an awesome idea for a game will cross one of our minds and we&#8217;ll have no choice but to dig in and make something new!</p>
<p><a href="http://createdigitalmusic.com/files/2011/11/move.gif"><img src="http://createdigitalmusic.com/files/2011/11/move.gif" alt="" title="move" width="500" height="398" class="alignnone size-full wp-image-21345" /></a></p>
<p><a href="http://createdigitalmusic.com/files/2011/11/ipadsequence.gif"><img src="http://createdigitalmusic.com/files/2011/11/ipadsequence.gif" alt="" title="ipadsequence" width="500" height="333" class="alignnone size-full wp-image-21346" /></a></p>
<p><a href="http://createdigitalmusic.com/files/2011/11/laurendance.gif"><img src="http://createdigitalmusic.com/files/2011/11/laurendance-640x363.gif" alt="" title="laurendance" width="640" height="363" class="alignnone size-large wp-image-21347" /></a></p>
<p><a href="http://teampxl.tumblr.com/"><strong>http://teampxl.tumblr.com/</strong></a></p>
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		<title>Digimancy: A Commodore 64 Spouts Philosophy, Plays Modular Synths</title>
		<link>http://createdigitalmusic.com/2011/07/digimancy-a-commodore-64-spouts-philosophy-plays-modular-synths/</link>
		<comments>http://createdigitalmusic.com/2011/07/digimancy-a-commodore-64-spouts-philosophy-plays-modular-synths/#comments</comments>
		<pubDate>Sun, 17 Jul 2011 13:07:41 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=19847</guid>
		<description><![CDATA[In some cross between a self-aware, intelligent computer a la HAL and an experimental sound artist, the project Digimancy presents a talking, synth-playing Commodore 64. Get through a few minutes of it spouting theory, and somewhere at about 6 minutes, 30 seconds in this video, that Commodore 64 starts to jam with danceable, glitchy sounds. &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/07/digimancy-a-commodore-64-spouts-philosophy-plays-modular-synths/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><iframe width="640" height="390" src="http://www.youtube.com/embed/-ilOVWJte9M" frameborder="0" allowfullscreen></iframe></p>
<p>In some cross between a self-aware, intelligent computer a la HAL and an experimental sound artist, the project <em>Digimancy</em> presents a talking, synth-playing Commodore 64. Get through a few minutes of it spouting theory, and somewhere at about 6 minutes, 30 seconds in this video, that Commodore 64 starts to jam with danceable, glitchy sounds. It&#8217;s a bizarre laboratory sonic production &#8211; white lab coat included &#8211; but eventually, this semi-evil computer makes songs. And it&#8217;s just the sort of convergence of analog and digital we love, as the C64 chips drive a nice set of boutique, analog gear. Patch cords and chips &#8211; bonus.</p>
<p>Reader Jordan Bartee, the man responsible for this mayhem, sends it our way, which provides entry into, in his words, &#8220;the micro-galactic frontier.&#8221;</p>
<p>No reason to let him have all the fun, though. He&#8217;s shared schematics, source code, and PCB layouts:<br />
<a href="https://rapidshare.com/files/1689835312/TLL_Release.zip">https://rapidshare.com/files/1689835312/TLL_Release.zip</a></p>
<p>Decode that, and find an old C64, and you can go to town.</p>
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		<title>Open-Source Rockit 8-bit Synth Kit Coming</title>
		<link>http://createdigitalmusic.com/2011/07/open-source-8-bit-synth-kit-coming/</link>
		<comments>http://createdigitalmusic.com/2011/07/open-source-8-bit-synth-kit-coming/#comments</comments>
		<pubDate>Fri, 08 Jul 2011 07:01:00 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=19779</guid>
		<description><![CDATA[Chicago-based hacker and synthesist Matt Heins is working on an open source synth kit. As a co-creator of the MeeBlip open source-synth hardware, I&#8217;m biased &#8212; I want more open synth hardware! So this is looking like some great company. The instrument is 8-bit, with analog filter circuitry, coded in C. The specs: Fully Open &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/07/open-source-8-bit-synth-kit-coming/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><iframe frameborder="0" height="410px" src="http://www.kickstarter.com/projects/790206393/rockit-8-bit-synth-kit/widget/video.html" width="480px"></iframe></p>
<p>Chicago-based hacker and synthesist Matt Heins is working on an open source synth kit. As a co-creator of the <a href="http://meeblip.com">MeeBlip open source-synth hardware</a>, I&#8217;m biased &#8212; I want more open synth hardware! So this is looking like some great company. The instrument is 8-bit, with analog filter circuitry, coded in C. The specs: </p>
<blockquote><p>Fully Open Source Hardware and Well-Commented C Software Design<br />
Digital Analog Hybrid Circuitry<br />
2 Digital Oscillators with 16 waveshapes, updateable to more<br />
2 Low Frequency Modulation Oscillators with 10 destinations<br />
Innovative Digitally-Controlled Analog Filter with Low-Pass, Band-Pass, and High-Pass with Envelope Control and External Audio Input<br />
Analog Voltage-Controlled Amplifier with Envelope Control<br />
Drone/Loop Mode for Playing by Itself<br />
19 Knobs to Twiddle and 8 Switches<br />
Full MIDI Input and Output<br />
Sound Patch Save and Recall</p></blockquote>
<p><span id="more-19779"></span></p>
<p>I think the self-playing mode is particularly clever, and of course having presets is nice. There&#8217;s already a PCB and lots of interesting discussion of the design and sound on the blog:<br />
<a href="http://hackmeopen.com/">http://hackmeopen.com/</a></p>
<p>And, as seen in the video, this is a Kickstarter project &#8211; invest early, and down the road you&#8217;ll be at the top of the list to get a synth.</p>
<p>Since this is likely to raise some comparisons to the MeeBlip, I can summarize: for now, the MeeBlip uses a digital rather than an analog filter, it&#8217;s a 16-bit synth rather than 8-bit, and it comes in a case if you like. We&#8217;ll have more of an update on the MeeBlip soon, but it will be available for sale again this month, alongside an updated Special Edition and reworked workflow. Also, by the beginning of August, I&#8217;ll have tutorials on how to code for it very quickly without any previous experience with programming (yes, even in Assembly).</p>
<p>But I&#8217;m excited that there&#8217;s a range now of open source music hardware; I will try to do a full write-up soon. And in the meantime, Matt, I hope I make it to Chicago in the next couple of months and we can say hi &#8212; the synth is sounding great, and I look forward to trying it! The dream of an open music-making hardware rig is now very close to fruition. </p>
<p>If you do want to get onboard on Kickstarter:<br />
<a href="http://www.kickstarter.com/projects/790206393/rockit-8-bit-synth-kit">Rockit 8-bit Synth Kit</a></p>
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		<title>Make Ableton Sing Like a Tuvan Synth, or Bleep like an NES</title>
		<link>http://createdigitalmusic.com/2011/05/make-ableton-sing-like-a-tuvan-synth-or-bleep-like-an-nes/</link>
		<comments>http://createdigitalmusic.com/2011/05/make-ableton-sing-like-a-tuvan-synth-or-bleep-like-an-nes/#comments</comments>
		<pubDate>Thu, 05 May 2011 18:05:20 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=18696</guid>
		<description><![CDATA[Zap! Photo (CC-BY-SA) candescence. Ableton has introduced various features to its flagship Live tool over the years, but one of the simplest ideas &#8211; combining instruments and effects into accessible Racks &#8211; is also one of its most useful. They make those sound controls immediate and functional, and they can be a great way of &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/05/make-ableton-sing-like-a-tuvan-synth-or-bleep-like-an-nes/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><img src="http://createdigitalmusic.com/files/2011/05/neslightgun.jpg" alt="" title="neslightgun" width="640" height="427" class="alignright size-full wp-image-18703" /></p>
<div class="imgcaption">Zap! Photo (<a href="http://creativecommons.org/licenses/by-sa/2.0/">CC-BY-SA</a>) <a href="http://www.flickr.com/people/candescence/">candescence</a>.</div>
<p>Ableton has introduced various features to its flagship Live tool over the years, but one of the simplest ideas &#8211; combining instruments and effects into accessible Racks &#8211; is also one of its most useful. They make those sound controls immediate and functional, and they can be a great way of delivering sounds. Two cases in point: free downloads that incorporate synthesized vocals and retro Nintendo blips.</p>
<p>AfroDJMac keeps his free Live goodies coming with noises constructed on a vintage Nintendo Entertainment System, the 8-bit timbres orchestrated by the sadly impossible-to-get MidiNES MIDI adapter. True to form, you get direct access to the NES&#8217; Pulse and Triangle channels, plus Noise, which can give you either pure 8-bit sounds or game-styled chip retro tunes. Sure, there are plenty of other ways to do this, but you can&#8217;t beat the convenience here. Enjoy:<br />
<a href="http://afrodjmac.com/2011/05/03/free-weekly-ableton-live-rack-6-afrodjmac-nintendo-rack/">Free Weekly Ableton Live Rack #6- “AfroDJMac Nintendo Rack”</a></p>
<p>You can keep up with his musical productions and free downloads on <a href="http://afrodjmac.com/">http://afrodjmac.com/</a>. In case you missed it, one particularly nice entry recently features his mother&#8217;s <a href="http://afrodjmac.com/2011/04/26/free-weekly-ableton-live-rack-5-afrodjmac-space-china/">china dinner plates</a>, layered into thicker pads.</p>
<p><img src="http://createdigitalmusic.com/files/2011/05/tuvan.jpg" alt="" title="tuvan" width="640" height="474" class="alignnone size-full wp-image-18697" /></p>
<div class="imgcaption">Great Tuvan vocalists are already synthesizers of sorts, albeit entirely organic ones. But here&#8217;s a synthesized re-imagining of some similar timbres. Photo (<a href="http://creativecommons.org/licenses/by/2.0/">CC-BY</a>) <a href="http://www.flickr.com/people/zoetnet/">zoetnet</a>.</div>
<p><img src="http://createdigitalmusic.com/files/2011/05/Tuvanism.png" alt="" title="Tuvanism" width="240" height="194" class="alignright size-full wp-image-18701" />Francis Preve has made a name for himself both as a writer and a sound designer; now he&#8217;s focusing on his new record label and artistic career, but connecting those two disciplines. So, when he introduces a classic formant filter used to synthesize vocal sounds, he also walks through the technique of producing it in the software and why it&#8217;s a relevant sound on clubland&#8217;s floors. (Hint: <a href="https://www.beatport.com/en-US/html/content/release/detail/237439/Tarantula">Pleasurekraft</a>, most recently. But part of why I like classic synth techniques is that they&#8217;re become comfortable and familiar, in the way acoustic instruments have been, and thus don&#8217;t have to apply to any one genre.)</p>
<p>Picking apart this Rack will give you some good tips on how to build such things &#8211; or you can just go ahead and use it to start some new ideas. If you concoct something, I&#8217;d love to hear it. (No sound sample, so just go download!)</p>
<p><a href="http://francispreve.blogspot.com/2011/05/ableton-preset-tuvanism.html?spref=tw">Ableton Preset: Tuvanism</a></p>
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		<title>Game Meets Album: Behind the Music and Design of the iPad Indie Blockbuster Swords &amp; Sworcery</title>
		<link>http://createdigitalmusic.com/2011/04/game-meets-album-behind-the-music-and-design-of-the-ipad-indie-blockbuster-swords-sworcery/</link>
		<comments>http://createdigitalmusic.com/2011/04/game-meets-album-behind-the-music-and-design-of-the-ipad-indie-blockbuster-swords-sworcery/#comments</comments>
		<pubDate>Thu, 14 Apr 2011 22:56:24 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=18215</guid>
		<description><![CDATA[Jim Guthrie was a rockstar long before the iPad was. Paired with pixel-intense artist Craig D. Adams (aka Superbrothers) and the co-design and coding effort of a crack team of video game &#8220;wizards&#8221; at the indie studio capy, he&#8217;s made a soundtrack that&#8217;s destined to be a gaming classic. But if you don&#8217;t want to &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/04/game-meets-album-behind-the-music-and-design-of-the-ipad-indie-blockbuster-swords-sworcery/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><iframe src="http://player.vimeo.com/video/21961730?title=0&amp;byline=0&amp;portrait=0&amp;color=9dca68" width="640" height="360" frameborder="0"></iframe></p>
<p><a href="http://jimguthrie.org/">Jim Guthrie</a> was a rockstar long before the iPad was. Paired with pixel-intense artist Craig D. Adams (aka Superbrothers) and the co-design and coding effort of a crack team of video game &#8220;wizards&#8221; at the indie studio <a href="http://www.swordandsworcery.com/engineeringmiracles-by-capy/">capy</a>, he&#8217;s made a soundtrack that&#8217;s destined to be a gaming classic. But if you don&#8217;t want to play it, you can still listen to it. And if you&#8217;re playing it, you may find that it feels as though you&#8217;re listening to it, and gazing into its artwork.</p>
<p>From the moment you tap to launch it, <em>Swords &#038; Sworcery</em> plunges you into a world that&#8217;s part game, part interactive album. Yes, there&#8217;s the obvious presence of a spinning vinyl record you can scratch and brake, right there on the title screen. And yes, there&#8217;s the conspicuous &#8220;EP&#8221; in the title, or the just-released LP (a real LP, on digital but also now sold out on vinyl). </p>
<p>But it&#8217;s once you navigate the expansive digital forests of the title, once Jim Guthrie&#8217;s moody soundtrack taps away at your brain, that you begin to get it.  Sword &#038; Sworcery will certainly get the dreaded (or is that coveted?) &#8220;arty&#8221; title, but it&#8217;s the way in which it spins out audiovisual entertainment that makes it special. </p>
<p><iframe style="position: relative; display: block; width: 300px; height: 410px" src="http://bandcamp.com/EmbeddedPlayer/v=2/album=572286610/size=grande3/bgcol=FFFFFF/linkcol=4285BB/" allowtransparency="true" frameborder="0"><a href="http://jimguthrie.bandcamp.com/album/sword-sworcery-lp-the-ballad-of-the-space-babies">Sword &amp; Sworcery LP &#8211; The Ballad of the Space Babies by Jim Guthrie</a></iframe></p>
<p>It&#8217;s pure aesthetic deliciousness, a brew that makes your head buzz. </p>
<p>And it&#8217;s finding that aesthetic sense &#8211; neither retro nor modern, neither low-fidelity nor slick &#8211; that makes this title relevant beyond even the world of gaming. Jim Guthrie&#8217;s songs and the lush pixel art graphics are the perfect fusion of old and new. It&#8217;s telling that Guthrie himself crafts his tracks in a combination of a PlayStation music game (MTV-branded, no less), GarageBand, and then high-end Universal Audio plug-ins. (See video above, and have fun gear-spotting familiar toys through the jump cuts.) It&#8217;s sort of studio garage, in the way digital music can be now. Its unabashedly synthetic instrumentation gives voice to a generation that grew up with computer-produced music. The musical score itself sometimes nods to Philip Glass, sometimes to punk rock, very often a mixed-up, intimate fantasy folk cinema, with sounds both shiny and flat.</p>
<p><a href="http://createdigitalmusic.com/files/2011/04/jimguthrie.jpg"><img src="http://createdigitalmusic.com/files/2011/04/jimguthrie-640x426.jpg" alt="" title="jimguthrie" width="640" height="426" class="alignnone size-large wp-image-18239" /></a></p>
<div class="imgcaption">Composer Jim Guthrie.</div>
<p>But happily, this isn&#8217;t just a game with a clever soundtrack, or a release of game music. It&#8217;s a real fusion of album and game, music and visuals. And, lest we get to carried away with the Art label &#8211; capital a &#8211; music and game alike are good fun.</p>
<p>CDM managed to pry co-creators Craig D. Adams and Jim Guthrie from an adoring gaming press long enough to talk to us in depth about the making of the music and release, down to every last technical and artistic detail. They said so much &#8211; and crossed two media so completely &#8211; that I&#8217;ve broken up their ideas into two stories, across Create Digital Music and Create Digital Motion. Their reasoning for committing to those two media has a lot in common, I think, with why we run these two sites and why a lot of you read and contribute to them.</p>
<p>Out now: both an LP music release on Bandcamp and iPad version. Coming this month: recent-gen iPod touch and iPhone versions of the game, too. <span id="more-18215"></span></p>
<p><a href="http://jimguthrie.bandcamp.com/album/sword-sworcery-lp-the-ballad-of-the-space-babies">Jim Guthrie: Sword &#038; Sworcery LP &#8211; The Ballad of the Space Babies</a> @ Bandcamp<br />
<a href="http://www.swordandsworcery.com/project/">http://www.swordandsworcery.com/project/</a></p>
<p><iframe src="http://player.vimeo.com/video/10066962?title=0&amp;byline=0&amp;portrait=0&amp;color=9dca68" width="640" height="424" frameborder="0"></iframe></p>
<p><em>Let&#8217;s begin with the notion of this as musical-visual collaboration. Obviously, some of our favorite game experiences have used music effectively. What&#8217;s different about this project?</em></p>
<p><strong>Craig:</strong>The iPhone &#038; iPod Touch, and the iPad to some extent, don&#8217;t have an input style that lends itself to precise inputs. So, it seems to me that a lot of traditional video games seem to fall a bit flat on these platforms. The thing is, these machines are great music and video players, so we knew going in that we wanted to make something that was as open and as laid-back as a record-listening experience matched with a naturalistic visual presentation inspired by film, so that was really the starting point. We also felt that a more relaxed, more occasional, less punishing, more interesting experience would be a better fit, something that was closer in pace to browsing the Internet or whatever. Early on we were calling S:S&#038;S EP &#8220;a brave experiment in Input Output Cinema.&#8221; I/O Cinema is kind of an intentionally absurd nonsense buzzword but I think it&#8217;s perfectly apt for this type of entertainment, it&#8217;s a heckuva lot more descriptive than &#8216;videogame&#8217; anyways, in that it gets away from the idea of a program with rules and win/lose conditions and it puts the focus more on the conversation the audience has with the creators while the audience pokes, prods &#038; problem-solves an authored audiovisual creation.</p>
<p><em>How did you work together, Superbrothers and Jim, to combine music and visually? What was that collaboration like?</em></p>
<p><strong>Craig:</strong> When we looped Jim into the project in we told him the name, described the aesthetic, talked a bit about The Legend of Zelda &#038; Castlevania, and then Jim dug around and found a few songs he thought might fit. I went ahead and tried to generate art &#038; narrative concepts using Jim&#8217;s songs or else stand-ins to set the mood. As we started to mix things together we&#8217;d evaluate, iterate &#038; improvise. Eventually we&#8217;d get into situations where me and Kris, Capy&#8217;s creative director and co-designer on S:S&#038;S EP, would have a plan for an environment or a scene or a situation, and we&#8217;d get the art &#038; the mechanics together and then pass along a rough build to Jim with some kind of suggestion like &#8216;go John Carpenter on this one&#8217; or whatever, and then Jim&#8217;d work his magic, filter the concept through his music-making mind and barf up something totally beautiful &#038; shockingly perfect. So yeah, it was a messy process, but towards the end we kind of got a feel for it, I think it all worked out super well.</p>
<p><strong>Jim:</strong>  It wasn&#8217;t always clear if the art needed to inspire more music or the other way around, but it was a very necessary process considering the relation the two elements share in the game. </p>
<p><a href="http://createdigitalmusic.com/files/2011/04/guthriestudio1.jpg"><img src="http://createdigitalmusic.com/files/2011/04/guthriestudio1-640x480.jpg" alt="" title="guthriestudio1" width="640" height="480" class="alignnone size-large wp-image-18242" /></a></p>
<p><a href="http://createdigitalmusic.com/files/2011/04/guthriestudio2.jpg"><img src="http://createdigitalmusic.com/files/2011/04/guthriestudio2-640x480.jpg" alt="" title="guthriestudio2" width="640" height="480" class="alignnone size-large wp-image-18243" /></a></p>
<div class="imgcaption">Jim Guthrie&#8217;s music studio. Photos courtesy the artist.</div>
<p><em>Technically speaking, is there anything unique to the way the music integrates with game play? How did you approach the technical challenge there, in other words?</em></p>
<p><strong>Craig:</strong> For the music integration aspect, we really just made things up as we went along. We tried some things; some of them worked, some of them didn&#8217;t. Then we&#8217;d iterate on them or revise them as necessary. We tried chopping things up into a million loops and then stringing them back together with logic, and it kind worked, but was kinda rough, so then we&#8217;d revise it or refine it. Eventually we started to figure out a bit of a groove &#8211; we learned what the limits were with the machines &#038; the quirks of <a href="http://www.fmod.org/">fMOD</a> [the game sound engine]. We&#8217;re a whole lot wiser now, but I think it was a positive thing going into something like this a bit naive.</p>
<p><strong>Jim:</strong> Technically, there&#8217;s nothing in this game that hasn&#8217;t been done before.  We sort of &#8216;stood on the shoulders of giants&#8217; and made it our own.  It&#8217;s more about the mood and atmosphere that the music and art create that is special.  Like Craig said, we made things up as we went.</p>
<p>From the beginning, we knew it was very possible that this would be released digitally as an album, but it wasn&#8217;t until a little later on that the idea of vinyl struck us as a good idea.  You would think it was all planned from the beginning considering how often the image of the record appears in the game but it sort of willed itself in that direction over time.</p>
<p>It&#8217;s always tough to describe the process of summoning one&#8217;s art.  After we had sort of figured out what the first few tracks were going to be, I just let Craig&#8217;s art and ideas lead the way and I reacted.  It also really comes down to knowing your craft and what tools you use to create with.  Once you figure that out the tools don&#8217;t get in the way when you&#8217;re hot on the trail of a fleeting melody. There&#8217;s noting worse than loosing that spark because a technical issue. Computers have robbed me of so many musical sparks, but to be fair, they have given it back tenfold.</p>
<p><a href="http://createdigitalmusic.com/files/2011/04/swordsworceryrecord.jpg"><img src="http://createdigitalmusic.com/files/2011/04/swordsworceryrecord-640x605.jpg" alt="" title="swordsworceryrecord" width="640" height="605" class="alignnone size-large wp-image-18252" /></a></p>
<p><em>I will give into the temptation to ask one obvious question &#8211; what does it mean that it&#8217;s an EP? Obviously, it&#8217;s a reference to the notion of a game release as being akin in some way to an album, but anything beyond that you wish to say?</em></p>
<p><strong>Craig:</strong>The EP concept goes back to the start of the project &#8211; we wanted to put the sound component right out front. We wanted the whole project to feel like a musical composition, and at first we wanted to make something small and acknowledge that this was a tentative first release by a new videogame &#8216;band.&#8217; The project grew from ther,e and it goes well beyond the 37 minute running-time we had originally envisioned, but everything else fits.</p>
<p>We had always planned to prepare a record release to accompany the project and when the time came to commit to this we basically had to make a vinyl edition, and Jim basically just put that into gear on his own&#8230; so that became Jim Guthrie&#8217;s Sword &#038; Sworcery LP &#8211; The Ballad of the Space Babies. While the record is a smaller component of the project in terms of man-hours, the music on its own is kind of larger than the art and the story we tried to create in the actual videogame, so I think it&#8217;s kind of perfect that it&#8217;s the LP.</p>
<p><em>Jim, the music really has a quirky personality all its own, and I think it&#8217;d be too easy to describe it aesthetically. How did you approach scoring the music, in finding a voice for this title?</em></p>
<p><strong>Craig:</strong> Several of Jim&#8217;s songs pre-date the project, so they informed the aesthetic &#038; concepts from the start. My role early on was to translate the music into artwork &#038; narrative that would fit the general idea of the project. But yeah, beyond that I&#8217;ll let Jim fill in the blanks here!</p>
<p><a href="http://createdigitalmusic.com/files/2011/04/guthriestudio3.jpg"><img src="http://createdigitalmusic.com/files/2011/04/guthriestudio3-640x480.jpg" alt="" title="guthriestudio3" width="640" height="480" class="alignnone size-large wp-image-18246" /></a><br />
<a href="http://createdigitalmusic.com/files/2011/04/guthriestudio4.jpg"><img src="http://createdigitalmusic.com/files/2011/04/guthriestudio4-640x480.jpg" alt="" title="guthriestudio4" width="640" height="480" class="alignnone size-large wp-image-18247" /></a></p>
<p><em>What&#8217;s the production process like for the music itself?</em></p>
<p><strong>Jim:</strong> I captured all of the music either on a PlayStation using MTV&#8217;s Music Generator and/or<br />
[Apple] GarageBand.  For example, on the song, &#8216;Lone Star,&#8217; I drummed a beat onto a cassette four-track, burned that onto a CD, placed the CD into the PlayStation, sampled and looped in MTV Music Generator,<br />
and then built a song around it using that software.  THEN I brought it into GarageBand and added more layers and effects.  I also used a <a href="http://www.vintagesynth.com/casio/sk1.php">[Casio] SK-1</a> peppered throughout.  In terms of plug-ins and soft synths, I used a lot of the <a href="http://www.arturia.com/evolution/">Arturia stuff</a>, <a href="http://www.native-instruments.com/#/en/products/producer/kontakt-4/">[Native Instruments] Kontakt</a>, [XLN Audio] <a href="http://www.xlnaudio.com/?page=products&#038;p_page=addictivedrums">Addictive Drums</a>, [Toontracks] <a href="http://www.toontrack.com/products.asp?item=30">Superior Drummer</a>, and a <a href="http://www.uaudio.com/uad-plug-ins.html">[Universal Audio] UAD-2 card</a> loaded with a bunch of their processing plug-ins. </p>
<p><em>Not all games are narrative, and I&#8217;ve never found conventional narrative to be a prerequisite to art (cough, Ebert). But there is a strong narrative aspect to this title, too. How do you go about telling a story and building a game mechanic at once? (And, for that matter, do you still scrawl things on index cards to get there?)</em></p>
<p><strong>Craig:</strong> It&#8217;s funny, we are getting some positive responses to S:S&#038;S EP&#8217;s narrative, but really, the narrative only exists to make sense of the player&#8217;s experience; it&#8217;s not exactly &#8216;the point.&#8217; We started with the songs, then the art, then the mechanics that would bring it together. And while the broad narrative concepts were always there, it was only in the final stages that the script came together, and really it&#8217;s just a way for us to help communicate what&#8217;s supposed to be going on. I was on the line to write the script, and for a good long while, it kinda sucked while I was buried under art, sound &#038; design tasks, but I kept iterating on it, editing it for brevity, clarity, and humor, with Jim and Kris and a few others kinda guiding the process.</p>
<p>So yeah, I guess we did some okay things with narrative, and I&#8217;m actually super-proud of the mind-fuck tear-jerker heart-breaker finale, but I think the only reason any of it comes across is because of Jim&#8217;s music wrapped up in paintings. And really, Jim&#8217;s songs are all the narrative I ever wanted.</p>
<p><em>Now that you&#8217;ve become gaming rockstars, what&#8217;s next?</em></p>
<p><strong>Jim:</strong> A bottle of vodka?</p>
<p><strong>Craig:</strong> Hahahaha&#8230; Jim&#8217;s already a rockstar, so this stuff is probably old news. I think we&#8217;re definitely enjoying our fifteen minutes of fame in this very specific niche, and I&#8217;ve been trying &#8211; maybe too hard &#8211; to keep that buzz going so the project stays visible as we gear up for the all-important iPhone &#038; iPod Touch launch. Once all that&#8217;s out of the way, I&#8217;m really just looking forward to some quiet time: bike rides, swimming, hiking, and whatever else.</p>
<p>We&#8217;ll keep the Sword &#038; Sworcery project rolling along in the background too. We have plans for a gala event here in Toronto in a few months and some other schemes related to the app itself that&#8217;ll last the year &#038; maybe into next year. We&#8217;ve been given a real opportunity here &#038; we want to continue to honor that. </p>
<p><a href="http://createdigitalmusic.com/files/2011/04/mountain.jpg"><img src="http://createdigitalmusic.com/files/2011/04/mountain-640x480.jpg" alt="" title="mountain" width="640" height="480" class="alignnone size-large wp-image-18254" /></a></p>
<p><em>What are you excited about in gaming &#8211; or, for that matter, audiovisual work &#8211; at the moment, beyond your own work? Anything you&#8217;re listening to, watching, playing (or all three) at the moment?</em></p>
<p><strong>Jim:</strong> Honestly, I went into my iTunes to have a look at my &#8216;Recently Played&#8217; list and for as far as the eye could see, it&#8217;s all stuff I&#8217;m working on.  No time for art!  Just work!</p>
<p><strong>Craig:</strong> I&#8217;ve been too busy and too exhausted to be paying much attention to what&#8217;s happening out there in videogames, film or music. To be honest, what I&#8217;m most excited about right now is the prospect of getting some fresh air and some exercise, maybe getting away from electronic screens for a bit sometime, and then after a little break maybe starting on some new creative work.</p>
<p>I had the opportunity to see <em>2001: A Space Odyssey</em> in theaters a few months ago. I&#8217;d seen it a few times before but only on VHS&#8230; so that was a real treat, it&#8217;s an entirely different film in the theaters, there&#8217;s so much more to enjoy. I&#8217;m also a huuuge fan of Kanye West&#8217;s &#8220;Runaway.&#8221; I think that&#8217;s a genuinely incredible piece of audiovisual work; Vanessa Beecroft&#8217;s art direction really shines. Banksy&#8217;s <em>Exit Through The Gift Shop</em> and James Cameron&#8217;s <em>Avatar</em> blew me away too, for entirely different reasons. I&#8217;ve just recently seen my friend Firas Momani&#8217;s Fantasia Festival award-winning short film The Adder&#8217;s Bite &#038; it gave me all those groovy Cronenberg + Lynch + Kubrick feelings, very inspiring. </p>
<p>On the video game side I&#8217;m still intermittently playing <em>Motorstorm: Pacific Rift</em> for PS3, a 2008 effort from Liverpool&#8217;s Evolution Studios that I think is basically perfect, plus I&#8217;m digging in to <em>Monster Hunter Tri</em> on Wii. I&#8217;m playing Monster Hunter co-operatively with a couple friends every Sunday morning&#8230; we&#8217;re still just scratching the surface but it&#8217;s easily the most intricate and deep video game I&#8217;ve ever played, which takes me way outside of my comfort zone in an interesting way. I&#8217;m also cautiously optimistic about <em>L.A. Noire</em>, <em>Uncharted 3</em>, and <em>The Last Guardian</em>&#8230; we&#8217;ll see how they work out in the end.</p>
<p>On the music side, I&#8217;ve been listening to Jim&#8217;s Sword &#038; Sworcery LP&#8230; even though I&#8217;ve heard these tunes so much in the last two years that my ears hurt, the record itself still comes across as beautiful &#038; fresh, the songs still evoke all kinds of imaginings. That record aside I&#8217;ve got a heckuva lot of catching up to do&#8230; but first I have to give my ears a bit of a break. That said, I&#8217;m amped for the Beastie Boys record that&#8217;s hitting in the next little while.</p>
<p><em>All images courtesy Superbrothers and Jim Guthrie. Used with permission.</em></p>
<p>Do let us know what you think of the game, folks &#8211; or whatever audiovisual creations, in the form of games or otherwise, inspire you.</p>
<p><strong>More on the art, the design, the coding &#8211; and why Superbrothers went iOS-only.</strong></p>
<p>On our sister site:<br />
<a href="http://createdigitalmotion.com/2011/04/inside-handheld-game-art-the-art-style-and-making-of-swords-sworcery-superbrothers-pixel-cinema/">Inside Handheld Game Art: The Art Style and Making of Swords &#038; Sworcery, Superbrothers Pixel Cinema</a> [Create Digital Motion]</p>
<p>And, oh yeah, don&#8217;t forget to get the game:<br />
<a href="http://www.swordandsworcery.com/">http://www.swordandsworcery.com/</a></p>
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		<title>Hack by Day, Afrotronic Future Funk By Night: Handmade Music NYC Sat 4/2, Listening and More Free Now</title>
		<link>http://createdigitalmusic.com/2011/03/hack-by-day-afrotronic-future-funk-by-night-handmade-music-nyc-sat-42-afrotronic-listening-free-now/</link>
		<comments>http://createdigitalmusic.com/2011/03/hack-by-day-afrotronic-future-funk-by-night-handmade-music-nyc-sat-42-afrotronic-listening-free-now/#comments</comments>
		<pubDate>Mon, 28 Mar 2011 15:34:54 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=17743</guid>
		<description><![CDATA[If you&#8217;re in the NYC area, we hope you&#8217;ll mark your calendar; if not, we have some free listening for you to explore below. Hacking and inventing, creative musicians are making and modifying the tools of their performance to express the music they imagine, with stunning variety of results. And so it is that once &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/03/hack-by-day-afrotronic-future-funk-by-night-handmade-music-nyc-sat-42-afrotronic-listening-free-now/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><iframe src="http://player.vimeo.com/video/12192886?title=0&amp;byline=0&amp;portrait=0&amp;color=9dca68" width="640" height="360" frameborder="0"></iframe></p>
<p>If you&#8217;re in the NYC area, we hope you&#8217;ll mark your calendar; if not, we have some free listening for you to explore below.</p>
<p>Hacking and inventing, creative musicians are making and modifying the tools of their performance to express the music they imagine, with stunning variety of results. And so it is that once a month (erm, more or less), we get together in Manhattan to celebrate music makers at a little thing we call Handmade Music.</p>
<p>This month, experimental sound systems and Afrotronic future funk with new electronic instruments inspired by west African tradition join the lineup.</p>
<p><strong>1-6 PM, FREE: OPEN LAB (all ages)</strong><br />
Bring your project to work on, or just hang out and see what others are producing. </p>
<ul>
<li>Bluetooth wireless MIDI music-making on hardware and Android phones</li>
<li>Open show-and-tell, including a couple of presentations of free Pd patching tools for making new instruments</li>
<li>At 5 PM, Todd Michael Bailey will show off his <a href="http://narrat1ve.com/">Where&#8217;s the Party At 2</a> open, DIY sampler, which takes inspiration from grungy digital samplers past.</li>
</ul>
<p><strong>7PM, FREE &#8211; LIVE MUSIC (21+)</strong></p>
<p><iframe title="YouTube video player" width="640" height="390" src="http://www.youtube.com/embed/xnAJ4AVXUhc" frameborder="0" allowfullscreen></iframe></p>
<p>Futuristic performances meet reimagined renditions of everything from Game Boys to m&#8217;biras this month. The full night is free, and you can remain quenched and fed with Culturefix&#8217;s superb beers, wines, and delicious food menu. (Where else in New York can you hear chip music and Afrotronic future funk while munching on The Grilled Cheese of Awesomeness?) The program:<span id="more-17743"></span></p>
<p><strong><a href="http://digitaldiaspora.tumblr.com/">DIGITAL DIASPORA</a></strong><br />
Afrotronic future funk band! Electronic, handmade remixes of traditional African instruments like the &#8220;the Gongo~Tron,&#8221; based on the traditional &#8220;Gongoma,&#8221; a Guinean m&#8217;bira (thumb-piano), and &#8220;Nano-Shakerator,&#8221; based on the traditional &#8220;Shekere,&#8221; a percussion instrument found throughout western Africa. All in grooving, futuristic new combinations!<br />
<a href="http://soundcloud.com/digitaldiaspora">http://soundcloud.com/digitaldiaspora</a></p>
<p><strong><a href="http://rucyl.com/">RUCYL MILLS</a></strong> (<a href="http://saturnneversleeps.com/">Saturn Never Sleeps</a>) sci-fi singer</p>
<p><a href="http://concretesoundsystem.com"><strong>CONCRETE SOUND SYSTEM</strong></a> live sound set (David Primus Luta Dodson). I could try to put into words what David does, but it&#8217;s best to see in the video above, from Manhattan&#8217;s Harvestworks sound and music research center.</p>
<p><strong><a href="http://saturnneversleeps.com/2009/11/02/sns-podcast-no-3-zaturn-blend-by-zaphyrn-follicle/">SAPHRYN PHOLLICLE</a></strong> (STEF EYE, Saturn Never Sleeps), multi-instrumentalist, singer, and sound experimentalist plays a left-field live set.</p>
<p><strong><a href="www.cargocollective.com/active">ACTIVE aka CHRIS GILROY</a></strong> live digital monome music played on grids (In/Out Festival)</p>
<p><a href="https://8bc.org/members/Kris+Keyser/"><strong>KRIS KEYSER</strong></a> chip music +<br />
<a href="http://www.batslyadams.com/">BATSLY ADAMS</a> NES + Genesis-powered vintage game visuals<br />
Kris Keyser is already a favorite of spectacular 8-bit LSDJ music, here accompanied by live-generated visuals on vintage game consoles by this talented digital artist and inventor.</p>
<p><a href="https://8bc.org/members/exileFaker/"><strong>ALEX KIEFER</strong></a> (<strong>exilefaker</strong>) Forward-thinking chip music from a man also working toward a PhD in philosophy. The chip philosopher? Believe it.</p>
<h3>Listen Now, Learn More</h3>
<p><a href="http://createdigitalmusic.com/files/2011/03/stefeye2.jpg"><img src="http://createdigitalmusic.com/files/2011/03/stefeye2.jpg" alt="" title="stefeye2" width="600" height="400" class="alignnone size-full wp-image-17760" /></a></p>
<p>Stef Eye/Zaphryn Follicle, pictured above working away (via SNS), has a great profile by Saturn Never Sleeps&#8217; Rucyl Mills on her production setup, here with Ableton Live, a Kaosillator, a kalimba, and an ancient guitar thing:<br />
<a href="http://saturnneversleeps.com/2009/11/07/living-on-the-rings-stef-eye-artist-process-interview/">Living on the Rings | Stef Eye Artist Process Interview</a></p>
<p>And she has an experimental <a href="http://saturnneversleeps.com/2009/11/02/sns-podcast-no-3-zaturn-blend-by-zaphyrn-follicle/">Zaturn Blend</a> podcast.</p>
<p><a href="http://createdigitalmusic.com/files/2011/03/rucyl2011.jpg"><img src="http://createdigitalmusic.com/files/2011/03/rucyl2011.jpg" alt="" title="rucyl2011" width="500" height="500" class="alignnone size-full wp-image-17768" /></a></p>
<p>Rucyl Mills, pictured above, has her music up on her endlessly-inspiring blog.<br />
<a href="http://rucyl.com/tagged/audio/">http://rucyl.com/tagged/audio/</a></p>
<p>I can&#8217;t embed it, but I absolutely adore the sound of the Yesterday&#8217;s Machine preview; I promise to make sure Rucyl keeps us posted on its release. See also Rucyl&#8217;s rig, at bottom.</p>
<p><a href="http://saturnneversleeps.com/yesterdays-machine/">http://saturnneversleeps.com/yesterdays-machine/</a></p>
<p>Lovely chip music by <a href="http://kriskeyser.com/">Kris Kesyer</a>:<br />
<object data="http://bandcamp.com/EmbeddedPlayer/album=696439529/size=venti/bgcol=FFFFFF/linkcol=4285BB//" type="text/html" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="400" height="100"><param name="movie" value="http://bandcamp.com/EmbeddedPlayer/album=696439529/size=venti/bgcol=FFFFFF/linkcol=4285BB//"><param name="quality" value="high"><param name="allowNetworking" value="always"><param name="wmode" value="transparent"><param name="bgcolor" value="#FFFFFF"><param name="allowScriptAccess" value="never"><object data="http://bandcamp.com/EmbeddedPlayer/album=696439529/size=venti/bgcol=FFFFFF/linkcol=4285BB//" type="text/html" width="400" height="100"></object></object></p>
<p>From our last edition, Chris Gilroy (on the docket this time, too) joins Philippe &#8220;Flippy Lesaux,&#8221; as documented in video by Thomas Piper.</p>
<p><iframe src="http://player.vimeo.com/video/19869075?title=0&amp;byline=0&amp;portrait=0&amp;color=9dca68" width="640" height="360" frameborder="0"></iframe></p>
<p>And finally, in addition to one more video below, some SoundCloud-hosted tracks from Digital Diaspora, including Mikel Banks on vocals and &#8220;freakaphone&#8221; (&#8220;Looking Back&#8221;) and Janice Lowe on vocals (&#8220;Sing With Me&#8221;). </p>
<p><object height="81" width="100%"><param name="movie" value="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F913406&#038;"></param><param name="allowscriptaccess" value="always"></param><embed allowscriptaccess="always" height="81" src="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F913406&#038;" type="application/x-shockwave-flash" width="100%"></embed></object><span><a href="http://soundcloud.com/digitaldiaspora/looking-back">Looking Back</a> by <a href="http://soundcloud.com/digitaldiaspora">digital diaspora</a></span></p>
<p><object height="81" width="100%"><param name="movie" value="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F2266362&#038;"></param><param name="allowscriptaccess" value="always"></param><embed allowscriptaccess="always" height="81" src="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F2266362&#038;" type="application/x-shockwave-flash" width="100%"></embed></object><span><a href="http://soundcloud.com/digitaldiaspora/sing-with-me">Sing With Me</a> by <a href="http://soundcloud.com/digitaldiaspora">digital diaspora</a></span></p>
<p><iframe src="http://player.vimeo.com/video/11957626?title=0&amp;byline=0&amp;portrait=0&amp;color=9dca68" width="640" height="360" frameborder="0"></iframe></p>
<p><a href="http://createdigitalmusic.com/files/2011/03/rucyl-rig.jpg"><img src="http://createdigitalmusic.com/files/2011/03/rucyl-rig-640x480.jpg" alt="" title="rucyl-rig" width="640" height="480" class="alignnone size-large wp-image-17771" /></a></p>
<div class="imgcaption">Rucyl&#8217;s live rig. She and Stef Eye will both be representing label / live act Saturn Never Sleeps.</div>
<h3>Where to Go</h3>
<p>If you&#8217;re not in NY, I hope you&#8217;ll get to spend some time with the listening and videos above. But if you are in the area, here are details on our venue for Saturday:</p>
<p>Presented by Culturefix NY<br />
9 Clinton Street<br />
New York, New York 10002</p>
<p><iframe width="425" height="350" frameborder="0" scrolling="no" marginheight="0" marginwidth="0" src="http://maps.google.com/maps?f=q&amp;source=embed&amp;hl=en&amp;geocode=&amp;q=9+Clinton+Street&amp;sll=37.0625,-95.677068&amp;sspn=54.22533,103.359375&amp;ie=UTF8&amp;hq=&amp;hnear=9+Clinton+St,+New+York,+10002&amp;ll=40.721063,-73.984157&amp;spn=0.030834,0.024505&amp;z=14&amp;iwloc=A&amp;output=embed"></iframe><br /><small><a href="http://maps.google.com/maps?f=q&amp;source=embed&amp;hl=en&amp;geocode=&amp;q=9+Clinton+Street&amp;sll=37.0625,-95.677068&amp;sspn=54.22533,103.359375&amp;ie=UTF8&amp;hq=&amp;hnear=9+Clinton+St,+New+York,+10002&amp;ll=40.721063,-73.984157&amp;spn=0.030834,0.024505&amp;z=14&amp;iwloc=A" style="color:#0000FF;text-align:left">View Larger Map</a></small></p>
<p><a href="http://culturefixny.com/">http://culturefixny.com/</a></p>
<p><strong>RSVP on Facebook:</strong></p>
<p><a href="http://www.facebook.com/event.php?eid=173606646021650">Open lab, 1p Saturday 4/2</a></p>
<p><a href="http://www.facebook.com/event.php?eid=174767765904261">Live music party, 7p</a></p>
<div style="float: right; margin-left: 10px;"><a href="http://twitter.com/share?url=http://createdigitalmusic.com/2011/03/hack-by-day-afrotronic-future-funk-by-night-handmade-music-nyc-sat-42-afrotronic-listening-free-now/&via=cdmblogs&text=Hack by Day, Afrotronic Future Funk By Night: Handmade Music NYC Sat 4/2, Listening and More Free Now&related=:&lang=en&count=horizontal" class="twitter-share-button">Tweet</a><script type="text/javascript" src="http://platform.twitter.com/widgets.js"></script></div><div style="float: right; margin-left: 10px;"><a href="http://twitter.com/share?url=http://createdigitalmusic.com/2011/03/hack-by-day-afrotronic-future-funk-by-night-handmade-music-nyc-sat-42-afrotronic-listening-free-now/&via=cdmblogs&text=Hack by Day, Afrotronic Future Funk By Night: Handmade Music NYC Sat 4/2, Listening and More Free Now&related=:&lang=en&count=horizontal" class="twitter-share-button">Tweet</a><script type="text/javascript" src="http://platform.twitter.com/widgets.js"></script></div><div class='wpfblike' style='height: 40px;'><iframe src='http://www.facebook.com/plugins/like.php?href=http://createdigitalmusic.com/2011/03/hack-by-day-afrotronic-future-funk-by-night-handmade-music-nyc-sat-42-afrotronic-listening-free-now/&amp;layout=default&amp;show_faces=false&amp;width=400&amp;action=like&amp;colorscheme=light&amp;send=false' scrolling='no' frameborder='0' allowTransparency='true' style='border:none; overflow:hidden; width:400px;'></iframe></div>]]></content:encoded>
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		<slash:comments>4</slash:comments>
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		<title>Visions of Bleeps and Beats: Images and Video from Handmade Music</title>
		<link>http://createdigitalmusic.com/2011/03/visions-of-bleeps-and-beats-images-and-video-from-handmade-music/</link>
		<comments>http://createdigitalmusic.com/2011/03/visions-of-bleeps-and-beats-images-and-video-from-handmade-music/#comments</comments>
		<pubDate>Mon, 07 Mar 2011 21:37:12 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[8-bit]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[DIY]]></category>
		<category><![CDATA[Electronics]]></category>
		<category><![CDATA[events]]></category>
		<category><![CDATA[Game-Boy]]></category>
		<category><![CDATA[handmade-music]]></category>
		<category><![CDATA[Hardware]]></category>
		<category><![CDATA[laptops]]></category>
		<category><![CDATA[live-performance]]></category>
		<category><![CDATA[manhattan]]></category>
		<category><![CDATA[meeblip]]></category>
		<category><![CDATA[monome]]></category>
		<category><![CDATA[NES]]></category>
		<category><![CDATA[NYC]]></category>
		<category><![CDATA[porto]]></category>
		<category><![CDATA[Portugal]]></category>
		<category><![CDATA[synthesis]]></category>
		<category><![CDATA[synths]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=17247</guid>
		<description><![CDATA[&#8220;Handmade music&#8221; has now been taken up by groups in cities around the world, without any central organization. It&#8217;s an open celebration of experimentation in music making and sound. Here, we get a look at the event series we&#8217;ve been running here in New York that helped spawn those others. Part of what I like &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/03/visions-of-bleeps-and-beats-images-and-video-from-handmade-music/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><iframe src="http://player.vimeo.com/video/19811535?title=0&amp;byline=0&amp;portrait=0&amp;color=9dca68" width="640" height="360" frameborder="0"></iframe></p>
<p><iframe src="http://player.vimeo.com/video/19818266?title=0&amp;byline=0&amp;portrait=0&amp;color=9dca68" width="640" height="360" frameborder="0"></iframe></p>
<p>&#8220;Handmade music&#8221; has now been taken up by groups in cities around the world, without any central organization. It&#8217;s an open celebration of experimentation in music making and sound. Here, we get a look at the event series we&#8217;ve been running here in New York that helped spawn those others.</p>
<p>Part of what I like about playing live is that it is unpredictable. We get to get together and try things, play wildly divergent styles of music, and explore ideas for what to play, all with a friendly group of people. So, here &#8211; thanks to the lovely videography of our friend Thomas Piper, himself a terrific musician &#8211; we have footage of an all-MeeBlip performance, Michelle Temple &#038; Aiwen Wang-Huddleston&#8217;s startling <em>Diptych</em> with paper and contact mics and speakers, and, below, Philippe LeSaux and Chris Gilroy with live electronics. (There were other, dancier, Game Boy-ier acts, too, though we don&#8217;t have video of those.) </p>
<p>It&#8217;s a variety show, so each night can be completely different. If you&#8217;re in NYC, mark your calendars for Saturday, April 2 at <a href="http://culturefixny.com">Culturefix</a>. But wherever you are, we can find some ideas about how to imagine live electronic playing today.</p>
<p>And for a completely different take, at the bottom we have the latest video from Porto, Portugal&#8217;s own Handmade Music.</p>
<p><a href="http://createdigitalmusic.com/files/2011/03/hmusic1.jpg"><img src="http://createdigitalmusic.com/files/2011/03/hmusic1.jpg" alt="" title="hmusic1" width="640" height="427" class="alignnone size-full wp-image-17254" /></a></p>
<div class="imgcaption">Photo courtesy <a href="http://www.flickr.com/photos/tpiper/">Thomas Piper</a>. Used by permission.</div>
<p><a href="http://createdigitalmusic.com/files/2011/03/hmusic21.jpg"><img src="http://createdigitalmusic.com/files/2011/03/hmusic21.jpg" alt="" title="Handmade Music Night Feb. 06th 2011" width="640" height="427" class="alignnone size-full wp-image-17256" /></a></p>
<div class="imgcaption">Photo courtesy Eric Beug. Used by permission.</div>
<p><span id="more-17247"></span></p>
<p><iframe src="http://player.vimeo.com/video/19869075?title=0&amp;byline=0&amp;portrait=0&amp;color=9dca68" width="640" height="360" frameborder="0"></iframe></p>
<h3>Photo Slideshows: Handmade Music NYC, Plus Open Lab</h3>
<p>This installment, we also led an &#8220;open lab&#8221; at which people could bring in and hack any project they like. We got a MeeBlip assembled and tested, we had monome artists modifying patches (including none other than proto-monomist Daedelus), we had strange NES and Arduino creations &#8230; check that out, as well.</p>
<p><object width="640" height="480"><param name="flashvars" value="offsite=true&#038;lang=en-us&#038;page_show_url=%2Fphotos%2Ftpiper%2Fsets%2F72157625866284009%2Fshow%2F&#038;page_show_back_url=%2Fphotos%2Ftpiper%2Fsets%2F72157625866284009%2F&#038;set_id=72157625866284009&#038;jump_to="></param><param name="movie" value="http://www.flickr.com/apps/slideshow/show.swf?v=71649"></param><param name="allowFullScreen" value="true"></param><embed type="application/x-shockwave-flash" src="http://www.flickr.com/apps/slideshow/show.swf?v=71649" allowFullScreen="true" flashvars="offsite=true&#038;lang=en-us&#038;page_show_url=%2Fphotos%2Ftpiper%2Fsets%2F72157625866284009%2Fshow%2F&#038;page_show_back_url=%2Fphotos%2Ftpiper%2Fsets%2F72157625866284009%2F&#038;set_id=72157625866284009&#038;jump_to=" width="640" height="480"></embed></object></p>
<p><object width="640" height="480"><param name="flashvars" value="offsite=true&#038;lang=en-us&#038;page_show_url=%2Fphotos%2Fp_kirn%2Fsets%2F72157626092459611%2Fshow%2F&#038;page_show_back_url=%2Fphotos%2Fp_kirn%2Fsets%2F72157626092459611%2F&#038;set_id=72157626092459611&#038;jump_to="></param><param name="movie" value="http://www.flickr.com/apps/slideshow/show.swf?v=71649"></param><param name="allowFullScreen" value="true"></param><embed type="application/x-shockwave-flash" src="http://www.flickr.com/apps/slideshow/show.swf?v=71649" allowFullScreen="true" flashvars="offsite=true&#038;lang=en-us&#038;page_show_url=%2Fphotos%2Fp_kirn%2Fsets%2F72157626092459611%2Fshow%2F&#038;page_show_back_url=%2Fphotos%2Fp_kirn%2Fsets%2F72157626092459611%2F&#038;set_id=72157626092459611&#038;jump_to=" width="640" height="480"></embed></object></p>
<p><object width="640" height="480"><param name="flashvars" value="offsite=true&#038;lang=en-us&#038;page_show_url=%2Fphotos%2Fobjecked%2Fsets%2F72157626113009592%2Fshow%2F&#038;page_show_back_url=%2Fphotos%2Fobjecked%2Fsets%2F72157626113009592%2F&#038;set_id=72157626113009592&#038;jump_to="></param><param name="movie" value="http://www.flickr.com/apps/slideshow/show.swf?v=71649"></param><param name="allowFullScreen" value="true"></param><embed type="application/x-shockwave-flash" src="http://www.flickr.com/apps/slideshow/show.swf?v=71649" allowFullScreen="true" flashvars="offsite=true&#038;lang=en-us&#038;page_show_url=%2Fphotos%2Fobjecked%2Fsets%2F72157626113009592%2Fshow%2F&#038;page_show_back_url=%2Fphotos%2Fobjecked%2Fsets%2F72157626113009592%2F&#038;set_id=72157626113009592&#038;jump_to=" width="640" height="480"></embed></object></p>
<h3>Handmade Music Porto, Portugal</h3>
<p><iframe src="http://player.vimeo.com/video/20556567?title=0&amp;byline=0&amp;portrait=0&amp;color=9dca68" width="640" height="512" frameborder="0"></iframe></p>
<p><a href="http://www.myspace.com/digitopiacdm">Digitópia</a>, at Porto, Portugal&#8217;s hulk of an arts space, Casa da Música, runs their own show-and-tell. What&#8217;s special about this performance venue is that, situated in the lobby of a set of theaters, it&#8217;s completely open to the public. (By contrast, walking into, say, the Disney Hall or Lincoln Center typically requires tickets.) And they&#8217;re doing terrific research and creation, too, as part of their series. I hope we get to check in with them soon.</p>
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		<title>Grids, Chips, and Blips: Handmade Music NYC, Saturday 2/5 Lab + Party, Video Samples + Listening</title>
		<link>http://createdigitalmusic.com/2011/01/grids-chips-and-blips-handmade-music-nyc-saturday-25-lab-party-video-samples-listening/</link>
		<comments>http://createdigitalmusic.com/2011/01/grids-chips-and-blips-handmade-music-nyc-saturday-25-lab-party-video-samples-listening/#comments</comments>
		<pubDate>Sun, 30 Jan 2011 19:52:42 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[8-bit]]></category>
		<category><![CDATA[chip-music]]></category>
		<category><![CDATA[culturefix]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[DIY]]></category>
		<category><![CDATA[Electronics]]></category>
		<category><![CDATA[events]]></category>
		<category><![CDATA[Game-Boy]]></category>
		<category><![CDATA[handmade-music]]></category>
		<category><![CDATA[Hardware]]></category>
		<category><![CDATA[interactive]]></category>
		<category><![CDATA[max-for-live]]></category>
		<category><![CDATA[max-msp]]></category>
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		<category><![CDATA[patching]]></category>
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		<category><![CDATA[Software]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=16183</guid>
		<description><![CDATA[Galapagoose plays a Brooklyn rooftop at the monome community tour in the fall. Now he&#8217;s back to celebrate the release of new software, and meets up with artists from across the digital music-making spectrum. Handmade Music is back on the Lower East Side of Manhattan with an epic lineup spanning digital synths to monomes to &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/01/grids-chips-and-blips-handmade-music-nyc-saturday-25-lab-party-video-samples-listening/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2011/01/galapagoose.jpg"><img src="http://createdigitalmusic.com/files/2011/01/galapagoose-640x598.jpg" alt="" title="galapagoose" width="640" height="598" class="alignnone size-large wp-image-16194" /></a></p>
<div class="imgcaption">Galapagoose plays a Brooklyn rooftop at the monome community tour in the fall. Now he&#8217;s back to celebrate the release of new software, and meets up with artists from across the digital music-making spectrum.</div>
<p>Handmade Music is back on the Lower East Side of Manhattan with an epic lineup spanning digital synths to monomes to interactive installations to chip music. It&#8217;s a bit like stepping into the music tech world described on the Web. (For the vast majority of you outside NYC, hoping to have good documentation of recent events edited and available shortly.)</p>
<p>We&#8217;re moving to Saturday night and doing a proper party. Hack, ask, meet, geek, eat, drink, listen, watch, dance&#8230;</p>
<p>Full event details for New York, and plenty to watch and hear online for those of you in NYC and everywhere in the world:<br />
<a href="http://createdigitalmusic.com/files/2011/01/michelle_aiwen.jpg"><img src="http://createdigitalmusic.com/files/2011/01/michelle_aiwen-640x421.jpg" alt="" title="michelle_aiwen" width="640" height="421" class="alignnone size-large wp-image-16236" /></a></p>
<div class="imgcaption">Melding art with music making, Aiwen and Michelle incorporate sculpture and movement in <em>Diptych</em>.</div>
<p><span id="more-16183"></span></p>
<p><strong>OPEN LAB</strong><br />
<strong>3p &#8211; 6p, FREE</strong></p>
<p>Come early to get a close look at what people are making, and expect some surprises.</p>
<ul>
<li><strong><a href="http://meeblip.noisepages.com">MeeBlip</a></strong> user gathering for new MeeBlip owners (or those curious) in the NYC area. Check out our open source, affordable, hackable synth, or get help and ask questions.</li>
<li><strong>mlrv2:</strong> Meet the latest-and-greatest from the monome world, the free software that turns grids from MPCs to Launchpads to monomes into live performance sampling instruments. Get a look up close and ask questions before the performance later in the evening. (See <a href="http://createdigitalmusic.com/2011/01/hypersampling-whatever-your-grid-free-mlrv2-instrument-to-monome-and-beyond/">our coverage of the news</a>.)</li>
<li><strong>Bring your project!</strong> Building a synth? Got a Max for Live / Pd / Csound creation of which you&#8217;re proud? Circuit-bent project? Handmade CD case, band t-shirt, percussion made out of shells and wood? Bring them by, show them off, and share ideas with fellow DIY music inventors!</li>
</ul>
<p><strong>PARTY + LIVE MUSIC</strong><br />
<strong>7p &#8211; 2a; NO COVER!</strong><br />
Free entry for cash bar and brilliant food menu. Or a $20 ticket buys you two hours of open bar (7-9p) including beers brewed here in New York State and wine selections&#8230; and a full night of music either way.</p>
<p>Enjoy a wine and New York-brewed beer list celebrated by <a href="http://www.nytimes.com/2010/11/26/dining/26tipsy.html?_r=2">Frank Bruni with <em>The New York Times</em></a>, order from Culturefix&#8217;s excellent small plate menu, and stick around for a packed evening of music. </p>
<p><a href="http://culturefixny.com/bar/">Culturefix Food + Drink menu</a></p>
<ul>
<li><strong>Diptych</strong>: Ben Black and Aiwen Wang-Huddleston&#8217;s elegant, sail-like sculptural live digital performance instrument.</li>
<li><strong>Dissonics</strong>: Michael Cohen&#8217;s array of pylons form an alien, proximity-based performance.</li>
<li><strong>monome music:</strong> Christopher Gilroy + Philippe &#8216;Flippy&#8217; LeSaux, Galapagoose, and % tap out live grooves on the monome grid.</li>
<li><strong>Chip music:</strong> Note! and Kris Keyser make infectious 8-bit music on Game Boys, some of the best virtuosos of the form.</li>
<li><strong>Electronic music:</strong> Pulsing soundscapes by Ganucheau on laptop and myself on MeeBlip.</li>
</ul>
<h3>Hear and see the artists&#8230;</h3>
<p>I&#8217;ve never been a fan of chip music for the sake of it; I really like to hear stuff that&#8217;s well-produced, compositionally interesting, and can stand alongside stuff that isn&#8217;t chip music. And I really like Note! (Christophe Richard) and Kris Keyser; there&#8217;s some great stuff, and it&#8217;s easy to point people who think they <em>don&#8217;t</em> like chip music or music made with Game Boys to this. Have a listen to Christophe&#8217;s most recent album, the free 12345:</p>
<div align="center"><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="200" height="100" align="texttop"><param name="movie" value="http://note.monoanimal.com/music/xspf_player_v3.6.swf?playlist_url=http://note.monoanimal.com/music/note_sep30.xspf&#038;autoload=1&#038;bg_color=CCFFCC&#038;txt_color=006600&#038;button_color=000000&#038;display_time=0&#038;menu=on&#038;" /><param name="quality" value="high" /><param name="wmode" value="transparent" /><embed src="http://note.monoanimal.com/music/xspf_player_v3.6.swf?playlist_url=http://note.monoanimal.com/music/note_sep30.xspf&#038;autoload=1&#038;bg_color=CCFFCC&#038;txt_color=006600&#038;button_color=000000&#038;display_time=0&#038;menu=on&#038;" width="200" height="100" align="texttop" quality="high" wmode="transparent" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash"></embed></object></div>
<p><a href="http://note.monoanimal.com/">http://note.monoanimal.com/</a></p>
<p>And Kris&#8217; music:<br />
<object data="http://bandcamp.com/EmbeddedPlayer/album=696439529/size=venti/bgcol=FFFFFF/linkcol=4285BB//" type="text/html" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="400" height="100"><param name="movie" value="http://bandcamp.com/EmbeddedPlayer/album=696439529/size=venti/bgcol=FFFFFF/linkcol=4285BB//"><param name="quality" value="high"><param name="allowNetworking" value="always"><param name="wmode" value="transparent"><param name="bgcolor" value="#FFFFFF"><param name="allowScriptAccess" value="never"><object data="http://bandcamp.com/EmbeddedPlayer/album=696439529/size=venti/bgcol=FFFFFF/linkcol=4285BB//" type="text/html" width="400" height="100"></object></object></p>
<p>We also have videos to give you an idea of the installation/interactive performance creations and monome music. First, premiering at NYU&#8217;s NIME (new instruments in musical expression) course:</p>
<p><iframe src="http://player.vimeo.com/video/18182744?title=0&amp;byline=0&amp;portrait=0&amp;color=80ceff" width="640" height="360" frameborder="0"></iframe></p>
<p><iframe src="http://player.vimeo.com/video/18182788?title=0&amp;byline=0&amp;portrait=0&amp;color=80ceff" width="640" height="360" frameborder="0"></iframe></p>
<p><a href="http://parallelogram.cc/galapagoose/">Galapagoose</a> plays live:</p>
<p><iframe src="http://player.vimeo.com/video/15798977?title=0&amp;byline=0&amp;portrait=0&amp;color=80ceff" width="640" height="360" frameborder="0"></iframe></p>
<p>Some terrific audio and (with dementoid) visuals) from &#8220;<a href="http://parallelogram.cc/owneroperator/">owner/operator</a>&#8221; (%) &#8212; &#8220;album&#8221; art for these electronic releases below, as I&#8217;m really digging it: </p>
<p><iframe src="http://player.vimeo.com/video/956975?title=0&amp;byline=0&amp;portrait=0&amp;color=80ceff" width="640" height="360" frameborder="0"></iframe></p>
<p><iframe src="http://player.vimeo.com/video/800912?title=0&amp;byline=0&amp;portrait=0&amp;color=80ceff" width="640" height="483" frameborder="0"></iframe></p>
<p><object height="81" width="100%"><param name="movie" value="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F4912584&#038;"></param><param name="allowscriptaccess" value="always"></param><embed allowscriptaccess="always" height="81" src="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F4912584&#038;" type="application/x-shockwave-flash" width="100%"></embed></object><span><a href="http://soundcloud.com/owneroperator/mezos-longform">mezos</a> by <a href="http://soundcloud.com/owneroperator">owneroperator</a></span></p>
<p><object height="81" width="100%"><param name="movie" value="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F1418584&#038;"></param><param name="allowscriptaccess" value="always"></param><embed allowscriptaccess="always" height="81" src="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F1418584&#038;" type="application/x-shockwave-flash" width="100%"></embed></object><span><a href="http://soundcloud.com/owneroperator/cognitives-longform">cognitives</a> by <a href="http://soundcloud.com/owneroperator">owneroperator</a></span></p>
<p><a href="http://createdigitalmusic.com/files/2011/01/cognitives.jpg"><img src="http://createdigitalmusic.com/files/2011/01/cognitives.jpg" alt="" title="cognitives" width="500" height="500" class="alignnone size-full wp-image-16210" /></a></p>
<p>Music from actv / Christopher Gilroy (CC-licensed, too):</p>
<p><object height="81" width="100%"><param name="movie" value="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F9608048"></param><param name="allowscriptaccess" value="always"></param> <embed allowscriptaccess="always" height="81" src="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F9608048" type="application/x-shockwave-flash" width="100%"></embed></object>  <span><a href="http://soundcloud.com/actv/03-watching-records-spin">03 Watching Records Spin</a> by <a href="http://soundcloud.com/actv">actv</a></span> </p>
<p>Check his free EP, too:</p>
<blockquote><p>A collection of four songs of various types, most were performed in the fall/winter of 2010. Made using Ableton, Arduinome 64, NI Maschine, and various synths. Mixed in Harrison Mixbus. Ella made it look pretty. </p></blockquote>
<p><a href="http://cargocollective.com/active#927812/Failed-Houdini-ep">http://cargocollective.com/active#927812/Failed-Houdini-ep</a></p>
<p>And here&#8217;s the last time <a href="http://ganucheau.com/">Ganucheau</a> and I played together, with the Grant Sisters for Diana Eng&#8217;s fashion show.</p>
<p><iframe title="YouTube video player" class="youtube-player" type="text/html" width="640" height="390" src="http://www.youtube.com/embed/cuLEBm0_1YM" frameborder="0" allowFullScreen></iframe></p>
<p><strong>Open Lab 3-6p</strong><br />
<strong>Party 7p-late with 7-9p open bar</strong><br />
<strong>Saturday, February 5, 2011</strong></p>
<p>Presented by Culturefix NY<br />
9 Clinton Street<br />
New York, New York 10002</p>
<p><iframe width="425" height="350" frameborder="0" scrolling="no" marginheight="0" marginwidth="0" src="http://maps.google.com/maps?f=q&amp;source=embed&amp;hl=en&amp;geocode=&amp;q=9+Clinton+Street&amp;sll=37.0625,-95.677068&amp;sspn=54.22533,103.359375&amp;ie=UTF8&amp;hq=&amp;hnear=9+Clinton+St,+New+York,+10002&amp;ll=40.721063,-73.984157&amp;spn=0.030834,0.024505&amp;z=14&amp;iwloc=A&amp;output=embed"></iframe><br /><small><a href="http://maps.google.com/maps?f=q&amp;source=embed&amp;hl=en&amp;geocode=&amp;q=9+Clinton+Street&amp;sll=37.0625,-95.677068&amp;sspn=54.22533,103.359375&amp;ie=UTF8&amp;hq=&amp;hnear=9+Clinton+St,+New+York,+10002&amp;ll=40.721063,-73.984157&amp;spn=0.030834,0.024505&amp;z=14&amp;iwloc=A" style="color:#0000FF;text-align:left">View Larger Map</a></small></p>
<p><a href="http://culturefixny.com/">http://culturefixny.com/</a></p>
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		<title>Nintendo NES Does MIDI and Live Music, Integrated into Your Studio</title>
		<link>http://createdigitalmusic.com/2010/12/nintendo-nes-does-midi-and-live-music-integrated-into-your-studio/</link>
		<comments>http://createdigitalmusic.com/2010/12/nintendo-nes-does-midi-and-live-music-integrated-into-your-studio/#comments</comments>
		<pubDate>Tue, 14 Dec 2010 05:58:08 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[8-bit]]></category>
		<category><![CDATA[arduino]]></category>
		<category><![CDATA[awesomeness]]></category>
		<category><![CDATA[digital-synthesis]]></category>
		<category><![CDATA[DIY]]></category>
		<category><![CDATA[Electronics]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[hacking]]></category>
		<category><![CDATA[Hardware]]></category>
		<category><![CDATA[homebrew]]></category>
		<category><![CDATA[midines]]></category>
		<category><![CDATA[NES]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[open-source]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[synths]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=15318</guid>
		<description><![CDATA[Retro chip music appeal and the occasional Super Mario Bros. game aside, you probably think of the Nintendo NES and Famicom system as something collecting dust at garage sales. You probably don&#8217;t think of this NES running as a self-contained music production workstation, syncing to MIDI and Android, or exploiting new software for producing elaborate &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2010/12/nintendo-nes-does-midi-and-live-music-integrated-into-your-studio/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><object width="640" height="513"><param name="movie" value="http://www.youtube.com/v/VGqoEPFS3Tc?fs=1&amp;hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/VGqoEPFS3Tc?fs=1&amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="513"></embed></object></p>
<p>Retro chip music appeal and the occasional Super Mario Bros. game aside, you probably think of the Nintendo NES and Famicom system as something collecting dust at garage sales. You probably don&#8217;t think of this NES running as a self-contained music production workstation, syncing to MIDI and Android, or exploiting new software for producing elaborate musical sequences, drum and bass lines. Think again.</p>
<p>What might to outsiders seem like the nostalgic draw of video music has become something else entirely &#8211; the NES is taking its place as a serious, studio synth.</p>
<p>Via Keaton Shurilla (Theta_Frost) comes a number of helpful updates on recent developments for the NES.</p>
<p><img src="http://createdigitalmusic.com/files/2010/12/ntrq.png" alt="" title="ntrq" width="550" height="514" class="alignnone size-full wp-image-15324" /></p>
<h3>Your NES, a music workstation</h3>
<p>Pulsar is the next-generation successor to NTRQ, a tracker for sequencing and synthesizing sounds directly on the NES. You don&#8217;t use a computer; you do all the work directly on the game system. (NTRQ image above; see the video of Pulsar at top.) Full details:<br />
<a href="http://blog.ntrq.net/?p=338">Pulsar: Audio</a> at NTRQ blog<span id="more-15318"></span></p>
<p><object width="640" height="505"><param name="movie" value="http://www.youtube.com/v/hu3hs6zbphg?fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/hu3hs6zbphg?fs=1" type="application/x-shockwave-flash" width="640" height="505" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<h3>Your NES, a drum and bassline machine</h3>
<p>PR8, from the creator of Pulsar and NTRQ, turns the NES into a groovebox. It&#8217;s almost like having an NES take on ReBirth, complete with bass and drum pattern generators. Again, it&#8217;ll run directly on the NES system, making an NES a silly-cheap instrument you can add &#8211; and as the video hints, the results may not sound anything like retro game music if you don&#8217;t want them to.</p>
<p><img src="http://createdigitalmusic.com/files/2010/12/pornotracker-640x536.png" alt="" title="pornotracker" width="640" height="536" class="alignnone size-large wp-image-15325" /></p>
<p><iframe src="http://player.vimeo.com/video/16921111?color=CC0000" width="640" height="480" frameborder="0"></iframe>
<p><a href="http://vimeo.com/16921111">Rihanna Rude Boy NES 8-Bit Cover</a> from <a href="http://vimeo.com/user5227017">thefox // Kalle Immonen</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<h3>Your music, on NES cartridges</h3>
<p>PornoTracker is the latest PC-based tracker solution. Here, the idea is a bit different: sequence your musical ideas from the comfort of your computer (in this case, Windows-based), then export to a format that can be played on cartridges. PornoTracker as a result has some powerful musical features, but it still lets you repurpose vintage NES systems for playback. If you think about it, that&#8217;s a pretty great deal: you save toxic hardware from the landfill, and at an absurdly cheap price.</p>
<p><a href="http://kkfos.aspekt.fi/projects/nes/tools/pornotracker/">PornoTracker</a> (the Finnish developer has other crazy projects, like custom libraries and his own NES game engine)</p>
<p><a href="http://truechiptilldeath.com/blog/2010/11/19/pornotracker-for-2a03nes-famicom-appeared/">PornoTracker write-up</a> from our friends at TRUE CHIP TILL DEATH (ed.: Peter Swimm)</p>
<p>DIY cartridges for antique game systems? In case you&#8217;re wondering how all of this is practical, you can thank the&#8230;</p>
<p><img src="http://createdigitalmusic.com/files/2010/12/powerpak.jpg" alt="" title="powerpak" width="240" height="168" class="alignnone size-full wp-image-15326" /></p>
<h3>Flash memory on a cart</h3>
<p>&#8230;PowerPak. This custom cartridge allows you insert convenient Compact Flash memory so you can run anything you can load from a computer onto an NES, no special hardware required. An upcoming update for the popular NES tracker Famitracker will mean extra sound expansions that the Powerpak can play, on top of those already supported. <strong>Updated:</strong> You can also play directly through the NES using the Arduino interface and Famitracker; now with the Powerpak, some Famicom cartridge soundsets can be emulated, too.</p>
<p><a href="http://www.retrousb.com/index.php?cPath=24">Retro USB product page</a></p>
<p><object width="640" height="505"><param name="movie" value="http://www.youtube.com/v/d7k70PaN9z0?fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/d7k70PaN9z0?fs=1" type="application/x-shockwave-flash" width="640" height="505" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<h3>Your NES, connected via MIDI</h3>
<p><a href="http://code.google.com/p/arduino-nes-to-midi/">Arduino NES-to-MIDI</a> is an Arduino-based project for MIDI communication with the NES, and it&#8217;s open source (GPL). The result: connect your NES via MIDI without the need for proprietary hardware. This mercifully stands in for the abandonware MIDINES project. (Sadly, I regularly get comments on a years-old story with people wondering what happened to that.) I&#8217;d love to see the use of a dedicated, open source USB-MIDI project so that you wouldn&#8217;t necessarily even need a full Arduino board, since it&#8217;s overkill for the project. But as it stands, it&#8217;s already a terrific step.</p>
<p><strong>Updated:</strong> For more on connecting to MIDI, don&#8217;t miss Andrew (Batsly Adams&#8217;) site:</p>
<p><a href="http://www.batslyadams.com ">batslyadams.com</a></p>
<p><object width="640" height="505"><param name="movie" value="http://www.youtube.com/v/_FZTz2KO9vU?fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/_FZTz2KO9vU?fs=1" type="application/x-shockwave-flash" width="640" height="505" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<h3>Your NES, connected to an Android</h3>
<p>Not music-specific, but it could be: there&#8217;s an Android project that makes use of the Arduino bridge, too. (Could be a good starting point for a wireless, Bluetooth-based solution.)<br />
<a href="https://github.com/sk3tch/android-arduino-nes-controller#readme">android-arduino-nes-controller</a></p>
<h3>Game Boy? Game Man/Woman</h3>
<p>The NES gives you some seriously grown-up, fun sounds on a dime. I think it&#8217;s an encouraging return to basics, all for the cost of some of those iPad <em>cases</em>. So, while the NES and PowerPak didn&#8217;t make our inexpensive holiday list, they sure could &#8212; or they could be a 2011 New Years&#8217; Resolution. I&#8217;d love to hear what you do with them.</p>
<h3>More Projects &#8211; Updated</h3>
<p>Be sure to check out:</p>
<p><a href="http://www.soniktech.com/tsundere.php">A build-your-own NES synth design</a>, ready for live performance, by Jarek Lupinski, interfaces directly with 2A03 synth chip. </p>
<p><a href="http://skrasoft.com/blog/">http://skrasoft.com/blog/</a> Dev Blog covers modular synth modules for using vintage synth chips, including the Pokey &#8212; brilliant!</p>
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