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	<title>Create Digital Music &#187; 808</title>
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	<link>http://createdigitalmusic.com</link>
	<description>Making music with technology</description>
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		<title>Beatseqr: 808-Inspired DIY Step Sequencing Controller, and Making Just What You Need</title>
		<link>http://createdigitalmusic.com/2010/05/beatseqr-808-inspired-diy-step-sequencing-controller/</link>
		<comments>http://createdigitalmusic.com/2010/05/beatseqr-808-inspired-diy-step-sequencing-controller/#comments</comments>
		<pubDate>Mon, 31 May 2010 11:15:09 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[808]]></category>
		<category><![CDATA[arduino]]></category>
		<category><![CDATA[controller]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[DIY]]></category>
		<category><![CDATA[Electronics]]></category>
		<category><![CDATA[Hardware]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[make]]></category>
		<category><![CDATA[maker-faire]]></category>
		<category><![CDATA[OpenSoundControl]]></category>
		<category><![CDATA[OSC]]></category>
		<category><![CDATA[tr-808]]></category>
		<category><![CDATA[USB]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=11204</guid>
		<description><![CDATA[God bless you, 4/4. Yes, there&#8217;s still something about that four-beat, sixteen step bar that gets toes tapping and booties shaking and floors fouring on the&#8230; floor. So, when musician and maker Steve Cooley decided he wanted more physical control, he didn&#8217;t want some perfectly generic controls, and he didn&#8217;t want rows and columns. He &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2010/05/beatseqr-808-inspired-diy-step-sequencing-controller/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><object width="580" height="349"><param name="movie" value="http://www.youtube.com/v/9l34MtcTpN4&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/9l34MtcTpN4&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="349"></embed></object></p>
<p>God bless you, 4/4. Yes, there&#8217;s still something about that four-beat, sixteen step bar that gets toes tapping and booties shaking and floors fouring on the&#8230; floor. So, when musician and maker Steve Cooley decided he wanted more physical control, he didn&#8217;t want some perfectly generic controls, and he didn&#8217;t want rows and columns. He wanted sixteen steps and faders alongside. The result is Beatseqr, an <a href="http://arduino.cc">Arduino</a>-powered hardware controller recently <a href="http://blog.makezine.com/archive/2010/05/road_to_maker_faire_2010_beatseqrst.html">spotted at the Maker Faire</a> outside San Francisco.</p>
<p>Because it&#8217;s just a controller, they&#8217;ve built <a href="http://www.beatseqr.com/blog/roxor/">Roxor</a>, a Mac software step app that sends OSC, and <a href="http://www.beatseqr.com/blog/steppa/">Steppa</a>, a Max/MSP patch, though other options would be viable. The idea is to <a href="http://www.beatseqr.com/blog/overview/">combine software</a> to make a productive &#8220;toolchain.&#8221; (I&#8217;m still surprised people don&#8217;t make more use of tools like Python for these sorts of tasks, not only for cross-platform compatibility, but even for ease. But the principle is the same.) </p>
<p>I like the idea and layout, and if you want one, you can even <a href="http://www.beatseqr.com/blog/2010/02/03/one-version-3-beatseqr-for-sale/">buy one for $299</a>. (We&#8217;re talking extremely limited runs. Right now, there appears to be &#8230; one of them.) It&#8217;s a cool creation, though it makes me imagine this as a prototype for something else &#8211; something with onboard MIDI or possibly even basic onboard sound generation. I think we could be on the verge of a real explosion in new, hand-built devices of that sort. And that could mean layouts like the one found on Roland&#8217;s 808 are about to make a very big comeback, re-imagined for a new generation.</p>
<p>And the bottom line: it&#8217;s fun for its creator. It&#8217;s not only a solution to a problem from an engineering perspective; it represents bridging the gap from wanting something, and realizing exactly that thing you want by making it yourself. As Steve puts it:</p>
<blockquote><p>The goal wasn’t to create a box that can do all things for all people. It’s a specific tool for a specific purpose.  It is a very fun tool for improvising and performing.</p></blockquote>
<p>If that isn&#8217;t the spirit of DIY, I don&#8217;t know what is.</p>
<p><a href="http://www.beatseqr.com/blog/">http://www.beatseqr.com/blog/</a></p>
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		<title>Android Music: Electrum Drum Machine-Sampler, Reloop Sequencer</title>
		<link>http://createdigitalmusic.com/2010/05/android-music-electrum-drum-machine-sampler-reloop-sequencer/</link>
		<comments>http://createdigitalmusic.com/2010/05/android-music-electrum-drum-machine-sampler-reloop-sequencer/#comments</comments>
		<pubDate>Tue, 18 May 2010 15:11:20 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[808]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[cheap]]></category>
		<category><![CDATA[drum-machines]]></category>
		<category><![CDATA[google]]></category>
		<category><![CDATA[handheld]]></category>
		<category><![CDATA[loop]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[sequencers]]></category>
		<category><![CDATA[Software]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=11073</guid>
		<description><![CDATA[Google&#8217;s Android platform has gotten only a fraction of the attention for music making that iPhone OS and iPad have, but that doesn&#8217;t mean the OS doesn&#8217;t have some advantages of its own. Thanks to being an open OS, it&#8217;s also easier to install custom OSes, and repurpose older devices and build cheap embedded computers &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2010/05/android-music-electrum-drum-machine-sampler-reloop-sequencer/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><img src="http://createdigitalmusic.com/files/2010/05/mainscreen.png" alt="" title="mainscreen" width="480" height="320" class="alignnone size-full wp-image-11074" /></p>
<p>Google&#8217;s Android platform has gotten only a fraction of the attention for music making that iPhone OS and iPad have, but that doesn&#8217;t mean the OS doesn&#8217;t have some advantages of its own. Thanks to being an open OS, it&#8217;s also easier to install custom OSes, and repurpose older devices and build cheap embedded computers on a platform like <a href="http://beagleboard.org/">BeagleBoard</a>. The remaining challenge: convince Google that beefing up real-time audio hardware access is important. So, with Google&#8217;s own I/O conference this week and me in Berlin next week during DroidCon, now seems like the perfect time to talk about handheld music on the platform.</p>
<p><a href="http://www.flickr.com/photos/james_nash/3346284905/"><img src="http://farm4.static.flickr.com/3565/3346284905_a0a301d08d.jpg"></a></p>
<div class="imgcaption">Why should you care? Hint: having access to the SD card &#8211; and the ability to load and save MIDI and audio files to it &#8211; means you can do some damage. In fact, you might not even need a computer for loading samples and sequences. Photo (<a href="http://creativecommons.org/licenses/by-sa/2.0/deed.en">CC-BY-SA</a>) <a href="http://www.flickr.com/people/james_nash/">James Nash</a>.</div>
<p>Bradley Berthold (developer &#8220;niko twenty&#8221;) writes with news that he&#8217;s releasing two apps for Android. Electrum Drum Machine is a simple 808-style groove box / sampler. It&#8217;s not as pretty as some of its rivals on iPhone OS, but the ability to drop samples right on an SD card &#8211; no additional software required &#8211; is a big edge. Accordingly, there&#8217;s a nice interface  for editing waveforms and sample points, and you can export to WAV or MIDI, then pull that SD card and drop it somewhere else. (In fact, that means you should be able to take an SD card and plug it into hardware samplers with MIDI or audio file support, without ever touching a computer. Kick it oldskool.)</p>
<p>US$3.99.<span id="more-11073"></span></p>
<blockquote><p>Electrum Drum Machine is a full featured 6 sound drum machine with a traditional 16 slot pattern sequencer, along with a step sequencer to sequence patterns into a song. Up to 32 patterns can be created. Each sound can have its pitch, volume, start and end points modified. The drum machine also has  a shuffle feature, as well as multitouch pads for playing. Supports WAV/MIDI export.</p></blockquote>
<p><img src="http://createdigitalmusic.com/files/2010/05/drumsample.png" alt="" title="drumsample" width="480" height="320" class="alignnone size-full wp-image-11076" /></p>
<p><img src="http://createdigitalmusic.com/files/2010/05/exportscreen.png" alt="" title="exportscreen" width="480" height="320" class="alignnone size-full wp-image-11077" /></p>
<p>ReLoop is a music sequencer, which should fit nicely into a workflow with Electrum. It reminds me in look and function of some of the older Palm apps, but that&#8217;s not a bad thing.</p>
<blockquote><p>ReLoop Music Sequencer is a loop-based sequencer for Android devices that allows you to drag and drop loops and one-shot samples onto an unlimited length timeline to compose a track. 8 tracks are supported and are high quality 44Khz stereo sound. Each track can be adjusted in volume, and each one-shot event on the timeline can also be varied in pitch. Loops are stretched to fit the current BPM. The sequencer supports WAV export, and looping mode, as well as an 8 track mixer dialog with mute function.
</p></blockquote>
<p>Best to see how it works in a video:</p>
<p><object width="580" height="465"><param name="movie" value="http://www.youtube.com/v/zfOvZl7st84&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/zfOvZl7st84&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="465"></embed></object></p>
<p>More info at the niko twenty site:</p>
<p><a href="http://nikotwenty.webhop.net/">http://nikotwenty.webhop.net/</a></p>
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		<title>ReBirth, Reborn, as Synths in your Hand: Q+A with Ernst Nathorst-Böös</title>
		<link>http://createdigitalmusic.com/2010/05/rebirth-reborn-as-synths-in-your-hand-qa-with-ernst-nathorst-boos/</link>
		<comments>http://createdigitalmusic.com/2010/05/rebirth-reborn-as-synths-in-your-hand-qa-with-ernst-nathorst-boos/#comments</comments>
		<pubDate>Sun, 02 May 2010 01:53:22 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[303]]></category>
		<category><![CDATA[808]]></category>
		<category><![CDATA[909]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[emulation]]></category>
		<category><![CDATA[interviews]]></category>
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		<category><![CDATA[ipod-touch]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[propellerhead]]></category>
		<category><![CDATA[rebirth]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[Roland]]></category>
		<category><![CDATA[soft-synths]]></category>
		<category><![CDATA[synths]]></category>
		<category><![CDATA[trends]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=10827</guid>
		<description><![CDATA[The software synthesizer has come full circle. What was once possible only with a mid-range desktop computer is now easily accomplished with a sub-$200 device that rests in your hand and sips power. That transformation, once something people regarded in some vague time in the future, is now one that&#8217;s very present. I expect a &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2010/05/rebirth-reborn-as-synths-in-your-hand-qa-with-ernst-nathorst-boos/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><img src="http://createdigitalmusic.com/files/2010/05/rebirth_mod.jpg" alt="" title="rebirth_mod" width="480" height="320" class="alignnone size-full wp-image-10826" /></p>
<p>The software synthesizer has come full circle. What was once possible only with a mid-range desktop computer is now easily accomplished with a sub-$200 device that rests in your hand and sips power. That transformation, once something people regarded in some vague time in the future, is now one that&#8217;s very present. I expect a lot of the hand-wringing about the future (some of it from me) comes from the uncertainty about just what it&#8217;ll mean. For some small glimpse, though, it&#8217;s nice to get to talk to Propellerhead CEO Ernst Nathorst-Böös. </p>
<p>ReBirth is a tool that convinced a lot of people that computers could stand in for dedicated music hardware. Now that it&#8217;s on an iPhone or iPod touch or iPad, there&#8217;s no question we&#8217;ve reached a benchmark. Ernst was nice enough to send some thoughts on a Saturday evening. (I do think he used a QWERTY keyboard to do it, so please, let&#8217;s refrain from too many prognostications about how new devices will eliminate the need for furniture or oxygen, etc.) There are some interesting thoughts here, and I expect fuel for others contemplating what to do with new mobile devices. And yes, this is a direct port: believe it. There&#8217;s a lot these plucky mobile chips can do.</p>
<p><strong>Peter: What made you guys decide to make the leap? How did it come about?</strong></p>
<p>Ernst: We&#8217;ve been watching the iPhone/Touch/iPad development closely. Monitoring what others are doing, thinking about how it fits in what what we are trying to achieve. And honestly, I haven&#8217;t personally seen anything yet that really points to the future in the way I have seen it happen a couple of times before in my life (MIDI, computers, DAWS, the whole incredible transition we&#8217;ve been going through in the years since I started making music). It&#8217;ll happen, that&#8217;s for sure, it just hasn&#8217;t yet.</p>
<p>And Rebirth for iPhone is not that. It is a comeback of something that changed the scene as long as thirteen years ago. There&#8217;s a bit of nostalgia involved, but truth is, the program amazingly enough still beats the s*** out of a lot of what is going on iPhone right now, when it comes to inspiring you to create and experiment and actually make a whole track. Which is exactly what the app was about all the way back in 1997.<span id="more-10827"></span></p>
<p>As for how it came about, the ReBirth idea had been lurking in the back of our heads since long and then the opportunity to work with Retronyms came about and &#8211; well, we just did it.</p>
<p><strong>What&#8217;s the workflow like here? The audio output of these devices is okay, but not great. I see there&#8217;s a share button &#8211; how do you imagine people might use this? (How have folks around the Props office started using it?)</strong></p>
<p>We imagine people using it in may ways. To kill some time on the bus. To try ideas and get inspired. To create beats and loops for other compositions. To work together with friends, collaborate and exchange ideas. And hopefully in ways we haven&#8217;t thought of. The sharing features we have now are very functional and straightforward. You just upload the doc and tell your friends about it so they can access it. However, it&#8217;s easy to dream up extensions to those and we will monitor closely how people use it and what they will be asking for.</p>
<p><strong>I see that right now it just scales to the iPad; are you planning an iPad-native version?</strong></p>
<p>We never comment on future releases, simply because we don&#8217;t want to disappoint anyone. But of course we are looking at the iPad. But there are a lots of things we want to do. The iPad is a slightly different beast, compared to the phone and Tocuh and we prefer to get it right rather than to be first.</p>
<p><strong>How different is this from the original ReBirth, aside from the obvious difference of using touch? In terms of sounds and features, were you able to add anything? Did you have to compromise anywhere to make it run on these devices?</strong></p>
<p>This is a 100% port. It sounds exactly the same and is completely file compatible. No compromises. We only omitted functional stuff, like being able to load any Mod. But no, nothing added either, except sharing. It&#8217;s cool that the iPhone doesn&#8217;t have a file system, but it also forces you to think differently and we don&#8217;t want to try to put round pegs in square holes.</p>
<p><strong>I have to ask &#8211; are you concerned at all with all of these little widgets that this thing is hard to see?</strong></p>
<p>We worked hard on the navigation, the zooming and panning, to make it feel natural. It was hard since there are so many controls on the screen (look at the 808!) and you need to move around quickly and fluently while never risking changes to the document. I really like how it turned out.</p>
<p><strong>It seems to me that there&#8217;s a debate on about how interfaces should evolve. In some ways, it seems that we could use new UI elements with the advent of touch interfaces, not just replicate hardware. On the other hand, replicating hardware almost works better with touch access<br />
than it does with a mouse. Is this something you think about, as well?</strong></p>
<p>I completely agree. The hardware metaphor is serving us well, but it&#8217;s just one way to go. But on something like the iPhone and iPad it really makes a lot of sense, maybe even more than in a mouse controlled environment. However, if you ask me, those control surfaces that you connect to control aspects of the software you are already running on your computer just don&#8217;t cut it. Then a hardware control is actually better, at least in in my personal opinion. Apple&#8217;s devices are all integrated, touch interface and machinery in one, and that&#8217;s a completely different thing, very exciting for the future!</p>
<p><a href="http://rebirthapp.com/">http://rebirthapp.com/</a></p>
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		<title>ReBirth Arrives for iPhone, iPod touch; $6.99</title>
		<link>http://createdigitalmusic.com/2010/05/rebirth-arrives-for-iphone-ipod-touch-more-details-shortly/</link>
		<comments>http://createdigitalmusic.com/2010/05/rebirth-arrives-for-iphone-ipod-touch-more-details-shortly/#comments</comments>
		<pubDate>Sat, 01 May 2010 16:21:49 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.com/?p=10819</guid>
		<description><![CDATA[ReBirth, the Roland groovebox emulation that helped launch the popularity of soft synths, is now on Apple&#8217;s mobile devices for US$6.99. (I woke up to a note from Propellerheads&#8217; CEO Ernst left in my inbox overnight, so thanks, Ernst, for the tip!) This is not the native iPad version MusicRadar predicted after an interview with &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2010/05/rebirth-arrives-for-iphone-ipod-touch-more-details-shortly/">Continue &#8594;</a>]]></description>
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<p>ReBirth, the Roland groovebox emulation that helped launch the popularity of soft synths, is now on Apple&#8217;s mobile devices for US$6.99. (I woke up to a note from Propellerheads&#8217; CEO Ernst left in my inbox overnight, so thanks, Ernst, for the tip!)</p>
<p>This is not the native iPad version <a href="http://www.musicradar.com/news/tech/apple-ipad-music-software-developer-qa-242018">MusicRadar predicted after an interview with Ernst</a>. For now, iPads scale up the iPhone interface. But a version with &#8220;native&#8221; resolution for the tablet seems a no-brainer down the road.</p>
<p>Feature list:</p>
<blockquote><p>2 x TB-303 Bassline synths<br />
TR-808 Drum Machine<br />
TR-909 Drum Machine<br />
Pattern Controlled Filter<br />
Distortion unit<br />
Compressor<br />
Mixer<br />
5 user mods<br />
Pattern sequencing<br />
Full automation<br />
Combine patterns to build songs<br />
Share songs with other ReBirth users</p></blockquote>
<p>Full details: <a href="http://rebirthapp.com/">http://rebirthapp.com/</a></p>
<p>I have a few questions about this tool that I hope to get answered. I do wonder, for one, whether people in Sweden have some sort of superhuman vision that allows them to see incredibly tiny (ahem) user interface widgets. I&#8217;ll have to test this on my iPod touch. On the other hand, the faux hardware knobs and buttons actually seem to me to make <em>more</em> sense on a touch device than they did with a mouse, so that element could be a lot of fun. In a way, I&#8217;m sort of happy that they did a direct port like this, visually &#8211; the only way to tell if it makes sense for you is to give it a try. I&#8217;ll reserve judgment until I do.</p>
<p><strong>Updated: I did get a chance to verify the export workflow, and unfortunately&#8230; there is none.</strong> Ernst confirms:</p>
<blockquote><p>You can import files from the Rebirth Song archive and from your computer (via a web page), but not export to anything but iPhones.</p></blockquote>
<p>That&#8217;s a deal-breaker for me personally, because I like the handheld as a way to sketch ideas for the desktop, not just via audio. Hopefully that&#8217;s something that can be addressed. I&#8217;m sure for the way other folks work it may be less of an issue. Stay tuned; I&#8217;m putting together an overview of all the various musical apps in terms of how you could integrate them with your creative process on your laptop or studio machine.</p>
<p>Synthtopia has some good thoughts on why this release matters. You can tell from the exclamation points what the review may be:<br />
<a href="http://www.synthtopia.com/content/2010/05/01/rebirth-for-the-iphone/">ReBirth Is Back! Turns Your iPhone, iPad Into A Techno Studio!</a></p>
<p>I&#8217;m also interested to know more about that sharing workflow, and how you might use this in a studio, beyond just connecting the audio out headphone jack of your device.</p>
<p>Of course, if you don&#8217;t have an Apple mobile, you can still get the original <a href="http://www.rebirthmuseum.com/">ReBirth for free, for Windows</a>, meaning various tablets and netbooks can run this, too. (It&#8217;s ReBirth Everywhere! Speaking of which, I still need to try to make it run in WINE on Linux &#8211; anyone done that?) </p>
<p>In the meantime, enjoy; have a great weekend, everyone. I&#8217;m back to notating a conventional score, using paper, a pen, and a laptop. Kids, ask your parents.</p>
<p>Updated: questions answered.<br />
<a href="http://createdigitalmusic.com/2010/05/01/rebirth-reborn-as-synths-in-your-hand-qa-with-ernst-nathorst-boos/">ReBirth, Reborn, as Synths in your Hand: Q+A with Ernst Nathorst-Böös</a></p>
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		<title>iPhone Gets New Groove Boxes: Is it Live Synthesis, or is it Canned?</title>
		<link>http://createdigitalmusic.com/2009/08/iphone-gets-new-groove-boxes-is-it-live-synthesis-or-is-it-canned/</link>
		<comments>http://createdigitalmusic.com/2009/08/iphone-gets-new-groove-boxes-is-it-live-synthesis-or-is-it-canned/#comments</comments>
		<pubDate>Mon, 17 Aug 2009 16:57:26 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.com/?p=6971</guid>
		<description><![CDATA[The iPhone has become an almost absurdly-popular platform for music apps this year, even given more capable, more plentiful PCs. But to those who don&#8217;t yet &#8220;get&#8221; the appeal, talk to a mobile music addict: having the ability to be creatively musically in corners of time that would otherwise go unused, like a cramped bus &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2009/08/iphone-gets-new-groove-boxes-is-it-live-synthesis-or-is-it-canned/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><object width="580" height="352"><param name="movie" value="http://www.youtube.com/v/55JQK5300D4&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/55JQK5300D4&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="352"></embed></object></p>
<p><em>The iPhone has become an almost absurdly-popular platform for music apps this year, even given more capable, more plentiful PCs. But to those who don&#8217;t yet &#8220;get&#8221; the appeal, talk to a mobile music addict: having the ability to be creatively musically in corners of time that would otherwise go unused, like a cramped bus ride, can be a beautiful thing. (Now, you start talking about taking away my PC/Mac experience, and I will start screaming in agony &#8211; but that&#8217;s a topic for a separate post.) The question is, what form should that app take? Today, I&#8217;ve got an iPhone round-up going as I clear out my news inbox, but that thread lies beneath all the stories&#8230;</em></p>
<p>I&#8217;m working on putting together a collection of truly productive, non-gimmicky/non-toy music apps now that the platform is maturing. But two apps released this week I think deserve special mention, and mention together &#8211; partly because of the different angle they take.</p>
<p>They&#8217;re both essentially handheld grooveboxes. They&#8217;re both relatively powerful, bringing desktop-style production to the platform. They&#8217;re both good options, and at this price, you might go buy both. But as I go off to test these two apps, I&#8217;m already struck by the contrast between the two. </p>
<p>One is the kind of app that we&#8217;re seeing a whole lot of on the iPhone, just as we once saw it in me-too apps on desktop computers. It assumes that the way to reach more people is to give them a whole bunch of canned loops that already sound like the styles they might want to play, and assume they&#8217;ll be pretty limited in their ability to do much with those loops.</p>
<p>The other of the two apps eschews the obligatory audio loops for real synthesis, and strips out the usual &#8220;let&#8217;s try to look like hardware&#8221; interface for something a lot more minimal and (I think) touch device friendly. That&#8217;s a design lesson that might well be applied beyond the iPhone, too. </p>
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<p>First, consider the looped audio approach.<span id="more-6971"></span></p>
<p>From IK Multimedia, GrooveMaker is a real-time app for manipulating audio loops. Interestingly, IK brought it over from the Mac/PC software. There are some powerful features, real-time control over audio, WiFi upload to your computer. It&#8217;s all well and good, so far.</p>
<p>The problem is that GrooveMaker is yet another app that assumes the only way people can have fun is to start with a bunch of canned loops and genres. GrooveMaker comes with hundreds of loops in house, hip-hop, and club styles. But that&#8217;s it &#8211; there&#8217;s no way to really easily start a track from scratch. (<strong>Update:</strong> Note that I should say you can at least <em>sequence</em> from scratch, but only with the stock content &#8211; which would have made GrooveMaker bigger news on this platform were it not for the release of iDrum and BeatMaker first.)</p>
<p>Now, don&#8217;t get me wrong. I&#8217;m not anti-sample. It&#8217;s not my own working style because it just doesn&#8217;t inspire me, but that&#8217;s a personal feeling, and not one I&#8217;d impose on anyone else. In fact, some of my best friends (ahem) are capable of doing things with sampled loops that blow my mind. The problem I have is with lowest-common-denominator thinking. In fact, I think synthesized tracks, tracks that give you real control over the sound, are often <em>more</em> fun for beginners.</p>
<p>Take, for instance, Smule. As founder Ge Wang discussed with CDM, their <a href="http://createdigitalmusic.com/2009/07/22/interview-smules-ge-wang-on-iphone-apps-ocarinas-and-democratizing-music-tech/">Ocarina and Leaf Trombone app</a> are aimed really at non-musicians. But because these instruments use synthesized sound, people are free to really play with them and make whatever noise with them they like, rather than getting stuck with canned sounds to &#8220;remix.&#8221;</p>
<p>Now, perhaps a future version of GrooveMaker will make it easier to bring in other audio. Even then, it&#8217;ll have a lot of catching up to do with Intua&#8217;s far more powerful <a href="http://intua.net/products.html">BeatMaker</a> having been on the market for some time and offering features like integration with <a href="http://noise.io/">noise.io&#8217;s soft synth</a>. But let&#8217;s talk for a moment about the flexibility of synthesis.</p>
<p><a href="http://createdigitalmusic.com/files/2009/08/motionpage2.jpg"><img src="http://createdigitalmusic.com/files/2009/08/motionpage2.jpg" alt="motionpage2" title="motionpage2" width="480" height="320" class="alignright size-full wp-image-6986" /></a></p>
<h3>More Funner, with Synths?</h3>
<p>bleep!BOX takes a different approach. Now, there have already been some 808 and 909 emulations on the iPhone. But you really have to see this instrument in action. Creator David Wallin has done some interesting work to make lots of sound parameters accessible.</p>
<p>David writes us:</p>
<blockquote><p>I wanted to drop you a line to let you know that my iPhone groove box app is finally approved and live in the app store. It features 10 drum/synth parts (808 / 909 emulations of snares, hihats, etc and 4x 2-Oscillator analog synth parts). All sounds are generated realtime and are highly tweakable &#8211; no samples are used.
</p></blockquote>
<p>Compare the results: with the canned loop, you get something that sounds good right away &#8211; though it also sound predictable. It then actually requires a fair amount of effort to make that sound your own, if you succeed at all.</p>
<p>Using synthesized sound, on the other hand, you initially get, well, nothing at all. But you can very quickly get to something you&#8217;ve created yourself, even if your skill level isn&#8217;t all that high.</p>
<p>That&#8217;s an oversimplification, of course, but I think it&#8217;s at least born out in the design philosophies here; bleep!BOX allows the user to be more constructive than passive. (Audio manipulation techniques are capable of some tricks all their own &#8211; especially when you get into time manipulation and granular resynthesis. But that&#8217;s just the means to the end. There&#8217;s a difference between synthesizing music and consuming &#8211; or even passively remixing &#8211; music.)</p>
<p>I&#8217;m looking forward to spending some time with bleep!BOX  as a sketchpad for beats. I&#8217;ll be interested to see how it might evolve to allow easier integration with desktop music workflows. </p>
<p>But notice what you can do with synthesized sounds &#8211; you can actually <em>play</em>. I think this is part of what made the Korg DS-10 such a smash hit on the Nintendo DS, even given the DS&#8217; extremely constrained audio fidelity. (The iPhone &#8211; and, incidentally, Sony&#8217;s PSP &#8211; fare much better.)</p>
<p>Whether you&#8217;re a beginner or advanced user, &#8220;play&#8221; and expression are really what it&#8217;s about. A kazoo, for instance, doesn&#8217;t have canned sounds. It doesn&#8217;t come with presets. It can, frankly, embarrass you. But it&#8217;s fun to play, because you can feel a certain amount of freedom with it.</p>
<p>Ironically, I think it actually requires a fairly advanced user to have that kind of freedom with pre-canned loops. Aiming at a &#8220;lowest common denominator&#8221; is too often disparaged, when it can really mean aiming at a large public.</p>
<p>But maybe the reason &#8220;lowest common denominator&#8221; gets a bad name is that more advanced tools are often more fun. I&#8217;d love to see more work done on synthesized sound that&#8217;s really fun to play with.</p>
<p>The choice is yours, naturally. The two instruments:</p>
<p><a href="http://www.groovemaker.com/">http://www.groovemaker.com/</a><br />
<a href="http://www.bleepboxapp.com/">http://www.bleepboxapp.com/</a></p>
<p>So, iPhone/iPod touch users &#8211; now that the novelty has worn off, have you found apps you continue to use over time? </p>
<p>And, since you do come to CDM for opinions, anyone care to disagree with my take (or nod approvingly)?</p>
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		<title>iPhone as Serious Instrument: New Synthable iSyn, Strummable Star Guitar</title>
		<link>http://createdigitalmusic.com/2009/04/iphone-as-serious-instrument-new-synthable-isyn-strummable-star-guitar/</link>
		<comments>http://createdigitalmusic.com/2009/04/iphone-as-serious-instrument-new-synthable-isyn-strummable-star-guitar/#comments</comments>
		<pubDate>Fri, 10 Apr 2009 23:22:01 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.com/?p=5608</guid>
		<description><![CDATA[The iPhone and iPod touch are getting more in the way of playable software instruments that could ease its transformation into a handheld idea-capturing gadget. noise.io lays claim to being the first full-featured soft synth on the platform, with unusual FM synthesis control &#8211; and I still like the fact that it isn&#8217;t anything like &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2009/04/iphone-as-serious-instrument-new-synthable-isyn-strummable-star-guitar/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><img src="http://createdigitalmusic.com/files/2009/04/isyn.jpg"></p>
<p>The iPhone and iPod touch are getting more in the way of playable software instruments that could ease its transformation into a handheld idea-capturing gadget. <a href="http://createdigitalmusic.com/2008/08/05/noiseio-first-synth-for-iphoneipod-touch-coming-soon-with-gestural-fm-synthesis-control/">noise.io lays claim</a> to being the first full-featured soft synth on the platform, with unusual FM synthesis control &#8211; and I still like the fact that it <em>isn&#8217;t</em> anything like most soft synths on your PC. And of course there have been beat machines like the surprisingly capable <a href="http://createdigitalmusic.com/2008/06/08/intua-beatmaker-music-suite-for-iphone-and-ipod-touch/">Intua BeatMaker</a> drum machine/suite. On mobile platforms, though, the more the merrier &#8211; especially given the bargain-basement prices. So I&#8217;m pleased to see the likes of noise.io and Beatmaker joined by two recent apps.</p>
<p>Released today, iSyn is a mini-suite of music apps released by online retailer AudioMIDI.com and a known quantity in soft synth design &#8212; VirSyn, makers of Tera and Cube. I&#8217;m giving this a try now, but the feature list looks impressive:</p>
<ul>
<li>Touchable drum pads, keyboard</li>
<li>Three-track sequencer: two virtual analog synth tracks, one drum track</li>
<li>Programmable virtual analog synths with tilt, X/Y pad for modulation control</li>
<li>Sample playback drum machines pre-loaded with 808, 909, synth drums, other retro kits</li>
</ul>
<p>It&#8217;s a little vanilla compared to noise.io &#8211; though the more conventional UI may be welcome to some for the same reason. It&#8217;s apparently missing the ability to use your own drum sets as on the iDrum app (with the desktop app) and Beatmaker. But it nonetheless looks promising, even a little reminiscent of the Korg DS-10 for Nintendo DS in presenting a simple combination of 2 synths and 1 kit.</p>
<p>Oh, yeah &#8212; and it&#8217;s a quite-reasonable $4.99.</p>
<p>Full information, videos, forum and such at the app site:</p>
<p><a href="http://www.isynapp.com/">iSynApp.com</a></p>
<h3>A Strummable Virtual Guitarist</h3>
<p><object width="580" height="469"><param name="movie" value="http://www.youtube.com/v/lXv_qcQ6GjU&#038;hl=en&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/lXv_qcQ6GjU&#038;hl=en&#038;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="469"></embed></object></p>
<p>(Ocarina killer? Hmmm&#8230; Amidio / Smule smackdown, perhaps?)</p>
<p>In a different vein, Star Guitar, from the makers of noise.io, simulates a guitar in software, down to passable imitation of the sound and strumming patterns. Tap the chords you want, choose a style and timbre, and Star Guitar produces accompaniment that&#8217;s more than good enough to noodle with song ideas. It could be a huge boon to songwriters, especially with mic input for iPhone and second-gen iPod touch.<span id="more-5608"></span></p>
<p><img src="http://createdigitalmusic.com/files/2009/04/starguitar.jpg"></p>
<p>The sounds are similar to Steinberg&#8217;s Virtual Guitarist, but the developers at Amidio get the idea right: a virtual guitarist makes a lot more sense when it fits in your pocket and costs $3.99. Star Guitar is ideal for quickly sketching out an idea while laying on a hotel bed or working out a new chord progression on the bus. The strums are mechanical, to be sure, but realistic enough to get an idea flowing. A metronome means it can even become a practice tool. Not being a guitarist, I was surprised to find myself trying new ideas I might not have sitting at a piano. (But where&#8217;s the flat-13 button?)</p>
<p>Details on this and other apps:<br />
<a href="http://amidio.com">Amidio</a> [makers of Star Guitar, noise.io]</p>
<p>And that to me is ultimately the way in which these apps start to make sense. Transposed to a mobile device, the instruments take on a different meaning, and you use them in different ways.</p>
<p>The challenge is also on to me to provide these kinds of capabilities on other mobiles. The Google Android currently lacks real-time synthesis capabilities &#8211; something that otherwise should be perfectly workable, even without a floating-point unit onboard (as on the G1). As far as I know, the Palm Pre SDK lacks these capabilities, too. Windows Mobile has long been capable of such things, but the instability of that platform, middling handset quality, and other problems have prevented breakout synth hits. So while I really like the idea of something like Android, it&#8217;ll be interesting to see if it can deliver these kinds of features. (In fairness, the iPhone didn&#8217;t even have an SDK in its early months, so we&#8217;ll see.) I raise the point only because I think there is great potential to making music way, way out of the studio.</p>
<p>We&#8217;ll have some hands-on tests of these apps and a guide to actual music workflows on the iPod touch and iPhone. So here&#8217;s a question: how would you like us to cover these apps? (I&#8217;m thinking hands-on tips for actual production, rather than just some dry reviews or round-ups.) And if you could wish for any mobile music app, what would it be?</p>
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		<title>TR-808: The Pillow, Plus Other Soft Synths</title>
		<link>http://createdigitalmusic.com/2008/12/tr-808-the-pillow-plus-other-soft-synths/</link>
		<comments>http://createdigitalmusic.com/2008/12/tr-808-the-pillow-plus-other-soft-synths/#comments</comments>
		<pubDate>Fri, 12 Dec 2008 21:27:01 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[808]]></category>
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		<category><![CDATA[crafts]]></category>
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		<category><![CDATA[etsy]]></category>
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		<category><![CDATA[oddities]]></category>
		<category><![CDATA[pillows]]></category>
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		<category><![CDATA[Roland]]></category>
		<category><![CDATA[soft]]></category>
		<category><![CDATA[synths]]></category>
		<category><![CDATA[tr-808]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/2008/12/12/tr-808-the-pillow-plus-other-soft-synths/</guid>
		<description><![CDATA[Mike Payne sends this our way, from a blog post he just wrote: it&#8217;s a pillow rendition of the legendary Roland TR-808, courtesy Gwendolin Taegert of Berlin. (Being Berlin, I could imagine them soon having their own IKEA-style furniture store, exclusively for synth and music geeks.) Now 808 fans have something on which to cry &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2008/12/tr-808-the-pillow-plus-other-soft-synths/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><img src="http://createdigitalmusic.com/files/2008/12/808pillow.jpg" /></p>
<p>Mike Payne sends this our way, from a blog post he just wrote: it&rsquo;s a pillow rendition of the legendary Roland TR-808, courtesy Gwendolin Taegert of Berlin. (Being Berlin, I could imagine them soon having their own IKEA-style furniture store, exclusively for synth and music geeks.)</p>
<p>Now 808 fans have something on which to cry themselves to sleep each night after losing an eBay bidding war / realizing Roland <em>still</em> won&rsquo;t reissue the original 808. (Roland? Please?)</p>
<p>Full post, and other pillow creations, on Stylecrave:</p>
<p><a href="http://stylecrave.com/2008-12-12/softmachines-the-icons-of-music-making-get-cuddly/" target="_blank">Softmachines: the Icons of Music Making Get Cuddly</a></p>
<p>Now, I&rsquo;ve seen some synth-themed pillows before, including Francis Preve&rsquo;s own DX7 pillow. Any others to add? (This one looks especially nice, and the 3D knob is certainly a bonus!)</p>
<p><img src="http://createdigitalmusic.com/files/2008/12/keyboardpouch.jpg" /></p>
<p>Etsy.com, for their part, come through with this lovely keyboard zipper pouch. It&rsquo;s not a rendition of a real design, but who cares &ndash; I love the layout on this keyboard even more. The heart is a lovely touch. (and is that a heart <em>button</em>, too?) </p>
<p>As we saw in <a href="http://createdigitalmusic.com/2008/12/11/on-demand-cdm-winter-2008-with-gift-guide-bending-and-slicing-tutorials-more/" target="_blank">CDM Winter 08</a>, sometimes imaginary is better than real. Take that long winter&rsquo;s nap and dream of synths.</p>
<p><a href="http://www.etsy.com/view_listing.php?ref=sr_gallery_9&amp;listing_id=16180477" target="_blank">Keyboard Zipper Pouch w/Detachable Ring- Pink</a>, by TooToo [Etsy.com]</p>
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		<title>Ableton Live Tutorials: DIY 808, IDM 101 &#8211; Gustavo Strikes Again</title>
		<link>http://createdigitalmusic.com/2008/03/ableton-live-tutorials-diy-808-idm-101-gustavo-strikes-again/</link>
		<comments>http://createdigitalmusic.com/2008/03/ableton-live-tutorials-diy-808-idm-101-gustavo-strikes-again/#comments</comments>
		<pubDate>Wed, 26 Mar 2008 21:45:10 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[808]]></category>
		<category><![CDATA[Ableton-Live]]></category>
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		<category><![CDATA[gustavo-bravetti]]></category>
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		<category><![CDATA[techniques]]></category>
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		<category><![CDATA[tutorials]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.com/2008/03/26/ableton-live-tutorials-diy-808-idm-101-gustavo-strikes-again/</guid>
		<description><![CDATA[When we last joined our friend Gustavo Bravetti, Uruguay&#8217;s Ableton maestro, he was showing us how to glitch out with Live. Now he&#8217;s on Hong Kong-based DJ site djvox with a comprehensive set of Live tutorials. These are not necessarily the usual &#8220;how to use Live&#8221; fare. Instead, they focus on musical techniques, with Live &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2008/03/ableton-live-tutorials-diy-808-idm-101-gustavo-strikes-again/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p>When we last joined our friend Gustavo Bravetti, Uruguay&#8217;s Ableton maestro, he was showing us how to <a href="http://createdigitalmusic.com/2008/02/05/gustavo-bravetti-show-us-how-to-glitch-out-ableton-live/">glitch out</a> with Live. Now he&#8217;s on Hong Kong-based DJ site djvox with a comprehensive set of Live tutorials. These are not necessarily the usual &#8220;how to use Live&#8221; fare. Instead, they focus on musical techniques, with Live as the tool &#8212; a means to an end, and a way to approach Live as an instrument, rather than a duplicate manual.</p>
<p>First up &#8212; one of my favorite tricks, which is building bass drum sounds in Operator. Not everyone loves Operator, but this is exactly why I like it for certain tasks: it&#8217;s a no-nonsense, quick way of building synths that drops nicely into a Drum Rack for quick DIY drum machines. And that pitch envelope and all-in-one time controls are especially handy.) </p>
<div style="padding-right: 0px; padding-left: 0px; padding-bottom: 0px; margin: 0px; padding-top: 0px; display: inline" id="scid:5737277B-5D6D-4f48-ABFC-DD9C333F4C5D:549a5581-b6f7-48fc-ab98-864324ac1417" class="wlWriterSmartContent">
<div id="c132ec5f-3865-43ef-8c55-2c27008f6b7c" style="margin: 0px; padding: 0px; display: inline;">
<div><a href="http://www.youtube.com/watch?v=QFiuKTOCdFk&amp;hl=en" target="_new"><img src="http://createdigitalmusic.com/files/2008/03/video97e71b64d726.jpg" galleryimg="no" onload="var downlevelDiv = document.getElementById('c132ec5f-3865-43ef-8c55-2c27008f6b7c'); downlevelDiv.innerHTML = &quot;&lt;div&gt;&lt;object width=\&quot;425\&quot; height=\&quot;355\&quot;&gt;&lt;param name=\&quot;movie\&quot; value=\&quot;http://www.youtube.com/v/QFiuKTOCdFk&amp;hl=en\&quot;&gt;&lt;\/param&gt;&lt;param name=\&quot;wmode\&quot; value=\&quot;transparent\&quot;&gt;&lt;\/param&gt;&lt;embed src=\&quot;http://www.youtube.com/v/QFiuKTOCdFk&amp;hl=en\&quot; type=\&quot;application/x-shockwave-flash\&quot; wmode=\&quot;transparent\&quot; width=\&quot;425\&quot; height=\&quot;355\&quot;&gt;&lt;\/embed&gt;&lt;\/object&gt;&lt;\/div&gt;&quot;;" alt=""></a></div>
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<p>And for IDM lovers, here are some clever tricks for creating rhythmic variations using envelopes and follow actions. This one is especially worth a trip through the guide, even if you have different musical results in mind, because it&#8217;s an exceptional description of how follow actions work &#8212; one that&#8217;s actually <em>better</em> than the manual&#8217;s.</p>
<p>
<div style="padding-right: 0px; padding-left: 0px; padding-bottom: 0px; margin: 0px; padding-top: 0px; display: inline" id="scid:5737277B-5D6D-4f48-ABFC-DD9C333F4C5D:dc4e3efc-860c-4f93-a083-f0c5dc022321" class="wlWriterSmartContent">
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<div><a href="http://www.youtube.com/watch?v=jcGB8BFrG04&amp;hl=en" target="_new"><img src="http://createdigitalmusic.com/files/2008/03/videob22fde889484.jpg" galleryimg="no" onload="var downlevelDiv = document.getElementById('0d540cfd-2d5c-4625-99ae-6eda6212e5c2'); downlevelDiv.innerHTML = &quot;&lt;div&gt;&lt;object width=\&quot;425\&quot; height=\&quot;355\&quot;&gt;&lt;param name=\&quot;movie\&quot; value=\&quot;http://www.youtube.com/v/jcGB8BFrG04&amp;hl=en\&quot;&gt;&lt;\/param&gt;&lt;param name=\&quot;wmode\&quot; value=\&quot;transparent\&quot;&gt;&lt;\/param&gt;&lt;embed src=\&quot;http://www.youtube.com/v/jcGB8BFrG04&amp;hl=en\&quot; type=\&quot;application/x-shockwave-flash\&quot; wmode=\&quot;transparent\&quot; width=\&quot;425\&quot; height=\&quot;355\&quot;&gt;&lt;\/embed&gt;&lt;\/object&gt;&lt;\/div&gt;&quot;;" alt=""></a></div>
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<p>That gives you an idea of what Gustavo is working with, but be sure to check out the full guide for more details and step-by-step instructions, friendly even to beginners.</p>
<p>He even gives a shout out to the <a href="http://createdigitalmusic.com/2007/03/15/open-source-3d-webcam-midi-controller/#comments">open-source 3D webcam MIDI controller</a> for Windows we looked at last year.</p>
<p>Looking forward to more iProducer installments, Gustavo! And readers, now you know what to do with your evening / weekend / sick day you&#8217;re about to call in. Erm, if you&#8217;re not too busy building an arcade cabinet for Live first, that is.</p>
<p><a href="http://www.djvox.com/site/index.php?columns=12&amp;name=iproducer">iProducer: A Creativity Upgrade</a> [Ableton Live tutorial on djvox]</p>
<p>(By the way, for digital crate-diggers: snooping around that Hong Kong site, you can buy downloads there internationally, though they wind up being a bit steep in US dollars.)</p>
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		<slash:comments>17</slash:comments>
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		<title>Free Tape-Recorded Samples of Roland TR-606, 808</title>
		<link>http://createdigitalmusic.com/2008/02/free-tape-recorded-samples-of-roland-tr-606-808/</link>
		<comments>http://createdigitalmusic.com/2008/02/free-tape-recorded-samples-of-roland-tr-606-808/#comments</comments>
		<pubDate>Mon, 18 Feb 2008 18:09:16 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[606]]></category>
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		<category><![CDATA[Roland]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.com/2008/02/18/free-tape-recorded-samples-of-roland-tr-606-808/</guid>
		<description><![CDATA[Digital samples got no soul? How about digital samples of tape and cassette samples of classic Roland instruments? Huggie from New Zealand (and Goldbaby Productions) has been producing some lovely sample libraries from favorite gear, free and payware. He&#8217;s posted two of the best as freebies to the CDM forums. The hook: they&#8217;re recorded on &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2008/02/free-tape-recorded-samples-of-roland-tr-606-808/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files//2008/02/the-cassette808-photo.jpg"><img height="345" alt="The_Cassette808_Photo" src="http://createdigitalmusic.com/files//2008/02/the-cassette808-photo-thumb.jpg" width="400" border="0"></a> </p>
<p><a href="http://createdigitalmusic.com/files//2008/02/home-taping-is-killing-music.png"><img height="231" alt="Home_taping_is_killing_music" src="http://createdigitalmusic.com/files//2008/02/home-taping-is-killing-music-thumb.png" width="280" align="right" border="0"></a> Digital samples got no soul? How about digital samples of tape and cassette samples of classic Roland instruments? Huggie from New Zealand (and <a href="http://www.goldbaby.co.nz/">Goldbaby Productions</a>) has been producing some lovely sample libraries from favorite gear, free and payware. He&#8217;s posted two of the best as freebies to the CDM forums. The hook: they&#8217;re recorded on analog before being sampled again.</p>
<p>There&#8217;s a TR606 recorded to an Ampex 1/2 inch 2-track tape machine, which appeared around Christmas. And this week, we got a superb 808 samples set recorded to a portable Marantz deck. (Funny, I&#8217;ve spent some quality time with both recorders, so that adds extra nostalgia.)</p>
<p>Less this all be chalked up to simple novelty, I have to admit you get a nice, warm sound out of the results. I&#8217;m dropping these on some Drum Racks in Ableton as we speak.</p>
<p><P>And here&#8217;s what it sounds like in action:<br />
<a href="http://createdigitalmusic.com/files/Cassette808_demo.mp3">Cassette 808 Demo [mp3]</a></p>
<p><a href="http://http://createdigitalnoise.com/viewtopic.php?p=7819&amp;highlight=#7819" target="_blank">Free Tape606 sample pack&#8230; Merry Christmas!</a> [CDM forums in December]</p>
<p><a href="http://createdigitalnoise.com/viewtopic.php?p=8381" target="_blank">The Cassette 808 sample pack! Old skool and free&#8230;</a> [CDM forums]</p>
<p><a href="http://www.goldbaby.co.nz/freestuff.html" target="_blank">Free Stuff @ Goldbaby</a> (other goodies, too, but for these scroll to the very bottom and look for Tape606 sample pack and The Cassette 808)</p>
<p>Thanks, huggie! Good stuff. Anyone else with soundware they want to share, please let us know.</p>
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