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	<title>Create Digital Music &#187; 909</title>
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		<title>ReBirth, Reborn, as Synths in your Hand: Q+A with Ernst Nathorst-Böös</title>
		<link>http://createdigitalmusic.com/2010/05/rebirth-reborn-as-synths-in-your-hand-qa-with-ernst-nathorst-boos/</link>
		<comments>http://createdigitalmusic.com/2010/05/rebirth-reborn-as-synths-in-your-hand-qa-with-ernst-nathorst-boos/#comments</comments>
		<pubDate>Sun, 02 May 2010 01:53:22 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.com/?p=10827</guid>
		<description><![CDATA[The software synthesizer has come full circle. What was once possible only with a mid-range desktop computer is now easily accomplished with a sub-$200 device that rests in your hand and sips power. That transformation, once something people regarded in some vague time in the future, is now one that&#8217;s very present. I expect a &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2010/05/rebirth-reborn-as-synths-in-your-hand-qa-with-ernst-nathorst-boos/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><img src="http://createdigitalmusic.com/files/2010/05/rebirth_mod.jpg" alt="" title="rebirth_mod" width="480" height="320" class="alignnone size-full wp-image-10826" /></p>
<p>The software synthesizer has come full circle. What was once possible only with a mid-range desktop computer is now easily accomplished with a sub-$200 device that rests in your hand and sips power. That transformation, once something people regarded in some vague time in the future, is now one that&#8217;s very present. I expect a lot of the hand-wringing about the future (some of it from me) comes from the uncertainty about just what it&#8217;ll mean. For some small glimpse, though, it&#8217;s nice to get to talk to Propellerhead CEO Ernst Nathorst-Böös. </p>
<p>ReBirth is a tool that convinced a lot of people that computers could stand in for dedicated music hardware. Now that it&#8217;s on an iPhone or iPod touch or iPad, there&#8217;s no question we&#8217;ve reached a benchmark. Ernst was nice enough to send some thoughts on a Saturday evening. (I do think he used a QWERTY keyboard to do it, so please, let&#8217;s refrain from too many prognostications about how new devices will eliminate the need for furniture or oxygen, etc.) There are some interesting thoughts here, and I expect fuel for others contemplating what to do with new mobile devices. And yes, this is a direct port: believe it. There&#8217;s a lot these plucky mobile chips can do.</p>
<p><strong>Peter: What made you guys decide to make the leap? How did it come about?</strong></p>
<p>Ernst: We&#8217;ve been watching the iPhone/Touch/iPad development closely. Monitoring what others are doing, thinking about how it fits in what what we are trying to achieve. And honestly, I haven&#8217;t personally seen anything yet that really points to the future in the way I have seen it happen a couple of times before in my life (MIDI, computers, DAWS, the whole incredible transition we&#8217;ve been going through in the years since I started making music). It&#8217;ll happen, that&#8217;s for sure, it just hasn&#8217;t yet.</p>
<p>And Rebirth for iPhone is not that. It is a comeback of something that changed the scene as long as thirteen years ago. There&#8217;s a bit of nostalgia involved, but truth is, the program amazingly enough still beats the s*** out of a lot of what is going on iPhone right now, when it comes to inspiring you to create and experiment and actually make a whole track. Which is exactly what the app was about all the way back in 1997.<span id="more-10827"></span></p>
<p>As for how it came about, the ReBirth idea had been lurking in the back of our heads since long and then the opportunity to work with Retronyms came about and &#8211; well, we just did it.</p>
<p><strong>What&#8217;s the workflow like here? The audio output of these devices is okay, but not great. I see there&#8217;s a share button &#8211; how do you imagine people might use this? (How have folks around the Props office started using it?)</strong></p>
<p>We imagine people using it in may ways. To kill some time on the bus. To try ideas and get inspired. To create beats and loops for other compositions. To work together with friends, collaborate and exchange ideas. And hopefully in ways we haven&#8217;t thought of. The sharing features we have now are very functional and straightforward. You just upload the doc and tell your friends about it so they can access it. However, it&#8217;s easy to dream up extensions to those and we will monitor closely how people use it and what they will be asking for.</p>
<p><strong>I see that right now it just scales to the iPad; are you planning an iPad-native version?</strong></p>
<p>We never comment on future releases, simply because we don&#8217;t want to disappoint anyone. But of course we are looking at the iPad. But there are a lots of things we want to do. The iPad is a slightly different beast, compared to the phone and Tocuh and we prefer to get it right rather than to be first.</p>
<p><strong>How different is this from the original ReBirth, aside from the obvious difference of using touch? In terms of sounds and features, were you able to add anything? Did you have to compromise anywhere to make it run on these devices?</strong></p>
<p>This is a 100% port. It sounds exactly the same and is completely file compatible. No compromises. We only omitted functional stuff, like being able to load any Mod. But no, nothing added either, except sharing. It&#8217;s cool that the iPhone doesn&#8217;t have a file system, but it also forces you to think differently and we don&#8217;t want to try to put round pegs in square holes.</p>
<p><strong>I have to ask &#8211; are you concerned at all with all of these little widgets that this thing is hard to see?</strong></p>
<p>We worked hard on the navigation, the zooming and panning, to make it feel natural. It was hard since there are so many controls on the screen (look at the 808!) and you need to move around quickly and fluently while never risking changes to the document. I really like how it turned out.</p>
<p><strong>It seems to me that there&#8217;s a debate on about how interfaces should evolve. In some ways, it seems that we could use new UI elements with the advent of touch interfaces, not just replicate hardware. On the other hand, replicating hardware almost works better with touch access<br />
than it does with a mouse. Is this something you think about, as well?</strong></p>
<p>I completely agree. The hardware metaphor is serving us well, but it&#8217;s just one way to go. But on something like the iPhone and iPad it really makes a lot of sense, maybe even more than in a mouse controlled environment. However, if you ask me, those control surfaces that you connect to control aspects of the software you are already running on your computer just don&#8217;t cut it. Then a hardware control is actually better, at least in in my personal opinion. Apple&#8217;s devices are all integrated, touch interface and machinery in one, and that&#8217;s a completely different thing, very exciting for the future!</p>
<p><a href="http://rebirthapp.com/">http://rebirthapp.com/</a></p>
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		<title>ReBirth Arrives for iPhone, iPod touch; $6.99</title>
		<link>http://createdigitalmusic.com/2010/05/rebirth-arrives-for-iphone-ipod-touch-more-details-shortly/</link>
		<comments>http://createdigitalmusic.com/2010/05/rebirth-arrives-for-iphone-ipod-touch-more-details-shortly/#comments</comments>
		<pubDate>Sat, 01 May 2010 16:21:49 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.com/?p=10819</guid>
		<description><![CDATA[ReBirth, the Roland groovebox emulation that helped launch the popularity of soft synths, is now on Apple&#8217;s mobile devices for US$6.99. (I woke up to a note from Propellerheads&#8217; CEO Ernst left in my inbox overnight, so thanks, Ernst, for the tip!) This is not the native iPad version MusicRadar predicted after an interview with &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2010/05/rebirth-arrives-for-iphone-ipod-touch-more-details-shortly/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><object width="580" height="349"><param name="movie" value="http://www.youtube.com/v/4HQ2GVMi2tQ&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/4HQ2GVMi2tQ&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="349"></embed></object></p>
<p>ReBirth, the Roland groovebox emulation that helped launch the popularity of soft synths, is now on Apple&#8217;s mobile devices for US$6.99. (I woke up to a note from Propellerheads&#8217; CEO Ernst left in my inbox overnight, so thanks, Ernst, for the tip!)</p>
<p>This is not the native iPad version <a href="http://www.musicradar.com/news/tech/apple-ipad-music-software-developer-qa-242018">MusicRadar predicted after an interview with Ernst</a>. For now, iPads scale up the iPhone interface. But a version with &#8220;native&#8221; resolution for the tablet seems a no-brainer down the road.</p>
<p>Feature list:</p>
<blockquote><p>2 x TB-303 Bassline synths<br />
TR-808 Drum Machine<br />
TR-909 Drum Machine<br />
Pattern Controlled Filter<br />
Distortion unit<br />
Compressor<br />
Mixer<br />
5 user mods<br />
Pattern sequencing<br />
Full automation<br />
Combine patterns to build songs<br />
Share songs with other ReBirth users</p></blockquote>
<p>Full details: <a href="http://rebirthapp.com/">http://rebirthapp.com/</a></p>
<p>I have a few questions about this tool that I hope to get answered. I do wonder, for one, whether people in Sweden have some sort of superhuman vision that allows them to see incredibly tiny (ahem) user interface widgets. I&#8217;ll have to test this on my iPod touch. On the other hand, the faux hardware knobs and buttons actually seem to me to make <em>more</em> sense on a touch device than they did with a mouse, so that element could be a lot of fun. In a way, I&#8217;m sort of happy that they did a direct port like this, visually &#8211; the only way to tell if it makes sense for you is to give it a try. I&#8217;ll reserve judgment until I do.</p>
<p><strong>Updated: I did get a chance to verify the export workflow, and unfortunately&#8230; there is none.</strong> Ernst confirms:</p>
<blockquote><p>You can import files from the Rebirth Song archive and from your computer (via a web page), but not export to anything but iPhones.</p></blockquote>
<p>That&#8217;s a deal-breaker for me personally, because I like the handheld as a way to sketch ideas for the desktop, not just via audio. Hopefully that&#8217;s something that can be addressed. I&#8217;m sure for the way other folks work it may be less of an issue. Stay tuned; I&#8217;m putting together an overview of all the various musical apps in terms of how you could integrate them with your creative process on your laptop or studio machine.</p>
<p>Synthtopia has some good thoughts on why this release matters. You can tell from the exclamation points what the review may be:<br />
<a href="http://www.synthtopia.com/content/2010/05/01/rebirth-for-the-iphone/">ReBirth Is Back! Turns Your iPhone, iPad Into A Techno Studio!</a></p>
<p>I&#8217;m also interested to know more about that sharing workflow, and how you might use this in a studio, beyond just connecting the audio out headphone jack of your device.</p>
<p>Of course, if you don&#8217;t have an Apple mobile, you can still get the original <a href="http://www.rebirthmuseum.com/">ReBirth for free, for Windows</a>, meaning various tablets and netbooks can run this, too. (It&#8217;s ReBirth Everywhere! Speaking of which, I still need to try to make it run in WINE on Linux &#8211; anyone done that?) </p>
<p>In the meantime, enjoy; have a great weekend, everyone. I&#8217;m back to notating a conventional score, using paper, a pen, and a laptop. Kids, ask your parents.</p>
<p>Updated: questions answered.<br />
<a href="http://createdigitalmusic.com/2010/05/01/rebirth-reborn-as-synths-in-your-hand-qa-with-ernst-nathorst-boos/">ReBirth, Reborn, as Synths in your Hand: Q+A with Ernst Nathorst-Böös</a></p>
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		<title>iPhone Gets New Groove Boxes: Is it Live Synthesis, or is it Canned?</title>
		<link>http://createdigitalmusic.com/2009/08/iphone-gets-new-groove-boxes-is-it-live-synthesis-or-is-it-canned/</link>
		<comments>http://createdigitalmusic.com/2009/08/iphone-gets-new-groove-boxes-is-it-live-synthesis-or-is-it-canned/#comments</comments>
		<pubDate>Mon, 17 Aug 2009 16:57:26 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.com/?p=6971</guid>
		<description><![CDATA[The iPhone has become an almost absurdly-popular platform for music apps this year, even given more capable, more plentiful PCs. But to those who don&#8217;t yet &#8220;get&#8221; the appeal, talk to a mobile music addict: having the ability to be creatively musically in corners of time that would otherwise go unused, like a cramped bus &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2009/08/iphone-gets-new-groove-boxes-is-it-live-synthesis-or-is-it-canned/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><object width="580" height="352"><param name="movie" value="http://www.youtube.com/v/55JQK5300D4&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/55JQK5300D4&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="352"></embed></object></p>
<p><em>The iPhone has become an almost absurdly-popular platform for music apps this year, even given more capable, more plentiful PCs. But to those who don&#8217;t yet &#8220;get&#8221; the appeal, talk to a mobile music addict: having the ability to be creatively musically in corners of time that would otherwise go unused, like a cramped bus ride, can be a beautiful thing. (Now, you start talking about taking away my PC/Mac experience, and I will start screaming in agony &#8211; but that&#8217;s a topic for a separate post.) The question is, what form should that app take? Today, I&#8217;ve got an iPhone round-up going as I clear out my news inbox, but that thread lies beneath all the stories&#8230;</em></p>
<p>I&#8217;m working on putting together a collection of truly productive, non-gimmicky/non-toy music apps now that the platform is maturing. But two apps released this week I think deserve special mention, and mention together &#8211; partly because of the different angle they take.</p>
<p>They&#8217;re both essentially handheld grooveboxes. They&#8217;re both relatively powerful, bringing desktop-style production to the platform. They&#8217;re both good options, and at this price, you might go buy both. But as I go off to test these two apps, I&#8217;m already struck by the contrast between the two. </p>
<p>One is the kind of app that we&#8217;re seeing a whole lot of on the iPhone, just as we once saw it in me-too apps on desktop computers. It assumes that the way to reach more people is to give them a whole bunch of canned loops that already sound like the styles they might want to play, and assume they&#8217;ll be pretty limited in their ability to do much with those loops.</p>
<p>The other of the two apps eschews the obligatory audio loops for real synthesis, and strips out the usual &#8220;let&#8217;s try to look like hardware&#8221; interface for something a lot more minimal and (I think) touch device friendly. That&#8217;s a design lesson that might well be applied beyond the iPhone, too. </p>
<p><object width="580" height="352"><param name="movie" value="http://www.youtube.com/v/RP65emrK1Js&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/RP65emrK1Js&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="352"></embed></object></p>
<p>First, consider the looped audio approach.<span id="more-6971"></span></p>
<p>From IK Multimedia, GrooveMaker is a real-time app for manipulating audio loops. Interestingly, IK brought it over from the Mac/PC software. There are some powerful features, real-time control over audio, WiFi upload to your computer. It&#8217;s all well and good, so far.</p>
<p>The problem is that GrooveMaker is yet another app that assumes the only way people can have fun is to start with a bunch of canned loops and genres. GrooveMaker comes with hundreds of loops in house, hip-hop, and club styles. But that&#8217;s it &#8211; there&#8217;s no way to really easily start a track from scratch. (<strong>Update:</strong> Note that I should say you can at least <em>sequence</em> from scratch, but only with the stock content &#8211; which would have made GrooveMaker bigger news on this platform were it not for the release of iDrum and BeatMaker first.)</p>
<p>Now, don&#8217;t get me wrong. I&#8217;m not anti-sample. It&#8217;s not my own working style because it just doesn&#8217;t inspire me, but that&#8217;s a personal feeling, and not one I&#8217;d impose on anyone else. In fact, some of my best friends (ahem) are capable of doing things with sampled loops that blow my mind. The problem I have is with lowest-common-denominator thinking. In fact, I think synthesized tracks, tracks that give you real control over the sound, are often <em>more</em> fun for beginners.</p>
<p>Take, for instance, Smule. As founder Ge Wang discussed with CDM, their <a href="http://createdigitalmusic.com/2009/07/22/interview-smules-ge-wang-on-iphone-apps-ocarinas-and-democratizing-music-tech/">Ocarina and Leaf Trombone app</a> are aimed really at non-musicians. But because these instruments use synthesized sound, people are free to really play with them and make whatever noise with them they like, rather than getting stuck with canned sounds to &#8220;remix.&#8221;</p>
<p>Now, perhaps a future version of GrooveMaker will make it easier to bring in other audio. Even then, it&#8217;ll have a lot of catching up to do with Intua&#8217;s far more powerful <a href="http://intua.net/products.html">BeatMaker</a> having been on the market for some time and offering features like integration with <a href="http://noise.io/">noise.io&#8217;s soft synth</a>. But let&#8217;s talk for a moment about the flexibility of synthesis.</p>
<p><a href="http://createdigitalmusic.com/files/2009/08/motionpage2.jpg"><img src="http://createdigitalmusic.com/files/2009/08/motionpage2.jpg" alt="motionpage2" title="motionpage2" width="480" height="320" class="alignright size-full wp-image-6986" /></a></p>
<h3>More Funner, with Synths?</h3>
<p>bleep!BOX takes a different approach. Now, there have already been some 808 and 909 emulations on the iPhone. But you really have to see this instrument in action. Creator David Wallin has done some interesting work to make lots of sound parameters accessible.</p>
<p>David writes us:</p>
<blockquote><p>I wanted to drop you a line to let you know that my iPhone groove box app is finally approved and live in the app store. It features 10 drum/synth parts (808 / 909 emulations of snares, hihats, etc and 4x 2-Oscillator analog synth parts). All sounds are generated realtime and are highly tweakable &#8211; no samples are used.
</p></blockquote>
<p>Compare the results: with the canned loop, you get something that sounds good right away &#8211; though it also sound predictable. It then actually requires a fair amount of effort to make that sound your own, if you succeed at all.</p>
<p>Using synthesized sound, on the other hand, you initially get, well, nothing at all. But you can very quickly get to something you&#8217;ve created yourself, even if your skill level isn&#8217;t all that high.</p>
<p>That&#8217;s an oversimplification, of course, but I think it&#8217;s at least born out in the design philosophies here; bleep!BOX allows the user to be more constructive than passive. (Audio manipulation techniques are capable of some tricks all their own &#8211; especially when you get into time manipulation and granular resynthesis. But that&#8217;s just the means to the end. There&#8217;s a difference between synthesizing music and consuming &#8211; or even passively remixing &#8211; music.)</p>
<p>I&#8217;m looking forward to spending some time with bleep!BOX  as a sketchpad for beats. I&#8217;ll be interested to see how it might evolve to allow easier integration with desktop music workflows. </p>
<p>But notice what you can do with synthesized sounds &#8211; you can actually <em>play</em>. I think this is part of what made the Korg DS-10 such a smash hit on the Nintendo DS, even given the DS&#8217; extremely constrained audio fidelity. (The iPhone &#8211; and, incidentally, Sony&#8217;s PSP &#8211; fare much better.)</p>
<p>Whether you&#8217;re a beginner or advanced user, &#8220;play&#8221; and expression are really what it&#8217;s about. A kazoo, for instance, doesn&#8217;t have canned sounds. It doesn&#8217;t come with presets. It can, frankly, embarrass you. But it&#8217;s fun to play, because you can feel a certain amount of freedom with it.</p>
<p>Ironically, I think it actually requires a fairly advanced user to have that kind of freedom with pre-canned loops. Aiming at a &#8220;lowest common denominator&#8221; is too often disparaged, when it can really mean aiming at a large public.</p>
<p>But maybe the reason &#8220;lowest common denominator&#8221; gets a bad name is that more advanced tools are often more fun. I&#8217;d love to see more work done on synthesized sound that&#8217;s really fun to play with.</p>
<p>The choice is yours, naturally. The two instruments:</p>
<p><a href="http://www.groovemaker.com/">http://www.groovemaker.com/</a><br />
<a href="http://www.bleepboxapp.com/">http://www.bleepboxapp.com/</a></p>
<p>So, iPhone/iPod touch users &#8211; now that the novelty has worn off, have you found apps you continue to use over time? </p>
<p>And, since you do come to CDM for opinions, anyone care to disagree with my take (or nod approvingly)?</p>
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		<title>iPhone as Serious Instrument: New Synthable iSyn, Strummable Star Guitar</title>
		<link>http://createdigitalmusic.com/2009/04/iphone-as-serious-instrument-new-synthable-isyn-strummable-star-guitar/</link>
		<comments>http://createdigitalmusic.com/2009/04/iphone-as-serious-instrument-new-synthable-isyn-strummable-star-guitar/#comments</comments>
		<pubDate>Fri, 10 Apr 2009 23:22:01 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<description><![CDATA[The iPhone and iPod touch are getting more in the way of playable software instruments that could ease its transformation into a handheld idea-capturing gadget. noise.io lays claim to being the first full-featured soft synth on the platform, with unusual FM synthesis control &#8211; and I still like the fact that it isn&#8217;t anything like &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2009/04/iphone-as-serious-instrument-new-synthable-isyn-strummable-star-guitar/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><img src="http://createdigitalmusic.com/files/2009/04/isyn.jpg"></p>
<p>The iPhone and iPod touch are getting more in the way of playable software instruments that could ease its transformation into a handheld idea-capturing gadget. <a href="http://createdigitalmusic.com/2008/08/05/noiseio-first-synth-for-iphoneipod-touch-coming-soon-with-gestural-fm-synthesis-control/">noise.io lays claim</a> to being the first full-featured soft synth on the platform, with unusual FM synthesis control &#8211; and I still like the fact that it <em>isn&#8217;t</em> anything like most soft synths on your PC. And of course there have been beat machines like the surprisingly capable <a href="http://createdigitalmusic.com/2008/06/08/intua-beatmaker-music-suite-for-iphone-and-ipod-touch/">Intua BeatMaker</a> drum machine/suite. On mobile platforms, though, the more the merrier &#8211; especially given the bargain-basement prices. So I&#8217;m pleased to see the likes of noise.io and Beatmaker joined by two recent apps.</p>
<p>Released today, iSyn is a mini-suite of music apps released by online retailer AudioMIDI.com and a known quantity in soft synth design &#8212; VirSyn, makers of Tera and Cube. I&#8217;m giving this a try now, but the feature list looks impressive:</p>
<ul>
<li>Touchable drum pads, keyboard</li>
<li>Three-track sequencer: two virtual analog synth tracks, one drum track</li>
<li>Programmable virtual analog synths with tilt, X/Y pad for modulation control</li>
<li>Sample playback drum machines pre-loaded with 808, 909, synth drums, other retro kits</li>
</ul>
<p>It&#8217;s a little vanilla compared to noise.io &#8211; though the more conventional UI may be welcome to some for the same reason. It&#8217;s apparently missing the ability to use your own drum sets as on the iDrum app (with the desktop app) and Beatmaker. But it nonetheless looks promising, even a little reminiscent of the Korg DS-10 for Nintendo DS in presenting a simple combination of 2 synths and 1 kit.</p>
<p>Oh, yeah &#8212; and it&#8217;s a quite-reasonable $4.99.</p>
<p>Full information, videos, forum and such at the app site:</p>
<p><a href="http://www.isynapp.com/">iSynApp.com</a></p>
<h3>A Strummable Virtual Guitarist</h3>
<p><object width="580" height="469"><param name="movie" value="http://www.youtube.com/v/lXv_qcQ6GjU&#038;hl=en&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/lXv_qcQ6GjU&#038;hl=en&#038;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="469"></embed></object></p>
<p>(Ocarina killer? Hmmm&#8230; Amidio / Smule smackdown, perhaps?)</p>
<p>In a different vein, Star Guitar, from the makers of noise.io, simulates a guitar in software, down to passable imitation of the sound and strumming patterns. Tap the chords you want, choose a style and timbre, and Star Guitar produces accompaniment that&#8217;s more than good enough to noodle with song ideas. It could be a huge boon to songwriters, especially with mic input for iPhone and second-gen iPod touch.<span id="more-5608"></span></p>
<p><img src="http://createdigitalmusic.com/files/2009/04/starguitar.jpg"></p>
<p>The sounds are similar to Steinberg&#8217;s Virtual Guitarist, but the developers at Amidio get the idea right: a virtual guitarist makes a lot more sense when it fits in your pocket and costs $3.99. Star Guitar is ideal for quickly sketching out an idea while laying on a hotel bed or working out a new chord progression on the bus. The strums are mechanical, to be sure, but realistic enough to get an idea flowing. A metronome means it can even become a practice tool. Not being a guitarist, I was surprised to find myself trying new ideas I might not have sitting at a piano. (But where&#8217;s the flat-13 button?)</p>
<p>Details on this and other apps:<br />
<a href="http://amidio.com">Amidio</a> [makers of Star Guitar, noise.io]</p>
<p>And that to me is ultimately the way in which these apps start to make sense. Transposed to a mobile device, the instruments take on a different meaning, and you use them in different ways.</p>
<p>The challenge is also on to me to provide these kinds of capabilities on other mobiles. The Google Android currently lacks real-time synthesis capabilities &#8211; something that otherwise should be perfectly workable, even without a floating-point unit onboard (as on the G1). As far as I know, the Palm Pre SDK lacks these capabilities, too. Windows Mobile has long been capable of such things, but the instability of that platform, middling handset quality, and other problems have prevented breakout synth hits. So while I really like the idea of something like Android, it&#8217;ll be interesting to see if it can deliver these kinds of features. (In fairness, the iPhone didn&#8217;t even have an SDK in its early months, so we&#8217;ll see.) I raise the point only because I think there is great potential to making music way, way out of the studio.</p>
<p>We&#8217;ll have some hands-on tests of these apps and a guide to actual music workflows on the iPod touch and iPhone. So here&#8217;s a question: how would you like us to cover these apps? (I&#8217;m thinking hands-on tips for actual production, rather than just some dry reviews or round-ups.) And if you could wish for any mobile music app, what would it be?</p>
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		<title>IR-909, Roland TR-909 Clone for iPhone, Now Officially Available</title>
		<link>http://createdigitalmusic.com/2008/08/ir-909-roland-tr-909-clone-for-iphone-now-officially-available/</link>
		<comments>http://createdigitalmusic.com/2008/08/ir-909-roland-tr-909-clone-for-iphone-now-officially-available/#comments</comments>
		<pubDate>Mon, 04 Aug 2008 17:55:28 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<description><![CDATA[The IR-909, a simple but lovely-looking Roland TR-909 drum machine clone, is now available for the iPhone. Description: IR-909 is a drum machine for the iPhone inspired by the Roland TR-909. IR-909 features a 16-step sequencer, 4 patterns and 8 different drum sounds. IR-909 includes individual pitch, attack and length controls for each sample. By &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2008/08/ir-909-roland-tr-909-clone-for-iphone-now-officially-available/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[</p>
<p><img src="http://createdigitalmusic.com/files/2008/05/ir-909.jpg" /> </p>
<p>The IR-909, a simple but lovely-looking Roland TR-909 drum machine clone, is now available for the iPhone. Description:</p>
<blockquote><p>IR-909 is a drum machine for the iPhone inspired by the Roland TR-909. IR-909 features a 16-step sequencer, 4 patterns and 8 different drum sounds. IR-909 includes individual pitch, attack and length controls for each sample. By default IR-909 comes with 6 different sample packs, these include the original TR-909 pack, TR-808, TR-707 and TR-606 packs, plus two additional ones called &quot;Tech House&quot; and &quot;KÃ¤rv&quot;.</p>
</blockquote>
<p>This isn&rsquo;t without some caveats. Reader <a href="http://www.stackinpaper.com/">Todd</a> notes that it lacks pattern saving, audio export, and audio import, and tempo adjustment is a bit crude. Then again, it&rsquo;s available, it works (apparently), and maybe we&rsquo;ll see some other adjustments in the future. <a href="http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=286537777&amp;mt=8">US$4.99 via iTunes</a>.</p>
<div style="padding-right: 0px; padding-left: 0px; float: none; padding-bottom: 0px; margin: 0px; padding-top: 0px; display: inline" id="scid:5737277B-5D6D-4f48-ABFC-DD9C333F4C5D:84143981-1049-49a8-98e0-c99432417ac6" class="wlWriterSmartContent">
<div><object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/PJsL98uVA3k&amp;hl=en&amp;fs=1"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/PJsL98uVA3k&amp;hl=en&amp;fs=1" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object></div>
</div>
<p> <span id="more-3712"></span>
<p>Interestingly, you can still download the beta for the 1.1.4 iPhone firmware for free &ndash; useful if you haven&rsquo;t yet taken the leap to the new firmware, which is causing some bugs and crashes for many readers.</p>
<p><a href="http://roventskij.net/index.php?p=2">IR-909 @ roventskij.net</a></p>
<p>The app we&rsquo;re really waiting for from developer Einar Andersson is his <a href="http://roventskij.net/index.php?p=3">iPhone synth</a>, a beautifully minimalist synth plus step sequencer with modulation via iPhone tilt.</p>
<p>I will actually stick by my earlier claims. The iPhone is cool, and there are some interesting apps for it, <em>but</em> you may actually get a richer experience on a cheaper device via the hacked gaming systems out there and even Palm and Windows Mobile. On the other hand, what we&rsquo;re hearing from many readers is that the iThings&rsquo; controller capability is the real star, and well worth jailbreaking your iPhone/iPod Touch for. (We expect some official controllers, sans jailbreaking, soon.) Then again, that&rsquo;s why choice is always, always a good thing. A &ldquo;state of the mobile plaforms&rdquo; post is clearly in order &ndash; expect something later in August.</p>
</p>
</p>
<p>Now, if you&rsquo;ll excuse me, I&rsquo;m back to playing with the DS-10 that just arrived. More soon.</p>
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		<title>909 and Amiga Sounds in Flash; Teaser for New Flash Music Environment</title>
		<link>http://createdigitalmusic.com/2008/02/909-and-amiga-sounds-in-flash-teaser-for-new-flash-music-environment/</link>
		<comments>http://createdigitalmusic.com/2008/02/909-and-amiga-sounds-in-flash-teaser-for-new-flash-music-environment/#comments</comments>
		<pubDate>Thu, 21 Feb 2008 16:23:40 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<description><![CDATA[&#160;&#160;&#160; It&#8217;s Flash 909, and Amiga Flash. Code wizard Andre Michelle has already made a name hacking audio capabilities into Adobe Flash and ActionScript 3. We got to see his work in the form of real-time audio effects processing in the GarageBand-like online sample-and-compose interface for Splice: Interview: How Splice.com Has Taken Music Real Audio &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2008/02/909-and-amiga-sounds-in-flash-teaser-for-new-flash-music-environment/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files//2008/02/hobnox.audio.teaser.png"><img height="325" alt="hobnox.audio.teaser" src="http://createdigitalmusic.com/files//2008/02/hobnox.audio.teaser-thumb.png" width="520" border="0"></a>&nbsp;&nbsp;&nbsp;
<p>It&#8217;s Flash 909, and Amiga Flash.</p>
<p>Code wizard Andre Michelle has already made a name hacking audio capabilities into Adobe Flash and ActionScript 3. We got to see his work in the form of real-time audio effects processing in the GarageBand-like online sample-and-compose interface for Splice:</p>
<p><a href="http://createdigitalmusic.com/2007/08/03/interview-how-splicecom-has-taken-music-real-audio-processing-to-the-web/">Interview: How Splice.com Has Taken Music Real Audio Processing to the Web</a></p>
<p>Well, there&#8217;s more, well into the &#8220;Things Adobe Wouldn&#8217;t Normally Expect People to Do With Flash&#8221; category. There&#8217;s <a href="http://8bitboy.popforge.de/">8BitBoy</a> (warning: link autoplays music), a Flash-based player for Amiga MOD tracker tunes. There&#8217;s a <a href="http://lab.andre-michelle.com/fl-909">909 emulation</a> (cutely named FL-909). There&#8217;s open ActionScript 3 source called <a href="http://code.google.com/p/popforge/">popforge</a> [@ Google Code] with all the Flash-hacking tricks needed to do audio.</p>
<p>Now, the most tantalizing bit yet: Andre has a new music environment coming, and to tease its arrival, he&#8217;s put up a little application with Roland emulations and stompboxes &#8212; and it&#8217;s all part of the Rich Internet Application of the <em>Future</em>:</p>
<p><span id="more-3042"></span></p>
<blockquote><p>The Hobnox Audio Teaser is a new approach to give you a great opportunity to create music [compositions] online in your browser. The underlying audio engine is based on dynamic digital signal processing to provide very complex audio compositing in Flash. The graphical user interface is based on an unlimited sized desktop to layout your chosen devices as you wish to operate. </p>
<p>The first application design delivers you some Roland emulations and effect floorboards to play with. Since this is a Teaser, you don&rsquo;t have the option to save your environment. However, already at this early state we provide you with some well-known software features as history, clipboard and auto-alignment of the devices.</p>
</blockquote>
<p>&#8220;Hobnox&#8221; will be about more than some TB-303 toys; it promises to be an &#8220;online entertainment and rich media publishing platform.&#8221; I assume we&#8217;ll find out just what that means later. For now, there is a limited beta sign-up with the audio application; it wasn&#8217;t quite online when I looked for it, but hopefully it&#8217;ll show up soon:</p>
<p><a href="http://blog.andre-michelle.com/2008/hobnox-audio-teaser-come-and-register-for-private-beta/">Hobnox Audio Teaser &#8211; Come and register for private beta</a></p>
<p><a href="http://www.hobnox.com">Hobnox.com</a></p>
<p><a href="http://createdigitalmusic.com/files//2008/02/popforge.gif"><img height="196" alt="popforge" src="http://createdigitalmusic.com/files//2008/02/popforge-thumb.gif" width="580" border="0"></a> It&#8217;s not all sunshine and happiness. These are hacks, not fully-supported features of Flash &#8212; and Adobe, like so many developers of supposedly &#8220;Rich Internet Applications,&#8221; often doesn&#8217;t have a clue about sound. <a href="http://blog.andre-michelle.com/2007/198/">Andre has run into problems</a> with his hacks for that reason. Now, I know what you&#8217;re saying &#8212; why should Adobe, a hugely-successful business, care about your MOD player? And of course, they shouldn&#8217;t. But that&#8217;s not the point. The vision of Rich Internet Applications is software that is expressive across media, and that includes sonic capabilities. Maybe people don&#8217;t care about the ability to play old Amiga tracker tunes &#8212; well, unless Timbaland is looking for some new tracks. But they might care when speech and creative music applications and interactive sonic interfaces come into play. We&#8217;ll never know for certain if the RIA developers keep ignoring audio completely, because then we lack the platform for people to do interesting stuff.</p>
<p>In the meantime, though, it&#8217;s comforting to have guys like Andre hacking in brilliant ideas. I hope Adobe takes note.</p>
<p>Thanks to Chris O&#8217;Shea for this link. Be sure to check out his all-new <a href="http://www.pixelsumo.com/">Pixelsumo blog</a>.</p>
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