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		<title>Op Ed: What Do &#8220;Mastered for iTunes&#8221; and &#8220;Sound Check&#8221; Do To Music Listening?</title>
		<link>http://createdigitalmusic.com/2012/04/op-ed-what-do-mastered-for-itunes-and-sound-check-do-to-music-listening/</link>
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		<pubDate>Wed, 04 Apr 2012 18:15:38 +0000</pubDate>
		<dc:creator>Primus Luta</dc:creator>
				<category><![CDATA[Features]]></category>
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		<description><![CDATA[One way or another, Apple is involved in a whole lot of the music to which people listen. Here, writer David Dodson considers what that means (and similar issues with other digital music listening beyond Apple, like Spotify. Photo CC-BY) Yutaka Tsutano. What does it mean to &#8220;master for iTunes?&#8221; Apple tripped that question with &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/04/op-ed-what-do-mastered-for-itunes-and-sound-check-do-to-music-listening/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2012/04/iphoneheadphones.jpg"><img src="http://createdigitalmusic.com/files/2012/04/iphoneheadphones.jpg" alt="" title="iphoneheadphones" width="640" height="427" class="alignnone size-full wp-image-23396" /></a></p>
<div class="imgcaption">One way or another, Apple is involved in a whole lot of the music to which people listen. Here, writer David Dodson considers what that means (and similar issues with other digital music listening beyond Apple, like Spotify. Photo <a href="http://creativecommons.org/licenses/by/2.0/">CC-BY</a>) <a href="http://yutaka.tsutano.com/">Yutaka Tsutano</a>.</div>
<p><em>What does it mean to &#8220;master for iTunes?&#8221; Apple tripped that question with the launch of a suite of utilities and sound-processing algorithms intended to master music for their codecs and software, rather than more generically as would be done with the CD. More significantly, what does it mean that an increasing number of music listeners experience all music through Apple&#8217;s software as the final gateway to their ears? In our first look at this issue, we welcome guest writer and producer Primus Luta (David Dodson). He tests this issue the only way that really matters: with his ears. </p>
<p>There&#8217;s so much to say, in fact, that almost each line here of David&#8217;s conclusions is up for potential discussion and debate. That to me isn&#8217;t a red flag for posting &#8211; quite the opposite, it&#8217;s an invitation. So we consider this the beginning, not the end, of this conversation. -PK</em></p>
<p>The announcement of Apple’s new <a href="http://www.apple.com/itunes/mastered-for-itunes/">Mastered for iTunes</a> suite caught me at a serendipitous time, as I prepped the first release on my new label.  In fact, the day of the announcement came right in the midst of reviewing masters for the release.  It’s an interesting situation for a compilation release, in which styles range from ambient to muddy beats.  Finding a good balance that keeps them all flowing together is an art in and of itself.  But it would seem Apple has that all solved with their Master for iTunes droplet.  Drag the high-quality files to the droplet, and presto-chango &#8212; out come files that all play perfectly in iTunes.</p>
<p>Well, that’s the claim, but is it mastering or encoding?  To their credit, in <a href="http://images.apple.com/itunes/mastered-for-itunes/docs/mastered_for_itunes.pdf">the documentation</a> Apple explains that their 32-bit process manages to encode from high-res audio without leaving a dithered footprint.  <em>Ed.: &#8220;Dithering&#8221; is the addition of adding small amounts of noise to compensate for errors that can occur in downsampling from greater bit depth to less &#8211; it&#8217;s used in image processing as well as in sound. According to Apple, their use of greater bit depth in the intermediary file prevents aliasing and clipping, and thus they don&#8217;t need to use dithering. -PK</em> Apple&#8217;s tools aren&#8217;t the only way to do this. Most pro audio editors can achieve the same, but often people are ripping MP3s or AACs in their media players, so it is an important distinction.  It still begs the question: why go down to CD specifications,  especially while making the point of noting their process results in a quality better than CD’s or CD rips? <em>Ed.: The greater bit-depth is only an intermediary file; eventually delivery is not only compressed, but at specifications set by the CD. Greater resolution and bit depth are limited to the mastered files, not to what the listener ultimately hears.</em></p>
<p>The most important question, though, is how does it sound?  If you send a song to be mastered, you expect in general to get back a song that sounds different than the one with which you started.  Generally, this difference is in perceived  overall volume, but also can include changes to dynamics and other touches.  So what changes does the Master for iTunes droplet make to your files?  Well, none: it just encodes them.  They describe the process as such:<span id="more-23382"></span></p>
<blockquote><p>The Droplet creates an AAC audio file from an AIFF or WAVE source file by first generating a CAF (Core Audio File) rendered with an iTunes sound check profile applied to the file. If the sample rate of the source file is greater than 44.1 kHz, it’s downsampled to 44.1 kHz using our mastering-quality SRC. Next, it uses this newly-rendered CAF to render a high-quality AAC audio file. Once the final AAC audio file is generated, the intermediary CAF is deleted.</p></blockquote>
<p>The key part relating to how your files sound is the &#8220;iTunes sound check profile applied to the file.&#8221;  Rather than changing the volume gain in the file, metadata information is used to tell the playback device how to play it.  What the documentation does not tell you is what or how this information is determined.</p>
<p>Reviewing masters involves listening on many different systems.  I like to listen on studio monitors, a small boombox, a consumer surround sound theatre system, laptop speakers, desktop computer with headphones and, of course, in a portable media player with various headphones.  I’ve also added a cloud-based stream to that mix &#8212; and doing that is what brought me to the experiment I conducted.</p>
<p>I uploaded a test master to the the cloud and was comparing listening to it and iTunes, when I noticed a rather huge discrepancy in volume.  At first, I figured they were just set to different levels, but upon checking both were at their max.  So I went to play my reference song, which currently is the title track from <a href="http://monolake.de">Monolake’s new album <em>Ghosts</em></a> (I tend to try to keep my reference material relatively contemporary.)  The volumes on this track between applications were more or less the same.  Meanwhile, my test master, which was playing pretty much on par with the Monolake track from the cloud, played significantly lower in iTunes.</p>
<p>That was when I remembered Sound Check.  I wasn’t on my normal listening computer and never bothered to see if Sound Check had been enabled, but sure enough, when I looked the preference was checked.</p>
<p><em>Ed.: I actually had some difficulty getting a solid answer, but consulting with Apple-following journalist <a href="http://www.loopinsight.com/">Jim Dalrymple of The Loop</a>, we believe that the default setting is off in iTunes for Mac and Windows and on iOS. If someone has a different answer to this, I&#8217;d love to hear it. What you can tell about it is what Apple has documented in <a href="http://support.apple.com/kb/HT2425">support document HT2425</a>, namely, Sound Check operates track-by-track, not album-by-album, operates in the background, and computes and stores non-destructive normalization information in ID3 tags.  It works exclusively with .mp3, .AAC, .wav, and .aiff file types, and gain increases occur before the built-in iTunes Limiter. That also means you should consider the iTunes Limited as part of this process.</em></p>
<p>As soon as I disabled it, the volume was consistent across players.  This inspired me to test how Sound Check was affecting other files, and so, going through my iTunes library, I built up a sample set of 25 songs to test the effects of Sound Check:</p>
<table border="1">
<col width="156"></col>
<col width="243"></col>
<col width="50"></col>
<tbody>
<tr>
<td><strong>Artist</strong></td>
<td><strong>Song</strong></td>
<td><strong>Sound Check</strong></td>
</tr>
<tr>
<td>Tori Amos</td>
<td>&#8220;Night of the Hunters&#8221;</td>
<td>null</td>
</tr>
<tr>
<td>Tori Amos</td>
<td>&#8220;Teenage Hustling&#8221;</td>
<td>-</td>
</tr>
<tr>
<td>Tori Amos</td>
<td>&#8220;Blood Roses&#8221;</td>
<td>-</td>
</tr>
<tr>
<td>Sun Ra</td>
<td>&#8220;Sea of Sound&#8221;</td>
<td>-</td>
</tr>
<tr>
<td>Stevie Wonder</td>
<td>&#8220;Superstition&#8221; (Live Bootleg)</td>
<td>-</td>
</tr>
<tr>
<td>Stellar OM Source</td>
<td>&#8220;The Oracle&#8221;</td>
<td>null</td>
</tr>
<tr>
<td>The Staple Singers</td>
<td>&#8220;I&#8217;ll Take You There&#8221; (Wattstax Live)</td>
<td>+</td>
</tr>
<tr>
<td>Sonnymoon</td>
<td>&#8220;Goddess&#8221;</td>
<td>-</td>
</tr>
<tr>
<td>SoiSong</td>
<td>&#8220;Jam Talay Say&#8221;</td>
<td>-</td>
</tr>
<tr>
<td>The Smiths</td>
<td>&#8220;The Queen is Dead&#8221; (Live)</td>
<td>-</td>
</tr>
<tr>
<td>Shigeto</td>
<td>&#8220;Huron River Drive&#8221;</td>
<td>-</td>
</tr>
<tr>
<td>Powell</td>
<td>&#8220;09&#8243;</td>
<td>-</td>
</tr>
<tr>
<td>PJ Harvey</td>
<td>&#8220;The Glorious Land&#8221;</td>
<td>-</td>
</tr>
<tr>
<td>Pharoah Sanders</td>
<td>&#8220;Harvest Time&#8221; (Vinyl Rip)</td>
<td>-</td>
</tr>
<tr>
<td>Oscar Pettiford</td>
<td>&#8220;Bohemia After Dark&#8221;</td>
<td>-</td>
</tr>
<tr>
<td>Pierre Schaffer</td>
<td>&#8220;Bidule en ut&#8221;</td>
<td>+</td>
</tr>
<tr>
<td>Ojos de Brujo</td>
<td>&#8220;Zambra&#8221;</td>
<td>-</td>
</tr>
<tr>
<td>Nosaj Thing</td>
<td>&#8220;Us&#8221;</td>
<td>-</td>
</tr>
<tr>
<td>Nine Inch Nails</td>
<td>&#8220;The Great Destroyer&#8221;</td>
<td>-</td>
</tr>
<tr>
<td>Rotary Connection</td>
<td>&#8220;I Am The Black Gold of the Sun&#8221;</td>
<td>-</td>
</tr>
<tr>
<td>Muslimgauze</td>
<td>&#8220;Believers of the Blind Sheikh&#8221;</td>
<td>-</td>
</tr>
<tr>
<td>Muslimgauze</td>
<td>&#8220;Ramadan&#8221;</td>
<td>+</td>
</tr>
<tr>
<td>Moritz Von Ozwald</td>
<td>&#8220;Horizontal Structure 2&#8243;</td>
<td>-</td>
</tr>
<tr>
<td>Monolake</td>
<td>&#8220;Ghosts&#8221;</td>
<td>null</td>
</tr>
</tbody>
</table>
<p><strong> </strong></p>
<p>- = Sound Check turned down the volume<br />
+ = Sound Check turned up the volume<br />
null = Sound Check had no effect on volume</p>
<p>This was all done by ear, and while my ears aren’t what they used to be, I’m willing to guess if you tested, your results would be similar.  <em>Ed.: You should also be able to investigate the actual ID3 data, but in this case, perceived volume may be more interesting anyway, and the effect isn&#8217;t necessarily subtle.</em></p>
<p>About halfway through, I thought it’d be good to confirm these findings with numerical tests, but then I started noticing a pattern.  Almost everything gets turned <em>down</em>, some more extremely than others &#8212; the most extreme example being the Nine Inch Nails track.  The two tracks that get turned up are both archival recordings, and so it makes sense that they are at a lower volume.  The vinyl rip from Pharoah Sanders would likely have gotten turned down, as well, save for the fact that vinyl rips are re-mastered to raise their volumes.  Same goes for the live Stevie Wonder boot.</p>
<p>The stand-outs are the ones which Sound Check has no affect on, each of which was released within the last two years. The Tori Amos track comes from her last orchestral album.  Because of the result, I tested two other selections by her on either side of the advances of digital technology, both of which get turned down.  The track “Blood Roses,” like “Night of the Hunters,” features no drums but still gets turned down, as the mixing for the album is definitely rock-influenced and so the harpsichord falls on the loud side.</p>
<p>Stellar OM Source’s track is of the ambient drone variety, also without drums.  But the Monolake track is techno, full of drums and crunching distortions, yet it remained unaffected by Sound Check. (It’s also worth noting that the Powell track, which also has prominent drums, is only barely turned down by Sound Check.)  Because “Ghosts” is one of my reference tracks, I had previously done an analysis of it. I noted that, despite peaking at the max of 0 dB, its <a href="http://en.wikipedia.org/wiki/Watt_RMS">RMS</a> only averages out at -14.5 dB.  I’ve done this type of analysis for a number of modern tracks and this is unusually low.  Typically, drum- and bass- heavy tracks manage to hit around -10 dB RMS with some going as high as -6 dB RMS.</p>
<p>The results for the Monolake track led me to hypothesize that what Sound Check was actually doing was applying an RMS limit on tracks of around -15 dB (with a +/- that I haven&#8217;t calculated yet).  Anything below that gets turned up and anything above that gets turned down (with the precaution that turning up never results in clipping by going above the 0 dB max).  This was confirmed when I normalized one of my test master’s to an RMS of -15 dB.  This version of the track, when played in iTunes with Sound Check enabled, played at the same volume as with Sound Check disabled.</p>
<p>Where an object of mastering is to create a version of a song which plays at the optimum level across playback devices, where iTunes is understood as rapidly becoming a primary application for playback, and where Sound Check is often enabled as a preference in iTunes, it stands to reason that those producing masters today should be working to create versions of songs for which Sound Check does not need change the levels.  As such, mastering for iTunes can be understood as creating a quality master which has an average RMS of -15 dB.</p>
<p>Prior to this, the primary barrier for the levels of a master was the 0 dB max limit to prevent clipping.  Within that, the RMS levels could fall anywhere, which is the freedom that gave way to the loudness wars. <em>The so-called &#8220;loudness wars&#8221; refer to the increase in compression to produce greater perceived loudness, as tracked over the rise of big FM radio and the CD through the 80s, 90s, and today.</em>  Two songs with a max of 0 dB can have extreme differences in volume based on the RMS.  Production and mixing tricks, especially with the heavy use of dynamics processors like compressors, can squash a song, allowing the overall volume to be raised incredibly.  Using these techniques, it’s entirely possible to create a mix (not a master) which has a max level of -4 dB but an RMS of -10 dB.  If you master that track, raising the max, to 0 dB, the RMS level will push close to -6 dB.  When this file is played in iTunes with Sound Check enabled, however, it’s going to be turned down to -15 dB RMS which will be below the -4 dB max level that it started with.</p>
<p>The potential of adopting this as a standard is an end to the loudness wars as we’ve known them.  As the above example shows, doing everything you can to push a song to the max ends up having the opposite effect.  So rather than worry about loudness, producers and mixing engineers can return to focusing on getting good, clean mixes of songs.  Mastering engineers can also worry less about pushing the volume to the max and focus on bringing the best out of the mixes.</p>
<p><img class="aligncenter" src="http://upload.wikimedia.org/wikipedia/commons/thumb/8/82/Ksystem.svg/480px-Ksystem.svg.png" alt="" width="480" height="500" /></p>
<p>Incidentally, the system for producing tracks that comply to this have long existed in the mastering world, thanks to <a href="http://www.digido.com/">Bob Katz</a> and the <a href="http://www.digido.com/level-practices-part-2-includes-the-k-system.html">K system</a> of level metering.  Using the K-14 system of metering for mastering (and producing and mixing) can ensure that engineers are not pushing their mixes too loud.</p>
<p>There are, however, some negatives which can be attributed to the adoption of such a standard.  Because of the headroom afforded by digital, in the last decade, the creative use of volume has increased.  &#8221;Loud&#8221; has new musical meaning, and the tools utilized to maximize loudness normally in mastering are being introduced during production to create effects.  An example of this is the pumping effect of side-chain compression on drums.  This can be quite appealing creatively even when (and perhaps because) it pushes to levels of distortion.  Creating this effect without clipping is easily managed with a limiter at the end of the signal chain.  However, creating this effect below -15 dB is not so straightforward, and the results won&#8217;t necessarily be the same.</p>
<p>For the mastering of multi-song projects there are other issues.  Over the course of an album, dynamic shifts between songs can help to carry the mood of the project.  One wouldn&#8217;t necessarily want all of the tracks to have the same -15 dB RMS; ideally, that would be reserved for the loudest song and the others mixed under that accordingly.   It presents a challenge, but it is manageable.  What&#8217;s nice about this type of limit is that, unlike the 0 dB max limitation, going over it does not necessarily result in destructive clipping, so there&#8217;s still a dynamic range within which to work.  It&#8217;s also worth noting that the Sound Check process can be applied to an album to ensure consistency in listening.</p>
<p>One has to hope that, should this become a standard, new creative ways of working within these parameters will be born.  To be clear, -15 dB RMS, while not the loudest, can sound great for a great mix.  Just listen to the Monolake track if you want proof.  Getting people to adopt to it is a challenge, but I think the incentive to adopt will be there once artists realize that the more they push the volume, like their mother, the more Sound Check will turn the volume down.</p>
<p>As a footnote, I thought to test how Sound Check treated what was previously considered the most perfect album from a mixing mastering perspective &#8211; Steely Dan’s <em>Aja</em>.  In iTunes, Sound Check turns “Peg” down.  So it’s not just your bass heavy-beats that could be affected by this.  Also, it&#8217;s not just iTunes and not just Sound Check.  Replay Gain is a similar tool found in other media players.  Spotify also has similar limiting for its streaming services.  These things will likely show up in more playback applications as time goes on so adopting to this now is a pretty safe bet.  Sure, your tracks may not sound the loudest when tested without these services, but with good mixes, they will still sound good, regardless. &#8220;Good&#8221; is far more important than &#8220;loud.&#8221;</p>
<p>I&#8217;m still on the fence, though.  In general, I&#8217;m not a fan of auto volume control.  Adopting a mastering standard that caters to them just seems wrong, even if I am (for the most part) on the side of ending the loudness wars.  And, again, on the creative side, I&#8217;m very concerned.  A decade of loudness wars in many ways has changed our sense of sound possibilities, and signals pushed into the red &#8212; well, I kind of like those, when they&#8217;re done creatively.  People talking about the loudness wars are usually talking about traditional rock and pop music being squashed and absent of dynamics.  But we&#8217;re at a point now where there are other genres for whom pushing into the red can be seen as more valuable than dynamic range.  It&#8217;s a completely different school of thought and need not be shut down (or turned down) because of an antiquated sense of norm.</p>
<p><em>You can follow David Dodson on Twitter. <a href="http://twitter.com/#!/primusluta">http://twitter.com/#!/primusluta</a></p>
<p>We&#8217;re interested to hear what you think.</em></p>
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		<title>Radiohead King of Limbs in 24-bit FLAC; How to Listen Lossless on Any OS, Device</title>
		<link>http://createdigitalmusic.com/2011/03/radiohead-king-of-limbs-in-24-bit-flac-how-to-listen-lossless-on-any-os-device/</link>
		<comments>http://createdigitalmusic.com/2011/03/radiohead-king-of-limbs-in-24-bit-flac-how-to-listen-lossless-on-any-os-device/#comments</comments>
		<pubDate>Thu, 31 Mar 2011 21:37:26 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<description><![CDATA[Why shouldn&#8217;t a digital download be better, not worse, than a CD release? Sit in a studio as most of your favorite albums are recorded, mixed, and mastered, and odds are the digital material is being recorded at higher bit depths and sample rates. And while the perceptual record is more mixed, there&#8217;s also no &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/03/radiohead-king-of-limbs-in-24-bit-flac-how-to-listen-lossless-on-any-os-device/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><img src="http://createdigitalmusic.com/files/2011/03/the-king-of-limbs.jpg" alt="" title="the-king-of-limbs" width="640" height="640" class="alignnone size-full wp-image-17848" /></p>
<p>Why shouldn&#8217;t a digital download be <em>better</em>, not worse, than a CD release? </p>
<p>Sit in a studio as most of your favorite albums are recorded, mixed, and mastered, and odds are the digital material is being recorded at higher bit depths and sample rates. And while the perceptual record is more mixed, there&#8217;s also no question that, in terms of data, lossy compression schemes like MP3 do demand some loss in audio information. (Lossless schemes like FLAC, by contrast, use less data but do so without sacrificing sound information.)</p>
<p>All of this means that it&#8217;s news that you can get Radiohead&#8217;s &#8220;The King of Limbs&#8221; album in 24-bit, lossless FLAC. It&#8217;s the first time there&#8217;s been a major artist doing this kind of release online, say 7Digital &#8211; and, in turn, the first step back toward greater fidelity after the step backward from 16-bit, 44.1kHz <em>lossless</em> audio CDs to the lossy versions available now. By &#8220;first,&#8221; I can only imagine they mean on 7Digital; if you like this sort of release, it&#8217;s worth checking out HDtracks, an online store with content all going this direction (and lots of FLAC):<br />
<a href="https://www.hdtracks.com/index.php">https://www.hdtracks.com/index.php</a></p>
<p>It&#8217;s also the latest case that demonstrates that iTunes need not be your only online store for music. UK rival 7digital is the first and only digital store to offer up the band&#8217;s brilliant &#8220;The King of Kimbs&#8221; in 24-bit FLAC.</p>
<p><a href="http://7digital.com">http://7digital.com</a><br />
<a href="http://us.7digital.com/artists/radiohead/the-king-of-limbs/">Deluxe release @ 7digital [US link]</a></p>
<p>Whether their listeners can really hear the difference or not, it&#8217;s likely stores will begin to move to greater audio fidelity. For their part, 7digital says that the 24-bit FLAC codec for Radiohead &#8220;is the first step in 7digital’s move towards higher quality digital music downloads.&#8221; The reasoning is pretty simple. Bandwidth and storage costs are getting smaller for online stores as those stores grow and better leverage server infrastructure. Storage is generally cheaper now than it had been, too, though somewhat mitigated by the increasing popularity of solid state flash memory over larger, cheaper hard disk drives. But most of all, stores are likely to respond to artist and listener demand, particularly as resellers try to differentiate themselves from streaming sound and justify your purchase. It&#8217;s likely labels may also look to formats like FLAC to squeeze more revenue out of the enthusiasts who are most likely to buy full albums. The deluxe FLAC edition &#8211; bundled with 16-bit FLAC and 320kbps AAC for compatibility &#8211; costs US$11.99 instead of the technically-inferior US$7.92 320kbps MP3 version. </p>
<p>I&#8217;m skipping over the most important issue, though &#8211; how do you listen to this?<span id="more-17834"></span></p>
<p>FLAC isn&#8217;t the only compressed lossless codec, but it is the only format that&#8217;s fully free and open source. It&#8217;s really an ideal tradeoff &#8211; you maintain smaller file sizes, but the quality of a 24-bit FLAC file is the same as a much bigger 24-bit WAV or AIFF. </p>
<p>It&#8217;s hardly a household name, but FLAC support is surprisingly widespread. Streaming players like the Logitech Squeezebox and Sonos products support it. </p>
<p>Many <a href="http://flac.sourceforge.net/download.html#extras">desktop software players will play FLAC, too</a>: once codec support is installed on your OS of choice, in fact, most players will do it. Linux these days does it out of the box with most players. <a href="http://www.videolan.org/vlc/">VLC</a> is probably the easiest, sure-fire way to get FLAC support on Windows and Mac. On Windows, the excellent <a href="http://www.mediamonkey.com/">MediaMonkey</a>, Winamp, and foobar2000 all play FLAC natively. On the Mac, the open source <a href="http://cogx.org/">Cog</a> is also an option (though it appears it hasn&#8217;t been updated recently, sadly). Aside from VLC, cross-platform, open source players like <a href="http://getsongbird.com/product/">Songbird</a> (Mac, Windows) and <a href="http://banshee.fm">Banshee</a> (gradually being ported from Linux to Mac and Windows) are promising, too.</p>
<p>Of course, part of the reason the situation is spotty is that iTunes has gained a certain hegemony. Nothing against iTunes per se, but I believe having choice is a good thing. Indeed, the predecessor of iTunes itself &#8211; the long-forgotten <a href="http://en.wikipedia.org/wiki/SoundJam_MP/">SoundJam MP</a> by Casady &#038; Greene on which Apple&#8217;s product was based &#8211; was the product of a period of heated Mac and Windows player rivalries. If you love music, you&#8217;ll want some options.</p>
<p><img src="http://createdigitalmusic.com/files/2011/03/fideliakelpe.jpg" alt="" title="fideliakelpe" width="620" height="180" class="alignnone size-full wp-image-17844" /></p>
<div class="imgcaption">Finally, you again have real choices in how you listen to music &#8211; even on the Mac. Pictured: Fidelia.</div>
<p>And the tide is turning. One of the most encouraging audio player initiatives I&#8217;ve seen yet is from Audiofile Engineering. I&#8217;m already a fan of AE because of their excellent wave editing and loop products (working on a new review &#8211; stay tuned). Now, they&#8217;re reviving the spirit of SoundJam&#8217;s principle rival, and my own player of choice in another life, <a href="http://www.panic.com/audion/">Audion</a>. Fidelia is a perfect choice of commercial player for Radiohead; it can play FLAC natively and even dither the 24-bit audio stream for a 16-bit output. I haven&#8217;t reviewed Fidelia yet as I&#8217;d like to see it mature a bit; minimalism is good, but some basic functionality is still emerging. But I do hope to talk about it soon. And while Windows users have had lots of terrific choices, it&#8217;s nice to see choice returning to the Mac, too.</p>
<p><a href="http://www.audiofile-engineering.com/fidelia/">http://www.audiofile-engineering.com/fidelia/</a></p>
<p>Speaking of hegemony, mobile players have tended to lag in FLAC support, but that&#8217;s improving, too. The free and open source <a href="http://code.google.com/p/andless/">andless</a> for Android supports FLAC, and I expect more as the Android music player market continues to heat up.</p>
<p>Many of these players do actually also support Apple&#8217;s Apple Lossless format &#8211; even including many of the free Linux options &#8211; so I expect future iTunes lossless exclusives wouldn&#8217;t necessarily be a dealbreaker. (That&#8217;s true even of andless, so you could, say, rip to Apple Lossless with iTunes and load Apple Lossless and purchased FLAC files onto an Android music player when on the go. Maybe someday we&#8217;ll even see DIY devices based on Android that offer high-fidelity audio outputs.)</p>
<p><img src="http://createdigitalmusic.com/files/2011/03/andless.jpg" alt="" title="andless" width="320" height="480" class="alignnone size-full wp-image-17847" /></p>
<p>An obviously-essential part of this equation is whether you can actually hear the results. I won&#8217;t start on music consumers who listen regularly on internal laptop speakers and generic Apple white earbuds. But I&#8217;d be interested in what you can detect, comparing different music content, using better listening environments. With &#8220;deluxe&#8221; editions bundling the MP3 and FLAC together, we&#8217;ll have lots of raw material for double-blind tests. Anyone with some experience in administering such tests &#8211; or who wants to get involved in a research project?</p>
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		<title>Listeners Test New 256kbps iTunes Plus Tracks &#8212; Can You Taste Test the Difference?</title>
		<link>http://createdigitalmusic.com/2007/06/listeners-test-new-256kbps-itunes-plus-tracks-can-you-taste-test-the-difference/</link>
		<comments>http://createdigitalmusic.com/2007/06/listeners-test-new-256kbps-itunes-plus-tracks-can-you-taste-test-the-difference/#comments</comments>
		<pubDate>Fri, 01 Jun 2007 21:48:44 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[aac]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[compression]]></category>
		<category><![CDATA[DRM]]></category>
		<category><![CDATA[encoding]]></category>
		<category><![CDATA[industry]]></category>
		<category><![CDATA[iTunes]]></category>
		<category><![CDATA[listening]]></category>
		<category><![CDATA[MP3]]></category>
		<category><![CDATA[shopping]]></category>
		<category><![CDATA[Software]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/2007/06/01/listeners-test-new-256kbps-itunes-plus-tracks-can-you-taste-test-the-difference/</guid>
		<description><![CDATA[Apple&#8217;s iTunes Plus is here, featuring higher-res files and no DRM. CDM reader Ryan Pollack points us to Slashdot, where readers are abuzz about a Maximum PC taste test shootout: &#8220;Maximum PC did double-blind testing with ten listeners in order to determine whether or not normal people could discern the quality difference between the new &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2007/06/listeners-test-new-256kbps-itunes-plus-tracks-can-you-taste-test-the-difference/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p>Apple&#8217;s iTunes Plus is here, featuring higher-res files and no DRM. CDM reader Ryan Pollack points us to <a href="http://apple.slashdot.org/apple/07/05/31/2243206.shtml">Slashdot, where readers are abuzz about a Maximum PC taste test shootout</a>:</p>
<blockquote><p>&#8220;Maximum PC did double-blind testing with ten listeners in order to determine whether or not normal people could discern the quality difference between the new 256kbps iTunes Plus files and the old, DRM-laden 128kbps tracks.</p>
<p>But wait, there&#8217;s more! To add an extra twist, they also tested Apple&#8217;s default iPod earbuds vs. an expensive pair of Shure buds to see how much of an impact earbud quality had on the detection rate.&#8221;</p></blockquote>
<p>The result is, not surprisingly, better headphones are better than poorer headphones, more bits are better than fewer, and both is better than one or the other, but bits are more noticeable if the headphones are worse. If you want to spoil the results of the Maximum PC shootout, read that sentence nine or ten times until it makes sense.</p>
<p><a href="http://www.maximumpc.com/article/itunes_256_vs_128_bit">Apple Takes a Bite out of DRM</a> [256 kbps versus 128 kbps bitrate, at Maximum PC]</p>
<p>So, who here has given the iTunes Plus store a try? (Old news to many of you; see our previous stories, <a href="http://createdigitalmusic.com/2007/05/08/as-other-music-others-embrace-downloads-is-big-drm-laden-online-music-out/#more-2083">As Other Music, Others Embrace Downloads, is Big, DRM-Laden Online Music Out?</a> and <a href="http://createdigitalmusic.com/2007/04/05/where-do-you-get-your-drm-free-music/">Where Do You Get Your DRM-Free Music?</a>)</p>
<p>I expect you are truly discerning listeners, of course. Get someone to help you with the blindfold. Slapping your forehead against an Apple Cinema Display <I>hurts bad</i>.</p>
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		<title>Fission: Lossless at Last</title>
		<link>http://createdigitalmusic.com/2006/09/fission-lossless-at-last/</link>
		<comments>http://createdigitalmusic.com/2006/09/fission-lossless-at-last/#comments</comments>
		<pubDate>Sat, 23 Sep 2006 05:27:41 +0000</pubDate>
		<dc:creator>leesherman</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[aac]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[editor]]></category>
		<category><![CDATA[fission]]></category>
		<category><![CDATA[lossless]]></category>
		<category><![CDATA[MP3]]></category>
		<category><![CDATA[osx]]></category>
		<category><![CDATA[Rogue-Amoeba]]></category>
		<category><![CDATA[Soundtrack]]></category>

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		<description><![CDATA[Sure, between applications as full-featured as Bias Peak and AppleÃƒÂ¢Ã¢â€šÂ¬&#8482;s own Soundtrack not to mention freeware like Audacity, Mac users are a bit spoilt for choice when it comes to audio editors. But for those like myself who long for the simplicity and elegance of the long gone SoundEdit, Rogue Amoeba may just have the &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2006/09/fission-lossless-at-last/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p>Sure, between applications as full-featured as Bias Peak and AppleÃƒÂ¢Ã¢â€šÂ¬&trade;s own Soundtrack not to mention freeware like Audacity, Mac users are a bit spoilt for choice when it comes to audio editors. But for those like myself who long for the simplicity and elegance of the long gone SoundEdit, Rogue Amoeba may just have the answer.</p>
<p>Fission is the first (and currently only) OS X audio editor to support lossless editing of MP3 and AAC audio. The software has a super simple interface which provides an accurate dual-waveform view and a handful of editing commands that let you split, cut, crop, and fade audio. While still clearly a 1.0 version, it does have some slick features including audible audio scrubbing.</p>
<p><img src="http://createdigitalmusic.com/files/stories/2006/sept2006/fissionscreen.jpg" title="" width="580" height="481" border="0" /></p>
<p>FissionÃƒÂ¢Ã¢â€šÂ¬&trade;s streamlined interface is a joy to look at and use. Its only flaw may be that it is too stripped down for some. With a few more features, particularly support for VST and AU plug-ins, Fission could become my go-to audio editor for those times when bringing up Peak is just overkill.</p>
<p>Fission works with mono and stereo MP3s, AAC, Apple Lossless and AIFF audio files and is <a href="http://www.rogueamoeba.com/fission/download.php">available now as a Universal Binary</a> that runs natively on PowerPC and Intel Mac for US$32.</p>
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