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	<title>Create Digital Music &#187; acoustic-instruments</title>
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		<title>Real for Reel: The Amazing Sherlock Holmes Experibass, and More Winter Cinema Sounds</title>
		<link>http://createdigitalmusic.com/2009/12/27/real-for-reel-the-amazing-sherlock-holmes-experibass-and-more-winter-cinema-sounds/</link>
		<comments>http://createdigitalmusic.com/2009/12/27/real-for-reel-the-amazing-sherlock-holmes-experibass-and-more-winter-cinema-sounds/#comments</comments>
		<pubDate>Mon, 28 Dec 2009 00:30:41 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[acoustic]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.com/2009/12/27/real-for-reel-the-amazing-sherlock-holmes-experibass-and-more-winter-cinema-sounds/</guid>
		<description><![CDATA[Sometimes, the best sounds come not from synthesis, not even from electrified instruments, but from the purity of a mic and acoustic instrumentation. It remains electronic, or even digital sound, but its source is organic. And so, one of the best reasons to see the new Sherlock Holmes movie in theaters is the wonderful noises [...]]]></description>
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<p>Sometimes, the best sounds come not from synthesis, not even from electrified instruments, but from the purity of a mic and acoustic instrumentation. It remains electronic, or even digital sound, but its source is organic. And so, one of the best reasons to see the new <em>Sherlock Holmes </em>movie in theaters is the wonderful noises that bounce around Hans Zimmer’s score.</p>
<p>Behind many great film scores are great soloists as much as great composers, and <em>Sherlock Holmes</em> is no exception. Zimmer worked with Diego Stocco, sound designer, sound artist, inventor, and composer in his own right. To realize the inner workings of the mind of Sherlock Holmes, violin player, the pair turned to Stocco’s own creation, a kind of meta-instrument made of all string instruments, dubbed the Experibass. Looking only at its appearance, the instrument looks like a practical joke, with the bridge and neck of a violin and viola pasted onto a Double Bass. But once you hear the creation, the instrument is sheer genius, combining the Double Bass’ superior resonance with the more delicate sounds of the treble instruments.</p>
<p>Brilliant as this instrument may be, let’s not get entirely distracted from the really important things in life, like how to make great pasta. Watch the video interview above for insight into the sonic <em>and</em> culinary recipes in the duo’s kitchens.</p>
<p>That’s just the beginning of the inspiration to draw from Diego and other artists whose work is heard from behind the silver screen in this blockbuster cinematic month of December.</p>
<p> <span id="more-8787"></span>
<p>The above video alone is unlikely to sate your Diego appetite, so fortunately there are some other interviews with the artist – features that are guaranteed to inspire you to attempt inventing your own instruments around the house. (Contact mics, you are truly the world’s greatest invention.) <a href="http://www.coolhunting.com/authors/jacobresneck.php">Jacob Resneck</a> talks to Maestro Stocco about his ideas as a player and creator:</p>
<p><a href="http://www.coolhunting.com/archives/2009/05/diego_stocco_1.php">Interview with Sound Artist Diego Stocco</a> [Cool Hunting]</p>
<p>On Bandcamp, you can find short albums devoted to their sound sources, including sand, a tree, and broken instruments:</p>
<p><a href="http://diegostocco.bandcamp.com/">Diego Stocco @ Bandcamp</a></p>
<p>On <a href="http://vimeo.com/user647380">Diego’s Vimeo account</a>, you’ll find a series of short films that not only feature and document his inventions, but serve as lovely audiovisual vignettes. Among them is this film “Dissonant Echoes,” featuring dismantled piano, antique zithers, and chimes, as discovered at the blog <a href="http://www.synthtopia.com/content/2009/11/22/diego-stoccos-electroacoustic-junk-jam/">Synthtopia last month</a>.</p>
<p> <object width="580" height="326"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=7741921&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=7741921&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="580" height="326"></embed></object>
<p><a href="http://vimeo.com/7741921">Diego Stocco &#8211; Dissonant Echoes</a> from <a href="http://vimeo.com/user647380">Diego Stocco</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>Diego is, naturally, not the only talented collaborator on <em>Sherlock Holmes</em>. Tina Guo is the stellar cellist who worked on the film, and <a href="http://www.youtube.com/watch?v=7F6ad1MIpfY">speaks about her work on the film</a> and her experience as a cellist; you can see more of her <a href="http://www.youtube.com/user/demix500">on her YouTube channel</a>. Ann Marie Calhoun <a href="http://ethrill.net/2009/12/16/ann-marie-calhoun-plays-violin-for-sherlock-holmes-movie/">provided violin</a> – yes, there is violin in the score, even if Holmes himself may have actually played viola (depending on whose argument you hear).</p>
<p>Ultimately, though, it’s the strange and broken instruments, recorded intimately in place of the usual, overblown and overused “lamplight” symphony orchestras, that forms the sound of the movie. (Believe me, you might hate the film and still love the score.) In addition to the Experibass, Zimmer made heavy use of detuned, abused pianos, one of which was defaced in an underground parking garage. I have no idea why he talks about Kurt Weill, but the results are nonetheless fantastic, and a reminder of how much can be done with real, recorded sound. Hans Zimmer talks himself about his ideas behind the score to <em>The Times</em>:</p>
<p><a href="http://entertainment.timesonline.co.uk/tol/arts_and_entertainment/film/article6966531.ece">Hans Zimmer: &#8216;The sound of Sherlock Holmes? It’s a broken piano&#8217;</a> [The London Times]</p>
<p>Zimmer also speaks to CMusicTV in a video interview:</p>
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<h3>More Behind the Scenes from Winter’s Movie Releases</h3>
<p>For still more inspiration, Migul Isaza’s wonderful blog <em>Designing Sound</em> probes some of the other talented folks who worked on Hollywood’s record-breaking December films at the box office. Whether you were fans of these films or not, there’s still plenty to learn from the soundtracks. (Hey, does this mean lots of movie watching can be a tax write-off?)</p>
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<p><a href="http://vimeo.com/8161752">&quot;Invictus&quot; Sound for Film Profile</a> from <a href="http://vimeo.com/colemanfilm">Michael Coleman</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p><a href="http://designingsound.noisepages.com/2009/12/the-sound-of-invictus/">Via that blog</a>, here’s a powerful story of using real sounds for film sound design. The audio team, working with director Clint Eastwood, went to extraordinary lengths to achieve sonic realism in the picture <em>Invictus</em>. Not only did they research the sport of rugby, but they recorded audio in Nelson Mandela’s prison cell. Of course, those sounds might have been recreated nearly as accurately on a California soundstage, but to me, the spiritual journey to the original location is even more important. It’s an attention to detail beyond what even the listener may directly perceive. Perhaps, after all, that’s why we do field recording – not simply for the results, but for the experience and the process of being in the places in which we make the field recording.</p>
<p>At the other end of the spectrum, Designing Sound has an interview with Paul Ottosson, who used sound design on the movie <em>2012</em> to create imagined worlds and play directly to the audience’s reactions and emotions.</p>
<p><a href="http://designingsound.noisepages.com/2009/12/exclusive-interview-with-paul-ottosson-sound-designer-of-2012/">Exclusive Interview with Paul Ottosson, Sound Designer of “2012?</a> [Designing Sound @ noisepages]</p>
<p>“Destroy the Earth” might seem to be the simple charge of that movie, but in practice, the work goes beyond that. For his part, Ottosson emphasizes storytelling.</p>
</p>
<p><a class="thickbox" href="http://designingsound.noisepages.com/2009/12/exclusive-interview-with-paul-ottosson-sound-designer-of-2012/"><img style="border-bottom: 0px; border-left: 0px; display: inline; border-top: 0px; border-right: 0px" title="4184655145_7359ef6e9f_o[1]" border="0" alt="4184655145_7359ef6e9f_o[1]" src="http://createdigitalmusic.com/images/2009/12/4184655145_7359ef6e9f_o1.png" width="570" height="465" /></a></p>
<p>But, wait – there’s more. For a sense of what the experience of being a sound designer is like, and – whatever your career – how to manage your professional and creative demands, look to Andrew Lackey, whose work with sound cuts across box office blockbusters (<em>They</em>) and hit games (<em>Dead Space</em>).</p>
<p>Lackey tells Designing Sound blogger Isaza about the <a href="http://designingsound.noisepages.com/2009/12/andrew-lackey-special-top-5-audio-tools-for-christmas-but-dont-yet-exist/">sound tools he wishes existed but don&#8217;t</a>, and <a href="http://designingsound.noisepages.com/2009/12/andrew-lackey-special-surviving-the-crunch-being-healthy-sound-designers/">how to survive the economic crunch and stay mentally and physically healthy</a>.</p>
<p>“Heard” a movie lately that inspired you? Seen good behind-the-scenes information from the worlds of movies, television, or games? (These are all bigger-budget releases; there’s plenty happening in the “indie” scenes, too.) Let us know.</p>
<p>And keep recording.</p>
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		<slash:comments>12</slash:comments>
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		<title>Music from the Road: Tristan Perich, Lesley Flanigan on Speakers, 1-bit, Harspichord</title>
		<link>http://createdigitalmusic.com/2009/12/18/music-from-the-road-tristan-perich-lesley-flanigan-on-speakers-1-bit-harspichord/</link>
		<comments>http://createdigitalmusic.com/2009/12/18/music-from-the-road-tristan-perich-lesley-flanigan-on-speakers-1-bit-harspichord/#comments</comments>
		<pubDate>Fri, 18 Dec 2009 05:42:06 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[acoustic]]></category>
		<category><![CDATA[acoustic-instruments]]></category>
		<category><![CDATA[ambient]]></category>
		<category><![CDATA[artists]]></category>
		<category><![CDATA[circuits]]></category>
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		<category><![CDATA[loud-objects]]></category>
		<category><![CDATA[speakers]]></category>
		<category><![CDATA[touring]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/2009/12/18/music-from-the-road-tristan-perich-lesley-flanigan-on-speakers-1-bit-harspichord/</guid>
		<description><![CDATA[ 
Strings of tour dates and electronic music often mean crowd-friendly dance music, but there’s a growing, impassioned audience for more contemplative concert sounds, too. Composer-musicians Lesley Flanigan and Tristan Perich are pulling into the last stop on an extended tour of their work, here in New York Friday at Galapagos Art Space. For many, [...]]]></description>
			<content:encoded><![CDATA[<p><a class="thickbox" href="http://createdigitalmusic.com/images/2009/12/tristanlesley.jpg"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="tristanlesley" border="0" alt="tristanlesley" src="http://createdigitalmusic.com/images/2009/12/tristanlesley_thumb.jpg" width="580" height="418" /></a> </p>
<p>Strings of tour dates and electronic music often mean crowd-friendly dance music, but there’s a growing, impassioned audience for more contemplative concert sounds, too. Composer-musicians Lesley Flanigan and Tristan Perich are pulling into the last stop on an extended tour of their work, here in New York Friday <a href="http://www.galapagosartspace.com/events.html#121809">at Galapagos Art Space</a>. For many, electronic music, in particular that made with computers, becomes about abstraction. For this duo, electronics become a chance to grow even closer to the tangible, acoustic sound – techniques they share in workshops as well as performances.</p>
<p>And would you believe… antique harpsichord?</p>
<p><a class="thickbox" href="http://createdigitalmusic.com/images/2009/12/tristan_harpsichord.jpg"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="tristan_harpsichord" border="0" alt="tristan_harpsichord" src="http://createdigitalmusic.com/images/2009/12/tristan_harpsichord_thumb.jpg" width="580" height="321" /></a></p>
<div class="imgcaption">Tristan Perich at Crane Arts (Philadelphia).</div>
<p> <span id="more-8749"></span>
<p>In the tracks below, you can hear some of the results. Lesley’s work begins with harsh, crackling ambient sounds, but move into delicate, sung harmonies. Tristan’s work goes another direction entirely, combining his 1-bit electronics with elaborate keyboard textures. Those become a kind of post-minimalist jam; “Dual Synthesis” even begins to recall the composer <a href="http://en.wikipedia.org/wiki/Gy%C3%B6rgy_Ligeti">György Ligeti</a>’s micro-polyphony. Tristan’s harmonic language is inventive, set into abruptly-shifting, asymmetrical phrases and polyrhythms.</p>
<p>Allow yourself to slip deeper into their musical world, and the sounds become increasingly welcome.</p>
<p>I asked the two artists, known under their solo names as well as part of the ensemble Loud Objects, to send us some sounds and notes from the road. Be sure to catch them tomorrow night if you can, and I hope we’ll get more music from them soon, as well, especially with Tristan’s upcoming 1-bit album due soon. (And naturally, with Loud Objects and Handmade Music, we hope to share some of the electronics behind some of their sounds, too.)</p>
<p><a class="thickbox" href="http://createdigitalmusic.com/images/2009/12/lesley_cranearts.jpg"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="lesley_cranearts" border="0" alt="lesley_cranearts" src="http://createdigitalmusic.com/images/2009/12/lesley_cranearts_thumb.jpg" width="580" height="421" /></a> </p>
<div class="imgcaption">Lesley Flanigan at Crane Arts (Philadelphia)</div>
<p><strong>Music to hear</strong></p>
<p>Lesley Flanigan: “Snow” (for speaker electronics and voice) from her album <em>Amplifications</em></p>
<p><a href="http://lesleyflanigan.com/Lesley_Flanigan_Amplifications_03_Snow.mp3">Snow</a> [MP3 download]</p>
<p>Lesley Flanigan: “Thinking Real Hard” (for speaker electronics and voice) from her album Amplifications</p>
<p><a href="http://lesleyflanigan.com/Lesley_Flanigan_Amplifications_04_Thinking_Real_Hard.mp3">Thinking Real Hard</a> [MP3 download]</p>
<p>Tristan Perich: “Dual Synthesis” (for harpsichord and four-channel 1-bit electronics) excerpts from live performance at Eliot Street Collective, Denver, CO</p>
<p><a href="http://www.tristanperich.com/files/dualsynthesis/Tristan_Perich_Dual_Synthesis_excerpts_live_at_Eliot_Street_Collective.mp3">Dual Synthesis, excerpts/live</a> [MP3 download]</p>
<p>Tristan Perich: “qsqsqsqsqqqqqqqqq” (for three toy pianos and three-channel 1-bit electronics)    <br />from live performance at Issue Project Room, Brooklyn, NY</p>
<p><a href="http://tristanperich.com/music/compositions/Tristan%20Perich%20-%20qsqsqsqsqqqqqqqqq.mp3">qsqsqsqsqqqqqqqqq</a> [MP3 download]</p>
<p><a class="thickbox" href="http://createdigitalmusic.com/images/2009/12/loudobjectsplay.jpg"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="loudobjectsplay" border="0" alt="loudobjectsplay" src="http://createdigitalmusic.com/images/2009/12/loudobjectsplay_thumb.jpg" width="580" height="435" /></a></p>
<div class="imgcaption">Tristan Perich and Kunal Gupta play as Loud Objects, custom-electronics-playing ensemble, working with wires at Someday Lounge (Portland, OR).</div>
<p><strong>Notes from Tristan and Lesley</strong></p>
<blockquote><p>We&#8217;re on the home stretch of our US tour; we&#8217;re sharing a blowout homecoming show with New Amsterdam Records and the NOW Ensemble on December 18th at Galapagos.</p>
<p>The tour has centered on two performances: Tristan&#8217;s new composition for antique harpsichord and 1-bit electronics <i>(Dual Synthesis)</i>, and Lesley&#8217;s work for hand-crafted speaker feedback instruments and voice <i>(Amplifications)</i>. We both deal with similar ideas of physicality of electronic sound, treating electric instrumentation as acoustic. Each of our sets has paired traditional instruments (harpsichord and voice) with our own primitive hand-built electronics (1-bit circuits and amplifying feedback circuits). A few of the early shows alternated with Tristan and Kunal Gupta&#8217;s noise soldering project, the Loud Objects.</p>
<p>We hit up a multitude of different kinds of spaces, from art galleries in San Francisco, Chicago and Nashville, community-run venues in Providence, St Louis, Denver and LA, colleges like Wesleyan and Ball State, a bar in Milwaukee, to a science museum in Little Rock and a ton of other spaces in between. We also got to debut our new albums: Tristan&#8217;s <i>1-Bit Symphony</i> (which will be officially released by Cantaloupe Music in the Spring), and Lesley&#8217;s <i>Amplifications</i>.</p>
<p>It was great to check out the local experimental scenes, and share shows with our favorite musicians along the way, like Joe Grimm, Lucky Dragons, Jib Kidder, Travis Weller and Blevin Blectum. A bunch of people even told us they found out about our work on Create Digital Music.</p>
<p>Oh yeah, we also hosted a couple Loud Objects noise-toy making workshops along the way (you remember how we like to do this :)).&#160; One was at Noisebridge in San Francisco and another was at a prep school in Little Rock. We&#8217;re hoping to get involved with more schools doing this stuff. You can check out what we&#8217;ve been making on <a href="http://loudobjects.com">loudobjects.com</a>.</p>
<p>Looking forward to finally getting back to NYC!</p>
</blockquote>
<p><a class="thickbox" href="http://createdigitalmusic.com/images/2009/12/loudobjects_workshop.jpg"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="loudobjects_workshop" border="0" alt="loudobjects_workshop" src="http://createdigitalmusic.com/images/2009/12/loudobjects_workshop_thumb.jpg" width="580" height="435" /></a> </p>
<div class="imgcaption">Lesley Flanigan and Tristan Perich leading the Loud Objects workshop at Noisebridge (San Francisco)</div>
<p>For more information:</p>
<p><a href="http://www.lesleyflanigan.com">www.lesleyflanigan.com</a></p>
<p><a href="http://www.tristanperich.com">www.tristanperich.com</a></p>
<p>Feel free to forward comments / questions for Lesley and Tristan and I can send them their way for follow-up.</p>
<p>All photos courtesy the artists.</p>
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		<slash:comments>9</slash:comments>
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		<item>
		<title>Digi Didgeridoo: Augmented Wireless Digital Instrument with Aboriginal Roots</title>
		<link>http://createdigitalmusic.com/2009/12/03/digi-didgeridoo-augmented-wireless-digital-instrument-with-aboriginal-roots/</link>
		<comments>http://createdigitalmusic.com/2009/12/03/digi-didgeridoo-augmented-wireless-digital-instrument-with-aboriginal-roots/#comments</comments>
		<pubDate>Thu, 03 Dec 2009 14:43:16 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
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		<description><![CDATA[The Didgeridoo is one of the human race&#8217;s great triumphs in instrument design, simple but capable of producing profound sound &#8211; thanks, indigenous Australians. Kyle Evans sends us his project to extend the instrument with powerful digitally-augmented sound-making capabilities. The ingredients:

Bluetooth wireless data transmission, connecting to a wireless mic
Additional controls, including pots, push buttons, and [...]]]></description>
			<content:encoded><![CDATA[<p><object width="580" height="469"><param name="movie" value="http://www.youtube.com/v/d1VB1vA-UsI&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/d1VB1vA-UsI&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="469"></embed></object></p>
<p>The Didgeridoo is one of the human race&#8217;s great triumphs in instrument design, simple but capable of producing profound sound &#8211; thanks, indigenous Australians. Kyle Evans sends us his project to extend the instrument with powerful digitally-augmented sound-making capabilities. The ingredients:</p>
<ul>
<li>Bluetooth wireless data transmission, connecting to a wireless mic</li>
<li>Additional controls, including pots, push buttons, and toggles. (One limitation of the original relative to other blown instruments is its lack of any kind of keys or finger holes &#8211; an issue if you want to play with more than one note or modify the sound with something other than your mouth.)</li>
<li>Max/MSP-patched synthesis and signal processing, analyzing the input and making lots of wonderful sounds</li>
</ul>
<p>As he describes it:</p>
<blockquote><p>I created this instrument to experiment in the combination of the organic sound qualities of a didgeridoo with the advanced signal processing capabilities of modern computer programming and sound synthesis. This custom built didgeridoo features externally mounted modules that allow the performer to process and manipulate the sound of the instrument in real time. All control data is transmitted wirelessly via blue tooth and is controlling several audio processes created in a custom-built software environment. If you have any questions about the instrument please feel free to ask.</p></blockquote>
<p>Truly inspiring work, Kyle! </p>
<p>See also: Perry Cook&#8217;s DigiDoo. I&#8217;m familiar with the instrument, but couldn&#8217;t find any good documentation online; if someone has any (or, if Perry is out there reading), send it our way. The more digital digeridoos, the merrier!</p>
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		<slash:comments>15</slash:comments>
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		<title>Squeeze Tech: Concertinome Combines Monome, Concertina</title>
		<link>http://createdigitalmusic.com/2009/08/04/squeeze-tech-concertinome-combines-monome-concertina/</link>
		<comments>http://createdigitalmusic.com/2009/08/04/squeeze-tech-concertinome-combines-monome-concertina/#comments</comments>
		<pubDate>Tue, 04 Aug 2009 08:48:42 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[accordion]]></category>
		<category><![CDATA[acoustic-instruments]]></category>
		<category><![CDATA[alternative-controllers]]></category>
		<category><![CDATA[concertina]]></category>
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		<category><![CDATA[squeezebox]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=6831</guid>
		<description><![CDATA[Finally, we&#8217;ve got a digital instrument you can squeeze.
Arrays of buttons may be digital in character, but they&#8217;re not a recent invention. Combining the organic, physical gesture with precise control over pitch via some sort of actuator is part of the tradition of musical instrument design. So, strange as it may be, this hybrid monome-concertina [...]]]></description>
			<content:encoded><![CDATA[<p><object width="580" height="352"><param name="movie" value="http://www.youtube.com/v/b9CNdwGxIZQ&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/b9CNdwGxIZQ&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="352"></embed></object></p>
<p>Finally, we&#8217;ve got a digital instrument you can squeeze.</p>
<p>Arrays of buttons may be digital in character, but they&#8217;re not a recent invention. Combining the organic, physical gesture with precise control over pitch via some sort of actuator is part of the tradition of musical instrument design. So, strange as it may be, this hybrid monome-concertina is a perfectly natural combination. </p>
<p>Inventor and musician <a href="http://www.alog.net/">Esper Sommer Eide</a> writes with more:<span id="more-6831"></span></p>
<blockquote><p>I have just finished a new instrument that might interest you (and your readers!). It has been over half a year in the making, so I am quite happy to finally finish it and I did a couple of concerts now this summer as &#8220;phonophani&#8221; to demonstrate and test it in action. This is a video from one of them, together with some explanation and video material from &#8220;the making of&#8230;&#8221; [Espen's video is from a concert in Bergen, Norway. -Ed.]</p>
<p>Hope you enjoy it! It is basically a concertino accordion (famous from Tango music) I got on eBay and refurbished one side of it into a monome clone. It runs on an Arduino Mega microcontroller and connects to a Maxmsp patch on my computer via USB. For various reasons it was not possible to use the excellent arduinome programming, so I had to do the programming from scratch myself. But the best part was adding a pressure sensor to the mix, so that I can use the air pumping action of the accordion to control various parameters. In the video it is the direction of the sample playback (in addition to volume) to give a kind of tape loop scratching effect. Highly entertaining to play, and also visually the bellows look like an audio wave being pulled and pushed. Electronic tango?</p></blockquote>
<p>I was curious specifically about the reeds, and got this follow-up answer:</p>
<blockquote><p>Yes, one side still has accordion reeds though I do not use them in the tune on the video. But you can hear them briefly during the end credits. Kind of like a hybrid post-digital instrument. I guess a natural development would be recording the reeds on one hand and manipulating them digitally with the other hand :-)</p></blockquote>
<p><img src="http://createdigitalmusic.com/images/2009/08/concertinome.jpg" alt="concertinome" title="concertinome" width="580" height="253" class="alignleft size-full wp-image-6833" /></p>
<p>For the record, the concertina and its South American breed, the bandoneon, are free-reed instruments, just like the accordion. Technically, a concertina is not an accordion, though it can use accordion reeds. And I&#8217;m going to stop there, because I just don&#8217;t know a whole lot beyond that, though I will note that a major research institute happens to be housed at the university where I&#8217;ve done all my graduate work and am now finishing my doctorate.</p>
<p><a href="http://web.gc.cuny.edu/freereed/">Center for the Study of Free-Reed Instruments</a> [The Graduate Center, The City University of New York]</p>
<p>They&#8217;ve never had a high-tech instrument, to my knowledge, but it&#8217;s never too late. </p>
<p>Espen has creating whimsical, wonderful inventions before. Last year, we saw a crank-powered, iPod-driven, Hurdy-Gury-inspired soundmaker:</p>
<p><a href="http://createdigitalmusic.com/2008/01/31/crank-linux-ipod-pd-deconstructed-norwegian-folk-music/">Crank + Linux iPod + Pd = Deconstructed Norwegian Folk Music</a></p>
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		<title>Cellist Zoe Keating on Quitting Your Day Job, Going on Tour</title>
		<link>http://createdigitalmusic.com/2009/07/08/cellist-zoe-keating-on-quitting-your-day-job-going-on-tour/</link>
		<comments>http://createdigitalmusic.com/2009/07/08/cellist-zoe-keating-on-quitting-your-day-job-going-on-tour/#comments</comments>
		<pubDate>Wed, 08 Jul 2009 10:49:55 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.com/?p=6435</guid>
		<description><![CDATA[Should you quit your day job and go on tour with a rock band?
That&#8217;s the question answered by cellist Zoe Keating at Ignite, the 5-minute hyperpresentation series put on by O&#8217;Reilly. (At an NYC event, I gave a talk explaining why understanding basic programming concepts was as important as calculating your tip on a bill.)
Zoe [...]]]></description>
			<content:encoded><![CDATA[<p><object width="580" height="352"><param name="movie" value="http://www.youtube.com/v/1hzq-uT9siQ&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/1hzq-uT9siQ&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="352"></embed></object></p>
<p>Should you quit your day job and go on tour with a rock band?</p>
<p>That&#8217;s the question answered by cellist Zoe Keating at Ignite, the 5-minute hyperpresentation series put on by O&#8217;Reilly. (At an NYC event, I gave a talk explaining why understanding basic programming concepts was as important as calculating your tip on a bill.)</p>
<p><a href="http://ignite.oreilly.com/2009/07/zoe-keating-on-should-you-join-a-rock-band.html">Zoe Keating on Should you join a rock band?</a> [Ignite's Brady Forrest]</p>
<p>Zoe debunks the myth of the glamorous tour with some sobering realities with which I&#8217;m sure at least some readers here are already far too familiar. The presentation is snappy, sharp, and more than occasionally hilarious, a perfect Igniter.</p>
<p>If that&#8217;s got you down, though, the same post points to this brilliant &#8220;Quantum Cello&#8221; piece in which Zoe explains how she works with loops, blending electronic techniques with a 17th-century instrument. That&#8217;s the kind of old meets new sensibility we love. And by the way, when Zoe tours with a rock band, she does have good taste &#8212; she hit the road with the Dresden Dolls&#8217; fabulous Amanda Palmer.</p>
<p><a href="http://blogs.wnyc.org/radiolab/2008/08/25/quantum-cello/">Quantum Cello, WNYC Radio Lab</a> [Audio podcast / interview]</p>
<p><a href="http://www.flickr.com/photos/seany/2767049790/in/set-72157606251380687/"><img src="http://farm4.static.flickr.com/3098/2767049790_49d20c2478.jpg?v=0"></a></p>
<div class="imgcaption">Layover cello: Zoe Keating plays SFO airport. Photo (<a href="http://creativecommons.org/licenses/by-nc-nd/2.0/deed.en">CC</a> <a href="http://www.flickr.com/people/seany/">seany</a>). Sean also points us to his video of Zoe playing at this gig a cover of Muse&#8217;s <a href="http://www.youtube.com/watch?v=4jiWF91DssM">&#8220;Time is Running Out&#8221;</a>. The title of the song is appropriate for an airport, though the <a href="http://www.lyrics007.com/Muse%20Lyrics/Time%20Is%20Running%20Out%20Lyrics.html">lyrics </a>are only if you&#8217;re, um, a member of the Mile High Club.</div>
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		<title>Maker-Faire Music: The K-Bow for Sensor-Augmented Violin</title>
		<link>http://createdigitalmusic.com/2009/06/22/maker-faire-music-the-k-bow-for-sensor-augmented-violin/</link>
		<comments>http://createdigitalmusic.com/2009/06/22/maker-faire-music-the-k-bow-for-sensor-augmented-violin/#comments</comments>
		<pubDate>Mon, 22 Jun 2009 09:55:44 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
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		<category><![CDATA[violin]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=6234</guid>
		<description><![CDATA[Barry Threw demos the K-Bow at Maker Faire from The Amazing Rolo on Vimeo.
Yann Seznec aka The Amazing Rolo brings CDM his coverage of
music tech at the Maker Faire in three episodes today.
As long as there have been computers, violinists have looked for ways of extending the nuances of their physical performance into the digital [...]]]></description>
			<content:encoded><![CDATA[<p><object width="579" height="326"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=5235085&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=5235085&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="579" height="326"></embed></object>
<p><a href="http://vimeo.com/5235085">Barry Threw demos the K-Bow at Maker Faire</a> from <a href="http://vimeo.com/user157218">The Amazing Rolo</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p><em>Yann Seznec aka The Amazing Rolo brings CDM his coverage of<br />
music tech at the Maker Faire in three episodes today.</em></p>
<p>As long as there have been computers, violinists have looked for ways of extending the nuances of their physical performance into the digital realm. (Us keyboardists have it easy &#8211; we&#8217;re used to pressing an array of levers, and a lot of the gestures we make are, arguably, superfluous.) Many of these concepts return to the idea of the bow.</p>
<p>The K-Bow by Keith McMillen Instruments is a Bluetooth-enabled bow with sensors that read bow angle, length, acceleration, grip pressure, and even hair tension. It&#8217;s accompanied by software developed in Max/MSP. The bow itself is one of those &#8220;if you have to ask, you can&#8217;t afford it situations,&#8221; at US$4000-5000 retail, though they claim the bow itself &#8211; specially-designed kevlar and carbon graphite, anyone? &#8211; can compete with more expensive bows even before you add in the sensors.<span id="more-6234"></span></p>
<p><a href="http://www.keithmcmillen.com/kbow/index.html">http://www.keithmcmillen.com/kbow/index.html</a></p>
<p>In the video at top, developer Barry Threw of Keith McMillen Instruments demonstrates the K-Bow.</p>
<p>Here&#8217;s what you get out of the software screen:</p>
<p><object width="580" height="469"><param name="movie" value="http://www.youtube.com/v/v42PlKMN8wI&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/v42PlKMN8wI&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="469"></embed></object></p>
<p>Barry has also written up a visit to the STEIM research center and work with sensor bow pioneer Jon Rose.</p>
<p><a href="http://www.barrythrew.com/2009/06/07/jon-rose-with-the-k-bow/">Jon Rose with the K-Bow</a></p>
<p>And yes, you can rock out hard with this thing:</p>
<p><object width="580" height="469"><param name="movie" value="http://www.youtube.com/v/Czi9DfSTTs4&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/Czi9DfSTTs4&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="469"></embed></object></p>
<p>I know what you&#8217;re thinking &#8211; you could also just hook your violin into a pickup and some distortion pedals. I think it&#8217;s really the experience of playing it that changes, though I&#8217;m just guessing, since I&#8217;m not a string player.</p>
<p>Previous research projects:</p>
<p>Jon Rose&#8217;s own <a href="http://www.jonroseweb.com/f_projects_hyperstring.html">Hyperstring project</a> (warning: loud hyperviolin audio auto-plays, and I don&#8217;t see any mute button!)</p>
<p>The Augmented Violin project at IRCAM: see <a href="http://recherche.ircam.fr/equipes/temps-reel/movement/flety/static.php?page=static060214-105236">Emmanuel Flety&#8217;s development blog</a>, <a href="http://imtr.ircam.fr/index.php/Augmented_Violin">IRCAM project page and references</a></p>
<p>And that&#8217;s by no means a complete list, of course.</p>
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		<title>Art of Sound: Fascinating DIY Music Creations; Enter and Win Custom Speakers</title>
		<link>http://createdigitalmusic.com/2009/06/17/art-of-sound-fascinating-diy-music-creations-enter-and-win-custom-speakers/</link>
		<comments>http://createdigitalmusic.com/2009/06/17/art-of-sound-fascinating-diy-music-creations-enter-and-win-custom-speakers/#comments</comments>
		<pubDate>Wed, 17 Jun 2009 14:54:47 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.com/?p=6173</guid>
		<description><![CDATA[Make stuff, win stuff: Create your own sound project, like the Simple Sequencer, and you can win an appropriately handmade project like the custom speakers at bottom.
The art of music is as expressive an art as you can find, so why shouldn&#8217;t the objects we use to make music be equally personal and creative? That&#8217;s [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://createdigitalmusic.com/images/2009/06/makeandwin.jpg" alt="Make stuff and win stuff" title="Make stuff and win stuff" width="500" height="735" class="alignnone size-full wp-image-6175" /></p>
<div class="imgcaption"><strong>Make stuff, win stuff:</strong> Create your own sound project, like the <a href="http://www.instructables.com/id/Simple-Sequencer/">Simple Sequencer</a>, and you can win an appropriately handmade project like the custom speakers at bottom.</div>
<p>The art of music is as expressive an art as you can find, so why shouldn&#8217;t the objects we use to make music be equally personal and creative? That&#8217;s the question we ask regularly on CDM, so we&#8217;re pleased to be sponsoring a contest with our friends at Instructables, along with the good people of <a href="http://www.bleeplabs.com/">Bleep Labs</a> and custom speaker maker <a href="http://www.zalytron.com/">Zalytron</a>.</p>
<p>Instructables, of course, are a site that let you share step-by-step instructions for making stuff. Far from keeping you art secret, they let you claim bragging rights for brilliant creations by letting you share how you&#8217;ve made them &#8212; and how other folks can do the same. It says that making things doesn&#8217;t have to be about something you&#8217;ve got that no one else does, but on the contrary, that value can actually come from other people doing the same thing. I got to meet the co-founders on the panel we gave at the OFFF Festival in Lisbon &#8211; really terrific folks.</p>
<p>For the Art of Sound Contest, anything&#8217;s game &#8211; homemade and modded instruments, electronics, circuit bending, speakers, controllers, the lot &#8211; even visuals. At the risk of influencing the voting, there&#8217;s already a <a href="http://www.instructables.com/id/Simple-music-light-show-lpt-led/">musical light show</a>, on the visual end, a <a href="http://www.instructables.com/id/Simple-Sequencer/">sequencer</a> (seen at top), an <a href="http://www.instructables.com/id/Arduino-Trumpet/">Arduino trumpet</a>, and, yes, Spock lovers, even a <a href="http://www.instructables.com/id/Acoustic-Vulcan-lyre/">Vulcan Lyre</a>.</p>
<p>By the way, if you document stuff on Instructables, you can now embed the steps, as seen below. So that means you can make your own page on our in-alpha-testing <a href="http://noisepages.com">noisepages community site</a> and add additional details in blog form. </p>
<p>Check out the latest and most popular entries on the contest page:<br />
<a href="http://www.instructables.com/contest/artofsound">http://www.instructables.com/contest/artofsound</a></p>
<p>And, of course, even if you don&#8217;t enter, you&#8217;ll have lots of things to try making. If you do want to enter, you have until <strong>July 26</strong>. Stay tuned to CDM as we keep track of the contest and the projects &#8211; even if you can&#8217;t enter, I promise we&#8217;ll have some goodies to share. And, of course, there&#8217;s an instructables for how to enter:</p>
<p><object width="425" height="425" align="middle"><param name="movie" value="http://www.instructables.com/static/flash/viewer.swf"></param><param name="quality" value="high"></param><param name="wmode" value="transparent"></param><param name="FlashVars" value="title=How-To-Enter-the-Art-of-Sound-Contest"></param><embed src="http://www.instructables.com/static/flash/viewer.swf" quality="high" bgcolor="#ffffff" width="425" height="425" align="middle" allowScriptAccess="always" wmode="transparent" FlashVars="title=How-To-Enter-the-Art-of-Sound-Contest" type="application/x-shockwave-flash" pluginspage="http://www.macromedia.com/go/getflashplayer"></embed></object><br /><font size="1"><a href="http://www.instructables.com/id/How-To-Enter-the-Art-of-Sound-Contest/">How To Enter the Art of Sound Contest</a> &#8211; <a href="http://www.instructables.com/">More DIY How To Projects</a></font></p>
<p>I&#8217;m especially fond of these speaker creatures. Mustache? Monocle? Check. And, hey, even if you lose, there&#8217;s an Instructables to teach you to <a href="http://www.instructables.com/id/Monster-Speakers/">make your own</a>.</p>
<p>Too cute&#8230;</p>
<p><img src="http://createdigitalmusic.com/images/2009/06/speakermonsters.jpg" alt="speakermonsters" title="speakermonsters" width="580" height="257" class="alignnone size-full wp-image-6177" /></p>
<p><em><strong>Updated: It seems Instructables has gone to a new pricing model.</strong> I&#8217;m still getting all the details as this is a recent announcement. I realize this may be cause for concern for some of our readers. Suffice to say, I understand that bandwidth-consuming sites aren&#8217;t free to run as a publisher myself, but I also understand creators being concerned about specific restrictions &#8211; particularly in regards to content they&#8217;ve created. It does appear that the &#8220;free&#8221; accounts are functional; I&#8217;m just unclear, for instance, on the &#8220;secondary images&#8221; &#8211; what sizes you have access to, etc. Stay tuned.</em></p>
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		<title>A New Instrumental Album, and Mocky, Mock-Marketing by Hyperbole</title>
		<link>http://createdigitalmusic.com/2009/04/22/a-new-instrumental-album-and-mocky-mock-marketing-by-hyperbole/</link>
		<comments>http://createdigitalmusic.com/2009/04/22/a-new-instrumental-album-and-mocky-mock-marketing-by-hyperbole/#comments</comments>
		<pubDate>Wed, 22 Apr 2009 08:35:18 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<description><![CDATA[Something has happened with electronic musicians and producers. We’re not confined to the ghetto of electronic sounds any more. You could argue it’s a sign of waning interest in those timbres, but I think it’s something else: people are simply becoming more flexible creative producers, comfortable with acoustic and electrified and synthesized sounds alike.
So, in [...]]]></description>
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<p>Something has happened with electronic musicians and producers. We’re not confined to the ghetto of electronic sounds any more. You could argue it’s a sign of waning interest in those timbres, but I think it’s something else: people are simply becoming more flexible creative producers, comfortable with acoustic and electrified and synthesized sounds alike.</p>
<p>So, in that spirit, one of my most anticipated albums of this year has been one that’s mostly instrumental and not-terribly-electronic or digital. It’s the March release <i>Saskamodie</i> from Mocky, Somali-Canadian-Yemeni musician. I’ve just begun listening to it, and I’m quite enjoying it. It’s definitely retro, a groovy, poppy reverie that seems more than a little inhabited by the soul of Serge Gainsbourg, who once recorded in the studio in which it was recorded. It’s also effective partly because it fits squarely into the realm of jazz. It oozes warmth and humor, sonically and musically.</p>
<p>In the meantime, Mocky himself has shown us how to market effectively with tongue planted firmly in cheek, as seen in the video above. It’s a dangerous maneuver to attempt – trained professionals only. But by invoking some digital effects and a heavy dose of hyperbole, Mocky I think manages to strike a balance between self-promotion and self-deprecation.</p>
<p> <span id="more-5674"></span>
<p><img src="http://farm4.static.flickr.com/3391/3444531755_d5cd5459a6.jpg?v=0" /> </p>
<p>He has some help from his friends, too: collaborators Jamie Lidell, Feist, Gonzales, Kevin Blechdom, and Peaches show up. That lineup puts Mocky in with a crowd that embodies a growing retro-savvy aesthetic. I actually don’t think that “retro” has to even carry any negative connotations. Done poorly, of course, an album can simply seem backwards-looking or out of place – but that’s true anyway. Done well, we have a new sense that time can fold in on itself, that in an age of digital recordings, we share musical space virtually, even with musicians who are now very dead. And maybe that’s the zeitgeist this video unwittingly touches.</p>
<p>After all, at worst, we live in an age that could be a simple, cheap digital effect – the kind being (cough) mocked here. We could paste ourselves onto old musical styles, and look just as awkward as a couple of the motion-tracked faux heads floating on the bodies of drummers of the past. Happily, I don’t find that that’s the case here. Mocky has a comfort and sensibility that somehow hints that it’s 2009, but perhaps 2009 doesn’t have to <em>be</em> 2009.</p>
<p>That said, I’d still like to hear more envelope-pushing in these retro directions. Sure, it’s fun channeling Serge Gainsbourg, but I don’t hear people challenging someone really tough, like bleeding-edge Miles Davis. The styles we cherish so much came out of real experimentation. Maybe that’s a challenge for myself as much as for the albums on my listening queue. Nonetheless, Mocky’s mock-marketing and self-branding is as suave as his music, and <em>Saskamodie</em> is like an easy-to-drink, expensive port – a dessert drink, but a delicious one.</p>
<p>You can <a href="http://crammed.greedbag.com/buy/saskamodie-1/">download the new album</a> from the label, Crammed Discs.</p>
<p><a title="http://www.mockyrecordings.com" href="http://www.mockyrecordings.com">http://www.mockyrecordings.com</a></p>
<p>Thanks to Tobias Thon for this one (via Facebook).</p>
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		<title>GDC: Boiling Waterphones and Other Sonic Inspirations from Composer Troels Folmann</title>
		<link>http://createdigitalmusic.com/2009/04/09/gdc-boiling-waterphones-and-other-sonic-inspirations-from-composer-troels-folmann/</link>
		<comments>http://createdigitalmusic.com/2009/04/09/gdc-boiling-waterphones-and-other-sonic-inspirations-from-composer-troels-folmann/#comments</comments>
		<pubDate>Thu, 09 Apr 2009 05:02:41 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<description><![CDATA[&#160;
Hot-boiled waterphone, coming up. Troels explains: &#8220;We boiled it at 4 different temperature levels and its a part of the massively multi-sampled waterphone (it&#8217;s over 2.900 samples).&#8221;
Award-winning composer Troels Folmann has made a name as a video game composer on the likes of the Tomb Raider series, as well as espousing new ideas about adaptive [...]]]></description>
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<div class="imgcaption">&#160;</div>
<div class="imgcaption">Hot-boiled <a href="http://www.tonehammer.com/?p=1564">waterphone</a>, coming up. Troels explains: &ldquo;We boiled it at 4 different temperature levels and its a part of the massively multi-sampled waterphone (it&rsquo;s over 2.900 samples).&rdquo;</div>
<p>Award-winning composer Troels Folmann has made a name as a video game composer on the likes of the Tomb Raider series, as well as espousing new ideas about adaptive music for games like his &ldquo;micro-scoring&rdquo; methodology. But speaking to a roomful of composers and sound designers at the recent <a href="http://createdigitalmusic.com/tag/gdc09">Game Developer Conference</a>, he turned to the topic of reinvention. Even having perfected signature sounds that keep him in demand on jobs like blockbuster feature trailer soundtracks, Troels challenged attendees to get out of their usual habits and comfort zones.</p>
<p>And that means torturing some instruments. No, <em>really</em> torturing them: breaking sticks, destroying drums, warping instruments, and boiling waterphones (putting the whole instrument on a stove).</p>
<p>Human beings, of course, shouldn&rsquo;t be tortured &ndash; to get the best sound of them, you want to get them drunk. (I want the Drunken Eastern European Choir sample library, Troels!)</p>
<p>Speaking excitedly in run-on sentences that clipped one another &ndash; a bit like sample in and out points were set wrong &ndash; Troels revealed some of his latest sampling explorations and sonic secrets. It was, truly, one of the best talks I saw at GDC &ndash; and unquestionably the highest idea and inspiration &ndash; to &ndash; time ratio, even if you weren&rsquo;t into sound. Here are some of the gems from that conversation, along with some of the lists of bizarrely-combined sampled instruments in recent compositions.</p>
<p>I was looking over my notes and wondering if I should polish them. But then, I realized that I had transcribed all the things Troels said that interested me. If I put them all in a jar, I could take any one idea out on a day when my musical reserves were dry and be inspired. So I&rsquo;ll share them with you in exactly that form.</p>
<p> <span id="more-5584"></span>
</p>
<blockquote><h3>The Right Wrong</h3>
<p><em>Pipe organ, kalimba, baby toys, didgeridoo, conga, claps, IKEA stopwatch, church bell, vocals, ambience</em></p>
<p>One of the things I&#8217;m playing with is trying to do the right thing wrong &#8212; I call it the right wrong.</p>
<p>Some of these instruments [I sample] suffered through [the sampling process]. When you sample, you have to take it one step further. When it gets into the computer, it dies a bit. I don&#8217;t know what it is, there&#8217;s a translation issue. You have to push it further.</p>
<p><a title="http://www.tonehammer.com/demos/tonehammer_lakeside_organ_demo_4_dressed.mp3" href="http://www.tonehammer.com/demos/tonehammer_lakeside_organ_demo_4_dressed.mp3">tonehammer_lakeside_organ_demo_4_dressed.mp3</a></p>
<h3>Naked Ear</h3>
<p><em>Kalimba, hang-drum, IKEA flower vase, Coke Bottle, public domain vocals &ndash; girl&rsquo;s choir</em></p>
<p>We have certain ways we get stuck as composers &#8212; certain harmonic progressions and so forth. What I&#8217;m trying to do is more of a naked ear. I disregard any kind of theory. If it sounds right, it is right. </p>
<p>It&#8217;s an awesome practice, because it allows you to step out of theory.</p>
<p>This is a $19 kalimba. I don&#8217;t buy the most expensive instrument &#8212; I get 90% out of this instrument. And I can torture it through sampling. IKEA is the best music store; I don&#8217;t know if you know that. </p>
<p>Sometimes we get super caught in [the idea that ] it needs to be pristine, it needs to be high quality &#8212; it doesn&#8217;t matter. You get it in the mix, you can totally make something wonderful out of it.</p>
<p>I never have anything 24-bit &hellip;. It doesn&#8217;t really matter.</p>
<p><a href="http://www.tonehammer.com/demos/tonehammer_kalimba_demo_1.mp3">tonehammer_kalimba_demo_1.mp3</a></p>
<p><a href="http://www.flickr.com/photos/35133223@N05/3258680999/in/photostream/"><img src="http://farm4.static.flickr.com/3529/3258680999_1b1ea5080e.jpg?v=0" /></a> </p>
<h3>No Fear</h3>
<p><em>Propane drum, flower vase, Coke bottle, kalimba, monkey balls, harmonica, vocals</em></p>
<p>[On eBay], I found this wonderful drum. I have a hang drum, this super-expensive crazy drum. This one was way better, and it&#8217;s like $300.</p>
<p><a href="http://www.tonehammer.com/demos/tonehammer_propanium_demo_1_dressed.mp3">tonehammer_propanium_demo_1_dressed.mp3</a></p>
<h3>Twist and Tweak</h3>
<p><em>Didgeridoo, soda tabs, water cooler ensemble, hang drum</em></p>
<p>[On working with a Dr. Pepper soda.] You can &hellip; tap it to become percussion, you can also talk into it, sing into it &hellip; I multisampled [the taps] into an entire instrument.</p>
<p><a href="http://www.tonehammer.com/demos/tonehammer_didge_demo_1_dressed.mp3">tonehammer_didge_demo_1_dressed.mp3</a></p>
<h3>It Doesn&rsquo;t Matter</h3>
<p>Things don&#8217;t matter so much. I was playing a 7-string guitar, and it wasn&#8217;t nasty enough. I took all the strings and drop tuned them to the same note &#8230; so it didn&#8217;t make a sound any more. I got this nasty sound to it. I&#8217;m starting more and more to let go of these conventions &#8230;how it should be. </p>
<p>I took a 5 string bass and again I couldn&#8217;t get it nasty enough &#8212; I&#8217;m not a great musician by any means. Put it down on the table, let the surgery begin. I put towels down to mute the sound. I played it with drumsticks, and got this tight sound that I was looking for.</p>
<p>Especially in the low frequencies of instruments, you get these &#8230; amazing, fat sounds. There&#8217;s so much you can do.</p>
<h3>Sampling a Restroom</h3>
<p>One of the best songs &#8212; I went to a restroom. I always use the handicapped restroom because there&#8217;s more space and you can be alone. I hate American restrooms &#8211; European restrooms are closed, you can&#8217;t see in to see what people are doing.</p>
<p>[On the result -- multi-sampling the metal bar next to the toilet in a handicapped restroom.] You expand your palette when you do that. There are so many sounds out there.</p>
<p><a href="http://www.flickr.com/photos/35133223@N05/3350816358"><img src="http://farm4.static.flickr.com/3563/3350816358_883e9a00a3.jpg?v=0" /></a> </p>
<h3>Boiled [and timestretched) Waterphone</h3>
<p>There's so much you can do in terms of torture to get more out of it. Of course you can strum it, you can play it sort of percussively. But then you can boil it. </p>
<p>It was totally ruined in the end. But at least someone has boiled a waterphone. </p>
<p>We recorded it at different temperatures. It started spinning, as well, as you got to higher temperatures.</p>
<p>[In a separate experiment, timestretching:] As you know, the waterphone is impossible to control tonally. [I tried] timestretching a single note &#8212; [Native Instruments&rsquo; sampler] <a href="http://kore.noisepages.com/tag/kontakt">Kontakt</a> has a harmonizer &#8212; putting some other notes on top of it to make a more strange, otherworldly sound to it.</p>
<h3>Hybrid [Stacked] Orchestras</h3>
<p>Unfortunately game composers are asked to do epic scores all the time. The main elements in it &#8212; it&#8217;s really about stacking. It needs several different libraries; you can&#8217;t stack the same library or it starts phasing. I like to stack until it starts phasing. You can also stack until it starts clipping.</p>
<p>There is no less &#8212; there&#8217;s only more.</p>
<p>I have synths for the bases, I have drones that line underneath the basses. Arpeggiators are almost mandatory for strings, so when you have stacatto notes &#8212; which is also stacked, at least two or three libraries &#8212; you also have arpeggiators under that.</p>
<p>It&rsquo;s the art of adding, epic music.</p>
<p><a href="http://www.troelsfolmann.com/music/tbf_epic_orchestral_demo_2009.mp3">tbf_epic_orchestral_demo_2009.mp3</a></p>
<h3>The Future of Music</h3>
<p>i think the future of music is partly all of us exploring more textures. We all want to do epic music and trailers &#8230;. and everyone is sounding a lot alike now. Especially in games; I never hear things that sound all that unique. We have to find ways to differentiate ourselves.</p>
<p>I&#8217;m a super commercial composer &#8230; I force myself to step out of that.</p>
<p>There are many many ways that we can stand apart. The best thing ever is the <a href="http://www.samsontech.com/products/brandPage.cfm?brandID=4">Zoom</a> [<a href="http://www.samsontech.com/products/productpage.cfm?prodID=1901&amp;brandID=4">H4</a> portable digital] recorder. I use it for everything, for the handicapped recording. There are sounds all over. You can break the convention, break the theory. </p>
<h3>Successfully Sampling Choirs</h3>
<p>The sampling is incredibly demoralizing. So you have to actually have them play a melody. If you get a performance that is not emotional, it totally dies.</p>
<p>We got an entire Eastern European orchestra drunk. It was a huge help. &hellip;They were half drunk, so they could still play.</p>
<h3>Successfully Sampling Drums</h3>
<p>Percussion is its own science. It&#8217;s important when you do recording sessions to dent the drums. If you don&#8217;t dent the drum &hellip;it won&#8217;t work. A mistake a lot of people make is &#8230;they only use one stick. Always use two sticks. The sound may flange .. it doesn&#8217;t matter. And those sticks need to break, if you want &ldquo;triple-X&rdquo; percussion.</p>
</blockquote>
<p><img src="http://media.createdigitalmedia.net/cdmu/images/2009/04/timefreezer.jpg" /> </p>
<blockquote><h3>Favorite Tools</h3>
<p><a href="http://timefreezer.net/">Timefreezer</a> is just incredible &#8212; you have to sculpt it in realtime, don&#8217;t just make a drone. Put it in multisamplers, map to velocity and really sculpt that tone. Put them in a sampler and assign it to a mod wheel &#8212; anything you have to do to get more control.</p>
<p><a href="http://lascoringstrings.com/">LA Scoring Strings</a> is coming out &#8212; it&#8217;s the first library that&#8217;s really nailed legato. [with legato for different tempi] &hellip;solo instruments, divisi, full section.</p>
<p>The <a href="http://www.wizoo.com/index_en.html">Wizoo</a> W2 reverb plug-in&hellip;[now distributed through M-Audio / part of the Advanced Instruments Research group at Digidesign]</p>
<h3>Compositional Process</h3>
<p>Daily Exercises:</p>
<p>1. Watch YouTube </p>
<p>2. Chat and forums</p>
<p>3. Listen</p>
<p>4. Network</p>
<p>5. Talent = time = fun</p>
<p>I listen more than I compose these days. I listen two or three hours a day consciously. For me the process of listening is as important as composing. </p>
</blockquote>
<p>Troels also listed some of his own inspirations, which included YouTube videos seen on this site:</p>
<p><a href="http://createdigitalmusic.com/2009/03/05/video-mashed-kutiman-funk-what-if-all-of-youtube-played-a-song/">Video Mashed Kutiman Funk: What if All of YouTube Played a Song?</a></p>
<p><a href="http://createdigitalmusic.com/2009/02/06/depressing-project-of-the-day-stock-market-set-music-with-microsoft-songsmith/">Depressing Project of the Day: Stock Market, Set to Music with Microsoft Songsmith</a></p>
<p>What&rsquo;s interesting about this is that he took these not simply as worktime distractions but inspiration for his own work &ndash; to try to analyze the thought process <em>behind </em>the videos and do something similar in his own work.</p>
<p>Here&rsquo;s an example of his own: what&rsquo;s the sound of one hand clapping? Well, here&rsquo;s one hand clapping, made into an entire composition:</p>
<p><a href="http://www.troelsfolmann.com/blog/?p=160">One sound composition</a></p>
<p>For more on Troels&rsquo; own sample house:</p>
<p><a href="http://www.tonehammer.com/">tonehammer</a></p>
<p>And everything on Troels himself:</p>
<p><a href="http://www.troelsfolmann.com/">http://www.troelsfolmann.com/</a></p>
<p>Previously, right here on CDM:</p>
<p><a href="http://createdigitalmusic.com/2008/03/16/weekend-inspiration-coke-bottle-as-tribal-percussion-and-the-future-of-adaptive-music/">Weekend Inspiration: Coke Bottle as Tribal Percussion, and the Future of Adaptive Music</a></p>
<p><a href="http://createdigitalmusic.com/2006/10/11/cdm-interview-tomb-raider-legend-composer-troels-brun-folmann-on-adaptive-micro-scoring/">CDM Interview: Tomb Raider: Legend Composer Troels Brun Folmann on Adaptive &ldquo;Micro-Scoring&rdquo;</a></p>
<p>There&rsquo;s plenty to process here, so I hope we&rsquo;ll talk to Troels again soon.</p>
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		<title>Make:TV Meets Stanford Musical Inventors, Feedback Piano</title>
		<link>http://createdigitalmusic.com/2009/03/03/maketv-meets-stanford-musical-inventors-feedback-piano/</link>
		<comments>http://createdigitalmusic.com/2009/03/03/maketv-meets-stanford-musical-inventors-feedback-piano/#comments</comments>
		<pubDate>Tue, 03 Mar 2009 15:57:22 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<description><![CDATA[Maker Profile &#8211; Computer Making Music on Make: television from make magazine on Vimeo.
Make:Television has done a really lovely piece on CCRMA, the research center at Stanford University that works on problems ranging from acoustics and sound to musical instrument design. CCRMA is really just one microcosm of the whole music tech making scene around [...]]]></description>
			<content:encoded><![CDATA[<p><object width="579" height="326"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=3384555&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=3384555&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="579" height="326"></embed></object><br /><a href="http://vimeo.com/3384555">Maker Profile &#8211; Computer Making Music on Make: television</a> from <a href="http://vimeo.com/make">make magazine</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>Make:Television has done a really lovely piece on <a href="http://ccrma.stanford.edu/">CCRMA</a>, the research center at Stanford University that works on problems ranging from acoustics and sound to musical instrument design. CCRMA is really just one microcosm of the whole music tech making scene around the world &#8211; a lot of increasingly beyond the walls of academia. But what a microcosm it is: I don&#8217;t think it&#8217;s understatement to say this is just the kind of institution a lot of us dream of. Among the highlights from the MAKE video that I could pick up:</p>
<ul>
<li><a href="http://ccrma.stanford.edu/~ge/">Ge Wang</a>, professor and creator of ChucK programming language and certain popular ocarina-themed iPhone apps, and Stanford Laptop Orchestra director</li>
<li>Carr Wilkerson: Electronic &#8220;Rub Board&#8221;(?) with a nice accompanying Pd synth patch</li>
<li>A very nice Max/MSP app that everyone seems to be using for signal analysis</li>
<li>Edgar Berdahl: a one-handed drum that &#8220;hits back&#8221;</li>
<li>Nicholas Bryan building the legendary hemispheric speaker (incidentally, no one seems to be able to tell me who invented that)</li>
<li>A giant interactive musical playground, with a Wii-powered teeter-totter (with one somewhat silly patch, and then another very lovely bowed-sounding patch)</li>
</ul>
<p>Thanks to <a href="http://twitter.com/patospurlock">patospurlock</a> on Twitter for the tip. I know at least some of you CCRMA students read this site, so feel free to chime in and identify your colleagues.</p>
<p>The featured Feedback Piano project is a hybrid with a bit of acoustical design (a piano), electronics/recording (mics), and digital/computer design (the Max patch that completes the circle). The results are really striking, and while it&#8217;s a lot less portable than a convolution reverb, it&#8217;s certainly very different having an actual piano into which you can play your saxophone.</p>
<p>Make followed up with directions on the Feedback Piano (please use a truly broken piano, thanks!) and we&#8217;ve got some video, as well:<span id="more-5213"></span></p>
<p><a href="http://blog.makezine.com/archive/2009/03/how_to_build_a_feedback_piano.html?CMP=OTC-0D6B48984890">HOW TO &#8211; build a feedback piano</a> [MAKE Magazine]</p>
<p><object width="579" height="386"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=2231314&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=2231314&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="579" height="386"></embed></object><br /><a href="http://vimeo.com/2231314">feedback piano #1</a> from <a href="http://vimeo.com/user930154">Alloy Electric</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p><a href="http://vimeo.com/user930154/videos">Alloy Electric has more Vimeo videos</a> of the feedback piano and other projects. (Nice footage, as well! Actually, I think, a bit artier than what Make:TV shot!)</p>
<p>More on Chris Warren&#8217;s<a href="http://alloyelectric.blogspot.com/">blog</a> and <a href="http://www.alloyelectric.com/">project website</a>.</p>
<p>By the way, does anyone know why educational programs about Science always have to have some geeky-sounding guy shouting at you? (See the condensed history of all music tech at the end.)</p>
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