Stereocilia Armor: Protect Your Hearing With Etymotic ER-20 Earplugs

I don’t think it would be presumptuous of me to think that readers of this site probably spend quite a lot of time at gigs. Whether on stage or in the audience, musicians (and VJs) spend plenty of time in loud environments.

I find it quite surprising then, that relatively few of the artists I know use any kind of hearing protection. Stereocilia damage in mammals is permanent, and tinnitus is no fun. Most people know that cheap foam earplugs can help prevent damage, but few seem aware that a slightly larger investment can make gigs considerably more enjoyable.

Etymotic ER-20

Etymotic ER-20 are affordable (around US$12), semi-professional, one-size-fits-most earplugs. Their biggest advantage over disposable, foam plugs is their reasonably flat attenuation. Foam and other disposable plugs tend to cut out more high frequencies, causing everything to sound muffled.

When I was learning to VJ, playing 6-hour sets alongside whichever DJs or live acts were in town on the weekend, I always kept a box of foam earplugs in my box-of-adapters-and-miscellaneous-cables. They stopped the tinnitus after a night of throwing photons around the place, but I was loath to use them at bands I’d paid to see. If I was exchanging money for music, I wanted to hear every nuance, even if it made my ears considerably less nuanced the following day.

Fortunately, I was introduced to nice earplugs by a mild-mannered musician who happens to make bionic ears when he’s not hanging upside down playing guitar. The ER-20 plugs aren’t quite as easy on the ear canal as the soft foam-rubber disposable ones, but the slight physical discomfort is definitely worth the increased listening comfort. Not only do they protect your hearing, but for particularly loud PA systems, I find that they allow me to hear the band much more clearly.

The first show I used them at was Mogwai, one of my favorite groups, who I hadn’t been able to see in 7 years. In the middle of the set I tried a couple of songs without the plugs, but found that replacing them allowed me to discern more detail in the wall of sound.

One caveat: I’d be careful using them in a boisterous crowd.  The plastic stems extend a bit beyond the outer ear, and I can imagine a physical blow to the side of the head could lodge them somewhere near your brain stem. To protect yourself from that fate, 20x the investment will give you some custom molded earplugs, and the molding can be used for in the future for an excitingly expensive in-ear monitor system.

For now, I’m happy with the ER-20.

(Available from Amazon.com: US$10)

Last-Minute Holiday Shopping: Mom Asks, Live or Logic for a Beginner Teen?

livelogic

What’s the best way to help get someone started on computer music making? From comments, we get this request from a mother looking to buy the first software on a budget for her teenage son. I’m, uh, hoping your son isn’t reading this (actually, he probably won’t mind – just remember, act surprised).

I am completely new to this kind of software, but my teenage son is requesting the likes for Christmas. I started out looking at Ableton Live 8, but am a bit wary of the price. I’ve also looked at Reason and Apple’s Logic Studio. The price is a bit of a deterent, (he’s not an only child) and I have also looked at the Live Intro and Logic Express. I would love some advice on what to get. He is wanting something that will let him play around with the existing song library on his iPod (mixing songs together, making remixes of individual songs etc), as well as something he can create his own music with. He’d like to be able to save or record what he does. Eventually he might want to be able to plug in a guitar or mic and add his own playing/singing to what he has done on the computer. Any suggestions?

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Obsessive Windows 7 Under-the-Hood Guide for Music; Can You Finally Dump XP?

Windows 7 running on a laptop, as photographed by / (CC) Luke Roberts. Windows 7 makes far subtler changes than Vista did, which gives it an opportunity to refine features by the ship date. And it’s been tested unusually widely, by testers like Luke.

Windows matters. It’s what roughly half of CDM readers use, and – for all the attention Apple gets – it’s a big part of the computer music world. Windows today also faces many of the same under-the-hood challenges that other operating systems do, so even if you’re a die-hard Linux or Mac user, you may want to pay attention.  You don’t need to love Windows, and you certainly won’t be hosting a Windows 7 launch party. You want to know if the OS will get out of your way and let you get to work.

Windows Vista proved what happens when an operating system’s many interconnected pieces are out of alignment. Even a graphics driver out of sync with underlying changes in the OS could render audio unusable, because just one missed sample can produce an audible glitch or dropout. Part of why I’m optimistic about Windows 7 is that Vista today is a radically different picture, thanks to many, many fixes delivered by Microsoft in updates and more mature audio and video drivers. But that means not just whether 7 is better than XP, but whether 7 is also better than Vista.

Vista wasn’t entirely alone: Mac and Linux have all had their share of growing pains in recent years. The devil is usually in the details. So, I again turn to one of the best guys in the business for sorting out all those technical details. Noel Borthwick, the CTO for Cakewalk, probably has a better big-picture view of how music and audio work in Windows than anyone on the planet. He’s a person hardware and software vendors outside Cakewalk often rely upon as a resource. Noel kept us technically honest on Vista, and he’s doing it again on Windows 7, with some exclusive information for CDM.

Those details get mighty technical, so here’s the punchline: Windows 7 is an OS Noel would use himself. It was hard to get anyone to recommend Vista over XP; loyal Windows-using developers I know still largely stick to XP. But would Noel switch from XP to 7?

Yes, absolutely. Windows 7 finally delivers on the stability and performance that users hoped for from Vista. The kernel changes and optimizations for large scale multi-core processors make it very attractive to DAW users who are interested in better low latency performance. I will be building a new DAW soon and Windows 7 X64 will be my OS of choice.

What’s new in Windows 7?

  • Better multithreading: Improved performance of highly-multithreaded software and hardware by removing a significant bottleneck, especially relevant to a tool like SONAR
  • Better memory management: Improved memory management when working with multiple threads
  • Less nagging: More customization over UAC prompts (meaning they don’t have to nag you more than you want)
  • More lightweight: Fewer system services run by default on a stock system, plus a leaner footprint of the OS
  • Media support: More native media format support, including QuickTime MOV and H.264, plus drag-and-drop media transcoding
  • Composite devices: More logical display of hardware with multiple functions (like audio and MIDI).
  • FireWire: Enhanced FireWire support, with IEEE 1394b
  • Multi-touch: Multi-touch display support
  • Usability improvements: An improved user interface, task bar, and Libraries for managing files

If you’re ready for all the gory details, read on – including a frank appraisal of how all of this compares to XP in real-world performance, and what compatibility issues to look out for if upgrading from either Vista or XP.

Noel Borthwick of Cakewalk effectively wrote this story in response to my questions, so these answers all come from him. Microsoft has not responded to my requests for a review copy, so I’ll be able to evaluate this on my own system – albeit far less scientifically than Noel can – closer to launch.

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Simple Snow Leopard Advice: Wait, and Claim Disk Space with Monolingual

We return to our normal, non-Snow Leopard-specific coverage next week. You can continue to follow http://createdigitalmusic.com/snowleopard for updates. In the meantime, I offer this editorial. I’m going to make this as straightforward as possible: I recommend running the current Mac OS X 10.5 over other versions of the operating system, including 10.6 launched today. The experience of an operating system is the sum total of performance, compatibility, and reliability. The best way for Mac users to guarantee that is to stick with Mac OS X 10.5.

Snow Leopard looks like a promising upgrade for Mac users. Most importantly for music users, 10.6 is the first operating system with what looks like a mature foundation for 64-bit support in the future. Previous versions of the Mac operating system had begun this transition, but Snow Leopard is the first to have a proper 64-bit kernel mode. Also, some Mac developers are likely to be able to take advantage of new multithreading capabilities provided by OS APIs. (Others, particularly those targeting more than one OS, will continue to provide multithreading and multi-core support via their own mechanisms.)

However, there are very few scenarios that are likely to benefit from upgrading today. Nearly all software developers (Propellerhead, Avid, Ableton, Plogue, and Native Instruments) advise waiting as support stabilizes. A number of hardware issues (Digidesign, M-Audio, Tascam, PreSonus) are known to exist, and many more likely simply haven’t responded this week to our call for information. Other hardware and software issues are likely to be uncovered now that the final OS build is available for widespread testing by end users.

Also, while Apple’s own software (Finder, Mail, and other apps) appear to get performance improvements, and startup/shutdown is better, the advantages of new OS services aren’t likely to be realized immediately. In fact, even measuring what the difference will be may take additional time.

Compatibility issues should be resolved fairly quickly – which is even more reason to wait. PACE Anti-Piracy, for instance, works now, as does software and hardware for MOTU. Other updates should be available in a few weeks with enhanced compatibility, making that a better time to upgrade.

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Making it as a New Artist: Trent Reznor and Techdirt Founder on What to Do Now

We’ve all watched and commented on bands like Radiohead and Nine Inch Nails releasing free albums and still profiting by them. Will this model still work for new artists, though?

Trent Reznor posted yesterday that the Beastie Boys’ Ill Communication reissue is “how you sell music today”. As a rebuttal to the usual “that only works for established artists” replies, he’s followed this up with an extended post on what artists who haven’t reached the Beasties or NIN level of profile can do to get established.

Ghosts I-IV by Nick Humphries
NIN’s $300 deluxe edition of Ghosts sold out in under two days, grossing $750,000. The first week combined sales grossed $1.6million, despite being released for free under a Creative Commons license. (Photo CC Nick Humphries)

Having been part of a reasonably high profile band with an album released through the label system, Trent’s post reads like a list of “how I wish it had been”. Every point he makes is absolutely spot on. The article is filled with active verbs. Make. Give. Sell. Share. Release. Start. Engage. Film. This is the crux of how creators succeed in the digital age: They do things. Rather than waiting for someone else to tell them how to make money from a product that can be easily garnered for free, the people who are doing well are making it up as they go along, trying new things. You know… being creative.

As a web developer, director and general creative tech geek, Trent’s closers are especially poignant:

The database you are amassing should not be abused, but used to inform people that are interested in what you do when you have something going on – like a few shows, or a tour, or a new record, or a webcast, etc.
Have your MySpace page, but get a site outside MySpace – it’s dying and reads as cheap / generic. Remove all Flash from your website. Remove all stupid intros and load-times. MAKE IT SIMPLE TO NAVIGATE AND EASY TO FIND AND HEAR MUSIC (but don’t autoplay). Constantly update your site with content – pictures, blogs, whatever. Give people a reason to return to your site all the time. Put up a bulletin board and start a community. Engage your fans (with caution!) Make cheap videos. Film yourself talking. Play shows. Make interesting things. Get a Twitter account. Be interesting. Be real. Submit your music to blogs that may be interested. NEVER CHASE TRENDS. Utilize the multitude of tools available to you for very little cost of any – Flickr / YouTube / Vimeo / SoundCloud / Twitter etc.

Check out the rest of the article.

For digital artists, a lot of the web and technological networking comes easier than to rock bands. When a laptop is part of your rig, hopefully you understand computers better than someone who exclusively hits their instrument with sticks (SPD20s aside), because you use the computer for music regularly. Ed.: This is a simple fact – if you’re a digital artist, regardless of your instrument, you spend more time behind the screen than people who are conventional instruments – so you should have no excuse for making the most of that technology once the production and performance phase are done. -PK We’re also in the middle of a huge mobile web expansion phase. Now that everyone has web enabled computers in their pockets, what you can do while you’re out there playing shows is getting better and better; I just spent the evening configuring an online store which can be administered via its own iPhone app. If this had been available two years ago, a whole lot more CD orders would have been delivered on time.

Giving some solid metrics to bolster Trent’s advice, Michael Masnick’s (founder of Techdirt) recent presentation at the NARM 2009 conference is truly fantastic.

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