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	<title>Create Digital Music &#187; advice</title>
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		<title>Mac OS Lion 10.7 is Here; The Obligatory Take-Your-Time Post, with NI and Apogee Info</title>
		<link>http://createdigitalmusic.com/2011/07/mac-os-lion-10-7-is-here-the-obligatory-take-your-time-post-with-ni-info/</link>
		<comments>http://createdigitalmusic.com/2011/07/mac-os-lion-10-7-is-here-the-obligatory-take-your-time-post-with-ni-info/#comments</comments>
		<pubDate>Wed, 20 Jul 2011 18:29:33 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[10.7]]></category>
		<category><![CDATA[64-bit]]></category>
		<category><![CDATA[advice]]></category>
		<category><![CDATA[compatibility]]></category>
		<category><![CDATA[Lion]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[mac-os]]></category>
		<category><![CDATA[Native-Instruments]]></category>
		<category><![CDATA[operating-systems]]></category>
		<category><![CDATA[OS]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[upgrades]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=19884</guid>
		<description><![CDATA[King of the jungle, as seen at the British Museum. Photo (CC-BY-ND) wootang01/mckln (Uninteresting side note &#8211; I happened to be at this location yesterday.) It&#8217;s become something of a tradition here on CDM. Apple releases new OS. Music developers &#8211; one or more &#8211; release notes that suggest you might want to wait to &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/07/mac-os-lion-10-7-is-here-the-obligatory-take-your-time-post-with-ni-info/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2011/07/lion.jpg"><img src="http://createdigitalmusic.com/files/2011/07/lion.jpg" alt="" title="lion" width="640" height="480" class="alignnone size-full wp-image-19885" /></a></p>
<div class="imgcaption">King of the jungle, as seen at the British Museum. Photo (<a href="http://creativecommons.org/licenses/by-nd/2.0/">CC-BY-ND</a>) <a href="http://www.flickr.com/people/mckln/">wootang01/mckln</a> (Uninteresting side note &#8211; I happened to be at this location yesterday.)</div>
<p>It&#8217;s become something of a tradition here on CDM. Apple releases new OS. Music developers &#8211; one or more &#8211; release notes that suggest you might want to wait to upgrade. It happens every time, and so you should be cautious every time. This time, it may be even more serious: developers are describing symptoms that they say they haven&#8217;t seen in previous updates.</p>
<p>Native Instruments, often some of the first out of the gate with reported issues, has already flagged one significant set of problems that will likely dissuade their users from upgrading right away. (Think immediate crashes with 64-bit plug-ins.) But just because they&#8217;re the first to report something doesn&#8217;t mean that there won&#8217;t be other issues. Apple operating systems tend to change right up to release, and music developers have limited test resources, and music software is sensitive stuff. Do the math.</p>
<p>I&#8217;ve been told specifically that there are <strong>significant issues involving plug-in validation</strong>, which can go as far as causing DAWs to crash. (I have not confirmed that this is necessarily related to the symptom NI is describing; it&#8217;s better to look at it this way &#8212; stuff you rely on has changed and you may want to be patient.) Some of these issues may occur during Mac OS X testing, but because of the complexity of supporting things like Audio Units, I think it&#8217;s fair to give credit to music developers who say they may not be able to keep up with OS release timeframes. If there is a more significant long-term issue with compatibility, we&#8217;ll report it here.</p>
<p>Also, we have now <strong>multiple confirmed reports of significant crashes</strong> that should strongly dissuade all musicians from upgrading at this time, until there&#8217;s a timeframe for fixes. (I&#8217;m bolding that just in case anyone should miss this message.) <strong>Updated:</strong> these symptoms are reported in a variety of hosts.</p>
<p>Oddly, some of these regular posts by me have caused people to accuse me of being anti-Apple, which is like saying someone is anti-bicycle for suggesting you wear a helmet (or shoes). </p>
<p>Let me put it more clearly: if you like to test things yourself, and don&#8217;t mind an occasional problem, you should upgrade, at your own risk. (Just don&#8217;t complain if it doesn&#8217;t work.) If you prefer to let the companies you pay for your software do the testing, and you&#8217;ve got a system that&#8217;s running well, don&#8217;t. If you&#8217;re in the middle of a project or trying to finish an album or playing later tonight, you should take a deep breath and think about what <em>you</em> think is prudent.</p>
<p>If you&#8217;re the kind of person who never makes backups, there&#8217;s absolutely nothing anyone can do for you. May the computer gods have mercy upon your soul.</p>
<p>Here&#8217;s what NI has to say, though they tell CDM that they&#8217;re continuing to do tests and expect to have more information soon. I expect to hear from other developers, too &#8211; and, of course, what we&#8217;ll hear from some of them is that everything&#8217;s fine.<span id="more-19884"></span></p>
<blockquote><p>Native Instruments has conducted initial compatibility tests with pre-release versions of Mac OS X 10.7, and has found an issue that causes the 64-bit versions of NI applications to crash both when used stand-alone and as a plug-in.* </p>
<p>The cause of this issue has been successfully determined, and updates for the affected products are currently in development, with their respective release planned for September or earlier. In the meantime, users should utilize the 32-bit versions of the respective NI applications**, or consider to refrain from updating to Mac OS X 10.7 for the time being. </p>
<p>The following products have so far been updated with a 64-bit fix for Mac OS X 10.7 &#8220;Lion&#8221;:<br />
BATTERY 3.2.2 </p>
<p>Native Instruments has observed no additional compatibility issues under Mac OS X 10.7 yet, but will conduct further systematic tests once it has access to the final release version of the operating system. New information will be provided on this page as it becomes available. </p></blockquote>
<p>Full NI post:<br />
<a href="http://www.native-instruments.com/en/support/compatibility/mac-os-x-compatibility/">Mac OS X Compatibility</a> [updated regularly, so if you use a lot of NI stuff, bookmark!]</p>
<p>Apogee is also out of the gate with the first solid hardware compatibility. So far, they have confirmed compatibility with Duet 2, GiO, JAM<br />
ONE, and Symphony I/O; ONE low-latency mixing compatibility is coming next month. Duet and Ensemble will be compatible soon; Symphony 64 for X-Series and Rosetta Series converters is listed as TBA.</p>
<p>More telling than that, though, is the advice Apogee gives about upgrading (remember what I said about backups?) &#8211;</p>
<p><a href="http://www.apogeedigital.com/products/apogee-mac-osx-lion-compatibility.php">Apogee Product Compatibility Overview: Mac OS X Lion</a></p>
<p>&#8211; and this advice: &#8220;If uninterrupted operation of your studio is critical, please wait for an official Lion OS compatibility message from Apogee.&#8221;</p>
<p>I&#8217;d just skip that last clause and apply it to everyone.</p>
<p>By the way, does anyone remember the days when <a href="http://www.soundhack.com/">SoundHack</a> and <a href="http://felttip.com/ss/">SoundStudio</a> were the <em>only</em> two apps you could run natively on Mac OS X? Ah, those were the days. I had that, Mail.app, a browser, and TextEdit.app, but someone had to be an early adopter&#8230;</p>
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		<slash:comments>49</slash:comments>
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		<title>Meet the Beep-It Optical Theremin, and Learn Lessons in Product Development from its Creator</title>
		<link>http://createdigitalmusic.com/2011/02/meet-the-beep-it-optical-theremin-and-learn-lessons-in-product-development-from-its-creator/</link>
		<comments>http://createdigitalmusic.com/2011/02/meet-the-beep-it-optical-theremin-and-learn-lessons-in-product-development-from-its-creator/#comments</comments>
		<pubDate>Sun, 20 Feb 2011 23:59:38 +0000</pubDate>
		<dc:creator>michaeluna</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[advice]]></category>
		<category><![CDATA[business]]></category>
		<category><![CDATA[design]]></category>
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		<category><![CDATA[editorial]]></category>
		<category><![CDATA[Electronics]]></category>
		<category><![CDATA[Hardware]]></category>
		<category><![CDATA[optical-theremin]]></category>
		<category><![CDATA[Theremin]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=16762</guid>
		<description><![CDATA[What happens when you try to make bleeping and beeping a business? Meet the Beep-It, a simple but addictive optical theremin, and a fun noisemaking impulse buy for sonic enthusiasts. Then, if you&#8217;ve ever fancied developing a new idea into a product, learn a little bit about the path of its creator. We hear a &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/02/meet-the-beep-it-optical-theremin-and-learn-lessons-in-product-development-from-its-creator/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><img src="http://createdigitalmusic.com/files/2011/02/mikeuna.jpg" alt="" title="mikeuna" width="640" height="479" class="alignnone size-full wp-image-16847" /></p>
<p><em>What happens when you try to make bleeping and beeping a business? Meet the Beep-It, a simple but addictive optical theremin, and a fun noisemaking impulse buy for sonic enthusiasts. Then, if you&#8217;ve ever fancied developing a new idea into a product, learn a little bit about the path of its creator. We hear a lot about technology and entrepreneurship in broad strokes, but rarely do people tell you what it means actually putting ideas to work. So, where better to start than with a simple idea and a labor of love? Michael Una, musician, sound artist, and inventor, explains.</em></p>
<p>Greetings all, this is Michael Una. I&#8217;m an occasional contributor to CDMu and I want to share a bit about a big project I&#8217;ve been working on.</p>
<p>This is Beep-it:</p>
<p><iframe src="http://player.vimeo.com/video/19896216?title=0&amp;byline=0&amp;portrait=0&amp;color=9dca68" width="640" height="334" frameborder="0"></iframe><br />
More info at <a href="http://thebeepit.com">thebeepit.com.</a></p>
<p>It&#8217;s an analog optical theremin. This is not a new idea, but I was driven to make my own with a focus on playability and low cost. Beep-it started as an idea a few years ago, and I&#8217;ve been working to make it bigger and better since.</p>
<p>A little while back we heard from Roger Linn on <a href="http://createdigitalmusic.com/2011/01/how-to-get-poor-with-prototyping-advice-from-mpc-linndrum-adrenalinn-creator-roger-linn/">&#8220;How to get poor with prototyping.&#8221;</a> Mr. Linn made many good points and offered a  realistic, if somewhat harsh picture of what it actually takes to take an idea to market. I&#8217;d like to expand on this discussion by offering my own experience with this exact process, from prototyping to overseas manufacturing.<span id="more-16762"></span></p>
<p>Back in 2009, my nephew&#8217;s birthday was coming up and I needed a gift.  So I looked around my studio and found that I had enough parts to make  something that looked like this. It made a lot of funny beeps, so I  called it &#8220;Beep-it,&#8221; after the Cornelius song of the same name. The case  is a big plastic petri dish and the circuit is a 555 oscillator with  photocell control.</p>
<p style="text-align: center"><a rel="attachment wp-att-16763" href="http://createdigitalmusic.com/2011/02/meet-the-beep-it-optical-theremin-and-learn-lessons-in-product-development-from-its-creator/dsc00864_resized/"><img class="aligncenter" src="../files/2011/02/DSC00864_resized-640x446.jpg" alt="" width="640" height="446" /></a></p>
<p>It turned out to be the hit of the party and all the little kids  wouldn&#8217;t stop beeping.  I had a stack of the clear petri dishes left, so  I made another 25 and put them up for sale on Etsy in late fall of  2009. These sold for $25. I also showed them at a small art gallery here  in Chicago. I sold a few, but nothing too crazy until the Christmas  shopping season hit and my Etsy inventory sold out in a matter of days. I  scrambled to build more and fulfilled about 40 orders before the season  was finished. Small numbers, but it showed that there was a bigger  demand than I was aware of.</p>
<p>As I built all these Beep-its, two things happened. I became much  better and more efficient at building them, and as I got better I became  dissatisfied with the quality. I also ran out of petri dishes, so I  undertook a redesign and came up with this:</p>
<p style="text-align: center"><a rel="attachment wp-att-16764" href="http://createdigitalmusic.com/2011/02/meet-the-beep-it-optical-theremin-and-learn-lessons-in-product-development-from-its-creator/img_3010/"><img class="aligncenter" src="../files/2011/02/IMG_3010.jpg" alt="" width="400" height="400" /></a></p>
<p>This version upped the price to $35, because I figured out that I was  barely making money at $25. Now that I had a better product, I set out  to try and market them and drive up sales. I did workshops, made some  videos, and did my best to get noticed by prominent blogs and  influential musicans. It mostly worked. One blog post on Boing Boing  kept me busy for a month. There were other months where I only sold a  handful. But over the next few years I sold about 250 of this version  and shipped them all over the world. I bought myself some nicer tools  and moved my workshop from a 2nd bedroom to a rented studio space.  Things were looking up.</p>
<p>Now there&#8217;s an interesting problem here- the more I sold, the more  time I had to spend actually building them. Which meant that I had less  time to do other things, like tinkering on new designs, actually playing  music, etc.  I hired some friends and family to help with soldering  circuit boards and drilling the cases, but it still took up a lot of my  time. So I started looking for other solutions.</p>
<p>I applied for and won a small business grant from <a href="http://scalewell.com/">Scale Well</a>, which opened my eyes to the possibilities of larger-scale manufacturing. I got some great advice from local hero <a href="http://joeborn.com/">Joe Born</a> and electronics guru <a href="http://www.tvbgone.com/cfe_main.php">Mitch Altman</a>,  and started conversations with an overseas manufacturer. After much  back-and-forth and dropping some serious coin, last month my first  shipment of &#8220;fancy&#8221; manufactured Beep-its arrived:</p>
<p style="text-align: center"><a rel="attachment wp-att-16768" href="http://createdigitalmusic.com/2011/02/meet-the-beep-it-optical-theremin-and-learn-lessons-in-product-development-from-its-creator/mockupb_resized/"><img class="aligncenter" src="../files/2011/02/mockupB_resized.jpg" alt="" width="600" height="310" /></a></p>
<p style="text-align: center"><a rel="attachment wp-att-16765" href="http://createdigitalmusic.com/2011/02/meet-the-beep-it-optical-theremin-and-learn-lessons-in-product-development-from-its-creator/img00170-20110208-1335/"><img class="aligncenter" src="../files/2011/02/IMG00170-20110208-1335-640x480.jpg" alt="" width="640" height="480" /></a></p>
<p>I&#8217;ve now partnered with master motion and print designer <a href="http://www.joe-moccia.com/">Joe Moccia</a>, whose fine work can be seen on the product itself and in our web and video design.</p>
<p>So despite having actually designed a product and brought it from  idea to prototype to manufactured object, I still feel like I&#8217;m just  getting started. My next steps are now to talk to bigger retailers and  get them to carry my product, and to start working on the next product.  And hiring a lawyer to handle some business administration stuff. And  setting up a more robust accounting system. And putting together a new  live performance to showcase my new devices. And like 10 other things  that I can&#8217;t think of right now. But let me offer a few parting tips for  anyone thinking of turning their idea to reality:</p>
<ul>
<li>Pick something you can accomplish. Build one, and sell it. Keep  track of how long it takes you and how much you spent on parts, and how  much you got for it. Then have a good think about whether it&#8217;s worth  pursuing.</li>
<li>While you can hire someone to do all the work for you, don&#8217;t. It  will cost you way too much, and you won&#8217;t learn any of the valuable  lessons that will go into running your business later. You actually need  to do everything once before you can hire someone to do it for you,  otherwise how will you know if they&#8217;re doing a good or efficient job?</li>
<li>Don&#8217;t spend money you don&#8217;t have. Personally, I think taking on debt  is a terrible idea. People will argue that it&#8217;s the fastest way to  accomplish your goals, but you won&#8217;t spend it as wisely if it&#8217;s  imaginary money. Spend it out of your own pocket and try to grow that,  especially at first.</li>
<li>You don&#8217;t have to be an expert, but you do have to be an information  sponge. In order to be successful, you have to be learning all the  time. Which includes un-learning misconceptions and bad behaviors.</li>
<li>Ask for help. People love to share information and successful people   won&#8217;t mind helping someone with a good idea and good energy. People  who  don&#8217;t share information usually aren&#8217;t very successful anyway.</li>
<li>Stop thinking about it and do it. Until you actually do something,  it&#8217;s all theory. Get your hands dirty and make mistakes, and keep notes.  The time has never been better for a good idea to take off.</li>
</ul>
<p>Readers, many of you have great ideas. How far have you taken them? And what roadblocks have you hit along the way?</p>
<p>More (and purchase info):<br />
<a href="http://thebeepit.com/">http://thebeepit.com/</a></p>
<p>Previously:<br />
<a href="http://createdigitalmusic.com/2008/11/beep-it-portable-open-diy-optical-theremin/">Beep-It: Portable, Open, DIY Optical Theremin</a></p>
<p>Beep-It assembly of an earlier model at Handmade Music, Brooklyn (workshop + performances with Michael Una)<br />
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		<title>How to Get Poor with Prototyping: Advice from MPC, LinnDrum, AdrenaLinn Creator Roger Linn</title>
		<link>http://createdigitalmusic.com/2011/01/how-to-get-poor-with-prototyping-advice-from-mpc-linndrum-adrenalinn-creator-roger-linn/</link>
		<comments>http://createdigitalmusic.com/2011/01/how-to-get-poor-with-prototyping-advice-from-mpc-linndrum-adrenalinn-creator-roger-linn/#comments</comments>
		<pubDate>Wed, 26 Jan 2011 16:42:12 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=16118</guid>
		<description><![CDATA[New ideas and invention are wonderful things &#8211; so long as you don&#8217;t have any illusions about cost and payoff, that is. So, with that cheeky headline, here&#8217;s Roger Linn. He writes us: I thought you might get a kick out of this and maybe some of your DIY readers might find it useful. Occasionally &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/01/how-to-get-poor-with-prototyping-advice-from-mpc-linndrum-adrenalinn-creator-roger-linn/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2011/01/rogerguitar.jpg"><img src="http://createdigitalmusic.com/files/2011/01/rogerguitar.jpg" alt="" title="rogerguitar" width="640" height="482" class="alignnone size-full wp-image-16122" /></a></p>
<p>New ideas and invention are wonderful things &#8211; so long as you don&#8217;t have any illusions about cost and payoff, that is. So, with that cheeky headline, here&#8217;s Roger Linn. He writes us:</p>
<blockquote><p>I thought you might get a kick out of this and maybe some of your DIY readers might find it useful.</p>
<p>Occasionally I get an email from someone who thinks he has a great idea for a music product that will make millions, and asks for advice on how to make a prototype, or wants to tell me his idea so I can make it for him and pay him a big royalty. I finally got tired of rewriting the answer and wrote up a general answer on my FAQ page.</p></blockquote>
<p>In all seriousness, he offers some great advice; I&#8217;ve already had a couple of entrepreneurial music tech folks nod in agreement. And avoiding losing huge amounts of money is probably a good thing for artists and inventors, too. I&#8217;ve reproduced in in total here, as I suspect this may generate some comments; many musical inventors, humble and experienced, are lurking out there reading this site.<span id="more-16118"></span></p>
<blockquote><p><strong>Q: I have a great idea for a music product and need to make a prototype but I&#8217;m not very technical. Can you can me any advice on how to make a prototype or any companies that I could pay to make a prototype for me? Or how can I present my idea to a music products company so they can pay me a royalty and design/manufacture it for me? How do I patent my idea?</strong></p>
<p>A: Of all the ways to lose huge amounts of money, making a prototype of your idea is one of the most effective. First, there&#8217;s a very good chance that others (and possibly many others) have thought of your product idea before, and the reason it isn&#8217;t already on the market is either 1) others don&#8217;t find it as valuable as you do, or 2) the necessary engineering or material costs would make it sufficiently expensive that few would buy it.</p>
<p>The first thing to do is to learn the true value of your product idea in the marketplace. One of the biggest mistakes people make is to thing that everyone will value their idea as much as they do. First document your product idea, including a clear text description, drawings (or 3D renderings using the free Google Sketchup software) and a realistic customer price. To arrive at the realistic customer price, don&#8217;t use a price you&#8217;d like it to sell for, but rather what it must sell for considering the total parts cost, development cost, manufacturer profit and distributor/retailer profit. Then take an objective survey of people you know and don&#8217;t know, asking them not if they like it buy rather would they definitely buy it at the realistic price you&#8217;ve given. To insure they aren&#8217;t just telling you what you want to hear, tell them it&#8217;s someone else&#8217;s idea, not yours, and don&#8217;t appear to like or dislike it.</p>
<p>If you still want to make a prototype, try to find a way to make it for no more than $1000 and ideally for free. If you&#8217;re not technical and you have some friends who are, get them excited about it and ask for free help in exchange for future payment if you make any money later. Important: do everything you can to avoid designing new circuit boards, embedded software (software that runs on the small computers inside self-contained products) and metal/plastic mechanical housings. Very commonly, people start doing this thinking they&#8217;ll spend only a few thousand dollars then later find they&#8217;ve drained their relatives&#8217; savings only to teach themselves how difficult it is.</p>
<p>For many music product ideas, it&#8217;s possible to&#8211;by yourself&#8211;create a functional prototype by connecting and reconfiguring a variety of existing low-cost hardware and software music/audio products. It won&#8217;t be pretty but will be functional and therefore allow you to prove your concept at low cost and therefore give a better demonstration of its usefulness. For hardware and human interface (buttons, knobs, sliders, drum pads, etc.), use existing Midi controllers such as Korg&#8217;s inexpensive Nano line. Or design your desired control panel on an iPad using cheap iPad apps like MIDIPad or TouchOSC. For foot control, use a cheap midi foot pedal board like a Behringer FCB1010. For the software, it&#8217;s often possible to prototype your product idea by configuring Ableton Live or other music software. If you like Live and want to dig deeper into functionality, use Ableton&#8217;s Max For Live add-on. To dig even deeper, learn one of the simple graphical audio/music programming environments like Max/MSP, Max For Live, PD or Reaktor, or learn to program an iPad app.</p>
<p>Regarding presenting your idea to a music products company so they will pay you a royalty and design/manufacturer it for you, this is a highly unlikely scenario. While companies are always interested in their customers&#8217; free suggestions, it&#8217;s very unlikely that they will pay anybody for anything unless they absolutely have no choice. Often they will politely decline to hear your idea because 1) customers&#8217; products ideas are rarely unique, and 2) if they were already planning the same idea, they don&#8217;t want you to later accuse them of stealing your idea. However, if they truly feel it&#8217;s worth spending their money to make your idea into a product and they feel you have the necessary skills to help them, probably the best scenario is that they may offer you a job.</p>
<p>Regarding how to patent your idea, you can&#8217;t patent an idea but rather only the implementation of an idea. Getting a patent is another great way to lose lots of money. Plus, having a patent doesn&#8217;t prevent anyone from stealing your idea but rather simply gives you a better case for infringement if and when you must hire an expensive lawyer to sue them. Again, don&#8217;t spend any money until you&#8217;ve objectively proven that lots of people would buy your product at its realistic customer price. </p></blockquote>
<p>I think what&#8217;s great is that there&#8217;s a real silver lining in all of this &#8211; prototyping now <em>can</em> be cheaper and easier than ever, and for many musicians, while there may not be much of a business opportunity, you can very often build what you want for yourself.</p>
<ul>
<li>From Pd to Max for Live, there are superb software tools for rapidly creating tools. (Add to that, I&#8217;d say, things like OpenFrameworks and Processing.)</li>
<li>Hardware prototyping is easier than ever, thanks to projects like Arduino. I hope our own <a href="http://meeblip.com">MeeBlip</a> will soon be a way for people to learn basic microcontroller programming for synthesis, too, and a platform for these sorts of ideas.</li>
</ul>
<p>So long as you take a good, strong dose of reality, you can find opportunities.</p>
<p>Source:<br />
<a href="http://www.rogerlinndesign.com/support/faq.shtml#otherquestions">http://www.rogerlinndesign.com/support/faq.shtml#otherquestions</a></p>
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		<title>Stereocilia Armor: Protect Your Hearing With Etymotic ER-20 Earplugs</title>
		<link>http://createdigitalmusic.com/2010/02/stereocilia-armor-protect-your-hearing-with-etymotic-er-20-earplugs/</link>
		<comments>http://createdigitalmusic.com/2010/02/stereocilia-armor-protect-your-hearing-with-etymotic-er-20-earplugs/#comments</comments>
		<pubDate>Thu, 18 Feb 2010 15:56:19 +0000</pubDate>
		<dc:creator>James Grahame</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.com/?p=9537</guid>
		<description><![CDATA[I don&#8217;t think it would be presumptuous of me to think that readers of this site probably spend quite a lot of time at gigs. Whether on stage or in the audience, musicians (and VJs) spend plenty of time in loud environments. I find it quite surprising then, that relatively few of the artists I &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2010/02/stereocilia-armor-protect-your-hearing-with-etymotic-er-20-earplugs/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p>I don&#8217;t think it would be presumptuous of me to think that readers of this site probably spend quite a lot of time at gigs. Whether on stage or in the audience, musicians (and <a href="http://createdigitalmotion.com">VJs</a>) spend plenty of time in loud environments.</p>
<p>I find it quite surprising then, that relatively few of the artists I know use any kind of hearing protection. <a href="http://en.wikipedia.org/wiki/Stereocilia_(inner_ear)">Stereocilia</a> damage in mammals is permanent, and <a href="http://en.wikipedia.org/wiki/Tinnitus">tinnitus</a> is no fun. Most people know that cheap foam earplugs can help prevent damage, but few seem aware that a slightly larger investment can make gigs considerably more enjoyable.</p>
<p style="text-align: center;"><a title="Etymotic ER-20 by Jaymis, on Flickr" href="http://www.flickr.com/photos/jaymis/4368077582/"><img class="aligncenter" src="http://farm5.static.flickr.com/4050/4368077582_19fb967bfb.jpg" alt="Etymotic ER-20" width="500" height="333" /></a></p>
<p><a href="http://www.etymotic.com/ephp/er20.aspx">Etymotic ER-20</a> are affordable (around US$12), semi-professional, one-size-fits-most earplugs. Their biggest advantage over disposable, foam plugs is their reasonably flat attenuation. Foam and other disposable plugs tend to cut out more high frequencies, causing everything to sound muffled.</p>
<p>When I was learning to VJ, playing 6-hour sets alongside whichever DJs or live acts were in town on the weekend, I always kept a box of foam earplugs in my box-of-adapters-and-miscellaneous-cables. They stopped the tinnitus after a night of throwing photons around the place, but I was loath to use them at bands I&#8217;d paid to see. If I was exchanging money for music, I wanted to hear every nuance, even if it made my ears considerably less nuanced the following day.</p>
<p>Fortunately, I was introduced to <em>nice earplugs</em> by a <a href="http://cowperband.com/">mild-mannered musician</a> who happens to make <a href="http://en.wikipedia.org/wiki/Cochlear_implant">bionic ears</a> when he&#8217;s not <a href="http://vimeo.com/6351115">hanging upside down playing guitar</a>. The ER-20 plugs aren&#8217;t quite as easy on the ear canal as the soft foam-rubber disposable ones, but the slight physical discomfort is definitely worth the increased listening comfort. Not only do they protect your hearing, but for particularly loud PA systems, I find that they allow me to hear the band much more clearly.</p>
<p>The first show I used them at was <a href="http://www.mogwai.co.uk/">Mogwai</a>, one of my favorite groups, who I hadn&#8217;t been able to see in 7 years. In the middle of the set I tried a couple of songs without the plugs, but found that replacing them allowed me to discern more detail in the wall of sound.</p>
<p>One caveat: I&#8217;d be careful using them in a boisterous crowd.  The plastic stems extend a bit beyond the outer ear, and I can imagine a physical blow to the side of the head could lodge them somewhere near your brain stem. To protect yourself from that fate, 20x the investment will give you some custom molded earplugs, and the molding can be used for in the future for an excitingly expensive <a href="http://en.wikipedia.org/wiki/In_Ear_Monitor">in-ear monitor</a> system.</p>
<p>For now, I&#8217;m happy with the ER-20.</p>
<p>(<a href="http://www.amazon.com/Etymotic-Research-High-Fidelity-Earplugs-White/dp/B0015WNZ9K/ref=sr_1_6?ie=UTF8&amp;s=electronics&amp;qid=1266501565&amp;tag=createdigital-20">Available from Amazon.com</a>: US$10)</p>
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		<slash:comments>50</slash:comments>
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		<title>Last-Minute Holiday Shopping: Mom Asks, Live or Logic for a Beginner Teen?</title>
		<link>http://createdigitalmusic.com/2009/12/last-minute-holiday-shopping-mom-asks-live-or-logic-for-a-beginner-teen/</link>
		<comments>http://createdigitalmusic.com/2009/12/last-minute-holiday-shopping-mom-asks-live-or-logic-for-a-beginner-teen/#comments</comments>
		<pubDate>Thu, 17 Dec 2009 17:56:21 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.com/?p=8709</guid>
		<description><![CDATA[What&#8217;s the best way to help get someone started on computer music making? From comments, we get this request from a mother looking to buy the first software on a budget for her teenage son. I&#8217;m, uh, hoping your son isn&#8217;t reading this (actually, he probably won&#8217;t mind &#8211; just remember, act surprised). I am &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2009/12/last-minute-holiday-shopping-mom-asks-live-or-logic-for-a-beginner-teen/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><img src="http://createdigitalmusic.com/files/2009/12/livelogic.jpg" alt="livelogic" title="livelogic" width="580" height="565" class="alignright size-full wp-image-8715" /></p>
<p>What&#8217;s the best way to help get someone started on computer music making? From comments, we get this request from a mother looking to buy the first software on a budget for her teenage son. I&#8217;m, uh, hoping your son isn&#8217;t reading this (actually, he probably won&#8217;t mind &#8211; just remember, act surprised).</p>
<blockquote><p>I am completely new to this kind of software, but my teenage son is requesting the likes for Christmas.  I started out looking at Ableton Live 8, but am a bit wary of the price.  I&#8217;ve also looked at Reason and Apple&#8217;s Logic Studio.  The price is a bit of a deterent, (he&#8217;s not an only child) and I have also looked at the Live Intro and Logic Express.  I would love some advice on what to get.  He is wanting something that will let him play around with the existing song library on his iPod (mixing songs together, making remixes of individual songs etc),  as well as something he can create his own music with. He&#8217;d like to be able to save or record what he does.   Eventually he might want to be able to plug in a guitar or mic and add his own playing/singing to what he has done on the computer.  Any suggestions?</p></blockquote>
<p><span id="more-8709"></span></p>
<p>Good question! I take she had also pulled up some of my reviews (presumably for Macworld) and hadn&#8217;t come to any definite conclusion, because I said nice things about both. </p>
<p>The challenge here, as always, is that <em>any number of tools will be up to the job</em>, including GarageBand. I quite like <a href="http://www.apple.com/logicexpress/what-is.html">Logic Express</a> as a bargain choice for Mac production. It&#8217;s got the amp and pedalboard options for guitar, and nice effects built in. Apple&#8217;s done a lot to make the interface friendly and attractive. And for someone just getting started, there&#8217;s almost nothing in Pro that&#8217;s missing from Express that you&#8217;ll really need. Logic Express is also an interesting choice for doing remixes, because of the new <a href="http://www.apple.com/logicexpress/whats-new.html">Flex Time feature</a>.</p>
<p>That said, I&#8217;m going to go with <a href="http://www.ableton.com/live-intro">Ableton Live Intro</a> as my recommendation, based on the way she describes her son. It&#8217;s an ideal choice on the Mac for getting creative ideas flowing, thanks to Live&#8217;s non-linear Session View and approach to musical clips. Live offers a tough-to-beat toolkit for the beginning remixer, with the ability to slice and rework audio and apply various envelopes to musical materials. But it&#8217;s also a good place to begin experimenting with your own ideas; because you don&#8217;t have to look at a linear, left-to-right view of your music, the addictive process of imagining ideas is easy to employ. </p>
<p>Live Intro does just about everything you&#8217;d need to get going (though it&#8217;s too bad, for a guitarist/vocalist, that Looper is missing). Intro  also bundles a lot of preset sounds. And it&#8217;s only $99. The best advice: give Live Intro a try, and then as your son&#8217;s work grows, he might add on Logic Express or upgrade Live to a higher-level version. By then, he&#8217;ll know more about his own tastes and needs.</p>
<p>Here&#8217;s a comparison of the two Live versions (I actually couldn&#8217;t find a chart this simple for Logic Pro versus Express, though I&#8217;m sure I&#8217;ve seen that somewhere):<br />
<a href="http://www.ableton.com/pages/live_8/comparison_chart/live_intro">Live Intro vs. Live 8 comparison chart</a></p>
<p>Anyway, that&#8217;s just my humble opinion. And yes, I use both tools myself. Live is a place where I&#8217;ve often started new ideas, even if I finish them off somewhere else. And Live will work <em>with</em> Logic, so if he decides he wants some of the features in Logic, he can use them together. </p>
<p>Readers, any different thoughts? Of course, there are many other software options not listed here available on the Mac.</p>
<p>On Windows, we&#8217;d have a different set of variables &#8211; there, I might be inclined to point to <a href="http://www.cakewalk.com/products/musiccreator/">Cakewalk&#8217;s Music Creator 5</a> and <a href="http://reaper.fm">Reaper</a>, too. (I like FL Studio, but I&#8217;m not sure I&#8217;d recommend it to someone with this particular set of tastes.)</p>
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		<title>Obsessive Windows 7 Under-the-Hood Guide for Music; Can You Finally Dump XP?</title>
		<link>http://createdigitalmusic.com/2009/09/obsessive-windows-7-under-the-hood-guide-for-music-can-you-finally-dump-xp/</link>
		<comments>http://createdigitalmusic.com/2009/09/obsessive-windows-7-under-the-hood-guide-for-music-can-you-finally-dump-xp/#comments</comments>
		<pubDate>Tue, 29 Sep 2009 17:19:27 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<description><![CDATA[Windows 7 running on a laptop, as photographed by / (CC) Luke Roberts. Windows 7 makes far subtler changes than Vista did, which gives it an opportunity to refine features by the ship date. And it’s been tested unusually widely, by testers like Luke. Windows matters. It’s what roughly half of CDM readers use, and &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2009/09/obsessive-windows-7-under-the-hood-guide-for-music-can-you-finally-dump-xp/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/lukeroberts/3199180862/"><img src="http://farm4.static.flickr.com/3484/3199180862_91e91dff12.jpg" /></a></p>
<div class="imgcaption">Windows 7 running on a laptop, as photographed by / (<a href="http://creativecommons.org/licenses/by-nc-sa/2.0/deed.en">CC</a>) <a href="http://www.flickr.com/photos/lukerobserts/">Luke Roberts</a>. Windows 7 makes far subtler changes than Vista did, which gives it an opportunity to refine features by the ship date. And it’s been tested unusually widely, by testers like Luke.</div>
<p>Windows matters. It’s what roughly half of CDM readers use, and – for all the attention Apple gets – it’s a big part of the computer music world. Windows today also faces many of the same under-the-hood challenges that other operating systems do, so even if you’re a die-hard Linux or Mac user, you may want to pay attention.&#160; You don’t need to love Windows, and you certainly won’t be hosting a <a href="http://www.engadget.com/2009/09/24/video-windows-7-launch-party-parody-is-bleeping-genius/">Windows 7 launch party</a>. You want to know if the OS will get out of your way and let you get to work.</p>
<p>Windows Vista proved what happens when an operating system’s many interconnected pieces are out of alignment. Even a graphics driver out of sync with underlying changes in the OS could render audio unusable, because just one missed sample can produce an audible glitch or dropout. Part of why I’m optimistic about Windows 7 is that Vista today is a radically different picture, thanks to many, many fixes delivered by Microsoft in updates and more mature audio and video drivers. But that means not just whether 7 is better than XP, but whether 7 is also better than Vista.</p>
<p>Vista wasn’t entirely alone: Mac and Linux have all had their share of growing pains in recent years. The devil is usually in the details. So, I again turn to one of the best guys in the business for sorting out all those technical details. Noel Borthwick, the CTO for <a href="http://cakewalk.com">Cakewalk</a>, probably has a better big-picture view of how music and audio work in Windows than anyone on the planet. He’s a person hardware and software vendors <em>outside</em> Cakewalk often rely upon as a resource. Noel kept us technically honest on Vista, and he’s doing it again on Windows 7, with some exclusive information for CDM.</p>
<p>Those details get mighty technical, so here’s the punchline: Windows 7 is an OS Noel would use himself. It was hard to get anyone to recommend Vista over XP; loyal Windows-using developers I know still largely stick to XP. But would Noel switch from XP to 7?</p>
<blockquote><p>Yes, absolutely. Windows 7 finally delivers on the stability and performance that users hoped for from Vista. The kernel changes and optimizations for large scale multi-core processors make it very attractive to DAW users who are interested in better low latency performance. I will be building a new DAW soon and Windows 7 X64 will be my OS of choice.</p>
</blockquote>
<p>What’s new in Windows 7?</p>
<ul>
<li><strong>Better multithreading: </strong>Improved performance of highly-multithreaded software and hardware by removing a significant bottleneck, especially relevant to a tool like SONAR </li>
<li><strong>Better memory management: </strong>Improved memory management when working with multiple threads </li>
<li><strong>Less nagging: </strong>More customization over UAC prompts (meaning they don&#8217;t have to nag you more than you want) </li>
<li><strong>More lightweight: </strong>Fewer system services run by default on a stock system, plus a leaner footprint of the OS </li>
<li><strong>Media support: </strong>More native media format support, including QuickTime MOV and H.264, plus drag-and-drop media transcoding </li>
<li><strong>Composite devices: </strong>More logical display of hardware with multiple functions (like audio and MIDI). </li>
<li><strong>FireWire: </strong>Enhanced FireWire support, with IEEE 1394b </li>
<li><strong>Multi-touch: </strong>Multi-touch display support </li>
<li><strong>Usability improvements: </strong>An improved user interface, task bar, and Libraries for managing files </li>
</ul>
<p>If you’re ready for all the gory details, read on – including a frank appraisal of how all of this compares to XP in real-world performance, and what compatibility issues to look out for if upgrading from either Vista or XP.</p>
<p><strong>Noel Borthwick of Cakewalk </strong>effectively <em>wrote</em> this story in response to my questions, so these answers all come from him. Microsoft has not responded to my requests for a review copy, so I’ll be able to evaluate this on my own system – albeit far less scientifically than Noel can – closer to launch.</p>
<p> <span id="more-7680"></span>
<p><strong>WARNING: Extremely geeky details of the inner workings of Windows 7 follow, </strong>in keeping with our “never dumbed down” policy. If you’re a developer, you can likely get some leads on how to better support Windows 7 in a single point, something even Microsoft doesn’t provide as completely. But if you’re willing to dig, you get a rare view of the OS from a developer view – no marketing speak, no cheerleading, no fanboyism, no platform wars, no writing for the lowest common denominator. </p>
<p><a href="http://createdigitalmusic.com/files/2009/09/nehalem_die.jpg" rel="lightbox"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="nehalem_die" border="0" alt="nehalem_die" src="http://createdigitalmusic.com/files/2009/09/nehalem_die_thumb.jpg" width="580" height="402" /></a></p>
<div class="imgcaption">Chips like Intel’s Core i7 give us fabulous new capabilities, but it’s up to software developers to figure out how to harness that power. Windows 7 removes some of the obstacles that might prevent developers from squeezing audio performance out of highly-multithreaded applications. And yes, that Nehalem chip die is really beautiful; a shame you can’t see it. Photo courtesy Intel Corporation. </div>
<h3>What Actually Improves Audio Performance</h3>
<p><em><strong>Peter:</strong> In terms of performance for audio production, what are the significant differences in Windows 7?</em></p>
<p><strong>Noel:</strong> Windows 7 on the surface is very similar to Windows Vista. It has the same audio driver support and same audio system infrastructure as Vista. However, it’s some of the under-the-hood improvements that are more significant for audio production. There are some interesting innovations and optimizations in the Windows kernel, making the OS more scalable for concurrent processing. This makes it attractive for highly multithreaded applications like SONAR. Additionally there are various new API’s/SDK’s that may be of significance to developers. Some highlights are below:</p>
<p><b>Multi-threading: Removal of the kernel “global <em>dispatcher lock”</em> </b></p>
<p>In Vista and earlier, on a highly multi-threaded system (e.g. SONAR running on an 8 core hyper-threaded Intel Core I7 PC), you have many threads all processing tiny audio buffers at low latency. All these threads are ultimately waiting on the dispatcher lock when it comes time for them to be managed by the Windows scheduler. This global lock becomes a bottleneck in the system and prevents efficient multi-core workload distribution and scalability. This problem gets magnified as you increase the number of cores since they are all gated by a common lock. In Win 7 the kernel team changed the logic in the Windows scheduler to abolish this global dispatcher lock and use per object locks. This effectively removes this age old bottleneck and allows Win 7 to scale better even under workloads of 256 processors. </p>
<p>This change means a lot to applications like SONAR that rely on multithreaded processing of very small workloads. Initial benchmark results have been promising in this regard. SONAR performs more efficiently at low latency on multi core machines. </p>
<p><b>Improved Memory Management – PFN database lock </b></p>
<p>The PFN (page frame number) database lock was used by the memory manager to lock pages of memory in the working set. Like the dispatcher lock above, this would gate memory access from different threads causing resource contention. Work in this was first done in Windows server 2003 SP1 and Windows 7 has now has this optimization as well, improving asynchronous access to memory. </p>
<p><b>Power Optimization: Core Parking</b></p>
<p>Windows 7 has a new feature called Core Parking. Core Parking is a power saving optimization that shifts processing load to one or more cores and puts other less busy cores to “sleep”. The objective is to let other cores idle if workload levels allow for it. This optimization had us scratching our heads when we ran a benchmark test on a Quad Core I7 machine. At any point in time, we would notice that some cores were idle in task manager. The reason for this turned out to be Core Parking. Core parking can be useful to save battery life while running projects on laptops.</p>
<p><strong>Better WaveRT Performance</strong></p>
<p>Unlike Windows Vista, Win7 now uses event mode internally. This is good news, since it will help guarantee that HDAudio drivers in Win7 support WaveRT event mode properly. Additionally event mode is now part of WHQL logo certification for driver vendors, so any WAVERT device must support this to get a Win7 compatibility logo.</p>
<p><em>Ed. note: The plain-English translation here is that WaveRT, Microsoft’s own real-time audio driver facility, now is more likely to work the way you expect. Cockos, makers of REAPER, actually provided the ability to turn off WaveRT Event Mode at the end of last year because of unpredictable results. Windows 7 should resolve these issues.</em></p>
<h3><a href="http://createdigitalmusic.com/files/2009/09/wmp.jpg" rel="lightbox"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="Build 7060" border="0" alt="Build 7060" src="http://createdigitalmusic.com/files/2009/09/wmp_thumb.jpg" width="580" height="463" /></a></h3>
<div class="imgcaption">New media codec support in Windows 7 means less mucking around installing other software just to play back files – and, in turn, less to troubleshoot. </div>
<h3>Other Improvements</h3>
<p><em>Peter: Noel also assembled some other improvements worth noting in Windows 7. They’re subtle, but useful: you may finally be able to avoid installing QuickTime/iTunes just to play some video files, interfaces with audio and MIDI jacks don’t have to show up separately any more, there’s improved FireWire support, usability improvements, and multi-touch on mainstream computers is now nearly here.</em></p>
<p>Noel:</p>
<p><b>Additional File Format support</b></p>
<p>Windows 7 adds native playback support for media in MP4, MOV, 3GP, AVCHD, ADTS, M4A, and WTV multimedia containers. It has native codec’s for H.264, MPEG4-SP, ASP/DivX/Xvid, MJPEG, DV, AAC-LC, LPCM and AAC-HE</p>
<p>Yes you read that right &#8211; QuickTime MOV file support is now natively available in Windows 7 so you don’t need to install QuickTime. Another big plus is that this is supported under the X64 version of Windows 7 as well, something you cannot do with Apple’s native QuickTime itself! </p>
<p>All media files using these codec’s should play in Media Player. It appears that these new codec’s are exclusively available to Media Foundation applications and not via other legacy API’s such as DirectShow etc.</p>
<p><b>File format transcoding</b></p>
<p>File format transcoding of many popular formats is now built into the Windows 7 shell. I.e. dragging and dropping files onto a device automatically performs the necessary format transcoding if the format is supported. This was primarily done to copy formats to portable devices like cameras but should be useful in other scenarios as well.</p>
<p><b>Multi-function devices and Device Containers</b>: </p>
<p>Prior to Windows 7, every device attached to the system was treated as a single functional “end-point”. While appropriate for single-function devices (such as an audio interface), this does elegantly represent multi-function devices such as a combination audio/MIDI interface. In Windows 7, the drivers and status information for multi-function device can be grouped together as a single &quot;Device Container&quot;, which is then presented to the user in the new &quot;Devices and Printers&quot; Control Panel as a single unit.</p>
<p><a href="http://www.microsoft.com/whdc/Device/DeviceExperience/ContainerIDs.mspx">http://www.microsoft.com/whdc/Device/DeviceExperience/ContainerIDs.mspx</a></p>
<p><em>Note: this should not be confused with device aggregation as is available with Core Audio on Mac OS. On the Mac, you can treat multiple audio interfaces as though they’re one interface, so, for instance, you could get extra outputs by combining a couple of audio interfaces, and your software will see them as if they’re just one box. But SONAR provides this capability on its own, so if you’re a SONAR user, you can get the same functionality.</em></p>
<p><b>FireWire/USB</b></p>
<p>Windows 7 contains a new FireWire (IEEE 1394) stack that fully supports IEEE 1394b with S800, S1600 and S3200 data rates. According to reports, USB 3.0 may be supported in a future Windows Update. It was initially planned for Win7 but is not supported in the shipping version of Win7 due to delays in the USB 3 specification.</p>
<p><b>Multi-touch</b></p>
<p>Windows 7 includes integrated support for multi-touch displays.</p>
<p><b>Libraries </b></p>
<p>Libraries are user-defined collections of content including folders. It’s a handy way to categorize and create shortcuts to samples, music, etc. Special shell folders (Documents, Pictures, Music, and so on) are now Libraries. </p>
<p><b>Accelerators for Windows </b></p>
<p>Windows 7 Accelerators provide a way for learning more about selected text, optionally using voice control. </p>
<p><b>Virtual hard disks</b></p>
<p>The Enterprise and Ultimate editions of Windows 7 incorporate support for the Virtual Hard Disk (VHD) file format. VHD files can be mounted as drives, created, and booted from.    <br />An installation of Windows 7 can be booted and run from a VHD drive, even on non-virtual hardware, thereby providing a new way to multi boot Windows. </p>
<p><b>Leaner Footprint</b></p>
<p>Win7 has a leaner footprint and has been tweaked to work well on less powerful PC’s, laptops and Netbooks. I have heard reports of Win7 working more smoothly on machines that would be slow under Vista.</p>
<p><strong>Listen Mode</strong></p>
<p>Another nice touch in Win 7 is that they now have a listen tab in the audio properties. Turning on &quot;listen mode&quot; basically routes input to the default output device allowing you to monitor an input device in Windows itself. Sadly this runs via the Windows audio engine which is always running in WASAPI shared mode, so it&#8217;s subject to a 30 msec delay. Of course you can always load an application like SONAR and route the audio inputs to an output for low latency monitoring.</p>
<p><a href="http://createdigitalmusic.com/files/2009/09/win7desktop.jpg" rel="lightbox"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="win7desktop" border="0" alt="win7desktop" src="http://createdigitalmusic.com/files/2009/09/win7desktop_thumb.jpg" width="580" height="435" /></a> </p>
<h3>Compatibility: What to Watch</h3>
<p><strong>Upgrading from Vista</strong></p>
<p><em><strong>Peter: </strong>Relative to Vista, are there any changes that are likely to introduce new compatibility issues with hardware or software? </em></p>
<p><strong>Noel: </strong>With any new OS there is always the potential for compatibility issues. Win7 is built on the Vista foundation and one of its goals was better compatibility. As such most applications that are Vista compliant should work as well or better in Windows 7. UAC in Windows 7 has been improved so this might also help with general compatibility problems with some applications.</p>
<p>We have run into only a couple of compatibility issues in Win7 during the course of our development/testing of SONAR 8.5. </p>
<p>The MMIO API in Win7 (typically used for writing RIFF wave files) has a compatibility issue with the mmioDescend API with LIST &#8216;WAVE&#8217; chunks. This caused our code that reads audio bundle files to fail and read scrambled audio data. We worked around this problem in 8.5</p>
<p>In WASAPI exclusive mode under Win7, the minimum latency you can achieve is now unfortunately 3ms and the code reports an error if lower. The fact that Vista has no such limitation has been reported to Microsoft. Hopefully its a mistaken fence in their code and this issue is fixed via an update, since it’s a step backwards for low latency in WASAPI mode.</p>
<p><em>Ed.: That last issue is an interesting one for anyone really pushing the envelope with low latency, so I’ll keep in touch with Noel if there’s any update.</em></p>
<p><strong>Upgrading from XP</strong></p>
<p><i><strong>Peter: </strong>What hardware and software compatibility issues should users be aware of if they&#8217;re thinking of migrating not from Vista but from XP to Windows 7?</i></p>
<p><strong>Noel: </strong>The compatibility issues that typically affect users migrating from XP to Vista/Win7 are:</p>
<p><strong>UAC problems:</strong> Many applications and plug-ins are not built to handle the newer security settings in these OS’s. For example, if an application relies on something that requires administrative access it will fail when running as a limited user in Win7. This is a serious issue since in Vista/Win7 even if you are running from an administrator account; programs are launched by default with <b>limited user privileges</b>. Unlike XP, you have to explicitly run as an administrator to use such programs. To be Win7 logo-compatible, all applications need to should support running as a limited user.</p>
<p><strong>Drivers:</strong> Although for most practical purposes audio drivers in XP and Windows 7/Vista are similar (you still need to write WDM drivers) there are sometimes quirks in specific drivers may cause problems. Most typical driver issues here are caused by installers that make assumptions about the OS version. In many cases this issue can be solved by the end user by setting the “compatibility mode” to Vista in the file properties for the appropriate driver installer file. (Right click the setup exe file to set its properties)</p>
<p><em>Ed.: I don’t feel either of these is a deal-killer, as I’ve been living with Vista for some time, but they’re still worth watching out for if upgrading from XP. And it means if you have an older machine that’s still working properly, you’re just likely to leave it on XP and worry about sorting the upgrade on a new box.</em></p>
<h3>Less Nagging?</h3>
<p><i><strong>Peter: </strong>We talked when Vista came out about User Account Control and particularly audio-specific tasks that required elevation or different handling of permissions in Vista. I know UAC has been streamlined in W7. Do these changes impact audio apps at all? Are there corresponding under-the-hood changes?</i></p>
<p><strong>Noel: </strong>The UAC changes in Win7 are primarily to allow more customization over the UAC elevation prompting process. There are no changes to the fundamentals of how UAC itself works that I am aware of. The classic problem with audio applications with UAC is when programs or plug-ins write to areas of the registry or file system prohibited from standard user access. Even when you are running as an administrator, by default when you launch a program (or the program itself launches a secondary process) Windows 7 will run that process with standard user privileges. If a program or plug-in attempts to write to an area which it doesn’t have write privileges for, virtualization will kick in. While this may allow the program to work, in general it is bad practice to rely on virtualization, since it can cause many unwanted side effects and behaviors in applications.</p>
<p>There are now four customization settings for UAC:</p>
<p>1. Never notify (least secure). The user is not notified when a program tries to install software or make changes to the computer. The user is not notified when they make changes to Windows settings or when programs try to do so. </p>
<p>2. Only notify me when programs try to make changes to my computer. The user is not notified when a program tries to install software or make changes to the computer. The user is not notified when they make changes to Windows settings. However, the user is notified when programs try to make changes to the computer, including Windows settings. </p>
<p>3. Always notify me. The user is notified when a program tries to install software or make changes to the computer. The user is also notified when they make changes to Windows settings or when programs try to do so. </p>
<p>4. Always notify me and wait for my response (most secure). The user is notified when a program tries to install software or make changes to the computer. The user is also notified when they make changes to Windows settings or when programs try to do so.</p>
<p><img src="http://createdigitalmusic.com/files/2009/09/stepsequencer_thumb.jpg" /> </p>
<div class="imgcaption">SONAR 8.5; the new release includes specific optimizations for Windows 7, meaning as far as your DAW is concerned, SONAR can be ready to go on 7’s launch day.</div>
<h3>Customization and Tuning Advice</h3>
<p><i>Peter: How much customization would you advise people do to their OS? That is, you&#8217;ve just installed a build of Windows 7 for working with SONAR on a test machine. Do you run the stock configuration, or start turning off services, disabling disk indexing, etc.?</i></p>
<p>Noel: Optimization and customization is a topic that can’t be fully discussed in the scope of a brief article. In general you need to optimize a system when you have known bottlenecks. Otherwise you can spend a lot of time tweaking things that have little effect on the end goal. In fact, you may even end up destabilizing a perfectly working system. A stock Win7 machine is not optimized for audio necessarily but it appears MS put some thought into trimming out unwanted startup tasks to cut down on startup time. For example there are now “Triggered start services” in Windows 7, so out of the box you can have fewer services running after a fresh boot. There are probably many background services in a modern DAW that could be suspended if you don’t need them but they should be evaluated on a case by case basis depending on what you use the machine for.</p>
<p><i>Peter: A lot of users were advising running Vista with Aero off, certainly in the early days. Do you think it&#8217;s now advisable to leave Desktop Window Compositing switched on for audio work? (Note: I am aware that there&#8217;s actually no way to *completely* disable the Aero windowing environment in a way that it reverts to XP, as even in Class mode with no compositing settings the engine has been altered.)</i></p>
<p>Generally speaking, turning off Aero will free up some resources on your system, since it uses more costly 3D graphics rendering and transparency a lot. However on any modern graphics card, Aero offloads a lot to the GPU so unless your DAW is also competing for the same GPU resources, turning it off may or may not make an appreciable difference to performance. Most applications that are not graphics intensive use GDI for rendering to the screen and since GDI doesn’t take advantage of DirectX hardware acceleration it’s normally not contesting with the GPU. If you are using plug-ins that use Direct 2D or Direct3D, you are probably better off disabling Aero.</p>
<p><a href="http://www.flickr.com/photos/dan_h/3797859647/"><img src="http://farm4.static.flickr.com/3439/3797859647_394193784f.jpg" /></a></p>
<div class="imgcaption">Windows 7’s shining logo. Okay, yeah, probably not going to leave that as my wallpaper. But if Windows 7 works well, that really <em>is</em> cause for celebration. Photo (<a href="http://creativecommons.org/licenses/by-nc/2.0/deed.en">CC</a>) <a href="http://www.flickr.com/photos/dan_h/">Dan_H</a>. </div>
<h3>Launch Party, After All?</h3>
<p>Thanks, Noel. So, the big news behind all of this is that a move from XP to Windows 7 is finally advisable.</p>
<p>I would still caution, as I did recently with Mac OS Snow Leopard, that you typically don’t want to upgrade to a new OS the day it launches. You’ll want to verify compatibility with your software and hardware before making the jump.</p>
<p>That said, this is an unusual upgrade in that it appears to <em>resolve</em> more issues than it introduces. I actually haven’t been able to find a single user out there testing Windows 7 who has found any issues with audio or music production. Of course, when it launches, we’ll have a much larger test base, so I expect we’ll find something – even Windows Service Packs and point releases of Mac OS have been known to create some issues. As we get closer to launch, I’ll review how you would backup your existing XP or Vista system to ensure that if you do choose to upgrade, you can revert to a previous version.</p>
<p>I am, however, cautiously optimistic. And now is an especially good time to make the jump to 64-bit. It’s easier on Windows than any other OS at the moment, and easiest in SONAR, because SONAR allows you to easily migrate 32-bit plug-ins into the 64-bit environment. You’ll need a 64-bit machine and enough memory to make 64-bit worthwhile, but if you’re building a new workstation, as Noel is, the timing could be perfect.</p>
<p>I also think there’s plenty of room left to talk about issues that go between operating systems, particularly how audio software can better support multi-threading and processing on the GPU, multi-touch, as well as emerging I/O standards like USB3. (OpenCL, much-touted in Snow Leopard, is also supported on Linux and Windows, and Linux actually beat both Mac OS and Windows to the punch in providing a first implementation of USB3.) <em>Correction: I should also add that the excellent <a href="http://reaper.fm">Reaper</a> has also added this feature. With full 64-bit support in Cakewalk&#8217;s own Dimension and other instruments, NI&#8217;s Kontakt sampler, and the bundled 64-bit-native plug-ins in Reaper and SONAR, that means you can build a really capable 64-bit rig on Windows.</em> </p>
<p>With fixes getting the OS out of your way, we can return to issues that really matter, many of which apply to every OS.</p>
<p>Music is, as always, the perfect place to talk about these issues. We push our machines harder than just about anyone, and in ways that are the least tolerant of timing discrepencies and glitches. I’ve said it before, and I’ll say it again: if you want to look into the future of computing, ask a musician.</p>
<p>And that calls for a party.</p>
<p><strong>Previous coverage:</strong></p>
<p><a href="http://createdigitalmusic.com/2009/09/15/daw-day-sonar-8-5-production-tastiness-and-the-smooth-64-bit-transition/">SONAR 8.5 and how it can smooth the transition to 64-bit</a> (8.5 is the build that includes Windows 7-specific improvements)</p>
<p><a href="http://createdigitalmusic.com/2008/11/12/vista-tweak-use-the-audio-profile-cakewalks-cto-uses/">Vista Tweak: Use the Audio Profile Cakewalk’s CTO Uses</a></p>
<p><a href="http://createdigitalmusic.com/2008/09/29/optimizing-for-vista-inside-the-mechanics-of-sonar-8-with-cakewalk-engineering/">Optimizing for Vista: Inside the Mechanics of SONAR 8 with Cakewalk Engineering</a></p>
<p><a href="http://createdigitalmusic.com/2008/07/01/adieu-xp-how-vista-sp1-is-doing-and-why-this-os-generation-has-been-so-tough/">Adieu, XP; How Vista SP1 is Doing, and Why This OS Generation Has Been So Tough</a></p>
<p><a href="http://createdigitalmusic.com/2008/01/16/vista-for-audio-1-year-later-talking-os-plumbing-with-cakewalks-cto/">Vista for Audio, 1 Year Later: Talking OS Plumbing with Cakewalk’s CTO</a></p>
<p><a href="http://createdigitalmusic.com/2007/01/19/vista-for-music-pro-audio-exclusive-under-the-hood-with-cakewalks-cto/">Vista for Music + Pro Audio: Exclusive Under the Hood with Cakewalk’s CTO</a></p>
<p>And yes, I think Noel deserves an Honorary Contributing Editor position for all he’s done giving us absurdly-precise inside details for how Windows works.</p>
</p>
<p><em>Microsoft product screen shot(s) reprinted with permission from Microsoft Corporation.</em></p>
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		<title>Simple Snow Leopard Advice: Wait, and Claim Disk Space with Monolingual</title>
		<link>http://createdigitalmusic.com/2009/08/simple-snow-leopard-advice-wait-and-claim-disk-space-with-monolingual/</link>
		<comments>http://createdigitalmusic.com/2009/08/simple-snow-leopard-advice-wait-and-claim-disk-space-with-monolingual/#comments</comments>
		<pubDate>Fri, 28 Aug 2009 16:27:53 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
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		<category><![CDATA[snow-leopard]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[troubleshooting]]></category>

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		<description><![CDATA[We return to our normal, non-Snow Leopard-specific coverage next week. You can continue to follow http://createdigitalmusic.com/snowleopard for updates. In the meantime, I offer this editorial. I’m going to make this as straightforward as possible: I recommend running the current Mac OS X 10.5 over other versions of the operating system, including 10.6 launched today. The &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2009/08/simple-snow-leopard-advice-wait-and-claim-disk-space-with-monolingual/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><img style="display: inline; margin-left: 0px; margin-right: 0px" align="right" src="http://createdigitalmusic.com/files/2009/08/snow-leopard-box.jpg" /><strong>We return to our normal, non-Snow Leopard-specific coverage next week. You can continue to follow <a href="http://createdigitalmusic.com/snowleopard">http://createdigitalmusic.com/snowleopard for updates</a>. In the meantime, I offer this editorial.</strong> I’m going to make this as straightforward as possible: I recommend running the current Mac OS X 10.5 over other versions of the operating system, including 10.6 launched today. The experience of an operating system is the sum total of performance, compatibility, and reliability. The best way for Mac users to guarantee that is to stick with Mac OS X 10.5.</p>
<p>Snow Leopard looks like a promising upgrade for Mac users. Most importantly for music users, 10.6 is the first operating system with what looks like a mature foundation for 64-bit support in the future. Previous versions of the Mac operating system had begun this transition, but Snow Leopard is the first to have a proper 64-bit kernel mode. Also, some Mac developers are likely to be able to take advantage of new multithreading capabilities provided by OS APIs. (Others, particularly those targeting more than one OS, will continue to provide multithreading and multi-core support via their own mechanisms.)</p>
<p>However, there are very few scenarios that are likely to benefit from upgrading today. Nearly all software developers (Propellerhead, Avid, Ableton, Plogue, and Native Instruments) advise waiting as support stabilizes. A number of hardware issues (Digidesign, M-Audio, Tascam, PreSonus) are known to exist, and many more likely simply haven’t responded this week to our call for information. Other hardware and software issues are likely to be uncovered now that the final OS build is available for widespread testing by end users. </p>
<p>Also, while Apple’s own software (Finder, Mail, and other apps) appear to get performance improvements, and startup/shutdown is better, the advantages of new OS services aren’t likely to be realized immediately. In fact, even <em>measuring </em>what the difference will be may take additional time.</p>
<p>Compatibility issues should be resolved fairly quickly – which is even more reason to wait. PACE Anti-Piracy, for instance, works now, as does software and hardware for MOTU. Other updates should be available in a few weeks with enhanced compatibility, making that a better time to upgrade.</p>
<p> <span id="more-7209"></span>
<p>If you’re looking to reclaim hard drive space with a smaller OS, I recommend Monolingual. By removing PowerPC-native code from Intel systems that don’t need it (or visa versa), it offers the same significant disk space improvement available in Snow Leopard. <strong>(Clarification: It should achieve similar net <em>results</em></strong>, though Snow Leopard nips and tucks in a different way &#8211; cutting PowerPC but adding 64-bit, while reducing elsewhere &#8211; see David Pogue in <em><a href="http://www.nytimes.com/2009/08/27/technology/personaltech/27pogue.html">The New York Times</a></em>. But that&#8217;s academic &#8211; if you need extra gigs, you can get it both ways, and I expect we&#8217;ll eventually see Monolingual on Snow Leopard, too.) It also removes extra languages you don’t need to save space – something even Snow Leopard doesn’t do. I was able to nearly halve the size of my OS install using the tool, the same gain claimed by Snow Leopard. And it’s free.</p>
<p><a href="http://monolingual.sourceforge.net/">http://monolingual.sourceforge.net/</a></p>
<p>This advice doesn’t mean that Snow Leopard is a “bad” operating system – just that the OS is currently ahead of the other pieces you need to make it useful for music. Developers are largely talking about new updates in “weeks,” not months.</p>
<p>Another way to look at it: Snow Leopard might run just fine for you today. But it’s almost certain that it will run <em>better</em> – and fully supported – in a few weeks. Stay tuned.</p>
<p>That said, just as 10.6 is coming out, 10.5 is maturing. Ableton notes that the latest version of 10.5 is recommended for maximum graphics performance. Native Instruments now considers 10.5 its officially supported operating system. As you’ll recall, early builds of 10.5 offered a very rough road for audio, as it contained more significant under-the-hood changes than 10.6 does today. Audio and music applications simply acheive their best results on fully-mature operating systems, and they tend to require more extensive testing and tweaks by <em>both</em> the operating system vendor and third parties.</p>
<p>If you do like being on the bleeding edge, more power to you. If you encounter issues, let us know about them, and that may help get them resolved more quickly.</p>
<p>So… relax. And enjoy your weekend. </p>
<p>While you wait for full compatibility, remember you can watch updates at:</p>
<p><a href="http://createdigitalmusic.com/snowleopard">http://createdigitalmusic.com/snowleopard</a></p>
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		<title>Making it as a New Artist: Trent Reznor and Techdirt Founder on What to Do Now</title>
		<link>http://createdigitalmusic.com/2009/07/making-it-as-a-new-artist-trent-reznor-and-techdirt-founder-on-what-to-do-now/</link>
		<comments>http://createdigitalmusic.com/2009/07/making-it-as-a-new-artist-trent-reznor-and-techdirt-founder-on-what-to-do-now/#comments</comments>
		<pubDate>Thu, 09 Jul 2009 09:05:14 +0000</pubDate>
		<dc:creator>Jaymis Loveday</dc:creator>
				<category><![CDATA[News]]></category>
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		<category><![CDATA[trent-reznor]]></category>
		<category><![CDATA[Web]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=6449</guid>
		<description><![CDATA[We&#8217;ve all watched and commented on bands like Radiohead and Nine Inch Nails releasing free albums and still profiting by them. Will this model still work for new artists, though? Trent Reznor posted yesterday that the Beastie Boys&#8217; Ill Communication reissue is &#8220;how you sell music today&#8221;. As a rebuttal to the usual &#8220;that only &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2009/07/making-it-as-a-new-artist-trent-reznor-and-techdirt-founder-on-what-to-do-now/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p>We&#8217;ve all <a href="http://createdigitalmusic.com/2007/10/10/new-radiohead-album-now-available/">watched</a> and <a href="http://createdigitalmusic.com/2008/06/24/metallica-attempts-to-be-beloved-trent-reznor-fails/">commented</a> on bands like Radiohead and Nine Inch Nails releasing free albums and still profiting by them. Will this model still work for new artists, though?</p>
<p>Trent Reznor <a href="http://twitter.com/trent_reznor/status/2530112679">posted yesterday</a> that the <a href="http://illcommunication.beastieboys.com/buy_ic/">Beastie Boys&#8217; Ill Communication reissue</a> is &#8220;how you sell music today&#8221;. As a rebuttal to the usual &#8220;that only works for established artists&#8221; replies, he&#8217;s <a href="http://forum.nin.com/bb/read.php?30,767183">followed this up with an extended post</a> on what artists who haven&#8217;t reached the Beasties or NIN level of profile can do to get established.</p>
<p><img src="http://farm3.static.flickr.com/2095/2415478038_b6a57b7010.jpg" width="500" height="375" alt="Ghosts I-IV by Nick Humphries"><br />
<span class="imgcaption">NIN&#8217;s $300 deluxe edition of <em>Ghosts</em> sold out in under two days, grossing $750,000. The first week combined sales grossed $1.6million, despite being released for free under a Creative Commons license. (Photo CC <a href="http://www.flickr.com/photos/nickhumphries/2415478038/">Nick Humphries</a>)</span>  </p>
<p>Having been part of a reasonably high profile band with an album released through the label system, <a href="http://forum.nin.com/bb/read.php?30,767183">Trent&#8217;s post</a> reads like a list of &#8220;how I wish it had been&#8221;. Every point he makes is absolutely spot on. The article is filled with active verbs. Make. Give. Sell. Share. Release. Start. Engage. Film. This is the crux of how creators succeed in the digital age: They <em>do things</em>. Rather than waiting for someone else to tell them how to make money from a product that can be easily garnered for free, the people who are doing well are making it up as they go along, trying new things. You know&#8230; <em>being creative</em>.</p>
<p>As a web developer, director and general creative tech geek, Trent&#8217;s closers are especially poignant:</p>
<blockquote><p>The database you are amassing should not be abused, but used to inform people that are interested in what you do when you have something going on &#8211; like a few shows, or a tour, or a new record, or a webcast, etc.<br />
Have your MySpace page, but get a site outside MySpace &#8211; it&#8217;s dying and reads as cheap / generic. Remove all Flash from your website. Remove all stupid intros and load-times. MAKE IT SIMPLE TO NAVIGATE AND EASY TO FIND AND HEAR MUSIC (but don&#8217;t autoplay). Constantly update your site with content &#8211; pictures, blogs, whatever. Give people a reason to return to your site all the time. Put up a bulletin board and start a community. Engage your fans (with caution!) Make cheap videos. Film yourself talking. Play shows. Make interesting things. Get a Twitter account. Be interesting. Be real. Submit your music to blogs that may be interested. NEVER CHASE TRENDS. Utilize the multitude of tools available to you for very little cost of any &#8211; Flickr / YouTube / Vimeo / SoundCloud / Twitter etc.</p>
<p><em>Check out the <a href="http://forum.nin.com/bb/read.php?30,767183">rest of the article</a></em>.
</p></blockquote>
<p>For digital artists, a lot of the web and technological networking comes easier than to rock bands. When a laptop is part of your rig, hopefully you understand computers better than someone who exclusively hits their instrument with sticks (SPD20s aside), because you use the computer for music regularly. <em>Ed.: This is a simple fact &#8211; if you&#8217;re a digital artist, regardless of your instrument, you spend more time behind the screen than people who are conventional instruments &#8211; so you should have no excuse for making the most of that technology once the production and performance phase are done. -PK</em> We&#8217;re also in the middle of a huge mobile web expansion phase. Now that everyone has web enabled computers in their pockets, what you can do while you&#8217;re out there playing shows is getting better and better; I just spent the evening configuring an online store which <a href="http://apps.shopify.com/shopify_applications/9657b72ba7e8ac451f02b522125f6137">can be administered via its own iPhone app</a>. If this had been available two years ago, a whole lot more CD orders would have been delivered on time.</p>
<p>Giving some solid metrics to bolster Trent&#8217;s advice, <a href="http://twitter.com/mMasnick">Michael Masnick&#8217;s</a> (founder of <a href="http://techdirt.com/">Techdirt</a>) recent presentation at the <a href="http://www.narm.com/">NARM</a> 2009 conference is truly fantastic.<br />
<span id="more-6449"></span><br />
<object width="580" height="445"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=5229486&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=bd0000&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=5229486&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=bd0000&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="580" height="445"></embed></object>
<p><a href="http://vimeo.com/5229486">NARM 2009 State Of The Industry: Michael Masnick</a> from <a href="http://vimeo.com/narm">NARM</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>The presentation is quite long at 31 minutes, but he breaks it up with 515 slides, so it feels punchy. It expands on many of the points Trent makes, and touches on some themes we&#8217;ve been interested in here at CDM. Interestingly, he gives some revenue and sales statistics on the <a href="http://createdigitalmusic.com/2008/03/03/pay-what-you-will-for-nine-inch-nails-from-free-to-300/">Nine Inch Nails &#8220;Ghosts&#8221; release</a>: $1.6 million gross in the first week, from an album which was released for free under a Creative Commons license.</p>
<p>Having been quite deeply involved in the &#8220;old&#8221; way of doing things, and having experimented in the last year with <a href="http://vixid.noisepages.com/2009/05/vixid-music-video-flamingo-crash-sister-sister/">faster</a>, <a href="http://createdigitalmotion.com/2009/01/19/25fpsftw-small-cheap-pal-security-cameras-now-available-on-dealextreme/#comments">cheaper</a> <a href="http://createdigitalmotion.com/2008/06/19/quick-single-shot-music-video-or-where-is-your-visualist-taking-you/">live performance videography</a> and similarly <a href="http://createdigitalmotion.com/2009/01/19/fast-music-video-production-and-creative-commons-stems-release-edward-guglielmino-fail-with-me/">streamlined &#8220;studio&#8221; production</a>, I feel that I&#8217;m replete with the kool aid, and comfortable with a future in which I&#8217;m not looking for &#8220;a contract&#8221;. In fact, this evening I called <a href="http://twitter.com/rowleycowper">my bandmate</a> over and convinced him that the album we&#8217;re about to record and shoot will be released entirely under a Creative Commons Attribution license. Finished tracks and stems, music videos and source files, animation sprites, live footage, album artwork, and whatever else we create.</p>
<p>I&#8217;ve long believed that &#8220;free&#8221; and &#8220;open&#8221; is a big part of the future of creative industries. The label system has kept creators and fans at arms length. Last year I was a rightsholder on an album which spent a week in the top 5 sellers on iTunes in Australia. I know nothing about any of the listeners who put it there. Next album release, I want to know all of those fans by name.</p>
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		<title>Cellist Zoe Keating on Quitting Your Day Job, Going on Tour</title>
		<link>http://createdigitalmusic.com/2009/07/cellist-zoe-keating-on-quitting-your-day-job-going-on-tour/</link>
		<comments>http://createdigitalmusic.com/2009/07/cellist-zoe-keating-on-quitting-your-day-job-going-on-tour/#comments</comments>
		<pubDate>Wed, 08 Jul 2009 10:49:55 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.com/?p=6435</guid>
		<description><![CDATA[Should you quit your day job and go on tour with a rock band? That&#8217;s the question answered by cellist Zoe Keating at Ignite, the 5-minute hyperpresentation series put on by O&#8217;Reilly. (At an NYC event, I gave a talk explaining why understanding basic programming concepts was as important as calculating your tip on a &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2009/07/cellist-zoe-keating-on-quitting-your-day-job-going-on-tour/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><object width="580" height="352"><param name="movie" value="http://www.youtube.com/v/1hzq-uT9siQ&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/1hzq-uT9siQ&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="352"></embed></object></p>
<p>Should you quit your day job and go on tour with a rock band?</p>
<p>That&#8217;s the question answered by cellist Zoe Keating at Ignite, the 5-minute hyperpresentation series put on by O&#8217;Reilly. (At an NYC event, I gave a talk explaining why understanding basic programming concepts was as important as calculating your tip on a bill.)</p>
<p><a href="http://ignite.oreilly.com/2009/07/zoe-keating-on-should-you-join-a-rock-band.html">Zoe Keating on Should you join a rock band?</a> [Ignite's Brady Forrest]</p>
<p>Zoe debunks the myth of the glamorous tour with some sobering realities with which I&#8217;m sure at least some readers here are already far too familiar. The presentation is snappy, sharp, and more than occasionally hilarious, a perfect Igniter.</p>
<p>If that&#8217;s got you down, though, the same post points to this brilliant &#8220;Quantum Cello&#8221; piece in which Zoe explains how she works with loops, blending electronic techniques with a 17th-century instrument. That&#8217;s the kind of old meets new sensibility we love. And by the way, when Zoe tours with a rock band, she does have good taste &#8212; she hit the road with the Dresden Dolls&#8217; fabulous Amanda Palmer.</p>
<p><a href="http://blogs.wnyc.org/radiolab/2008/08/25/quantum-cello/">Quantum Cello, WNYC Radio Lab</a> [Audio podcast / interview]</p>
<p><a href="http://www.flickr.com/photos/seany/2767049790/in/set-72157606251380687/"><img src="http://farm4.static.flickr.com/3098/2767049790_49d20c2478.jpg?v=0"></a></p>
<div class="imgcaption">Layover cello: Zoe Keating plays SFO airport. Photo (<a href="http://creativecommons.org/licenses/by-nc-nd/2.0/deed.en">CC</a> <a href="http://www.flickr.com/people/seany/">seany</a>). Sean also points us to his video of Zoe playing at this gig a cover of Muse&#8217;s <a href="http://www.youtube.com/watch?v=4jiWF91DssM">&#8220;Time is Running Out&#8221;</a>. The title of the song is appropriate for an airport, though the <a href="http://www.lyrics007.com/Muse%20Lyrics/Time%20Is%20Running%20Out%20Lyrics.html">lyrics </a>are only if you&#8217;re, um, a member of the Mile High Club.</div>
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		<title>Recession Specials: From Tenori-On to Little Phatty, Costco Blue Mic Deal to Soft Steinway</title>
		<link>http://createdigitalmusic.com/2008/12/recession-specials-from-tenori-on-to-little-phatty-costco-blue-mic-deal-to-soft-steinway/</link>
		<comments>http://createdigitalmusic.com/2008/12/recession-specials-from-tenori-on-to-little-phatty-costco-blue-mic-deal-to-soft-steinway/#comments</comments>
		<pubDate>Fri, 19 Dec 2008 17:58:48 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[advice]]></category>
		<category><![CDATA[blue]]></category>
		<category><![CDATA[Cakewalk]]></category>
		<category><![CDATA[discounts]]></category>
		<category><![CDATA[garritan]]></category>
		<category><![CDATA[holiday]]></category>
		<category><![CDATA[holidays]]></category>
		<category><![CDATA[little-phatty]]></category>
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		<category><![CDATA[Native-Instruments]]></category>
		<category><![CDATA[round-ups]]></category>
		<category><![CDATA[sales]]></category>
		<category><![CDATA[shopping]]></category>
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		<category><![CDATA[tenori-on]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.com/2008/12/19/recession-specials-from-tenori-on-to-little-phatty-costco-blue-mic-deal-to-soft-steinway/</guid>
		<description><![CDATA[Illustration (CC) Dani Armengol, who just became my hero. Black Friday? Cyber Monday? Who need them? The entire month of December seems to be on sale when it comes to music tech. Christmas (and Hanukkah, for that matter) are nearly here. Whether it&#8217;s economic pressure or just some aggressive holiday pricing, there are some big &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2008/12/recession-specials-from-tenori-on-to-little-phatty-costco-blue-mic-deal-to-soft-steinway/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://flickr.com/photos/armangi/2198415977/" target="_blank"><img src="http://farm3.static.flickr.com/2055/2198415977_396c2e539c.jpg?v=0" /></a></p>
<div class="imgcaption">Illustration (CC) <a href="http://www.armangi.es/" target="_blank">Dani Armengol</a>, who just became my hero.</div>
<p>Black Friday? Cyber Monday? Who need them? The entire month of December seems to be on sale when it comes to music tech.</p>
<p>Christmas (and Hanukkah, for that matter) are nearly here. Whether it&rsquo;s economic pressure or just some aggressive holiday pricing, there are some big deals out there that could make excellent gifts &ndash; or might just give you a nice list for shopping for yourself before or after the holidays. (Yes, it&rsquo;s true: most of what readers suggested in our &ldquo;gift guide&rdquo; for the CDM Winter 08 special wasn&rsquo;t really all that practical. But it does <a href="http://createdigitalmusic.com/2008/12/11/on-demand-cdm-winter-2008-with-gift-guide-bending-and-slicing-tutorials-more/" target="_blank">make a nice list of things you love</a>.)</p>
<p>Here&rsquo;s some of what&rsquo;s on our radar screen:</p>
<p> <span id="more-4629"></span>
</p>
<h3>Big Ticket Items Get a Break</h3>
<p><a href="http://flickr.com/photos/henryfaber/2843372087/" target="_blank"><img src="http://farm4.static.flickr.com/3123/2843372087_e356dda202.jpg?v=0" /></a></p>
<div class="imgcaption">People do enjoy getting these boxes. Birthday present (<a href="http://creativecommons.org/licenses/by-nc/2.0/deed.en" target="_blank">CC</a>) Henry Faber.</div>
<p><strong>$999 Tenori-On. </strong>In the US, at least, the Yamaha Tenori-On &ndash; the Lite Brite-style instrument tablet from innovator Toshio Iwai &ndash; gets a $200 discount. Based on reader feedback, that hardly moves it into impulse buy territory, but if you&rsquo;ve been on the fence, your timing is right. Yamaha has also rolled out some very practical accessories (like a case and &ldquo;survival kit&rdquo; with stand), so if you know someone who owns one of these, accessories could make a nice last-minute gift.</p>
<p>And for the rest of us, there&rsquo;s the US$20 t-shirt. You could mod that with LEDs and sensors and just let people play your chest. See the US store (curious to hear reports from The Rest of the World):</p>
<p><a href="https://secure.keyfax.com/tenori-on/us/" target="_blank">Tenori-On Store US</a></p>
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<p><strong>Moog bundles, Little Phatty break: </strong>The Moog Little Phatty is now available in Stage II Edition. (mmm, black!) It seems to have a slight street price break, down below US$1300 from a $1395 list. And to further sweeten the deal, the Moogs are presently bundled with a CP-251 control processor for feeding some analog control into your new synth. (See the video above. Really, an excuse to post this video is worth it.) In very much <em>not</em> a Recession Special, Moog also re-introduced the <a href="http://www.moogmusic.com/taurus/?section=product&amp;product_id=21299?xuid=9952" target="_blank">Taurus Bass Pedals</a>.</p>
<p>Or, more fitting my budget at the moment, you can just get <a href="http://www.moogmusic.com/life/?xuid=9952" target="_blank">DVDs, books, and tasty apparel</a>. Or perhaps a tattoo gift certificate; I hear the Moog fans love those.</p>
<p><strong>Komplete, More Komplete &ndash; Komplete + Kore: </strong>For a limited time, <a href="http://www.audiomidi.com/KORE-2---Komplete-5-Bundle-P10636.aspx" target="_blank">AudioMIDI have bundled</a> Kore 2 &ndash; Native Instruments&rsquo; software and controller &ndash; with the Komplete pack (basically everything NI makes on the producer/instrument side). US$895 for the total, which is what you&rsquo;d normally pay for Komplete alone. You don&rsquo;t need much justification here as Kore 2 doesn&rsquo;t add any cost, but to me, having the physical controller and the ability to easily navigate all the NI sounds makes Komplete more manageable. (And we&rsquo;re big fans of using Reaktor inside Kore, because you can easily assign controls to all your custom Reaktor creations.)</p>
<p>I just stumbled across AudioMIDI&rsquo;s deal; we&rsquo;ve heard other folks find bundles like this in stores. So it could be worth shopping around in your neck of the woods.</p>
<p><strong>Cakewalk Holiday Bundles: </strong>Cakewalk is bundling extras with their software, including video tutorials and a download of <a href="http://www.cakewalk.com/Products/AudioCreator/default.asp" target="_blank">pyro Audio Creator</a>, an audio recording, editing, CD burning utility (which can itself make a nice software stocking stuffer for your Windows-using friends at $40). You can get a pretty full-blown version of their SONAR DAW for about US$299 (even though that looks more like the upgrade pricing of Pro Tools), and I see they also offer the E-MU Proteus Pack for lovers of the old E-MU racks.</p>
<p>Bundle pricing is different in different parts of the world, so if you&rsquo;re interested in this offer, best to check your local store:</p>
<p><a title="http://store.cakewalk.com/" href="http://store.cakewalk.com/">http://store.cakewalk.com/</a></p>
<p><strong>Applied Acoustics Modeling Collection: </strong>AAS is having a sale on their lovely psychically-modeled products, so Tassman (modular environment) + Lounge Lizard (the electric piano) + Ultra Analog + String Studio (the terrific modeled string instrument) + Strum Acoustic = US$349. Check out the <a href="http://www.applied-acoustics.com/modelingcollection/buy/" target="_blank">Modeling Collection</a> in their store. Ableton users got treated to a couple of these instruments in Ableton-styled remakes, but if you haven&rsquo;t bought those yet or don&rsquo;t exclusively use Ableton or want the whole suite, this is worth a look.</p>
<p><strong>Native Instruments sale: </strong>Native is offering upgrades 50% off, software bundles (including a free synth with their Audio Kontrol 1 audio interface), and <a href="http://www.native-instruments.com/index.php?id=holidayvalues&amp;utm_source=holidayvalues&amp;utm_medium=Newsletter&amp;utm_campaign=NL832_holidayvalues_reminder2" target="_blank">other holiday deals</a> through 12/31.</p>
<h3></h3>
<h3>Bargain Buys</h3>
<p><a href="http://flickr.com/photos/madabandon/65316219/" target="_blank"><img src="http://farm1.static.flickr.com/34/65316219_56135acb2b.jpg?v=0" /></a></p>
<p>Steinway? Never heard of &lsquo;em. The Steinway piano, photo (<a href="http://creativecommons.org/licenses/by-nc-nd/2.0/deed.en" target="_blank">CC</a>) <a href="http://madabandon.blogspot.com/" target="_blank">madabandon</a>.</p>
<p><strong>Gary Garritan </strong>has a bunch of his sampled instruments on sale for US$99.99: Personal Orchestra, Jazz Big Band, and Marching Band. The sale ends 12/21, so you&rsquo;ll want to get on this quick. The nice thing about these instrument packs is that they&#8217;re fairly well-focused and lightweight, so you don&rsquo;t need a massive hard drive and sample-playing machine to get them running. They&rsquo;re ideal, for instance, if you&rsquo;re working on a score and want a quick rendition. Garritan also has the lighter &ldquo;Basic Edition&rdquo; of the Steinway-authorized Virtual Concert Grand. It&rsquo;s 1.3GB uncompressed, so you can download it, making a perfect last-minute gift for someone (or yourself). I&rsquo;ve just grabbed it myself and hope to have a review for you next week. You don&rsquo;t get all the multisamples, it&rsquo;s 16-bit only, and you only get the classic audience view, but I imagine this is how a lot of people use their sampled piano a lot of the time anyway. It only officially comes out Wednesday, but that gives you time for a Christmas Eve install.</p>
<p><a href="https://www.garritan.com/order.php" target="_blank">Garritan Order Page</a> [includes Christmas special]</p>
<p><a href="http://garritan.com/steinway_comparison.html" target="_blank">Steinway Comparison Chart</a></p>
<p>As always, the Garritan community has done a free Christmas album:</p>
<p><a title="http://garritan.com/Xmas.html" href="http://garritan.com/Xmas.html">http://garritan.com/Xmas.html</a></p>
<p>And perhaps there&rsquo;s a deal on a real Steinway somewhere, too, though that doesn&rsquo;t quite fit into our budget category.</p>
<p><img src="http://createdigitalmusic.com/files/2008/12/bluebundle.jpg" /> </p>
<p><strong>Costco Meg-bundle with Snowball Mic:</strong> Costco (the US-based discount club) is generally not a place to go buy music tech gear. But they have a pretty terrific deal running right now, if you can find it. Blue Microphones&rsquo; Snowball USB mic, a convention basic dual-capsule condenser with 16-bit digital converter, is bundled with some other extras. You get Koss UR40 headphones, and Mackie&rsquo;s underrated music editing workstation Tracktion 3. Given that the mic and Tracktion usually sell for $100 or more on their own, US$99 for the three is quite nice.</p>
<p><a href="http://www.costco.com/Browse/Product.aspx?Prodid=11281522&amp;search=blue%20snowball&amp;Mo=0&amp;cm_re=1_en-_-Top_Left_Nav-_-Top_search&amp;lang=en-US&amp;Nr=P_CatalogName:BC&amp;Sp=S&amp;N=5000043&amp;whse=BC&amp;Dx=mode+matchallpartial&amp;Ntk=Text_Search&amp;Dr=P_CatalogName:BC&amp;Ne=4000000&amp;D=blue%20snowball&amp;Ntt=blue%20snowball&amp;No=0&amp;Ntx=mode+matchallpartial&amp;Nty=1&amp;topnav=&amp;s=1" target="_blank">Snowball Mic Bundle</a></p>
<p>It&rsquo;s hard to beat this as a $100 gift for newcomers you know. The Snowball isn&rsquo;t the <em>best</em> condenser mic around by any stretch, and lacks fully-adjustable gain, but it&rsquo;s a nice little mic to toss in a backpack and plug in via USB.</p>
<p><strong><img src="http://createdigitalmusic.com/files/2008/12/grossbeat.jpg" /> </strong></p>
<p><strong>[Update] Fantastic Image-Line sale: </strong>Whoops, meant to mention this and didn&rsquo;t in the first draft of the story! Image-Line&rsquo;s software always makes a fantastic discount buy (which is why it topped our software list in the CDM Holiday Guide). But it&rsquo;s an even better deal now, thanks to discounts and a free time-manipulation effect. Adrian Anders writes in comments:</p>
<blockquote><p>Maximus &amp; Morphine &#8211; $99 each</p>
<p>Every order of $99 or more comes with <a title="Gross Beat" href="http://www.image-line.com/documents/grossbeat.html" rel="nofollow">their new upgrade to WaveTraveler</a>, one of those plugs in FLStudio that made Mac-heads question their loyalty. It hasn&#8217;t been announced but there&#8217;s a good chance an OS X version is in the works <img src='http://createdigitalmusic.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
<p>More deals to follow. </p>
<p></a><a href="http://www.image-line.com/documents/news.php?entry_id=1228836958" target="_blank">Image-Line Sale</a></p>
</blockquote>
<p><strong>Peak Pro 6 Sale</strong></p>
<p>The Mac-only audio editor has gotten some major upgrades to its playlist, RAM-based editing, new DSP goodies, dither modeling, another UI upgrade, and additional delivery and dynamics processing. <strong>Correction: </strong>only the upgrade pricing gets you as low as US$99. But there is a DDP export extension and free mastering plug-in with Peak Pro 6, an upgrade sale, plus other discounts:</p>
<p><a href="http://www.bias-inc.com/special/f243-peakPro/" target="_blank">Peak Pro 6 sale</a></p>
<p>Of course, that still leaves the &ldquo;everyday low price&rdquo; of <a href="http://www.audiofile-engineering.com/waveeditor/" target="_blank">Wave Editor from Audiofile Engineering</a> at US$79, which has earned big fans like CDM contributor and game sound designer W. Brent Latta. Wave Editor has added some delivery options of its own, meaning you could easily choose either one. That makes two terrific choices on the Mac, which had traditionally been a bit behind on straight-up audio editors when compared to Windows&rsquo; Sound Forge and Audition.</p>
<p><strong>Cash Back on Live</strong></p>
<p>Ableton has a <a href="http://ableton.com/holiday-special" target="_blank">Holiday Special</a> with up to $150 cash back on Live 7, Live LE, and Ableton Suite. There are some other promotions on, so well worth checking.</p>
<p><em>No promotional fees were collected in the making of this article. I do accept candy canes from readers if you happen to run into me.</em>&#160;</p>
<h3>Deals by You</h3>
<p>I&rsquo;m sure I&rsquo;m just scratching the surface here. Seen any great deals / discounts yourself? Picked up anything you want to share?</p>
<p>If you haven&rsquo;t yet, do check out all we stuck in our Holiday Guide:</p>
</p>
<p> <a href="http://createdigitalmusic.com/2008/12/11/on-demand-cdm-winter-2008-with-gift-guide-bending-and-slicing-tutorials-more/" target="_blank">On Demand: CDM Winter 2008, with Gift Guide, Bending and Slicing Tutorials, More</a></p>
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