Lemur, Star Trek-like Multi-Touch Hardware, Gets Firmware v2

The new Lemur v2 firmware powers an interactive setup with Ableton Live, with some help from the Live API.

Fans of Star Trek: The Next Generation saw this coming – computer display interfaces were destined to allow direct touch from all your fingers, with no mouse or stylus or clunky single-point interface intervening. Jazz Mutant’s Lemur multi-touch hardware was arguably the first widely-available commercial solution to enabling this kind of control of music and performance. Now, several years after the launch of Lemur, multi-touch is mainstream. Apple’s iPod touch and iPhone already support it in hardware costing as little as US$200. Microsoft promises built-in support in Windows 7. HP says computers and displays are imminent. Many others will follow.

But if you want multi-touch to work for music, what’s the best approach? The dedicated multi-touch Lemur controller (and its Dexter sibling) has won over support from some musicians and multimedia artists for specifically catering to their needs. Various celebs have been spotted using them – recently we saw Justice rocking a pair in Rio.

What defines the Lemur is that you don’t use it like a conventional display. Instead, you create interfaces from pre-defined building blocks – the virtual equivalent of adding physical faders and knobs to DIY controller hardware. To me, that’s been paradoxically both its strongest and weakest point. The strength is, the display focuses on controls that make sense for performance and can be easily manipulated with fingers. The weakness is, you’re limited to these widgets – and, increasingly, the Lemur has to compete with mainstream hardware displays that have no such limitations. As mainstream hardware grows, it puts more pressure on Lemur.

In the meantime, though, Lemur’s creators keep improving the available widgets. The biggest firmware update yet, v2 has just hit beta, with the finished firmware available by the end of the year. It’s a free update for Lemur owners, so a no-brainer there. New in this release:

  • Breakpoint object for manipulating multi-segment envelopes
  • Gesture object: gesture recognition, pinching, rotating, and finger tracing
  • Tabbed container: Now, instead of switching endlessly between control pages, you can fit different sets of controls into tabs
  • Mouse/keyboard remote control: keyboard shortcuts and mouse movements now become possible directly from the Lemur

In addition, it’s easier to edit Lemur pages more quickly, aliases of objects save memory, and multi-line scripting beefs up custom options.

It’s really good stuff, which makes me wonder: does Jazz Mutant have the ability to support other third-party hardware if it becomes available?

In the meantime, there isn’t actually any direct equivalent for the Lemur, at least not with this screen size. I imagine those with the cash who want to use a futuristic interface rather than just speculate about it will continue to snap up Lemurs. For the rest of us, it’s interesting just watching the development.

Jazz Mutant [Company Site]

Cakewalk’s New Monster Roland Integrated Software, Control Surface, I/O, Synth

“Integrated” hardware and software is a mysterious thing. It tends to hit extremes. At one end of the spectrum, you have bare-bones hardware bundles with an interface and software, or basic integration features so an audio interface doesn’t require extra configuration or a control surface works out of the box. These might save you a few dollars or a few minutes here and there, but they’re hardly revolutionary, and in the end you might not bother at all. At the opposite pole, you have the titan Digidesign Pro Tools HD solutions, which typically involve an investment in tens of thousands of dollars of hardware gear. These can work nicely, but only if Pro Tools is your platform of choice, and for many the price means they’re not an option at all.

Cakewalk’s new SONAR V-Studio 700 heads straight for the middle of that spectrum, the area a lot in the industry have ignored. The V-Studio is a massive love child of Roland’s controller and synth hardware, a multichannel audio interface, and Cakewalk’s software. In brings a deeper level of software control than SONAR has seen before.

When Cakewalk became “Cakewalk by Roland,” after Roland bought a controlling interest in its long-time software partner, everyone wondered what integration that deal would bring. The V-Studio may be more substantial than anyone imagined, particularly after simplistic offerings in the past (some Roland sounds in a soft synth or a bundled Edirol audio card pre-configured for SONAR). I expect your take on it may depend on how you already feel about Roland hardware and Cakewalk software. This is definitely more of what these companies already offer – it’s just a lot more of it, and better integrated.

What’s included:

  • SONAR 8 Producer: Big, spendy hardware aside, this is really a Cakewalk product and software is central. Cakewalk’s flagship audio software is here with all the extras, including end-to-end 64-bit audio, 64-bit processor support, and lots of included effects and instruments, including the Dimension Pro sampler, mastering effects, and vocal processing.
  • Rapture: Cakewalk also throws in the full release of their deep soft synth Rapture, which has become a favorite among electronic producers for its easy envelope editing and sound design. The only danger I see: it might upstage Roland’s more conventionally-minded Fantom VS hardware.
  • Control surface: The VS-700C V-Studio Console (ah, Roland branding) is the control surface part of the equation. Cakewalk has already been touting their ACT control system, which is designed for zero-configuration integration with controllers. What’s unique about the VS-700C is that you get a really full-featured control surface, and a greater level of integration. Transport, motorized faders, push-button rotary encoders, of course. Where things get interesting is there are automatic mappings to any active plug-in, surround joystick panning, and other goodies. We’re also supposed to get excited about the fact that you can then switch the same control surface to control Roland’s non-linear video editing hardware, but I’m going to go out on a limb and assume that applies to exactly none of you and move on.
  • Audio interface: Interestingly, this runs on USB 2.0, but offers 20 inputs and 26 outputs, digital effects, some eight XLR ins, 24-bit, 192 kHz audio, digital I/O, MIDI, and front-panel metering. If Roland nailed the audio quality here, this could be a fantastic bargain.
  • Roland Fantom VS hardware synth: This is the part you probably didn’t expect. The Fantom VS hardware synth from Roland adds 1,400 presets and integrates with SONAR as a VSTi for “zero-latency” synthesis without taxing the CPU.
  • Two cables, no configuration: To make the whole thing work, you plug in two cables (one for the controller, one from the controller to the audio interface), install, and go. There’s no configuration or extra drivers to install.

Grand total: “around” US$4000, estimated, with international distribution in February 2009.

It’s a big, Roland-style box, even with the Cakewalk name. To me, the results will live and die on the quality of the audio I/O and the controller integration. Fantom synth? If you want it, you probably already own it. To anyone using SONAR, a hardware Fantom synth is just icing; potentially nice to have, but probably not the selling point. V-LINK? I’ve yet to hear from anyone using Edirol’s hardware DV editor; I’m sure they exist, but they’re a small market, so the number who would want that and this would be even smaller.

So, let’s look at those control surface and audio details, at least on paper – and expect more on the specifics soon.

read more

Pro Tools 8 Announced: New UI, More MIDI, Elastic Pitch, Bundled Instruments and Effects, Integrated Sibelius Notation

Pro Tools 8 is up on Digidesign’s website. Rather than copy and paste their features, I’ll let you read. This may not shake you from your music making tool of choice, but it looks like it could be, at long last, the substantial refresh for Pro Tools users of that platform have been waiting for. I can quickly sum up the strategy (“strategies” and “tactics” being on the American political mind lately):

  • Get all the instruments and effects in the box: Apple’s Logic Studio set the bar for this by first bundling lots of soundmakers,then cutting the price. Digidesign has been busy with their talented AIR group designing some very nice stuff, so this is a no-brainer. Updated: as readers note, you still don’t get a sampler as with EXS24 in Logic and now Dimension Pro in SONAR. Then again, you could add on your on own; is that really a deal breaker for folks?
  • Fix the UI (conservatively): Without rocking the boat, obviously Pro Tools was long overdue for a fresh coat of paint and some enhancement.
  • Beef up MIDI: This was long Pro Tools’ weak spot, perhaps because of its lineage as an originally audio-only product (the opposite of most of its rivals); MIDI seems to be better integrated with existing paradigms for editing
  • Edit pitch more fluidly: AutoTune and the magical note-editing Melodyne are probably safe, but more fluid editing of audio pitches is making its way into audio software in general
  • Integrate scoring: The fruits of Digi’s Sibelius acquisition, real, modern music notation is finally in a major DAW (not the dated, clunky implementations elsewhere). My only concern: I hope Sibelius continues to make progress as a dedicated notation tool, because having myself spent long hours over scores, a lot of composition happens outside software like Pro Tools for other reasons.

The notation feature, to me, is probably the biggest story. As a long-time Sibelius user and with some interesting composer contacts, I expect to look at how this works in some depth. Congratulations to Sibelius and Digidesign for pulling this off; I’ll be in touch.

Actually, let’s do better. I’m through really reviewing DAWs. You know why? If I used every DAW, I’d never get any music made. And, oddly, the process of even trying to review something as broad as a tool like Pro Tools just about short circuits any music logic anyway. So I’d rather build a network of gurus in each, and talk about actual music production rather than feature lists – the latter is the developer’s job, anyway. If you’re game and consider yourself an advanced user, get in touch. I’ll have more on organizing this soon.

In the meantime, Digi has posted some videos; free registration on their site required.

Pro Tools 8 Announcement + Demo Videos

Update: keep the comments coming. To me, the challenge all these tools face is that people are (naturally) entrenched in what they’re using. So, yes, it’s possible to say Pro Tools is playing “catch up,” but to play devil’s advocate, you could easily say the same about its competition. My preference remains for “native” hosts with their more flexible hardware and software support, and because personally I’m more creative in an Ableton Live or SONAR (or tracker!); that’s me. Digidesign sent out an open letter about promising interoperability. I’ll be interested to see what they mean, as I don’t immediately see that addressed in any way here. But certainly, I respect the utility of each of these tools to someone. The loyalty of those user bases is part of why progress tends to be incremental, not revolutionary. You have to serve their needs first.