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The Arcane Arts of Experimental Instrument Design: 3DMIN [Videos, Gallery]

From the dawn of civilization, musicians could always be counted on as the ones inventing the truly weird technologies to make noise. Here – bang on this. Blow into this. It’ll make some sound; it’ll be noisy; it’ll get everyone’s attention. And so, the art of such designs continues. New instrument design explorations have gone hand in hand with electronic music research from the moment electronics (and, eventually, digital technology) were capable of real-time performance. But if 3DMIN follows in the footsteps of those programs, it also seeks to intertwine questions about other fields and disciplines. And tonight in Berlin, …

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Augmented cyborg performance by Onxy Ashanti, built with free tools and with freely-shared hardware, in the hopes of accelerating the rest of the musical human race. Photo courtesy the artist.

Sharing Music’s Source Code: Event Pairs Performances with Code, Patches, Schematics

At the Metropolitan Opera in New York, high in the rafters, there’s a set of unusually-cheap seats called the Score Desk section. There, in addition to the seating, panels of wood are oversized enough to accommodate full-orchestral scores. While leaning over the railing to see the performance (the section is not for those with fear of heights), studying composers, conductors, and musicians can pour over the details of Debussy’s orchestrations or Verdi’s prosody. Now, the line between tool, instrument, and composition is blurred, whether we’re talking dance music or experimental sounds. So, in a new event we’re kicking off in …

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