Digi Didgeridoo: Augmented Wireless Digital Instrument with Aboriginal Roots

The Didgeridoo is one of the human race’s great triumphs in instrument design, simple but capable of producing profound sound – thanks, indigenous Australians. Kyle Evans sends us his project to extend the instrument with powerful digitally-augmented sound-making capabilities. The ingredients:

  • Bluetooth wireless data transmission, connecting to a wireless mic
  • Additional controls, including pots, push buttons, and toggles. (One limitation of the original relative to other blown instruments is its lack of any kind of keys or finger holes – an issue if you want to play with more than one note or modify the sound with something other than your mouth.)
  • Max/MSP-patched synthesis and signal processing, analyzing the input and making lots of wonderful sounds

As he describes it:

I created this instrument to experiment in the combination of the organic sound qualities of a didgeridoo with the advanced signal processing capabilities of modern computer programming and sound synthesis. This custom built didgeridoo features externally mounted modules that allow the performer to process and manipulate the sound of the instrument in real time. All control data is transmitted wirelessly via blue tooth and is controlling several audio processes created in a custom-built software environment. If you have any questions about the instrument please feel free to ask.

Truly inspiring work, Kyle!

See also: Perry Cook’s DigiDoo. I’m familiar with the instrument, but couldn’t find any good documentation online; if someone has any (or, if Perry is out there reading), send it our way. The more digital digeridoos, the merrier!

Vinyl + Ableton: Ms. Pinky and Max for Live Working Now

Photo (CC) Brendan Dawes.

It’s round, it’s mechanically-resistant, it’s tangible, it supports multi-touch and gestures. Yep – it’s the turntable, and outdoing it would mean reinventing the wheel, literally. And so it is that more than a few Ableton fans have wondered how they might work vinyl into their software axe of choice.

Ableton and digital vinyl vendor Serato have announced they’re doing “something,” and then announced at the beginning of October that an announcement would be announced on January 14, 2010 at NAMM. Oh, and they said it will “unleash your creativity,” which sounds good. (It’s better than, say, “Ableton and Serato’s creative partnership will unleash two dozen angry badgers,” or “if you own Ableton Live, what we will say in 2010 is that we will unleash an unspeakable, nameless evil, known only to the ancients, which shall bring about the endtimes.”)

Here’s the surprise – you likely won’t have to wait for Serato to get integrated digital vinyl control. It’s already working with Ms. Pinky, and that means more choice, more DIY possibilities, and a broader variety of ways to integrate turntables and Live.

You see, there’s this little thing called Max for Live, which allows the use of Max patches inside Live as seamless instruments and effects. And one of the best – if least-known – vinyl control systems out there has long featured Max integration: Ms. Pinky. People have already made use of VST plug-in integration, but because Max for Live also connects to the Live API for control of Live itself, the functionality of the two can be expanded.

m4live_pinky

Via our friend Luthier.Lab, we get a first look at the Ms. Pinky plug-in. And this should be just the beginning, as Ms. Pinky and its Max/MSP support could be a great construction kit for building your own solution – something that may not be possible with Serato.

Ms.PinkyforLive [Luthier.Lab - en EspaƱol]
Google Translate (which has some very funny ideas about how to translate Spanish)
Discussion on the Ms. Pinky forum

While you ponder the possibilities, it’s time for a video from Daito Manabe demonstrating that not all turntablists sound quite the same.

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Wherein the Wii Waggle is Wanted: Two Other Game Music Control Mappings

Imagine a nightmarish, dark-world, alternative-reality version of Wii Music, one that sends Miyomato-san screaming. That’s what you get from tokoloten, in a very un-Nintendo noise performance, as found on comments. The Wii is just one of his tools:

tokoloten uses a variety of objects such as magnet motors, infrared devices, game controllers… in order to hide his lack of conventional technic. Depending on the venue, the show might be ambient-like, experimental or electronica with weird cinematographic references. But it most often combines all of this.
tokoloten is based in Lausanne, Switzerland.

It’s proof that the controller – any controller – is in the hands of the creator, and what it sounds like is entirely undetermined.

Mapping a hardware input to a sound means making an abstract connection between one physical action and another sonic reaction. What that relationship is is entirely up to you. I was honestly a bit surprised by some of the impassioned critical reactions to yesterday’s brief mention of the use of the Wiimote as a studio recording. Of course, that proves the creed of the blogger – post first, ask questions later, and when in doubt, just post. Amidst some of the frustration, there are some good discussions, though I do dream of an Internet on which we criticize content without name-calling.

But the reality remains: controllers are always abstracted from the sound, by definition, and whether they’re satisfying to you depends on how you’ve mapped them. I don’t know what qualifies as innovative, but then, there have been times when I’ve very much enjoyed turning a knob, so “innovation” isn’t always what matters to me. I tend to fall back on Duke Ellington – “if it sounds good, it is good.” For controllers, that means “if it feels good, it is good.” You’re the one with the controller in your hands.

For an alternative example, musician/artist Kassen has an excellent session on improvising with custom software and game controllers. Below, you can catch some of his talk from Amsterdam’s famed STEIM research center, which has a long history of researching the controller-music connection. After all these years asking that question, what we have is …more questions. But that’s a beautiful thing.

Kassen (DJ, performer, ChucK programmer) from STEIM Amsterdam on Vimeo.

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Raw: Wii Waggling Meets the Studio – in Gustavo Bravetti + David Amo + Julio Navas

Amo Navas Bravetti – Raw (live video) from Gustavo Bravetti on Vimeo.

Sure, novel controllers are fun to watch, like our friend Gustavo Bravetti, driving a Brazilian crowd wild by waving his Wii remote live. But what if you can’t see the performance gimmick, if you’re just listening to the track?

The pitch behind the track “Raw,” celebrating the fifth anniversary of Fresco Records, is just that. It’s a studio-produced track, but the artists wanted to maintain some of the improvised feel of the live music. The track pairs the hit DJ/producer duo of David Amo and Juli Navas with Gustavo Bravetti of Uruguay – the Ableton and alternative controller wizard who regularly feeds tutorials to CDM.

Of course, this trio aren’t the only folks thinking this way. The first sequencers gave us the power to arrange everything in advance, meaning people immediately began to seek ways to restore live feel, turning off the metronome and doing everything in one take. But it’s nice to see these high-profile artists – and our friend Gustavo – taking it on specifically with something as off-the-wall as a Wii remote.

PlayBox and PlayLive: Multitouch Control of Ableton Live and Beyond

playlive_t

As computer music practice – part composition, part instrumental play – spreads, the idea of software interface as performance tool is becoming second nature. Putting those opposable thumbs and sensitive fingertips to work, multitouch controllers are growing in number, variety, and sophistication. Berlin-based artist Marco Kuhn shows off his beautiful creation, the PlayBox multitouch hardware, and its first app, PlayLive. That first software focuses on Ableton Live performance, but Live could be just the beginning – Marco has worked with Pd in the past and promises other apps to come. He’s interested in selling this device in the future, and he shares with us the tools he used to create this work for those of you doing development along similar lines.

playbox

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