Wii Rock Band Controllers + Mac: Use junXion, Game-to-MIDI Controller Tool

A new version of Rock Band (for Wii) means still more ways to turn these game controllers into musical or visual performance instruments. Jordan Balagot writes with some hands-on experience using junXion, a wonderful tool for adapting game controllers to MIDI or OpenSoundControl. (junXion also works with Wiimotes and nunchucks, audio inputs and pitch sensors, joysticks and standard USB devices, and much more, so even if this bores you, you’ve probably got some use for it.)

Jordan says:

I tried plugging in the Rockband for Wii guitar and drums into my mac and Junxion recognized them perfectly. This seems to be the easiest solution for turning the rockband instruments into real instruments because it has low latency and the Wii instruments are already USB.

Full instructions at his blog:
Turn Wii Rock Band Instruments into Real Instruments with Junxion

junXion is wonderful, though that EUR75 stings here thanks to the weak US dollar and the fact that we have fewer grants and have to pay for health insurance and hospital visits and whatnot. (Especially any Wii-related injuries.) There are other ways of getting at this data, as it’s USB HID — try Osculator on Mac or GlovePIE on Windows, not to mention HID input in Max/MSP and Pd. That said, junXion remains a very powerful option and worth a look.

Other Rock Band controller tips?

We’re still anxiously awaiting what our friend David Lublin of VJ app developer vidvox does with his — as pictured below. (He was searching through createdigitalmusic looking for tips, so, erm, I’ll be sure to update the site with whatever he finds!) Expect some drum kits triggering videos. (Photo by Todd Thille.)

AirPiano: Touch-Free, Sensing Gestural Music Controller

Omer Yosha has created a beautiful, elegant interface that uses infrared sensors to control music applications. Touch-free interfaces, of course, date back to the Theremin, but Omer is trying some new things here, creating an invisible matrix of controls in the air. And I love the way the physical object looks. He writes to tell us about the details:

I’m an Interface Design student from the FH Potsdam (near Berlin), i have a musical background, and the idea to create an AirPiano developed as i was playing around with the Arduino board, Processing and some IR sensors in my free time. It was fun controlling MIDI through moving my hands in the air, so i eventually found a way to set it all up in a way that makes sense and that is easy to control.
The concept behind the AirPiano is having a matrix in the air, with virtual keys & faders. The location of each key must be very clear for the user and easily learnt. The AirPiano is therefore only one example of an application that could adopt this concept. Since it is only the first prototype i built, it features at the moment a matrix with 3 layers, 8 keys for each layer. As long as a key is triggered, a note plays and an LED underneath the virtual key turns on (unfortunately it is hard to see it on the videos). The LEDs give the user additional feedback. The device is connected through USB and communicates with the AirPiano Software, which allows the user to assign each key/fader with a Note/Controller number, Channel and Velocity as well as transpose and save/load presets. The AirPiano Software can communicate with any MIDI instrument/sequencer. It is of course a polyphonic controller.
The AirPiano is not only fun to play, it also invites to experiment, to explore endless arrangements and develop new playing techniques. It might be useful for DJ performance, as a music therapy instrument or as a toy.
I’m at the moment trying to look for investors and people that could help me take this idea further. I presented the prototype two months ago in the Hannover Messe and received very good feedback. The concept is protected as a Provisional U.S. Patent Application.

If you can help him, chime in! I’d love to see what develops.

Here it is controlling Ableton Live:

More photos and another video to give you a sense of how this works (it’s particularly clear once you see the software interface):

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Nintendo DS Goodies: glitchDS Update, repeaterDS, Wireless MIDI, DS-10

Can $130 buy you more versatile digital musical studio hardware than (bizarrely) a Nintendo DS loaded with homebrew software? The software keeps rolling in.

The wonderful cellular automation synth glitchDS has just gotten its 1.3 update, with per-sound volume, a tap-able “pad play” page for triggering samples, quick snapshot saving, and other improvements.

Better still, the author has created a new tool, demoed in the video above. repeaterDS lets you draw on the DS screen to play a looped sample, with the Y axis impacting repeat length and X axis controlling playback offset.

repeaterDS

(Thanks, foosnark!)

dsmcu is an in-progress wireless mix controller, focused on wireless control of the mixer in the affordable Windows production app Reaper. (Eventually Pro Tools, Logic, and other DAW support is planned.) Right now, it works with the mcu protocol to support two-way fader control, VU meters (handily displayed on the top screen), track controls, banks, and scrubbing. Dan warns it’s a little tricky going getting it set up, but it looks well worth it for the brave:

Project page / getting started

Author Dan has also created a drum machine, synth, and sequencer program called bliptracker

If you’re having keeping track of all this goodness, Dan has put together a little list of the best music tools for DS:
DS music apps

And if you like wireless MIDI, be sure to check out DSMI, on which the other wireless implementations are generally based.

Finally, the Korg DS-10 DS cartridge got its launch in the UK last week, although there’s not really any news to report from the launch event and we’re mostly still waiting to get one. In the meantime, though, the 1UP Show has picked up the DS-10 in this video:

Hope to have CDM’s DS-10 hands-on soon, once I can get my hands on a DS-10!

Laser Cello Played by Musician and Animator Helene Berg

Helene Berg is a cellist. She’s also an animator, video artist/filmmaker, and does yoga and water-aerobics. So when she plays cello, it’s fitting she might play more than just any old cello. Enter the lasercello, an augmented rendition of the traditional instrument designed by Jonas Ericsson of the Stockholm design agency No Picnic.

Documentation is scant, but Helene writes us with this video to give you an idea:

I think it beats having just a laser harp.

Her links:
www.helene-berg.com
www.myspace.com/heleneberg

Wii Balance Board Surfs Through AudioSurf Music Game; Music Apps Next


BodySurf :: AudioSurf + Wii Balance Board :: Vegas Demonstration from Chardish on Vimeo.

Never that impressed by people waggling the Wii Remote? Time for some full body-weight control. Enter the Wii Balance Board, the force-sensing hardware bundled with Nintendo’s Wii Fit.

Evan Jones, aka Chardish, has hooked up the balance board to the fantastic Audiosurf, a music/rhythm game that allows you to play through your existing music collection rather than needing special content. (Vive le FFT!) Audiosurf is ten bucks on Steam, Valve Software’s indie-friendly, happiness-packed online service, so Mac users, if your Boot Camp hasn’t been getting any love and you needed an excuse to boot Windows, this is it.

The key ingredient is a script for GlovePIE, the Windows-only software for custom connections to lots of hardware,  including the P5 data glove. I heard a nasty rumor that GlovePIE development is on pause, but I haven’t been able to confirm that.

Of course, I bring this up as it’s not just for gaming. Like the Wii Remote, the Balance Board is a simple Bluetooth device. The force sensors are really accurate – easier to work with, in fact, than accelerometers. Given the relative paucity of good controllers for your feet in music, that makes the Balance Board intriguing indeed. I’m interested in making it work with Java, as well, as that would work across platforms and with Processing. Weekend project: Balance Board hacking. If anyone is interested in joining me, drop me a line; otherwise I hope to have some results for you soon.

Wii Balance Board + Audiosurf + Motion Controls = Awesome [Chardish's site]

Via Joystiq

Hands-on: AudioCubes as Alternative Controller for Music and Visuals

audiocubes

AudioCubes: unusual cubic controllers with wireless sensing capabilities. Image courtesy Percussa, via Flickr.

Among a generation of new, alternative controllers for music and visuals that have actually made it to market as products, the AudioCubes from Percussa are one of the stand-outs. They’re unquestionably cool on first look, lit with glowing, colored LEDs and moved around wirelessly for control. But that doesn’t necessarily mean you’ll immediately know what to do with them. So, for this hands-on with the cubes, we turn to Peter Nyboer, an A/V performer, Max/MSP guru, and developer for Livid. Peter spent some time and gives us a look inside his brain as he works out what potential the cubes might have. -PK

I first saw the Percussa AudioCubes at NAMM a couple of years ago.  As it was colorful, and clearly off the beaten track, I was immediately interested in this unusual controller for music.  I started to chat with creator Bert Schiettecatte, and learned that these had native Max support, and worked in all sorts of different modes, and could process audio, and change color, and worked wirelessly, but also connected to USB, and… well, all sorts of odd interactions were possible, that much was clear.

I finally got a chance to try them out, receiving a set of four cubes from Peter Kirn on a cold, sunny day in New Jersey.  My initial goal was to get to know them, and, as developer for Livid Instruments, see about making Livid Union and Cell "cube native". 

I unpacked the cubes from their handsome glossy black box, and got them hooked up to my computer, and went through the tutorials.  I opened the MIDI Bridge software and the supplied Ableton Live set. The tutorials are good, though it didn’t mention that Live was receiving, oddly enough, on channel 14 (this will be fixed in the next manual revision).  Once I got the MIDI Bridge sending on the right channel, I was ready to try out some suggested uses.

Here’s a video demonstrating the basics of using the cubes to trigger samples in Live….


Percussa Cubes basics from Livid Instruments on Vimeo.

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Gorgeous DIY MIDIBox64, MIDI Controller for Live, Traktor, Max

"DIY project" may conjure up images of something hacked-together and rustic, but then you see projects like this one from William "Logo." Cheap-looking, mass-produced controllers, begone — behold the luxury US$400 and some construction talent can produce!

Logo shares the project on EM411:

After being dissatisfied with a dozen or so controllers, and due to the lack of quality affordable DJ mixer style ones on the market, I bit the bullet and went the DIY route. Overall it cost around $400 to make (it would of been about $300 if I didn’t make several ordering mistakes and splurge on super nice faders). It was by far the largest electronics project I’ve taken on and have the scars to prove it (aka I wanted to throw it out the window several times). Painful but worth it. I’ve never felt anything so damn hefty. It consists of 16 knobs, 5 faders, 16 arcade buttons, and 32 MIDI controlled LED buttons.
I plan on using it primarily for "crazy" 4 channel chopped up DJ sets in Live and simple sets in Traktor. I’m also in the midst of making some simple step sequencers for it in Max to take advantage of the fancy led buttons.

And, of course, having a controller no one else does? Priceless.

This project makes use of the popular MIDIBox project, but we’re also expecting solutions soon based on Livid’s MIDI DIY control board. Which you choose comes down to the configuration you want, but we’ll have more details on the MIDI DIY soon.

More photos (including electronics pr0n shots of the innards), including those above, at William’s set on Flickr:

MIDIBox

Previously, also featuring increasingly-popular arcade buttons:

All-Arcade Ableton Live Controller, DIY Hardware by The Prevolt

iPod Touch/iPhone for Music Round-up

mooband

imageIf we’ve learned one thing on this site, it’s this: if it’s a computer, big or small, someone’s going to find a way to make music. The iPod / iPhone, with their Mac OS-derived software guts and a multi-touch interface, are no exception — with or without Apple’s blessing. Here’s a look at what people are doing, including some apps you can download right now, and where this might go musically, whether it’s just a couple of fun toys or trying to make that pretty pocket device an instrument.


Background

There’s no question what makes the iPod Touch and iPhone significant: they are tiny, palm-sized Macs, running all the stuff that makes a Mac a Mac — Cocoa, of course, but even music-specific stuff like Core Audio and Audio Units. (For more details, have a look at the WWDC session highlights spotted by Palm Sounds, all of interest to audio specifically. It could easily be mistaken for desktop development. The Unity 3D game engine is on its way, too.) And even if you’re not planning on picking up mobile Apple hardware, this says something about the rapidly-advancing direction of mobile computing. There was a lot of talk about mobile convergence in the 90s and early years of this decade, but now it’s here.

Of course, there are strings attached. Apple was in no rush to get an official SDK and firmware out to developers, relenting only this year. And it strikes me as I see iPhones on the go that the coolest stuff is happening using "jailbreaked" phones — phones specifically hacked to get around Apple’s requirements. Even when Apple goes official, that’s likely to continue: Apple has placed some arguably onerous restrictions on development. Software has to be Apple-approved and sold via iTunes, and basic capabilities like multitasking are a no-no. Someone’s just called? Great. Your app just quit. (Bizarrely, even extremely low-end phones are willing to multitask, but not Apple’s far-superior hardware.) Whatever arguments you may make for Apple’s approach, my guess is the hard-core iPhone/Touch owner will remain outlaws to get the full capability out of their device.

Also, despite some common elements, the implementations of APIs on the mobile devices are not as complete as on desktop Mac OS. Chad from miniMusic tells PalmSounds that some features currently available in Core Audio on the desktop are missing on mobile — at least for now.

Then there’s the fact that the major Apple strength is Cocoa and Mac-based development — meaning I remain curious about what the Windows and Linux camps will do in this space, particularly Linux. Those folks do have a major, uphill battle to match Apple’s achievement here in terms of software. One would think, though, that Linux should have a bit of an edge because its comparative modularity, whereas Mac OS X was designed solely as a desktop OS — though mobile development is hard, either way.

For Mac-based development, though, iPhone and iPod Touch are here now (always a major advantage in technology). Its full-fledged Mac roots have led to the fanciful image at right and some heated discussion on CDM’s forums earlier this spring. But let’s have a look and what’s here now for the iThings, like MooCowMusic’s Band app (pictured, top).

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Refresh: Asides

Tutorial: More iPhone/iPod Touch Control With Open-Source Pure Data

image Cesare Marilungo has sent us a draft tutorial in development on using the iPhone / iPod Touch as a controller, via the open-source patching software Pure Data (Pd). He gives examples for both mrmr, the open-source project by Eric Redlinger here in NYC, and akaRemote.app from Masayuki Akamatsu (pictured). One advantage of akaRemote: you can transmit data to it for additional on-screen feedback.

This also isn’t a bad way to learn how to use OSC (OpenSoundControl) for communication. As you can see, it’s not hard at all — and this is patching OSC behaviors from scratch. Once you have X and Y coordinates, it should be easy enough to send MIDI messages to other applications that don’t support OSC, via IAC (Inter Application Communication) on Mac or a tool like MIDI-Yoke on Windows. (Linux and Windows users, note that the interface editor for mrmr is Mac-only.)

Using an iPhone or an iPod Touch as a music/multimedia controller (with example Pd patches)

Control Music and Visuals with iPhone/iPod, Free Via Pd

The storied iThing. Photo: CC Nathan Makan, via Flickr.

Multi-touch controller goodness is now as close as your nearest iPod Touch or iPhone; all that remains is to hook it up to some creative music, visuals, or others. (I would prefer the iPod Touch for this reason; then you don’t have to worry about using it as a phone — draining the battery in the process — or needing AT&T service.)

Olle Holmberg has a new solution for using the Touch/iPhone as a controller, by translating input to OpenSoundControl (OSC) and, if you prefer, MIDI messages. He writes:

I was searching everywhere for a way to get my new iPod Touch to work like a wireless touch controller to Pd (and hence to everything else), but couldn’t find one — so I made one. It’s really just an OSC mapping for routing the default Mrmr “Performance.mmr” interface, but if you’re interested it would save you heaps of time, even though it’s not really anything difficult to make.

Mrmr is an “open protocol for mobile devices” for dynamically creating interfaces; we’ve covered it on Create Digital Motion, where vade has interviewed the creator, and we’ve seen it in action coupled with upcoming visual app 3L. Those solutions used proprietary software like Max/MSP/Jitter, though, whereas this works with the free and open source Pd. (We love Max, but having an alternative is good, especially if you just want to hook up your iPod Touch to Ableton Live or Reaktor, etc.) As far as I know, this should also mean compatibility with Windows and Linux, but maybe someone can verify that.

The Pd patch is below — homely but functional, and you can extend it if it doesn’t do what you need.

For more information and download of the first release:

PdiPod - Mrmr to Pd on iPhone & iPod Touch [on pissypaws.tumblr, Olle's blog]
Pd Forum Announcement and Discussion
Files/download