Life on the Grid: Behind the Scenes with stretta’s Max for Live, monome Music Suite

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Looking at the monome hardware, it could be difficult to understand how a simple array of buttons has become the most important musical design of the decade. It’s been the software that has brought this to life, not least the work of stretta (aka Matthew Davidson).

In the early days of electronic music, the creation of modular systems for synthesizing sound was a major breakthrough. Today, we can produce modular systems for composition, for assembling the music itself. And in a world in which “more” is the key word, many of these systems, by design, do less, focusing on the essential.

stretta reached a major landmark late last week, with the release of the maxforlive monome suite. It’s a set of seven Max for Live devices, with variations, which can be dropped into Ableton Live for use in musical projects. But it’s also more than that – it’s a modular model for how stretta thinks, and each module is designed to be used with the others, all without ever having to take your hands or eyes off the monome controller. Included in the pack:

  • obo matrix step sequencer
  • pitches for playing notes on the monome
  • polygomé 64 for polyphonic, step-sequenced, transposing pitches
  • press cafe for repeating patterns of pitches
  • spectral display for blinking lights to visualize sound
  • step filter step-sequenced filter bank
  • automatorgator MIDI- and audio- and OSC- controllable pattern gate

Details and download link (no explicit license coming yet, but Matthew has promised an open license):

maxforlive monome suite released

I got the chance to talk to Matthew about the project, how he created it, how to approach using it, and what it was like working with Max for Live.

All photos by Matthew Davidson; released under a Creative Commons attribution license. Click the images for full-sized versions.

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Wild Musical Inventions from Berlin Hackday

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Nodes of musical events, arrayed onto virtual tracks, in Jakob Penca’s iLoveAcid sequencer.

Take a weekend, and make something: that’s the challenge behind the Music Hack Day, which joins a growing phenomenon of events built around collective creation. (CDM held its own tangible interface hackday online, which I definitely hope to follow up soon!) Initiated by Dave Haynes of music sharing service Soundcloud, the Hack Day has already hit London. Many of the events were Web app-based and focused on consumption rather than creation of music, but we also saw a chordal synth plug-in and beer bottle percussion instrument.

The Berlin Hack Day, which wound up earlier today, offers still more projects focused on the creation side of music hacking. Having Ableton and Native Instruments as sponsors likely helped the mood. And as you’d expect from one of the world capitals of creative hacking, Berliners don’t disappoint.

Among the projects: a beautiful, elegant 3D sequencer, a fun bird-and-sky multitouch soundmaker with multitouch trackpad input, and a robotic xylophone controlled by monome. Someone even worked out a way to turn NI’s Maschine into a rhythm game, complete with Street Fighter sounds.

I’ve got some of my favorite projects here, but see also an eyewitness report (in English and Italian) at Audio News Room:
Just back from Music Hack Day Berlin
… and keep your eye on the wiki:
Berlin Hack Submissions

xylobot run by monome from robb on Vimeo.

Monomist Rob Böhnke and Ramsey Arnaoot created one of my favorite hackday projects so far: a monome-controlled robotic xylophone. The ingredients: one monome grid controller, one Java application for step sequencing to the output, one Arduino open source controller board, and one terrific xylophone “robot” made of an array of servos that strike the bars of the instrument. Oh, and some hot glue and wood, of course.

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d-touch Tangible Sequencer: Updates to Free Camera+Blocks Drum Machine

Bored with mouse pushing and knob twiddling? The d-touch tangible sequencer / drum machine makes a cheap interface (with free downloadable software) for assembling sequences. Make some (attractive) blocks, set up a webcam, and plug into your computer. I took a first look at this tool last month, and noted its use in sequencing walnuts. (Yes, the ones that fall from trees.) Since then, the developers have been hard at work on updates. Enrico writes:

We just released the d-touch sequencer, a new, more advanced, audio application. In the sequencer you can record your own samples in real time.

We also have few updates for the drum machine, which should solve the activation problems we were having at the beginning.

Go grab the markers and the software, and you have your own webcam-based drum machine.

Should you decide to go beyond their free instrument, the underlying system is really quite sophisticated. Part of what makes it beautiful is that you can design your own markers rather than settling for predefined patterns, as with most similar marker-tracking systems. There’s even a tool for correcting problems in your design. The freely-downloadable analysis software is written in C/C++, but if you use another environment (like Max or Processing or Reaktor), you can simply pipe data to your tool of choice.

The drum machine and sequencer are available now, so go download them and let you know how you fare! System requirements: a printer, a webcam, and a PC/Mac. Enjoy!

http://www.d-touch.org/

For some hands-on impressions of working with these things, the excellent PC Music Guru has a great description of the experience. Or, if you read the language, there’s a Japanese-language hands-on blog entry.

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ParamDrum: Reaktor-Powered Drum Sequencer an Rx for Drum Variety

ParamDrum TR Edition from Peter Dines on Vimeo.

Imagine a machine that lets you walk a thin line between control and chaos. You’ll be tweaking it, for sure – you’ll want to invest a sufficient amount of time shaping its sounds and adjusting its instruments to alter its flightpath. But once set in motion, it will give you variety and delicious insanity.

That’s the idea behind Peter Dines’ ParamDrum, a Reaktor drum machine with granular goodies inside providing sample manipulation and a set of clear sequenced controls for adjusting parameters. The “Param” bit refers to the parameters you’ll control – pitch + sample select + speed + size (of the sample) + smooth (granular) + swing. These parameters are unleashed against a sequence that you’ll likely never fully control – but that will never feel like it’s simply on autopilot, either. You can then load your samples into three players, which can be conceived as bass + clap/tom/snare + hat or something else entirely.

It may sound out of control, but “control” in the MIDI sense is essential. You can control step probability with MIDI velocity, tap in sequences with MIDI notes, and record playable automation with MIDI CCs from your hardware encoders. Pete has worked out a lovely template for Native Instruments’ Maschine controller, for instance.

ParamDrum, then, becomes a factory for variations. It allows you to iterate through plenty of results you don’t like to the one that’s perfect, for production or performance.

ParamDrum is a cheap US$12.50, though you do need a copy of Reaktor 5 (also included in Komplete) to use it. The upside is, it’s editable, and you get Pete’s immaculately well-organized patch macros, so it’s something you can modify easily or use as a model for your own patches.

Full details on Pete’s noisepages page, Modulations, which is also a new repository for his thoughts on sound design, Reaktor patching, SuperCollider learning, and other music technological geekery.

ParamDrum
modulations@noisepages

Planet ParamDrum

The other cool thing about ParamDrum in our throwaway technological world is that it’s already started to attract a little community of users.

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Interactive Musical Whimsy, with Lightning Bugs: Mujik Free on iPhone

Float away with Mujik… from The Amazing Rolo on Vimeo.

Musical technology is often designed to be “hard” in character. Interfaces are cold and technological-looking, futuristic like spaceships, or made to replicate antique gear to make guitarists feel nostalgic. Musical interfaces consciously avoid anything “childish” – calling something a “toy” being the worst possible insult – and they’re certainly never whimsical.

That’s why the real news about Mujik isn’t that it’s a new iPhone app, or that, after a few weeks of teasers, you can download it today on the iTunes store. (The app is free for a limited time.) The news is that it’s a musical interface with lightning bugs.

Mujik teaser… from The Amazing Rolo on Vimeo.

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