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	<title>Create Digital Music &#187; alternative-sequencers</title>
	<atom:link href="http://createdigitalmusic.com/tag/alternative-sequencers/feed/" rel="self" type="application/rss+xml" />
	<link>http://createdigitalmusic.com</link>
	<description>Making music with technology</description>
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		<title>3D Modular Sound Gets Real: Stunning AudioGL Demos, Crowd Funding, Beta Coming to You Soon</title>
		<link>http://createdigitalmusic.com/2012/02/3d-modular-sound-gets-real-stunning-audiogl-demos-crowd-funding-beta-coming-to-you-soon/</link>
		<comments>http://createdigitalmusic.com/2012/02/3d-modular-sound-gets-real-stunning-audiogl-demos-crowd-funding-beta-coming-to-you-soon/#comments</comments>
		<pubDate>Wed, 08 Feb 2012 12:06:43 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[alternative-interfaces]]></category>
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		<category><![CDATA[design]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=22654</guid>
		<description><![CDATA[Electronic music making has had several major epochs. There was the rise of the hardware synth, first with modular patch cords and later streamlined into encapsulated controls, in the form of knobs and switches. There was the digital synth, in code and graphical patches. And there was the two-dimensional user interface. We may be on &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/02/3d-modular-sound-gets-real-stunning-audiogl-demos-crowd-funding-beta-coming-to-you-soon/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><iframe width="640" height="360" src="http://www.youtube.com/embed/XJbHcuZUFl0" frameborder="0" allowfullscreen></iframe></p>
<p>Electronic music making has had several major epochs. There was the rise of the hardware synth, first with modular patch cords and later streamlined into encapsulated controls, in the form of knobs and switches. There was the digital synth, in code and graphical patches. And there was the two-dimensional user interface.</p>
<p>We may be on the cusp of a new age: the three-dimensional paradigm for music making.</p>
<p>AudioGL, a spectacularly-ambitious project by Toronto-based engineer and musician Jonathan Heppner, is one step closer to reality. Three years in the making, the tool is already surprisingly mature. And a crowd-sourced funding campaign promises to bring beta releases as soon as this summer. In the demo video above, you can see an overview of some of its broad capabilities:</p>
<ul>
<li>Synthesis, via modular connections</li>
<li>Sample loading</li>
<li>The ability to zoom into more conventional 2D sequences, piano roll views, and envelopes/automation</li>
<li>Grouping of related nodes</li>
<li>Patch sharing</li>
<li>Graphical feedback for envelopes and automation, tracked across z-axis wireframes, like circuitry</li>
</ul>
<p>All of this is presented in a mind-boggling visual display, resembling nothing more than constellations of stars.</p>
<p>Is it just me, or does this make anyone else want to somehow combine modular synthesis with a space strategy sim like <em>Galactic Civilizations</em>? Then again, that might cause some sort of nerd singularity that would tear apart the fabric of the space-time continuum &#8211; or at least ensure <em>we never have any normal human relationships again</em>.</p>
<p>Anyway, the vitals:<span id="more-22654"></span></p>
<ul>
<li>It runs on a lowly Lenovo tablet right now, with integrated graphics.</li>
<li>The goal is to make it run on <em>your</em> PC by the end of the year. (Mac users hardly need a better reason to dual boot. Why are you booting into Windows? Because I run a single application <em>that makes it the future</em>.)</li>
<li>MIDI and ReWire are onboard, with OSC and VST coming.</li>
<li>With crowd funding, you&#8217;ll get a Win32/64 release planned by the end of the year, and betas by summer (Windows) or fall/winter (Mac).</li>
</ul>
<p>I like this quote:</p>
<blockquote><p>Some things which have influenced the design of AudioGL:<br />
Catia              &#8211; Dassault Systèmes<br />
AutoCAD        &#8211; Autodesk<br />
Cubase          &#8211; Steinberg<br />
Nord Modular &#8211; Clavia<br />
The Demoscene</p></blockquote>
<p>Indeed. And with computer software now reaching a high degree of maturity, such mash-ups could open new worlds.</p>
<p>Learn about the project, and contribute by the 23rd of March via the (excellent) IndieGogo:</p>
<p><strong><a href="http://audiogl.com">http://audiogl.com</a></strong></p>
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		<slash:comments>23</slash:comments>
		</item>
		<item>
		<title>Some Number on the Floor: Uncanny Sequencer for Ableton Live</title>
		<link>http://createdigitalmusic.com/2011/12/some-number-on-the-floor-uncanny-sequencer-for-ableton-live/</link>
		<comments>http://createdigitalmusic.com/2011/12/some-number-on-the-floor-uncanny-sequencer-for-ableton-live/#comments</comments>
		<pubDate>Mon, 12 Dec 2011 12:42:43 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Ableton-Live]]></category>
		<category><![CDATA[alternative-sequencers]]></category>
		<category><![CDATA[downloads]]></category>
		<category><![CDATA[generative]]></category>
		<category><![CDATA[idm]]></category>
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		<category><![CDATA[max]]></category>
		<category><![CDATA[max-for-live]]></category>
		<category><![CDATA[patches]]></category>
		<category><![CDATA[patching]]></category>
		<category><![CDATA[probability]]></category>
		<category><![CDATA[rhythms]]></category>
		<category><![CDATA[sequencers]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[step-sequencers]]></category>
		<category><![CDATA[stochastic]]></category>
		<category><![CDATA[Windows]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=21789</guid>
		<description><![CDATA[Labeled as ready for IDM or &#8220;Braindance&#8221; music, The Uncanny Sequencer could be something tasty for those tired of regular rhythms. The creation of Julien Bayle, The Uncanny Sequencer is a graphical, generative, multi-part sequencing Max for Live device built for Ableton Live. At its core, it creates polyrhythms and irregular rhythms by making the &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/12/some-number-on-the-floor-uncanny-sequencer-for-ableton-live/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><iframe width="640" height="360" src="http://www.youtube.com/embed/CNx7W7znHSc?rel=0" frameborder="0" allowfullscreen></iframe></p>
<p>Labeled as ready for IDM or &#8220;Braindance&#8221; music, The Uncanny Sequencer could be something tasty for those tired of regular rhythms. The creation of Julien Bayle, The Uncanny Sequencer is a graphical, generative, multi-part sequencing Max for Live device built for Ableton Live. At its core, it creates polyrhythms and irregular rhythms by making the appearance of each beat probabilistic rather than determinate.</p>
<p>Thanks to Julien for sending this our way. (<a href="http://m.matrixsynth.com/2011/12/uncanny-sequencer-for-ableton-live.html">Matrixsynth</a> and <a href="http://www.synthtopia.com/content/2011/12/10/the-uncanny-sequencer-for-ableton-live">Synthtopia</a> deserve credit for being faster.)</p>
<p>Features, as described by its creator:<span id="more-21789"></span></p>
<blockquote><ul>
<li>8 channels (meaning 8 sequencers in one)</li>
<li>from 1 to 32 steps in each channel (every number choosable)</li>
<li>generates MIDI notes to any devices (inside or outside Ableton LIVE)</li>
<li>based on probabilities</li>
<li>unique sequences generation</li>
<li>huge presets bank engine (including morphing between 2 presets)</li>
<li>10 pages documentation</li>
</ul>
</blockquote>
<p>€15,00, available for download. </p>
<p><a href="http://designthemedia.com/products/file/13-the-uncanny-sequencer/">http://designthemedia.com/products/file/13-the-uncanny-sequencer/</a></p>
<div style="float: right; margin-left: 10px;"><a href="http://twitter.com/share?url=http://createdigitalmusic.com/2011/12/some-number-on-the-floor-uncanny-sequencer-for-ableton-live/&via=cdmblogs&text=Some Number on the Floor: Uncanny Sequencer for Ableton Live&related=:&lang=en&count=horizontal" class="twitter-share-button">Tweet</a><script type="text/javascript" src="http://platform.twitter.com/widgets.js"></script></div><div style="float: right; margin-left: 10px;"><a href="http://twitter.com/share?url=http://createdigitalmusic.com/2011/12/some-number-on-the-floor-uncanny-sequencer-for-ableton-live/&via=cdmblogs&text=Some Number on the Floor: Uncanny Sequencer for Ableton Live&related=:&lang=en&count=horizontal" class="twitter-share-button">Tweet</a><script type="text/javascript" src="http://platform.twitter.com/widgets.js"></script></div><div class='wpfblike' style='height: 40px;'><iframe src='http://www.facebook.com/plugins/like.php?href=http://createdigitalmusic.com/2011/12/some-number-on-the-floor-uncanny-sequencer-for-ableton-live/&amp;layout=default&amp;show_faces=false&amp;width=400&amp;action=like&amp;colorscheme=light&amp;send=false' scrolling='no' frameborder='0' allowTransparency='true' style='border:none; overflow:hidden; width:400px;'></iframe></div>]]></content:encoded>
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		<slash:comments>16</slash:comments>
		</item>
		<item>
		<title>NodeBeat, Visual Sequencer for iOS + Android Built with Free Tools, Back on Android Market</title>
		<link>http://createdigitalmusic.com/2011/10/nodebeat-visual-sequencer-for-ios-android-built-with-free-tools-back-on-android-market/</link>
		<comments>http://createdigitalmusic.com/2011/10/nodebeat-visual-sequencer-for-ios-android-built-with-free-tools-back-on-android-market/#comments</comments>
		<pubDate>Fri, 28 Oct 2011 10:46:17 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[alternative-sequencers]]></category>
		<category><![CDATA[amazon]]></category>
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		<category><![CDATA[editorial]]></category>
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		<category><![CDATA[ios]]></category>
		<category><![CDATA[libpd]]></category>
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		<category><![CDATA[tablets]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=21186</guid>
		<description><![CDATA[NodeBeat is the kind of experimental music application that&#8217;s thriving in the age of the multi-touch tablet. Its dynamic interface and sound are built on the foundation of free and open source software tools regularly covered here on CDMusic and Motion. OpenFrameworks, the Processing-like C++ library, handles the UI, as libpd, the embeddable version of &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/10/nodebeat-visual-sequencer-for-ios-android-built-with-free-tools-back-on-android-market/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><iframe src="http://player.vimeo.com/video/27323966?title=0&amp;byline=0&amp;portrait=0" width="640" height="480" frameborder="0" webkitAllowFullScreen allowFullScreen></iframe></p>
<p><iframe src="http://player.vimeo.com/video/30325679?title=0&amp;byline=0&amp;portrait=0" width="640" height="360" frameborder="0" webkitAllowFullScreen allowFullScreen></iframe></p>
<p>NodeBeat is the kind of experimental music application that&#8217;s thriving in the age of the multi-touch tablet. Its dynamic interface and sound are built on the foundation of free and open source software tools regularly covered here on CDMusic and Motion. OpenFrameworks, the Processing-like C++ library, handles the UI, as libpd, the embeddable version of graphical media environment Pure Data, manages the sound.</p>
<p>What you get is an open-ended plane on which you can graphically array sequences, far away from the standard grid, for generative and sequenced music. It&#8217;s good fun, which made it a hit on iOS. Developer Seth Sandler, working with Justin Windle, did a brilliant job. Then, earlier this month, NodeBeat made the jump to Android, with additional porting work by Laurence Muller. Android has been getting tablets that can hold their own &#8212; I&#8217;ve enjoyed my Samsung Galaxy Tab 10.1, for instance. But the platform has remained severely starved of applications in contrast to iOS, but at least in place of quantity, there&#8217;s some quality: this application being one, tools like <a href="http://www.mikrosonic.com/rd3">Mikrosonic&#8217;s RD3</a> or  <a href="http://www.reactable.com/">Reactable</a> or<a href="http://charlie-roberts.com/Control/">Control</a> or <a href="http://createdigitalmusic.com/2011/04/nanoloop-comes-to-android-with-its-lovely-minimal-music-idea-making-interface/">Nanoloop</a> qualifying, too. (I&#8217;m not delusional; this does not make it at this point any serious competition for iOS, but it does demonstrate potential for developers. And I&#8217;ve already had the chance to use Reactable and Control in live performance, personally.)</p>
<p>That is, NodeBeat was <em>temporarily</em> available on Google&#8217;s Android Market. Then, without warning, Google suspended developer Seth Sandler&#8217;s seller account. This led to an extended discussion with Seth, other developers, and myself as we watched events unfold, ironically on Google&#8217;s own Google+. (Yes, <em>that</em> Google product works, despite what you&#8217;ve heard.) </p>
<p>It&#8217;s back now, so please, go buy and review it if you get the chance. If you&#8217;ve got a compatible Android, you&#8217;ve got truly no excuse as it&#8217;s a delightful app, and it holds up even in the crowded iOS platform:<br />
<a href="https://market.android.com/details?id=com.AffinityBlue.NodeBeat">NodeBeat @ Android Market</a><br />
<a href="http://nodebeat.com/">http://nodebeat.com/</a> (iOS and all versions; there&#8217;s even a free, desktop version with source code!)</p>
<p>Okay? Bought it? Good. Now it&#8217;s time to talk about how bad this is for a developer.<span id="more-21186"></span></p>
<p>The account suspension on the Market represents a series of obvious flaws. First, of course, it shouldn&#8217;t have happened in the first place &#8211; Google support eventually acknowledged the suspension was entirely random, &#8220;incorrectly suspended&#8221; in the words of support, with no other explanation. </p>
<p>Second, support was largely nonexistent. Days passed during which Seth was left without any information. (Amidst discussions of how &#8220;evil&#8221; or &#8220;open&#8221; Google is, I&#8217;d sometimes be happy just to see them seem something other than desperately rushed. And that seems to be the primary &#8220;Apple-fication&#8221; of the market &#8211; the company&#8217;s rivals now are so rushed to try to compete that they screw things up constantly. &#8220;Don&#8217;t be crappy.&#8221;)</p>
<p>Third, and most bizarre, the application stayed available but payment was impossible, leaving customers confused and unable to buy the app.</p>
<p>Now, horror stories like this weren&#8217;t unheard of in the early days of the Apple App Store, and I still hear &#8211; with, happily, much less frequency &#8211; complaints from developers about Apple&#8217;s store and approval process. Apple deserves credit for ironing out those flaws, but from the skeptical perspective of a developer, It&#8217;s hard not to draw the conclusion that you may want to consider distributing your software via more than one means. Even as Apple fails to allow that on their mobile devices, that means considering going cross-platform. That&#8217;s not a philosophical claim; from the perspective of a developer, you don&#8217;t want to be dependent on only one company. Feel free to disagree, but my experience has shown otherwise as I&#8217;ve watched developers get burned. (And it&#8217;s worth noting that while Google couldn&#8217;t sell Seth&#8217;s app, Apple could.) Technically, via Android, developers are free on the vast majority of devices to sell direct or sell via alternative stores; unsurprisingly, Seth submitted his app to the competing Amazon App Store and is awaiting approval there.</p>
<p>None of this, of course, excuses Google from a big customer failure on Android Market. And whereas Apple&#8217;s earlier hiccups occurred as it was the only game in town, Google is making an uphill battle even worse. With Amazon&#8217;s Fire on the horizon, there are two questions to watch: one, can Amazon deliver enough tablets to create the tablet market Android has thus far lacked, and two, will their store deliver a better experience? Meanwhile, Google continues to promise a better Market; it&#8217;s all I hear about at developer events, largely because it&#8217;s the primary complaint from developers. As tech pundits make largely-unsupported claims like &#8220;Android users don&#8217;t like to buy software,&#8221; as if they&#8217;re a bunch of degenerate freeloaders, I&#8217;d point to the often-inferior Market and frustrating hardware experiences.</p>
<p><a href="http://createdigitalmusic.com/files/2011/10/nodebeat.jpeg"><img src="http://createdigitalmusic.com/files/2011/10/nodebeat-640x400.jpg" alt="" title="nodebeat" width="640" height="400" class="alignnone size-large wp-image-21197" /></a></p>
<div class="imgcaption">All we wanted from Google was to buy this app; happily, that&#8217;s been restored. Looks quite nice on a Honeycomb tablet.</div>
<p>But, let&#8217;s put it this way: in addition to the obvious range of iOS choice, yes, there are superb applications beginning to appear on Android. For that, I credit developers like Seth and his collaborators. Even as we push for better audio performance, some of those applications are already running exceptionally well on new tablets and higher-end phones. If you have one of these devices, you can fire these up and enjoy making some sounds. And because you can&#8217;t always rely on another vendor to get things right, having cross-platform, free and open source tools behind these applications means developers have the flexibility to adapt to a changing market, and to focus on creative design and not constantly reinventing the wheel.</p>
<p>Here are some notes on <a href="http://noisepages.com/groups/pd-everywhere/forum/topic/nodebeat-for-android-just-released-libdpd-openframeworks/">NodeBeat&#8217;s creation on our forums</a>.</p>
<p>And let us know what you think of NodeBeat, or if you do have an Android device you&#8217;re using for music (or a Fire on pre-order, for that matter).</p>
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		<slash:comments>20</slash:comments>
		</item>
		<item>
		<title>Eye, Ear, Body Candy: The Pulsing, Geometric AV Worlds of numbercult</title>
		<link>http://createdigitalmusic.com/2011/08/eye-ear-body-candy-the-pulsing-geometric-av-worlds-of-numbercult/</link>
		<comments>http://createdigitalmusic.com/2011/08/eye-ear-body-candy-the-pulsing-geometric-av-worlds-of-numbercult/#comments</comments>
		<pubDate>Tue, 09 Aug 2011 16:33:59 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[Artists]]></category>
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		<category><![CDATA[math]]></category>
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		<category><![CDATA[reactive]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=20153</guid>
		<description><![CDATA[Sometimes, to quote Depeche Mode, words are very unnecessary. Instead, lose yourself for a few minutes in the vibrating mathemagical lands of numbercult, audiovisual immersions in which sound and geometry fuse in a strange, abstract dance. Their most recent creation, found via Richard Devine&#8217;s prolific Facebook wall and posted earlier this summer, explores an actual &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/08/eye-ear-body-candy-the-pulsing-geometric-av-worlds-of-numbercult/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><iframe src="http://player.vimeo.com/video/24473909?title=0&amp;byline=0&amp;portrait=0" width="640" height="360" frameborder="0"></iframe></p>
<p>Sometimes, to quote Depeche Mode, words are very unnecessary. Instead, lose yourself for a few minutes in the vibrating mathemagical lands of numbercult, audiovisual immersions in which sound and geometry fuse in a strange, abstract dance.</p>
<p>Their most recent creation, found via Richard Devine&#8217;s prolific Facebook wall and posted earlier this summer, explores an actual audiovisual sequencer. See it at top:</p>
<blockquote><p>Connected is a graphical/musical sequencer system. a three way flow of information, between graphics, sound and external triggers shape the composition. Recorded in real-time.</p></blockquote>
<p>But actual functioning interfaces aside, I&#8217;ll leave you with some other video clips that traverse similar territory, these syncing up separate visual and audio systems.</p>
<p>These folks make music, too &#8211; have a listen to their album, at bottom. And that shifts to body candy, as in, for your butt, with danceable grooves.</p>
<p><iframe src="http://player.vimeo.com/video/6818046?title=0&amp;byline=0&amp;portrait=0" width="640" height="480" frameborder="0"></iframe><span id="more-20153"></span></p>
<p><iframe src="http://player.vimeo.com/video/5086207?title=0&amp;byline=0&amp;portrait=0" width="640" height="272" frameborder="0"></iframe></p>
<p><iframe src="http://player.vimeo.com/video/2231540?title=0&amp;byline=0&amp;portrait=0" width="640" height="483" frameborder="0"></iframe></p>
<p>All three of the above videos combine vvvv &#8211; the Windows-only, graphical patching environment for powerful 3D effects &#8211; with Ableton Live for sound.</p>
<p>But lest you think it&#8217;s all abstraction, have a listen to their excellent dance release on Bandcamp. Downloading:</p>
<p><iframe width="300" height="355" style="position: relative; display: block; width: 300px; height: 355px;" src="http://bandcamp.com/EmbeddedPlayer/v=2/album=2136079942/size=grande2/bgcol=FFFFFF/linkcol=4285BB/" allowtransparency="true" frameborder="0"><a href="http://numbercult.bandcamp.com/album/volume-1-dance-floor-classics">Volume 1: Dance floor classics by numbercult</a></iframe></p>
<p><a href="http://www.numbercult.com/">http://www.numbercult.com/</a></p>
<p>By the way, ever wondered what visual software people are using? So did we. Don&#8217;t miss this look on our sister site, Create Digital Motion, including where vvvv fits on the spectrum:<br />
<a href="http://createdigitalmotion.com/2011/08/what-visual-software-readers-use-some-clear-favorites-plenty-of-diversity-in-census-results/">What Visual Software Readers Use: Some Clear Favorites, Plenty of Diversity, in Census Results</a></p>
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		<title>New Music Games+Tools for iPad, Xbox 360, in Circles and Tenori-On Grids</title>
		<link>http://createdigitalmusic.com/2011/05/new-music-gamestools-for-ipad-xbox-360-in-circles-and-tenori-on-grids/</link>
		<comments>http://createdigitalmusic.com/2011/05/new-music-gamestools-for-ipad-xbox-360-in-circles-and-tenori-on-grids/#comments</comments>
		<pubDate>Tue, 10 May 2011 15:58:51 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
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		<category><![CDATA[games]]></category>
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		<category><![CDATA[ios]]></category>
		<category><![CDATA[iPad]]></category>
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		<category><![CDATA[pulse]]></category>
		<category><![CDATA[tenori-on]]></category>
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		<category><![CDATA[xbox-360]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=18789</guid>
		<description><![CDATA[In the blurring areas between gaming and creation, toys and tools, there&#8217;s certainly a lot of action, spurred on by platforms for sharing software. Pulse is a new title for the iPad, an ambient rhythmic gaming experience with a unique interface centering around a series of concentric circles. The graphic design looks gorgeous in its &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/05/new-music-gamestools-for-ipad-xbox-360-in-circles-and-tenori-on-grids/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><img src="http://createdigitalmusic.com/files/2011/05/pulse.jpg" alt="" title="pulse" width="636" height="470" class="alignright size-full wp-image-18799" /></p>
<p>In the blurring areas between gaming and creation, toys and tools, there&#8217;s certainly a lot of action, spurred on by platforms for sharing software. </p>
<p>Pulse is a new title for the iPad, an ambient rhythmic gaming experience with a unique interface centering around a series of concentric circles. The graphic design looks gorgeous in its abstraction, as much music visualization and animation as game UI. The developer, Cipher Prime, has done this kind of terrific work before &#8211; their work includes the ambient streams of colored particles in <a href="http://www.playauditorium.com/">Auditorium</a>, the Flash-based browser game, followed by the Mac + PC game <a href="http://www.playfractal.com/">Fractal</a>. Items of note here:</p>
<ul>
<li>The game combines melodic and rhythmic gameplay elements.</li>
<li>Pulse is as much interactive album as game, accompanied by a release of songs (including the single below).</li>
<li>Gameplay can be collaborative, not just single player.</li>
<li>The title is built in the awesome <a href="http://unity3d.com/">Unity engine</a>, which means, by the way, Android development isn&#8217;t ruled out. Ahem. Let&#8217;s hope those OEMs get their tablets straightened out &#8211; I repeat my mntra, choice is good.</li>
<li>The developers <a href="http://www.cipherprime.com/2011/05/thanks-to-you-pulse-is-the-1-music-game-on-itunes/">credit their community</a> of geeks and musicians in Philadelphia, PA.</li>
<li>In addition to the existing tracks, the developers are looking for <a href="http://www.cipherprime.com/2011/05/geekadelphia-plugs-pulse-and-puts-out-the-call-for-indie-musicians/">indie musicians in Philly</a> looking to get in on the action. <strong>Game developers: the new record labels.</strong></li>
</ul>
<p><a href="http://www.cipherprime.com/games/pulse/">Pulse: Volume One</a></p>
<p>The title is already earning praise and recognition, including topping the charts and getting featured as iPad game of the week.</p>
<p><object width="400" height="160"><param name="movie" value="http://widget.tunecore.com/swf/tc_run_h_v2.swf?widget_id=55027"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://widget.tunecore.com/swf/tc_run_h_v2.swf?widget_id=55027" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="400" height="160"></embed></object></p>
<p><iframe width="640" height="390" src="http://www.youtube.com/embed/ZA6UlojV8NE" frameborder="0" allowfullscreen></iframe></p>
<p>Interestingly, as the iPad morphs into game platform, that hasn&#8217;t stopped people from reconsidering game platforms as venues for music creation tools. So, by way of contrast and comparison &#8211; and in case your Xbox is feeling lonely with all the iPad news &#8211; it seems only right to counterpoint Pulse with a new Xbox 360 title <em>also</em> released last week.<span id="more-18789"></span></p>
<p>Music Box is a Tenori-On-inspired music sequencer for Xbox Live Arcade. It&#8217;s fairly simple in conception, but makes clever use of the spare controls on an Xbox game controller, and at only a buck, it&#8217;s almost certainly a must-buy for music lovers with an Xbox.</p>
<p><iframe width="640" height="390" src="http://www.youtube.com/embed/SrH8LA-7-_A" frameborder="0" allowfullscreen></iframe></p>
<p>Grab the 99-cent title from the <a href="http://marketplace.xbox.com/en-US/Product/Music-Box/66acd000-77fe-1000-9115-d80258550851">Xbox Live Marketplace</a>.</p>
<p>Developer Vadim of Facetious Creations built Music Box with Microsoft&#8217;s <a href="http://create.msdn.com/en-US/">XNA</a> toolset, which opens up the possibility of Windows Phone, too. He says the response so far has been terrific. I find it fun to play with &#8211; and an interesting diversion for a game console.</p>
<p><img src="http://createdigitalmusic.com/files/2011/05/musicbox-640x359.jpg" alt="" title="musicbox" width="640" height="359" class="alignright size-large wp-image-18798" /></p>
<p>For all our complaints about iOS and even Android, game consoles remain the most closed platforms out there. (Indeed, some of the anxiety over iOS I believe stems from concerns the game consoles locked-down model will spread to other computing hardware.) That said, Microsoft arguably does more than any other console vendor to promote indie game titles; amidst some noise, there are some real gems on the Xbox Live Arcade.</p>
<p>So, there you have it &#8211; two very different models for two different platforms. Let us know what you think.</p>
<p><strong>Addendum:</strong> Many, many games have taken on the idea of games as albums, or at least with strong musical dimensions. There&#8217;s a nice list of inspiration listed in the sidebar of the blog for Cipher Prime, just to name a few that offer indie and ambient goodness:<br />
Aether<br />
Blueberry Garden<br />
Eufloria<br />
flOw<br />
Knytt Stories<br />
Machinarium<br />
Osmos<br />
Passage<br />
Samarost 2<br />
Windosill</p>
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		<title>With Networks of Notes, Nodal Generates Music: Updated Mac+Windows App Now Adds MIDI</title>
		<link>http://createdigitalmusic.com/2011/05/with-networks-of-notes-nodal-generates-music-updated-macwindows-app-now-adds-midi/</link>
		<comments>http://createdigitalmusic.com/2011/05/with-networks-of-notes-nodal-generates-music-updated-macwindows-app-now-adds-midi/#comments</comments>
		<pubDate>Tue, 10 May 2011 14:50:41 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=18771</guid>
		<description><![CDATA[What makes music software popular? Simple recording, DJ, and remix apps unsurprisingly do well. But perhaps as a testament to the importance of individual music expression, some stranger entries do, too. And those less-typical software creations can give you new ways of exploring music creation and performance. Just take Nodal. GarageBand sits comfortably at the &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/05/with-networks-of-notes-nodal-generates-music-updated-macwindows-app-now-adds-midi/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><iframe width="640" height="510" src="http://www.youtube.com/embed/UBUabb325D4" frameborder="0" allowfullscreen></iframe></p>
<p>What makes music software popular? Simple recording, DJ, and remix apps unsurprisingly do well. But perhaps as a testament to the importance of individual music expression, some stranger entries do, too. And those less-typical software creations can give you new ways of exploring music creation and performance. Just take Nodal.</p>
<p>GarageBand sits comfortably at the top of the sellers list on Apple&#8217;s App Store. But, at least briefly, a generative composition tool has rocketed to second place. Nodal 1.7, available for both Mac and Windows, is unlike most music production tools. In place of linear track arrangement, clusters of graphical nodes represent musical structure, awaiting real-time experimentation. In a network you create, &#8220;virtual players&#8221; produce patterns by traversing a geometric map defining pitch, rhythm, and sequence. </p>
<p>Nodal and tools like it have always been able to create musical machines from simple elements, letting the user define an arrangement and then set it in motion. But Nodal 1.7 is a major release in that it allows MIDI control, so that you can actually &#8220;play&#8221; the structure and not just sit back and let it roll.</p>
<p>This isn&#8217;t just for ambient music lovers, either &#8211; sync features mean you can use Nodal just as easily in rhythmic pieces or even dance music.</p>
<p><img src="http://createdigitalmusic.com/files/2011/05/nodalUI.jpg" alt="" title="nodalUI" width="640" height="421" class="alignright size-full wp-image-18783" /></p>
<p>Developer Peter Mcilwain tells CDM:<span id="more-18771"></span></p>
<blockquote><p>We think new features make [Nodal 1.7] a serious composing tool. Firstly, it can be synced to other applications. Next, individual networks can be triggered (like clips in Ableton) from MIDI notes. The velocity levels in these networks can be scaled according to the velocity of the triggering note. Also, the edges or connections between nodes can now contain MIDI controller curves. This is all demonstrated in [the YouTube clip at top].</p>
<p>The triggering aspect means that you can perform with a generative system in a very intuitive way. Also, I have been working on a piece for a flute ensemble in which I create a triggering score  in Logic. This information is then sent to Nodal. Nodal then sends back MIDI which is rendered and recorded in Logic. I&#8217;m finding this a fascinating and natural way to work.</p></blockquote>
<p>Nodal has slipped a bit since Peter first contacted me, but seeing this among the top Mac App Store apps to me is tremendously satisfying. Peter tells us they&#8217;re not giving up their day jobs, but it&#8217;s nice just to get to support great software.</p>
<p><a href="http://www.csse.monash.edu.au/~cema/nodal/index.html">Nodal: Generative Music Software</a></p>
<p>I&#8217;d love to hear more about Nodal here, especially if you&#8217;re making interesting stuff with it. Of course, to discuss with other Nodal users, your best bet is the Nodal discussion group:</p>
<p><a href="http://www.csse.monash.edu.au/~cema/nodal/support.html">Support | Nodal Google Group</a></p>
<p>The development team &#8211;  Jon McCormack, Alan Dorin, Aidan Lane, Jon McCormack and Peter McIlwain of Monash University&#8217;s Centre for Electronic Media Art in Australia &#8211; have published technical papers, too:</p>
<p><a href="http://www.csse.monash.edu.au/~cema/nodal/research.html#papers">Nodal R&#038;D / Technical Papers</a></p>
<p>Nodal fans / users &#8230; or other folks doing development &#8230; we&#8217;d love to hear from you.</p>
<p>For more generative goodness, see also:</p>
<p><a href="http://www.intermorphic.com/">Intermorphic and Noatikl / Mixtilk</a>, a cross-platform system that also includes mobile tools for iOS, from the same team that collaborated with Brian Eno and worked on the landmark <a href="http://www.intermorphic.com/company/index.html#SSEYO">SSEYO Koan</a> system.</p>
<p>Hans Kuder&#8217;s <a href="http://createdigitalmusic.com/2008/09/tiction-animated-nodal-generative-music-app-in-progress-in-processing/">Tiction</a> uses graphical nodes as does Nodal, and, built in Processing, works on any OS (including Linux). Unfortunately, I&#8217;m not sure what happens to Hans or the tool; if anyone knows, let us know.</p>
<p>There are probably others I&#8217;m forgetting as the coffee settles in, so chime in in comments.</p>
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		<title>Indie Music Devs Band Together with Deals on Synths, Effects, Tools, through 5/23</title>
		<link>http://createdigitalmusic.com/2011/05/indie-music-devs-band-together-with-deals-on-synths-effects-tools-through-523/</link>
		<comments>http://createdigitalmusic.com/2011/05/indie-music-devs-band-together-with-deals-on-synths-effects-tools-through-523/#comments</comments>
		<pubDate>Mon, 09 May 2011 16:46:01 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[64-bit]]></category>
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		<category><![CDATA[processing]]></category>
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		<category><![CDATA[Windows]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=18756</guid>
		<description><![CDATA[Game makers and (particularly Mac) utility developers have joined forces to do various bundles of their software. I have to say, I generally like the model &#8211; particularly the fantastic Humble Bundle of indie games. That collection not only encouraged people to try adventurous (often experimental) independent game titles, but gives some of the proceeds &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/05/indie-music-devs-band-together-with-deals-on-synths-effects-tools-through-523/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><img src="http://createdigitalmusic.com/files/2011/05/imeasequencer-640x391.png" alt="" title="imeasequencer" width="640" height="391" /></p>
<p>Game makers and (particularly Mac) utility developers have joined forces to do various bundles of their software. I have to say, I generally like the model &#8211; particularly the fantastic <a href="http://www.humblebundle.com/">Humble Bundle</a> of indie games. That collection not only encouraged people to try adventurous (often experimental) independent game titles, but gives some of the proceeds to relevant charities. Linux users have been buying up the bundles disproportionately, contrary to the idea that they won&#8217;t spend money on software, and some of the developers even set a goal to earn enough money to open source their tools. (The open source software had a tangible benefit for gamers, too: it improved compatibility and performance on Mac and Windows.)</p>
<p>If you&#8217;re an independent music developer wondering how to make it work with an increasingly-commoditized, crowded marketplace, it could be worth investigating.</p>
<p><img src="http://createdigitalmusic.com/files/2011/05/amboea.jpg" alt="" title="amboea" width="327" height="390" class="alignright size-full wp-image-18765" />The Indie Dev Collective is one such effort for music developers. The model is a bit different: you buy music titles a la carte, not in one giant bundle. That means you only get what you really need, though, and titles still get some steep discounts, some up to 50-65% more. They&#8217;ve found a really talented group of developers, as well: H.G.Fortune, whiteLABEL, UGO Audio, Xoxos, ManyTone Music, Nuclues SoundLab, and others are participating. There are synths, effects, and soundware all on offer (and even one host).</p>
<p>Some stand-outs for me: <a href="http://www.indiedevcollective.net/hosts.php">IMEA Sequencer</a>, pictured at top, is a 64-bit-ready Windows sequencer designed for live performance, complete with useful modules and VST compatibility. It looks fantastic &#8211; and it&#8217;s about time people found some alternatives; I love Ableton Live, but it&#8217;s boring if it&#8217;s the only thing you ever see onstage. </p>
<p>In effects, I like <a href="http://www.indiedevcollective.net/effects-delay.php">Amboea</a>, a powerful set of stereo delay lines with &#8220;algorithmic crossfading.&#8221; Yeah, you could more or less finish an entire track with this one if you wanted.<span id="more-18756"></span></p>
<p>There are a number of deep synths and drum machines, the most interesting I think being the M-theory physical modeling &#8211; hybrid instrument, bundled here with arpeggiators and MIDI tools. There&#8217;s also a fascinating-looking strumming plug-in bundled with multi-band effects and filtering, Mildon&#8217;s Strummer 2 and M4GIQ. Both those instruments are found here:<br />
<a href="http://www.indiedevcollective.net/effects-midi.php">MIDI Effects</a></p>
<p>Windows users will find many, many more options than Mac owners, though Mac fans will find some good plug-in choices and plenty of soundware. (And they might have some goodies to use on a dual-boot system.)</p>
<p>All the tools here:<br />
<a href="http://www.indiedevcollective.net/index.php">http://www.indiedevcollective.net/index.php</a></p>
<p>Sale ends May 23, or 23 May if you live in civilization. So, what do you think? Finding any good deals here? Favorite tools? And how could this model work elsewhere?</p>
<p><img src="http://createdigitalmusic.com/files/2011/05/strummer-m4giq-640x287.jpg" alt="" title="strummer-m4giq" width="640" height="287" /></p>
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		<title>Otomata, A Generative Online Sequencer; Apps versus Web, Plus SuperCollider Goodies</title>
		<link>http://createdigitalmusic.com/2011/05/otomata-a-generative-online-sequencer-apps-versus-web-plus-supercollider-goodies/</link>
		<comments>http://createdigitalmusic.com/2011/05/otomata-a-generative-online-sequencer-apps-versus-web-plus-supercollider-goodies/#comments</comments>
		<pubDate>Mon, 02 May 2011 18:09:02 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=18653</guid>
		<description><![CDATA[Behold the power of the Web: composition ideas become a tool, a tool becomes a means for even casual users sharing musical sketches, and a browser toy can be a window into a Turkish sound artist breeding musical DNA like some people breed strains of flowers. Otomata is a simple generative online grid-based sequencer, owing &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/05/otomata-a-generative-online-sequencer-apps-versus-web-plus-supercollider-goodies/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><iframe width="640" height="510" src="http://www.youtube.com/embed/lHCdHh1eSi0" frameborder="0" allowfullscreen></iframe></p>
<p>Behold the power of the Web: composition ideas become a tool, a tool becomes a means for even casual users sharing musical sketches, and a browser toy can be a window into a Turkish sound artist breeding musical DNA like some people breed strains of flowers.</p>
<p>Otomata is a simple generative online grid-based sequencer, owing to a number of step sequencers and Toshio Iwai&#8217;s Tenori-on, with some beautiful circular visualizations of the resulting sounds. I&#8217;m late in posting it, but in a way, that&#8217;s a good thing &#8211; in the time that this sequencer has spread around the Web, it&#8217;s spawned a small army of casual musicians producing their own videos and patterns.</p>
<p>And that brings me to an observation. In all the discussion of &#8220;apps&#8221; versus the Web &#8211; a discussion as old as the network itself, having appeared as &#8220;cloud computing&#8221; and various other forms before &#8211; people may be missing the point. Right now, Otomata is not an app, though iPhone/iPad and Android versions are reportedly in the works. It runs as a Flash file, which gives pretty much anyone access to it (including the majority of people on the planet who still don&#8217;t have either an iOS or Android device).</p>
<p><img src="http://createdigitalmusic.com/files/2011/05/otomata-640x594.jpg" alt="" title="otomata" width="640" height="594" class="alignnone size-large wp-image-18659" /></p>
<div class="imgcaption">&#8220;This should be an app, bro,&#8221; says a Facebook commenter. But app <em>or</em> browser window, it doesn&#8217;t matter: the Web is what makes new ideas spread. Otomata running the browser.</div>
<p>But it&#8217;s Web sharing that&#8217;s already making it powerful &#8211; people sending around links, sharing creations, and showing friends. App or not, the Web is what makes software successful these days, through YouTube views, blog posts like this one (ahem), and even casual &#8220;look what&#8217;s on my screen&#8221; sharing that results in the exchange of a URL anyone with a browser can run. Flash may not be the best rich tool the Web has ever seen, but it&#8217;s only the means to an end &#8211; the end being getting things in a connected browser.</p>
<p>Want further evidence? Look no further than the <a href="http://www.facebook.com/pages/Otomata/218837764796473?sk=wall">Facebook page</a>, or better yet, open discussion on Reddit:<br />
<a href="http://www.reddit.com/r/otomata/">http://www.reddit.com/r/otomata/</a></p>
<p>Great design, embodying musical sense in the structure of the tool itself, makes this a hit. And for that, you can thank &#8220;computational sound artist&#8221; Batuhan Bozkurt of Istanbul. His musical expression is generally procedural by nature, expressed as a set of rules in compositional form. Check out his terrific video on this work, as built in the open source tool <a href="http://supercollider.sourceforge.net/">SuperCollider</a>.<span id="more-18653"></span></p>
<p><iframe src="http://player.vimeo.com/video/7875283?title=0&amp;byline=0&amp;portrait=0&amp;color=9dca68" width="640" height="480" frameborder="0"></iframe></p>
<p>If you can tear yourself away from playing with this wonderful toy, you can get deep into genetic code for musical composition and spectacular SuperCollider creation.</p>
<p><a href="http://www.earslap.com/projectslab">http://www.earslap.com/projectslab</a></p>
<p>Rapid iteration? Quick contagian? Generational evolution? Hmmm&#8230; sounds a bit like what&#8217;s happening on a larger level as creations like this spread around the Web. But it&#8217;s a heck of a lot more fun than genetic engineering &#8230; or the plague. So play away, Internets.</p>
<p>Tons of additional information and goodness on Batuhan&#8217;s site:<br />
<a href="http://www.earslap.com/projectslab/otomata">http://www.earslap.com/projectslab/otomata</a></p>
<p>Thanks to Max (and others) for the tip! (Max actually suggests trying this with multiple tabs open!)</p>
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		<title>Bugs on the Game Grid: Synplode Makes Step Sequencing Tangible for an Interactive Dance Floor</title>
		<link>http://createdigitalmusic.com/2011/04/bugs-on-the-game-grid-synplode-makes-step-sequencing-tangible-for-an-interactive-dance-floor/</link>
		<comments>http://createdigitalmusic.com/2011/04/bugs-on-the-game-grid-synplode-makes-step-sequencing-tangible-for-an-interactive-dance-floor/#comments</comments>
		<pubDate>Fri, 29 Apr 2011 15:54:42 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=18604</guid>
		<description><![CDATA[Digital musician and artist Josh Silverman began the Synplode process with something familiar &#8211; a checkerboard. Play a game of checkers on its computer vision-equipped playing field and beats and loops triggered in Ableton Live generated a responsive soundtrack for the game. But as it&#8217;s evolved, Synplode has become a general-purpose musical grid. Whether with &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/04/bugs-on-the-game-grid-synplode-makes-step-sequencing-tangible-for-an-interactive-dance-floor/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><iframe width="640" height="390" src="http://www.youtube.com/embed/tuyWUBhksV0" frameborder="0" allowfullscreen></iframe></p>
<p>Digital musician and artist Josh Silverman began the Synplode process with something familiar &#8211; a checkerboard. Play a game of checkers on its computer vision-equipped playing field and beats and loops triggered in Ableton Live generated a responsive soundtrack for the game. But as it&#8217;s evolved, Synplode has become a general-purpose musical grid. Whether with little robotic insects (the <a href="http://www.hexbug.com/">Hexbugs</a> here) or full-sized human persons, the grid can turn any space into a dynamic, interactive dance floor. (I think I may actually prefer those cute little bugs to the people and dancers and whatnot. Robot rave, anyone?)</p>
<p>I prodded Josh to write up more description of what&#8217;s going on, so he&#8217;s created lots of documentation on the project Website.</p>
<p>The basic interaction:</p>
<blockquote><p>At the start of the Synplode demo video, it is easy to see that a wave passes over the basic projected grid, flashing one column at a time, each containing 8 trigger regions. When a participant (or microbot) is present on a region, it is activated. When the wave intersects with an activated region, it causes a Synplosion, expressed through a splash of color and a distinctive sound. In the grid, each row represents a distinctive color and pitch or audio sample.</p></blockquote>
<p><a href="http://createdigitalmusic.com/files/2011/04/peopleonsynplode.jpg"><img src="http://createdigitalmusic.com/files/2011/04/peopleonsynplode.jpg" alt="" title="peopleonsynplode" width="639" height="328" class="alignnone size-full wp-image-18612" /></a></p>
<div class="imgcaption">Mock-up courtesy the artist, with <a href="http://xkcd.com">xkcd characters</a> standing in for people.</div>
<p>The basic ingredients:<br />
1. Computer vision in <a href="http://openframeworks.cc">OpenFrameworks</a>, the fully open-source, artist-friendly C++ toolkit inspired by Processing.<br />
2. Ableton Live, triggering clips in Set Mode and modulating them with MIDI effects and racks. </p>
<p>For more detail:<br />
<a href="http://www.prettyextreme.com/archives/215">How it Works</a> (details, in particular, of what&#8217;s happening in Ableton)<br />
<a href="http://www.prettyextreme.com/archives/207">Why it Works</a> (some of the thinking behind the interaction)<br />
<a href="http://www.prettyextreme.com/archives/160">Synplode Project Page</a></p>
<p>Josh first demonstrated this system publicly at our Handmade Music series here in New York, and this is just the kind of experimentation and iteration I like to see. Here&#8217;s the original, checkerboard version:<span id="more-18604"></span></p>
<p><iframe src="http://player.vimeo.com/video/16670206?title=0&amp;byline=0&amp;portrait=0&amp;color=9dca68" width="640" height="480" frameborder="0"></iframe></p>
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		<title>Isle of Tune: City Simulation as Music Sequencing, Soon to Leap from Browser to Mobile</title>
		<link>http://createdigitalmusic.com/2011/04/isle-of-tune-city-simulation-as-music-sequencing-soon-to-leap-from-browser-to-mobile/</link>
		<comments>http://createdigitalmusic.com/2011/04/isle-of-tune-city-simulation-as-music-sequencing-soon-to-leap-from-browser-to-mobile/#comments</comments>
		<pubDate>Thu, 21 Apr 2011 16:16:54 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=18406</guid>
		<description><![CDATA[A music score is, in essence, a way of making space into time: traversing notation from left to right and top to bottom, you move through a series of events. So, why not make that spatial map an actual map, as in the familiar, isometric interactive cityscape popularized by Will Wright&#8217;s classic game Sim City? &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/04/isle-of-tune-city-simulation-as-music-sequencing-soon-to-leap-from-browser-to-mobile/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><img src="http://createdigitalmusic.com/files/2011/04/isleoftune_ipadkeyboard-640x247.jpg" alt="" title="isleoftune_ipadkeyboard" width="640" height="247" class="alignnone size-large wp-image-18410" /></p>
<p>A music score is, in essence, a way of making space into time: traversing notation from left to right and top to bottom, you move through a series of events. So, why not make that spatial map an <em>actual</em> map, as in the familiar, isometric interactive cityscape popularized by Will Wright&#8217;s classic game <em>Sim City</em>? </p>
<p>Isle of Tune does just that: lay out trees, houses, and city streets, and you sequence musical patterns as virtual islands. It&#8217;s available right now on the Web, powered by Flash &#8211; Chrome users can even get a one-click install via the Chrome Web Store. If you prefer to use a phone or tablet, mobile versions are coming, too, beginning with an imminent <a href="http://happylander.co.uk/blog/?p=1">iPad release</a>, seen in a video below.</p>
<p><iframe title="YouTube video player" width="640" height="390" src="http://www.youtube.com/embed/SjlPOoQdtPY" frameborder="0" allowfullscreen></iframe></p>
<p>Isle of Tune must have hit a nerve in this surreal pairing of imaginary landscapes and simple sequenced songs, because the YouTube nation has responded en masse. </p>
<p>I spoke to developer Jim Hall, who gives CDM the latest update and some background on himself:<span id="more-18406"></span></p>
<blockquote><p>A little bit about me:  I&#8217;ve worked as an animator, flash developer and art director over the last 10 years in London, UK &#8211; mainly for digital ad agencies (some previous work here: www.happylander.co.uk).  Around about June last year I pretty much quit advertising work (before my soul was lost completely in the desolate mire of micro-sites and adver-games!) and took some time out to make stuff for myself &#8211; mainly based around music and playful interaction.</p>
<p>Isle of Tune came from a desire to make a different kind of music sequencer along the lines of <a href="http://lab.andre-michelle.com/tonematrix">http://lab.andre-michelle.com/tonematrix</a> or the <a href="http://www.reactable.com/">Reactable</a> &#8211; but with less of an abstract feel and a little more game-like and social. Since it went live in December there has been over 60,000 islands made<br />
with some properly creative tunes in there eg. <a href="http://isleoftune.com/?id=63320">http://isleoftune.com/?id=63320</a> or <a href="http://isleoftune.com/?id=48359">http://isleoftune.com/?id=48359</a></p>
<p>Over the last few months I&#8217;ve been making updates from user requests &#8211; mainly to the way you can browse, search and view rated islands, it seems a lot of visitors come by just to check out the islands other people have made!</p>
<p>I&#8217;m currently working with a talented chap &#8211; Stuart Middleton &#8211; a developer since the days of the Spectrum (and now runs a small app dev company at <a href="http://www.abstractalien.com">www.abstractalien.com</a>) who is converting the Isle of Tune codefor various mobile platforms and also helping me take it beyond what I could online with the limitations of flash. My far-fetched dream with the app is to be able to fund further development and allow me to make more stuff like this in the future without having to go back to the world of advertising!</p></blockquote>
<p>For those of you with iPads, Jim says you should be able to look forward to the iOS release some time around mid-May if all goes to plan.</p>
<p>But for anyone, you can use this right now with Flash:<br />
<a href="http://isleoftune.com/">http://isleoftune.com/</a></p>
<p>And yes, even <em>Requiem for a Dream</em> gets the Island of Tune treatment. Hmmmm&#8230; this island seems a bit too sunny and cheery, no? Maybe the title needs a dreary, overcast Coney Island mode.</p>
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