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	<title>Create Digital Music &#187; amon-tobin</title>
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		<title>Amon Tobin Releases Live Tour Trailer, Dates; Can Computers Break a Sweat?</title>
		<link>http://createdigitalmusic.com/2011/05/amon-tobin-releases-live-tour-trailer-dates-can-computers-break-a-sweat/</link>
		<comments>http://createdigitalmusic.com/2011/05/amon-tobin-releases-live-tour-trailer-dates-can-computers-break-a-sweat/#comments</comments>
		<pubDate>Thu, 19 May 2011 05:53:20 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=18999</guid>
		<description><![CDATA[Okay, I&#8217;m not sure the computers can break a sweat (at least not without some serious consequences). But all the people projection-mapping generatively sequencing live audiovisualism electronic thingamabops sure are working hard in the above teaser video for Amon Tobin&#8217;s live &#8216;ISAM&#8217; show. Not a lot of cities get to see the results, but those &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/05/amon-tobin-releases-live-tour-trailer-dates-can-computers-break-a-sweat/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><iframe src="http://player.vimeo.com/video/23914078?title=0&amp;byline=0&amp;portrait=0&amp;color=9dca68" width="640" height="360" frameborder="0"></iframe></p>
<p>Okay, I&#8217;m not sure the computers can break a sweat (at least not without some serious consequences). But all the people projection-mapping generatively sequencing live audiovisualism electronic thingamabops sure are working hard in the above teaser video for Amon Tobin&#8217;s live &#8216;ISAM&#8217; show. Not a lot of cities get to see the results, but those that do are promised a fully-immersive experience of this sound design extravaganza, complete with new sensory happenings for your eyeballs.</p>
<p>It&#8217;s live. It&#8217;s audiovisual. It&#8217;s not, says Ninja Tune, &#8220;DJ-centric.&#8221; Amen, brother.</p>
<p>The dates:</p>
<blockquote><p>1st June &#8211; MUTEK, Montreal<br />
9th June &#8211; Astra, Berlin<br />
10th June &#8211; AB, Brussels<br />
15th June &#8211; Melkweg, Amsterdam<br />
17th June &#8211; Roundhouse, London</p></blockquote>
<p>The collaborators:<br />
<a href="http://www.blasthaus.com/">Blasthaus</a>, San Francisco-based live collective<br />
<a href="http://vsquaredlabs.com/">VSquared Labs</a>, virtuoso visual lab in LA founded by Vello E Virkhaus<br />
<a href="http://vitamotus.com/">Vita Motus Design</a>, another event design shop (not sure about their specific contribution here)<br />
Leviathan and &#8220;others&#8221; are involved, too.</p>
<p>Another preview, below, features the arresting photography of Tessa Farma&#8217;s organic sculptures, though you&#8217;ll have to guess at how this work &#8211; featured in a touring gallery show &#8211; will be interwoven with the motion materials. But whatever&#8217;s happening, the ambitions here are compelling.</p>
<p><a href="http://www.amontobinisam.com/">http://www.amontobinisam.com/</a></p>
<p>Previously: <a href="http://createdigitalmusic.com/2011/04/listen-to-amon-tobins-sound-design-magnum-opus-isam-with-pop-up-commentary/">Listen to Amon Tobin’s Sound Design Magnum Opus ISAM; Commentary, Behind-the-Scenes Details</a></p>
<p><iframe src="http://player.vimeo.com/video/23905367?title=0&amp;byline=0&amp;portrait=0&amp;color=0f314a" width="640" height="360" frameborder="0"></iframe></p>
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		<title>Listen to Amon Tobin&#8217;s Sound Design Magnum Opus ISAM; Commentary, Behind-the-Scenes Details</title>
		<link>http://createdigitalmusic.com/2011/04/listen-to-amon-tobins-sound-design-magnum-opus-isam-with-pop-up-commentary/</link>
		<comments>http://createdigitalmusic.com/2011/04/listen-to-amon-tobins-sound-design-magnum-opus-isam-with-pop-up-commentary/#comments</comments>
		<pubDate>Fri, 29 Apr 2011 16:24:26 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[Artists]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=18614</guid>
		<description><![CDATA[The artist at sound check. Beware the Fog of Doom that&#8217;s enveloping the stage! Photo (CC-BY) MDL.hu. With a full length record, we also get a glimpse into sound design and live touch control, along with a cross-media event involving photography and sculpture. It&#8217;s the latest Amon Tobin, and for lovers of digital sonic manipulation, &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/04/listen-to-amon-tobins-sound-design-magnum-opus-isam-with-pop-up-commentary/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><img src="http://createdigitalmusic.com/files/2011/04/amontobin_soundcheck.jpg" alt="" title="amontobin_soundcheck" width="640" height="480" class="alignnone size-full wp-image-18623" /></p>
<div class="imgcaption">The artist at sound check. Beware the Fog of Doom that&#8217;s enveloping the stage! Photo (<a href="http://creativecommons.org/licenses/by/2.0/">CC-BY</a>) <a href="http://www.flickr.com/people/allesok/">MDL.hu</a>.</div>
<p>With a full length record, we also get a glimpse into sound design and live touch control, along with a cross-media event involving photography and sculpture. It&#8217;s the latest Amon Tobin, and for lovers of digital sonic manipulation, it&#8217;s big news.</p>
<p>Amon Tobin&#8217;s ISAM arrived this week, and it&#8217;s an epic opus of ambience and digitally-sculpted sound candy. It&#8217;s digitally-distorted without being glitch, off on cinematic reveries through noise before breaking into the odd deep-bass break. It&#8217;s also a virtuoso solo album on digital control via the <a href="http://www.cerlsoundgroup.org/Continuum/">Haken Continuum Fingerboard</a>. Like that instrument, it seems free in its exploration of sound space, totally untethered from gravity. </p>
<p>A lot of it is pure synthesis, says the artist, though there are plenty of recorded vocals, too. (I assume when Tobin says there are &#8220;no samples,&#8221; he means &#8220;&#8230;of other people&#8217;s sounds,&#8221; as there&#8217;s definitely a lot of recording, unless he&#8217;s been holding off on us and he actually <em>is</em> a robot, thus making a direct digital connection to his computer.) I could imagine some finding the endless digital stretching effects and morphs and punctuation fatiguing, but tracks don&#8217;t overstay their welcome; each is a miniature sonic tableaux, and delicate moments balance the bass-ier staccato scenes.</p>
<p>You can have a listen without any particular narration, but Amon makes use of the commenting feature on SoundCloud to provide little annotations about what he&#8217;s doing and what you&#8217;re hearing. The full album is available on SoundCloud and sounds reasonably listenable as a 128k MP3 stream &#8211; certainly good enough to determine whether you love or hate this, and whether you want to buy a proper, high-quality download.</p>
<p><object height="250" width="300"><param name="movie" value="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Fplaylists%2F728031&#038;color=ff7700&#038;player_type=artwork"></param><param name="allowscriptaccess" value="always"></param><embed allowscriptaccess="always" height="250" src="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Fplaylists%2F728031&#038;color=ff7700&#038;player_type=artwork" type="application/x-shockwave-flash" width="300"></embed></object><span><br />
<a href="http://soundcloud.com/amon-tobin/sets/isam">&#8216;ISAM&#8217; &#8211; Full album with track-by-track commentary from Amon Tobin</a> by <a href="http://soundcloud.com/amon-tobin">Amon Tobin</a></span></p>
<p><object height="81" width="100%"><param name="movie" value="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F14287113"></param><param name="allowscriptaccess" value="always"></param> <embed allowscriptaccess="always" height="81" src="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F14287113" type="application/x-shockwave-flash" width="100%"></embed></object>  <span><a href="http://soundcloud.com/amon-tobin/amon-tobin-isam">&#8216;ISAM&#8217; &#8211; Full album with track-by-track commentary from Amon Tobin</a> by <a href="http://soundcloud.com/amon-tobin">Amon Tobin</a></span> </p>
<p>Via Topspin, there&#8217;s also a download of one track available. (See our notes on <a href="http://createdigitalmusic.com/2011/04/tricil-measures-topspin-one-solo-artist-on-making-it-online-comparing-bandcamp/">Topspin earlier this week</a>.)</p>
<p><script type="text/javascript" src="http://cdn.topspin.net/javascripts/topspin_core.js?aId=2447&#038;timestamp=1304088554"></script></p>
<div class="topspin-widget topspin-widget-email-for-media">
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<p><span id="more-18614"></span></p>
<p>Want the album?</p>
<p><a href="http://www.amontobin.com/store/album/isam?utm_source=amon&#038;utm_medium=email&#038;utm_campaign=ISAM">Buy direct from Amon Tobin if you&#8217;re in the US or most parts of the world</a> or &#8211;</p>
<p><a href="http://ninjatune.net/release/amon-tobin/isam">Buy from Ninja Tune</a> if you&#8217;re in the UK/EU to save a few euros/pounds</p>
<p>The other unique aspect of this release is its multimedia versions. In addition to the digital release and t-shirts and whatnot, we get:
<ul>
<li><strong>The installation.</strong> Saatchi Collection artist Tessa Farmer works with Amon Tobin on a collaborative installation that employs the creepy, beautiful organic dead insects and other creatures in her sculpture. May 26 &#8211; June 3 at (aptly) The Crypt Gallery in London &#8211; let us know, readers, if you&#8217;re in London and can make it.</li>
<li><strong>The AV show.</strong> Amon Tobin has made a lot of doing audiovisual performances. These promise to be particularly involved, however. The artist will be presenting a live audiovisual show for Montreal&#8217;s MUTEK on June 1, which I expect may prove to be a real highlight of this summer&#8217;s event calendar. Also in June, he&#8217;ll take the show to Berlin, Brussels, and London&#8217;s Roundhouse.</li>
<li><strong>The photography.</strong> Working with the same materials, there&#8217;s some heavily evocative photography to enjoy, too, available on the site. Put that in full screen, crank the album, and bliss out.</li>
</ul>
<p>All of this is covered on the official site for the album:<br />
<a href="http://amontobinisam.com/">http://amontobinisam.com/</a></p>
<p><strong>Making Of&#8230;</strong></p>
<p>Spectral morphing is at the heart of the work on this album. As such, I would view the record&#8217;s process as an extension of a continuum (cough) with some of the landmark electronic albums of the 90s and 2000s rather than something wholly new. But I think it can be enjoyed just as that, as a kind of Baroque take on lush digital sound design. A making-of video explains the sound production work:</p>
<p><iframe width="640" height="510" src="http://www.youtube.com/embed/jbJwyTkCJk0" frameborder="0" allowfullscreen></iframe></p>
<p>Here you can see the artist playing on the aforementioned Continuum instrument:</p>
<p><iframe width="640" height="510" src="http://www.youtube.com/embed/Zl9Ydy1lJzM" frameborder="0" allowfullscreen></iframe></p>
<p>I&#8217;ll be curious to hear thoughts on this.</p>
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		<title>Game Music Inspiration: Amon Tobin and Sony on Infamous</title>
		<link>http://createdigitalmusic.com/2009/06/game-music-inspiration-amon-tobin-and-sony-on-infamous/</link>
		<comments>http://createdigitalmusic.com/2009/06/game-music-inspiration-amon-tobin-and-sony-on-infamous/#comments</comments>
		<pubDate>Tue, 09 Jun 2009 08:33:56 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.com/2009/06/09/game-music-inspiration-amon-tobin-and-sony-on-infamous/</guid>
		<description><![CDATA[Wired has a great mini-documentary on the score for the videogame Infamous. It’s chock full of sound design ear candy, not only served by the chops of composer Amon Tobin but the team at Sony Music and Sony’s entertainment division, as well. Curiously, Jonathan Mayer, Music Manager at SCEA, says explicitly that he doesn’t want &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2009/06/game-music-inspiration-amon-tobin-and-sony-on-infamous/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><object id="flashObj" width="404" height="436" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=9,0,47,0"><param name="movie" value="http://c.brightcove.com/services/viewer/federated_f9/1813626064?isVid=1&amp;publisherID=1564549380" /><param name="bgcolor" value="#FFFFFF" /><param name="flashVars" value="videoId=24993155001&amp;linkBaseURL=http://www.wired.com/video/amon-tobin--beans--infamous-music/24993155001&amp;playerID=1813626064&amp;domain=embed&amp;" /><param name="base" value="http://admin.brightcove.com" /><param name="seamlesstabbing" value="false" /><param name="allowFullScreen" value="true" /><param name="swLiveConnect" value="true" /><param name="allowScriptAccess" value="always" /><embed src="http://c.brightcove.com/services/viewer/federated_f9/1813626064?isVid=1&amp;publisherID=1564549380" bgcolor="#FFFFFF" flashVars="videoId=24993155001&#038;linkBaseURL=http://www.wired.com/video/amon-tobin--beans--infamous-music/24993155001&#038;playerID=1813626064&#038;domain=embed&#038;" base="http://admin.brightcove.com" name="flashObj" width="404" height="436" seamlesstabbing="false" type="application/x-shockwave-flash" allowFullScreen="true" swLiveConnect="true" allowScriptAccess="always" pluginspage="http://www.macromedia.com/shockwave/download/index.cgi?P1_Prod_Version=ShockwaveFlash"></embed></object>
<p>Wired <a href="http://www.wired.com/video/amon-tobin--beans--infamous-music/24993155001">has a great mini-documentary</a> on the score for the videogame <em>Infamous</em>. It’s chock full of sound design ear candy, not only served by the chops of composer Amon Tobin but the team at Sony Music and Sony’s entertainment division, as well. Curiously, Jonathan Mayer, Music Manager at SCEA, says explicitly that he <em>doesn’t</em> want composers writing interactive music. He’d prefer to have them write a conventional score and then adapt it to the interactive engine. Now, of course, around these parts we like the idea of composers finding ways to write genuinely generative and interactive scores. But in this case, Mayer is acting as a kind of remix artist for the game realm, sampling Tobin’s compositions and reconceiving them in the game world. That kind of collaboration could be powerful.</p>
<p>Chuck Doug, SCEA music director, overstates things a bit by claiming this game has a unique aesthetic. The visuals are a burnt-out, post apocalyptic city – yeah, been there quite a few times. The music involves lots of ethnic percussion-y instruments and bowed metal and deep booming sounds. (Let me get this straight: we’ll hear a plucky stringy thing, then a bowedy metally thing, then there will be a big boom!) So, generally, not some radical new departure from game and motion soundtracks. But regardless of its novelty, I’d be an utter killjoy to complain: it sounds utterly gorgeous.</p>
<p><strong>Previously:</strong></p>
<p>I got to listen in on a lot of gems regarding sound design from composer Troels Folmann. He doesn’t just bow metal instruments – he boils them.</p>
<p><a href="http://createdigitalmusic.com/2009/04/09/gdc-boiling-waterphones-and-other-sonic-inspirations-from-composer-troels-folmann/">GDC: Boiling Waterphones and Other Sonic Inspirations from Composer Troels Folmann</a></p>
<p>And on the subject of getting composers to write interactively, Matt Ganucheau has been teaching that way:</p>
<p><a href="http://createdigitalmusic.com/2009/04/06/teaching-adaptive-music-with-games-unity-maxmsp-meet-space-invaders/">Teaching Adaptive Music with Games: Unity + Max/MSP, Meet Space Invaders!</a></p>
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