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	<title>Create Digital Music &#187; amsterdam</title>
	<atom:link href="http://createdigitalmusic.com/tag/amsterdam/feed/" rel="self" type="application/rss+xml" />
	<link>http://createdigitalmusic.com</link>
	<description>Making music with technology</description>
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		<title>John Tejada Interview: Asking a Techno Ambassador the Big Questions</title>
		<link>http://createdigitalmusic.com/2012/05/john-tejada-interview-asking-a-techno-ambassador-the-big-questions/</link>
		<comments>http://createdigitalmusic.com/2012/05/john-tejada-interview-asking-a-techno-ambassador-the-big-questions/#comments</comments>
		<pubDate>Fri, 18 May 2012 18:49:50 +0000</pubDate>
		<dc:creator>Alex Brandmeyer</dc:creator>
				<category><![CDATA[Artists]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=23959</guid>
		<description><![CDATA[Photos courtesy John Tejada. From his home in LA to the global scene, John Tejada is a planet-navigating techno ambassador and one of our favorite electronic musicians. He&#8217;s one of a handful of artists successful today who has managed to cross eras, whose experience isn&#8217;t just of this moment but who has touched the evolution &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/05/john-tejada-interview-asking-a-techno-ambassador-the-big-questions/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2012/05/tejada.jpg"><img src="http://createdigitalmusic.com/files/2012/05/tejada-640x480.jpg" alt="" title="tejada" width="640" height="480" class="alignnone size-large wp-image-23962" /></a></p>
<div class="imgcaption">Photos courtesy John Tejada.</div>
<p><em>From his home in LA to the global scene, John Tejada is a planet-navigating techno ambassador and one of our favorite electronic musicians. He&#8217;s one of a handful of artists successful today who has managed to cross eras, whose experience isn&#8217;t just of this moment but who has touched the evolution of that scene. We turn to guest writer Alex Brandmeyer, who interviews Mr. Tejada about his own work as well as where the music scene is headed. What I like about Alex&#8217;s interview is that he asks some really fundamental questions about the evolution of the international audience for this music and tools &#8211; and Mr. Tejada is just the sort of person whose answers are worth reading. -PK</em></p>
<p>John Tejada&#8217;s music has been raising the bar for more than fifteen years. Alongside an intense schedule of performances all across the world, he&#8217;s managed a steady stream of high-quality releases on dozens of labels, including his own baby (now fully-grown), Palette Recordings. Add to this some high-profile DJ mixes for outlets like Fabric, along with strong support for his music from top international DJs, and what you&#8217;ve got is one of the highest-calibre electronic artists around. Despite this success, he remains a very friendly, down-to-earth guy who&#8217;s instantly approachable, and whose love and enthusiasm for electronic music and performance immediately comes across. I caught up with him following one of his recent live shows at Studio 80 in Amsterdam.</p>
<p><em>One thing that interests me most about dance music, and about house and techno music in particular, is the fact that its appeal traverses national and geographic boundaries. What do you think the common thread is? Psychology? Biology? Culture? And what is it about four-on-the-floor electronic beats and sounds between 120-130 BPM that allows dance music to tap into these things?</em></p>
<p>I feel these days it has become such a global movement, with everyone around the world linked together through social media and other sources on the net. My experience in the early 90s, however, was much different. These avenues didn&#8217;t exist yet, and you had to grab magazines to find out about what was going on abroad and order new releases with your local shop. These days it is so instant. Most of my friends and I still can&#8217;t wrap our heads around it. Back then, it was such a treat to find the thing you were looking for or hear an artist you loved live, because you couldn&#8217;t just do an MP3 search and have it instantly or watch clips on YouTube from last night&#8217;s concert half way around the world. I see all these new developments as mostly a positive.<span id="more-23959"></span></p>
<p>The sound seems to spread to all cultures at this point. Everyone likes to dance all over the world and many want that moment of hearing a new sound for the first time and wondering what it is. For these reasons, I don&#8217;t think it is all that unique that the music is loved the world over now. Many genres of music exist worldwide because people love music and keep all these scenes going.</p>
<p><em>Of course there are differences, too. As someone coming from California with strong connections to Europe, how do you feel about moving between these places, between the different audiences and cities? Does it matter in the sense that it pulls music and music communities in different directions over time? Or does the music itself make this type of question less important?</em></p>
<p>I still have a tie to Vienna with my father still being there, and being able to travel to Europe on a regular basis, so I feel connected to both places. I feel when it comes to audiences being different, it&#8217;s usually a case of a venue or the people you meet that can have a big impact on your opinion of that place. You may have a good or bad experience in a certain city and your whole experience might rely just on that one club night, when down the street at another club could have been potentially a completely different good or bad experience. It took me repeat visits to cities to realize this and to try not to make up my mind about a place just because of one night. I think the music will keep evolving, as it always does.</p>
<p><em>Every year, there are new pieces of gear, new bits of software, new labels, new clubs, and new ways of spreading music. Apart from the internet and social media culture you mentioned before, what have been the most important evolutions in your own music making over the years? Have there been specific ideas or techniques which really opened up new creative possibilities for you? </em></p>
<p>I feel while technology comes along and makes many things easier and options pretty much limitless, it also turns the same solutions into problems. Music has become more of a &#8220;paint by numbers&#8221; type of process for many people, which has made lots of new music less interesting for myself. The difference between imposing limitations on one&#8217;s creative process and actually having limitations is a different thing. When we were all starting out, the creative process was different than it is now. We now basically have limitless options, which can keep you second-guessing your work. At the same time, sure, it&#8217;s great to have new tools working more the way they were intended, and the resurgence of analog has made quite an impact in my workflow and sound. Generally, computer programs have developed mostly in positive ways, making music creation a lot more straightforward.</p>
<p><em>Again on the subject of evolution… an interesting question is always where this is all headed. People predicted a lot of different outcomes of the digital revolution, but underground clubs, labels, and to some extent, vinyl, all still seem to be doing pretty well, hand-in-hand with the &#8216;new era&#8217; of Beatport, laptop DJs ,and commercial dubstep. What are your feelings about where the underground dance music scene is headed? Do you have any hopes or fears for the music? Does history repeat itself?</em></p>
<p>Things do seem to go in circles. I think we&#8217;re at the beginning of the next phase in the way music is being distributed. I have a strong belief that physical media will in some form make a comeback, wether it will be records or something else. I just can&#8217;t imagine a future where one&#8217;s music and book collection are only digital. It sort of misses the point of having a collection. Part of the fun of collecting is finding these physical objects that are tangible. While watching the new Comic-Con documentary, I had this thought that no one values PDFs of classic comic books, or JPEGs of hard-to-find baseball cards. The real physical item has great importance. This is why we love to collect records. I think people will start to miss that the more it disappears. </p>
<p><a href="http://createdigitalmusic.com/files/2012/05/jt_palette_001.jpg"><img src="http://createdigitalmusic.com/files/2012/05/jt_palette_001-512x640.jpg" alt="" title="jt_palette_001" width="512" height="640" class="alignnone size-large wp-image-23961" /></a></p>
<p><em>The past year I&#8217;ve been lucky enough to catch a couple of your live shows, and have enjoyed seeing you perform some of the tracks which I&#8217;ve come to love over the years. I&#8217;ve also really enjoyed listening to some of your DJ mixes. What for you is the difference between playing out as a DJ and playing using your live setup? Do you have a preference for one or the other? What are the challenges in each type of performance?</em></p>
<p>DJing can be stressful in the way that I&#8217;m looking to make a playlist with the goal of being an entertainer. Sometimes I don&#8217;t want to bother with that, and just concentrate on my own art and being creative that way. Playing live limits me to my own ideas which is a little easier for me, but can also be stressful, because if the set isn&#8217;t going down well I&#8217;ve got nowhere to go, really. I may have the ability to change my set list and arrangements live, but for the most part, it&#8217;s just me. At the moment, I&#8217;ve been enjoying the live sets quite a bit more. I&#8217;d love to bring more gear, but I&#8217;m usually shoved in a DJ booth, so for now, it&#8217;s a small synth and computer mixer set up.</p>
<p><em>I think distinguishing between a DJ as entertainer and a live performer as artist taps into something interesting about the way in which electronic music is performed and consumed these days. How important is your connection to the audience when you perform? Do you notice a difference in this connection when you perform live as compared to when you DJ? </em></p>
<p>When DJing, I have a stronger connection to the audience, because I&#8217;m choosing songs based on what I perceive to be their reactions. When playing live, I am really involved making sure I am doing all the right things and controlling the right parameters; I hardly have time to take a look around. That can also be a good thing, as I&#8217;m less influenced by people&#8217;s reactions. I&#8217;m limited to my own compositions, so my main goal is to perform those pieces that as best as I can.</p>
<p><em>Do you notice differences in the types of crowds that will come to see a live PA as opposed to those who come out for a DJ set? </em></p>
<p>The crowds can be different, more in the US I think. In the States you&#8217;ll have more &#8220;concert&#8221; shows, and that&#8217;s where people are more open to what a live performer will do. If I&#8217;m just shoved into a DJ booth in Europe and asked to make it work somehow, and the crowd is just a party crowd, then there is no difference there. I find in those spaces a DJ set is more appropriate.</p>
<p><em>You&#8217;ve been involved with electronic music for quite a while now. Do you have any particular achievements or peak moments that really pop out from the rest? </em></p>
<p>I&#8217;ve had some really unique opportunities including doing some shows here in LA at the Disney Hall which were really special. Checking out most of the planet has been quite great as well. </p>
<p><em>Could you tell me a bit more about the shows you did at the Disney Hall? How different is performing in a proper concert hall from performing in a club? </em></p>
<p>I got to play there twice. Once opening for The Orb at an all night event, where I played a hardware set and covered a table full of synths. The other time was when I got to play my piece &#8220;The End Of It All&#8221; with a 100 piece male chorus. The piece was reinterpreted by myself as well as adding all the vocal harmonies.</p>
<p><em>What was it like performing with a choir? </em></p>
<p>It was quite an experience to be able to do that, especially in that space. </p>
<p><em>Did the acoustics kick ass?</em></p>
<p>The acoustics are really tailored for acoustic performances. It was designed for the LA Philharmonic. While they have a really high-end PA, it is not really geared towards electronic shows. However, the space below the hall, The Red Cat Theater, hosts a big variety of very cool synth shows and avant garde programs. I&#8217;ve seen tons of shows at both recently. Definitely LA&#8217;s best venue.</p>
<p><em>Can you amuse us with any anecdotes about bizzare/amusing/plain weird things that have happened to you so far during your career as an electronic musician? No need to name any names. </em></p>
<p>There&#8217;s just so much and of course nothing comes to mind immediately. It&#8217;s usually disasters that end up being a little bit funny later on, but at the time they are not amusing, unless someone just says something completely ridiculous at dinner like the Italian promoter who was repeatedly asking Arian (Leviste) and I &#8220;don&#8217;t you think my wife is beautiful?&#8221; I remember in Tokyo, a good friend from Germany was playing and asked if I could start immediately. I said &#8220;sure,&#8221; and he went off to a corner of the stage and huddled on the ground in fetal position and just stayed there, apparently a bit food poisoned. He was soon OK. </p>
<p><em>For the coming years, what are the things that keep you motivated to make new music?  Do you have any projects or ideas that you&#8217;re really excited about? Are you still looking for the perfect beat?</em></p>
<p>I&#8217;m always striving for something, tweaking my technique, my mixdowns, quality of sounds, stripping things away, the list goes on and on. I&#8217;ve just completed work on a new full length. Hopefully details on that will be announced soon.</p>
<p><strong><a href="http://www.paletterecordings.com/">http://www.paletterecordings.com/</a></strong></p>
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		<title>When Detroit Met Holland: Sterac &#8220;Secret Life of Machines&#8221; Documentary, Re-release Coming [Video]</title>
		<link>http://createdigitalmusic.com/2012/05/when-detroit-met-holland-sterac-secret-life-of-machines-documentary-re-release-coming-video/</link>
		<comments>http://createdigitalmusic.com/2012/05/when-detroit-met-holland-sterac-secret-life-of-machines-documentary-re-release-coming-video/#comments</comments>
		<pubDate>Tue, 08 May 2012 19:15:49 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[Artists]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=23829</guid>
		<description><![CDATA[Musical history seems to happen when things collide, when things get mixed up &#8211; certainly in the twentieth, and now the twenty-first century. And so it is that one of the most important &#8220;Detroit techno&#8221; records ever released came out of Amsterdam. If this were a new artist, the long string of endorsements from a &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/05/when-detroit-met-holland-sterac-secret-life-of-machines-documentary-re-release-coming-video/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><iframe width="640" height="360" src="http://www.youtube.com/embed/CwpZBLkSePA" frameborder="0" allowfullscreen></iframe></p>
<p>Musical history seems to happen when things collide, when things get mixed up &#8211; certainly in the twentieth, and now the twenty-first century. And so it is that one of the most important &#8220;Detroit techno&#8221; records ever released came out of Amsterdam.</p>
<p>If this were a new artist, the long string of endorsements from a who&#8217;s who of electronic music in the video here might seem like publicity fluff. But because Dutch artist Steve Jerome Rachmad, aka Sterac, has had such a deep influence on electronic music since his 1995 debut release, instead you can listen to a network of people in the dance music community, and how those influences form nodes in a neural net of musical creativity. Those networks cross national borders and backgrounds, speaking this musical genre as a common language. As the centerpiece of this docu-short, Rachmad himself is humble and quiet, a Zen-like presence on a sofa in the midst of bubbling techno celebrities, as he talks about how he clawed his way to getting anything released at all, on his first Atari 1040ST computer.</p>
<p>The best part of the video, though, is hearing Sterac&#8217;s musical process, often just playing directly from his head through a series of overdubs. I&#8217;m sure Rachmad was thrilled to power up his Atari ST for the first time; nowadays, a lot of us find a way to return to the immediacy of directly-recorded one-take overdubs. (It&#8217;s not so hard, of course. Just step away from your fancy editor.)</p>
<p>I&#8217;ve just listened to the re-release &#8220;Secret Life of Machines,&#8221; due out in June. It&#8217;s a fantastic, fresh-sounding release &#8211; unassuming and direct in the way Rachmad himself is in the interview. The dirty reality is, some 90s electronic music &#8211; even some that is considered a landmark today &#8211; really does sound dated today. These cuts simply don&#8217;t. There is this sense, as Richie Hawtin puts it in the video, of music that&#8217;s &#8220;melodic, funky, like Holland &#8230; but [is] rhythmic and beautiful like Detroit.&#8221;</p>
<p>I am, not very secretly, an optimist. I wonder what musical collisions may happen next &#8211; whether it&#8217;s club music or dance music or not, in electronic music as a medium. To me, the most fertile moments in music bloom when these kinds of connections and influences can form.</p>
<p>&#8220;Secret Life Of Machines&#8221; will arrive in phases, remastered and remixed, starting in June 2012, on CD and digital.</p>
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		<title>Music, to Go: The Mobile Music Computer Revolution, BeagleBoard Workshop and Software</title>
		<link>http://createdigitalmusic.com/2012/05/music-to-go-the-mobile-music-computer-renaissance-beagleboard-workshop-and-software/</link>
		<comments>http://createdigitalmusic.com/2012/05/music-to-go-the-mobile-music-computer-renaissance-beagleboard-workshop-and-software/#comments</comments>
		<pubDate>Tue, 01 May 2012 13:51:59 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=23735</guid>
		<description><![CDATA[Something like this could be the guts of your next digital musical instrument &#8211; and it might even mean leaving your laptop at home for the next gig. Photo (CC-BY) Koen Kooi. Mobile computing has already had an enormous impact on music making. A modern phone or tablet (and yes, most often, these come from &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/05/music-to-go-the-mobile-music-computer-renaissance-beagleboard-workshop-and-software/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2012/05/beagleboard.jpg"><img src="http://createdigitalmusic.com/files/2012/05/beagleboard.jpg" alt="" title="beagleboard" width="640" height="428" class="alignnone size-full wp-image-23739" /></a></p>
<div class="imgcaption">Something like this could be the guts of your next digital musical instrument &#8211; and it might even mean leaving your laptop at home for the next gig. Photo (<a href="http://creativecommons.org/licenses/by/2.0/deed.en">CC-BY</a>) <a href="http://dominion.thruhere.net/koen/cms/">Koen Kooi</a>.</div>
<p>Mobile computing has already had an enormous impact on music making. A modern phone or tablet (and yes, most often, these come from Apple) is capable of out-performing a lot of dedicated hardware and easily runs the synths and workstations that required state-of-the-art desktops just a decade or so ago. </p>
<p>But what if this same computing power &#8211; low-energy, low-cost chips &#8211; could be in other music gear, too? They could offer significant advantages. Bare boards, while on their own not quite road-ready, can wind up in music-friendly housings. (Think stompboxes &#8211; without stomping on your phone, or buying a big, silly dock.) You&#8217;ll never have to sign a contract with a phone company to get one, or stop your latest song sketch to take a call. And they could be significantly cheaper: the Raspberry Pi isn&#8217;t quite ready for mass consumption yet, but it has already begun shipping at US$25, meaning the entire computer costs what a phone car charger might.</p>
<p>In fact, much as the original personal computing revolution took computing to masses of new audiences, this could extend music computational power worldwide. We&#8217;re not just talking strange DIY software, either &#8211; these boards run Linux, meaning a lot of off-the-shelf music software will &#8220;just work,&#8221; including even some fine commercial entries.</p>
<p>If you&#8217;re ready to stop dreaming and start making music, now&#8217;s a great time. CCRMA at Stanford in the United States and STEIM in Amsterdam, NL have each been working on development. STEIM even has a workshop scheduled for June, taught by Edgar Berdahl (CCRMA) and Florian Goltz (DE):<br />
<a href="http://steim.org/event/ccrma-invention-embedded-instrument-design/">Satellite CCRMA: Interactive design with open embedded computers</a></p>
<p>The instructors offer some great inspiration about what this is all about in their description:</p>
<blockquote><p>These small computers combine the connectivity of a laptop with the computational power of a high-end smartphone; however they are less expensive than either and fit inside a cigar box. We will dedicate much of the workshop to prototyping new functional artworks, for example: musical instruments, effects processors, interactive installation works, and anything else you can imagine that requires high computational power in a small, inexpensive footprint.<span id="more-23735"></span></p>
<p>In the broader sense this workshop deals with interaction design: What happens when human behaviours meet those of machines? </p></blockquote>
<p>But even if you&#8217;re not able to get to California or Holland, you can give the software a try. The BeagleBoard is now supported by a custom distro; the Raspberry Pi seems a logical next frontier once it starts shipping. With Pd (Pure Data) included, you can even copy-and-paste instruments and effects like synthesizers, step sequencers and drum machines, and granulators built by a broad community &#8211; even without necessarily being a master patcher yourself. (And then, when you do want to modify the way it functions or sounds or gets controller, you can.)<br />
<a href="https://ccrma.stanford.edu/~eberdahl/Satellite/">https://ccrma.stanford.edu/~eberdahl/Satellite/</a></p>
<p><a href="http://createdigitalmusic.com/files/2012/05/raspberry_pi.jpg"><img src="http://createdigitalmusic.com/files/2012/05/raspberry_pi.jpg" alt="" title="raspberry_pi" width="640" height="424" class="alignnone size-full wp-image-23741" /></a></p>
<div class="imgcaption"><a href="http://www.raspberrypi.org/">Raspberry Pi</a>, you&#8217;re next. Smaller and far cheaper than the BeagleBoard, you could buy this up the way you would milk and eggs. Photo (<a href="http://creativecommons.org/licenses/by-sa/2.0/">CC-BY-SA</a>) <a href="http://www.jaredsmith.net/">Jared Smith</a>.</div>
<p>It&#8217;s not all beginner-friendly yet, but these hacklabs seem the perfect way to begin to move in that direction, as more people test the solutions, gather data on how different patches perform, and make tweaks and write documentation. </p>
<div style="float: right; margin-left: 10px;"><a href="http://twitter.com/share?url=http://createdigitalmusic.com/2012/05/music-to-go-the-mobile-music-computer-renaissance-beagleboard-workshop-and-software/&via=cdmblogs&text=Music, to Go: The Mobile Music Computer Revolution, BeagleBoard Workshop and Software&related=:&lang=en&count=horizontal" class="twitter-share-button">Tweet</a><script type="text/javascript" src="http://platform.twitter.com/widgets.js"></script></div><div style="float: right; margin-left: 10px;"><a href="http://twitter.com/share?url=http://createdigitalmusic.com/2012/05/music-to-go-the-mobile-music-computer-renaissance-beagleboard-workshop-and-software/&via=cdmblogs&text=Music, to Go: The Mobile Music Computer Revolution, BeagleBoard Workshop and Software&related=:&lang=en&count=horizontal" class="twitter-share-button">Tweet</a><script type="text/javascript" src="http://platform.twitter.com/widgets.js"></script></div><div class='wpfblike' style='height: 40px;'><iframe src='http://www.facebook.com/plugins/like.php?href=http://createdigitalmusic.com/2012/05/music-to-go-the-mobile-music-computer-renaissance-beagleboard-workshop-and-software/&amp;layout=default&amp;show_faces=false&amp;width=400&amp;action=like&amp;colorscheme=light&amp;send=false' scrolling='no' frameborder='0' allowTransparency='true' style='border:none; overflow:hidden; width:400px;'></iframe></div>]]></content:encoded>
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		<title>Make Music with Anything: junXion Universal Send-Receive for Mac [Video Tutorial Round-up]</title>
		<link>http://createdigitalmusic.com/2012/04/make-music-with-anything-junxion-universal-send-receive-for-mac-video-tutorial-round-up/</link>
		<comments>http://createdigitalmusic.com/2012/04/make-music-with-anything-junxion-universal-send-receive-for-mac-video-tutorial-round-up/#comments</comments>
		<pubDate>Wed, 11 Apr 2012 19:38:25 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=23476</guid>
		<description><![CDATA[&#8220;So,&#8221; you say, &#8220;I&#8217;ve got a &#8230; and I want to connect it to a &#8230; to make music. How do I do that?&#8221; One strong answer to that question, if you&#8217;ve got a Mac, is junXion. Developed by the landmark audio research laboratory STEIM &#8211; a hotspot in Amsterdam that for years has been &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/04/make-music-with-anything-junxion-universal-send-receive-for-mac-video-tutorial-round-up/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2012/04/junXion_v4.jpg"><img src="http://createdigitalmusic.com/files/2012/04/junXion_v4-640x441.jpg" alt="" title="junXion_v4" width="640" height="441" class="alignnone size-large wp-image-23482" /></a></p>
<p>&#8220;So,&#8221; you say, &#8220;I&#8217;ve got a &#8230; and I want to connect it to a &#8230; to make music. How do I do that?&#8221;</p>
<p>One strong answer to that question, if you&#8217;ve got a Mac, is junXion. Developed by the landmark audio research laboratory STEIM &#8211; a hotspot in Amsterdam that for years has been imagining new ways of making music by connecting things to other things &#8211; it got a big update recently. </p>
<p>It takes lots of the inputs you might imagine (joysticks, mice, touchscreens, MIDI, OpenSoundControl, audio, Arduino-powered hardware and all of its sensors, and video sensing) and connects it to a lot of the outputs you might imagine (using MIDI or OSC). You can set up rules in between the input and output to make that connection musically meaningful.</p>
<p>OSC input and output wasn&#8217;t entirely optimal in past versions; a total rewrite now makes it work with useful OSC sources like the iOS TouchOSC and Lemur apps. You get nifty new Actions, like remote mouse control. You can use a Nintendo Wii &#8220;Wiimote&#8221;&#8216;s infrared-sesnsing capabilities and vibration support. If you&#8217;re using video, you can now support multiple &#8220;blobs.&#8221; And the whole app promises to run faster and look better, with more help tags in the UI, and added stability.</p>
<p>75 € for the full version. You need Mac OS X 10.5 or later, including the latest 10.7 Lion. (Upgrades for version 4 are free; Lite users can upgrade for 60 €.)</p>
<p><strong><a href="http://steim.org/product/junxion/">http://steim.org/product/junxion/</a></strong></p>
<p>Of course, talking about this doesn&#8217;t really make much sense; it&#8217;s better to see it in action. We have a whole bunch of videos from the folks at STEIM showing features like Wii and joystick control and video sensing from a camera &#8211; plus a couple of fascinating demo/tutorials submitted by users.</p>
<p>Let&#8217;s watch, shall we?<span id="more-23476"></span></p>
<p><iframe src="http://player.vimeo.com/video/40155351?title=0&amp;byline=0&amp;portrait=0&amp;color=ffffff" width="640" height="512" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p><iframe src="http://player.vimeo.com/video/40156332?title=0&amp;byline=0&amp;portrait=0&amp;color=ffffff" width="640" height="512" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p><iframe src="http://player.vimeo.com/video/40156482?title=0&amp;byline=0&amp;portrait=0&amp;color=ffffff" width="640" height="512" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p><iframe src="http://player.vimeo.com/video/40156197?title=0&amp;byline=0&amp;portrait=0&amp;color=ffffff" width="640" height="512" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p><iframe src="http://player.vimeo.com/video/40156118?title=0&amp;byline=0&amp;portrait=0&amp;color=ffffff" width="640" height="512" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p><iframe src="http://player.vimeo.com/video/40155940?title=0&amp;byline=0&amp;portrait=0&amp;color=ffffff" width="640" height="512" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p>Via <a href="https://vimeo.com/steim/videos">https://vimeo.com/steim/videos</a></p>
<p>Far from the walls of STEIM, though, intrepid users have concocted their own demos. Here&#8217;s a look at controlling Reason with a Wiimote:</p>
<p><iframe width="640" height="360" src="http://www.youtube.com/embed/9fTeKb_jTag" frameborder="0" allowfullscreen></iframe></p>
<p>Here&#8217;s a live performance, also controlled by Wiimote, in the modular live environment <a href="http://www.audiomulch.com/">AudioMulch</a>. The creator writes:</p>
<blockquote><p>A basic soundscape in AudioMulch controlled by two Wii remotes via JunXion IV.</p>
<p>Buttons in Wii Remotes control: start and stop buttons, presets of the main mixer, transient parameter of the granulator, frequency of the pulsecomb_1 (processing the drum), a junxion-timer controlling the volume of the granulator.</p>
<p>X-Y-Z accelerators control: 10 harmonics of a frequency generator, parameters of the rissettone</p></blockquote>
<p><iframe width="640" height="480" src="http://www.youtube.com/embed/HbUlGXoATAA" frameborder="0" allowfullscreen></iframe></p>
<p>And yes, a camera can be a Theremin:</p>
<p><iframe src="http://player.vimeo.com/video/16364179?title=0&amp;byline=0&amp;portrait=0&amp;color=ffffff" width="640" height="400" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p>Got your own solution using junXion &#8211; or another tool? We&#8217;d love to hear about it.</p>
<p>See also two fine Mac-only tools:<br />
<a href="http://www.osculator.net/">Osculator</a> [Much like junXion, supports nearly anything as an input, adds advanced OSC routing]<br />
<a href="http://www.orderedbytes.com/controllermate/">ControllerMate</a> [not music-specific, but very powerful modular game input utility]</p>
<p>In fact, what&#8217;s largely missing is easy solutions on Windows and Linux, though you can roll your own with a free tool like <a href="http://puredata.info">Pd</a>, which also supports HID, Arduino, video, and the like.</p>
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		<title>Deeper with DS-10: Using a Nintendo DS Cartridge from Korg, Surprising Live Electronic Music</title>
		<link>http://createdigitalmusic.com/2012/02/deeper-with-ds-10-using-a-nintendo-ds-cartridge-from-korg-surprising-live-electronic-music/</link>
		<comments>http://createdigitalmusic.com/2012/02/deeper-with-ds-10-using-a-nintendo-ds-cartridge-from-korg-surprising-live-electronic-music/#comments</comments>
		<pubDate>Mon, 06 Feb 2012 14:08:26 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[Artists]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=22632</guid>
		<description><![CDATA[Music making, child&#8217;s play. Photo (CC-BY-SA) Attila Malarik. You might not expect a handheld game console, the gadget kids use to play Pokemon, to prove much worth as a musical instrument. But even in the age of readily-available computer plug-ins and iPhone apps, the DS holds its own. In the hands of two sets of &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/02/deeper-with-ds-10-using-a-nintendo-ds-cartridge-from-korg-surprising-live-electronic-music/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2012/02/ds10.jpg"><img src="http://createdigitalmusic.com/files/2012/02/ds10.jpg" alt="" title="ds10" width="640" height="198" class="alignnone size-full wp-image-22633" /></a></p>
<div class="imgcaption">Music making, child&#8217;s play. Photo (<a href="http://creativecommons.org/licenses/by-sa/2.0/">CC-BY-SA</a>) <a href="http://www.flickr.com/people/indy138/">Attila Malarik</a>.</div>
<p>You might not expect a handheld game console, the gadget kids use to play Pokemon, to prove much worth as a musical instrument. But even in the age of readily-available computer plug-ins and iPhone apps, the DS holds its own. In the hands of two sets of artists, we find music that stands alone, independent of the gimmick of the device on which it was made. For these artists, the limitations of a fold-up touchscreen &#8211; entirely independent of doubling as a phone, or a computer, or a Facebook-browsing engine, or a powerful 64-bit DAW &#8211; apparently prove enticing. Beginning with Korg&#8217;s DS-10 cartridge, they use a stylus-operated software synth with its own unique character.</p>
<p>On some level, I almost hesitate to wax poetic about the fact that these were made with a Nintendo DS at all, because what these are, really, is love letters to synthesis.</p>
<p>And as it happens, both are available as free downloads from Bandcamp. </p>
<p>First up: <a href="http://www.auxpulse.com/">AuxPulse</a> is the duo of Rutger Muller and Michael Vultoo, based in Amsterdam and Kockengen, Netherlands, respectively. Late last year, they debuted their first album at Amsterdam&#8217;s prestgious Stedelijk Museum of modern art, playing a big set (two and a half hours) on small devices. Primarily employing the Nintendo DS, they nonetheless produce sounds that are rich and layered, sometimes even tending to the ambient exploration, not just the rawer chip-music sounds regularly associated with Nintendo handhelds. </p>
<p><iframe width="640" height="360" src="http://www.youtube.com/embed/aPPPuGTKslI" frameborder="0" allowfullscreen></iframe><span id="more-22632"></span></p>
<p><iframe width="640" height="360" src="http://www.youtube.com/embed/2jsLukV_SoQ" frameborder="0" allowfullscreen></iframe></p>
<p>Their music is trippy but danceable, unapologetically electronic, fully exploiting the DS-10&#8242;s idiosyncratic sonic character, one that&#8217;s slightly lower-fidelity than many soft synths (or even iPhone apps), without being &#8220;chippy&#8221; in the sense of retro devices. Dark textures collide with precise, clockwork rhythms, in sounds that sometimes tend to acid techno and sci fi game realms. (Lo-acid-fi, anyone?)</p>
<p>As you watch them live, you also see the value of the interface compositionally, both in terms of its pattern banks and its more conventional synth controls, all manipulated with the added precision of a stylus. </p>
<p>As they put it:</p>
<blockquote><p>We aim to bring experimentation back to the dancefloor by expressing a psychedelic atmosphere through the use of a variety of rhythms and moods. Some of our inspirations are analogue synthesizers, acid, IDM, hardcore, gabber, ambient and oldschool electro.</p>
<p>Right now we mainly use the KORG DS-10 synthesizer for Nintendo DS to compose and improvise our music. When playing live we fuck with the synths as much as we can, trying to surprise ourselves with new sounds.</p>
<p>Our first album was recently released in Stedelijk Museum Amsterdam! Now we perform regularly, trying to open up some minds and move some feet.</p></blockquote>
<p>The album, on Bandcamp:<br />
<iframe width="300" height="410" style="position: relative; display: block; width: 300px; height: 410px;" src="http://bandcamp.com/EmbeddedPlayer/v=2/album=2958507416/size=grande3/bgcol=FFFFFF/linkcol=4285BB/" allowtransparency="true" frameborder="0"><a href="http://auxpulse.bandcamp.com/album/dream-stages">Dream Stages by AuxPulse</a></iframe></p>
<p>And on SoundCloud:<br />
<object height="225" width="100%"><param name="movie" value="https://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Fplaylists%2F1179664"></param><param name="allowscriptaccess" value="always"></param> <embed allowscriptaccess="always" height="225" src="https://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Fplaylists%2F1179664" type="application/x-shockwave-flash" width="100%"></embed></object>  <span><a href="http://soundcloud.com/auxpulse/sets/dream-stages-free-album">Dream Stages (FREE ALBUM!)</a> by <a href="http://soundcloud.com/auxpulse">AuxPulse</a></span> </p>
<p>Bonus: an interview with them (in Dutch, naturally)<br />
<iframe width="640" height="360" src="http://www.youtube.com/embed/-HlX-eFVlXE" frameborder="0" allowfullscreen></iframe></p>
<p>In a very different direction, Princeton, New Jersey-based DJ and producer <a href="http://thisisdecktonic.com/">Christian Montoya</a> (<a href="http://loveandtonicrecords.com/">love and tonic records</a>) produces music on the DS-10 that&#8217;s drier and more exposed, as he programs intricate bass music on the unprocessed Nintendo cart. Christian works as a <a href="http://OMGPOP.com ">game designer by day</a>, and channels some of the DS-10&#8242;s game music and so-called &#8220;chip music&#8221; heritage. The results, though, are a perfect marriage of game chip-waveform rawness, nude bass and synth and percussion sounds, and carefully-concocted grooves. For anyone concerned that game systems could hinder moving your butt out of the seat, this album is required listening. It&#8217;s utterly stripped-bare dance goodness &#8211; and it turns out the DS bass sounds fantastic. </p>
<p>Grab the record for free:</p>
<p><iframe width="300" height="410" style="position: relative; display: block; width: 300px; height: 410px;" src="http://bandcamp.com/EmbeddedPlayer/v=2/album=2984014784/size=grande3/bgcol=FFFFFF/linkcol=4285BB/" allowtransparency="true" frameborder="0"><a href="http://decktonic.bandcamp.com/album/dark-mode">Dark Mode by Decktonic</a></iframe></p>
<p>DS-10 users, got any tips for us on getting the most out of a Nintendo handheld and this KORG synth? Let us know.</p>
<p>Also, from comments but worth pointing out, Rutger directs us to good resources for getting the most out of DS-10:</p>
<blockquote><p>If you&#8217;re interested in making DS-10 music you can check out <a href="http://www.ds10forum.com">http://www.ds10forum.com</a> </p>
<p>I (Rutger, DS-10 Dominator, 1/2 of AuxPulse) run it with Harley (<a href="http://harleylikesmusic.com">http://harleylikesmusic.com</a>, superb DS-10 composer!) and we try to help out beginner&#8217;s and advanced users as much as we can. </p></blockquote>
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		<title>Why DIY Music? Reflections from STEIM&#8217;s Patterns and Pleasure Fest, Handmade Music Amsterdam</title>
		<link>http://createdigitalmusic.com/2011/09/why-diy-music-reflections-from-steims-patterns-and-pleasure-fest-handmade-music-amsterdam/</link>
		<comments>http://createdigitalmusic.com/2011/09/why-diy-music-reflections-from-steims-patterns-and-pleasure-fest-handmade-music-amsterdam/#comments</comments>
		<pubDate>Wed, 28 Sep 2011 01:02:02 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=20744</guid>
		<description><![CDATA[Casper Industries&#8217; Peter Edwards performs live at Handmade Music in Manhattan, at Culturefix. Why DIY, anyway? As we prepare for a special Handmade Music afternoon hosted by Amsterdam&#8217;s STEIM research center, my co-curator Takuro Mizuta Lippit (dj sniff) asked me to answer that question. Here&#8217;s what I wrote for STEIM&#8217;s international Patterns and Pleasure festival. &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/09/why-diy-music-reflections-from-steims-patterns-and-pleasure-fest-handmade-music-amsterdam/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2011/09/petecasper.jpg"><img src="http://createdigitalmusic.com/files/2011/09/petecasper-640x480.jpg" alt="" title="petecasper" width="640" height="480" class="alignnone size-large wp-image-20748" /></a></p>
<div class="imgcaption">Casper Industries&#8217; Peter Edwards performs live at Handmade Music in Manhattan, at Culturefix.</div>
<p><em>Why DIY, anyway? As we prepare for a special Handmade Music afternoon hosted by Amsterdam&#8217;s <a href="http://steim.org">STEIM</a> research center, my co-curator Takuro Mizuta Lippit (dj sniff) asked me to answer that question. Here&#8217;s what I wrote for STEIM&#8217;s international <a href="http://patternsandpleasure.steim.org">Patterns and Pleasure festival</a>.</em></p>
<p>&#8220;Do it yourself.&#8221;</p>
<p>In the world reshaped by recording, in which music is ubiqiutously available on demand and even bare-bones DJing qualifies as &#8220;live&#8221; entertainment, the act of just making music surely qualifies as &#8220;DIY.&#8221; Add the fact that distribution, promotion, and booking of music often falls increasingly on the artists themselves, and it&#8217;s hard to see any part of music that isn&#8217;t DIY.</p>
<p>So, given all that, what would drive artists to make or modify their own musical tools? One might as well ask why make music in the first place. (Because you can? Because it&#8217;s fun? Because it&#8217;s the most satisfying way to realize an idea or feeling &#8211; often the two together?) I believe some of the separation between &#8220;music&#8221; and &#8220;tools&#8221; or &#8220;gear&#8221; or &#8220;technology&#8221; is arbitrary. That independence is itself a recording-centric notion, in which musical content as artifact is imagined as independent from how it was made. During the process of production or performance, they&#8217;re inseparable. The evolution of musical practice, meanwhile, is intertwined with the technology of playing and representing music. Musical instruments in archaeological records appear alongside the first human tools. Those instruments, like the musical materials themselves, are vessels for expression of human thought. We can make our body an instrument, via percussion or voice, but as with so many other elements of our human life, we extend that body through invention. </p>
<p>When you play an instrument, whether a flute or an interactive music software patch, what you express is mediated both through musical language and the tool. I know as a child, it was what first drew me to music: I could press my fingers to the keys and hear something very much other than what I could produce myself. It&#8217;s easy to see the connection to the synthesizer and the computer.</p>
<p>When you want to realize (or discover) new musical and sonic ideas, then, it&#8217;s necessary to become involved with the way in which those sounds are produced. As composers for acoustic instruments and voice, you dive into the realms of harmony and rhythm, but also the mechanisms of the instruments and standard and extended techniques. Working with the computer, you employ interfaces &#8211; whether simulated knobs or code or graphical representation &#8211; to realize your ideas. With electronics, wires and resistors and diodes become compositional. With both, the container you fashion, the handcrafted cases or user interfaces, becomes part of the musical identity you design.<span id="more-20744"></span></p>
<p>There is no such thing as an instrument built from scratch. To quote Isaac Newton (in words adapted by countless electrical engineers and computer scientists), &#8220;if I have seen further, it is by standing on the shoulders of giants.&#8221; We inherit a great body of knowledge and tooling. Whether a commercial DAW or a modular development environment or the circuit that makes a filter, we connect with the ideas, imagination, and expertise of generations of engineer-artists. Notably, we lost Max Mathews this year, whose lasting legacy, even more than breakthroughs in computer synthesis, may be his influence on decades of students and colleagues in chasing the limitless potential he saw in digital sound. Thought is the greatest technology there is.</p>
<p>I think we can easily become overly worried about the rise of digital tech. Computers and electronics are here, and for all their dangers &#8211; misuse and toxic waste being foremost among them &#8211; they are fundamentally a compilation of human ideas. If you like people, you&#8217;ll like computers and circuits when you get to know them. We can also become overly concerned with &#8220;new&#8221;; the great implication of the maturity of electronic sound technology to me is that we can begin to go from novelty to repeatability and expertise. That&#8217;s not to discount discovery; it&#8217;s simply that discovery can&#8217;t exist in a void. At the same time, in our appetite for mastery, we can devalue the novice. I&#8217;m excited by seeing projects that don&#8217;t quite work yet, that are only at the stage of technical demo or proof of concept, because to me it&#8217;s seeing the first steps on a path that could lead a musician into years of practice and refinement. It&#8217;s seeing the chicken popping out of the egg. Potential is stimulating when you believe it has a future.</p>
<p>Here, designing one&#8217;s own instruments is much like learning to play an instrument. You repeat the ideas of others, just as you repeat the sounds of others when you learn a musical scale. You make sounds that, at first, are, well, awful, but that then grow up. Whether arguably innovative or not, you make discoveries that are inherently personal. And the degree of that progression is dependent in large part on learning from others, playing with them and sharing their experience. As people share that experience, in the end there are breakthroughs to the genuinely new. Collective progress is what allows those individual eurekas.</p>
<p><a href="http://createdigitalmusic.com/files/2011/09/loudobjectsbuild.jpg"><img src="http://createdigitalmusic.com/files/2011/09/loudobjectsbuild-640x480.jpg" alt="" title="loudobjectsbuild" width="640" height="480" class="alignnone size-large wp-image-20749" /></a></p>
<div class="imgcaption">Loud Objects, assisted by Leslie Flanigan, teaches a hands-on workshop for beginners at Handmade Music at Brooklyn&#8217;s Third Ward. Handmade Music has gone hands-on in other cities, too, including Amsterdam, Porto, Toronto, Minneapolis, Los Angeles, and Austin.</div>
<p>With economies from Amsterdam to New Amsterdam slowing, with growing unfilled demand for the ability to actually make stuff and not just push abstract numbers around, and with technical problems that demand solutions  literally to ensure our  survival, all those strange noises we make take on a new meaning. Tools and technology enabled our civilization; now we need them to make humanity sustainable. Silly sounds and musicians&#8217; racket and din may seem distant from that. But we can sing this necessity as a song. We can celebrate the spirit of experimentation by making things that make immediate noise. A bridge or a jet plane isn&#8217;t a great place for experimentation or on-the-job learning; music is the perfect playground because errors are always okay. If any community could help encourage free innovation in our culture, music is a strong candidate; today&#8217;s young synth builder could be tomorrow photo-voltaic breakthrough. And even if not, we&#8217;ll make a wonderful noise.</p>
<p>&#8220;Open source&#8221; and the &#8220;Web&#8221; are significant tools to make sharing expertise easier, but at the fundamental level, it&#8217;s simply &#8220;sharing&#8221; that matters. And this is where music&#8217;s makers and inventors are helping resurrect the principles of music as community. We have to share ideas and sounds to be able to move forward.</p>
<p>We do it ourselves, together.</p>
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		<title>Musical Ideas into Musical Invention: Handmade Music at Amsterdam&#8217;s STEIM, Video, Open Call</title>
		<link>http://createdigitalmusic.com/2011/08/musical-ideas-into-musical-invention-handmade-music-at-amsterdams-steim-video-open-call/</link>
		<comments>http://createdigitalmusic.com/2011/08/musical-ideas-into-musical-invention-handmade-music-at-amsterdams-steim-video-open-call/#comments</comments>
		<pubDate>Wed, 31 Aug 2011 18:22:11 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=20424</guid>
		<description><![CDATA[Idyllic Amsterdam&#8217;s Amstel River, steps away from STEIM, makes nice inspiration. (Cross-processed film photo, which looks more like it feels being there.) In late September, CDM travels to Amsterdam and the legendary STEIM, a hub for research and experimentation in electro-acoustic music. The Patterns + Pleasure Festival will explore live electronic music practice and more, &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/08/musical-ideas-into-musical-invention-handmade-music-at-amsterdams-steim-video-open-call/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><img src="http://createdigitalmusic.com/files/2011/08/amstelriver-640x418.jpg" alt="" title="amstelriver" width="640" height="418" class="alignnone size-large wp-image-20425" /></p>
<div class="imgcaption">Idyllic Amsterdam&#8217;s Amstel River, steps away from STEIM, makes nice inspiration. (Cross-processed film photo, which looks more like it feels being there.)</div>
<p>In late September, CDM travels to Amsterdam and the legendary STEIM, a hub for research and experimentation in electro-acoustic music. The <a href="http://www.patternsandpleasure.com">Patterns + Pleasure Festival</a> will explore live electronic music practice and more, from controllerist laptop musicians like Edison and Moldover to the likes of sculpture-trained artist Nina Boes working with drawing and video instruments. The afternoon of September 28, we&#8217;ll have an open celebration of DIY electronic music culture with a special installment of Handmade Music.</p>
<p>If you&#8217;re in the Netherlands or nearby, we hope you&#8217;ll stop by. And if you have something you&#8217;d like to share, for show-and-tell, performance, and mingling with artists participating in and attending the festival, we have an open call for works. </p>
<p>You can see our video from last time. The video doesn&#8217;t really convey what a blast we had. Don&#8217;t be afraid by the crackles and whistles, either; I love that there&#8217;s a range of sound in electronic inventions, from the crackly experimental to instruments that work in more conventional contexts, too. </p>
<p><iframe src="http://player.vimeo.com/video/10343874?title=0&amp;byline=0&amp;portrait=0&amp;color=293977" width="640" height="360" frameborder="0"></iframe></p>
<p>This installment already promises to be far bigger. I can&#8217;t wait. And if you&#8217;re far from the lovely winding canals of Amsterdam seen below, we&#8217;re working on extensive coverage so you can feel like you&#8217;re there from anywhere on the planet.</p>
<p>Here&#8217;s the call for works; feel free to spread it around:<span id="more-20424"></span></p>
<blockquote><p>Open Call:<br />
Handmade Music at STEIM</p>
<p>As part of the Patterns + Pleasure Festival<br />
28 September 2011<br />
14:30 &#8211; 17:30<br />
Frascati Theater, Amsterdam<br />
Deadline: Friday 9 September 2011</p>
<p>Hosted by createdigitalmusic.com and STEIM; curated by Peter KIRN with Takuro Mizuta Lippit</p>
<p>Attention, makers of things that make music! Be part of an open laboratory, a science fair-style show and tell of work. We want to see your creations, including but not limited to:</p>
<p>Custom circuitry<br />
New custom synthesizers<br />
Creative controllers<br />
Open source hardware and software<br />
Audiovisual software<br />
Original acoustic and electroacoustic instruments<br />
Sound art/sculpture<br />
Circuit-bent designs<br />
Instruments and composition and performance tools made with game technology, mobile technology, Kinect cameras, and the like</p>
<p>The essential element is that you&#8217;ve built something yourself, in hardware, software, or both. </p>
<p>Please be prepared to show a self-contained presentation of your work. Some display/projection and amplification will be available, but we encourage you to bring your own displays and speakers if you can.</p>
<p>We will setup works for show-and-tell style exploration, as well as brief (5-minute demos) and short (5-10-minute), variety style performances and jams. We&#8217;ll also lead a discussion with artists and engineers, and encourage you to meet other makers and exchange ideas and techniques.</p>
<p>We are unfortunately unable to provide expenses for travel, so you will need to provide your own transportation to and lodging in Amsterdam. All projects will be covered on createdigitalmusic.com.</p>
<p>Please submit:</p>
<p>1. Your name, as you&#8217;d like it to be listed<br />
2. Your project name<br />
3. If applicable, a link to a project site<br />
4. Photos of your project (a link to Flickr, Picasa, blogs, etc. is fine)<br />
5. (Mandatory) Video and or audio documentation of your project in action (Vimeo, YouTube, SoundCloud, etc.)<br />
6. Space requirements<br />
7. Technical requirements (power / audio / safety concerns if applicable)<br />
8. A brief description (two sentences is fine) of your project.<br />
9. If you wish to propose a performance, please describe in short how you perform with your tool.<br />
10. Your contact information, so we may respond</p>
<p><strong>Submission form:<br />
<a href="http://cdm.fm/pt99dq">http://cdm.fm/pt99dq</a></strong></p>
<p>We prefer to capture information on the submission form, but if you have difficulty with it, please email peter (at) createdigitalmedia [dot] net directly with the subject ‘STEIM HANDMADE MUSIC’</p></blockquote>
<p><strong><a href="http://www.patternsandpleasure.com">patternsandpleasure.com</a></strong></p>
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		<title>DIY Music Tech Community Round-up; Reflecting on the State of Music DIY?</title>
		<link>http://createdigitalmusic.com/2010/02/diy-music-tech-community-round-up-reflecting-on-the-state-of-music-diy/</link>
		<comments>http://createdigitalmusic.com/2010/02/diy-music-tech-community-round-up-reflecting-on-the-state-of-music-diy/#comments</comments>
		<pubDate>Wed, 10 Feb 2010 18:06:11 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.com/?p=9459</guid>
		<description><![CDATA[The elegant patterns of a circuit board, as photographed by / (CC-BY) Last week, what was intended to be a day of posts wound up being several days of updates on events centered around music technology and DIY creation. Here&#8217;s a birds-eye view of what we covered, some of the events you can catch in &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2010/02/diy-music-tech-community-round-up-reflecting-on-the-state-of-music-diy/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/hinkelstone/2435823037/"><img src="http://farm3.static.flickr.com/2093/2435823037_2f67cc65b1.jpg"></a></p>
<div class="imgcaption">The elegant patterns of a circuit board, as photographed by / (<a href="http://creativecommons.org/licenses/by/2.0/deed.en">CC-BY</a>) </div>
<p>Last week, what was intended to be a day of posts wound up being several days of updates on events centered around music technology and DIY creation. Here&#8217;s a birds-eye view of what we covered, some of the events you can catch in person, and some of what these events reveal.</p>
<p>It&#8217;s worthwhile just putting these posts in one spot so you can easily mark your calendar &#8211; and you can see, even in this small slice, the amount and breadth of activity happening now.</p>
<p>At STEIM in Amsterdam, I&#8217;ll be talking about the state of DIY and open source technology for musicians and artists, and what that means for creative people &#8212; both the potential and some of the challenges. So I&#8217;d be curious to hear your thoughts <em>before</em> I begin waxing poetic. Readers here aren&#8217;t shy, so let us know your concerns in comments.</p>
<p>Now, here&#8217;s your guide and calendar to DIY. Tell us what we&#8217;ve missed. I&#8217;m hoping to devote a permanent spot on Noisepages to an events calendar; anyone with slick WordPress/BuddyPress-based solutions, give us a shout.<span id="more-9459"></span></p>
<p><strong>The best new inventions.</strong></p>
<p>Don&#8217;t miss <a href="http://createdigitalmusic.com/2010/02/05/diy-community-your-web-connected-musical-future-at-music-hackday-stockholm/">web-savvy hacks and creations</a> from the music hackday, including an all-JavaScript clone of a popular Nintendo handheld music tool, online Web tools that make musician&#8217;s lives easier, and fantastic combinations of Android phones, web listening tools, online data, and physical objects. Meanwhile, if you want to start your own project but don&#8217;t know where to begin, <a href="http://createdigitalmusic.com/2010/02/04/diy-community-austin-a-hotbed-of-inventive-hardware-you-can-build-and-use/">Austin is a hotbed of new DIY kits</a>.</p>
<p><strong>February 17. Amsterdam, NL. (event)</strong></p>
<p>Handmade Music kicks off in Amsterdam at the STEIM research center. The action starts at 8p. I&#8217;m making a stop there on my way to Stockholm, and hope to provide documentation next week for the rest of the world. <a href="http://createdigitalmusic.com/2010/02/05/participate-one-button-game-objects-handmade-music-in-nyc-amsterdam-sf/">Details</a>.</p>
<p><strong>February 19. Toronto, Canada. (event)</strong></p>
<p><a href="http://createdigitalmusic.com/2010/02/03/diy-community-handmade-music-toronto-219-and-why-now-is-a-great-time-for-making/">Handmade Music hits Toronto</a>.</p>
<p>What they teach us: Why is it a &#8220;great time to make electronic music?&#8221; Toronto&#8217;s organizers point to the fact that makers are spoiler for choice of platform, with monome and Arduino on the hardware side, and ever-more-mature Max/MSP and Pure Data on the software side.</p>
<p><strong>February 28. Austin, Texas USA. (event)</strong></p>
<p><a href="http://createdigitalmusic.com/2010/02/04/diy-community-austin-a-hotbed-of-inventive-hardware-you-can-build-and-use/">Austin shares all their latest musical inventions</a>, plus resources for those wanting to work on making noises with the Arduino.</p>
<p>What they teach us: beginners can get in on these events, with the aid of newbie-friendly workshops and easygoing, noise-making parties. Oh yeah, and the advanced folks can create terrific, usable music hardware.</p>
<p><strong>March 8. Brooklyn, NY USA.</strong></p>
<p>Handmade Music starts a new series at Galapagos Art Space, between the Brooklyn and Manhattan Bridges. <a href="http://createdigitalmusic.com/2010/02/05/participate-one-button-game-objects-handmade-music-in-nyc-amsterdam-sf/">Details</a>.</p>
<p><strong>February 14, April 3, May 28. Porto, Portugal + worldwide. (call for works)</strong></p>
<p><a href="http://createdigitalmusic.com/2010/02/03/diy-community-digitopia-seeks-worlds-best-patchers-and-more-open-source-competition/">Digitopia seeks the best Max+Pd patches, dream ideas for musical inventions, and miniature music</a>. I&#8217;ll be there in June 2010.</p>
<p>What they teach us: the twist here is making an open source hardware controller the prize, and sharing the how-to with the world. Plus, all the competition entries are required to be open source, meaning the competition itself generates tools for the community.</p>
<p><strong>March 1 deadline; March 12 event. San Francisco + Worldwide.</strong></p>
<p>One-button Game Objects challenges designers to make self-contained sonic and visual interactive art &#8212; all using just one button. If you can ship it to San Francisco, we can show it. And in March, we&#8217;ll be looking at other ways that just one button can make a musical interface. <a href="http://createdigitalmotion.com/2010/01/call-for-works-one-button-game-objects/">Call for works info</a>.</p>
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		<title>Participate: One Button Game Objects, Handmade Music in NYC, Amsterdam, SF</title>
		<link>http://createdigitalmusic.com/2010/02/participate-one-button-game-objects-handmade-music-in-nyc-amsterdam-sf/</link>
		<comments>http://createdigitalmusic.com/2010/02/participate-one-button-game-objects-handmade-music-in-nyc-amsterdam-sf/#comments</comments>
		<pubDate>Sat, 06 Feb 2010 00:08:25 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[amsterdam]]></category>
		<category><![CDATA[brooklyn]]></category>
		<category><![CDATA[call-for-works]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[events]]></category>
		<category><![CDATA[free]]></category>
		<category><![CDATA[free-hardware]]></category>
		<category><![CDATA[free-software]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[handmade-music]]></category>
		<category><![CDATA[installations]]></category>
		<category><![CDATA[NYC]]></category>
		<category><![CDATA[one-button]]></category>
		<category><![CDATA[open-hardware]]></category>
		<category><![CDATA[open-source]]></category>
		<category><![CDATA[sf]]></category>
		<category><![CDATA[sound-art]]></category>
		<category><![CDATA[steim]]></category>
		<category><![CDATA[workshops]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=9392</guid>
		<description><![CDATA[It&#8217;s a call for one-button works. Literally. Sorry. Photo (CC) Jeff Keyzer. What can you do with a button? What circuits can you bend? What software and hardware can you construct? Want to meet up with myself and fellow makers from the DIY music and visualist communities? I&#8217;m touring and looking for new works, we &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2010/02/participate-one-button-game-objects-handmade-music-in-nyc-amsterdam-sf/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/mightyohm/3039195353/"><img src="http://farm4.static.flickr.com/3236/3039195353_3b6ef5a9df.jpg"></a></p>
<div class="imgcaption">It&#8217;s a call for one-button works. Literally. Sorry. Photo (<a href="http://creativecommons.org/licenses/by/2.0/deed.en">CC</a>) <a href="http://www.mightyohm.com/">Jeff Keyzer</a>.</div>
<p>What can you do with a button? What circuits can you bend? What software and hardware can you construct? Want to meet up with myself and fellow makers from the DIY music and visualist communities? I&#8217;m touring and looking for new works, we have one call for one-button objects that (if you can ship it) can come from anywhere in the world, plus upcoming events in New York, San Francisco, and &#8212; this month, Amsterdam at the planetary music tech hub that is STEIM.</p>
<p><a href="http://www.flickr.com/photos/jeanbaptisteparis/527679322/sizes/m/"><img src="http://farm2.static.flickr.com/1209/527679322_84f54eaf6c.jpg"></a></p>
<div class="imgcaption">STEIM is an inspiration to all music DIYers and technologists, and the birthplace of one of the great pioneering DIY hardware designs of all time: the <a href="http://www.crackle.org/CrackleBox.htm">CrackleBox</a>.</div>
<h3>STEIM + Handmade Music Amsterdam (Netherlands, February)</h3>
<p>Handmade Music is beginning in Amsterdam. To kick things off, I&#8217;ll be visiting the legendary STEIM research center. The event will be open to anyone with inventions and self-built hardware and software you&#8217;d like to share. We&#8217;ll plug in and make a raucous noise. I&#8217;m really quite looking forward to meeting folks from this area.</p>
<p>When: <strong>Wednesday, February 17</strong>, 8p &#8211; ?<br />
Where: Utrechtsedwarsstraat 134, Amsterdam<br />
Cost: FREE<br />
<a href="http://www.steim.org/steim/concerts.php#299">STEIM Hotspot Lab Event Page</a></p>
<p>I&#8217;ll also do a short presentation of some work TBD; more on this next week.</p>
<p>If you&#8217;re attending and want to share what you&#8217;re bringing in advance or make sure you see me, use the <a href="http://createdigitalmusic.com/contact/">CDM contact form</a>.<span id="more-9392"></span></p>
<p><a href="http://www.flickr.com/photos/sfllaw/2077087449/in/set-72157603345277009"><img src="http://farm3.static.flickr.com/2328/2077087449_adffb4e531.jpg"></a></p>
<div class="imgcaption">Killjet, by Tristan Perich. Photo (CC-BY-SA) <a href="http://www.flickr.com/people/sfllaw/">Simon Law</a>.</div>
<h3>One-Button Objects Call (SF + World, March)</h3>
<blockquote><p>What can you do with one button? In an age of ever-more-complex touch interfaces, we’d like to imagine what a single, tangible, hardware button can mean for a design. To celebrate the arrival of their Gamma game event in San Francisco, art game collective Kokoromi is teaming up with Create Digital Music and Create Digital Motion to launch a call for ONE-BUTTON OBJECTS. </p></blockquote>
<p>So, sorry monome &#8212; too many buttons (unless you want to make a one-button monome, that is). The one-button game objects will incorporate a single-button-centered design and inspiration from the world of gaming into unique creations. Read up more on our sister site:</p>
<p><a href="http://createdigitalmotion.com/2010/01/call-for-works-one-button-game-objects/">Call for Works: One-Button Game Objects</a><br />
Then send your submissions for the gallery show in San Francisco to onebuttonobject@kokoromi.org<br />
(see also <a href="http://www.kokoromi.org/announcements/call-for-one-button-objects/">Kokoromi</a><br />
<strong>Receipt deadline: March 1</strong></p>
<p>If you&#8217;re in the NYC or San Francisco, we&#8217;re looking to do some informal hackdays to play with buttons, HID interfaces, Arduino and microcontroller platforms, and the like &#8212; we just need a hackerspace to host us. And if you&#8217;d like to do that elsewhere in the world, let us know and we&#8217;ll promote it.</p>
<p>And of course, be sure to attend Friday, March 12 at the <a href="http://www.gaffta.org/">Gray Area Foundation for the Arts</a> if you&#8217;re in the Bay Area or attending the Game Developer Conference.</p>
<p><a href="http://www.flickr.com/photos/dumbonyc/4256943242/"><img src="http://farm5.static.flickr.com/4039/4256943242_23ab0ec2b8.jpg"></a></p>
<div class="imgcaption">Handmade Music NYC is moving to DUMBO, Brooklyn, and the fantastic <a href="http://www.galapagosartspace.com/">Galapagos Art Space</a>.</div>
<h3>Handmade Music Brooklyn Returns; Your Inventions, Live Artists Wanted (NYC, March)</h3>
<p>Handmade Music in its hometown of New York is being rebooted. We&#8217;re launching new workshops, new hacking, and a new quarterly performance series at a proper performance venue, Galapagos. </p>
<p>That means we need you.</p>
<p>For the quarterly party, we&#8217;re continuing to look for people to bring in your own creations. If it runs on a netbook, if you have headphones you can bring, if it&#8217;s made out of wood and you can play it, if you can plug into a portable amp and make some noise, if it&#8217;s a circuit-bent toy with built-in speakers, it&#8217;s a welcome guest.</p>
<p>But we&#8217;re also looking for live artists in the greater New York area who incorporate DIY instruments, hardware, software (and even wearable interactive costumes, if you&#8217;ve got them) into your act. We&#8217;d like to hear who&#8217;s out there. We can&#8217;t invite everyone to play, but that&#8217;s all the more reason to hear about what people are doing.</p>
<p>If you have a project or act to consider, send them here:<br />
<a href="http://spreadsheets.google.com/a/createdigitalmedia.net/viewform?formkey=dEJoMnZnY3lyQkJNUjdCMWV4SlFlT1E6MA">Official 2010 Handmade Music NYC Call for Works</a></p>
<p>The first event is <strong>Monday, March 8</strong>. Doors open 7p, live acts start 8p.</p>
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		<title>STEIM is Saved; New JunXion; Huge Jamboree Next Week in Amsterdam</title>
		<link>http://createdigitalmusic.com/2008/12/steim-is-saved-new-junxion-huge-jamboree-next-week-in-amsterdam/</link>
		<comments>http://createdigitalmusic.com/2008/12/steim-is-saved-new-junxion-huge-jamboree-next-week-in-amsterdam/#comments</comments>
		<pubDate>Fri, 05 Dec 2008 17:27:18 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[alternative-controllers]]></category>
		<category><![CDATA[amsterdam]]></category>
		<category><![CDATA[events]]></category>
		<category><![CDATA[junxion]]></category>
		<category><![CDATA[learning]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[netherlands]]></category>
		<category><![CDATA[politics]]></category>
		<category><![CDATA[research]]></category>
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		<category><![CDATA[steim]]></category>
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		<description><![CDATA[STEIM in its idyllic surroundings &#8211; sixth building from the right. Photo courtesy Florian Grote. Earlier this week, I got some welcome news: the STEIM performance research and development center in Amsterdam is safe for now. STEIM has been a real hub for people doing work in sound around the world, not just in Amsterdam, &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2008/12/steim-is-saved-new-junxion-huge-jamboree-next-week-in-amsterdam/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><img src="http://createdigitalmusic.com/files/2008/12/steimexterior.jpg" /> </p>
<div class="imgcaption">STEIM in its idyllic surroundings &ndash; sixth building from the right. Photo courtesy Florian Grote.</div>
<p>Earlier this week, I got some welcome news: the <a href="http://www.steim.org/steim/">STEIM</a> performance research and development center in Amsterdam is safe for now. STEIM has been a real hub for people doing work in sound around the world, not just in Amsterdam, as many readers here described. That means this should be good news for all of us &ndash; and it also demonstrates that, while the state funding upon which Europe has traditionally relied is endangered, making the right argument could protect institutions there. The question of what should get state funding started an interesting and passionate debate here, but at the same time, it&rsquo;s good to see these folks defending what they believe.</p>
<p>See some video of crazy STEIM sonic projects on their <a href="http://www.vimeo.com/steim/videos">Vimeo channel</a>.</p>
<p>And in other news, speaking of reaping some benefits from STEIM:</p>
<ul>
<li>A new version 4 of their JunXion software is coming next week for manipulating controllers like mice, game pads, joysticks, HID devices, and even <strong>video motion tracking</strong> (below) on Mac OS X. There&rsquo;s a nice preview on Mormo&rsquo;s blog <a href="http://www.basementhum.com/2008/11/junxion-v4.html">Basement Hum</a>; expect more next week </li>
<li>There&rsquo;s a big party in Amsterdam all next week with workshops (including JunXion 4), performances, and more. I was actually invited to go but couldn&rsquo;t last-minute; the lineup looks fantastic. Next time (perhaps once some of my own research and development is further along)! </li>
</ul>
<p><img src="http://createdigitalmusic.com/files/2008/12/junxion4.jpg" /> </p>
<div class="imgcaption">JunXion software for Mac adds more powerful support for alternative controllers, now including video tracking. (Note: interface seen here may not be final.)</div>
<p>Here&rsquo;s the official thank you, which can go to those at CDM who included their support:</p>
<blockquote><p>We have good news: STEIM is safe for now and will be able to continue doing her work. </p>
<p>The Dutch Council for Culture has reversed their initially negative decision.They were without a doubt impressed by the well over 1000 insightful, eloquent, personal letters of support from all over the world, which we received in just under two weeks. This, as well as some other factors, played a large role in opening their perception of STEIM&#8217;s importance and contribution to our community and field. </p>
<p>We cannot thank you enough. You helped us realize again how extensive and faithful the network around us is. We are excited and thrilled that we can keep working with you and continue to build collaborations, connections and exchanges. </p>
<p>STEIM is bound for change, but we will fight to keep its spirit intact. Michel Waisvisz has left us, but along with his legacy of inventions and a very human &#8216;touch&#8217;, he has left a dynamic team behind. Under the guidance of our new director, Dick Rijken, our task is now to create a new structure that will honour both our history as an institution and look forward into the future. STEIM is what STEIM      <br />does: supporting a wide community of artists and composers, musicians and other performers in their search for great art, on stage, in the studio, in gallery spaces and on the streets. We will continue to be a safe house for an international community, bringing people together in our guesthouse and studio&#8217;s. </p>
<p>Together with you, we aim to remain both the oldest and the youngest electronic institute in the Netherlands and are thrilled to continue working with you. </p>
<p>STEIM</p>
</blockquote>
<p>And here&rsquo;s info on the (well-deserved) Jamboree (with plenty of video links, if you can&rsquo;t be in Amsterdam and want to live vicariously through YouTube):</p>
<p> <span id="more-4573"></span>
<p><b>STEIM Micro Jamboree 2008</b></p>
<p><b>PERIOD: Dec 8 Monday &#8211; Dec 11 Thursday</b></p>
<p><b></b></p>
<p><b>FEE: </b></p>
<p><b>Micro Jamboree Sessions &#8211; Free but reservation required</b></p>
<p><b>Jamboree Concert &#8211; 5 euros </b></p>
<p><b></b></p>
<p><b>Description:</b></p>
<p>Main Entry: jamÂ·boÂ·ree </p>
<p>Pronunciation: \ËŒjam-bÉ™-ËˆrÄ“\ </p>
<p>Function: verb </p>
<p>Etymology: origin unknown</p>
<p>1: a noisy or unrestrained carouse 2 a: a large festive gathering b: a national or international camping assembly of Boy &amp; Girl Scouts 3: a long mixed program of entertainment</p>
<p>STEIM is hosting it&#8217;s 2nd Micro Jamboree this Dec. 8-11, 2008. Featuring 4 days of creativity and excellence in the future of electronic music through a wealth of presentations, discussions, and performances. An intense 7 sessions of lectures, demos, and discussions held by the most innovative artists, musicians, and instrument designers in the field will be hosted in STEIM&#8217;s studios. An intellectual jam on creative musical software, modern sensor interfaces, alternative energy sources for electronic music, rhythm and sequencing for live performances, and more!</p>
<p>At night STEIM moves to the Smart Project Space on Dec. 10th and 11th for the Jamboree concerts for 2 large and festive gatherings&#160; of noisy and unrestrained carouse. The 5th edition of Turntable Music Night will feature 4 acts, but 8 turntables. The 2nd concert night will be a plethora of controllers, voice, samplers, a cowboy suit, and even a Wii for individual performances. Concurrently, experience the STEIM Mobile Touch exhibition in the concert venue where you can make your own electronic music with the Finger Web or make some noise with the Crackle Box.</p>
<p>Sessions at STEIM have limited capacity, reservations required.</p>
<p>Concerts at Smart Project Space have unlimited capacity, 5 euros entrance fee.</p>
<p><b>FEATURED GUESTS:</b></p>
<p><b>David Zicarelli (US), Sukandar Kartadinata (DE), Andy Schmeder (US), Kjetil Hansen (SE), Kassen (NL), One Man Nation (NL), Jamie Allen (CA), Brian Degger (UK), Ben Knapp (UK), Dieb13 (AT), Stig and Pussy Crew (IR), </b>I<b>nstitut fur Feinmotorik (DE), Alex Nowitz (DE), </b><b>Robot Cowboy(AT)</b>, <b>Heidi Mortensen(DK) and more!</b></p>
<p><b></b></p>
<p><b>SCHEDULE:</b></p>
<p><b>Day 1, Monday Dec 8 //////////////////////////////////</b></p>
<p><b>Welcoming from STEIM</b></p>
<p><b>Session 1: Opening Presentation</b></p>
<p>David Zicarelli (Cycling 74) &#8211; On Max 5 and creative musical software <a href="http://www.cycling74.com/">http://www.cycling74.com/</a></p>
<p>Frank Balde (STEIM Software Designer) &#8211; Release and demo of new features in JunXion 4 </p>
<p><b>//////////////////////////////////////////////////////////////////////////</b></p>
<p><b>Day 2, Tuesday Dec 9 //////////////////////////////////</b></p>
<p><b>Session 2: Modern Sensor Interfaces </b></p>
<p>Sukandar Kartadinata (Instrument Designer, Gluion Developer) &#8211; Developing sensor instruments and platforms for artists <a href="http://www.glui.de/">http://www.glui.de/</a></p>
<p>Andy Schmeder (CNMAT Researcher, Developer of uOSC) &#8211; uOSC; OpenSoundConroll framework for USB and multiple sensor platforms <a href="http://cnmat.berkeley.edu/people/andy_schmeder">http://cnmat.berkeley.edu/people/andy_schmeder</a></p>
<p><b>Session 3: On Mapping &#8211; techniques and future possibilities </b></p>
<p>Organized and hosted by Robert van Heumen (STEIM) and Daniel Schorno (STEIM) with invited guests</p>
<p><b>//////////////////////////////////////////////////////////////////////////</b></p>
<p><b>Day 3, Wednesday Dec 10 //////////////////////////////////</b></p>
<p>Session 4: Turntable Music &#8211; the practice and its future direction</p>
<p>Kjetil Falkenberg Hansen (Scratch Researcher, PhD candidate at KTH Royal Institute of Technology, Sweden) <a href="http://www.csc.kth.se/~kjetil/">http://www.csc.kth.se/~kjetil/</a></p>
<p>Takuro Mizuta Lippit (STEIM) &#8211; Turntable Music in the digital era </p>
<p><b>Session 5: Rhythm and Sequencing for live performances</b></p>
<p>Kassen (DJ, performer, ChucK programmer) &#8211; improvising house music with custom software and game controllers <a href="http://www.toplap.org/index.php/Kassen">http://www.toplap.org/index.php/Kassen</a></p>
<p>One Man Nation (musician, producer) &#8211; techniques in live sequencing and beat generation in Ableton Live and PD <a href="http://onemannation.com/">http://onemannation.com/</a></p>
<p><b>Jamboree Concert 1: Turntable Music Night 5 at Smart Project Space</b></p>
<p>Dieb13 &#8211; Turntable improvisations with custom software <u><a href="http://uk.youtube.com/watch?v=5L1Lu87kX-E">http://uk.youtube.com/watch?v=5L1Lu87kX-E</a></u></p>
<p>Stig and Pussy Crew &#8211; Turntables, feedback and visuals <u><a href="http://www.vimeo.com/1602827">http://www.vimeo.com/1602827</a></u></p>
<p>Institut fur Feinmotorik &#8211; Turntable soundscape with 4 performers 8 turntables <u><a href="http://uk.youtube.com/watch?v=3w2Smr5aNeE">http://uk.youtube.com/watch?v=3w2Smr5aNeE</a></u></p>
<p>dj sniff &#8211; Turntable reconstructions <u><a href="http://uk.youtube.com/watch?v=jkR2ID8j_mU">http://uk.youtube.com/watch?v=jkR2ID8j_mU</a></u></p>
<p><b>//////////////////////////////////////////////////////////////////////////</b></p>
<p><b>Day4, Thursday Dec 11 //////////////////////////////////</b></p>
<p><b>Session 6: Energy Music &#8211; Exploring new approaches to electronic music generative energy sources and off-the-grid art and performance work.</b></p>
<p>Jamie Allen (Musician, Artist, Researcher at Newcastle University, UK) <a href="http://heavyside.net/index.html">http://heavyside.net/index.html</a></p>
<p>Brian Degger (Researcher, Artist) <a href="http://transitlab.org/">http://transitlab.org/</a></p>
<p>Ben Knapp (Engineer, Instrument Builder, Professor at SARC, Co-Founder of BioControl, UK) <a href="http://www.mu.qub.ac.uk/Staff/AcademicStaff/DrBenKnapp/">http://www.mu.qub.ac.uk/Staff/AcademicStaff/DrBenKnapp/</a></p>
<p><b>Session 7: Closing Panel Discussion &#8211; Excellence in Electronic Music</b></p>
<p>Panel TBA</p>
<p><b>Jamboree Concert 2 at Smart Project Space</b></p>
<p>Alex Nowitz &#8211; Voice, Wiimote and LiSa <a href="http://cec.concordia.ca/econtact/10_4/video/nowitz_selfportrait.mov">http://cec.concordia.ca/econtact/10_4/video/nowitz_selfportrait.mov</a></p>
<p>Jamie Allen &#8211; Circuit Music <a href="http://uk.youtube.com/watch?v=G4vtSfT0gHw">http://uk.youtube.com/watch?v=G4vtSfT0gHw</a></p>
<p>Robot Cowboy &#8211; Robot Cowboy suit, midi guitar, controllers <a href="http://uk.youtube.com/watch?v=CuuJkE789ag">http://uk.youtube.com/watch?v=CuuJkE789ag</a></p>
<p>Heidi Mortensen &#8211; voice and sampling <u><a href="http://uk.youtube.com/watch?v=BswH7nKCvjQ">http://uk.youtube.com/watch?v=BswH7nKCvjQ</a></u></p>
<p><b>//////////////////////////////////////////////////////////////////////////</b></p>
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