Digital Sales Up, But is Apple Monopoly the Price? NPD, Mint Data, Editorial Analysis

digitalsales

Data and images courtesy Mint.com.

Mint.com, the online financial management tool, has put its numbers together with market researchers NPD Group to analyze music spending. The results: when it comes to consuming recorded music, digital music continues to rise. At the same time, so does Apple’s grip on the music consumption market, a combination that includes proprietary control of a music store, a music player, and the leading mobile device.

marketshare

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Pro Tools Minus the Hardware? Mackie Says New Mixers Support M-Powered; Q&A

©Earl Harper

It’s a Mackie mixer! It’s an audio interface! It’s both – and now it works with Pro Tools, despite the presence of an M-Audio or Digidesign logo anywhere on the case? The Mackie Onyx-i (note that it still has a hefty bulge below the back of the mixer).

It’s been one of the few constants in music technology. To use Pro Tools software, you need Pro Tools hardware – that means M-Audio interfaces for M-Powered (and now Essentials) and Digidesign interfaces for LE and HD. Without M-Audio or Digidesign hardware actively plugged in, the software refuses to run. And there’s no way for a third party to get their audio hardware working with the software.

Or so everyone thought. Without the cooperation of Avid, Mackie says they have managed to get their Onyx-i mixer line working with Pro Tools, and they’ll even “certify” compatibility. At the end of July, a number of audio sites (including Mix and Sonic State, but not CDM) received a package with one of Mackie’s new mixers, a video, and a copy of Pro Tools M-Powered. The message: a “secret” driver provided compatibility between Mackie’s mixer-audio interface package and Pro Tools. (See Sonic State’s writeup.)

So, what’s going on?

Onyx-i – What’s “i”mproved

Before I get into that, first, a word about Mackie’s new Onyx-i mixers. Viral videos aside, I already know many CDM readers don’t actually like Pro Tools, and the Onyx-i has plenty of other features to recommend it. The original Onyx was already an interesting solution, with the potential to combine a full-blown Mackie mixer with a FireWire audio interface. But the hardware was bulky, and adding FireWire support required buying and installing a separate add-in card.

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Pro Tools Essentials and the Big Picture

keystudio

A young, aspiring musician walks into a consumer electronics store. (Let’s call it Big Buy, and imagine people wearing… red polo shirts.) They wander into the game aisle and muse at the latest music games in the video game section – $60-100 in price. But there’s an endcap with something else: a box of Pro Tools that’ll run on their computer, plus a ready-to-use audio interface, for $99-129. Instead of Guitar Hero, they leave with Pro Tools – a name they already knew.

See full details of the new lineup, with photos.

This idea is nothing new – for many years, it’s been possible to do great stuff with $100 on a computer. But the most powerful brand in music production (Pro Tools) has remained notably absent. Instead, that hypothetical consumer would find a smattering of consumer-only choices with names they likely wouldn’t recognize. Meanwhile, the name “Pro Tools,” and the software interface that made it popular, have been limited to more complex offerings sold through specialists.

Today changes all of that. Gone is the idea that “Pro Tools” is only for the high end. Gone is the iLok hardware dongle. (You still need either the Micro or Fast Track interface plugged in, but the target market for this product may not care.)

There are three offerings:

A vocal studio, bundled with a USB mic (similar to M-Audio’s Luna).

A “recording” studio, bundled with a simple USB bus-powered audio interface (the previously-available Fast Track.

The “KeyStudio”, bundled with a 49-key USB keyboard. The software comes with 60+ virtual instruments, says Avid, so you’ve got quite a lot to play.

The software included in each has some limitations – it has 32 tracks (16 audio, 8 instrument, and 8 MIDI), and more basic routing options (3 inserts per track, 2 audio inputs, and 2 outputs). The absence of multitrack recording is probably the biggest restriction. But you nonetheless get a range of virtual instrument sounds and effects, plus a full complement of editing and mixing features.

On the same day that people are rediscovering The Beatles through a video game, and video games are causing people to rediscover music making, you can buy a studio for about the same price.

Now, if you’re reading this site, that’s probably not news. But it could be news to quite a lot of people who haven’t discovered computer music making. And it represents a tectonic shift in how the titan of music making software treats its flagship.

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Can Rhythmic Analysis Demonstrate the Use of Robotic Beats?

News may filter through Boing Boing, Slashdot, and Reddit – and certainly, this story already has. But oddly, I learned of this item when I happened to meet up with the blog item’s author in Somerville, Massachusetts. He has digital analysis he believes may prove that a track was recorded to a click track.

Paul Lamere is a developer at Echo Nest, a brainy think-tank of music geeks developing new ways of processing musical metadata in the cloud. Whereas services like Last.fm focus mainly on content and community, Echo Nest’s API wants to make the computers in the cloud smarter about how they listen to your music. We’ve had a look at their work twice before:

All Christmas Music, Boiled Down to Sixteen Droning Singles
Musical Brain API: An API for Music on the Web – And it Makes Pretty Pictures

The Remix API crunches data about rhythmic information at a number of levels. Since we first saw it, that API has led to an SDK (read: something you can program more directly), all assembled in Python. The Python-based SDK is now capable of creating the world’s most unlistenable mash-ups, among other things – some oddly compelling. On Friday, I got to listen to tunes with every other eighth note removed and Michael Jackson crossed with tunes – that is, until the programmers in the office started to complain because they were about to lose their mind. (Echo Nest uses a Sonos system to pipe music office-wide. I hope we can give you a preview of those clips soon.)

Remix SDK (currently Python)

But perhaps the most interesting thing this team has done so far is Paul’s work on plotting rhythmic analysis. Plots of tempo deviation, measured in beat durations, yield two interesting revelations:

In search of the click track [Music Machinery]

1. Much of the music you know has a lot of rhythmic variation. (Dizzy Miss Lizzie by the Beatles, anyone? No Ringo Starr jokes, please.)

2. A lot of the other music has disturbingly little rhythmic variation.

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Max For Live is Max In Live: MSP, Jitter, OSC, and All; The Open Source Side?

Standing on Max patches. Photo (CC) Sklathill.

Many people are asking about what Max for Live can do. That’s a short answer: everything Max/MSP/Jitter can, plus some new stuff to make it work with Ableton Live. It might be better called “Max in Live.” Max for Live has all the objects that Max/MSP and Jitter have – all of them. Right now, I’m gathering a big part of the testing Cycling ‘74 is doing is to try to make anything not work, but so far, it sounds as though everything does. That means Max for Live is an environment for JavaScript and Java. It means you could have Processing sketches, wrapped in Max patches, running in Live.

And it also means you get Jitter, which gives you video playback, processing, and output, plus 3D visuals. You’ll apparently be able to open a window for output, just as in Jitter. So you could have Live sets that trigger video clips, all from within the same tool – or, if that sounds unwieldy on one machine, have a Max patch that communicates with any visual app you like on another machine.

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