<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Create Digital Music &#187; analysis</title>
	<atom:link href="http://createdigitalmusic.com/tag/analysis/feed/" rel="self" type="application/rss+xml" />
	<link>http://createdigitalmusic.com</link>
	<description>The latest gear, software, and techniques for electronic music production and performance</description>
	<lastBuildDate>Fri, 20 Nov 2009 17:06:15 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.8.5</generator>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
			<item>
		<title>Digital Sales Up, But is Apple Monopoly the Price? NPD, Mint Data, Editorial Analysis</title>
		<link>http://createdigitalmusic.com/2009/11/03/digital-sales-up-but-is-apple-monopoly-the-price-npd-mint-data-editorial-analysis/</link>
		<comments>http://createdigitalmusic.com/2009/11/03/digital-sales-up-but-is-apple-monopoly-the-price-npd-mint-data-editorial-analysis/#comments</comments>
		<pubDate>Tue, 03 Nov 2009 18:25:54 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[analysis]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[artists]]></category>
		<category><![CDATA[business]]></category>
		<category><![CDATA[cd-baby]]></category>
		<category><![CDATA[distribution]]></category>
		<category><![CDATA[editorial]]></category>
		<category><![CDATA[emusic]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[iPod]]></category>
		<category><![CDATA[iTunes]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[opinion]]></category>
		<category><![CDATA[rhapsody]]></category>
		<category><![CDATA[trends]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=8214</guid>
		<description><![CDATA[Data and images courtesy Mint.com.
Mint.com, the online financial management tool, has put its numbers together with  market researchers NPD Group to analyze music spending. The results: when it comes to consuming recorded music, digital music continues to rise. At the same time, so does Apple&#8217;s grip on the music consumption market, a combination that [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/images/2009/11/digitalsales.jpg"><img src="http://createdigitalmusic.com/images/2009/11/digitalsales.jpg" alt="digitalsales" title="digitalsales" width="580" height="348" class="alignright size-full wp-image-8215" /></a></p>
<div class="imgcaption">Data and images courtesy <a href="http://mint.com">Mint.com</a>.</div>
<p><a href="http://mint.com">Mint.com</a>, the online financial management tool, has put its numbers together with  market researchers <a href="http://www.npd.com/corpServlet?nextpage=corp_welcome.html">NPD Group</a> to analyze music spending. The results: when it comes to consuming recorded music, digital music continues to rise. At the same time, so does Apple&#8217;s grip on the music consumption market, a combination that includes proprietary control of a music store, a music player, and the leading mobile device. </p>
<p><a href="http://createdigitalmusic.com/images/2009/11/marketshare.jpg"><img src="http://createdigitalmusic.com/images/2009/11/marketshare.jpg" alt="marketshare" title="marketshare" width="580" height="274" class="alignright size-full wp-image-8217" /></a><span id="more-8214"></span></p>
<p>The NPD data should look familiar. Digital music is growing, and clearly it&#8217;s at the root of the record industry&#8217;s loss of revenue as consumers shift from physical to digital media. Also, Apple&#8217;s iTunes remains the lion&#8217;s share of the market &#8211; enough so that they effectively control distribution, pricing, and consumption patterns, the very definition of monopoly by most measures. (That&#8217;s even before you get to Apple&#8217;s effective monopoly over the computer player and mobile device, though my suspicion is that an all-out attack on the portable device could start to chisel away at all three.)</p>
<p>Even in the NPD data, though, there&#8217;s an interesting indicator: note that the &#8220;Other&#8221; category is roughly the same size as Apple&#8217;s main competitors. That suggests that there&#8217;s a plurality minority. And oddly enough, it&#8217;s right in the middle of this mysterious &#8220;Other&#8221; category that a lot of unknown music artists make their dollars, selling direct to listeners or going through niche sites. Artists I&#8217;ve talked to in the electronic genre have almost universally said they make nothing on Apple, while they do very well on a site like electronic-specific <a href="http://beatport.com">Beatport</a>. And unlike physical media, it&#8217;s not a big deal for someone who loves electronic music to drop their favorite tunes manually from the Beatport store into iTunes and an iPhone. </p>
<p>Dig into the Mint.com numbers, and you see just how different stores can be. Per-transaction spending differs by an enormous margin. Brick-and-mortar retailers sell a lot more per transaction. True, this could include accessories like headphones at stores like Sam Goody, but it&#8217;s also interesting to note the gap between stores like eMusic, Rhapsody, and CD Baby, and the smaller per-transaction buy at iTunes.<br />
<a href="http://createdigitalmusic.com/images/2009/11/spendper.jpg"><img src="http://createdigitalmusic.com/images/2009/11/spendper.jpg" alt="spendper" title="spendper" width="580" height="250" class="alignright size-full wp-image-8222" /></a></p>
<p>While Apple buyers aren&#8217;t spending as much per visit, they&#8217;re visiting more often, and Apple&#8217;s move to variable has made a big difference. Buyers have gone from purchasing an average of 2-2.5 transactions to well over 3, coinciding with the introduction of variable pricing.</p>
<p><a href="http://createdigitalmusic.com/images/2009/11/transperuser.jpg"><img src="http://createdigitalmusic.com/images/2009/11/transperuser.jpg" alt="transperuser" title="transperuser" width="580" height="332" class="alignright size-full wp-image-8223" /></a></p>
<p>If you&#8217;re not a fan of monopolies, there&#8217;s just not much to be done to spin this data. As digital consumption has grown by an order of magnitude, nothing has happened &#8211; thus far &#8211; to change Apple&#8217;s dominant share of the market. And as you can see in pricing statistics, within the Apple ecosystem, Apple has been enormously effective in controlling the pricing of the product and spending habits of the consumers. </p>
<p>On the other hand, looking at the inverse situation, a lot of the most interesting activity is happening outside either the former brick-and-mortar or new digital iTunes economies. We don&#8217;t have data on a lot of these niche stores (Dancetracks, Beatport, Bleep, and so on), which grow in number and variety. We don&#8217;t have data on direct-to-consumer sales by artists. And we don&#8217;t have much data on legal free music consumption, music released as Creative Commons or pay-what-you-will. Just criticizing Apple for their popularity could miss out on what&#8217;s happening in these alternative channels.</p>
<p>Many of these channels have no obligation to share their statistics, but to any who are interested, I&#8217;d love to talk to you. (And I think CD Baby winds up being the most interesting stat here.)</p>
<p>This is also an excellent illustration of what online analytics can do with financial data. It certainly won&#8217;t ease anyone who prefers that this data remain private, but fans of analytics might also see potential for collective learning experiences from shared data. Data like this had long been privileged only to banks and credit cards; a service like Mint allows users to share such data with one another.</p>
<p>So, how are you spending on music?</p>
<p>And would you find it useful &#8211; or disturbing &#8211; to have that kind of data shared anonymously with other consumers?</p>
]]></content:encoded>
			<wfw:commentRss>http://createdigitalmusic.com/2009/11/03/digital-sales-up-but-is-apple-monopoly-the-price-npd-mint-data-editorial-analysis/feed/</wfw:commentRss>
		<slash:comments>23</slash:comments>
		</item>
		<item>
		<title>Pro Tools Minus the Hardware? Mackie Says New Mixers Support M-Powered; Q&amp;A</title>
		<link>http://createdigitalmusic.com/2009/09/14/pro-tools-minus-the-hardware-mackie-says-new-mixers-support-m-powered-qa/</link>
		<comments>http://createdigitalmusic.com/2009/09/14/pro-tools-minus-the-hardware-mackie-says-new-mixers-support-m-powered-qa/#comments</comments>
		<pubDate>Mon, 14 Sep 2009 16:36:41 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[analysis]]></category>
		<category><![CDATA[audio-interface]]></category>
		<category><![CDATA[Avid]]></category>
		<category><![CDATA[compatibility]]></category>
		<category><![CDATA[DAWs]]></category>
		<category><![CDATA[Digidesign]]></category>
		<category><![CDATA[FireWire]]></category>
		<category><![CDATA[Hardware]]></category>
		<category><![CDATA[m-powered]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[Mackie]]></category>
		<category><![CDATA[mixer]]></category>
		<category><![CDATA[Pro-Tools]]></category>
		<category><![CDATA[Windows]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/2009/09/14/pro-tools-minus-the-hardware-mackie-says-new-mixers-support-m-powered-qa/</guid>
		<description><![CDATA[ 
It’s a Mackie mixer! It’s an audio interface! It’s both – and now it works with Pro Tools, despite the presence of an M-Audio or Digidesign logo anywhere on the case? The Mackie Onyx-i (note that it still has a hefty bulge below the back of the mixer).
It’s been one of the few constants [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/images/2009/09/mackie820i.jpg" rel="lightbox"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="©Earl Harper" border="0" alt="©Earl Harper" src="http://createdigitalmusic.com/images/2009/09/mackie820i_thumb.jpg" width="570" height="404" /></a> </p>
<div class="imgcaption">It’s a Mackie mixer! It’s an audio interface! It’s both – and now it works with Pro Tools, despite the presence of an M-Audio or Digidesign logo anywhere on the case? The Mackie Onyx-i (note that it still has a hefty bulge below the back of the mixer).</div>
<p>It’s been one of the few constants in music technology. To use Pro Tools software, you need Pro Tools hardware – that means M-Audio interfaces for M-Powered (and now <a href="http://createdigitalmusic.com/2009/09/09/pro-tools-bundles-129-hardware-for-vocals-recording-keys/">Essentials</a>) and Digidesign interfaces for LE and HD. Without M-Audio or Digidesign hardware actively plugged in, the software refuses to run. And there’s no way for a third party to get their audio hardware working with the software.</p>
<p>Or so everyone thought. Without the cooperation of Avid, Mackie says they have managed to get their Onyx-i mixer line working with Pro Tools, and they’ll even “certify” compatibility. At the end of July, a number of audio sites (including <em>Mix</em> and <em>Sonic State</em>, but not CDM) received a package with one of Mackie’s new mixers, a video, and a copy of Pro Tools M-Powered. The message: a “secret” driver provided compatibility between Mackie’s mixer-audio interface package and Pro Tools. (See <a href="http://www.sonicstate.com/news/2009/07/31/mackie-cracks-the-digidesign-code/">Sonic State&#8217;s</a> writeup.)</p>
<p>So, what’s going on?</p>
<h3>Onyx-i – What’s “i”mproved</h3>
<p>Before I get into that, first, a word about Mackie’s new Onyx-i mixers. Viral videos aside, I already know many CDM readers <em>don’t actually like Pro Tools</em>, and the Onyx-i has plenty of other features to recommend it. The original Onyx was already an interesting solution, with the potential to combine a full-blown Mackie mixer with a FireWire audio interface. But the hardware was bulky, and adding FireWire support required buying and installing a separate add-in card.</p>
<p> <span id="more-7458"></span>
<p>The Onyx-i solves both problems. The entry-level Onyx 820i model adds a compact, inexpensive (street just US$500) 8-channel by 2-channel output option. Also, all of the new Onyx line (up to the 16&#215;16 1640i) have FireWire built-in – no expansion needed. The line still has a rather hefty bulge that sits below the mixers, but at least with the addition of the 820i, there’s an option I could imagine throwing in a backpack. (That’s good news, I think there are more scenarios where you might want simple mixing than need to lug around a 16&#215;16 mixer-interface.) The cheaper Onyx-i models are also competition for the <a href="http://createdigitalmusic.com/2009/08/20/cakewalk-v-studio-100-hands-on-mixer-interface-control-surface-macpc/">Cakewalk VS-100</a> I reviewed recently. The Onyx lacks the VS control surface, flash recorder, and the Cakewalk software bundle, but if you were more interested in the mixer to begin with, the Onyx series could be worth a look.</p>
<p>At the high end, the 1640i can stream full 16 x 16 audio channels in and out of your DAW.</p>
<p><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="©Earl Harper" border="0" alt="©Earl Harper" src="http://createdigitalmusic.com/images/2009/09/mackie1620.jpg" width="580" height="662" /> </p>
<p>The Onyx also makes “universal” compatibility a selling point, and that’s where this Pro Tools saga comes in. The Onyx-i is “qualified for use with all major DAWs,” including Logic, SONAR, Cubase, Ableton Live, and … Pro Tools M-Powered 8. Of course, the last entry was assumed to be technically impossible, and Avid has, to my knowledge, never been compatible with any hardware other than their own. (The only exception I can recall is the brief availability of something called Pro Tools FREE, which worked with standard audio drivers and cost nothing, though it had a number of other limitations.)</p>
<p>Mackie’s announcement came with this disclaimer:</p>
<blockquote><p>The Onyx-i Series Mixers are qualified by Mackie for use with Pro Tools® M-Powered™ 8. Mackie will release a driver (via <a href="http://mackie.us1.list-manage.com/track/click?u=814c8cf3ad9011275f600cec3&amp;id=8c79c31347&amp;e=be799dea13">www.mackie.com</a>) together with full details of how to use the Onyx-i series with Pro Tools® M-Powered™ 8 in the coming weeks.</p>
</blockquote>
<p>Avid has declined to comment for the time being on the Onyx-i compatibility claim, though they at least confirmed that they were not involved.</p>
<p>Shaunna Thompson of Mackie emphasized to CDM that there was “no reverse engineering” involved in creating the Onyx-i driver for Pro Tools M-Powered, and that they were “in discussions” with Avid but could not comment further on those discussions or how Avid would respond.</p>
<p>Conventional wisdom about Avid and Pro Tools has been that hardware “lock-in” – the reliance on their hardware – is good for their business. That may well be, and I do believe in hardware choice; it’s part of why Pro Tools hasn’t ever been my main DAW. I do have to point out, though, that <em>every other audio software maker</em>, from big developers to people maintaining open source software, will tell you compatibility is a huge pain. Massive amounts of time get spent on testing and compatibility, particularly when you start combining different operating systems and different combinations of hardware and drivers. So there’s no question that the other thing Avid has been able to do is to reduce some of that complexity, some of the additional sources of support problems, and all the costs associated with both. </p>
<p>But that made me all the more curious about just how the Onyx-i support works.</p>
<p><a href="http://createdigitalmusic.com/images/2009/09/mpowered.jpg" rel="lightbox"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="mpowered" border="0" alt="mpowered" src="http://createdigitalmusic.com/images/2009/09/mpowered_thumb.jpg" width="580" height="361" /></a> </p>
<div class="imgcaption">Pro Tools M-Powered software.</div>
<h3>Q&amp;A with Mackie</h3>
<p><strong>CDM: Can you comment on the inclusion of Pro Tools M-Powered?</strong></p>
<p>Mackie: The “Ransom Packages” that were sent out as part of a viral campaign included a copy of Pro Tools<sup>®</sup> M -Powered<sup>™</sup> 8. However, the mixers do not come with a copy of Pro Tools; users will need to purchase this separately.</p>
<p><strong>CDM: I&#8217;m sure you can&#8217;t talk about all the details, but is there anything you can say about how the M-Powered support was reverse-engineered?</strong></p>
<p>Mackie: Mackie did not ‘reverse engineer’ support for Pro Tools M-Powered 8. We created a custom universal driver that enables use with all major DAWs including Pro Tools<sup>®</sup> M -Powered<sup>™</sup> 8.</p>
<p><strong>CDM: For that matter, at the risk of asking the obvious, why would Mackie want to support Pro Tools given support for other hosts and your own DAW (Tracktion)?</strong></p>
<p>Mackie: The Onyx-i Series interfaces with all major DAW’s including Pro Tools<sup>®</sup> M -Powered<sup>™</sup> 8 and our very own Tracktion Software. Our customers have been telling us for years that they want a mixer that can interface with Pro Tools<sup>®</sup> &#8211; we are simply giving our customers what they want.&#160; </p>
<p><strong>CDM: Aside from the Pro Tools questions, I&#8217;m a little unclear &#8211; what&#8217;s new in the &quot;-i&quot; versus the original Onyx predecessors?</strong></p>
<p>Mackie: The biggest difference is that the Onyx-i Series has deep FireWire integration. Now you don’t have to buy a separate FireWire card because it’s already built into the mixer offering a significant increase in performance and value over the older Onyx Compact Series. This effectively means you get a premium analog mixer AND an ultra-high quality digital interface. These are the tools you need for serious computer recording.</p>
<p>Every channel on the mixers can be routed pre- or post- EQ to the computer, allowing the user to choose whether to implement EQ to tape or not. Returns from you computer can be routed back through the channel strip for integration into the mix or for mastering the Perkins EQ.</p>
<h3>So, Does it Matter?</h3>
<p>It seems that if this had happened a few years ago, it might have been explosive news, which is not the sense I got with Mackie’s attempt to “go viral” with that guy, his little dog, and his pantyhose mask. Then again, I’d better not speak too soon, lest I wind up with 100 comments on this post…</p>
<p>For many users, people who want hardware choice may already have found DAWs with which they’re happy. Pro Tools has its loyal users, and people make great music with it – it just happens that the same can be said of Ableton Live, Apple Logic, Reaper, and many others (just in descending order of recent reader interest on this site). And, of course, Mackie also makes their own Tracktion. Mackie actually risks overshadowing the other news here – the ability to buy a single piece of gear that’s both a Mackie mixer and a FireWire audio interface for under $500. </p>
<p>On the other hand, it’d be a fairly significant acheivement to release this driver, and perhaps even to get Avid’s support. And while I had to ask the question above, of course, Mackie wouldn’t do this if they weren’t getting customers bugging them for it. That’s why interoperability ultimately matters: users want certain choices, and (perhaps rightfully) don’t understand why they might be denied those choices.</p>
<p>I’m going to place the burden on Avid on this one, for one reason: Avid claims “interoperability” is one of their new corporate goals. It’s never been entirely clear what they mean. Some of that goal seems to have more to do with interoperability between products in their own product line. (In fairness, that seems a logical place to start!) So I hope whenever Avid and Mackie do finish their discussions, whatever Avid’s decision, we get clear communication for exactly what the “new” Avid’s interoperability goals are. If they feel they have a case for <em>not</em> supporting hardware like Mackie’s, that’s their prerogative. I’d just like to see clear communication from either company, to explain to their user base why they make those choices.</p>
<p>And, of course, I don’t expect that communication from either Mackie or Avid will come from anyone wearing a mask and a disguised voice.</p>
<p>I’ll be watching for the outcome of the discussions between these two industry giants. Stay tuned.</p>
]]></content:encoded>
			<wfw:commentRss>http://createdigitalmusic.com/2009/09/14/pro-tools-minus-the-hardware-mackie-says-new-mixers-support-m-powered-qa/feed/</wfw:commentRss>
		<slash:comments>39</slash:comments>
		</item>
		<item>
		<title>Pro Tools Essentials and the Big Picture</title>
		<link>http://createdigitalmusic.com/2009/09/09/pro-tools-essentials-and-the-big-picture/</link>
		<comments>http://createdigitalmusic.com/2009/09/09/pro-tools-essentials-and-the-big-picture/#comments</comments>
		<pubDate>Wed, 09 Sep 2009 13:00:59 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[analysis]]></category>
		<category><![CDATA[Avid]]></category>
		<category><![CDATA[bundles]]></category>
		<category><![CDATA[cheap]]></category>
		<category><![CDATA[Digidesign]]></category>
		<category><![CDATA[editorial]]></category>
		<category><![CDATA[entry-level]]></category>
		<category><![CDATA[Hardware]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[marketing]]></category>
		<category><![CDATA[previews]]></category>
		<category><![CDATA[Pro-Tools]]></category>
		<category><![CDATA[pro-tools-essentials]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[trends]]></category>
		<category><![CDATA[Windows]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=7352</guid>
		<description><![CDATA[A young, aspiring musician walks into a consumer electronics store. (Let&#8217;s call it Big Buy, and imagine people wearing&#8230; red polo shirts.) They wander into the game aisle and muse at the latest music games in the video game section &#8211; $60-100 in price. But there&#8217;s an endcap with something else: a box of Pro [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://createdigitalmusic.com/images/2009/09/keystudio.jpg" alt="keystudio" title="keystudio" width="580" height="345" class="alignright size-full wp-image-7366" /></p>
<p>A young, aspiring musician walks into a consumer electronics store. (Let&#8217;s call it Big Buy, and imagine people wearing&#8230; red polo shirts.) They wander into the game aisle and muse at the latest music games in the video game section &#8211; $60-100 in price. But there&#8217;s an endcap with something else: a box of Pro Tools that&#8217;ll run on their computer, plus a ready-to-use audio interface, for <strong> $99-129.</strong> Instead of <em>Guitar Hero</em>, they leave with Pro Tools &#8211; a name they already knew.</p>
<p><strong>See <a href="http://createdigitalmusic.com/2009/09/09/pro-tools-bundles-129-hardware-for-vocals-recording-keys/">full details of the new lineup, with photos</a>.</strong></p>
<p>This idea is nothing new &#8211; for many years, it&#8217;s been possible to do great stuff with $100 on a computer. But the most powerful brand in music production (Pro Tools) has remained notably absent. Instead, that hypothetical consumer would find a smattering of consumer-only choices with names they likely wouldn&#8217;t recognize. Meanwhile, the name &#8220;Pro Tools,&#8221; and the software interface that made it popular, have been limited to more complex offerings sold through specialists.</p>
<p>Today changes all of that. Gone is the idea that &#8220;Pro Tools&#8221; is only for the high end. Gone is the iLok hardware dongle. (You still need either the Micro or Fast Track interface plugged in, but the target market for this product may not care.)</p>
<p>There are three offerings:</p>
<p><strong>A vocal studio</strong>, bundled with a USB mic (similar to M-Audio&#8217;s Luna). </p>
<p><strong>A &#8220;recording&#8221; studio</strong>, bundled with a simple USB bus-powered audio interface (the previously-available <a href="http://www.m-audio.com/products/en_us/FastTrackUSB.html">Fast Track</a>.</p>
<p><strong>The &#8220;KeyStudio&#8221;</strong>, bundled with a 49-key USB keyboard. The software comes with 60+ virtual instruments, says Avid, so you&#8217;ve got quite a lot to play.</p>
<p>The software included in each has some limitations &#8211; it has 32 tracks (16 audio, 8 instrument, and 8 MIDI), and more basic routing options (3 inserts per track, 2 audio inputs, and 2 outputs). The absence of multitrack recording is probably the biggest restriction. But you nonetheless get a range of virtual instrument sounds and effects, plus a full complement of editing and mixing features.</p>
<p>On the same day that people are rediscovering The Beatles through a video game, and video games are causing people to rediscover music making, you can buy a studio for about the same price.</p>
<p>Now, if you&#8217;re reading this site, that&#8217;s probably not news. But it could be news to quite a lot of people who haven&#8217;t discovered computer music making. And it represents a tectonic shift in how the titan of music making software treats its flagship.<span id="more-7352"></span></p>
<p>What&#8217;s hard to overstate is how profoundly Avid has changed overnight some of the rules they themselves wrote. There&#8217;s no diplomatic way to put this: for years, Avid/Digidesign has been a dinosaur, with all the negatives and positives that can come from that. They have all the heft of a dinosaur, the footprint &#8211; and all of the kind of ongoing assumptions about how to do business. The whole modus operandi of Pro Tools seems to have been protecting the crown jewels. The idea of something called Pro Tools sold to a genuine mass market at this price, without any differentiation between &#8220;consumer&#8221; and &#8220;pro&#8221; or &#8220;mass-market&#8221; and &#8220;musician&#8221; is largely new. And that could point to a sea change for the whole industry further in the future.</p>
<p><img src="http://createdigitalmusic.com/images/2009/09/essentials_screen.jpg" alt="essentials_screen" title="essentials_screen" width="580" height="449" class="alignright size-full wp-image-7368" /></p>
<p>In fact, even Avid&#8217;s competition has followed the unspoken rule that your flagship product and the crippled version you sell to the mass market have to be kept isolated. Apple is careful to distinguish Garage Band from Logic, iMovie from Final Cut. Ableton&#8217;s entry-level versions of Live have key features removed &#8211; even the LE version that costs about twice what Pro Tools Essentials, with hardware, does. Cakewalk doesn&#8217;t call its entry-level software SONAR. MOTU doesn&#8217;t have an entry-level Digital Performer. Steinberg has Nuendo, Cubase&#8230; and, remember, most people who have never heard of any of these things have heard of Pro Tools. The result is the industry takes a bunch of names that aren&#8217;t well-known to the general public, and then &#8230;adds more.</p>
<p>The kind of gymnastics manufacturers do to keep the low-end from being the &#8220;real&#8221; product sometimes border on absurdist.</p>
<p>For instance, take M-Audio&#8217;s Fast Track, the interface now included with Pro Tools Essentials Studio. It&#8217;s a simple box with a USB jack and some audio inputs. But a first-time consumer probably wants to plug it into a computer &#8211; including a Windows PC that lacks a pre-installed GarageBand &#8211; and have something happen.</p>
<p>The Fast Track is marketed as coming from &#8220;M-AUDIO,&#8221; a company most people outside our bubble have never heard. It&#8217;s &#8220;compatible&#8221; with Pro Tools &#8220;M-Powered&#8221; (not an actual word). Oh, except that&#8217;s a separate purchase &#8211; and it comes with a special plastic USB dongle that you have to plug into your computer called the iLok. The average consumer hasn&#8217;t ever seen hardware copy protection.</p>
<p>On the Fast Track product page, the fine print about how the other software bundles work is longer than the description of the actual product.</p>
<blockquote><p>*M-Audio Session software is available in Fast Track USB packages sold at consumer electronics retailers, and currently works only with Fast Track USB and M-Audio Micro hardware. If you purchased a Fast Track USB package from your local pro audio dealer, you received a professional software bundle including Ableton Live Lite. If you wish to purchase Session for use with your Fast Track USB, it is available directly from M-Audio for only $25 (valued at $69.95). Purchase Session now.”</p></blockquote>
<p>What&#8217;s Session? That&#8217;s another software product, unrelated to Pro Tools.</p>
<p>Hell, I&#8217;m confused, and I do this for a living.</p>
<p>Now, instead of that complexity, you can get one box that includes both the Fast Track and Pro Tools Essentials, without any of the fine print. (As pictured.) If those stores had decent commissions, I&#8217;d just park myself in one around the holiday season.</p>
<p><img src="http://createdigitalmusic.com/images/2009/09/recordingstudio.jpg" alt="recordingstudio" title="recordingstudio" width="580" height="489" class="alignright size-full wp-image-7369" /></p>
<p>Don&#8217;t get me wrong: Pro Tools Essentials has tough competition. GarageBand has been down this path before, minus the hardware and the &#8220;Pro Tools&#8221; name, but with the very serious &#8220;Apple&#8221; name attached. The aforementioned Rock Band franchise will now have its game songs produced in <a href="http://reaper.fm">Reaper</a>, a $60 piece of software that does for some of its advanced users what Pro Tools might. The hardware tie-ins here, ironically, may be less valuable to people than the software &#8211; Pro Tools, more than a keyboard or mic, is likely to sell the packages.</p>
<p>The bottom line, though, is that a box that says &#8220;Pro Tools&#8221; at $99 is important to the whole industry. And if Avid is redefining what a &#8220;Pro&#8221; tool is, something bigger than even Avid really is shifting. The technological shift is hardly new, but the ability to recognize that in the market has been a long time coming.</p>
<p>I&#8217;m curious to see what will happen next.</p>
]]></content:encoded>
			<wfw:commentRss>http://createdigitalmusic.com/2009/09/09/pro-tools-essentials-and-the-big-picture/feed/</wfw:commentRss>
		<slash:comments>30</slash:comments>
		</item>
		<item>
		<title>Can Rhythmic Analysis Demonstrate the Use of Robotic Beats?</title>
		<link>http://createdigitalmusic.com/2009/03/10/can-rhythmic-analysis-demonstrate-the-use-of-robotic-beats/</link>
		<comments>http://createdigitalmusic.com/2009/03/10/can-rhythmic-analysis-demonstrate-the-use-of-robotic-beats/#comments</comments>
		<pubDate>Tue, 10 Mar 2009 21:56:02 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[analysis]]></category>
		<category><![CDATA[api]]></category>
		<category><![CDATA[click-track]]></category>
		<category><![CDATA[echo-nest]]></category>
		<category><![CDATA[history]]></category>
		<category><![CDATA[music-history]]></category>
		<category><![CDATA[recording]]></category>
		<category><![CDATA[remix]]></category>
		<category><![CDATA[rhythm]]></category>
		<category><![CDATA[SDK]]></category>
		<category><![CDATA[theory]]></category>
		<category><![CDATA[trends]]></category>
		<category><![CDATA[Web]]></category>
		<category><![CDATA[web-2.0]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=5270</guid>
		<description><![CDATA[Photo (CC) Nigel Appleton.
News may filter through Boing Boing, Slashdot, and Reddit &#8211; and certainly, this story already has. But oddly, I learned of this item when I happened to meet up with the blog item&#8217;s author in Somerville, Massachusetts. He has digital analysis he believes may prove that a track was recorded to a [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/nigelappleton/3286060846/"><img src="http://farm4.static.flickr.com/3330/3286060846_9537faafa4.jpg?v=0"></a></p>
<div class="imgcaption">Photo (<a href="http://creativecommons.org/licenses/by-nc-nd/2.0/deed.en">CC</a>) <a href="http://www.flickr.com/photos/nigelappleton/">Nigel Appleton</a>.</div>
<p>News may filter through Boing Boing, Slashdot, and Reddit &#8211; and certainly, this story already has. But oddly, I learned of this item when I happened to meet up with the blog item&#8217;s author in Somerville, Massachusetts. He has digital analysis he believes may prove that a track was recorded to a click track.</p>
<p>Paul Lamere is a developer at Echo Nest, a brainy think-tank of music geeks developing new ways of processing musical metadata in the cloud. Whereas services like Last.fm focus mainly on content and community, Echo Nest&#8217;s API wants to make the computers in the cloud smarter about how they listen to your music. We&#8217;ve had a look at their work twice before:</p>
<p><a href="http://createdigitalmusic.com/2008/12/29/all-christmas-music-boiled-down-to-sixteen-droning-singles/">All Christmas Music, Boiled Down to Sixteen Droning Singles</a><br />
<a href="http://createdigitalmusic.com/2008/04/01/musical-brain-api-an-api-for-music-on-the-web-and-it-makes-pretty-pictures/">Musical Brain API: An API for Music on the Web &#8211; And it Makes Pretty Pictures</a></p>
<p>The Remix API crunches data about rhythmic information at a number of levels. Since we first saw it, that API has led to an SDK (read: something you can program more directly), all assembled in Python. The Python-based SDK is now capable of creating the world&#8217;s most unlistenable mash-ups, among other things &#8211; some oddly compelling. On Friday, I got to listen to tunes with every other eighth note removed and Michael Jackson crossed with tunes &#8211; that is, until the programmers in the office started to complain because they were about to lose their mind. (Echo Nest uses a Sonos system to pipe music office-wide. I hope we can give you a preview of those clips soon.) </p>
<p><a href="http://developer.echonest.com/docs/method/remix/">Remix SDK</a> (currently Python)</p>
<p>But perhaps the most interesting thing this team has done so far is Paul&#8217;s work on plotting rhythmic analysis. Plots of tempo deviation, measured in beat durations, yield two interesting revelations:</p>
<p><a href="http://musicmachinery.com/2009/03/02/in-search-of-the-click-track/">In search of the click track</a> [Music Machinery]</p>
<p>1. Much of the music you know has a <em>lot</em> of rhythmic variation. (Dizzy Miss Lizzie by the Beatles, anyone? No Ringo Starr jokes, please.)</p>
<p>2. A lot of the other music has disturbingly <em>little</em> rhythmic variation.<span id="more-5270"></span></p>
<p><img src="http://media.createdigitalmedia.net/cdmu/images/2009/03/clickgraphs.jpg"></p>
<div class="imgcaption">As rhythmically flat as GarageBand: Britney Spears, right. (Beatles at left.)</div>
<p>Yes, indeed, the use of click tracks (and, I suspect, metronomes, drum machines, quantized loops, and the whole lot) seems to be sucking some of the rhythmic spice out of music. You&#8217;ve already heard complaints about the &#8220;loudness wars&#8221; that have quantized out dynamic range. But, after decades of drum machines and digital tech, there&#8217;s surprisingly little complaint about quantized rhythmic values. Okay, perhaps I should scratch that &#8211; some people complain an awful lot. What we haven&#8217;t had until now is a visual representation of what&#8217;s going on.</p>
<p><strong>Note/update:</strong> Just for the record, I&#8217;m not opposed to quantized beats. We&#8217;re very big fans of techno around here. The post Paul wrote begins, &#8220;Sometime in the last 10 or 20 years,  rock drumming has changed.&#8221; Note, <em>rock</em> drumming. I think there are all sorts of rhythmic possibilities in different musical expressions.</p>
<p>I could go on, but I&#8217;m not having a very smart day. (The evening pot of coffee is on; I have high hopes.) Instead, I&#8217;m curious what people think of Paul&#8217;s methodology. This was just a programmer working along a line of thought with some experimental code, so I&#8217;m sure he doesn&#8217;t claim this to be an entirely scientific method. But that said, do you think his conclusions are correct? Is there more to be said about this subject?</p>
<p>For that matter, would there be a way to do more scientific work along these lines?</p>
<p>As for the engine that powered this: the Remix API and SDK from Echo Nest should be capable of quite a lot more, from gorgeous animated visualizations like the album art for Matmos we saw last year to unusual, new collaborative Web remix apps. The one catch is the analysis must be performed on their servers, so it&#8217;s not something you can apply without sending your content to the cloud &#8211; but you do get the metadata back, so I still think some sort of self-remixing applications might be possible, too. I&#8217;m eager to see a Java version of the SDK and not just Python, because that&#8217;d make it easier to add 3D elements or work with tools like Processing. Can I get an amen?</p>
<p>Well worth checking out Paul&#8217;s blog for lots of commentary on a variety of musical enthusiast topics:<br />
<a href="http://musicmachinery.com/">Music Machinery</a></p>
]]></content:encoded>
			<wfw:commentRss>http://createdigitalmusic.com/2009/03/10/can-rhythmic-analysis-demonstrate-the-use-of-robotic-beats/feed/</wfw:commentRss>
		<slash:comments>33</slash:comments>
		</item>
		<item>
		<title>Max For Live is Max In Live: MSP, Jitter, OSC, and All; The Open Source Side?</title>
		<link>http://createdigitalmusic.com/2009/01/16/max-for-live-is-max-in-live-msp-jitter-osc-and-all-the-open-source-side/</link>
		<comments>http://createdigitalmusic.com/2009/01/16/max-for-live-is-max-in-live-msp-jitter-osc-and-all-the-open-source-side/#comments</comments>
		<pubDate>Fri, 16 Jan 2009 17:26:04 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Ableton-Live]]></category>
		<category><![CDATA[analysis]]></category>
		<category><![CDATA[Cycling-74]]></category>
		<category><![CDATA[DIY]]></category>
		<category><![CDATA[editorial]]></category>
		<category><![CDATA[Jitter]]></category>
		<category><![CDATA[live]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[max]]></category>
		<category><![CDATA[Max/MSP]]></category>
		<category><![CDATA[NAMM]]></category>
		<category><![CDATA[namm09]]></category>
		<category><![CDATA[open-source]]></category>
		<category><![CDATA[OpenSoundControl]]></category>
		<category><![CDATA[opinion]]></category>
		<category><![CDATA[patching]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[trends]]></category>
		<category><![CDATA[Windows]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/2009/01/16/max-for-live-is-max-in-live-msp-jitter-osc-and-all-the-open-source-side/</guid>
		<description><![CDATA[Standing on Max patches. Photo (CC) Sklathill. 
Many people are asking about what Max for Live can do. That&#8217;s a short answer: everything Max/MSP/Jitter can, plus some new stuff to make it work with Ableton Live. It might be better called &#8220;Max in Live.&#8221; Max for Live has all the objects that Max/MSP and Jitter [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://flickr.com/photos/sklathill/487923142/in/photostream/"><img src="http://farm1.static.flickr.com/205/487923142_b5abf2db25.jpg?v=0" /></a></p>
<div class="imgcaption">Standing on Max patches. Photo (CC) Sklathill. </div>
<p>Many people are asking about what Max for Live can do. That&rsquo;s a short answer: everything Max/MSP/Jitter can, <em>plus</em> some new stuff to make it work with Ableton Live. It might be better called &ldquo;Max in Live.&rdquo; Max for Live has all the objects that Max/MSP and Jitter have &ndash; all of them. Right now, I&rsquo;m gathering a big part of the testing Cycling &lsquo;74 is doing is to try to make anything <em>not work</em>, but so far, it sounds as though everything does. That means Max for Live is an environment for JavaScript and Java. It means you could have Processing sketches, wrapped in Max patches, running in Live. </p>
<p>And it also means you get Jitter, which gives you video playback, processing, and output, plus 3D visuals. You&rsquo;ll apparently be able to open a window for output, just as in Jitter. So you could have Live sets that trigger video clips, all from within the same tool &ndash; or, if that sounds unwieldy on one machine, have a Max patch that communicates with any visual app you like on another machine.</p>
<p> <span id="more-4781"></span>
</p>
<p>You can&rsquo;t open Max patches directly, but so long as you own Max 5, you can adapt them to Max for Live into a device.</p>
<p>This also means that whether or not Live 8 supports OSC (it looks as though it doesn&rsquo;t), you will be able to add that support however you like via Max for Live.</p>
<p>On top of this, you&rsquo;ll get a collection of new objects that allow Max for Live to use UI elements from Live, interface with the program as Devices, and listen to and control events in the Live interface (like manipulating clips, Devices, warp markers, and whatever else they choose to support). It&rsquo;s this interface area that&rsquo;s really new, and that I hope to cover more soon.</p>
<p>The only catch to this is you have to make an investment in software before you get started. If you want to run Max for Live, you need to buy Live 8 <em>and</em> buy Max for Live as an add-on. (Ableton has said it&rsquo;ll be a separate product, but no word yet on pricing.) If you already own Max 5, you&rsquo;ll still need to buy Max for Live (though again, no word on discounts). And you will still need to own the standalone Max if you want to use your patches without starting Live.</p>
<p>For more discussion, there&rsquo;s a thread on the Cycling &lsquo;74 forum:</p>
<p><a href="http://www.cycling74.com/forums/index.php?t=msg&amp;th=37492">&quot;Max for Live&quot;?</a></p>
<p>Jeremy Bernstein of Cycling &lsquo;74 says it best here:</p>
<blockquote><p>Max for Live is, well, a superset of Max. :) MaxMSPJitter + special features for Live integration      <br />If you want to create a Max Device from a Max patch, you can currently copy and paste the main patcher into an empty device. We&#8217;ll probably offer a simple converter at some point, as well.</p>
</blockquote>
<p>Right. What he said.</p>
<h3>What Might it Mean for Open Source?</h3>
<p>You can see that this is good news for:</p>
<ul>
<li>Max and patching (a huge boost to DIY software) </li>
<li>OSC (the open communications protocol, supported &ndash; indirectly &ndash; for the first time) </li>
<li>monome (because all those patches can be adapted for Live, which was a popular app to use anyway) </li>
</ul>
<p>It&rsquo;s not such fantastic news for the open source world or competing tools, because this is a very proprietary and vendor-specific solution. That&rsquo;s not a criticism, just an observation &ndash; I know fantastic people and friends who are supported by the business model that&rsquo;s here. But it is worth noting, because I believe healthy software ecosystems incorporate <em>both</em> free and commercial models, and fully open and fully &ldquo;integrated&rdquo; (which are sometimes more closed) solutions. There&rsquo;s no question where this lies. You&rsquo;ll need the full version of Max to use these patches with even another host &ndash; and you&rsquo;re likely to miss some of the specific solutions here.</p>
<p>That said, I think it&rsquo;s still an opportunity for open source alternatives to differentiate themselves, and for the two to coexist harmoniously. For starters, open source software will have an easier in when it comes to talking to Live, if there&rsquo;s a friendly set of Max for Live patches that help communicate with other tools. Also, open source software can be two things this solution is not &ndash; lightweight, and free. It&rsquo;s also an opportunity for open source hardware to interface with this solution (again, see: monome, which I still think has some elegance things like the APC40 lack).</p>
<p>In fact, there&rsquo;s so much power by the time you put together Live and Max and all your plug-ins (too &hellip; much &hellip; POWER!!)&#160; that I could see some people finding it refreshing performing with just a simple Processing sketch and <em>turning everything else off</em>. </p>
<p>I might even go so far to say that, by association, Max&rsquo;s open-source cousin Pd could benefit from this. (I don&rsquo;t see Pd working in Live any time soon, though.) I do hope that Max patchers release at least some of their work as open source patches for others to use. Flash is a great example of a proprietary tool that has generated fantastic open source tools around it. That means you get Adobe&rsquo;s support and quality level, but you can still share code &ndash; and clearly, the Max world can do some of the same things.</p>
<p>These are ultimately all tools. I&rsquo;m pretty excited about developments in the open source world, and I believe that most people will use a combination of free and commercial tools. 2009 should be a great year for both, which means you&rsquo;ll gravitate toward using the right tool for the job, and for your budget. For those who can&rsquo;t afford all these glitzy new toys, you won&rsquo;t exactly be suffering. (Next week, I&rsquo;m going to try to put together a virtual, open-source &ldquo;NAMM&rdquo; rounding up some of those developments.)</p>
<p>If you asked me to wish for everything I&rsquo;d want to come together, for the kinds of things we advocate on CDM, I couldn&rsquo;t do much better than we&rsquo;re doing already &ndash; and we&rsquo;re only part of the way through January.</p>
]]></content:encoded>
			<wfw:commentRss>http://createdigitalmusic.com/2009/01/16/max-for-live-is-max-in-live-msp-jitter-osc-and-all-the-open-source-side/feed/</wfw:commentRss>
		<slash:comments>36</slash:comments>
		</item>
		<item>
		<title>Update: Google AdSense Responds to Political Concerns, Sort of</title>
		<link>http://createdigitalmusic.com/2008/11/10/update-google-adsense-responds-to-political-concerns-sort-of/</link>
		<comments>http://createdigitalmusic.com/2008/11/10/update-google-adsense-responds-to-political-concerns-sort-of/#comments</comments>
		<pubDate>Mon, 10 Nov 2008 17:57:33 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[adsense]]></category>
		<category><![CDATA[advertising]]></category>
		<category><![CDATA[analysis]]></category>
		<category><![CDATA[California]]></category>
		<category><![CDATA[CDM]]></category>
		<category><![CDATA[editorial]]></category>
		<category><![CDATA[google]]></category>
		<category><![CDATA[opinion]]></category>
		<category><![CDATA[politics]]></category>
		<category><![CDATA[trends]]></category>
		<category><![CDATA[Web]]></category>
		<category><![CDATA[web-2.0]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/2008/11/10/update-google-adsense-responds-to-political-concerns-sort-of/</guid>
		<description><![CDATA[ 
AdSense pays publishers, period. And that means that what happens with AdSense impacts free content on the Web &#8211; particularly musician-made content, which increasingly turns to ads for revenue. As for improvements? Google says the check is in the mail. Photo (CC) Yusuke Kawasaki.
Google has responded to widespread concerns about political ads, particularly those [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://flickr.com/photos/u-suke/91285137/"><img src="http://farm1.static.flickr.com/26/91285137_0d9c138453.jpg?v=0" /></a> </p>
<div class="imgcaption">AdSense pays publishers, period. And that means that what happens with AdSense impacts free content on the Web &ndash; particularly musician-made content, which increasingly turns to ads for revenue. <strong>As for improvements? Google says the check is in the mail. </strong>Photo (<a href="http://creativecommons.org/licenses/by/2.0/deed.en">CC</a>) <a href="http://flickr.com/people/u-suke/">Yusuke Kawasaki</a>.</div>
<p>Google has responded to widespread concerns about political ads, particularly those promoting California&rsquo;s Proposition 8 same-sex marriage ban prior to last week&rsquo;s US election. On one hand, I think their answers on policy and placement are incomplete. On the other, it looks like the upshot of this will be better tools for publishers to make their own decisions, which to me is fundamentally what the issue is about. For now, it&rsquo;s a waiting game until promised improvements appear.</p>
<p><em>(If you&rsquo;re bored by this discussion, don&rsquo;t worry &ndash; we&rsquo;ve got lots more music tech-specific stuff to talk about. But I know it matters to at least some of you directly, including music/music tech publishers out there.)</em></p>
<p>The response is on Google&rsquo;s Inside AdSense blog, as posted at the end of the day Friday.</p>
<p><a href="http://adsense.blogspot.com/2008/11/political-ads-on-adsense-sites.html">Political ads on AdSense sites</a></p>
<p>See my previous posts here on CDM. I posted these items because this issue hit music tech in a big way, from individual bloggers to big commercial press outlets &ndash; and advertising support is often used to describe what future revenue could look like for musicians:</p>
<p><a href="http://createdigitalmusic.com/2008/11/06/google-adsense-fails-on-relevancy-control-policy-and-google-says-nothing/">Google AdSense Fails on Relevancy, Control, Policy, and Google Says Nothing</a></p>
<p><a href="http://createdigitalmusic.com/2008/11/03/google-ads-disabled-your-partner-is-your-business/">Google Ads Disabled; Your Partner is Your Business</a></p>
<p>In fact, the fact that readers didn&rsquo;t universally agree with me &ndash; either on the political issues or my own spin on what this meant for publishers &ndash; only proves my point. You need individual publisher control of ads, just as you need human beings controlling editorial content. (If search engines alone told you everything, I don&rsquo;t think we&rsquo;d have any regular readers of anything.)</p>
<p>It&rsquo;s worth reading Google&rsquo;s complete response, but let&rsquo;s evaluate it based on my original complaints &ndash; relevancy, policy, and publisher control:</p>
<p> <span id="more-4448"></span><br />
<h3>Relevancy</h3>
<p>Google confirms what we suspected, which is that &ldquo;placement targeting&rdquo; allows <em>&ldquo;advertisers to find sites serving a specific audience, such as &quot;Males ages 18-24.&quot;</em> Their answer isn&rsquo;t entirely satisfactory here, though. For me, at least, the political ads didn&rsquo;t appear in Google&rsquo;s tool that&rsquo;s supposed to review placement-targeted ads. And it&rsquo;s clear that in this case placement-targeted ads aimed at an audience clashed with niche-specific sites that didn&rsquo;t want political ads. Unlike a contextually-targeted ad based on a keyword (like &ldquo;synth&rdquo; or &ldquo;recording&rdquo;), the relationship to site content was unclear. If that had been something like cool sneakers, people probably wouldn&rsquo;t have cared, so I have to agree with other publishers who felt that even basic publisher controls limiting political ads could be a remedy.</p>
<p>It&rsquo;s still a mystery which audience Prop 8 supporters targeted. Given the amount of money spent on this campaign, maybe &ldquo;all of them&rdquo; is close.</p>
<h3>Policy</h3>
<p>Google still stands by its political policy, saying that <em>&ldquo;Google&#8217;s advertising system does not favor one political position over another.&rdquo; </em>But they offer absolutely no explanation of why Proposition 8 ads were consistent with that policy. Google explicitly says ads &ldquo;advocating against&rdquo; a group of people aren&rsquo;t allowed, and even lists sexual preference as one of their &ldquo;protected groups.&rdquo; </p>
<p>Let&rsquo;s flip this around. Proposition 8 opponents have now targeted Mormons and called for a boycott of the entire state of Utah. I understand their rationale &ndash; the Church of Latter-Day States funded campaigns in favor of the marriage ban. But to me, I wouldn&rsquo;t want anti-Mormon ads on my site any more than I&rsquo;d want ads against gay marriage. This kind of advocacy is not something I personally believe in, and quite frankly, I know we have Mormon and gay readers alike. I respect them, and I want advertising to respect them, too. That&rsquo;s not just to be &ldquo;nice&rdquo;; that&rsquo;s how I would conduct myself outside of the site, as well.</p>
<p>I can only imagine that Google has chosen to apply the standard of advocating &ldquo;against&rdquo; groups very narrowly. But to me, such a standard works only if it&rsquo;s applied liberally. It&rsquo;s pretty hard to imagine that an ad supporting a gay marriage ban isn&rsquo;t implicitly an ad advocating against homosexuals, just as it would be hard to imagine an ad supporting a boycott of Utah isn&rsquo;t implicitly advocating against the Mormon church. That&rsquo;s not a judgment of either argument &ndash; but I personally wouldn&rsquo;t want that kind of advocacy on my site, and if Google doesn&rsquo;t apply this standard in this case, where do they draw the line?</p>
<p>The bottom line to all of this is, publishers need control to make their own call.</p>
<h3>Control</h3>
<p>Putting all your faith in Google, of course, is asking for trouble &ndash; whether Google means well or not. So to me, the answer from Google AdSense that overrides the rest of these issues is on publisher control.</p>
<blockquote><p>We&#8217;ve heard your feedback about how quickly filters take effect and the ability to block specific categories of ads, and we&#8217;re working hard to improve our current controls and provide more powerful ones in the near future. Over the next couple weeks, we plan to improve the speed of your filters, and we&#8217;re working towards filters in the future that will take effect in less than an hour. We&#8217;ll also continue improving the Ad Review Center, giving you ways to block entire categories of ads in addition to individual ads. We are also working on ways for you to establish guidelines for the type of ads that will be acceptable to your users, so you can &quot;set it and forget it,&quot; while feeling comfortable that users will have a good ad experience. </p>
</blockquote>
<p>Now we&rsquo;re talking. If publishers had adequate controls, differences on policy and concerns about certain kinds of placements wouldn&rsquo;t have to come to people dropping AdSense altogether.</p>
<p>The only issue is, of course, for now this is just a promise &ndash; the improvements in the service aren&rsquo;t here yet (though &ldquo;next couple weeks&rdquo; is promising as a timeframe). I&rsquo;ll be watching for these controls to appear, because I think that the Prop 8 battle aside, this has profound implications for the future of advertising.</p>
<p>At the same time, I still think this illustrates why competition is important &ndash; both from competing services, and from publishers selling their own ad space. Interestingly, part of the problem is that AdSense has actually gotten quite <em>good</em>. I saw some kneejerk reactions around the Web (comments here, links elsewhere) suggesting I was nuts for even suggesting this was an issue, because their take was that AdSense was useless. I think what they&rsquo;ve missed is that for sites with reasonably well-optimized content and keyword relevancy that connects to Google&rsquo;s ad inventory, AdSense isn&rsquo;t a bad solution, at least as a complement to direct ad sales. (AdSense is rarely as valuable as direct sales &ndash; for CDM, for instance, it&rsquo;s basically just some background revenue that defrays hosting costs.)</p>
<p>But there&rsquo;s no question in my mind that competition makes any service better. I&rsquo;m still waiting on proposed alternatives from Microsoft and Yahoo. But even users threatening to leave AdSense clearly got their attention. And, frankly, that&rsquo;s how this whole thing is supposed to work.</p>
<p>The ad-supported Web could be part of what allows music technology information and musician-made content to be free in the future. But the more this area grows, the more these kinds of debates over how ads are chosen, priced, and delivered will become important.</p>
]]></content:encoded>
			<wfw:commentRss>http://createdigitalmusic.com/2008/11/10/update-google-adsense-responds-to-political-concerns-sort-of/feed/</wfw:commentRss>
		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>Serious iPhone and iPod Touch Apps: Real-Time Signal Generation and Analysis, DMX</title>
		<link>http://createdigitalmusic.com/2008/07/29/serious-iphone-and-ipod-touch-apps-real-time-signal-generation-and-analysis-dmx/</link>
		<comments>http://createdigitalmusic.com/2008/07/29/serious-iphone-and-ipod-touch-apps-real-time-signal-generation-and-analysis-dmx/#comments</comments>
		<pubDate>Tue, 29 Jul 2008 16:25:05 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[acoustical]]></category>
		<category><![CDATA[acoustics]]></category>
		<category><![CDATA[analysis]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[DMX]]></category>
		<category><![CDATA[DSP]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[iPod]]></category>
		<category><![CDATA[ipod-touch]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[previews]]></category>
		<category><![CDATA[signal]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[utilities]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/2008/07/29/serious-iphone-and-ipod-touch-apps-real-time-signal-generation-and-analysis-dmx/</guid>
		<description><![CDATA[ 
Amidst some of the gimmicky options, some serious tools are making their way to Apple&#8217;s mobile platform. Case in point: Faber Acoustical, a developer of audio analysis and acoustical tools for the Mac, has new iPhone apps for generating and analyzing signals.
SignalScope is a real-time spectrum analyzer and oscilloscope. Interestingly, it&#8217;s not just for [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://media.createdigitalmedia.net/cdmu/images/2008/07/faberiphone1.jpg" /> </p>
<p>Amidst some of the gimmicky options, some serious tools are making their way to Apple&rsquo;s mobile platform. Case in point: Faber Acoustical, a developer of audio analysis and acoustical tools for the Mac, has new iPhone apps for generating and analyzing signals.</p>
<p><strong>SignalScope</strong> is a real-time spectrum analyzer and oscilloscope. Interestingly, it&rsquo;s not just for sound &ndash; you can even analyze signal from the built-in accelerometer. That should make this a prized educational tool. You can zoom in and pan analysis displays with multi-touch gestures and save images to the iPhone photo album. US$24.99.</p>
<p><img src="http://media.createdigitalmedia.net/cdmu/images/2008/07/faberiphone2.jpg" /> </p>
<p><strong>SignalSuite </strong>is a signal generator with basic waveforms, session saving, and per-channel left/right control. &ldquo;Suite&rdquo; is a bit misleading, as it&rsquo;s just one app. (Well, I guess it&rsquo;s a suite of waveforms.) But it should be useful for testing purposes. US$9.99.</p>
<p><a href="http://www.faberacoustical.com/products/iphone/">Faber Acoustical iPhone Products</a></p>
<p>Thanks to Tommy Birchett for the tip. He writes, &ldquo;I&#8217;d love to see a synth that takes advantage of the iphone&#8217;s multi-touch and motion detection for changing frequency, amplitude, pan, etc. maybe even utilize the GPS somehow.&rdquo; I agree &ndash; and if we see better sound synthesis capabilities on other mobile devices (Android, perhaps?), this could be a possibility on mobile platforms in general.</p>
<p>We did see one accelerometer-controlled synth in the form of <a href="http://roventskij.net/index.php?p=3">iPhone Synth</a>, as spotted in our <a href="http://createdigitalmusic.com/2008/05/08/ipod-touchiphone-for-music-round-up/">iPhone round-up</a>. That isn&#8217;t an official App Store app (yet, at least), but it&#8217;ll be interesting to see how it evolves.</p>
<p>In other news of &ldquo;serious apps,&rdquo; on Create Digital Motion we take a first look at a <strong>DMX controller</strong> for lighting rigs and other devices. It&#8217;s really a full-blown app, with a price to match &#8212; US$99.99.</p>
<p><a href="http://createdigitalmotion.com/2008/07/28/luminair-gorgeous-dmx-controller-on-iphone-ipod-touch-runs-your-rocking-light-show/">Luminair: Gorgeous DMX Controller on iPhone, iPod Touch Runs Your Rocking Light Show</a></p>
]]></content:encoded>
			<wfw:commentRss>http://createdigitalmusic.com/2008/07/29/serious-iphone-and-ipod-touch-apps-real-time-signal-generation-and-analysis-dmx/feed/</wfw:commentRss>
		<slash:comments>11</slash:comments>
		</item>
		<item>
		<title>CSI: Chiptune &#8211; nitro2k01 Gets Scientific with Alleged Violations; Crystal Castles Responds</title>
		<link>http://createdigitalmusic.com/2008/05/06/csi-chiptune-nitro2k01-gets-scientific-with-alleged-violations-crystal-castles-responds/</link>
		<comments>http://createdigitalmusic.com/2008/05/06/csi-chiptune-nitro2k01-gets-scientific-with-alleged-violations-crystal-castles-responds/#comments</comments>
		<pubDate>Tue, 06 May 2008 16:18:35 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[Asides]]></category>
		<category><![CDATA[8-bit]]></category>
		<category><![CDATA[analysis]]></category>
		<category><![CDATA[chiptune]]></category>
		<category><![CDATA[controversy]]></category>
		<category><![CDATA[Creative-Commons]]></category>
		<category><![CDATA[intellectual-property]]></category>
		<category><![CDATA[legal]]></category>
		<category><![CDATA[opinion]]></category>
		<category><![CDATA[Sampling]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/2008/05/06/csi-chiptune-nitro2k01-gets-scientific-with-alleged-violations-crystal-castles-responds/</guid>
		<description><![CDATA[Game Boy musician nitro2k01 has taken on the controversy over Crystal Castles, the band that just joined the long line of artists recently appropriating sounds from the 8-bit musical underground. 
Get ready, CSIs: nitro2k01 uses spectral graphs to try to demonstrate the Crystal Castles song &#34;Love and Caring&#34; is also ripped off, with beats borrowed [...]]]></description>
			<content:encoded><![CDATA[<p><img border="0" alt="image" align="right" src="http://media.createdigitalmedia.net/cdmu/images/2008/05/image3.png" width="240" height="165" />Game Boy musician nitro2k01 has taken on the controversy over Crystal Castles, the band that <a href="http://createdigitalmusic.com/2008/05/05/chiptune-music-theft-continues-crystal-castles-abuses-creative-commons-license/">just joined the long line of artists</a> recently appropriating sounds from the 8-bit musical underground. </p>
<p>Get ready, CSIs: nitro2k01 uses spectral graphs to try to demonstrate the Crystal Castles song &quot;Love and Caring&quot; is also ripped off, with beats borrowed from Covox&#8217;s &quot;Sunday.&quot; </p>
<p><a href="http://gameboygenius.8bitcollective.com/wordpress/2008/05/06/crystal-castles-and-chip-music-copyright-infringements/">Crystal Castles and Chip Music Copyright Infringements</a> [Gameboy Genius]</p>
<p>Crystal Castles responds to earlier allegations via the 8-bit collective forum. Representative Andy writes:</p>
<blockquote><p>&#8230;songs with Lo-Bat samples were left off the CC album because we didn&#8217;t have the sample clearance. Many songs were left off the CD because we needed more time to clear the samples. We are hoping to have the songs on a future release (maybe a rarities/demos/remixes compilation) and would love to clear this with Lo-Bat.</p>
</blockquote>
<p>Of course, this is not the way to go about things &#8212; and it&#8217;s a mistake artists make too often. </p>
<p><span id="more-3418"></span></p>
<p>You&#8217;ll want to get clearance for a sample <em>before</em> you record a song, let alone before you post it to MySpace as Crystal Castles did. I&#8217;m also a bit suspicious of the way the band is conducting themselves in general (and again, this is all too common). When the band appropriated an image for album covers and t-shirts from artist Trevor Brown, they claimed then, too, that they <a href="http://torontoist.com/2008/04/crystal_castles_trevor_brown.php">hoped the artist would come forward</a>. That&#8217;s either naive (it&#8217;s not the artist&#8217;s job to do that), or a way of intentionally trying to manipulate the artist into accepting the terms they want for licensing. </p>
<p>Further evidence that the band just wants to play stupid so they can do whatever they want: they&#8217;ve in fact strung along the artist when it comes to fees. (Check out <a href="http://www.pileup.com/babyart/blog/?p=81">Trevor Brown&#8217;s response on his blog</a>.) So it seems the plan is this: use something, hope nobody notices, then since it&#8217;s &quot;already out there&quot;, play cheapskates with them on fees.</p>
<p>Let me explain:</p>
<ul>
<li><strong>It&#8217;s not legal. </strong>We can debate ethics all day, as the nitro2k01 story does, as have comments on CDM&#8217;s previous story. But here&#8217;s the simple version: it&#8217;s only legal if it&#8217;s explicitly cleared with the copyright owner, or you follow licensing terms (as in Creative Commons licenses).</li>
<li><strong>You will get found out. </strong>In the days of the Web, there&#8217;s a very short gap between the time when you use something and the owner finds out. This has even happened on CDM a couple of times; I try to be very careful, but once recently an image that hadn&#8217;t been cleared or attributed properly by one of our writers had to be corrected.</li>
<li><strong>You have alternatives. </strong>Part of the reason this debate is so silly is that there are plenty of ways of sampling &#8212; made easier by Creative Commons licensing &#8212; and other simple remedies, like <em>making your own stuff</em> or <em>hiring techs and artists</em>.</li>
</ul>
<p>Oh, yeah, and then there&#8217;s the fact that Crystal Castles uses a logo that&#8217;s identical to Chanel&#8217;s (scroll down in <a href="http://www.pileup.com/babyart/blog/?p=81">Trevor&#8217;s post</a>) says a lot.</p>
<p>Again, I don&#8217;t mean to single out Crystal Castles. The problem is, there&#8217;s too much of this in general. Artists are obligated to follow the law, and moreover, we have a better creative community when people behave ethically and respect each other&#8217;s work. So, I will vigorously defend the right of artists to watchdog these situations. And the problem is obviously not any one artist &#8212; whether Timbaland or Crystal Castles. (Hey, I don&#8217;t want to hear any anti-Canadian sentiments, either. Jeez. Canada is freaking awesome, so relax.)</p>
]]></content:encoded>
			<wfw:commentRss>http://createdigitalmusic.com/2008/05/06/csi-chiptune-nitro2k01-gets-scientific-with-alleged-violations-crystal-castles-responds/feed/</wfw:commentRss>
		<slash:comments>46</slash:comments>
		</item>
		<item>
		<title>Lily: Browser Beatboxes and the Rebirth of Max-Like Patching</title>
		<link>http://createdigitalmusic.com/2007/08/23/lily-browser-beatboxes-and-the-rebirth-of-max-like-patching/</link>
		<comments>http://createdigitalmusic.com/2007/08/23/lily-browser-beatboxes-and-the-rebirth-of-max-like-patching/#comments</comments>
		<pubDate>Thu, 23 Aug 2007 14:39:21 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[analysis]]></category>
		<category><![CDATA[coding]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[DIY]]></category>
		<category><![CDATA[javascript]]></category>
		<category><![CDATA[max]]></category>
		<category><![CDATA[Max/MSP]]></category>
		<category><![CDATA[patching]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[trends]]></category>
		<category><![CDATA[Web]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/2007/08/23/lily-browser-beatboxes-and-the-rebirth-of-max-like-patching/</guid>
		<description><![CDATA[Visual programming or &#8220;patching&#8221;, producing custom software by connecting on-screen objects with patch cords, until recently had only niche appeal. The domain largely of academic computer musicians, patching was scoffed at by computer science departments and unknown to everyone else. Lately, though, something very strange has been happening: this technique, popularized by experimental music synthesists, [...]]]></description>
			<content:encoded><![CDATA[<p>Visual programming or &#8220;patching&#8221;, producing custom software by connecting on-screen objects with patch cords, until recently had only niche appeal. The domain largely of academic computer musicians, patching was scoffed at by computer science departments and unknown to everyone else. Lately, though, something very strange has been happening: this technique, popularized by experimental music synthesists, is being reborn in the Web age.</p>
<p><B>Patching for the Web</b></p>
<p>Patching software goes back to the 1980s, best known in its incarnation in Max (later Max/MSP, later Max/MSP/Jitter and Pure Data), software for making music and multimedia. Max is well known in these parts, not so well among the general public. But its basic patching metaphor, itself inspired by early hardware synthesizers like the Moog and Buchla, has filtered into other software.</p>
<p>First, Apple quietly acquired the developer of a little-known live visual/VJ app called Pixelshox, transformed it into a new app called Quartz Composer, made it part of the Mac OS X developer tools, and made it central to their UI efforts. One day, a tiny VJ app with a cult following, the next, central to Cupertino&#8217;s OS strategy? Interesting.</p>
<p><img id="image2447" src="http://media.createdigitalmedia.net/cdmu/images//2007/08/yahoopipes.jpg" alt="Yahoo Pipes" /></p>
<div class="imgcaption"><B>Patching cords together mimics the flow of Web data:</b> Yes, the patching interface is intuitive, even for Web development beginners. The source: music software, and before that, vintage hardware synthesizers. Who would have imagined Moogs and Buchlas would some day spawn Web apps? Here: Yahoo Pipes.</div>
<p>Quartz Composer didn&#8217;t exactly take the world by storm, but it did update Max&#8217;s taking on patching with a pretty, zoomable patching interface. Someone must have noticed, because more recently mighty Yahoo unveiled <a href="http://pipes.yahoo.com/pipes/">Yahoo Pipes</a>, an online tool for creating Web remixes, with an almost pixel-perfect, color-exact clone of the QC interface. (Imitation is the sincerest form of Web 2.0, apparently.) Microsoft&#8217;s <a href="http://www.popfly.ms/">Popfly</a> tool is a bit different, but even it uses an object and patch-cord metaphor.</p>
<p><B>Lily, JavaScript Patching</b></p>
<p><img id="image2446" src="http://media.createdigitalmedia.net/cdmu/images//2007/08/lilybeatbox.jpg" alt="Lily JavaScript development environment, Beat box" /></p>
<div class="imgcaption">The Lily interface is unlikely to replace Max/MSP any time soon, but the inspiration is very clear &#8212; and the fact that a simple Max clone with Web functionality could be produced with JavaScript says a lot about the future of even Max.</div>
<p>Enter Lily: Lily is a JavaScript-powered patching environment. Lily-created software can run standalone, as a Firefox plug-in, or even in a browser. Much of the functionality is Web-focused, as you&#8217;d expect: modules for mashing-up data from Amazon, Flickr, Wikipedia, Yahoo, and the like, widget support for popular JavaScript library elements, SQLite database storage and file system access &#8212; all good stuff, but primarily Web-based.</p>
<p><a href="http://www.lilyapp.org/about/">Lily</a></p>
<p>Where things get especially interesting is that Lily has some multimedia support:</p>
<p><UL><LI><B>Graphics:</b> SVG, canvas elements.</li>
<p><LI><B>Multimedia:</b> Audio and video file support.</li>
<li><B>Connectivity:</b> <a href="http://blog.lilyapp.org/2007/05/lily_osc_1.html">OpenSoundControl</a> support, which in turn could be used to connect to tools like Max/MSP, Flash, Processing, Reaktor, Traktor DJ, and others.</li>
<p><LI><B>Custom modules:</b> Code your own modules in JavaScript.</li>
</ul>
<p>There&#8217;s even a demo of Lily <a href="http://blog.lilyapp.org/2007/04/beatbox_demo.html">being used as a Beatbox</a>.<span id="more-2445"></span></p>
<p>So, will there be a Web-based Max killer? Quite the opposite. As patching interfaces spread, they only serve to validate the idea of patching in the first place. Web developers get introduced to the concept, and meanwhile, musicians schooled in Max have new, more accessible Web tools. Lily could be useful for Web-based, simple patches that complement software like Max and Reaktor: speedy beat calculators, or, via OSC, perhaps even control apps. (Hmm&#8230; your Flickr stream, controlling a Max/MSP patch?) And meanwhile, this also validates the Max approach of blending patching with coding in languages like JavaScript and Java, both of which are possible in the current release. We also have a new version of Max to look forward to, as confirmed by Cycling &#8216;74, which should continue to expand on these ideas.</p>
<p>Lily looks really interesting, but I&#8217;d like to see more. The feature set in JavaScript is woefully limited compared even to Flash, let alone what&#8217;s possible in Java. It&#8217;s too bad these other environments haven&#8217;t developed toolkits that allow patching for modular combinations, but still let you easily code when you like. Even Max falls short here: much of Max&#8217;s capabilities require messy coding in C, so once you get to that point, you probably don&#8217;t want to be using Max unless you&#8217;ve got a Cycling &#8216;74 paycheck coming. (On the Pure Data side, even, where coding is open source, efforts to integrate Ruby and Python have proven less fruitful for multimedia than simpling coding in something like Java or C#. And all of these tend to separate coding from patching; we haven&#8217;t seen a good combination.)</p>
<p>Lily is still in development, with a pre-release beta coming soon, so we have plenty of time to think about what it&#8217;s for. But one thing&#8217;s for certain: patching is here to stay.</p>
<p>Thanks to Ronnie at the wonderful <a href="http://rekkerd.org/">Rekkerd.org</a> and to <a href="http://www.marcoraaphorst.nl/2007/08/23/muziek-via-de-browser-lily/">Marco Raaphorst, who has a write-up in Dutch</a>.</p>
]]></content:encoded>
			<wfw:commentRss>http://createdigitalmusic.com/2007/08/23/lily-browser-beatboxes-and-the-rebirth-of-max-like-patching/feed/</wfw:commentRss>
		<slash:comments>16</slash:comments>
		</item>
		<item>
		<title>Apple Sculpture, Lemur Touchscreen Ripped Off: Visual Comparisons of &#8220;Sincerest Form of Flattery&#8221;</title>
		<link>http://createdigitalmusic.com/2006/09/11/apple-sculpture-lemur-touchscreen-ripped-off-visual-comparisons-of-sincerest-form-of-flattery/</link>
		<comments>http://createdigitalmusic.com/2006/09/11/apple-sculpture-lemur-touchscreen-ripped-off-visual-comparisons-of-sincerest-form-of-flattery/#comments</comments>
		<pubDate>Mon, 11 Sep 2006 21:55:25 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[analysis]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[Hardware]]></category>
		<category><![CDATA[previews]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[UI]]></category>
		<category><![CDATA[upgrades]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/2006/09/11/apple-sculpture-lemur-touchscreen-ripped-off-visual-comparisons-of-sincerest-form-of-flattery/</guid>
		<description><![CDATA[Separated at birth &#8212; or fresh off the photocopier?
In the case of Lemur touchscreen versus Mono Touch, it&#8217;s pretty obvious the creator of the Mono Touch software just worked on cloning the exact layout of the Ableton Live template on the Lemur. David Cross points us to this comparison from the Ableton forums, as created [...]]]></description>
			<content:encoded><![CDATA[<p>Separated at birth &#8212; or fresh off the photocopier?</p>
<p>In the case of <a href="http://createdigitalmusic.com/2006/09/11/tacky-rip-off-of-lemur-touch-interface-in-software/">Lemur touchscreen versus Mono Touch</a>, it&#8217;s pretty obvious the creator of the Mono Touch software just worked on cloning the exact layout of the Ableton Live template on the Lemur. David Cross points us to this <a href="http://www.ableton.com/forum/viewtopic.php?p=333970&amp;highlight=#333970">comparison from the Ableton forums</a>, as created by axou:</p>
<p><img src="http://www.createdigitalmusic.com/images/stories/2006/sept2006/monotouch_Lemur_1.jpg"></p>
<p>And speaking of copying, some readers were confused when I said a <a href="http://createdigitalmusic.com/2006/08/29/cubase-sx4-screenshots-more-soft-synths-coming/">leaked shot of the &#8220;Prologue&#8221; synth from Cubase SX4</a> was &#8230; inspired &#8230; by Logic Pro&#8217;s Sculpture. But, then, I&#8217;ve spent a lot of time staring at Sculpture programming sounds. Maybe it&#8217;ll help if you see them on the same screen. Note the unique curvature of the raised background, the faux-silver knobs, and the exactly-copied effects switches. The knobs alone I&#8217;d say were both copying hardware, but the particulars of the switches and the background are just too specific to be accidental. Then again, after seeing the Mono Touch, I have to give Steinberg credit: at least Prologue is just ripping off individual elements, and admittedly on an entirely different synth, though it&#8217;s still &#8230; uncanny, shall we say?</p>
<p><img src="http://media.createdigitalmedia.net/cdmu/images/stories/2006/august2006/prologue.jpg"></p>
<div class="imgcaption">Leaked screen capture of Steinberg&#8217;s Prologue synth, as seen on Cubase.net and <a href="http://musicthing.blogspot.com/2006/08/first-cubase-sx4-screenshots.html">Music thing</a></div>
<p><img src="http://www.createdigitalmusic.com/images/stories/2006/sept2006/sculpture_prologue.jpg"></p>
<div class="imgcaption">Sculpture from Logic Pro, top, and &#8212; in case you&#8217;re having trouble telling them apart &#8212; at bottom left, elements from Sculpture, and bottom right, elements in Prologue. Maybe Prologue&#8217;s designers are Logic users?</div>
]]></content:encoded>
			<wfw:commentRss>http://createdigitalmusic.com/2006/09/11/apple-sculpture-lemur-touchscreen-ripped-off-visual-comparisons-of-sincerest-form-of-flattery/feed/</wfw:commentRss>
		<slash:comments>12</slash:comments>
		</item>
	</channel>
</rss>
