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	<title>Create Digital Music &#187; android</title>
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	<link>http://createdigitalmusic.com</link>
	<description>Making music with technology</description>
	<lastBuildDate>Fri, 25 May 2012 21:05:58 +0000</lastBuildDate>
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		<title>Patch Your Own Music Creations, Free: Pd-extended Arrives, Far More Usable</title>
		<link>http://createdigitalmusic.com/2012/04/patch-your-own-music-creations-free-pd-extended-arrives-far-more-usable/</link>
		<comments>http://createdigitalmusic.com/2012/04/patch-your-own-music-creations-free-pd-extended-arrives-far-more-usable/#comments</comments>
		<pubDate>Mon, 23 Apr 2012 14:32:46 +0000</pubDate>
		<dc:creator>Hans-Christoph Steiner</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[android]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=23669</guid>
		<description><![CDATA[Pure Data is a wonder: a free and open source environment for creating your own musical and multimedia creations with graphical programming, from Miller Puckette, the original creator of Max. You can produce everything from interactive sequencers and drum machines to synths to video performance tools by connecting patch cables visually, and you can run &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/04/patch-your-own-music-creations-free-pd-extended-arrives-far-more-usable/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2012/04/bang1.jpg"><img src="http://createdigitalmusic.com/files/2012/04/bang1.jpg" alt="" title="bang" width="529" height="477" class="alignnone size-full wp-image-23677" /></a></p>
<p><em>Pure Data is a wonder: a free and open source environment for creating your own musical and multimedia creations with graphical programming, from Miller Puckette, the original creator of Max. You can produce everything from interactive sequencers and drum machines to synths to video performance tools by connecting patch cables visually, and you can run on virtually any platform, from BeagleBoards and Rasberry Pi to Mac, Windows, and Linux desktop. Via <a href="http://libpd.cc">libpd</a>, you can target other development languages and environments, embed engines in games, or work with Android and iOS. </p>
<p>What hasn&#8217;t been so wonderful, of course, is Pd&#8217;s graphical editing environment, which can be charitably described as &#8220;bare-bones.&#8221; That is, until now. Pd-extended 0.43 massively improves performance and usability of the GUI in a ground-up rewrite and new plug-in architecture, and it&#8217;s just about ready for prime time. That gives you new patching and debugging tools, many familiar to users of Pd&#8217;s proprietary cousin, Max/MSP, but which are finally available to Pd, too.</p>
<p>It&#8217;s so important, in fact, that CDM invites Hans-Christoph Steiner, one of the key developers of Pd-extended, to give us a tour of what&#8217;s new. (Note: because Pd-extended includes various additional objects or &#8220;externals&#8221; that Pd Vanilla lacks, you should be careful when building patches for libpd. What I like to do is use Pd-extended as my editing environment, then double-check patches by opening them in Vanilla to make sure I haven&#8217;t accidentally used an object that&#8217;s not part of the bare-bones version. I can then substitute an object, copy an abstraction, or if necessary build that external.) -Ed.</em><span id="more-23669"></span></p>
<p>The Pd-extended 0.43 release has been brewing an extra long time, about 18 months now, mostly because there are lots of big improvements.  We wanted to make sure we got it right, so your patches all work, but the improvements all shine, so its taken a while.  It&#8217;s now solidly beta, so we&#8217;re looking for testers. Download a beta build to try here:</p>
<p><a href="http://puredata.info/downloads/pd-extended/releases/0.43.1" target="_blank"> http://puredata.info/downloads/pd-extended/releases/0.43.1</a></p>
<p>First off, the <code>pd-gui</code> side of Pd has been rewritten from scratch.  The focus for most of the recent work has been on the editing experience, making your patching experience as productive and flexible as possible.  To give some background, Pd has always been made up of two programs: <code>pd</code> is the core engine and <code>pd-gui</code> is the GUI.  Since basically all computers now come with multiple CPU cores, this means that <code>pd-gui</code> will usually run on a separate CPU core than <code>pd</code>, so they don&#8217;t step on each other&#8217;s toes.  <code>pd</code> can entirely take over its own core.  If you want to make your patch use more CPU cores, then check out the <code>[pd~]</code> object introduced in the last release, but fine-tuned in this one.</p>
<p>There are so many ideas for making a better editing experience in Pd; this release makes big strides to address the editing experience.  There are new features like Magic Glass, Autotips, Autopatch and Perf Mode, all available on the Edit menu.  </p>
<p><a href="http://createdigitalmusic.com/files/2012/04/newfeatures-1.jpg"><img src="http://createdigitalmusic.com/files/2012/04/newfeatures-1.jpg" alt="" title="newfeatures-1" width="522" height="374" class="alignnone size-full wp-image-23679" /></a></p>
<div class="imgcaption">Awesome new Pd features: now in Pd-extended, on the Edit menu. Messy patch: Peter&#8217;s. (Hint: yours may look better.)</div>
<ul>
<li>Magic Glass lets you magically see the messages as they pass through the cords.  Just turn it on and hover above a cord, and you&#8217;ll see the messages as they go by.  You can even look at signal/audio cords.</li>
<li>Autotips gives you tips about what an object does, what its inlet expects, and what comes out of the outlets.</li>
<li>Autopatch mode automatically connects objects as you create them.  </li>
<li>Perf Mode, is a mode for performance that makes it harder to accidentally close windows that are part of your performance.</li>
</ul>
<p><a href="http://createdigitalmusic.com/files/2012/04/tips-1.jpg"><img src="http://createdigitalmusic.com/files/2012/04/tips-1.jpg" alt="" title="tips-1" width="451" height="318" class="alignnone size-full wp-image-23680" /></a></p>
<h3>A whole new Pd Window</h3>
<p>The Pd Window is also majorly overhauled.  First of all, it&#8217;s fast.  Much much faster than the old one.  You can now print thousands of messages per second to the Pd Window and still edit your patch.  No more will an accidental dump of info cause the GUI to freeze up (well, okay, maybe if you send 10,000 messages/second, but that is way too many).  There are also five levels of printing messages to the Pd Window: <em>fatal</em>, <em>error</em>, <em>normal</em>, <em>debug</em>, <em>all</em>. If you are only interested in fatal errors, switch the Pd Window to <strong>0 &#8211; fatal</strong>, and you&#8217;ll only see the worst problems.  You want to see every single message to debug?  Switch to <strong>4 &#8211; all</strong>, and you&#8217;ll drink from the firehose.</p>
<p>There is also the new <strong>log</strong> library, which lets you easily send messages for those different levels.  And all messages logged with the objects from the <strong>log</strong> library are clickable: when you Ctrl-Click or Cmd-click (Mac OS X) on the line in the Pd Window, it&#8217;ll pop up the patch where the message came from, and highlight the specific object that printed it.  That even works for many messages from other objects, as well.</p>
<p>The Pd Window also includes very basic level meters for monitoring the input and output levels.  And for those who want to play with the GUI in realtime, you can type Tcl code in the Tcl entry field, and directly modify and probe the running GUI. </p>
<h3>Customize the GUI with Plugins</h3>
<p>One thing that you can do now is customize the GUI using <a href="http://puredata.info/docs/guiplugins" target="_blank">GUI plugins</a>.  You can change all sorts of colors, some fonts, and many behaviors.  Want to create a new object when you triple-click?  Try the <a href="http://puredata.info/docs/guiplugins/SimpleExamples/" target="_blank">tripleclick example plugin</a>  Want to make the patch cords disappear when you leave Edit Mode? Check out the &#8220;<a href="http://puredata.info/docs/guiplugins/SimpleExamples/" target="_blank">only show cords in edit mode</a>&#8221; example.  Those are the simple ones.  There is also <a href="http://puredata.info/community/projects/software/completion-plugin">Tab Completion</a>, a search engine for the docs, a category browser for the right-click menu, a <a href="http://puredata.info/downloads/buttonbar">buttonbar</a> for creating objects, and more.</p>
<p>You can find many GUI plugins in the <a href="http://puredata.info/downloads/by-category/guiplugin" target="_blank">new section of the downloads page</a> as well as <a href="http://puredata.info/docs/guiplugins" target="_blank">documentation for making your own</a>.  (What kind of GUI plugin will you write?)</p>
<h3>Write Pd objects in more languages</h3>
<p>Traditionally, Pd objects are written in Pd (abstractions), C and some in C++.  This new release includes two &#8220;loaders&#8221;, Lua and Tcl, which allow you to write regular Pd objects in either Lua or Tcl.  Pd is not the best for processing strings, so if you need to do that, you can now easily use Lua or Tcl, both very easy scripting languages for working with strings.  Lua is often used for OpenGL work, so you can also run Lua objects to work in conjunction with Gem.  Also, the Tcl loader lets you write GUI objects in pure Tcl, no C needed.</p>
<h3>Multi-processing, Pd-style!</h3>
<p>The [pd~] object now works out of box.  In case you missed the introduction of the [pd~] object in the last release, we&#8217;ll introduce you now.  [pd~] is Pd itself incapsulated into an object.  You can run any patch inside that instance of Pd, the difference is that the Pd in the [pd~] object runs in a totally separate process.  So if your computer has multiple CPU cores, which basically all computers do these days, then the Pd process inside the [pd~] object will run on a separate core.  This means you can have a heavy Pd patch spread across multiple cores or CPUs.  Or for people who work with video and audio together, you  can have one instance for video running at a normal priority, then another instance for audio running at a high priority to make sure there aren&#8217;t clicks in the audio caused by heavy video processing.</p>
<h3>Autotips, generated from help patches</h3>
<p>This release also provides a new &#8220;autotips&#8221; feature to provide instant information about objects and their inlets and outlets.  It is one of the first new developments to showcase all of the meta data that is now included in all of the help patches. (Check out the [pd META] subpatches.)  When you hover above an inlet or the object itself in Edit Mode, you&#8217;ll see a short text description pop up on the lower left corner. But, of course, using a GUI plugin, you could customize how they are displayed to make it how you want to see it. If you want to add autotips to your object, then just add a [pd META] subpatch to your objects&#8217; help patches, and fill out the description, etc.  Voila!  They&#8217;ll have instant information. </p>
<h3>What&#8217;s next?</h3>
<p>The core <code>pd</code> process still handles a lot of the GUI stuff, but we are working on splitting that out for the 0.44 release.  That is a big chunk of work, but it will also bring big gains.  In particular, it means that it will be possible for people to write their own GUIs for Pd, covering not just the display of the patch, but also the editing, and everything else.  You like OpenFrameworks, Python, iOS, JUCE, Qt, etc.? Write your own  <code>pd-gui</code> using the toolkit of your choice. That&#8217;s the idea at least.  That will take a solid chunk of work, so we are looking for people to join that effort.</p>
<p><strong>Try it yourself:</strong></p>
<p><a href="http://puredata.info/downloads/pd-extended/releases/0.43.1">http://puredata.info/downloads/pd-extended/releases/0.43.1</a><br />
<a href="http://puredata.info/downloads/pd-extended">http://puredata.info/downloads/pd-extended</a></p>
<p><strong>Where to learn Pd:</strong></p>
<p><a href="http://puredata.info/docs/ResourcesToStartLearning/">Resources to start learning</a></p>
<p><em>-Hans-Christoph Steiner for CDM</em></p>
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		<slash:comments>22</slash:comments>
		</item>
		<item>
		<title>FL Studio 10.5 Performance Mode in Beta: Bridge Arrangement and Live, Easy Hardware Control</title>
		<link>http://createdigitalmusic.com/2012/04/fl-studio-10-5-performance-mode-in-beta-bridge-arrangement-and-live-easy-hardware-control/</link>
		<comments>http://createdigitalmusic.com/2012/04/fl-studio-10-5-performance-mode-in-beta-bridge-arrangement-and-live-easy-hardware-control/#comments</comments>
		<pubDate>Tue, 17 Apr 2012 16:29:23 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=23600</guid>
		<description><![CDATA[FL Studio&#8217;s live performance functionality has been teased for some time online, attracting enraptured eyeballs and plenty of discussion online. Now, you can give it a try for yourself in the new FL Studio 10.5 beta. My prediction: it&#8217;s definitely huge for FL Studio die-hards, but it could also attract some &#8220;lapsed&#8221; FL users back &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/04/fl-studio-10-5-performance-mode-in-beta-bridge-arrangement-and-live-easy-hardware-control/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><iframe width="640" height="360" src="http://www.youtube.com/embed/9u7E-L0b_Ks" frameborder="0" allowfullscreen></iframe></p>
<p>FL Studio&#8217;s live performance functionality has been teased for some time online, attracting enraptured eyeballs and plenty of discussion online. Now, you can give it a try for yourself in the new FL Studio 10.5 beta. My prediction: it&#8217;s definitely huge for FL Studio die-hards, but it could also attract some &#8220;lapsed&#8221; FL users back to the fold, and it&#8217;s almost certainly a reason to fire up a copy of Windows. (That&#8217;s the sound of a bunch of Boot Camp installations.)</p>
<p>The best way to see what the performance mode is about is in the video above. It&#8217;s actually a bit more basic than some of the teasers we&#8217;ve seen &#8211; there isn&#8217;t quite as much fancy trigger-mode action &#8211; but it&#8217;s easier to follow how the software works.</p>
<p>I&#8217;m of the mind that music and music technology alike benefit from a range of ideas, even conflicting ideas. What I like about FL Studio&#8217;s approach to performance is that it isn&#8217;t exactly like what you get with Ableton Live. It&#8217;s not unrelated &#8211; we&#8217;re looking at several controllers designed for Ableton, and there are certainly noticeable similarities in the ability to trigger blocks of time, some owed to Ableton and some more generally attributable to loop and sample tools over the years. But you get some new angles, and there&#8217;s really no mistaking this for anything other than FL. A few highlights, evident in the video:<span id="more-23600"></span></p>
<ul>
<li>Audio, automation, and pattern clips in any combination</li>
<li>Move directly from a linear arrangement to live triggering &#8211; something unique to this tool.</li>
<li>Combine a bunch of controllers &#8211; and use a range of stuff (Akai APC, Novation Launchpad, and Korg kontrolPAD make appearances)</li>
<li>Slice clips horizontally into more clips (that&#8217;s definitely not possible directly in Ableton&#8217;s Session View)</li>
<li>Novel triggering modes and arrangements &#8211; a bit like Follow Actions, as some Ableton users have noted, but with some unique twists, and again, all in a linear arrangement view.</li>
</ul>
<p><a href="http://www.youtube.com/playlist?list=PL37B3292CB344599E">More videos in Image-Line&#8217;s development series</a>, or <a href="http://maillink.image-line.com/HS?a=ENX7CkAPhBJQ8SA9MOBhJILnGHxKXPlwPPcStGb5lw8W0bBhOG5mpqVsje_HheCdZlyL">read the manual</a>.</p>
<p><iframe width="640" height="360" src="http://www.youtube.com/embed/kjBf5VA5-V8" frameborder="0" allowfullscreen></iframe></p>
<p>I love this slicing workflow, too, using Slicex and not just the Playlist:<br />
<iframe width="640" height="360" src="http://www.youtube.com/embed/3TfgUD7Rhq0" frameborder="0" allowfullscreen></iframe></p>
<p>It&#8217;s really that moment where you take your finished, linear arrangement and start remixing it in non-linear fashion &#8211; <em>without</em> having to switch software modes or resample the content &#8211; that I think is a big deal. (It&#8217;s especially nice when you slice up existing bits of that arrangement even further.) This is not only something you can&#8217;t do directly in Ableton Live, but it&#8217;s distinct from live performance workflows in a lot of other hardware and software.</p>
<p>Now, whether that&#8217;s actually musically useful is another question, and certainly the musical result in these videos is <em>not</em> distinguishable from what people are doing with Ableton &#8211; for better or for worse.</p>
<p>But, then, that&#8217;s really down to you, the users, as much as the tool. </p>
<p>FL Studio 10.5 is, according to developer Image-Line, a step on the way to the finished FL Studio 11.</p>
<p>This should also tantalize some users (and, I hope, attract some of our cleverer CDM readers and FL users):</p>
<blockquote><p>We are looking for input from iOS (iPad/iPhone/iPod touch) and Android users to help with touch-based support/scripting/ideas for Performance Mode (see left).</p></blockquote>
<p><a href="maillink.image-line.com/HS?a=ENX7CkAPhBJQ8SA9MOBhJILnGHxKXPlwNvcStGb5lw8W0bBhOG5mpqVsje_HheCdZlyN">More on that</a>, in case you missed it in FL&#8217;s newsletter.</p>
<p>For working directly on mobile, <a href="http://www.image-line.com/documents/news.php?entry_id=1334124323">FL Studio mobile has also gotten an update</a>.</p>
<p>Full details of what&#8217;s in 10.5 from Image-Line:</p>
<blockquote><ul>
<li>Performance Mode &#8211; Trigger Clips using your mouse, touch screen, typing keyboard or MIDI controller.</li>
<li>New controllers supported &#8211; APC20/40, Launchpad, Block, MASCHINE / MASCHINE MIKRO, padKONTROL</li>
<li>Unique controller MIDI input port &#8211; Controllers can now be assigned unique input &#038; output ports for feedback.</li>
<li>Linking includes MIDI input port &#8211; Links now use MIDI input ports to avoid conflict between controllers</li>
<li>New Content Library &#8211; The content library has received a complete overhaul based on user input.<br />
Options > Project general settings > Play truncated notes in clips &#8211; Restores notes overlapping slice points in Pattern Clips.</li>
<li>Horizontal/Vertical movement locking &#8211; Shift (horizontal lock) &#038; Ctrl (vertical lock) when moving items.</li>
<li>Piano roll click &#038; hold functions &#8211; Glue notes, Mouse wheel velocity change, Mouse wheel tool select.</li>
<li>Piano roll &#8211; Brush tool: Monophonic step mode (hold shift for old behavior). Chop chords: Strum &#038; Articulate tools.</li>
<li>Improved Tap Tempo &#038; Fine control &#8211; Updated algorithm + nudge control for Performance Mode.</li>
<li>Instrument Channels &#8211; Ctrl+mouse wheel on Channel button to change the mixer track.</li>
<li>Stay open sub-menus &#8211; Right click to check several menu items without closing them.</li>
<li>Plugin Picker &#8211; Start typing plugin names to highlight entries.</li>
<li>Right-click data enter &#8211; Most controls now allow a Right-click option to type in values.</li>
</ul>
</blockquote>
<p><a href="http://www.image-line.com/documents/news.php?entry_id=1334029470&#038;title=fl-studio-105-%28beta%29">10.5 Beta</a> [Image-Line]</p>
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		<item>
		<title>Get Live Lite, SoundCloud for Free, as Ableton and SoundCloud Team Up; Which Apps Do SoundCloud?</title>
		<link>http://createdigitalmusic.com/2012/04/get-live-lite-soundcloud-for-free-as-ableton-and-soundcloud-team-up-which-apps-do-soundcloud/</link>
		<comments>http://createdigitalmusic.com/2012/04/get-live-lite-soundcloud-for-free-as-ableton-and-soundcloud-team-up-which-apps-do-soundcloud/#comments</comments>
		<pubDate>Tue, 03 Apr 2012 13:50:37 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[ableton]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=23359</guid>
		<description><![CDATA[Indeed. Image (CC-BY-NC-SA) Bony Bünz AKA Cheek fille AKA Vi AKA L&#8217;Effroyable. Quietly, steadily, software has been making SoundCloud upload a standard feature. In some mobile applications, it&#8217;s second only to &#8220;save&#8221; as a feature. That makes getting your music online and shared uncommonly easy. Below, we&#8217;ve got the running list for mobile and desktop &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/04/get-live-lite-soundcloud-for-free-as-ableton-and-soundcloud-team-up-which-apps-do-soundcloud/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2012/04/soundcloudtracks.jpg"><img src="http://createdigitalmusic.com/files/2012/04/soundcloudtracks.jpg" alt="" title="soundcloudtracks" width="640" height="451" class="alignnone size-full wp-image-23372" /></a></p>
<div class="imgcaption">Indeed. Image (<a href="http://creativecommons.org/licenses/by-nc-sa/2.0/">CC-BY-NC-SA</a>) <a href="http://www.flickr.com/photos/bonybunz/">Bony Bünz AKA Cheek fille AKA Vi AKA L&#8217;Effroyable</a>.</div>
<p>Quietly, steadily, software has been making SoundCloud upload a standard feature. In some mobile applications, it&#8217;s second only to &#8220;save&#8221; as a feature. That makes getting your music online and shared uncommonly easy. Below, we&#8217;ve got the running list for mobile and desktop &#8211; and it looks very impressive, indeed, so we can at least get your attention with our own list.</p>
<p>But apparently Berlin-based neighbors Ableton and SoundCloud didn&#8217;t want their collaboration to be so quiet. To herald the inclusion of SoundCloud integration in Ableton Live, they&#8217;re giving away their products.</p>
<ul>
<li><strong>If you&#8217;re a SoundCloud user,</strong> you get a copy of Ableton Live Lite for free. It&#8217;s not the full version, but it is a reasonably capable version for remixes, production, and DJing. (In fact, it does more than the early versions of Live 1.x on which I started using the platform.) That&#8217;s a copy of Ableton to some 11+ million users &#8211; a very big deal, as SoundCloud&#8217;s explosive growth has attracted a lot of users outside our normal music producer community.</li>
<li><strong>If you&#8217;re an Ableton Live 8 owner,</strong> you get five months of free SoundCloud Pro service.</li>
<li><strong>If you don&#8217;t yet own Ableton Live &#8211; or you own a version prior to v8 &#8211; you can get SoundCloud Pro free for 5 months</strong> when you purchase a new copy of Live or Live Suite 8 or upgrade your existing copy.</li>
<li><strong>You can now upload to SoundCloud inside Ableton Live.</strong></li>
<li><strong>Make a track in 24 hours.</strong> From May 14-28, Live users will be able to download a free Live Pack of sounds by M83, Junior Boys, and Nosaj Thing &#8211; and once the download starts, they have 24 hours to finish a track. You can win prizes like lifetime software upgrades and SoundCloud service or a trip to Berlin. (This is different from the trip to Berlin I&#8217;m giving away, which can be yours if you send in your entry written on the back of a complete Buchla modular.)</li>
</ul>
<p><span id="more-23359"></span></p>
<p>Sweden and Germany haven&#8217;t gone together this nicely since I was eating meatballs and lingonberry at IKEA in Lichtenberg. (Hmmm&#8230; that&#8217;s a terrible line. I&#8217;ll let you know if I come up with a better one. I&#8217;m taking that one out of my pay for today.)</p>
<p>So, okay, the promotion is obviously designed to get people hooked on SoundCloud and Ableton. But it will be really interesting to see whether a free copy of Live helps attract SoundCloud&#8217;s non-specialized audience to get hooked on <em>making music</em>. As popular as Live is &#8211; and I&#8217;m told it continues to grow, even as we wait on the next major release &#8211; there are still plenty of people who use sound who don&#8217;t use Live or even a similar tool. Apple&#8217;s GarageBand helped bridge that audience, for one, by being included free on Macs. On Macs and PCs, as people start using SoundCloud for audio of all kinds (podcasts and spoken word joining music), we&#8217;ll see if more music tools can appeal.</p>
<p><a href="http://blog.soundcloud.com/2012/04/02/soundcloud-and-ableton/">SoundCloud and Ableton</a> [SoundCloud blog]<br />
<a href="http://www.ableton.com/free-soundcloud">5 free months of SoundCloud Pro for all Live 8 users</a> [Ableton]</p>
<p>That&#8217;s the story with Ableton. But if you haven&#8217;t watched closely, a lot of software has been adding SoundCloud integration. Mobile apps are especially common, since the idea of uploading to the &#8220;cloud&#8221; and being mobile with a tablet or phone naturally go together. But desktop apps have been adding integration.</p>
<p>I was curious just to keep up with that list, so I spoke to Henrik Lenberg, VP of Platform for SoundCloud. He gave us just a few highlights. (If you&#8217;re a developer and left out, feel free to give us a shout in comments &#8211; there are too many apps to be comprehensive.)</p>
<p><a href="http://createdigitalmusic.com/files/2012/04/bluemic_record.jpg"><img src="http://createdigitalmusic.com/files/2012/04/bluemic_record.jpg" alt="" title="bluemic_record" width="640" height="426" class="alignnone size-full wp-image-23373" /></a></p>
<div class="imgcaption">Plug in mic, hit record, upload to SoundCloud. Photo (<a href="http://creativecommons.org/licenses/by/2.0/">)CC-BY</a>) <a href="http://www.flickr.com/photos/clanlife/">Phil Campbell</a>.</div>
<blockquote><p>Major mobile integrations:</p>
<p>- Apple GarageBand<br />
- Korg iMS-20, iElectribe and iKaossilator<br />
- Retronyms Tabletop<br />
- Native Instruments iMaschine<br />
- FL Studio Mobile<br />
- NanoStudio<br />
- BeatMaker 2<br />
- AmpKit<br />
- Yamaha TNR-i<br />
- Music Studio<br />
- iRig Recorder<br />
and more… </p>
<p>Major desktop integrations:<br />
- Ableton Live<br />
- PreSonus Studio One<br />
- Avid Pro Tools<br />
- Steinberg Cubase and WaveLab<br />
- Cakewalk Sonar and Music Creator<br />
- Magix Samplitude and Music Maker<br />
- OpenLabs Music OS<br />
and more… </p></blockquote>
<p><strong>FL Studio</strong> is another important one &#8211; thanks to reader <a href="http://twitter.com/Paggosblitz">Brandon Adkins</a> for the reminder! It&#8217;s especially interesting, as Image-Line briefly had a tool called Collab which was intended to encourage its users to share their work. Now, they get more features &#8211; and easier collaboration across different tools and platforms &#8211; on SoundCloud. (I will say, there were a couple of nice things about Collab. It opened actual FL files, and had a live chat; I even wrote the thing up for <em>Keyboard</em>, but it didn&#8217;t last. Still, SoundCloud and FL could go together nicely.) </p>
<p>I have to ask the obvious question. Does having SoundCloud integration right in an application matter to you? Or would you rather take your time, export normally, and upload separately? And is it as important to you on a desktop as on mobile?</p>
<p>Which of these tools matter most &#8211; is any bigger for you than Ableton?</p>
<p>Beyond that, how do you use SoundCloud with your music software &#8211; if at all?</p>
<p>Let us know what your online/sharing workflow looks like; I&#8217;m very eager to hear.</p>
<p><a href="http://soundcloud.com/peterkirn">http://soundcloud.com/peterkirn</a><br />
<a href="http://soundcloud.com/cdm">http://soundcloud.com/cdm</a></p>
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		<item>
		<title>csGrain Gets Granular Goodness on iPad 2/3; Vanguard of Multi-Platform Csound Renaissance</title>
		<link>http://createdigitalmusic.com/2012/04/csgrain-gets-granular-goodness-on-ipad-23-vanguard-of-multi-platform-csound-renaissance/</link>
		<comments>http://createdigitalmusic.com/2012/04/csgrain-gets-granular-goodness-on-ipad-23-vanguard-of-multi-platform-csound-renaissance/#comments</comments>
		<pubDate>Mon, 02 Apr 2012 15:13:08 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[algorithmic]]></category>
		<category><![CDATA[android]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=23331</guid>
		<description><![CDATA[Technology may be about the next Big New Thing, but as with music making in general, making music with tech is for many of us a lifetime vocation. So, it&#8217;s welcome news to find that time-tested tools, maturing over decades rather than months, are enjoying greater use than ever before. We saw Pure Data (Pd) &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/04/csgrain-gets-granular-goodness-on-ipad-23-vanguard-of-multi-platform-csound-renaissance/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><iframe src="http://player.vimeo.com/video/38410500?title=0&amp;byline=0&amp;portrait=0&amp;color=737373" width="640" height="360" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p>Technology may be about the next Big New Thing, but as with music making in general, making music with tech is for many of us a lifetime vocation. So, it&#8217;s welcome news to find that time-tested tools, maturing over decades rather than months, are enjoying greater use than ever before. We saw Pure Data (Pd) attracting new interest as the <a href="http://createdigitalmusic.com/2012/03/pd-everywhere-free-libpd-gets-a-new-site-new-book-on-making-mobile-music-apps/">embeddable libpd version</a> allows use in a range of development environments and mobile platforms. Now, it&#8217;s about to be Csound&#8217;s turn.</p>
<p>Of course, before we get to that, if you&#8217;ve got an iPad 2 or &#8220;3&#8243; (aka &#8220;the new iPad&#8221;), you can more or less skip this entire article and start making wild new granular sounds on your tablet. (Sadly, the original iPad is excluded here because it&#8217;s a resource-intensive application, though owners of that tablet &#8211; and other mobile devices &#8211; have plenty more to anticipate in Csound world.)</p>
<p>csGrain is a multi-effects processor that works its sonic-mangling magic live on sound, making use of something called &#8220;SyncGrain,&#8221; a real-time granular synthesizer. You can record from a mic or import tracks from the iTunes library (including, of course, your own music), or even use an included sample loop. csGrain then processes those sounds via a rich set of sonic tools, either live or to a recording, with sharing via AudioCopy, AudioPaste, email, and Dropbox. You also get setting randomization and a range of live effects, too. If you&#8217;re unsatisfied by the &#8220;finger against bathroom mirror glass&#8221; feeling of the tablet, you can connect an external MIDI input. </p>
<p>And, of course, it sounds amazing:<br />
<iframe width="100%" height="450" scrolling="no" frameborder="no" src="http://w.soundcloud.com/player/?url=http%3A%2F%2Fapi.soundcloud.com%2Fplaylists%2F1744643&#038;show_artwork=true"></iframe></p>
<p>All of that is nice enough, but the bigger news is how this is all possible &#8211; and what is yet in store. Think Csound running everywhere, including learning about the tool and coding with it directly on an iPad.<span id="more-23331"></span></p>
<p>csGrain uses Csound, the composition and sound design language that traces its roots back to the first-ever digital synthesis languages developed by pioneer Max Mathews. (It&#8217;s worth noting that Max&#8217;s ideas inspired the work of Miller Puckette on Pd and Max/MSP, too, meaning these are &#8220;all in the family,&#8221; as it were. Some even argue the model had an indirect influence on modular synths.)</p>
<p>csGrain is the first of a series of apps using Csound, including a massive, promising, everything-you&#8217;d-ever-want-with-Csound-on-an-Ipad app, covering documentation and code. This isn&#8217;t just an attempt to &#8220;cash in&#8221; on a geeky sound tool in the midst of the App Gold Rush &#8212; far from it. The application is as much a teaching opportunity as product. You&#8217;ll be able to use the application and its documentation to learn more about the sound processing technique, and discover the Csound code that makes the app tick. For some, it could be a first introduction to Csound, without having to be enrolled in an academic class. And for developers and sound artists who do want to make their own Csound creations, an upcoming SDK will unlock the power of Csound on other platforms (iOS being just one). That brings the power of &#8220;run anywhere&#8221; portability to text-based language Csound much as libpd has done for the graphical-patching tool Pd.</p>
<p>This image of a developer build of Csound Touch should be enough to set Csound fans&#8217; hearts racing. (Okay, not a <em>huge</em> segment of the population at large, but I&#8217;m fairly certain most of them read this site.)</p>
<p><a href="http://createdigitalmusic.com/files/2012/04/cs_touch_1.jpg"><img src="http://createdigitalmusic.com/files/2012/04/cs_touch_1-640x480.jpg" alt="" title="cs_touch_1" width="640" height="480" class="alignnone size-large wp-image-23337" /></a></p>
<p>Developer Dr. Richard Boulanger, who has been a driving force behind almost every element of Csound&#8217;s recent development from the stuff under the hood to the documentation and the community, is now taking that sonic energy and applying it here. (And I do mean energy: sonic whiz &#8220;Dr. B,&#8221; as he&#8217;s affectionately called by his students, practically bubbles with enthusiasm and ideas. I&#8217;ll have what he&#8217;s having.)</p>
<p>He tells us that even in its first day, csGrain has made a big impact &#8211; no small task for an App Store inundated with volume and an application most would consider to be pretty niche in appeal.</p>
<blockquote><p>The launch of csGrain has been pretty exciting.  At the App Store, on day one, in the Paid Music Apps Catagory, we reached the rank of #8 (out of 4000+ paid music apps).  We had over 957 people view the csGrain video at the Boulanger Labs site, and we were contacted by Richard Devine and Jordan Rudess with praise, congratulations and advice.  We got some pretty great reviews at the App Store such as this one&#8230;. (I have no idea who this is by the way&#8230; which makes it even cooler&#8230;.</p>
<p>&#8220;csGrain is a must-have effects powerhouse for the iPad. The sounds, usability, and musicality of the instrument are at least on par with the Moog apps, but the the potential for extension and customization far surpasses anything else. If you want to blow your mind in two seconds flat with this app, just press and hold any of the parameters (esp the sync grain ones) and a randomization window pops up, change the parameters and get instantly out of this world sounds. I really like the integration with Dropbox and AudioPaste functionality. And while you don&#8217;t need it at first, the manual is very well written for when you want to dig deeper. My only complaint is that the app is not yet in Retina-display, but I am sure that will be coming soon. Another nice feature improvement would be to augment the midi capability, which is already awesome, to allow for automatic learning of cc messages based on input like the way Ableton Live works. All in all, this is most powerful effects application on the iPad. Good job!&#8221;</p></blockquote>
<p>I should also direct owners of the first-generation iPad to Richard&#8217;s explanation of why you can&#8217;t have the app: </p>
<blockquote><p>It really doesn&#8217;t work on iPad1.  It&#8217;s optimized for iPad2 and the new iPad. In particular, the stereo granular processing is both efficient and amazing, but&#8230; it&#8217;s also pretty heavy for the iPad1 and we would get some<br />
breakUps in the audio on that platform &#8211; so we just made if for the 2 and the new.</p></blockquote>
<p>But let&#8217;s get to what&#8217;s coming next. Dr. Boulanger gives us the full scoop. I imagine him sounding like Vince, the <a href="http://www.youtube.com/watch?v=rUbWjIKxrrs">Slap Chop guy</a> (and with good reason):</p>
<blockquote><p>[Last week] was the release of csGrain (one of Boulanger Labs&#8217; focused/targeted &#8220;spin-off&#8221; apps) and there are others coming over the next few months.  But  Csound Touch &#8211; which is coming in about 1 month &#8211; is ALL of Csound on the iPad&#8230;  </p>
<p>The Csound for iOS API and SDK will be offered in the next day or two with all sorts of working models&#8230;<br />
It will blow you away&#8230; how &#8220;easy&#8221; it is to develop audio apps with Csound as the DSP engine.</p>
<p>our .csd files are all offered with the apps.</p>
<p>One will be able to incorporate Csound into their own apps, games, whatever.</p>
<p>csGrain is just ONE huge .csd file &#8211; running under the hood&#8230; and there is a button there to see the code and it&#8217;s in the manual that is included too.</p>
<p>- we are sharing many tricks right there.  But there are also tons of tricks shown in all the models that come with the SDK</p></blockquote>
<p><a href="http://createdigitalmusic.com/files/2012/04/cs_touch_21.jpg"><img src="http://createdigitalmusic.com/files/2012/04/cs_touch_21-480x640.jpg" alt="" title="cs_touch_2" width="480" height="640" class="alignnone size-large wp-image-23339" /></a></p>
<blockquote><p>Csound Touch IS Csound &#8211; all of Csound &#8211; for the iPad.</p>
<p>It is built upon and synchronized with the latest version of Csound5</p>
<p>It supports the realtime &#8220;rendering&#8221; of any Csound &#8220;.csd&#8221; file.</p>
<p>It can render .csd files from within the Csound Touch App or from the Internet.</p>
<p>It includes realTime &#8220;Console Output&#8221; (for diagnostics and progress monitoring) and supports &#8220;OFFline Rendering&#8221; for the realization of the most complex and  demanding of &#8220;orchestras and compositions.&#8221;  (For instance, if you wanted to create a sound with ten thousand oscillators and five hundred reverbs and two thousands filters it&#8217;s not a problem. This is Csound&#8230; all of Csound&#8230; and with Csound the only limitation is your imagination!)</p>
<p>Csound Touch supports Realtime MIDI control of any Csound-based MIDI instrument.</p>
<p>Csound Touch supports Realtime iPad/GUI Control of Csound Instruments via custom OnScreen Sliders, Knobs, XY controls and a Piano Keyboard. </p>
<p>One can Save to Disk or Render to the speaker or any pro audio interface in RealTime or once can do both Simultaneously!  Jam and Capture!  Remix and Record.</p>
<p>Csound Touch supports Interapplication File Transfer on the iPad Import/Export via DropBox, Email and AudioCopy.</p>
<p>To get you started with Csound; to inspire your creative spirit; and to support your study and exploration of Computer Music Composition, Software Synthesis, Signal Processing, Algorithmic Composition, Physical Modeling, and so much more&#8230;<br />
the Csound Touch App includes:</p>
<p>Chapter 1 of Boulanger&#8217;s &#8220;foundational text&#8221; published by MIT Press &#8211; The Csound Book</p>
<p>The &#8220;classic&#8221; Boulanger Csound &#8220;Toots&#8221; from the Csound Manual</p>
<p>Boulanger&#8217;s &#8220;Mastering Csound&#8221; Tutorials</p>
<p>and there&#8217;s more!</p>
<p>We include the latest Csound FLOSS Manual (and all the Floss Instruments)<br />
We include the Canonical Csound Reference Manual (and all the Manual Instruments)</p>
<p>and even more&#8230;.</p>
<p>Selections from Boulanger&#8217;s Csound Instrument Catalog (30 years of Csound Instruments)<br />
Selected Csound Compositions from the Boulanger Collection and The Csound Mailing List</p>
<p>Selected Algorithmic/Generative Compositions</p>
<p>A diverse and useful assortment of Dr.B&#8217;s favorite DSP Instruments<br />
A varied collection of Dr.B&#8217;s favorite MIDI Instruments</p>
<p>A collection of OpenSource Audio Samples from the OLPC Sound Sample Archive.</p></blockquote>
<p>Of course, this isn&#8217;t just about iOS: Csound is now in one form another either available or coming soon to Android, Ableton Live (via Max for Live), Max/MSP, standalone desktop applications, and the Mac AudioUnit plug-in format. I agree when Richard calls it &#8220;The Csound Renaissance of 2012.&#8221;</p>
<p>By the way, I think Richard has given those of us working on Pd, too, a real sense of what we could do with that tool (as well as an excuse to play with Csound anew). He tells us: </p>
<blockquote><p>PS&#8230;. The Pd Rennaissance is also very very wonderful &#8211; the new book, the new code, the new possibilities&#8230;. all extremely exciting. After reading your blog on bit ago, I ordered the book and am very inspired by this initiative as well.  So&#8230;. all cool and extremely important.</p></blockquote>
<p>I couldn&#8217;t agree more.</p>
<p>So, once again, the timeline for the Revolution:</p>
<blockquote><p>Coming soon (in a month)</p>
<p>Csound Touch &#8211; all of Csound on the iPad! Run any opcode, run any orchestra, run any composition.  Run the entire Csound Book, Csound Catalog, Csound Manual.  It all works and it&#8217;s all there!</p>
<p>and the a few weeks after that&#8230;.</p>
<p>More Csound Apps such as:</p>
<p>csSpectral &#8211; Realtime vocoding, convolution, and spectral processing.</p>
<p>csFuzz &#8211; a rack of guitar effects.</p>
<p>csVoice &#8211; a vocal synthesizer, harmonizer, processor.</p>
<p>csGen &#8211; algorithmic, probabilistic, and generative composition systems.</p>
<p>csModel &#8211; a collection of Physical and Physically Inspired Models.</p>
<p>csClassics &#8211; a collection of synths based on the classic techniques &#8211; FM/AM/RM/WaveShaping/Granular/Additive/Etc.</p></blockquote>
<p>The Revolution will not be televised, but it will be at:<br />
<strong><a href="http://boulangerlabs.com">http://boulangerlabs.com</a></strong></p>
<p>You can find csGrain on our exclusive, multi-platform Apps section:<br />
<a href="http://apps.createdigitalmusic.com/apps/csgrain">csGrain @ apps.createdigitalmusic.com</a></p>
<p>An, as always, don&#8217;t miss the central repository for all things Csound:<br />
<a href="http://www.csounds.com/">http://www.csounds.com/</a></p>
<p>We&#8217;ll have an interview with Dr. Boulanger later this week, so if you&#8217;ve got questions for him, ask away!</p>
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		<slash:comments>17</slash:comments>
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		<title>Not a Tablet: Android-Powered Touch Music Keyboard is Just for Music</title>
		<link>http://createdigitalmusic.com/2012/03/not-a-tablet-android-powered-touch-music-keyboard-is-just-for-music/</link>
		<comments>http://createdigitalmusic.com/2012/03/not-a-tablet-android-powered-touch-music-keyboard-is-just-for-music/#comments</comments>
		<pubDate>Mon, 12 Mar 2012 18:56:32 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[apps]]></category>
		<category><![CDATA[gadgets]]></category>
		<category><![CDATA[gear]]></category>
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		<category><![CDATA[hdmi]]></category>
		<category><![CDATA[keyboards]]></category>
		<category><![CDATA[MIDI]]></category>
		<category><![CDATA[mobile]]></category>
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		<category><![CDATA[previews]]></category>
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		<category><![CDATA[tablets]]></category>
		<category><![CDATA[USB]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=23038</guid>
		<description><![CDATA[Looking a bit like the love child of a Nintendo DS and a microKORG, the Miselu neiro is a different animal in mobile music. The upcoming device is powered by Android and has a touchscreen &#8211; a bit like a tablet &#8211; but it&#8217;s hardware dedicated to music-making, complete with a compact, piano-layout keyboard. The &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/03/not-a-tablet-android-powered-touch-music-keyboard-is-just-for-music/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2012/03/neiro-01.jpg"><img src="http://createdigitalmusic.com/files/2012/03/neiro-01-640x360.jpg" alt="" title="neiro-01" width="640" height="360" class="alignnone size-large wp-image-23043" /></a></p>
<p>Looking a bit like the love child of a Nintendo DS and a microKORG, the Miselu neiro is a different animal in mobile music. The upcoming device is powered by Android and has a touchscreen &#8211; a bit like a tablet &#8211; but it&#8217;s hardware dedicated to music-making, complete with a compact, piano-layout keyboard. The gamble is that people wanting to make mobile music will choose this dedicated device instead of a general-purpose gadget like an iPad.</p>
<p>Whether they can pull it off or not is a big question, but in the meantime, the specs are intriguing. And it&#8217;s worth mentioning now, because if you&#8217;re reading this from Austin, Texas, there&#8217;s still time to check out the Miselu in person at SoundCloud&#8217;s open house. (I&#8217;m in Berlin, so I just have to pour myself a beer, stare at the gallery, and munch on some barbeque and pretend.)</p>
<p>Here&#8217;s what we know:</p>
<ul>
<li><strong>Connected:</strong> The creators call it a &#8220;network-enabled mobile companion,&#8221; so online connections and &#8220;social&#8221; interaction are part of the plan. That includes, out of the gate, SoundCloud.</li>
<li><strong>Internal DSP:</strong> The neiro will include the Yamaha AudioEngine Series Sound Chip NSX-1, a dedicated DSP for synthesis and signal processing. (Now, the creators say that &#8220;almost matches the sound of real musical instruments,&#8221; but while DSP chips add predictable horsepower, native processing remains competitive.)</li>
<li><strong>I/O:</strong> Product mock-ups show USB (2x), HDMI, audio in and out (stereo minijacks), and, in a nod to the Atari ST, dedicated MIDI DIN jacks. There&#8217;s also an SD card slot.</li>
<li><strong>Custom software:</strong> Retronyms, makers of the popular iOS modular app Tabletop, have already revealed that they&#8217;ll be doing a custom app for this platform; see their <a href="http://blog.retronyms.com/2012/03/sxsw-announcement-retronyms-miselu.html">blog post on the announcement</a> and image below. (Thanks to Freesoulvw for the tip!)</li>
<li><strong>Platform:</strong> The hardware is an &#8220;open platform environment&#8221; that will run custom apps and &#8220;solutions,&#8221; say the creators. Exactly what that means, we&#8217;ll have to see, but of course Android does offer application deployment possibilities (even outside of Google&#8217;s Android Market, now called Google Play).</li>
</ul>
<p><a href="http://www.miselu.com/products/">http://www.miselu.com/products/</a></p>
<p><iframe src="http://player.vimeo.com/video/38145547?title=0&amp;byline=0&amp;portrait=0&amp;color=737373" width="640" height="360" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe><span id="more-23038"></span></p>
<p>Before the Android aspect of this invites skepiticsm, the big challenge with Android has been unpredictability with OEM-delivered hardware. While the audio API doesn&#8217;t work in the way many of us would like, if you <em>do</em> have dedicated hardware with predictable performance, you can side-step many of those problems, so the possibility of music-focused gear has always been interesting.</p>
<p>I think the real challenge is whether this keyboard can stand up to an iPad in a custom keyboard housing. Akai recently demonstrated the clever solution of adding a 4&#215;4 set of MPC-style drum pads just by designing them into an iPad case. In order to compete, Miselu will have to do something unique both with the hardware and software add-ons; they have to actually be <em>better</em> at what the iPad does, not just &#8220;as good.&#8221;</p>
<p>On the other hand, just looking at the ports they&#8217;ve got on the prototype could easily make you drool. If they nail the hardware and get this out the door, there could be some real possibilities with this.</p>
<p>Of course, there&#8217;s far more we don&#8217;t know than do know about this, but that just means it&#8217;ll be interesting to watch. See some pictures, teaser video, and check out the site.</p>
<p><a href="http://createdigitalmusic.com/files/2012/03/miselu-neiro-02.jpg"><img src="http://createdigitalmusic.com/files/2012/03/miselu-neiro-02-640x360.jpg" alt="" title="miselu-neiro-02" width="640" height="360" class="alignnone size-large wp-image-23045" /></a></p>
<p><a href="http://createdigitalmusic.com/files/2012/03/miselu-neiro-03.jpg"><img src="http://createdigitalmusic.com/files/2012/03/miselu-neiro-03-640x360.jpg" alt="" title="miselu-neiro-03" width="640" height="360" class="alignnone size-large wp-image-23046" /></a></p>
<p><a href="http://createdigitalmusic.com/files/2012/03/neiro-xox.jpg"><img src="http://createdigitalmusic.com/files/2012/03/neiro-xox.jpg" alt="" title="neiro-xox" width="560" height="481" class="alignnone size-full wp-image-23051" /></a></p>
<div class="imgcaption">Okay, now we&#8217;re interested. Yes, it&#8217;ll have a tasty-looking xox drum sequencer, courtesy (previously iOS-only mobile) devs Retronyms.</div>
<p>I missed the chance to write about it, but I&#8217;d be curious to know if anyone is picking up a KDJ-ONE, a Linux-powered dedicated music-maker that seemed a bit like the love child of an oversized <em>classic</em> Game Boy and a tracker, as seen last year <a href="http://www.synthtopia.com/content/2011/05/27/kdj-one-mobile-audio-workstation-sneak-preview/">on Synthtopia</a>. (They exhibited again this year at NAMM, as Chris Randall reminds me in comments.)</p>
<p><object width="640" height="360"><param name="movie" value="http://www.youtube-nocookie.com/v/sYoha2Rl8Lw?version=3&amp;hl=de_DE"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube-nocookie.com/v/sYoha2Rl8Lw?version=3&amp;hl=de_DE" type="application/x-shockwave-flash" width="640" height="360" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
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		<title>Pd, Everywhere: Free libpd Gets a New Site, New Book on Making Mobile Music Apps</title>
		<link>http://createdigitalmusic.com/2012/03/pd-everywhere-free-libpd-gets-a-new-site-new-book-on-making-mobile-music-apps/</link>
		<comments>http://createdigitalmusic.com/2012/03/pd-everywhere-free-libpd-gets-a-new-site-new-book-on-making-mobile-music-apps/#comments</comments>
		<pubDate>Thu, 08 Mar 2012 18:41:57 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
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		<category><![CDATA[interactive]]></category>
		<category><![CDATA[interactive-music]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=22986</guid>
		<description><![CDATA[Pure Data (Pd) is already a free, convenient tool for making synths, effects, and sequencers and other musical generators. But imagine stripping away all the things that tie it to a platform &#8211; UI, specific hardware support &#8211; so it will run just about anywhere, on anything, in any context. That&#8217;s what libpd, a free, &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/03/pd-everywhere-free-libpd-gets-a-new-site-new-book-on-making-mobile-music-apps/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2012/03/libpd_site.jpg"><img src="http://createdigitalmusic.com/files/2012/03/libpd_site-640x320.jpg" alt="" title="libpd_site" width="640" height="320" class="alignnone size-large wp-image-22988" /></a></p>
<p>Pure Data (Pd) is already a free, convenient tool for making synths, effects, and sequencers and other musical generators. But imagine stripping away all the things that tie it to a platform &#8211; UI, specific hardware support &#8211; so it will run just about anywhere, on anything, in any context. </p>
<p>That&#8217;s what libpd, a free, embeddable, open source (BSD) tool for making interactive music, does. Coders can take their favorite language and their favorite platform, and just plug in the power of Pd. They don&#8217;t even have to <em>know</em> almost anything about Pd &#8211; they can let an intrepid Pd patcher create the interactive sound effects and dynamic music for their game and just drop a patch into their assets.</p>
<p>One of the most powerful applications for this is the ability to add interactive music and sound to mobile apps, on iOS and Android, without writing and testing a bunch of custom DSP code. And that has enabled the use of libpd in apps as successful as <em>Inception: The App</em>. With music by Hans Zimmer and a custom &#8220;dream&#8221; experience created by RjDj, that app racked up millions of downloads in under a couple of months, and then, far from sitting idle on the app launch screen, went on to clock in over a century of user &#8220;dreamtime.&#8221; </p>
<p>Okay, so, you&#8217;re sold. You want to see what this thing can do, and maybe try it out, and you&#8217;re wondering where to start. So, here&#8217;s some good news: there&#8217;s a new site and a new book to get you going.</p>
<p><strong>The site: libpd.cc</strong></p>
<p>libpd has a new home on the Web, both in the form of a new GitHub repository to organize all the code and docs and samples, and a site that brings together a showcase of what the apps does and points you to where to learn more. The single destination is now hosted here by CDM:</p>
<p><a href="http://libpd.cc">http://libpd.cc</a></p>
<p>I built that site, so please, if there&#8217;s anything you&#8217;d like to see or you&#8217;ve got your own work created with libpd, let me know about it.</p>
<p>Even just having selected a few key highlights of apps built with libpd, it&#8217;s impressive what people are already doing with this tool:</p>
<p><a href="http://libpd.cc/portfolio/showcase/">libpd Showcase</a></p>
<p><strong>The book, and a chat with its author</strong></p>
<p>A new book published by O&#8217;Reilly focuses on building mobile apps using libpd, for iOS and Android. (iPhone, iPod touch, Android phones and tablets, and yes, even that &#8220;new iPad&#8221; introduced yesterday are therefore all fair game.)</p>
<p>You can read a section of the book right here on CDM, for a taste of what&#8217;s in store:<br />
<a href="http://createdigitalmusic.com/2012/03/how-to-make-a-music-app-for-ios-free-with-libpd-exclusive-book-excerpt/">How to Make a Music App for iOS, Free, with libpd: Exclusive Book Excerpt</a><span id="more-22986"></span></p>
<p>It&#8217;s an exceptional, comprehensive look at development using libpd, covering iOS and Android, but also a complete look at the libpd API and how to use it. For Pd patchers just getting started with iOS and Android, it includes all of the basics of how to use libpd in your mobile development environment. For mobile developers new to Pd and patching, it makes clear how you&#8217;d communicate with Pd, so you can either dive into Pd yourself or properly interface with patches made by musicians, composers, and sound designers with whom you may be collaborating. It&#8217;s an ideal title for anyone interested in taking a game and giving it a more dynamic soundtrack &#8211; in sound effects, music or both &#8211; or for people building mobile musical instruments and effects, sonic toys, interactive albums, or, really, anything at all that involves sound or music. Since it walks you through the entire development experience, you can sit down with it in the course of a few evenings, and get a complete picture of how to integrate Pd with your development workflow.</p>
<p>Dr. Peter Brinkmann, the principal developer of libpd, is the author of the title. I asked Peter to explain a little bit about the book, who it&#8217;s for (hint: you!), and what&#8217;s in it (hint: stuff you want to read!) &#8230;</p>
<p><a href="http://createdigitalmusic.com/files/2012/03/libpdbookcover.jpg"><img src="http://createdigitalmusic.com/files/2012/03/libpdbookcover.jpg" alt="" title="libpdbookcover" width="487" height="640" class="alignnone size-full wp-image-22991" /></a></p>
<p><strong>CDM: How did this book come about? And the book process really helped drive improvements to libpd, too?</strong></p>
<p>Peter B.: Shawn Wallace, an editor at O&#8217;Reilly, contacted me last summer and asked whether I would be interested in writing a short book on libpd. I was interested, and so I talked to my [Google] manager (&#8220;No conflict &#8212; we all have time-consuming hobbies!&#8221;) as well as a couple of colleagues who had written books for O&#8217;Reilly.  They made a token attempt to dissuade me, but it was clear that they had enjoyed writing their books, and they seemed quite proud of the result, too.</p>
<p>Once I had made up my mind to write a book, the next question was whether to self-publish or go with O&#8217;Reilly.  Self-publishing is a viable option these days, but then I decided that I really wanted an animal on the cover.  Besides, I had never written a book before, and having the support of O&#8217;Reilly&#8217;s editorial staff made the prospect seem less daunting.</p>
<p>The first draft was done in mid-November, but at that time it was basically science fiction because it presented libpd the way I wanted it to be, not the way it was at the time.</p>
<p>So, after the bulk of the writing was done, libpd needed to be revised so that it would actually be in agreement with the book.  In particular, Rich Eakin and I rewrote the iOS components for better performance and usability.  That delayed the book by a month or so, which turned out to be a great stroke of luck because that was when I discovered that Xcode 4.2 had changed the entire development model by introducing automatic reference counting, instantly rendering existing<br />
texts obsolete.  That included my chapter on iOS, and so I had to sit down and rewrite it.</p>
<p>After that, the rest happened rather quickly &#8212; getting reviews, revising the draft, going through the production process.  O&#8217;Reilly&#8217;s toolchain is remarkably efficient, using asciidoc and docbook in a Subversion repository.  The editorial staff is great, too.  I&#8217;m amazed to see how quickly it all came together.</p>
<p><strong>How did you approach writing the book?</strong></p>
<p>For the first draft, I just imagined that I was teaching a class on libpd.  When you&#8217;re lecturing in front of an audience, you don&#8217;t have time to polish every sentence; you just have to talk and maintain some sense of momentum.  That approach helps a lot when facing a blank page.  After that, it&#8217;s many, many rounds of revisions to eliminate weak or redundant sentences.</p>
<p>For the sample code, I picked one project that uses all major components of libpd.  That provided a natural progression from idea to completion, while touching on all important points in their proper context.  I&#8217;m basically providing running commentary on my thought process when making an app, including common mistakes and pitfalls. Like this, readers will know how to recognize and work around most problems.</p>
<p>Another trick is to write more than necessary.  The first draft contained a lot of gratuitous editorializing.  Those parts were never meant to make it into the finished text, but they were fun to write and they kept me going when I wasn&#8217;t quite sure what to write next.</p>
<p><strong>Who it&#8217;s for?</strong></p>
<p>The book explains how to patch for libpd, and how to write apps with libpd, with special emphasis on the interface between Pd patches and application code.  It&#8217;s for mobile developers who want to add real-time audio synthesis to their projects, as well as sound designers who want to deploy their work on mobile devices.  It&#8217;s light on prerequisites; if you know how to write a basic app for Android or iOS, you&#8217;re ready to read the book.</p>
<p><em>Ed.: I&#8217;d add to that, given that there are such great tutorials on app development for Android and iOS &#8211; even many of them free, including some very worthwhile documentation from Google and Apple &#8212; if you&#8217;ve messed with Pd, you should give the book a try. And if you haven&#8217;t messed with Pd, this could be a great excuse. This book won&#8217;t teach you Pd, but it&#8217;ll make very clear how to glue everything together. -PK</em></p>
<p><strong>Why does a book like this matter? What do you hope will come out of it?</strong></p>
<p>I hope that the book will help popularize real-time procedural audio, in games and other apps.  I&#8217;m thrilled to see all the projects that use libpd, and I hope that the book will help people create even more awesomeness of this kind.  One thing I only fully realized when writing the book is that libpd lets developers use DSP code like a media file: An audio developer creates a Pd patch, and the app developer just drops it into the resources of the app and loads and<br />
triggers it as needed.  I guess this was implicit in a blog post I wrote on workflow and prototyping a year ago, but I think the DSP-as-media angle is even more powerful.  I hope that the book will bring this out.</p>
<p>The book project has already improved libpd.  Whenever I faced the choice between fixing an awkward bit of code or explaining the awkwardness in the book, I chose to fix the code.  That took care of all the little things that were sort of bothering me but didn&#8217;t seem significant enough to spend time on.  It also gave us a deadline for a number of related things that we wanted to do, such as migrating to GitHub and launching the new website, libpd.cc. <em>Ed.: Cough. Yes, glad that gave me that deadline &#8211; and thanks to Peter B. for the extra push! -PK</em></p>
<p><strong>Congrats to Peter on his first animal-on-a-cover!</strong> It&#8217;s really a great book: you read it, and feel like making more new things, inventing new creations that produce sound and music. And that&#8217;s a very good thing.</p>
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		<slash:comments>10</slash:comments>
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		<item>
		<title>Touch to Control: Usine Learns Music Parameters with the Magic of OSC</title>
		<link>http://createdigitalmusic.com/2012/01/touch-to-control-usine-learns-music-parameters-with-the-magic-of-osc/</link>
		<comments>http://createdigitalmusic.com/2012/01/touch-to-control-usine-learns-music-parameters-with-the-magic-of-osc/#comments</comments>
		<pubDate>Thu, 12 Jan 2012 04:41:25 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[control]]></category>
		<category><![CDATA[control-surface]]></category>
		<category><![CDATA[ios]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[mapping]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[modular]]></category>
		<category><![CDATA[multi-touch]]></category>
		<category><![CDATA[OpenSoundControl]]></category>
		<category><![CDATA[OSC]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[touch]]></category>
		<category><![CDATA[usine]]></category>
		<category><![CDATA[Windows]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=22172</guid>
		<description><![CDATA[Touchable tablets may be all the rage at the CES trade show, showcase to consumer-friendly gadgetry. But quietly, developer Sensomusic has accomplished multi-touch control of an open-ended music system on standard-issue PCs and accessories. They&#8217;ve pointed the way to just what this mechanism could be. The latest video isn&#8217;t terribly easy to see, but it &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/01/touch-to-control-usine-learns-music-parameters-with-the-magic-of-osc/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><iframe width="640" height="360" src="http://www.youtube.com/embed/WYocW0dP6u0?rel=0" frameborder="0" allowfullscreen></iframe></p>
<p>Touchable tablets may be all the rage at the CES trade show, showcase to consumer-friendly gadgetry. But quietly, developer Sensomusic has accomplished multi-touch control of an open-ended music system on standard-issue PCs and accessories. They&#8217;ve pointed the way to just what this mechanism could be.</p>
<p>The latest video isn&#8217;t terribly easy to see, but it realizes something that has been the dream of fans of the music control protocol OSC (OpenSoundControl). &#8220;Learn&#8221; functionality lets you touch a control, then assign that control to something in your music software. But because these functions have relied on MIDI, they&#8217;ve generally been a bit arbitrary &#8211; touch one thing at a time, get a number for that thing, then assign that number to a controller. It works well enough, provided you step through each control. OSC promises to do more, though: an arbitrary touch controller on, say, your iPhone (or anything else) can have a plain-English name. And you can see multiple parameters appear on the screen at once, so that a sensor or multi-touch pad could have all its messages pop up at the same time.</p>
<p>Finally, Usine does OSC Learn correctly, with messages that pop up with names and get connected to whatever you like. I still think there&#8217;s more potential here to be plumbed, but it&#8217;s a great step.</p>
<p>If you don&#8217;t follow why that&#8217;s cool, check out another mapping notion from last year &#8211; here using a touch panel to make any graphic playable. And at the end of this story, check out the clever multitouch gesture recognition they&#8217;ve added.</p>
<p>Again, all of this you can do with standard-issue hardware &#8211; Apple iOS hardware, if you like, controlling a PC, or non-Apple hardware displays with touch or Android devices and the like. (Unlike the <a href="http://createdigitalmusic.com/2012/01/bride-of-lemur-emulator-multi-touch-display-hardware-now-with-wooden-endcaps/">Emulator</a> we saw earlier today or the original Lemur device, it&#8217;s a software solution that works with your hardware of choice.) More to watch:</p>
<p><iframe width="640" height="480" src="http://www.youtube.com/embed/WT1OZNxAdKc?rel=0" frameborder="0" allowfullscreen></iframe><span id="more-22172"></span></p>
<p><iframe width="640" height="480" src="http://www.youtube.com/embed/VvX7VlZVy40?rel=0" frameborder="0" allowfullscreen></iframe></p>
<p>More information (and more videos):<br />
<a href="http://www.sensomusic.com/usine/">http://www.sensomusic.com/usine/</a></p>
<div style="float: right; margin-left: 10px;"><a href="http://twitter.com/share?url=http://createdigitalmusic.com/2012/01/touch-to-control-usine-learns-music-parameters-with-the-magic-of-osc/&via=cdmblogs&text=Touch to Control: Usine Learns Music Parameters with the Magic of OSC&related=:&lang=en&count=horizontal" class="twitter-share-button">Tweet</a><script type="text/javascript" src="http://platform.twitter.com/widgets.js"></script></div><div style="float: right; margin-left: 10px;"><a href="http://twitter.com/share?url=http://createdigitalmusic.com/2012/01/touch-to-control-usine-learns-music-parameters-with-the-magic-of-osc/&via=cdmblogs&text=Touch to Control: Usine Learns Music Parameters with the Magic of OSC&related=:&lang=en&count=horizontal" class="twitter-share-button">Tweet</a><script type="text/javascript" src="http://platform.twitter.com/widgets.js"></script></div><div class='wpfblike' style='height: 40px;'><iframe src='http://www.facebook.com/plugins/like.php?href=http://createdigitalmusic.com/2012/01/touch-to-control-usine-learns-music-parameters-with-the-magic-of-osc/&amp;layout=default&amp;show_faces=false&amp;width=400&amp;action=like&amp;colorscheme=light&amp;send=false' scrolling='no' frameborder='0' allowTransparency='true' style='border:none; overflow:hidden; width:400px;'></iframe></div>]]></content:encoded>
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		</item>
		<item>
		<title>2011 in Review: CDM&#8217;s Top 30 Most Popular Stories &#8211; The Envelope, Or Analytics, Please!</title>
		<link>http://createdigitalmusic.com/2011/12/2011-in-review-cdms-top-30-most-popular-stories-the-envelope-please/</link>
		<comments>http://createdigitalmusic.com/2011/12/2011-in-review-cdms-top-30-most-popular-stories-the-envelope-please/#comments</comments>
		<pubDate>Fri, 30 Dec 2011 04:51:15 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[2011]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[CDM]]></category>
		<category><![CDATA[gear]]></category>
		<category><![CDATA[Hardware]]></category>
		<category><![CDATA[ios]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[Linux]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[pioneers]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[tablets]]></category>
		<category><![CDATA[technology]]></category>
		<category><![CDATA[trends]]></category>
		<category><![CDATA[Windows]]></category>
		<category><![CDATA[year-in-review]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=22048</guid>
		<description><![CDATA[2011 has seen sweeping changes in technology and music, alongside the loss of titans Max Mathews and Tsutomu Katoh, two pioneers of our world. Some of these stories passed quietly; some with great fanfare. Here, we reveal those stories that attracted the greatest number of Internet eyeballs, a metric not necessarily of importance but certainly &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/12/2011-in-review-cdms-top-30-most-popular-stories-the-envelope-please/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2011/12/cdmstories.jpg"><img src="http://createdigitalmusic.com/files/2011/12/cdmstories-640x480.jpg" alt="" title="cdmstories" width="640" height="480" class="alignnone size-large wp-image-22063" /></a></p>
<p>2011 has seen sweeping changes in technology and music, alongside the loss of titans Max Mathews and Tsutomu Katoh, two pioneers of our world. Some of these stories passed quietly; some with great fanfare. Here, we reveal those stories that attracted the greatest number of Internet eyeballs, a metric not necessarily of importance but certainly of what reached the widest audience on this site. And there are definite trends: a hunger for mobile, both the explosive growth of iOS and tablets, but also a resurgent interest in MIDI (not to give away the end) and a desire by owners of devices powered by Apple&#8217;s rival Android to find tools themselves. Traditional tools, too, make a strong showing &#8211; people still care about DAWs, about production. And affordable, do-everything tools fare well. </p>
<p>Hidden from this list are many other stories significant to me, though remembering just which occurred between January the first of last year and now strains my brain. (CDM is external memory.) If you recall a story that was significant to you on this site &#8211; or even one we missed &#8211; let us know.</p>
<p>In the meantime, here&#8217;s what the eyes of the Internet watched &#8211; ranked by page views in our analytics tool:<span id="more-22048"></span></p>
<p><img src="http://createdigitalmusic.com/files/2011/02/beatmaker2_1-640x426.jpg"></p>
<h3>30.</h3>
<p><a href="http://createdigitalmusic.com/2011/02/the-handheld-studio-evolves-beatmaker-2-developers-explain-their-iphone-workflow/">The Handheld Studio Evolves: Beatmaker 2 Developers Explain their iPhone Workflow</a></p>
<p><img src="http://createdigitalmusic.com/files/2011/12/lemuronipad-640x400.jpg"></p>
<h3>29.</h3>
<p><a href="http://createdigitalmusic.com/2011/12/touchable-music-at-last-lemurs-interactive-touch-controls-make-it-to-ipad-videos/">Touchable Music: At Last, Lemur’s Interactive Touch Controls Make it to iPad (Videos)</a></p>
<p><iframe width="640" height="360" src="http://www.youtube.com/embed/9pn_b7OUO6I?rel=0" frameborder="0" allowfullscreen></iframe></p>
<h3>28.</h3>
<p><a href="http://createdigitalmusic.com/2011/04/music-patchwork-ableton-makes-max-for-live-cheaper-showcases-creations-by-henke-hawtin-more/">Music Patchwork: Ableton Makes Max for Live Cheaper, Showcases Creations by Henke, Hawtin, More</a></p>
<p><iframe src="http://player.vimeo.com/video/25322534?title=0&amp;byline=0&amp;portrait=0" width="640" height="360" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<h3>27.</h3>
<p><a href="http://createdigitalmusic.com/2011/06/spectral-layers-audio-editor-focuses-on-editing-sound-visually-a-la-photoshop/">Spectral Layers Audio Editor Focuses on Editing Sound Visually, a la Photoshop</a></p>
<p><img src="http://createdigitalmusic.com/files/2011/03/audioexpress-640x394.jpg"></p>
<h3>26.</h3>
<p><a href="http://createdigitalmusic.com/2011/03/mixing-and-audio-interface-in-the-450-motu-audio-express/">Mixing and Audio Interface, in the $450 MOTU Audio Express</a></p>
<p><iframe width="640" height="480" src="http://www.youtube.com/embed/wOhRK9HudJs?rel=0" frameborder="0" allowfullscreen></iframe></p>
<h3>25.</h3>
<p><a href="http://createdigitalmusic.com/2011/03/euclidean-rhythms-in-ableton-midi-clips-for-polyrhythmic-good-times-microtonal-operator/">Euclidean Rhythms in Ableton MIDI Clips for Polyrhythmic Good Times; Microtonal Operator</a></p>
<p><img src="http://createdigitalmusic.com/files/2011/03/rockwalk_tsutomukatoh.jpg"></p>
<h3>24.</h3>
<p><a href="http://createdigitalmusic.com/2011/03/tsutomu-katoh-korg-founder-and-chairman-has-passed-away/">Tsutomu Katoh, Korg Founder and Chairman, Has Passed Away</a></p>
<p><img src="http://createdigitalmusic.com/files/2011/12/0907logicstudio_bell-640x350.jpg"></p>
<h3>23.</h3>
<p><a href="createdigitalmusic.com/2011/09/rumors-mounting-for-imminent-logic-pro-x-a-la-final-cut-pro-x-no-brainer-speculation/">Rumors Mounting for Imminent Logic Pro X, a la Final Cut Pro X; No-Brainer Speculation</a></p>
<p>Yup, those no-brainer predictions were &#8230; no-brainer predictions. Spoiler alert: <a href="http://createdigitalmusic.com/2011/12/logic-9-and-updated-mainstage-on-app-store-at-cut-rate-prices/">Logic 9 and Updated MainStage on App Store, at Cut-Rate Prices</a></p>
<p><img src="http://createdigitalmusic.com/files/2011/04/monotribe_180-640x403.jpg"></p>
<h3>22.</h3>
<p><a href="http://createdigitalmusic.com/2011/04/mobile-korg-fun-monotribe-adds-patterns-and-sync-wavedrum-mini-is-on-the-go-drum-impressions/">Mobile Korg Fun: Monotribe Adds Patterns and Sync, Wavedrum Mini is On-the-go Drum; Impressions</a></p>
<p><iframe width="640" height="360" src="http://www.youtube.com/embed/0Q-AoN2q9qE?rel=0" frameborder="0" allowfullscreen></iframe></p>
<h3>21.</h3>
<p><a href="http://createdigitalmusic.com/2011/06/fl-studio-mobile-now-available-on-iphone-ipad-android-to-come/">FL Studio Mobile, Now Available on iPhone, iPad; Sampling, Android Support to Come</a></p>
<p><img src="http://createdigitalmusic.com/files/2011/02/ua8-640x426.jpg"></p>
<h3>20.</h3>
<p><a href="http://createdigitalmusic.com/2011/02/modeling-analog-in-a-digital-age-a-conversation-with-universal-audios-chief-scientist/">Modeling Analog in a Digital Age: A Conversation with Universal Audio’s Chief Scientist; Gallery</a></p>
<p><iframe width="640" height="480" src="http://www.youtube.com/embed/XdE_L-cOwM0?rel=0" frameborder="0" allowfullscreen></iframe></p>
<h3>19.</h3>
<p><a href="http://createdigitalmusic.com/2011/06/playing-the-city-an-eindhoven-pianola-makes-urban-landscape-into-music/">Playing the City: An Eindhoven Pianola Makes Urban Landscape into Music</a></p>
<p><img src="http://createdigitalmusic.com/files/2011/04/moltenmidi-640x480.jpg"></p>
<h3>18.</h3>
<p><a href="http://createdigitalmusic.com/2011/04/expanding-touch-and-midi-mobile-ios-control-gets-more-mature-in-new-and-updated-apps-round-up/">Expanding Touch and MIDI, Mobile iOS Control Gets More Mature in New and Updated Apps; Round-Up</a></p>
<p><img src="http://createdigitalmusic.com/files/2011/01/synthstation49-640x483.jpg"></p>
<h3>17.</h3>
<p><a href="http://createdigitalmusic.com/2011/01/akai-turns-an-ipad-into-a-full-sized-music-keyboard-akai-synthstation49/">Akai Turns an iPad Into a Full-Sized Music Keyboard: Akai SynthStation49</a></p>
<p><img src="http://createdigitalmusic.com/files/2011/03/fl10closer-640x451.jpg"></p>
<h3>16.</h3>
<p><a href="http://createdigitalmusic.com/2011/03/fl-studio-fruity-loops-10-adds-64-bit-savvy-smarter-editing-new-pitch-time-and-harmony-add-ons/">FL Studio “Fruity Loops” 10 Adds 64-bit Savvy, Smarter Editing, New Pitch, Time, and Harmony Add-ons</a></p>
<p><img src="http://createdigitalmusic.com/files/2011/03/garageband_touch4.jpg"></p>
<h3>15.</h3>
<p><a href="http://createdigitalmusic.com/2011/03/apple-gets-into-ipad-music-with-5-garageband/">Apple Gets Into iPad Music with $5 GarageBand</a></p>
<p><img src="http://createdigitalmusic.com/files/2011/01/vstexpression-640x394.jpg"></p>
<h3>14.</h3>
<p><a href="http://createdigitalmusic.com/2011/01/cubase-6-amidst-familiar-leapfrog-features-a-new-approach-to-note-by-note-expression-editing/">Cubase 6: Amidst Familiar Leapfrog Features, A New Approach to Note-by-note Expression Editing</a></p>
<p><img src="http://createdigitalmusic.com/files/2011/11/monotrondelay-640x384.jpg"></p>
<h3>13.</h3>
<p><a href="http://createdigitalmusic.com/2011/11/korg-monotron-duo-monotron-delay-bring-fun-back-via-monopoly-ms-circuits-and-pocket-size/">KORG monotron DUO, monotron DELAY Bring Fun Back, via Mono/Poly, MS Circuits and Pocket Size</a></p>
<p><iframe width="640" height="360" src="http://www.youtube.com/embed/WRD8f5BJSsw?rel=0" frameborder="0" allowfullscreen></iframe></p>
<h3>12.</h3>
<p><a href="http://createdigitalmusic.com/2011/01/tempest-roger-linn-dave-smith-analog-drum-machine-is-official/">Tempest, Roger Linn + Dave Smith Analog Drum Machine, is Official</a></p>
<p><img src="http://createdigitalmusic.com/files/2011/01/ddj-s1-4.jpg"></p>
<h3>11.</h3>
<p><a href="http://createdigitalmusic.com/2011/01/virtual-dj-controllers-new-hardware-for-serato-traktor-from-pioneer-numark/">Virtual DJ Controllers: New Hardware for Serato, Traktor from Pioneer, Numark</a></p>
<p><img src="http://createdigitalmusic.com/files/2011/03/RD3_screen_beats.png"></p>
<h3>10.</h3>
<p><a href="http://createdigitalmusic.com/2011/03/useful-music-tools-for-your-android-phone-and-a-new-sketchpad-joins-groovebox/">Useful Music Tools for Your Android Phone, and a New Sketchpad Joins Groovebox</a></p>
<p><img src="http://createdigitalmusic.com/files/2011/04/hydrogen-640x370.png"></p>
<h3>9.</h3>
<p><a href="http://createdigitalmusic.com/2011/04/making-music-with-free-and-open-source-software-top-picks-from-red-hat-dave-phillips/">Making Music with Free and Open Source Software: Top Picks from Red Hat, Dave Phillips</a></p>
<p><img src="http://createdigitalmusic.com/files/2011/04/Ozone4_EQ-640x462.jpg"></p>
<h3>8.</h3>
<p><a href="http://createdigitalmusic.com/2011/04/learn-mastering-technique-in-free-videos-limiting-ms-dubstep-bass/">Learn Mastering Technique in Free Videos: Limiting, M/S, Dubstep Bass</a></p>
<p><a href="http://createdigitalmusic.com/files/2011/12/props_balance-640x470.jpg"><img src="http://createdigitalmusic.com/files/2011/12/props_balance-640x470.jpg" alt="" title="props_balance-640x470" width="640" height="470" class="alignnone size-full wp-image-22051" /></a></p>
<h3>7.</h3>
<p><a href="http://createdigitalmusic.com/2011/07/reason-6-combines-record-features-adds-effects-new-bundles-and-first-props-hardware-interface/">Reason 6 Combines Record Features, Adds Effects; New Bundles and First Props Hardware Interface</a></p>
<p><img src="http://createdigitalmusic.com/files/2011/04/jupiter-80_stand_gal-640x377.jpg"></p>
<h3>6.</h3>
<p><a href="http://createdigitalmusic.com/2011/04/first-look-at-roland-jupiter-80-images-and-reflections-on-the-jupiter-legacy/">First Look at Roland Jupiter-80, Images, and Reflections on the Jupiter Legacy</a></p>
<p><img src="http://createdigitalmusic.com/files/2011/03/NI_Razor_Screenshot-640x410.png"></p>
<h3>5.</h3>
<p><a href="http://createdigitalmusic.com/2011/03/native-instruments-razor-synth-dubstep-to-ambience-free-tutorial-and-loops/">Native Instruments’ Razor Synth: Dubstep to Ambience, Free Tutorial and Loops</a></p>
<p><img src="http://createdigitalmusic.com/files/2011/05/ioio.jpg"></p>
<h3>4.</h3>
<p><a href="http://createdigitalmusic.com/2011/05/android-adds-usb-host-mode-open-hardware-development-with-arduino/">Android Adds USB Host + Audio, Open Hardware ADK with Arduino; Good News for Mobile Music</a></p>
<p><iframe width="640" height="360" src="http://www.youtube.com/embed/zwHgszH0aqI?rel=0" frameborder="0" allowfullscreen></iframe></p>
<h3>3.</h3>
<p><a href="http://createdigitalmusic.com/2011/01/a-flute-made-on-a-3d-printer-and-the-possibilities-to-come/">A Flute Made on a 3D Printer, and the Possibilities to Come</a></p>
<p><img src="http://createdigitalmusic.com/files/2011/02/touchosc_handmademusic.jpg"></p>
<h3>2.</h3>
<p><a href="http://createdigitalmusic.com/2011/02/a-few-good-touchosc-layouts-from-waldorf-to-traktor-to-ableton-and-a-brief-rant/">A Few Good TouchOSC Layouts, from Waldorf to Traktor to Ableton, and a Brief Rant</a></p>
<p><iframe width="640" height="360" src="http://www.youtube.com/embed/8bz_YiMUY5E?rel=0" frameborder="0" allowfullscreen></iframe></p>
<h3>1.</h3>
<p><a href="http://createdigitalmusic.com/2011/02/how-to-use-midi-to-make-an-ipad-more-musically-connected-productive-video-resources/">How to Use MIDI to Make an iPad More Musically Connected, Productive: Video, Resources</a></p>
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		<title>Lovely Christmas Songbook for iPad, Built with Open Source Scoring Tools (More Platforms Coming)</title>
		<link>http://createdigitalmusic.com/2011/12/lovely-christmas-songbook-for-ipad-built-with-open-source-scoring-tools-more-platforms-coming/</link>
		<comments>http://createdigitalmusic.com/2011/12/lovely-christmas-songbook-for-ipad-built-with-open-source-scoring-tools-more-platforms-coming/#comments</comments>
		<pubDate>Thu, 22 Dec 2011 17:59:43 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=21959</guid>
		<description><![CDATA[Have an uncommon yule with tools and music from the Commons. That&#8217;s the pitch (so to speak) of the Ultimate Christmas Songbook, an iPad app built with 50 Christmas songs and a fully free and open source notation engine. Making use of public domain songs, the number of songs available continues to grow as the &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/12/lovely-christmas-songbook-for-ipad-built-with-open-source-scoring-tools-more-platforms-coming/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2011/12/musescorexmas.jpg"><img src="http://createdigitalmusic.com/files/2011/12/musescorexmas-640x426.jpg" alt="" title="musescorexmas" width="640" height="426" class="alignnone size-large wp-image-21962" /></a></p>
<p>Have an uncommon yule with tools and music from the Commons.</p>
<p>That&#8217;s the pitch (so to speak) of the <a href="http://itunes.apple.com/app/id488536494">Ultimate Christmas Songbook</a>, an iPad app built with 50 Christmas songs and a fully free and open source notation engine. Making use of public domain songs, the number of songs available continues to grow as the community contributes tunes. (Those contributors got the app for free.)</p>
<p>As notation proliferates on tablets, the app also suggests that &#8220;commercial&#8221; doesn&#8217;t have to mean &#8220;closed.&#8221; The scores themselves are available in open, cross-platform formats (MIDI, MusicXML, MuseScore, and PDF). But by generating revenues, the app can support further development &#8211; something that&#8217;s often been missing in open source music software projects.</p>
<p>And if you&#8217;re looking for a way to help family and friends play music, and they have iPads, the score reading features are quite reasonable. You get lovely display of scores, audio playback, tempo change, transpose, and the all-important font resize with reflow so you don&#8217;t have to squint.</p>
<p><iframe width="640" height="360" src="http://www.youtube.com/embed/SidD0y4ht0g?rel=0" frameborder="0" allowfullscreen></iframe></p>
<p>The app is on iOS now, but other platforms are planned; an Android version is already in testing. And we hear lots more is coming from MuseScore, too, hot on the heals of a release that earned half a million downloads:<span id="more-21959"></span><br />
<a href="http://musescore.org/en/node/14117">A Christmas update from MuseScore</a></p>
<p>More resources:<br />
<a href="http://mscore.svn.sourceforge.net/viewvc/mscore/trunk/mscore/">Open source code for mscore at SourceForge</a><br />
<a href="http://musescore.com/groups/ultimate-christmas-songbook">Contributed scores to download</a><br />
<a href="http://itunes.apple.com/app/id488536494">Ultimate Christmas Songbook</a>, US$1.99 at iTunes<br />
<a href="http://musescore.com/">http://musescore.com/</a>, software and community, including the desktop software for Mac, Windows, and Linux</p>
<p>For reference, here&#8217;s a look at how the desktop software works:<!--more--></p>
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		<title>Tangible Music: The Reactable and Interactive Instrument Design, in Videos</title>
		<link>http://createdigitalmusic.com/2011/11/tangible-music-the-reactable-and-interactive-instrument-design-in-videos/</link>
		<comments>http://createdigitalmusic.com/2011/11/tangible-music-the-reactable-and-interactive-instrument-design-in-videos/#comments</comments>
		<pubDate>Tue, 22 Nov 2011 11:54:31 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
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		<category><![CDATA[tangible-interfaces]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=21545</guid>
		<description><![CDATA[Dig into humanity&#8217;s past, and alongside the earliest tools, you&#8217;ll find some of the earliest instruments. Designing objects for expression seems to be an essential part of civilization. Martin Kaltenbrunner, a co-designer of the Reactable tangible music interface, is also a professor in Interface Culture at the Linz University of Arts in Austria. There, in &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/11/tangible-music-the-reactable-and-interactive-instrument-design-in-videos/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><iframe width="640" height="360" src="http://www.youtube.com/embed/AZv38H9FypE?rel=0" frameborder="0" allowfullscreen></iframe></p>
<p>Dig into humanity&#8217;s past, and alongside the earliest tools, you&#8217;ll find some of the earliest instruments. Designing objects for expression seems to be an essential part of civilization.</p>
<p>Martin Kaltenbrunner, a co-designer of the Reactable tangible music interface, is also a professor in <a href="http://www.ufg.ac.at/index.php?id=1594&#038;L=1">Interface Culture</a> at the Linz University of Arts in Austria. There, in the land of Mozart and Haydn, he works with students to explore what interface design is. </p>
<p>So, when I got to spend some time with Martin in New York in September, I was interested in more than just the flashy coolness of the Reactable, the futuristic table-with-blocks interface for music. We got a chance to talk about instrument design generally. The funny thing about the Reactable is that it is closer to the experience of working with a modular synthesizer and oscilloscope than anything else, with the sense of physical connections of sound to object you&#8217;d get from classic synths. It is something unique, truly, but that&#8217;s its pedigree.<span id="more-21545"></span></p>
<p>Martin and I got to give a talk together at the <a href="http://www.acfny.org/">Austrian Cultural Forum New York</a>, a terrific hub in which Austrian artists frequently are paired with New York-based folks, all in a lean, tall modern landmark building in Midtown. We also performed together, which for me was a real pleasure; Martin claims not to be a musician as such, but was good fun as an improvisation partner.</p>
<p>The next day, we headed to Manhattan music education center Dubspot, where Martin&#8217;s creation quickly attracted crowds of interested students and educators. Dubspot filmed our encounter for the video at top. Amusingly, the prominent synth sounds you hear at the beginning are not the Reactable, but our own <a href="http://meeblip.com">MeeBlip open source synth</a>, which I brought along to illustrate conventional tangible instrument design with switches and knobs. <em>(If you&#8217;ve been impatiently waiting for news on the MeeBlip, believe me, I&#8217;m even more impatient &#8211; more announcements on that this week and next, following a production quality issue with a contractor that required us to reboot the run of new instruments.)</em></p>
<p><a href="http://blog.dubspot.com/reactable-video-recap/">Reactable Live @ Dubspot! Interactive Sound Design Workshop Video Recap</a> [Dubspot Blog]</p>
<p>YouTube commenters, that subtle and thoughtful bunch, are complaining that the <em>tangible</em> Reactable will set you back thousands of Euros. But at ACF and Dubspot, I was also equipped with the far more economical and portable alternative: Reactable Mobile runs on both Android and iOS. (I was pleasantly surprised to discover the app runs perfectly on a Galaxy Tab 10.1 from Samsung; I&#8217;m still a long, long way from being able to recommend buying an Android tablet, but if you&#8217;ve got one, I can certainly recommend this app.) Now, don&#8217;t get me wrong: the experience was nowhere near as fun as using the table. On the other hand, you can&#8217;t fit the table into a seat-back pocket on easyJet, and the savings in cash is proportional to the sacrifice in experience. What impresses me is that the design of the physical Reactable &#8220;flattens&#8221; so nicely onto the screen; I think it&#8217;s a user experience triumph that you can make that translation. And I was able to load up a few loops of my own music and jam along with the MeeBlip and Martin on the (real) Reactable.</p>
<p>Looking beyond the Reactable, Martin addressed these larger issues of tangible interface design at TEDx Vienna &#8211; a fitting  locale for talking the history and future of music. His whole presentation, and a sweeping concept map of what he discussed, is available.</p>
<p><iframe width="640" height="360" src="http://www.youtube.com/embed/C4wIeZU57nQ?rel=0" frameborder="0" allowfullscreen></iframe></p>
<p><iframe width="600" height="400" frameborder="0" src="http://www.mindmeister.com/maps/public_map_shell/118887287&#038;width=600&#038;height=400&#038;zoom=auto" scrolling="no" style="overflow:hidden"></iframe></p>
<p><a href="http://www.tedxvienna.at/blog/martin-kaltenbrunner-tangible-music/">Martin Kaltenbrunner: Tangible Music</a></p>
<p>If you just want to get your Reactable on and can&#8217;t afford the table, see Reactable Mobile below. (Seen here on an iPad 2, but I&#8217;ve run successfully on the original iPad and the Galaxy Tab &#8211; the experience is more or less identical, thanks to portable code.)</p>
<p>And if you can afford the table, you rockstar, uh, can we be your friend?</p>
<p><iframe width="640" height="360" src="http://www.youtube.com/embed/Tbo2Wk5PgVQ?rel=0" frameborder="0" allowfullscreen></iframe></p>
<p><a href="http://www.reactable.com/products/mobile/">http://www.reactable.com/products/mobile/</a><br />
<a href="http://www.reactable.com/products/live/"> [the awesome table version]<br />
<a href="http://modin.yuri.at/">Martin Kaltenbrunner website</a> [with plenty of academic links]</p>
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