Jim Reekes, The Man Behind Mac Sound

OMT in San Francisco #3: ‘Let it beep’ from One More Thing on Vimeo.

The legend of the early sounds of the Mac remains, apparently, an alluring one. Here, Jim Reekes talks to a Dutch documentary crew (though in English) about his thought process in designing sounds for the Mac, including the famous Mac startup sound.

If you haven’t heard the story, it’s a great tale. But there’s more to why Jim Reekes matters. For one, his insight into how sound design impacts the way people feel about a product is telling. Years later, following an onslaught of still more microcontroller-packed gear and hideous cellphone ringtones, that lesson seems ignored by designers. I know countless phone users who find the traditional phone ring sound. They do so not out of habit (like those people I know who are too young to even remember pre-digital phones), but because it’s the least offensive choice. With all of the growth in sound, you might imagine we’d be finding smart, new interactions, not struggling to cover the basics.

No surprise, then, that Keith Lang at UI&us, a blog centered on user experience, picks this up – it’s as interesting a question of design as it is Mac nostalgia. (I agree with the commenter there – tritone? The original sound doesn’t sound like a tritone to me.)

More importantly, though, Jim Reekes is worth revisiting because of the amount he contributed to sound on the Mac platform. That should be a reminder of how important it is to value the contributions of people who build intelligent sound into platforms, especially at a time when new platforms (iPhone, Android, Chrome) are emerging. Jim is credited (by his site and Wikipedia) for key engineering in QuickTime, he single-handedly created the Mac’s original Sound Manager, build early standalone radio appliances, helped support software on which the Mac multimedia revolution relied (from SoundEdit to Vision to HyperCard to Final Cut to Myst), and even built a jog wheel and hierarchical menu before the iPod.

read more

New Soft Synth for the … Apple II, and a Plea for Longevity and Economy

Pay attention, kids. This is a real computer. (Oh, yes, and if there weren’t already enough computing geek cred in this shot, check the Amiga developer poster on the wall.) Photo (CC-BY) Blake Patterson of ByteCellar.com.

DMS_4iPad, wha? How about new music creation software for the Apple II platform?

8-bit weapon has a new instrument – delivered on 5.25″ floppy, natch – for the Apple //e, IIc, and IIc+. This isn’t just a novelty, though; they’ve built it to be battle-ready for onstage use. That means it works without a user interface, so you can use it without having a monitor plugged in. Here’s usability for you: “Just turn on your Apple II and when the drive light goes off. Then hit the space bar you’re ready to play live~!” Engadget gets the scoop:

Apple II Digital Music Synthesizer available now for 8-bit die-hards [Engadget]

Get over the novelty, and there’s something happening here: recycle old equipment otherwise destined to be toxic waste, make a computer instrument that’s dead-simple to use onstage and doesn’t require looking at the screen, make the most of extremely limited resources rather than burning through computing resources arbitrarily …these are principles that could be applied to any computer music project.

Up to 8 voices, preset sounds (Acoustic Piano, Vibraphone, Acoustic Guitar, Electric Bass, Trumpet, Clarinet, square wave, sawtooth wave, sine wave, Banjo), monophonic QWERTY performance. Now, admittedly, the Apple IIe isn’t much fun to take to a gig. Look for the Apple IIc, a svelte, slim design that was easily one of the best designs Apple has ever made, in any decade. When you do need video out, plug the analog jack directly into a TV, then stare into your soul (or your HDMI-connected, content-protected, latency-inducing TV) and ask yourself what progress means.

Okay, so maybe even at firesale prices (typically $10 or $20), you don’t want to bring an Apple II home. We also learn from our friends James Grahame that 8-bit Weapon has a new sample library:

8 Bit Weapon Chiptune Sound Library [Retro Thing]

There are also a couple of iPhone apps, but… that doesn’t have the same cred, somehow.

So, Let’s Talk Long-Term Investment

read more

How A Great Product Can Be Bad News: Apple, iPad, and the Closed Mac

Would you use this object if it came with restrictions? Photo — of a hacked Moleskin, ironically — (CC-BY-SA) Alexandre Dulaunoy.

Apple’s iPad is here. It starts at $499. It’s a gorgeous, brilliantly-designed device that has the benefits of Apple’s cleverly-engineered, best-in-class developer tools for mobile. A lot are likely to sell. And unfortunately, to me that means bad news for the kind of creative computing we talk about on this site.

To put it briefly, I think the new, mobile Apple is doing immense harm to the computing legacy the company has forged. We could have had a Mac tablet today. Instead, we have a giant iPhone – and that’s a decision that has some serious repercussions. It’s a blow to open source alternatives, but also to open development in general: the power of interchangeable hardware and software, on which everything we do with music and visuals on computers is based.

For years, the Mac community railed against the perceived closed nature of Microsoft. Now, many are rallying behind an Apple with a vision more closed than Redmond’s.

This is important to both CDMs, because it’s on both these sites that I, along with readers and contributors, have advocated open computing as a creative outlet, for creation, sharing, and distribution of music, visuals, and knowledge.

I’m entirely biased by my own perspective. There are certain things I care about, that I believe in. I can talk about the technical, measurable values of each of those, but I can only speak for myself. With that in mind, the iPad, in a single device, embodies the exact opposite of all the reasons I’ve invested so much time in computing for the last 25 years.

read more

64-bit Mac Audio Tools Coming; Logic Pro and Mainstage Add Support

logiclaptop

Mac OS X Snow Leopard (10.6) represents the end of a long-running transition of the Mac operating system from 32-bit to 64-bit support. 64-bit computing offers marginal (but measurable) performance improvements, and more importantly the ability to address more RAM — a lot more RAM, currently more than is even physically available in any shipping consumer computer. By contrast, under the current Mac OS, each 32-bit application can access up to 4GB of RAM. A few tools, like Apple’s EXS24 and Native Instruments’ Kontakt samplers, can address greater memory through the use of virtual memory and memory server schemes. But you don’t get native, 64-bit memory – yet.

That should begin to change. Today, Apple quietly released Logic 9.1 and MainStage 2.1, providing 64-bit support. They should be the first of more tools. MOTU confirms they’re working on a 64-bit version of Digital Performer and their plug-ins. (The free Ardour should work, too, in theory – it’s already 64-bit on Linux; sounds like one obstacle may be its UI toolkit on Mac.) Core Audio and Core MIDI have been rewritten as 64-bit-native Cocoa frameworks, with full 64-bit support, as of Snow Leopard. But prior to Apple’s announcement today, you wouldn’t have noticed, outside things like the developer examples and AU Kit host.

Logic Pro, MainStage get 64-bit support [The Loop, a recent Mac blog with a strong music focus]

Of course, today isn’t exactly the dawn of a brave new 64-bit age on the Mac – more like another (important) step in that direction. You’ll still want plug-ins to run in 64-bit mode, or you don’t get to reap the advantages. 32-bit plug-ins will work via a 32-bit Audio Unit Bridge, but that’s not the same as native 64-bit support, and such bridges are likely to require some testing and refinement before they’re ready for prime time. (On Windows, Cakewalk’s BitBridge technology for doing the same thing has gone through a fair bit of iteration and may as a result be more mature.)

There are some gotchas for some users, as noted by Jim in his story: REX file support, ReWire, AKAI file import (bizarrely), and the Vienna Symphonic Library Tool don’t yet work in the 64-bit version of Logic. In short, 64-bit will be terrific, but most users will want to wait a bit before they switch over.

Of course, this makes the number one question for Mac developers at NAMM, when do you anticipate 64-bit support? (I’m sure they’ll love that.)

Tablets, Slates, Multi-touch Everywhere, But Details Scant; Round Up of New Offerings

delltablet

Could your next music controller be a tablet or slate? Dell’s “concept” points the way to what that might look like, but the wait continues for more shipping products. Photo: Dell.

For all the focus on clever little music apps on your phone, it’s the slate/tablet form factor that seems to hold the greatest promise for live performance. Thanks to a larger screen area, these devices look far more usable for control – equipped with multi-touch, they could be reasonable substitutes for hardware control surfaces, a la the Lemur.And with greater horsepower under the hood, you might not need to use them as a controller – you could run an entire live gig off them.

With this week’s Consumer Electronics Show (CES), many onlookers expected news on these devices, particularly as industry buzz anticipated a big announcement during Microsoft chairman Steve Ballmer’s keynote last night. And we got that news – sort of. Unfortunately, manufacturers teased “concepts” and prototypes, without much in the way of details – a repeat performance of 2009’s fuzzy glimpse at this device category.

That said, having been wrong about when it’ll happen, I’m still convinced we’re about to see a flood of new PC devices with interesting potential for music performance. Here’s what we’ve got so far:

read more