Apogee ONE: USB Interface with Internal Mic, Guitar, Mic In, $249

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What do most musicians really need out of an audio interface? The answer to that question can vary wildly, but for a whole lot of people, it’s as simple as wanting to get an instrument and/or vocals in, and a basic, high-quality stereo mix out. That’s it.

That’s part of why Apogee’s new compact ONE audio interface could be a huge hit on the Mac. Let’s reduce its specs to the basics:

  • It lets you plug in a mic, with a preamp and phantom power
  • It lets you plug in an instrument (high impedance — so think your guitar or bass)
  • It has an internal condenser mic, so you can record on the go even if you don’t have a mic handy
  • It has a stereo output for headphones or powered monitors
  • It has a nice big, shiny knob and lights for levels.
  • It’s really small.

Apogee’s converters are some of the most respected in the business. If this is up to their usual quality, that could make this a really special box – as a basic audio interface or an addition to your gig bag. This interface does 44.1/48kHz, 24-bit.

And it plugs in via USB with USB power support, so if you got one of Apple’s FireWire-less MacBooks — before the recent refresh returned FireWire — you can actually use this.

There is some bad news. This is really a single-input box; you can’t even use the instrument in and the mic in (even the internal mic) at the same time. That seems an odd choice, as it wipes out a whole bunch of singer-songwriters. The output, likewise, is unbalanced and out of a single 1/8″ jack, which isn’t always what you want out gigging. And the ONE, pretty as it looks, has some stiff competition in the affordable USB market. On the other hand, if these specs do fit what you need, the ONE’s stablemate Duet had fantastic quality and uncommonly plug-and-play operation and Mac OS integration, making this really appealing for the Mac crowd.

And you’ve got to love that optional mic stand mount and design. It’s also really, really small – 4″ W x 6.3″ L x 1.5″. Apogee says “pocket-sized” which is a stretch unless they mean overalls or someone’s metric conversion is off, but it is nonetheless very portable.

Now, Apogee, if we could just get a ONE AND A HALF for people who like this but want balanced 1/4″ outs and two simultaneous ins instead of one… (Yeah, I know, you can’t please everyone.)

The ONE ships in late July.

http://www.apogeedigital.com/one

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Thanks to Kevin Vanwulpen for the tip!

Music Goes Peer-to-Peer, Multiplayer: Smule Leaf Trombone for iPhone 3.0

iPhone users today started downloading the new iPhone OS, 3.0. One interesting feature of the new mobile software is peer-to-peer communication for collaborating in person. If you’re looking for an app that takes advantage of that, and can embarrass you in front of friends / workmates, Smule Trombone could be your answer. The touch-and-breath-controlled social music app/game from synthesis wizard Dr. Ge Wang has a special 3.0-only version. It uses the new iPhone push notification for achievements, but more importantly, features peer-to-peer Bluetooth for in-person “Duet Mode.”

I think these sort of networked features will increasingly become not only a game gimmick, but a necessity in music making. Why shouldn’t music devices instantly recognize the proximity of other music devices, automatically connect, and sync and share data, recordings, clock, and control messages? (One answer why not: because they’re reliving 1980s flashbacks by running MIDI. But that’s no reason software and DIY devices can’t lead the way.)

Meanwhile, whether you care about iPhone ocarinas or not, Smule are on a roll. The Leaf Trombone collaboration features have been racking up stats, with nearly a million sessions judged by other users in six weeks. They aren’t all covers of Nintendo game songs, fun as those may be: over 4,000 original songs from the composer mode have been contributed to the community. There’s cash involved in game achievements, too; you can win US$500 for being “loved” in a new contest.

I also find it interesting that “Twinkle, Twinkle Little Star” is the top melody with nearly 20,000 performances. It’s proof that some of the innocent joys of music may sometimes get overrated. (Although, let’s see, I still have an hour left to try to bang out a Stravinsky cover on his birthday.)

Go check out the Smule apps here – and here’s hoping we see smart networking in more music apps in general. (Ableton’s Share is one feature we’ll be looking at soon, though open communication standards would be great, too.)

http://www.smule.com/

By the way, on the Android side, it appears Google is planning to re-release the Bluetooth API, so we could get features there, too – and perhaps even Androids talking to iPhones. More on that soon, now that I have some time to get back to coding.

Updated – Bonus Video: Inside the “mind of Smule,” a duet from Legend of Zelda’s Underworld. Can your Computer Music teacher do this? Dr. Ge Wang can:

Apple MacBooks: Reappearing FireWire, Disappearing ExpressCard

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As you no doubt heard, Apple today refreshed their MacBook lineup with across-the-board adjustments to pricing. I’ll let other sites comment on the news more generally, as this is a music site, not a notebook site. But the big news for audio in terms of I/O, just so you don’t miss that:

  • FireWire on more models: Finally, you can again get a 13” MacBook (now called MacBook Pro) with onboard FireWire – a FW800 connector. That’ll restore the use of audio interfaces and certain high-speed storage, and means the MacBook is again a good choice as an audio machine at the US$1199 base price point.
  • ExpressCard on fewer models: Oddly, the addition of a lowly SD card slot (nice for photography and mobile recorders) has supplanted the ExpressCard slot on the 15” MacBook Pro. If you want ExpressCard, you have to buy the 17” – which, in turn, loses the SD card slot.

Now, generally the news here is pretty good. For music, you probably aren’t too concerned about the GPU, so the 15” MacBook Pro at US$1699 is looking like a nice deal. But PC users are no doubt puzzled, given that all of these connections are standard equipment on the vast majority of PC notebooks, including ones that cost less than a grand. And there still aren’t as many USB ports as you’d like – you get two ports on all but the 17” model, which has three, and very often only one of those may actually be usable because of power issues.

MacBook Pro [Apple]

The battery life is also greatly improved, but unfortunately is no longer user-upgradeable. See further comments on CDMotion.

Apple GarageBand Artist Lessons Still Limited, But Alternatives Abound

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Well, those kids today love their Sarah McLachlan, right?

There’s no question that GarageBand represents one of the better values in music software, especially since even Apple expect a lot of its users will simply acquire it with their Mac. It still ranks high on software you’d recommend to a beginner on a budget. Apple’s decision this year to add lessons, interactive lessons that introduce you to musical concepts, and to invite famous artists to play familiar songs, is a fantastic idea.

The Artist Lessons themselves, however, have been relatively few in number. I expect more are coming, but so far the only release since GarageBand came out was this week’s three episodes, featuring Sting and Sarah McLachlan.

Yes, that’s right, here’s Apple’s artist lineup: Sting, Sarah McLachlan, Fall Out Boy, Norah Jones, Colbie Caillat, Sara Bareilles, John Fogerty, OneRepublic, Ben Folds

So, at worst it feels a bit like the 1990s, and at best, like the tour schedule at Long Island’s Jones Beach. The issue here is, musical tastes are varied; part of what drives people to music in the first place is personal expression. There are a total of just 13 songs on the platform, all picked by Apple. Some of the lessons are pretty good, and the production values are slick, but there’s not enough quantity to satisfy people hungry to learn music and the choices overall are bland.

With all due respect to Apple, though, you can’t expect Apple to provide everything. Some artists and publishers have already built their own lessons. It’s time for others to step up, too.

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Why iPhone 3.0 SDK is Almost, But Not Quite, Great News for Creative Musicians

The tech press stopped today to keep up with Apple’s new SDK, version 3.0. It is a huge overhaul, and let’s give Apple credit where it’s due: they’re relentless in improving their mobile software, and they do listen to complaints and respond. I don’t think you can classify copy and paste as news, given Apple is the company that popularized the concept eons ago. (How long ago? Not only was Reagan President, but MTV still played music videos.) But 3.0 is a huge upgrade. Most mobile devices develop some usability quirks and functionality holes and leave them for years on end; Apple is actually improving their device.

Synthtopia goes out on a limb and says iPhone 3.0 kicks ass for music.

Well … sort of. The thing that makes the iPhone special for music is that it has Core Audio and can run C/C++ code. Google’s Android, by comparison, currently has a limited set of APIs and, as near as I can tell, no easy way to get a real synthesis or effects library going. That’s allowed the likes of Pure Data and ChucK to run serious real-time synthesis and audio processing, in the guise of consumer-friendly apps. Think this doesn’t matter to non-CDM readers? Tell that to the zillions of people who bought Ocarina for the iPhone as a toy. This is, mark my words, a very big deal. It just isn’t any more of a big deal in iPhone 3.0.

The other improvements still have the caveats that the iPhone has always had. The iPhone still has a closed ecosystem that’s dependent on iTunes, plus restrictions on hardware and software that keep it from being, well, as open as your Mac or Windows computer is, or even many mobile devices. Now, what you do with those limitations is up to you. I believe in dissent and disagreement on the Web, and I think the iPhone has no shortage of cheerleaders. I’m not a fan of Apple’s model. That’s my bias, and I’m upfront about it, I think.

But my opinions aside, let’s talk specifics.

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