OTTO: Beautiful, Original Hardware for Beat Slicing in Circles

otto_prototype

Design in music in a digital world can be about the object as the sound – musical ideas translate from one medium to many others. And just when you think you’ve seen it all, someone comes up with a new visual metaphor, a new creation for manipulating music.

OTTO is a functioning prototype combining interactive hardware and computer software, the invention of Luca De Rosso. He produced the design as a thesis project for his masters’ degree in Visual and Multimedia Communications at IUAV University of Venice. It uses the Arduino open source hardware platform and Cycling ’74’s Max/MSP software, and Luca accordingly is quick to credit the assistance of those two communities. In that sense, two, I think it points to lots of new design in the field of integrated hardware and software – not just standalone hardware or standalone software or generic controllers for anything, but hardware that itself behaves like software.

All photos here courtesy Luca and used by permission; see his Flickr account.

OTTO ~ demo.01 from Luca De Rosso on Vimeo.

Luca sends along some more details of the behind-the-scenes workings just for us. (Thanks, mate!)

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Mod the $50 SX-150 for MIDI: Instructions + Code

gakken150mod

Photo via Flickr courtesy (C) MrBook aka heurtubia aka Hector Urtubia.

A $50 synth that makes neat noises is fun. But a $50 synth that has a proper housing, audio jacks, and can be MIDI controlled — that’s a whole lot better. So readers were wowed last week as we saw the work MrBook did with his Gakken SX-150.

Now, by popular demand, MrBook shares his techniques with specs, instructions, and code. This isn’t a bad project to get started with if you’ve been thinking of doing something on these lines.

The basic ingredients and process:

  • Find the connections on the synth for audio and control, using contact points on the board
  • Build a simple circuit that adds MIDI input (control) and audio output – schematic on his site. It’s not a tough circuit at all — this could be fun soldering practice.
  • Add the Arduino, the open source, dirt-cheap, accessible microcontroller project board, and some code MrBook has written for you.

That should be fun even for relative newcomers – provided you have basic soldering chops. If you want to get more advanced, there’s room to modify the Arduino code to do fun stuff, or, as MrBook is doing, add a standalone Arduino sequencer or the like to drive your synth in hardware alone. (While I’m still on a crusade to do OSC for stuff that talks to computers, I think MIDI should absolutely be used for what it’s good add – connecting hardware.)

You can also have some fun with the casing. (Someone needs to mod the drab colors on the Gakken, too, I think.)

If you do a project and document it, do let us know! And we’ll be watching for more from MrBook.

You can get your SX-150 kit from our good friends at MAKE. (Nope, I’m not getting any cash for saying that. Hmmm… okay, I need an affiliate account, don’t I? Make?)

SX-150 synth mod instructions, schematics and code [MrBook]

Gijs’ Servo Sequencer, Opto-Mechanical Music, Events in Breda + Eindhoven

serv_seq

The Servo Sequencer with its hypnotic-looking optical disc. Photo courtesy Gijs Gieskes.

Artists Gijs Gieskes’ sequencers are almost like physical, mechanical software, an expression of musical structure in object form. As such, even as they make strange sounds, they become musical sculpture. His latest Servo Sequencer combines optical and mechanical process, as frequency circles spin on a turntable and tone arms float above them.

The Servo Sequencer is built for exhibition use – meaning, yes, he’s brave enough to let you play with this contraption. Sequence the arms using buttons, then adjust the volume mix and placement of each arm using the joystick.

Serv Seq from Gijs on Vimeo.

This project is unusually well-documented. Gijs provides complete specs, the script that controls the arms, and even a little web app that generates those lovely patterns.

http://gieskes.nl/instruments/?file=serv-seq

But for those of you near the Netherlands, you should go check this out in person. Updated: The piece will be part of an exhibition in Breda through August 23, with multiple opening events featuring local artists from Eindhoven and Breda, plus live performances and concerts including Gijs and his talented brethren and neighbors.

Here & There Exhibition, mu.nl [Info in English]

The events:
Opening Part 1:
KOP, Breda
Thursday 25/06 08.00 pm

MU, Eindhoven
Friday 26/06 08.00 pm

(It’s a bit confusing as the events swap between Breda and Eindhoven — there’s a second opening Saturday July 25. Gijs explains “the first [opening] is in breda (thursday), then a day later (friday) in eindhoven, where my machine will be. and then a month later its the other way around.”)

You know, Breda. Like, right … here. We’ve got a number of readers in the area (whom I suspect know more or less exactly where this is); let us know if you make it!

Pocket Jam: GorF DIY Sequencer + Renoise + Game Boys + Max + Live + Arduinome

What happens when you put all the digital and electronic tools you love together into one groove session? I expect it probably looks something like this video. Welcome to the new digital music age: DIY electronics, vintage digital tech (Game Boys), and modern computer tech (Monome as Arduinome clone, Max/MSP, and shiny MacBook) all coexist. And a fair bit of what you see if a modern hybrid of old and new paradigms, like the thoroughly modernized Tracker Renoise. Thomas Margolf says “Greetings from Rotterdam” and writes,

We made a first Jam using the new GorF step-sequencer, Arduinome, max msp patch ‘Soyuz’, a Gameboy running LittleSoundDJ, LSDJMC2 Gameboy Midi-Interface, Renoise, Ableton Live and a Nord Micro-Modular. It’s the first session with a fresh soldered GorF.

Lovely stuff. Keep on soldering and jammin’, folks. Okay, tagging this story is going to take … a lot of tags.

Beat Blender: Actual Osterizer DJs with Real Fruit, Max, Ableton Live


Beat Blender Prototype from Matti Niinimäki on Vimeo.

Sure, Wacom may be trying to get into the DJ market, but watch out for Hamilton Beach. This is a real flea market blender controlling Ableton Live beats with the aid of an Arduino and RFID-tagged fruits. Sadly, you can’t actually blend things (that might do nasty things to the RFID tags, and the blender would have to work), but it’s beautiful nonetheless.

“One-man collective” Matti Niinimäki has been giving us all kinds of goodness from his secret Finnish “ninja hideout,” working on projects like controlling real-time animation with Mickey Mouse’s head with the aid of Max/MSP.

This is only the first draft, so I hope to tune in again as the project progresses.

Ah, Fruity Loops:

The audio tracks are triggered by inserting different fruits into the blender. The buttons on the front panel control the mixing modes and you also have two different types of transformer switches for cutting the sound in and out.

The options are:

* Stir
* Puree
* Whip
* Grate
* Mix
* Chop
* Grind
* Blend
* Liquefy
* Frappé

How does it work?

* Arduino for brains
* RFID reader
* RFID tags inside the fruits
* Max/MSP for converting the serial data to MIDI
* Ableton Live for playback
* Mad skills to pay the bills

Side note: this also demonstrates why Max for Live should be nice for Live users; as I understand it, you could theoretically just drop in a plug-in style Device for inputting serial data, as easily as you can add Beat Repeat. (Speaking of which, maybe Beat Repeat needs an Osterizer Live Pack, complete with a Frappé preset. I get a cut of sales if you use that.)

Now, if I can just figure out a way to make my Breville an ambient music generator so I can make sandwiches while performing and producing. Mmmm… baked beans.