Pocket Jam: GorF DIY Sequencer + Renoise + Game Boys + Max + Live + Arduinome

What happens when you put all the digital and electronic tools you love together into one groove session? I expect it probably looks something like this video. Welcome to the new digital music age: DIY electronics, vintage digital tech (Game Boys), and modern computer tech (Monome as Arduinome clone, Max/MSP, and shiny MacBook) all coexist. And a fair bit of what you see if a modern hybrid of old and new paradigms, like the thoroughly modernized Tracker Renoise. Thomas Margolf says “Greetings from Rotterdam” and writes,

We made a first Jam using the new GorF step-sequencer, Arduinome, max msp patch ‘Soyuz’, a Gameboy running LittleSoundDJ, LSDJMC2 Gameboy Midi-Interface, Renoise, Ableton Live and a Nord Micro-Modular. It’s the first session with a fresh soldered GorF.

Lovely stuff. Keep on soldering and jammin’, folks. Okay, tagging this story is going to take … a lot of tags.

Refresh: Asides

In LA This Week: Live in Venice, Ableton Gone Multi-Touch

I’ll be in Los Angeles this week and very excited about everything going on. I’m playing the Air Conditioned Supper Lounge in Venice Wednesday night with my friend Steve Nalepa, hosted by the amazing electronic impersario and producer Irwin. (Event info: Facebook | venue) The night, delightfully named Irwin’s Conspiracy, promises to inject some new life into the live electronic music scene in LA, so it’s good stuff. I’ll be working with Kore and Ableton, Steve with Ableton, and hope to get some live iPod touch control action going. If you’re in the area and want to come say hi, just get in touch via Facebook or contact me directly and I’ll put you on the guest list. 9p-2a, $3 bucks.

Thursday night, Owen Vallis is the guest at the Ableton Live User Group Las Angeles, downtown at SAE. He’ll be talking multi-touch goodness, like the amazing Brick table he’s worked on with Jordan Hochenbaum, as well as the potential of the Arduino-Monome clone Arduinome project to which he’s contributing. I’ll be there. 8p, free; see the flyer.

There are also some non-public meetings going on while I’m there that should also bring good things your way, so stay tuned!

Moanome: How a DIY Monome Grew and Became Something Personal

Let’s be clear about one thing: building your own Monome from a kit isn’t actually necessarily for everyone. DIY is a wonderful thing, but you want to make sure you don’t bite off more than you can chew — always start simple and grow from there. You can buy a premade Monome, the sustainably-produced, open-source, boutique controller, and be much safer. That said, sometimes something wonderful happens along the way when a project evolves from what you thought it would be into something else — the occasional bloodied finger a necessary sacrifice.

Johan Larsby was inspired by the team behind the Arduinome clone. (I got to talk off the heads of Arduinome’s Jordan and Owen yesterday and get to stalk them in the LA area next week.) Somehow, in trying to create his own, something … else happened. And there was blood.

It was one of these I tried to build, but failed with as you will read further down, so instead I created something that suited my skills better and something I probably will use a lot more :) Thus I dubbed my contraption to Moanome.

You really have to see the thing in action — oversized with its giant arcade buttons, it’s got a quirky character quite different from the minimal original:

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Arduinome: An Arduino-Based Monome Clone, Behind the Scenes

The Monome project, a USB MIDI and OpenSoundControl control surface for music and art, was built on open source principles, on its users making the product better as they used it. Its community has already built custom housings and elaborate software setups. But a clone based on the Arduino microcontroller promises to do still more.


Created with Admarket’s flickrSLiDR.

The “Arduinome” gifts the Monome with two new possibilities. First, it’s a breakthrough on the availability front: at a time when official Monome kits are backordered, it makes it easier to make your own Monome on a budget. Second, it makes hardware hacking on the Monome far easier, by allowing people to make microcontroller-level modifications on the relatively friendly Arduino platform. (The Arduino was designed not for electrical engineers, but for artists just dipping their toes into electronics, even for the first time.)

Now, if you went out and cloned, say, the latest Roland keyboard, they’d understandably take issue. But part of what tells you this is a different kind of product is that the Monome creators have actually taken an active interest in the Arduinome’s development. Support won’t go through the Monome team, and there are still plenty of reasons to buy the real thing, but true to those open principles, both projects stand to benefit.

I got the scoop on the details of this project, what it’s about, and the gory details of how caffeine can fuel a massive electronics project even with relative newcomers to the craft. Jordan Hochenbaum, a leader of the project, talks to CDM (with some additional comments by his partner in crime, Owen Vallis. (Jordan and Owen, students at CalArts, also won CDM’s Futuristic Design Challenge earlier this year — video of that coming soon, I swear!)

(Skip about two minutes into this video for some side-scrolling LED action.)


Arduinome Nerdscroll Demonstration from BricK Table on Vimeo.

Why clone the Monome? What’s special about this project?
The Monome represents not only a controller interface, but also a new way of thinking about interface design. The very heart of the Monome concept is its minimal, open-ended form. This ideology is reflected in Monome’s decision to make the firmware and software open-source. Coupling these ideas with the strong community development support in the Monome forum, it became clear that the Monome was the perfect interface to try and port to the Arduino microcontroller. What makes this project special is Monome’s willingness to make their controller open-source. No other manufacturer would dream of letting people see how their stuff works, or letting a bunch of curious individuals try to build a clone.

Creating Arduinome was a team effort.

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