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	<title>Create Digital Music &#187; art</title>
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	<description>Making music with technology</description>
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		<title>Music for Plants, Music by Plants, in Two Eco-Themed Album Releases [Listen, Galleries]</title>
		<link>http://createdigitalmusic.com/2012/05/music-for-plants-music-by-plants-in-two-eco-themed-album-releases-listen-galleries/</link>
		<comments>http://createdigitalmusic.com/2012/05/music-for-plants-music-by-plants-in-two-eco-themed-album-releases-listen-galleries/#comments</comments>
		<pubDate>Mon, 14 May 2012 18:27:21 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=23890</guid>
		<description><![CDATA[These green things, for once, are the stars, in Data Garden Quartet. From the installation version in Philadelphia. All Data Garden photos courtesy the artists. &#8220;On lead synthesizer, a philodendron &#8230;&#8221; (And the crowd goes wild&#8230;) Vegetation may not be the first association you have when thinking of electronic music. But two new albums, each &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/05/music-for-plants-music-by-plants-in-two-eco-themed-album-releases-listen-galleries/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2012/05/dgphilly1.jpg"><img src="http://createdigitalmusic.com/files/2012/05/dgphilly1.jpg" alt="" title="dgphilly1" width="640" height="427" class="alignnone size-full wp-image-23904" /></a></p>
<div class="imgcaption">These green things, for once, are the stars, in Data Garden Quartet. From the installation version in Philadelphia. All Data Garden photos courtesy the artists.</div>
<p>&#8220;On lead synthesizer, a philodendron &#8230;&#8221; (And the crowd goes wild&#8230;)</p>
<p>Vegetation may not be the first association you have when thinking of electronic music. But two new albums, each released via Bandcamp, celebrate biological life of the green, leafy variety. One is a benefit compilation, with proceeds going to help trees and music inspired by that green goodness. The other uses plants as &#8220;performers,&#8221; generating its form from plant life in an installation and extended &#8220;live&#8221; release.</p>
<p>It seems a fitting time to think about trees and plants, as those of us in the Northern Hemisphere see the coming of summer. As I write this, outside my home office&#8217;s window, everything has become a calming canopy of maple leaves. And so, just as those trees have a chilling, soothing emotional impact, I confess that <em>this is all really enjoyable music</em>, gimmicks aside. The tree-themed compilation is not a bunch of aimless Earthy music; the plants are not, as you might assume, screechy noise. Instead, you get two full-length albums of terrific-quality ambient music. </p>
<p><a href="http://createdigitalmusic.com/files/2012/05/arborcover.jpg"><img src="http://createdigitalmusic.com/files/2012/05/arborcover-640x480.jpg" alt="" title="arborcover" width="640" height="480" class="alignnone size-large wp-image-23903" /></a></p>
<div class="imgcaption">Cover image to &#8220;Take to the Trees,&#8221; as shot by John Koch-Northrup.</div>
<p><span id="more-23890"></span></p>
<p>Each also works to plant something living &#8211; literally. &#8220;Take to the Trees,&#8221; a compilation for Arbor Day, directs proceeds from sales to the Arbor Day Foundation for conservation and education. That means money from the release could protect and plant trees. The Data Garden Quartet is more literal: embracing the idea of &#8220;plantable music,&#8221; the ephemeral digital download code is printed on paper that can grow. For instance, on the recent &#8220;Cheap Dinosaurs&#8221; release, you get &#8220;hand-made seed paper with screen-printed album art and download code on reverse side.&#8221;</p>
<blockquote><p>Download Cheap Dinosaurs, plant this art under a thin layer of soil in full sun to partial shade and add water. With proper care, blue lobelias will begin sprouting in the first two weeks and finally begin blooming about 4 weeks later.</p></blockquote>
<p>Released on Sound for Good, a benefit label, &#8220;Take to the Trees&#8221; gives you four hours of music for a minimum of just US$1. The collection is eclectic, spanning fairly traditional ambient music to beats, breaks, and experiments. Some tracks sound influenced by the cadence of traditional Japanese music or Tibetan meditation. They evoke impressions of trees and forests, but often via electronic (even traditional analog) timbres, recalling the sensation of trees and experience as much as painting those scenes directly. There are epic, sprawling tracks and more compact, rhythmic compositions. Sometimes nature itself sneaks in, in jungles and mountain sojourns. More often, warm, fuzzy electronic pads glow like sunlight. Many, many artists participate, going far beyond the San Francisco scene, including our friend, technologist, blogger, and musician <a href="http://markmoshermusic.com/">Mark Mosher</a>. <a href="http://jackhertz.com/">Jack Hertz</a>, also a prolific blogger and performer, heads up the comp. </p>
<p><iframe width="300" height="410" style="position: relative; display: block; width: 300px; height: 410px;" src="http://bandcamp.com/EmbeddedPlayer/v=2/album=588500466/size=grande3/bgcol=FFFFFF/linkcol=4285BB/" allowtransparency="true" frameborder="0"><a href="http://sound4good.bandcamp.com/album/take-to-the-trees-arbor-day-music-compilation">Take to the Trees &#8211; Arbor Day Music Compilation by Various Artists</a></iframe></p>
<p>Artists:</p>
<blockquote><p>John Koch-Northrup, Ian Boddy, Burning Artist, Chromasonic, Crystal Dreams, Todd Fletcher, Groupthink, HG Fortune and Inner Dreamer, inside/ outside, Oskar Menzel, Joe McMahon, Mesawzee Eagle, Mirada, Shane Morris, Mark Mosher, Mystified, redgreenblue, John Sherwood, Symatic Star and Tange.</p></blockquote>
<p><a href="http://sound4good.bandcamp.com/">http://sound4good.bandcamp.com/</a></p>
<p>If &#8220;Take to the Trees&#8221; is hours of human playing and human experience recalling the feeling of plant life, &#8220;Data Garden Quartet&#8221; turns to the plants to &#8220;generate&#8221; the score, in nearly two hours of extended listening. Blending minimalism and ambience, the product is a wash of sound, with waves of timbres crested by gentle buzzes, glitches, and hums, all in extended rhythms and cycles (sometimes recalling nothing so much as the occasional stroke of a Javanese gong).  </p>
<p><iframe width="400" height="100" style="position: relative; display: block; width: 400px; height: 100px;" src="http://bandcamp.com/EmbeddedPlayer/v=2/album=85926026/size=venti/bgcol=FFFFFF/linkcol=4285BB/" allowtransparency="true" frameborder="0"><a href="http://store.datagarden.org/album/quartet-live-at-the-philadelphia-museum-of-art">Quartet: Live at The Philadelphia Museum of Art by Data Garden</a></iframe></p>
<p>The project looks to make natural phenomena audible, &#8220;information which we cannot perceive through our biological senses&#8221;:</p>
<blockquote><p>The musical compositions you are about to listen to were generated by the electronic impulses produced by four tropical plants. This data, interpreted by humans with the help of computers, has been employed to organize sound into beauty perceivable by the human ear. While the means of producing this beauty can be described in technical terms, the natural creative force generating this experience is less apparent.</p></blockquote>
<p>These 116 minutes were recorded during an installation at the Philadelphia Museum of Art in April, in a &#8220;quartet&#8221; of a philodendron, two schefflera plants, and a snake plant. (Images here are from that exhibition.) The team:</p>
<blockquote><p>Sam Cusumano: electronics<br />
Joe Patitucci: sound design<br />
Alex Tyson: production, graphic design</p></blockquote>
<p>More images, though I think my favorite of all is the wonder of the gawking young girl. It&#8217;s too easy for us to become jaded, and forget, sometimes, the magic of the things we make.</p>
<p><a href="http://createdigitalmusic.com/files/2012/05/datagarden.jpg"><img src="http://createdigitalmusic.com/files/2012/05/datagarden-640x426.jpg" alt="" title="datagarden" width="640" height="426" class="alignnone size-large wp-image-23913" /></a></p>
<p><a href="http://createdigitalmusic.com/files/2012/05/dgphilly2.jpg"><img src="http://createdigitalmusic.com/files/2012/05/dgphilly2.jpg" alt="" title="dgphilly2" width="640" height="427" class="alignnone size-full wp-image-23910" /></a></p>
<p><a href="http://createdigitalmusic.com/files/2012/05/dgphilly3.jpg"><img src="http://createdigitalmusic.com/files/2012/05/dgphilly3.jpg" alt="" title="dgphilly3" width="640" height="427" class="alignnone size-full wp-image-23909" /></a></p>
<p><a href="http://createdigitalmusic.com/files/2012/05/dgphilly4.jpg"><img src="http://createdigitalmusic.com/files/2012/05/dgphilly4.jpg" alt="" title="dgphilly4" width="427" height="640" class="alignnone size-full wp-image-23908" /></a></p>
<p><a href="http://store.datagarden.org/album/quartet-live-at-the-philadelphia-museum-of-art">Quartet: Live at The Philadelphia Museum of Art</a> [datagarden.org]<br />
<a href="http://datagarden.org/about/">http://datagarden.org/about/</a></p>
<p>Data Garden also do an interview with Abigail Bruley for Creators Project:<br />
<a href="http://thecreatorsproject.com/blog/interacting-with-plants-to-create-polyphonic-music">Interacting With Plants To Create Polyphonic Music</a></p>
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		<title>Art From Trash, as ReFunct Media Makes a Symphony from Obsolete Gear [Videos]</title>
		<link>http://createdigitalmusic.com/2012/05/art-from-trash-as-refunct-media-makes-a-symphony-from-obsolete-gear-videos/</link>
		<comments>http://createdigitalmusic.com/2012/05/art-from-trash-as-refunct-media-makes-a-symphony-from-obsolete-gear-videos/#comments</comments>
		<pubDate>Thu, 10 May 2012 18:36:44 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=23854</guid>
		<description><![CDATA[Obsolescence: it seems inescapable, as generations of old gear are replaced with shiny, new ones. But one person&#8217;s discarded electronic trash can be an artist&#8217;s electronic treasure. ReFunct Media is a collaborative to make something out of all that used junk. In parades of strange, twitching machines and orchestras of electronic noise, gear goes from &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/05/art-from-trash-as-refunct-media-makes-a-symphony-from-obsolete-gear-videos/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><iframe src="http://player.vimeo.com/video/40442683?title=0&amp;byline=0&amp;portrait=0" width="640" height="360" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p>Obsolescence: it seems inescapable, as generations of old gear are replaced with shiny, new ones. But one person&#8217;s discarded electronic trash can be an artist&#8217;s electronic treasure.</p>
<p>ReFunct Media is a collaborative to make something out of all that used junk. In parades of strange, twitching machines and orchestras of electronic noise, gear goes from landfill fodder to art stars. The collective effort has made its way from Ireland (Imoca, RuaRed) to France (Gaité Lyrique) to, most recently, Berlin and the LEAP gallery, where we catch up with it in the form of some raucous video documentation. The artists themselves are known experimental creators and musicians and hackers &#8211; known, at least, in these parts: Benjamin Gaulon (IE/FR), Niklas Roy (DE), Karl Klomp (NL), Tom Verbruggen (NL) and Gijs Gieskes (NL).</p>
<p>You can see the whole lineup at top, and in the video below &#8211; a procession of glitchy gear. The installation was joined in Berlin recently by a series of performances from these artists.</p>
<p><a href="http://createdigitalmotion.com/files/2012/05/refunct1.jpg"><img src="http://createdigitalmotion.com/files/2012/05/refunct1.jpg" alt="" title="refunct1" width="640" height="427" class="alignnone size-full wp-image-9187" /></p>
<div class="imgcaption">Peering into electronics, and seeing something new in something old. Photo by <a href="http://goodandup.tumblr.com/">Trevor Good</a>.</div>
<p><span id="more-23854"></span></p>
<p>Here&#8217;s another view of the ReFunct Media installation.</p>
<p><iframe src="http://player.vimeo.com/video/41461035?title=0&amp;byline=0&amp;portrait=0" width="640" height="360" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p>These works can become performative. TokTek, aka Dutch visual and musical artist Tom Verbruggen, makes twitchy, spastic music, constructing collisions of sound and rhythm from rapid-fire gestures on repurposed joysticks. (I&#8217;ve also gotten to enjoy his work at STEIM. Somehow, in this video, it loses something &#8211; it&#8217;s a crowd-pleasure in person, something about sharing a room with all this nervous sonic energy.)</p>
<p><iframe width="640" height="360" src="http://www.youtube.com/embed/kPpApe4c6qE" frameborder="0" allowfullscreen></iframe></p>
<p>Tom&#8217;s art installation works take on a distinct, but related, character. The whimsical, engaging &#8220;Crackle Canvas&#8221; is described as part painting, part instrument. It seems something out of Willy Wonka&#8217;s studio, an interconnected sound toy that whistles and clicks and sucks up recorded sound, chattering and conversing with itself. </p>
<blockquote><p>A crackle-canvas is a painting that produces sound. It contains a circuitboad, speaker, knobs, switches, wood and canvas. Each one makes sounds by itself but can be connected through cables (patchedd) with other crackle-canvasses. This way the paintings start to reach to each other.</p></blockquote>
<p><iframe src="http://player.vimeo.com/video/41461989?title=0&amp;byline=0&amp;portrait=0" width="640" height="360" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p>The artists&#8217; description:</p>
<blockquote><p>“ReFunct Media” is a multimedia installation that (re)uses numerous “obsolete” electronic devices (digital and analogue media players and receivers). These devices are hacked, misused and combined into a large and complex chain of elements. To use an ecological analogy they “interact” in different symbiotic relationships such as mutualism, parasitism and commensalism. </p>
<p>Voluntarily complex and unstable, “ReFunct Media” isn’t proposing answers to the questions raised by e-waste, planned obsolescence and sustainable design strategies. Rather, as an installation it experiments and explores<br />
unchallenged possibilities of ‘obsolete’ electronic and digital media technologies and our relationship with technologies and consumption.</p></blockquote>
<p><a href="http://ruared.ie/Documents/defunct_refunct_catalogue_web.pdf">ReFunct Catalog</a> [PDF]</p>
<p>Well, it certainly keeps the toxic e-waste out of the landfill &#8212; good &#8212; though I suppose you can&#8217;t call it <em>quite</em> green. LEAP tells me that when they switched on this giant assemblage of gear, it did suck up a lot of electricity. But while the artists claim they aren&#8217;t making a direct statement about e-waste, the revelation that things can be used and don&#8217;t have to be tossed is a profound one. &#8220;Awareness&#8221; is an overused words and doesn&#8217;t always solve problems, but it could transform this one.</p>
<p>Here&#8217;s another view of the installation and gallery opening:</p>
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<p>And in another instance of repurposing gear, performances by &#8220;The Society for Nontrivial Pursuits&#8221; engaged in their own form of up-cycled musicality, a bit like the adventures of various Handmade Music evenings around the world &#8211; and many of the other artists we&#8217;ve written up here on CDM. </p>
<blockquote><p>LEAP presents a performance evening from The Society for Nontrivial Pursuits (Alberto de Campo, Hannes Hoelzl, and students, alumni and associates of the class Generative Art / Computational Art at UdK Berlin, and others) explore the possibility of spaces of complex systems for experimental performance. They freely combine repurposed elements like analog synthesizers, game controllers, sensors and software with self-built/designed/written hard and soft components.</p></blockquote>
<p><object width="640" height="480"><param name="flashvars" value="offsite=true&#038;lang=en-us&#038;page_show_url=%2Fphotos%2Fleapberlin%2Fsets%2F72157629591028820%2Fshow%2F&#038;page_show_back_url=%2Fphotos%2Fleapberlin%2Fsets%2F72157629591028820%2F&#038;set_id=72157629591028820&#038;jump_to="></param><param name="movie" value="http://www.flickr.com/apps/slideshow/show.swf?v=109615"></param><param name="allowFullScreen" value="true"></param><embed type="application/x-shockwave-flash" src="http://www.flickr.com/apps/slideshow/show.swf?v=109615" allowFullScreen="true" flashvars="offsite=true&#038;lang=en-us&#038;page_show_url=%2Fphotos%2Fleapberlin%2Fsets%2F72157629591028820%2Fshow%2F&#038;page_show_back_url=%2Fphotos%2Fleapberlin%2Fsets%2F72157629591028820%2F&#038;set_id=72157629591028820&#038;jump_to=" width="640" height="480"></embed></object></p>
<p>More from the artists &#8211; many with extensive galleries and showcases of work in which you could easily lose yourself&#8230;</p>
<p><a href="http://karlklomp.nl/">http://karlklomp.nl/</a><br />
<a href="http://www.toktek.org/">http://www.toktek.org/</a><br />
<a href="http://gieskes.nl/">http://gieskes.nl/</a><br />
<a href="http://www.niklasroy.com/">http://www.niklasroy.com/</a><br />
<a href="http://www.recyclism.com/">http://www.recyclism.com/</a> (Benjamin Gaulon) </p>
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		<title>FOUND Installation Plays Narration, Robotic Music with Vinyl, Unravels Truth</title>
		<link>http://createdigitalmusic.com/2012/03/found-installation-plays-narration-robotic-music-with-vinyl-unravels-truth/</link>
		<comments>http://createdigitalmusic.com/2012/03/found-installation-plays-narration-robotic-music-with-vinyl-unravels-truth/#comments</comments>
		<pubDate>Mon, 05 Mar 2012 16:29:44 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=22945</guid>
		<description><![CDATA[One perhaps unexpected impact of technology has been to change the way we think about ourselves and our experience. Recording equipment &#8211; from photography to phonograph &#8211; has given us a new sense that memory itself might be fixed, unchanging, an accurate record of an unmoving truth. Except, of course, neither the recorded object nor &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/03/found-installation-plays-narration-robotic-music-with-vinyl-unravels-truth/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><iframe src="http://player.vimeo.com/video/37753879?title=0&amp;byline=0&amp;portrait=0&amp;color=ffffff" width="640" height="360" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p>One perhaps unexpected impact of technology has been to change the way we think about ourselves and our experience. Recording equipment &#8211; from photography to phonograph &#8211; has given us a new sense that memory itself might be fixed, unchanging, an accurate record of an unmoving truth.</p>
<p>Except, of course, neither the recorded object nor the thing it is recording ever quite seems to work out that way. (Ask your local theoretical physicist, or for a more localized, humanized, sociological view, any loved one.)</p>
<p>UNRAVEL is an installation that uses just those sorts of technologies to construct a narrative, and push and tug at that narrative. And if you don&#8217;t like it, well, that&#8217;ll impact the video, too. (Just complain via Twitter, and you&#8217;ll make the narrator &#8220;increasingly insecure.&#8221; As a blogger, I can relate.)</p>
<p><a href="http://createdigitalmusic.com/files/2012/03/unravel.jpg"><img src="http://createdigitalmusic.com/files/2012/03/unravel-640x421.jpg" alt="" title="unravel" width="640" height="421" class="alignnone size-large wp-image-22948" /></a></p>
<p>Combining record playback, a robotic band contributing incidental music, and a set of interactive dials, the installation recounts a story with mechanically-reproduced soundtrack, as the audience adjusts what happens. It&#8217;s all clear in the extended video:<span id="more-22945"></span></p>
<p><iframe src="http://player.vimeo.com/video/37756494?title=0&amp;byline=0&amp;portrait=0&amp;color=ffffff" width="640" height="360" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p>More information: </p>
<blockquote><p>UNRAVEL opens to the public on 20 April – 7 May as part of Glasgow International Festival of Visual Art at Arch 24/ SWG3.</p>
<p>UNRAVEL is a collection of devices making up a gallery-based, reactive sound installation, through which the audience will attempt to unravel the truth about The Narrator’s life by playing records from his collection.</p>
<p>When we tell the story of a memory, how much of it is true and how much is shaped by who we are talking to? Once we’ve told the story many times, how do we even know what is true any more – what is constructed and what actually happened?</p>
<p>The installation is the work of Edinburgh based arts collective / experimental pop band FOUND, whose members include Ziggy Campbell, Simon Kirby and Tommy Perman and Glasgow-based author and musician, Aidan Moffat best known as one half of the band Arab Strap. FOUND and Aidan Moffat are signed to Glasgow record label Chemikal Underground.</p>
<p>At the heart of the installation is a vinyl record player and ten 7” records of familiar singles from pop music’s heyday. Visitors to the gallery are encouraged to select a record from the collection to be played. As soon as they drop the needle on to the record the installation springs to life. The vinyl controls a series of acoustic, self-playing musical instruments positioned throughout the gallery which soundtrack the story as the narrator recounts a memory he associates with that record. Each 7” record represents a different memory, but unlike conventional vinyl recordings they sound different each time they are played.</p>
<p>Just as a real narrator alters the way they tell a story depending on their mood, audience and context, the memories embodied in the installation will distort, evolve and warp depending on external influences: the time of day, the size of #UNRAVEL’s audience, the local weather, and what people are writing about the installation on twitter from moment to moment.</p>
<p>A year in the making, #UNRAVEL is the first collaboration between FOUND and Aidan Moffat and represents a major new body of work for both. The project required Aidan to write 10 short stories with multiple variations of each, to be soundtracked by a total of 160 new musical compositions by FOUND.</p>
<p>With Investment from Creative Scotland’s Vital Spark programme and New Media Scotland‘s Alt-w Fund with the support of the Centre for Design Informatics, Glasgow International Festival of Visual Art, SWG3 and the University of Edinburgh.</p></blockquote>
<p>Funny side note: I recall some evenings out drinking with Scottish people that also questioned the boundaries of what is real and not real and the imperfection of memory, though more in a performative, real-time sense than in an interactive installation. (I was a willing and active participant, so I&#8217;ll not hold this experience against the fine countrymen and women of Scotland. Indeed, I hope to toast with these chaps next time I&#8217;m in Glasgow. I, of course, do not condone such behavior, and you will find that by contrast, this particular interactive installation has no ill health effects that I know of.) </p>
<p>For something completely different, here&#8217;s a beautiful set of instrument robotic solos incorporating acoustic instruments, plants, and bamboo:</p>
<p><iframe src="http://player.vimeo.com/video/36019718?title=0&amp;byline=0&amp;portrait=0&amp;color=ffffff" width="640" height="480" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<blockquote><p>A composition for plants, yangqin, bamboo robot and robotic chimes, Three Pieces is designed as a collaboration between robots, traditional instruments, and living things, housed in Victorian Palm House of the Royal Botanic Garden in Edinburgh. A traditional Chinese dulcimer is played by a robot with many bamboo fingers while the surrounding foliage hides an ensemble of robotic chimes. Despite being separate individuals, the robots communicate and perform together. The robot performers are conducted by all the living things in the Palm House. The moisture content of the soil changes slowly as the plants absorb water, while on a much faster timescale, the temperature changes in the building as animals, including humans, move about. The installation detects this living presence in the Palm House and the music changes accordingly. The robots react to humans, but their mood alters with the plants. For more info visit&#8230; <a href="http://foundcollective.com">foundcollective.com</a></p></blockquote>
<p><strong>Previously:</strong></p>
<p><a href="http://createdigitalmusic.com/2008/07/plant-reactive-robots-play-bamboo-chinese-instruments-at-royal-botanic-garden-scotland/">Plant-Reactive Robots Play Bamboo, Chinese Instruments at Royal Botanic Garden, Scotland</a></p>
<p><a href="http://createdigitalmusic.com/2007/08/reconceived-acoustic-music-on-an-interactive-table-etiquette-in-edinburgh/">Reconceived Acoustic Music on an Interactive Table: Etiquette in Edinburgh</a></p>
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		<title>Voice Messages Become 3D Paper Waveform Sculptures: Paper Note</title>
		<link>http://createdigitalmusic.com/2012/02/voice-messages-become-3d-paper-waveform-sculptures-paper-note/</link>
		<comments>http://createdigitalmusic.com/2012/02/voice-messages-become-3d-paper-waveform-sculptures-paper-note/#comments</comments>
		<pubDate>Wed, 29 Feb 2012 11:59:25 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=22901</guid>
		<description><![CDATA[Instead of writing on paper, a sound executed in paper in three dimensions. All images courtesy the artists. Speaking of making the ephemeral tangible, as artist Andrew Spitz tells us, &#8220;it&#8217;s a fun process to map something that is so fleeting as a sound to a physical object.&#8221; That&#8217;s what he does in a new &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/02/voice-messages-become-3d-paper-waveform-sculptures-paper-note/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2012/02/paperNote1.jpg"><img src="http://createdigitalmusic.com/files/2012/02/paperNote1-640x425.jpg" alt="" title="paperNote1" width="640" height="425" class="alignnone size-large wp-image-22904" /></a></p>
<div class="imgcaption">Instead of writing on paper, a sound executed in paper in three dimensions. All images courtesy the artists.</div>
<p>Speaking of making the ephemeral tangible, as artist <a href="http://www.andrew-spitz.com">Andrew Spitz</a> tells us, &#8220;it&#8217;s a fun process to map something that is so fleeting as a sound to a physical object.&#8221;</p>
<p>That&#8217;s what he does in a new collaboration with <a href="http://twitter.com/andrewnip">Andrew Nip</a> of the <a href="http://ciid.dk/education/">Copenhagen Institute of Interaction Design</a> in Denmark.  It&#8217;s a simple process &#8211; and that&#8217;s a good thing, as it means anyone with access to a laser cutter can get in on the fun. Using software written in the open source, design-friendly coding language <a href="http://processing.org">Processing</a>, your voice message becomes a waveform, and then that waveform becomes a series of discs in paper, which, strung together, produce a three-dimensional sculptural object.</p>
<p><a href="http://createdigitalmusic.com/files/2012/02/paperNote_screen.jpg"><img src="http://createdigitalmusic.com/files/2012/02/paperNote_screen-640x640.jpg" alt="" title="paperNote_screen" width="640" height="640" class="alignnone size-large wp-image-22905" /></a></p>
<div class="imgcaption">The flat image, as produced by Processing.</div>
<p>The results are quite elegant; I suddenly want to string these around my flat. From the project description:<span id="more-22901"></span></p>
<blockquote><p>Paper Note creates a tangible waveform from laser cut disks of paper. The user records a message, a sound or loads up music, and the system analyses the sound to map each moment to a corresponding slice.</p>
<p>This project was made with Andrew Nip at CIID. We programmed it using Processing. Each Paper Note is made up of around 450 stacked disks of paper. The louder the volume at a specific moment, the bigger the disk. Our algorithm samples the right amount of information from the recording to scale the physical waveform to the size of around 14cm.</p></blockquote>
<p><iframe src="http://player.vimeo.com/video/37554411?title=0&amp;byline=0&amp;portrait=0&amp;color=ffffff" width="640" height="360" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p><a href="http://www.soundplusdesign.com/?p=4946">Paper Note ~ A Tangible Paper Waveform {+ generative}</a></p>
<p>By the way, Andrew Spitz has over a dozen terrific videos on this sort of physical computing and sound and vision projects on his Vimeo account:<br />
<a href="https://vimeo.com/soundplusdesign">https://vimeo.com/soundplusdesign</a></p>
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		<title>Good Listening, Good Taste: Selection of Ghostly Sonic Output, Inspiration for Getting Things Made</title>
		<link>http://createdigitalmusic.com/2011/11/good-listening-good-taste-samplers-of-ghostly-sonic-output-inspiration-for-getting-things-made/</link>
		<comments>http://createdigitalmusic.com/2011/11/good-listening-good-taste-samplers-of-ghostly-sonic-output-inspiration-for-getting-things-made/#comments</comments>
		<pubDate>Wed, 16 Nov 2011 15:12:37 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=21433</guid>
		<description><![CDATA[More than just a label, Ghostly is establishing itself as a hub of design, as in the new poster series by Swiss artist Sonnenzimmer, available from their online store. With artists likewise drawing heavily from visual inspiration, the connection between sight, sound, and taste is an evocative one. Photo courtesy Ghostly International. You can expect &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/11/good-listening-good-taste-samplers-of-ghostly-sonic-output-inspiration-for-getting-things-made/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2011/11/Laub_close3.jpg"><img src="http://createdigitalmusic.com/files/2011/11/Laub_close3-640x424.jpg" alt="" title="Laub_close3" width="640" height="424" class="alignnone size-large wp-image-21458" /></a></p>
<div class="imgcaption">More than just a label, Ghostly is establishing itself as a hub of design, as in the new poster series by Swiss artist <a href="http://www.theghostlystore.com/collections/sonnenzimmer/products/sonnenzimmer-berg-bild-laub">Sonnenzimmer, available from their online store</a>. With artists likewise drawing heavily from visual inspiration, the connection between sight, sound, and taste is an evocative one. Photo courtesy Ghostly International.</div>
<p>You can expect to see ongoing appearances by Ghostly International, the 12-year-old label with roots in Detroit that has since established firm outposts in California and New York, in these pages. (Pixels?) The reason is simple: Ghostly is a grand experiment in how to retain relevance as a label in the second decade of the 21st Century. But like any label, the proof in that exercise lies firmly in the sonic output, so while I&#8217;ll ramble a bit here, the best thing to do is to simply point to a lot of things to pipe into your headphones &#8211; particularly as Ghostly has been on a bit of a tear in the opening weeks of fall with plenty of free downloads and mixes to give you a free sample. (The first taste is free, natch.)</p>
<p>Ghostly is perhaps best known, traditionally, for its ties to Detroit and artist Matthew Dear (aka Audion), but contrary to proper belief, the founding role &#8211; and ongoing helmsmanship &#8211; belongs to Samuel Valenti IV. The label&#8217;s presence is now international, founded on slickly-produced tracks that seem to embody a certain <em>zeitgeist</em>. The recent release by mainstay Tycho is coated with a sonic equivalent of the golden patina that seems to resonate from the artist&#8217;s tinted photos and designs, emanating a warm, partially-nostalgic glow that nonetheless remains firmly digital and future-minded. Ditto Com Truise, whose modern-retro sound is now crossing Europe, or the previously-covered samplist Gold Panda. </p>
<p>It&#8217;s notable that Ghostly&#8217;s evolution now has been from narrowly-focused label &#8211; often experimental, as with its IDM-ish Spectral Sounds imprint, or techno-focused &#8211; to design and taste hub. Ghostly&#8217;s model for how to address the exploding access to global stuff now on the Web appears to be to cast itself as a curator, assembling stunning output by designers and design-geek goodies, and ensuring its content flows at a steady but comfortable rate through blogs, Facebook pages, and free online radio pages. While all metrics suggest that <a href="http://www.digitalmusicnews.com/permalink/2011/111115cannibal?utm_source=twitterfeed&#038;utm_medium=twitter">all-you-can-eat streaming services are devouring actual sales</a>, Ghostly&#8217;s strategy could prove a bellwether: they plaster the free mix services and such, but also are developing a loyal following that consumes everything from vinyl to , all as they cultivate a subscription service that focuses on access to just their releases. (See <a href="https://drip.fm/">Drip.fm</a>, formerly the Ghostly Music Service, which in turn has a landing page that hints they may extend the same model to other labels.) Whereas just throwing your music to the winds of the cut-rate services threatens to destroy just the kind of boutique music Ghostly represents, the label suggests that careful curation could rise, not fall, in value in the wake of the cheap fire hose of sounds now available to consumers.</p>
<p><a href="http://createdigitalmusic.com/files/2011/11/tychovinyl.jpg"><img src="http://createdigitalmusic.com/files/2011/11/tychovinyl.jpg" alt="" title="tychovinyl" width="600" height="600" class="alignnone size-full wp-image-21463" /></a></p>
<div class="imgcaption">As the value of a lot of digital music appears to plunge, Ghostly&#8217;s vinyl releases are gorgeous and sought-after. Tycho &#8211; aka Scott Hansen &#8211; does design as well as music, so you&#8217;d expect the release of <em>Dive</em> to look pretty enough to frame.</div>
<p>But that&#8217;s Ghostly. Let&#8217;s listen to some music. It&#8217;s especially worth mentioning here in the &#8220;hump day&#8221; of an autumn work week, as many turn to some of these Ghostly tracks, like the free <em>Music for Ideas</em> compilation, to gain inspiration for getting work done and things made. In particular, <a href="http://lifehacker.com/5853499/dive">Lifehacker spotlighted Tycho in a recent feature</a>. (See their <a href="http://lifehacker.com/worksounds">Work Sounds series</a>, and <a href="http://lifehacker.com/5365012/the-best-sounds-for-getting-work-done">thoughts on whether music really can make you more productive</a>, though I don&#8217;t wish to be glib about that on an actual music site.)</p>
<p>Here&#8217;s some material to watch and listen, to use as a backdrop to work or dance, or to simply let yourself drift away&#8230;<span id="more-21433"></span></p>
<p>For starters, there&#8217;s the <strong><a href="http://8tracks.com/ghostly-international/ghostly-2011-selected">8tracks compilation</a></strong> Ghostly made for itself earlier this month. With cover art by Ghostly design regular Michael Cina, it covers the gamut of recent releases, with appearances by Shigeto, Tycho, Matthew Dear, Com Truise, Jacaszek, Mux Mool, Gold Panda HTRK, plus remixes by Nicolas Jaar, Star Slinger, Teen Daze and King Midas Sound. (I can&#8217;t say enough good things about Nicolas Jaar; I&#8217;m still working on nailing down an interview. And kudos to 8tracks for being a service with a nicely-designed, clean interface that lends itself well to this sort of track compilation.)</p>
<p>As seen on <a href="http://drownedinsound.com/news/4144010-listen--ghostly-selected-2011-mix">drownedinsound.com</a>, a good place to discover this sort of thing.</p>
<p><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=9,0,28,0" width="640" height="480"><param name="movie" value="http://8tracks.com/mixes/431792/player_v3"><param name="allowscriptaccess" value="always"><embed src="http://8tracks.com/mixes/431792/player_v3" pluginspage="http://www.adobe.com/shockwave/download/download.cgi?P1_Prod_Version=ShockwaveFlash" type="application/x-shockwave-flash" width="640" height="480" allowscriptaccess="always" ></embed></object></p>
<p>My favorite moment: the chilling, gorgeous <strong>Jacaszek</strong> track &#8220;Elegia,&#8221; which apart from its scintillating string and vocal timbres and pads, has a heart-tuggingly melancholy pulsing ostinato that moves the thing forward, before a surprising and satisfying twist in direction at the end. You&#8217;ll want to file it away for an icy day. Jacaszek is well worth listening to, generally, with richly-cinematic, Classically-inspired, electro-acoustically-skilled, moving music out of Poland. He&#8217;s newly-signed to Ghostly &#8211; check out his performance from Poland&#8217;s own, legendary Unsound Festival, in the video below:</p>
<p><iframe width="640" height="360" src="http://www.youtube.com/embed/O2knm1qYaj0?rel=0" frameborder="0" allowfullscreen></iframe></p>
<p>For that aforementioned mix to boost your productivity, look to <strong>Ghostly&#8217;s &#8220;Music for Ideas&#8221; compilation</strong>, a free set of downloads celebrating the label&#8217;s appearance at a TEDx installment in hometown Detroit. It&#8217;s accompanied by an especially-gorgeous, organic Michael Cina explosion of ink and color, seen here. You get more Shigeto, Lusine, Tycho, Mux Mool, Dabrye, and company, but also the likes of Ben Benjamin, Osborne, Solvent: </p>
<p><a href="http://createdigitalmusic.com/files/2011/11/ghostly_essentials_tedx_grande.jpeg"><img src="http://createdigitalmusic.com/files/2011/11/ghostly_essentials_tedx_grande.jpeg" alt="" title="ghostly_essentials_tedx_grande" width="600" height="597" class="alignnone size-full wp-image-21447" /></a></p>
<p><a href="http://www.theghostlystore.com/collections/music-free/products/ghostly-essentials-music-for-ideas">Ghostly Essentials: Music for Ideas</a></p>
<p>As they describe it:</p>
<blockquote><p>A 10 song experience of Ghostly&#8217;s artists, each with a unique mood. The Music for Ideas compilation is a joint effort between Ann Arbor-founded Ghostly International and TEDxUofM; it&#8217;s release coincides with TEDxUofM 2011: Encouraging Crazy Ideas, the second annual self-organized TED summit at the University of Michigan. </p>
<p>Music for Ideas is meant to awaken the creative flow, the tenet on which TEDxUofM 2011 is based.</p></blockquote>
<p>If you like that free download, fill up your music collection at this page:<br />
<a href="http://www.theghostlystore.com/collections/music-free">http://www.theghostlystore.com/collections/music-free</a></p>
<p>MP3.com &#8211; yes, there&#8217;s still an MP3.com &#8211; has a <strong>good snapshot of what Ghostly&#8217;s about</strong>, accompanied by three free downloads. (Ah, free downloads from MP3.com &#8211; wow, that takes me back.) Notable: art rock duo out of Melbourne HTRK is one of the downloads, and MP3.com wisely points to the electro-acoustic bent of many Ghostly releases, something often missing from more restrictive electronic labels.</p>
<p><a href="http://mp3.com/2011/11/08/label-of-the-week-ghostly-international/">Label of the Week: Ghostly International</a> [MP3.com]</p>
<p>And more HTRK listening: (&#8220;Hate Rock,&#8221; not to be confused with &#8220;Hate Beak,&#8221; the heavy metal parrot I have failed to mention for far too long)<br />
<a href="http://mp3.com/artist/HTRK">http://mp3.com/artist/HTRK</a></p>
<p><strong>Shigeto has his own mix</strong>, as spotted on XLR8R.com, neatly timed to coincide with a tour of Russia and China. (I know we&#8217;ve got some Russian and Chinese readers, so do go say hi, and if one of you is handy with a camera, perhaps we can get you a press pass.)</p>
<p><object height="81" width="100%"><param name="movie" value="https://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F27006588&#038;"></param><param name="allowscriptaccess" value="always"></param><embed allowscriptaccess="always" height="81" src="https://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F27006588&#038;" type="application/x-shockwave-flash" width="100%"></embed></object><span><a href="http://soundcloud.com/streetsofbeige/sob-021-shigeto">SOB.021 Shigeto</a> by <a href="http://soundcloud.com/streetsofbeige">streetsofbeige</a></span></p>
<p><a href="http://www.xlr8r.com/news/2011/11/listen-shigetos-mix-streets-beig">Listen to Shigeto&#8217;s Mix for Streets of Beige</a> [XLR8R.com, with RU and CN tour dates]</p>
<p><strong>Tycho</strong> is on tour now through North America, alongside Swedish rock band Little Dragon, and delivers this tasty remix of that outfit (not to be confused with the experimental outfit Little Dragons, plural):</p>
<p><object height="81" width="100%"><param name="movie" value="https://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F27694416"></param><param name="allowscriptaccess" value="always"></param> <embed allowscriptaccess="always" height="81" src="https://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F27694416" type="application/x-shockwave-flash" width="100%"></embed></object>  <span><a href="http://soundcloud.com/tycho/little-dragon-little-man-tycho">Little Dragon &#8211; Little Man (Tycho Remix)</a> by <a href="http://soundcloud.com/tycho">Tycho</a></span> </p>
<p>If somehow you&#8217;ve missed it, you can follow the exploits of Tycho &#8211; including his aesthetic-candy tastes in design and visuals &#8211; alongside contributors like Ghostly&#8217;s and Moodgadget&#8217;s Jakub Alexander, a good place to find goodies for your eyes and ears and play &#8220;where is Tycho now&#8221;:</p>
<p><a href="http://blog.iso50.com/">http://blog.iso50.com/</a></p>
<p>And you can see inside Tycho&#8217;s studio in some gear pr0n on Wired:<br />
<a href="http://www.wired.com/underwire/2011/11/tycho-synthesizers/">Tycho Shows Off Old-School Synths Used to Craft Dive’s Ethereal Sounds</a> [Wired]<br />
&#8230;though, of course, you read CDM, so as the saying goes, there&#8217;s nothing there you haven&#8217;t seen before. <img src='http://createdigitalmusic.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p><strong>Gold Panda</strong> is featured in a beautifully-produced film of his live performance at a sold-out show at London&#8217;s Koko. We previously followed Gold Panda in 2010 &#8211; I might add, before this record really blew up &#8211; in an in-depth behind-the scenes feature here on CDM:</p>
<p><a href="http://createdigitalmusic.com/2010/10/gold-panda-interview-inspiration-from-samples-loved-ones-and-distracting-dogs/">Gold Panda Interview: Inspiration from Samples, Loved Ones, and Distracting Dogs</a></p>
<p>See also, from earlier this year:<br />
<a href="http://createdigitalmusic.com/2011/04/gold-panda-on-sampling-moby-on-drum-machines/">Gold Panda on Sampling; Moby on Drum Machines</a></p>
<p><iframe src="http://player.vimeo.com/video/31680398?title=0&amp;byline=0&amp;portrait=0" width="640" height="360" frameborder="0" webkitAllowFullScreen allowFullScreen></iframe></p>
<p>And if all this leaves you wanting to shake your butt around to <strong>Matthew Dear</strong> &#8211; I know there are times when that&#8217;s all I want to do &#8211; there&#8217;s a fantastic, house and techno mix from the label legend in Miami. The next time Berlin gets hit with a frozen ice fog that blots out the few hours of daylight, this is very much getting switched on, at least if I&#8217;m not in the mood for staying in messing about with long reverb tails and endless drones.</p>
<p><object height="81" width="100%"><param name="movie" value="https://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F27656856"></param><param name="allowscriptaccess" value="always"></param> <embed allowscriptaccess="always" height="81" src="https://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F27656856" type="application/x-shockwave-flash" width="100%"></embed></object>  <span><a href="http://soundcloud.com/matthewdear/matthew-dear-dj-set-electric">Matthew Dear DJ Set @ SAFE &#8211; Electric Pickle, Miami &#8211; 10.22.2011</a> by <a href="http://soundcloud.com/matthewdear">Matthew Dear</a></span> </p>
<p>Ghostly also has a nice approach to YouTube, one worth emulating: in addition to the requisite music videos (I do want my music television), they use the service to tout upcoming releases. </p>
<p><a href="http://www.youtube.com/user/ghostlyintl">http://www.youtube.com/user/ghostlyintl</a></p>
<p>If there&#8217;s a downside in any of this, it&#8217;s that Ghostly is so firmly established as curator and brand that it seems to me it falls on other venues for the kind of experimentation that might lead to future sounds, experimentation that may need to draw outside the lines of what makes Ghostly&#8217;s notion of taste so clear. And of course, I&#8217;d like to see a release that to me throws caution to the wind, even from Ghostly. At the same time, Ghostly can supply a model for upstart labels that have such aspirations, in the ways in which it crosses media and engages Web networks: there&#8217;s a roadmap here for how to thrive, let alone survive, that is not exclusively the domain of a name this well known. Look, learn, and steal.</p>
<p>If you have a label you&#8217;d like to see spotlighted, do get in touch. Big and small, you know they&#8217;re welcome here. (I have a few things to dig out of my inbox that look tantalizing and go in very different directions, so stay tuned.)</p>
<p>Previously:<br />
<a href="http://createdigitalmusic.com/2011/10/hot-for-heat-warm-up-your-weekend-with-a-mix-from-ghostlys-moderna-missy-livington/">Hot for Heat: Warm Up Your Weekend with a Mix from Ghostly’s Moderna (Missy Livington)</a></p>
<p><a href="http://createdigitalmusic.com/2010/07/after-100-records-a-bento-box-july-events-full-of-ghostly-international/">After 100 Records, A Bento Box, July Events Full of Ghostly International</a></p>
<p><a href="http://createdigitalmusic.com/2009/07/dispatches-interviewing-lusine-on-detroits-people-mover/">Dispatches: Interviewing Lusine on Detroit’s People Mover</a></p>
<p>And, naturally, for more:<br />
<a href="http://ghostly.com/">http://ghostly.com/</a></p>
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		<title>Insane: A Full-Sized Panzer Tank, Made a Modern Mobile Music Station and Art with Treads</title>
		<link>http://createdigitalmusic.com/2011/10/a-full-sized-panzer-tank-made-a-modern-mobile-music-station/</link>
		<comments>http://createdigitalmusic.com/2011/10/a-full-sized-panzer-tank-made-a-modern-mobile-music-station/#comments</comments>
		<pubDate>Mon, 03 Oct 2011 22:50:55 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=20831</guid>
		<description><![CDATA[&#8220;Panzer&#8221; is beyond any mobile studio you&#8217;ve ever seen. It&#8217;s basically a tank with speakers and a cockpit containing beat-making gear. (Mackie mixer, Roland sampler, Akai MPC, Korg KAOSS, as near as I can see, plus &#8230; the machinery to drive the tank.) From the description: Minidumper, Holz, Stahl, Kunstharz, Glasfaser, Audioequipment, Sound 2011 And &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/10/a-full-sized-panzer-tank-made-a-modern-mobile-music-station/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><iframe width="640" height="360" src="http://www.youtube.com/embed/hgJvdo4EQ4w?rel=0" frameborder="0" allowfullscreen></iframe></p>
<p><iframe width="640" height="480" src="http://www.youtube.com/embed/-jbmDcSBkoY?rel=0" frameborder="0" allowfullscreen></iframe></p>
<p>&#8220;Panzer&#8221; is beyond any mobile studio you&#8217;ve ever seen. It&#8217;s basically a tank with speakers and a cockpit containing beat-making gear. (Mackie mixer, Roland sampler, Akai MPC, Korg KAOSS, as near as I can see, plus &#8230; the machinery to drive the tank.)</p>
<p>From the description:</p>
<blockquote><p>Minidumper, Holz, Stahl, Kunstharz, Glasfaser, Audioequipment, Sound<br />
2011</p></blockquote>
<p>And to make sure it&#8217;ll fit in your garage:<br />
H 250 cm x L 350 cm x B 140 cm</p>
<p>Nik Nowak, born in Mainz and based here in Berlin, has a whole portfolio of re-imagined speakers and motorcycles and flames and <em>I&#8217;m glad I&#8217;m not a curator or art critic because I would be tempted to use phrases like &#8220;installations made completely of awesome.&#8221;</em></p>
<p>Nik, if you&#8217;re out there, please tell me you still have this and can drive it out to an event. Otherwise, I&#8217;ll come to you. Just don&#8217;t shoot &#8230; or &#8230; boom or whatever.</p>
<p>I was going to add the images to this story, but I&#8217;m not sure I want to see a takedown notice from Nik. It might actually set me on fire.</p>
<p>Also, <a href="http://www.alesis.com/iodock">Alesis IO Dock</a>: eat your heart out.</p>
<p><a href="http://www.niknowak.de/">http://www.niknowak.de/</a><br />
<a href="http://www.niknowak.de/images/panzer.htm">http://www.niknowak.de/images/panzer.htm</a></p>
<p><iframe width="640" height="360" src="http://www.youtube.com/embed/PpF5bpSgrpE?rel=0" frameborder="0" allowfullscreen></iframe></p>
<p>Alternatively (thanks, <a href="http://twitter.com/#!/Beetlenaut/status/120980555503374336">Beetlenaut</a>):<span id="more-20831"></span></p>
<p><iframe width="640" height="480" src="http://www.youtube.com/embed/0zxxM9EYQzY?rel=0" frameborder="0" allowfullscreen></iframe></p>
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		<title>Exquisite Sonic Sculptures, Made with Motors and Cardboard</title>
		<link>http://createdigitalmusic.com/2011/05/exquisite-sonic-sculptures-made-with-motors-and-cardboard/</link>
		<comments>http://createdigitalmusic.com/2011/05/exquisite-sonic-sculptures-made-with-motors-and-cardboard/#comments</comments>
		<pubDate>Fri, 27 May 2011 17:11:06 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=19207</guid>
		<description><![CDATA[Granular synthesis, as described by Iannis Xenakis, imagined sound as constructed from elementary elements. In the work of Zimoun, elementary sonic grains are physical. An undulating wall of cardboard rubs surfaces against one another to form a chorus of sound. Cotton balls roll against boxes in throaty clouds of sound. Wires wriggle like some sort &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/05/exquisite-sonic-sculptures-made-with-motors-and-cardboard/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><iframe src="http://player.vimeo.com/video/7235817?title=0&amp;byline=0&amp;portrait=0&amp;color=ffffff" width="640" height="360" frameborder="0"></iframe></p>
<p>Granular synthesis, as described by Iannis Xenakis, imagined sound as constructed from elementary elements. In the work of Zimoun, elementary sonic grains are physical. An undulating wall of cardboard rubs surfaces against one another to form a chorus of sound. Cotton balls roll against boxes in throaty clouds of sound. Wires wriggle like some sort of insect antennae. Below, the newest video of his work, in which cardboard petals form an animated wall of rustling noise.</p>
<p>The results, powered by simple DC motors in kinetic musical action, recall some kind of natural, organic colony. Assembled in structures sculptural and architectural, this is real-world synthesis, constructed mechanically in motion. </p>
<p>The work is elegant, graceful, and witty, not cold and aggressive as are so many sound works. The sounds can be delicate &#8211; even assemblages of electric fans.</p>
<p>Zimoun is a Swiss artist whose work has been presented around the US and Europe. He also records music, some of it in surround.</p>
<p><a href="http://www.zimoun.ch/">http://www.zimoun.ch/</a></p>
<p>I hope to see these works in person; if they&#8217;re this moving in Internet videos, I can barely imagine seeing them up close. I&#8217;ll let the videos speak for themselves.</p>
<p><iframe src="http://player.vimeo.com/video/24262931?title=0&amp;byline=0&amp;portrait=0&amp;color=ffffff" width="640" height="360" frameborder="0"></iframe><span id="more-19207"></span></p>
<p><iframe src="http://player.vimeo.com/video/22651405?title=0&amp;byline=0&amp;portrait=0&amp;color=ffffff" width="640" height="360" frameborder="0"></iframe></p>
<p><iframe src="http://player.vimeo.com/video/23574715?title=0&amp;byline=0&amp;portrait=0&amp;color=ffffff" width="640" height="360" frameborder="0"></iframe></p>
<p><iframe src="http://player.vimeo.com/video/21062722?title=0&amp;byline=0&amp;portrait=0&amp;color=ffffff" width="640" height="360" frameborder="0"></iframe></p>
<p><iframe src="http://player.vimeo.com/video/18685883?title=0&amp;byline=0&amp;portrait=0&amp;color=ffffff" width="640" height="360" frameborder="0"></iframe></p>
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		<title>Amon Tobin Releases Live Tour Trailer, Dates; Can Computers Break a Sweat?</title>
		<link>http://createdigitalmusic.com/2011/05/amon-tobin-releases-live-tour-trailer-dates-can-computers-break-a-sweat/</link>
		<comments>http://createdigitalmusic.com/2011/05/amon-tobin-releases-live-tour-trailer-dates-can-computers-break-a-sweat/#comments</comments>
		<pubDate>Thu, 19 May 2011 05:53:20 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=18999</guid>
		<description><![CDATA[Okay, I&#8217;m not sure the computers can break a sweat (at least not without some serious consequences). But all the people projection-mapping generatively sequencing live audiovisualism electronic thingamabops sure are working hard in the above teaser video for Amon Tobin&#8217;s live &#8216;ISAM&#8217; show. Not a lot of cities get to see the results, but those &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/05/amon-tobin-releases-live-tour-trailer-dates-can-computers-break-a-sweat/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><iframe src="http://player.vimeo.com/video/23914078?title=0&amp;byline=0&amp;portrait=0&amp;color=9dca68" width="640" height="360" frameborder="0"></iframe></p>
<p>Okay, I&#8217;m not sure the computers can break a sweat (at least not without some serious consequences). But all the people projection-mapping generatively sequencing live audiovisualism electronic thingamabops sure are working hard in the above teaser video for Amon Tobin&#8217;s live &#8216;ISAM&#8217; show. Not a lot of cities get to see the results, but those that do are promised a fully-immersive experience of this sound design extravaganza, complete with new sensory happenings for your eyeballs.</p>
<p>It&#8217;s live. It&#8217;s audiovisual. It&#8217;s not, says Ninja Tune, &#8220;DJ-centric.&#8221; Amen, brother.</p>
<p>The dates:</p>
<blockquote><p>1st June &#8211; MUTEK, Montreal<br />
9th June &#8211; Astra, Berlin<br />
10th June &#8211; AB, Brussels<br />
15th June &#8211; Melkweg, Amsterdam<br />
17th June &#8211; Roundhouse, London</p></blockquote>
<p>The collaborators:<br />
<a href="http://www.blasthaus.com/">Blasthaus</a>, San Francisco-based live collective<br />
<a href="http://vsquaredlabs.com/">VSquared Labs</a>, virtuoso visual lab in LA founded by Vello E Virkhaus<br />
<a href="http://vitamotus.com/">Vita Motus Design</a>, another event design shop (not sure about their specific contribution here)<br />
Leviathan and &#8220;others&#8221; are involved, too.</p>
<p>Another preview, below, features the arresting photography of Tessa Farma&#8217;s organic sculptures, though you&#8217;ll have to guess at how this work &#8211; featured in a touring gallery show &#8211; will be interwoven with the motion materials. But whatever&#8217;s happening, the ambitions here are compelling.</p>
<p><a href="http://www.amontobinisam.com/">http://www.amontobinisam.com/</a></p>
<p>Previously: <a href="http://createdigitalmusic.com/2011/04/listen-to-amon-tobins-sound-design-magnum-opus-isam-with-pop-up-commentary/">Listen to Amon Tobin’s Sound Design Magnum Opus ISAM; Commentary, Behind-the-Scenes Details</a></p>
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		<title>Words and Music: New Brian Eno Coming on Warp, with Rick Holland Poetry; Listen Now to &#8216;Glitch&#8217;</title>
		<link>http://createdigitalmusic.com/2011/04/new-brian-eno-coming-on-warp-with-rick-holland-words-listen-now-to-glitch/</link>
		<comments>http://createdigitalmusic.com/2011/04/new-brian-eno-coming-on-warp-with-rick-holland-words-listen-now-to-glitch/#comments</comments>
		<pubDate>Tue, 19 Apr 2011 19:45:05 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=18329</guid>
		<description><![CDATA[Artwork by Brian Eno. Courtesy Warp. Used by permission. (Click for full-sized version. I like to get my eyeballs up against this one.) Packed tightly with interlaced rhythms, set against crisp cool intoned lyrics, the first cut of Brian Eno&#8217;s forthcoming &#8220;Drums Between the Bells&#8221; from Warp can give us all reason to look forward &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/04/new-brian-eno-coming-on-warp-with-rick-holland-words-listen-now-to-glitch/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2011/04/enoimagecover.jpg"><img src="http://createdigitalmusic.com/files/2011/04/enoimagecover-640x640.jpg" alt="" title="enoimagecover" width="640" height="640" class="alignnone size-large wp-image-18335" /></a></p>
<div class="imgcaption">Artwork by Brian Eno. Courtesy Warp. Used by permission. (Click for full-sized version. I like to get my eyeballs up against this one.)</div>
<p>Packed tightly with interlaced rhythms, set against crisp cool intoned lyrics, the first cut of Brian Eno&#8217;s forthcoming &#8220;Drums Between the Bells&#8221; from Warp can give us all reason to look forward to the summer.</p>
<p>Mr. Eno has been on something of a roll lately. We&#8217;ve certainly gone through periods when he wasn&#8217;s necessarily in command of electronic headlines in music, even as he contributed in other ways &#8211; the 90s brought pioneering work in generative music software and the infamous sound set for Windows, for instance. Now, he&#8217;s had back-to-back major releases in recent years.<span id="more-18329"></span></p>
<p>2008: <em>Spore</em> (the videogame, the soundtrack for which may have overshadowed the actual game title), <em>Everything That Happens Will Happen Today</em> with David Byrne</p>
<p>2009: New live work, score for Peter Jackson&#8217;s <em>The Lovely Bones</em></p>
<p>2010: <em>Small Craft on a Milk Sea</em> with Jon Hopkins and Leo Abrahams</p>
<p>And now we know what&#8217;s coming for summer 2011: Warp Records, July 5, a full-length with Rick Holland entitled &#8220;Drums Between the Bells&#8221;</p>
<p>The stunning cover image, as much alien patchwork quilt as glitch, is Eno&#8217;s own creation. You can preorder vinyl with high-resolution digital for just $21, but $39 gets you the hardback two-CD set with instrumental versions of the tracks (perfect for a late-night painting session when you don&#8217;t want to be distracted with poetry), plus a forty-four page book. Typically, such books are superfluous to the musical experience, but here, with Eno himself as accomplished in visual media as musical, they&#8217;re almost a no-brainer.</p>
<p><a href="http://createdigitalmusic.com/files/2011/04/drumsbookcdset.jpg"><img src="http://createdigitalmusic.com/files/2011/04/drumsbookcdset-640x511.jpg" alt="" title="drumsbookcdset" width="640" height="511" class="alignnone size-large wp-image-18338" /></a></p>
<div class="imgcaption">Eno book and two CDs for forty bucks? Yes, please. Photo courtesy Warp.</div>
<p><a href="http://bleep.com/?page=release_details&#038;releaseid=29641">Bleep has your pre-order options</a>.</p>
<p>Give the first track released a listen:</p>
<p><object height="81" width="100%"><param name="movie" value="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F13781690&#038;secret_token=s-WbMsA&#038;color=6C3F20"></param><param name="allowscriptaccess" value="always"></param><embed allowscriptaccess="always" height="81" src="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F13781690&#038;secret_token=s-WbMsA&#038;color=6C3F20" type="application/x-shockwave-flash" width="100%"></embed></object><span><a href="http://soundcloud.com/warp-records/brian-eno-glitch">Brian Eno &#8211; glitch (taken from Drums Between The Bells)</a> by <a href="http://soundcloud.com/warp-records">Warp Records</a></span></p>
<p>More details:<br />
<a href="http://brian-eno.net">http://brian-eno.net</a><br />
<a href="http://warp.net/brian-eno">http://warp.net/brian-eno</a></p>
<p><a href="http://www.guardian.co.uk/music/musicblog/2011/apr/19/brian-eno-glitch">The Guardian&#8217;s take</a></p>
<h3>The poetry</h3>
<p>So, who&#8217;s this Rick Holland, anyway?</p>
<p>It&#8217;s perhaps best answered with his words, which to me sound unaccompanied as though they already have Eno music behind them &#8211; the forward-moving staccato cadence, the interwoven reflections of a modern electronic age, the unassuming zen echoes, the amiable ambience of the thing. Here&#8217;s his <a href="http://rickholland.posterous.com/orange-notebook-philosophy">Orange Notebook Philosophy</a>, from his blog:</p>
<blockquote><p>flutter eyelids against the pillow<br />
flashes behind the eyes</p>
<p>the sounds are computer processors</p>
<p>the mind reflects on itself</p>
<p>on what it can simulate</p>
<p>and it becomes that thing</p>
<p>the imagining becomes event</p>
<p>and event leads to event</p>
<p>so the imagining becomes</p>
<p>in retrospect</p>
<p>equally an event. The computer processor</p>
<p>flutters and electric outbursts</p>
<p>merge data with data</p>
<p>and en route</p>
<p>creates florettes of accidental light</p>
<p>enough to capture the path of animated thought</p>
<p>and divert to a place at once utterly surprising and real within us.</p></blockquote>
<p>He is mindful of the world around him, but he&#8217;s no elitist: he pits the <a href="http://rickholland.posterous.com/44254928">Marquis de Sade against Sasha Fierce</a>.</p>
<p>Read his <a href="http://rickholland.posterous.com/">posterous blog</a> &#8211; evidently a new outlet for poetry. Follow him on <a href="http://twitter.com/#!/RickHollandPoet">Twitter</a> (of course). </p>
<p>Rick is musician as well as poet, just as Eno is artist as well as musician, and has various <a href="http://www.rjholland.com/ricks_collaborators.htm">collaborations</a> around London, it seems. Like many of Eno&#8217;s collaborations, this one is long-standing, dating to 2002.</p>
<p><a href="http://www.rjholland.com/">http://www.rjholland.com/</a></p>
<p>And as with Eno&#8217;s other recent releases, Eno has a talent for finding other resonant minds to present. </p>
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		<title>Game Meets Album: Behind the Music and Design of the iPad Indie Blockbuster Swords &amp; Sworcery</title>
		<link>http://createdigitalmusic.com/2011/04/game-meets-album-behind-the-music-and-design-of-the-ipad-indie-blockbuster-swords-sworcery/</link>
		<comments>http://createdigitalmusic.com/2011/04/game-meets-album-behind-the-music-and-design-of-the-ipad-indie-blockbuster-swords-sworcery/#comments</comments>
		<pubDate>Thu, 14 Apr 2011 22:56:24 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=18215</guid>
		<description><![CDATA[Jim Guthrie was a rockstar long before the iPad was. Paired with pixel-intense artist Craig D. Adams (aka Superbrothers) and the co-design and coding effort of a crack team of video game &#8220;wizards&#8221; at the indie studio capy, he&#8217;s made a soundtrack that&#8217;s destined to be a gaming classic. But if you don&#8217;t want to &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/04/game-meets-album-behind-the-music-and-design-of-the-ipad-indie-blockbuster-swords-sworcery/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><iframe src="http://player.vimeo.com/video/21961730?title=0&amp;byline=0&amp;portrait=0&amp;color=9dca68" width="640" height="360" frameborder="0"></iframe></p>
<p><a href="http://jimguthrie.org/">Jim Guthrie</a> was a rockstar long before the iPad was. Paired with pixel-intense artist Craig D. Adams (aka Superbrothers) and the co-design and coding effort of a crack team of video game &#8220;wizards&#8221; at the indie studio <a href="http://www.swordandsworcery.com/engineeringmiracles-by-capy/">capy</a>, he&#8217;s made a soundtrack that&#8217;s destined to be a gaming classic. But if you don&#8217;t want to play it, you can still listen to it. And if you&#8217;re playing it, you may find that it feels as though you&#8217;re listening to it, and gazing into its artwork.</p>
<p>From the moment you tap to launch it, <em>Swords &#038; Sworcery</em> plunges you into a world that&#8217;s part game, part interactive album. Yes, there&#8217;s the obvious presence of a spinning vinyl record you can scratch and brake, right there on the title screen. And yes, there&#8217;s the conspicuous &#8220;EP&#8221; in the title, or the just-released LP (a real LP, on digital but also now sold out on vinyl). </p>
<p>But it&#8217;s once you navigate the expansive digital forests of the title, once Jim Guthrie&#8217;s moody soundtrack taps away at your brain, that you begin to get it.  Sword &#038; Sworcery will certainly get the dreaded (or is that coveted?) &#8220;arty&#8221; title, but it&#8217;s the way in which it spins out audiovisual entertainment that makes it special. </p>
<p><iframe style="position: relative; display: block; width: 300px; height: 410px" src="http://bandcamp.com/EmbeddedPlayer/v=2/album=572286610/size=grande3/bgcol=FFFFFF/linkcol=4285BB/" allowtransparency="true" frameborder="0"><a href="http://jimguthrie.bandcamp.com/album/sword-sworcery-lp-the-ballad-of-the-space-babies">Sword &amp; Sworcery LP &#8211; The Ballad of the Space Babies by Jim Guthrie</a></iframe></p>
<p>It&#8217;s pure aesthetic deliciousness, a brew that makes your head buzz. </p>
<p>And it&#8217;s finding that aesthetic sense &#8211; neither retro nor modern, neither low-fidelity nor slick &#8211; that makes this title relevant beyond even the world of gaming. Jim Guthrie&#8217;s songs and the lush pixel art graphics are the perfect fusion of old and new. It&#8217;s telling that Guthrie himself crafts his tracks in a combination of a PlayStation music game (MTV-branded, no less), GarageBand, and then high-end Universal Audio plug-ins. (See video above, and have fun gear-spotting familiar toys through the jump cuts.) It&#8217;s sort of studio garage, in the way digital music can be now. Its unabashedly synthetic instrumentation gives voice to a generation that grew up with computer-produced music. The musical score itself sometimes nods to Philip Glass, sometimes to punk rock, very often a mixed-up, intimate fantasy folk cinema, with sounds both shiny and flat.</p>
<p><a href="http://createdigitalmusic.com/files/2011/04/jimguthrie.jpg"><img src="http://createdigitalmusic.com/files/2011/04/jimguthrie-640x426.jpg" alt="" title="jimguthrie" width="640" height="426" class="alignnone size-large wp-image-18239" /></a></p>
<div class="imgcaption">Composer Jim Guthrie.</div>
<p>But happily, this isn&#8217;t just a game with a clever soundtrack, or a release of game music. It&#8217;s a real fusion of album and game, music and visuals. And, lest we get to carried away with the Art label &#8211; capital a &#8211; music and game alike are good fun.</p>
<p>CDM managed to pry co-creators Craig D. Adams and Jim Guthrie from an adoring gaming press long enough to talk to us in depth about the making of the music and release, down to every last technical and artistic detail. They said so much &#8211; and crossed two media so completely &#8211; that I&#8217;ve broken up their ideas into two stories, across Create Digital Music and Create Digital Motion. Their reasoning for committing to those two media has a lot in common, I think, with why we run these two sites and why a lot of you read and contribute to them.</p>
<p>Out now: both an LP music release on Bandcamp and iPad version. Coming this month: recent-gen iPod touch and iPhone versions of the game, too. <span id="more-18215"></span></p>
<p><a href="http://jimguthrie.bandcamp.com/album/sword-sworcery-lp-the-ballad-of-the-space-babies">Jim Guthrie: Sword &#038; Sworcery LP &#8211; The Ballad of the Space Babies</a> @ Bandcamp<br />
<a href="http://www.swordandsworcery.com/project/">http://www.swordandsworcery.com/project/</a></p>
<p><iframe src="http://player.vimeo.com/video/10066962?title=0&amp;byline=0&amp;portrait=0&amp;color=9dca68" width="640" height="424" frameborder="0"></iframe></p>
<p><em>Let&#8217;s begin with the notion of this as musical-visual collaboration. Obviously, some of our favorite game experiences have used music effectively. What&#8217;s different about this project?</em></p>
<p><strong>Craig:</strong>The iPhone &#038; iPod Touch, and the iPad to some extent, don&#8217;t have an input style that lends itself to precise inputs. So, it seems to me that a lot of traditional video games seem to fall a bit flat on these platforms. The thing is, these machines are great music and video players, so we knew going in that we wanted to make something that was as open and as laid-back as a record-listening experience matched with a naturalistic visual presentation inspired by film, so that was really the starting point. We also felt that a more relaxed, more occasional, less punishing, more interesting experience would be a better fit, something that was closer in pace to browsing the Internet or whatever. Early on we were calling S:S&#038;S EP &#8220;a brave experiment in Input Output Cinema.&#8221; I/O Cinema is kind of an intentionally absurd nonsense buzzword but I think it&#8217;s perfectly apt for this type of entertainment, it&#8217;s a heckuva lot more descriptive than &#8216;videogame&#8217; anyways, in that it gets away from the idea of a program with rules and win/lose conditions and it puts the focus more on the conversation the audience has with the creators while the audience pokes, prods &#038; problem-solves an authored audiovisual creation.</p>
<p><em>How did you work together, Superbrothers and Jim, to combine music and visually? What was that collaboration like?</em></p>
<p><strong>Craig:</strong> When we looped Jim into the project in we told him the name, described the aesthetic, talked a bit about The Legend of Zelda &#038; Castlevania, and then Jim dug around and found a few songs he thought might fit. I went ahead and tried to generate art &#038; narrative concepts using Jim&#8217;s songs or else stand-ins to set the mood. As we started to mix things together we&#8217;d evaluate, iterate &#038; improvise. Eventually we&#8217;d get into situations where me and Kris, Capy&#8217;s creative director and co-designer on S:S&#038;S EP, would have a plan for an environment or a scene or a situation, and we&#8217;d get the art &#038; the mechanics together and then pass along a rough build to Jim with some kind of suggestion like &#8216;go John Carpenter on this one&#8217; or whatever, and then Jim&#8217;d work his magic, filter the concept through his music-making mind and barf up something totally beautiful &#038; shockingly perfect. So yeah, it was a messy process, but towards the end we kind of got a feel for it, I think it all worked out super well.</p>
<p><strong>Jim:</strong>  It wasn&#8217;t always clear if the art needed to inspire more music or the other way around, but it was a very necessary process considering the relation the two elements share in the game. </p>
<p><a href="http://createdigitalmusic.com/files/2011/04/guthriestudio1.jpg"><img src="http://createdigitalmusic.com/files/2011/04/guthriestudio1-640x480.jpg" alt="" title="guthriestudio1" width="640" height="480" class="alignnone size-large wp-image-18242" /></a></p>
<p><a href="http://createdigitalmusic.com/files/2011/04/guthriestudio2.jpg"><img src="http://createdigitalmusic.com/files/2011/04/guthriestudio2-640x480.jpg" alt="" title="guthriestudio2" width="640" height="480" class="alignnone size-large wp-image-18243" /></a></p>
<div class="imgcaption">Jim Guthrie&#8217;s music studio. Photos courtesy the artist.</div>
<p><em>Technically speaking, is there anything unique to the way the music integrates with game play? How did you approach the technical challenge there, in other words?</em></p>
<p><strong>Craig:</strong> For the music integration aspect, we really just made things up as we went along. We tried some things; some of them worked, some of them didn&#8217;t. Then we&#8217;d iterate on them or revise them as necessary. We tried chopping things up into a million loops and then stringing them back together with logic, and it kind worked, but was kinda rough, so then we&#8217;d revise it or refine it. Eventually we started to figure out a bit of a groove &#8211; we learned what the limits were with the machines &#038; the quirks of <a href="http://www.fmod.org/">fMOD</a> [the game sound engine]. We&#8217;re a whole lot wiser now, but I think it was a positive thing going into something like this a bit naive.</p>
<p><strong>Jim:</strong> Technically, there&#8217;s nothing in this game that hasn&#8217;t been done before.  We sort of &#8216;stood on the shoulders of giants&#8217; and made it our own.  It&#8217;s more about the mood and atmosphere that the music and art create that is special.  Like Craig said, we made things up as we went.</p>
<p>From the beginning, we knew it was very possible that this would be released digitally as an album, but it wasn&#8217;t until a little later on that the idea of vinyl struck us as a good idea.  You would think it was all planned from the beginning considering how often the image of the record appears in the game but it sort of willed itself in that direction over time.</p>
<p>It&#8217;s always tough to describe the process of summoning one&#8217;s art.  After we had sort of figured out what the first few tracks were going to be, I just let Craig&#8217;s art and ideas lead the way and I reacted.  It also really comes down to knowing your craft and what tools you use to create with.  Once you figure that out the tools don&#8217;t get in the way when you&#8217;re hot on the trail of a fleeting melody. There&#8217;s noting worse than loosing that spark because a technical issue. Computers have robbed me of so many musical sparks, but to be fair, they have given it back tenfold.</p>
<p><a href="http://createdigitalmusic.com/files/2011/04/swordsworceryrecord.jpg"><img src="http://createdigitalmusic.com/files/2011/04/swordsworceryrecord-640x605.jpg" alt="" title="swordsworceryrecord" width="640" height="605" class="alignnone size-large wp-image-18252" /></a></p>
<p><em>I will give into the temptation to ask one obvious question &#8211; what does it mean that it&#8217;s an EP? Obviously, it&#8217;s a reference to the notion of a game release as being akin in some way to an album, but anything beyond that you wish to say?</em></p>
<p><strong>Craig:</strong>The EP concept goes back to the start of the project &#8211; we wanted to put the sound component right out front. We wanted the whole project to feel like a musical composition, and at first we wanted to make something small and acknowledge that this was a tentative first release by a new videogame &#8216;band.&#8217; The project grew from ther,e and it goes well beyond the 37 minute running-time we had originally envisioned, but everything else fits.</p>
<p>We had always planned to prepare a record release to accompany the project and when the time came to commit to this we basically had to make a vinyl edition, and Jim basically just put that into gear on his own&#8230; so that became Jim Guthrie&#8217;s Sword &#038; Sworcery LP &#8211; The Ballad of the Space Babies. While the record is a smaller component of the project in terms of man-hours, the music on its own is kind of larger than the art and the story we tried to create in the actual videogame, so I think it&#8217;s kind of perfect that it&#8217;s the LP.</p>
<p><em>Jim, the music really has a quirky personality all its own, and I think it&#8217;d be too easy to describe it aesthetically. How did you approach scoring the music, in finding a voice for this title?</em></p>
<p><strong>Craig:</strong> Several of Jim&#8217;s songs pre-date the project, so they informed the aesthetic &#038; concepts from the start. My role early on was to translate the music into artwork &#038; narrative that would fit the general idea of the project. But yeah, beyond that I&#8217;ll let Jim fill in the blanks here!</p>
<p><a href="http://createdigitalmusic.com/files/2011/04/guthriestudio3.jpg"><img src="http://createdigitalmusic.com/files/2011/04/guthriestudio3-640x480.jpg" alt="" title="guthriestudio3" width="640" height="480" class="alignnone size-large wp-image-18246" /></a><br />
<a href="http://createdigitalmusic.com/files/2011/04/guthriestudio4.jpg"><img src="http://createdigitalmusic.com/files/2011/04/guthriestudio4-640x480.jpg" alt="" title="guthriestudio4" width="640" height="480" class="alignnone size-large wp-image-18247" /></a></p>
<p><em>What&#8217;s the production process like for the music itself?</em></p>
<p><strong>Jim:</strong> I captured all of the music either on a PlayStation using MTV&#8217;s Music Generator and/or<br />
[Apple] GarageBand.  For example, on the song, &#8216;Lone Star,&#8217; I drummed a beat onto a cassette four-track, burned that onto a CD, placed the CD into the PlayStation, sampled and looped in MTV Music Generator,<br />
and then built a song around it using that software.  THEN I brought it into GarageBand and added more layers and effects.  I also used a <a href="http://www.vintagesynth.com/casio/sk1.php">[Casio] SK-1</a> peppered throughout.  In terms of plug-ins and soft synths, I used a lot of the <a href="http://www.arturia.com/evolution/">Arturia stuff</a>, <a href="http://www.native-instruments.com/#/en/products/producer/kontakt-4/">[Native Instruments] Kontakt</a>, [XLN Audio] <a href="http://www.xlnaudio.com/?page=products&#038;p_page=addictivedrums">Addictive Drums</a>, [Toontracks] <a href="http://www.toontrack.com/products.asp?item=30">Superior Drummer</a>, and a <a href="http://www.uaudio.com/uad-plug-ins.html">[Universal Audio] UAD-2 card</a> loaded with a bunch of their processing plug-ins. </p>
<p><em>Not all games are narrative, and I&#8217;ve never found conventional narrative to be a prerequisite to art (cough, Ebert). But there is a strong narrative aspect to this title, too. How do you go about telling a story and building a game mechanic at once? (And, for that matter, do you still scrawl things on index cards to get there?)</em></p>
<p><strong>Craig:</strong> It&#8217;s funny, we are getting some positive responses to S:S&#038;S EP&#8217;s narrative, but really, the narrative only exists to make sense of the player&#8217;s experience; it&#8217;s not exactly &#8216;the point.&#8217; We started with the songs, then the art, then the mechanics that would bring it together. And while the broad narrative concepts were always there, it was only in the final stages that the script came together, and really it&#8217;s just a way for us to help communicate what&#8217;s supposed to be going on. I was on the line to write the script, and for a good long while, it kinda sucked while I was buried under art, sound &#038; design tasks, but I kept iterating on it, editing it for brevity, clarity, and humor, with Jim and Kris and a few others kinda guiding the process.</p>
<p>So yeah, I guess we did some okay things with narrative, and I&#8217;m actually super-proud of the mind-fuck tear-jerker heart-breaker finale, but I think the only reason any of it comes across is because of Jim&#8217;s music wrapped up in paintings. And really, Jim&#8217;s songs are all the narrative I ever wanted.</p>
<p><em>Now that you&#8217;ve become gaming rockstars, what&#8217;s next?</em></p>
<p><strong>Jim:</strong> A bottle of vodka?</p>
<p><strong>Craig:</strong> Hahahaha&#8230; Jim&#8217;s already a rockstar, so this stuff is probably old news. I think we&#8217;re definitely enjoying our fifteen minutes of fame in this very specific niche, and I&#8217;ve been trying &#8211; maybe too hard &#8211; to keep that buzz going so the project stays visible as we gear up for the all-important iPhone &#038; iPod Touch launch. Once all that&#8217;s out of the way, I&#8217;m really just looking forward to some quiet time: bike rides, swimming, hiking, and whatever else.</p>
<p>We&#8217;ll keep the Sword &#038; Sworcery project rolling along in the background too. We have plans for a gala event here in Toronto in a few months and some other schemes related to the app itself that&#8217;ll last the year &#038; maybe into next year. We&#8217;ve been given a real opportunity here &#038; we want to continue to honor that. </p>
<p><a href="http://createdigitalmusic.com/files/2011/04/mountain.jpg"><img src="http://createdigitalmusic.com/files/2011/04/mountain-640x480.jpg" alt="" title="mountain" width="640" height="480" class="alignnone size-large wp-image-18254" /></a></p>
<p><em>What are you excited about in gaming &#8211; or, for that matter, audiovisual work &#8211; at the moment, beyond your own work? Anything you&#8217;re listening to, watching, playing (or all three) at the moment?</em></p>
<p><strong>Jim:</strong> Honestly, I went into my iTunes to have a look at my &#8216;Recently Played&#8217; list and for as far as the eye could see, it&#8217;s all stuff I&#8217;m working on.  No time for art!  Just work!</p>
<p><strong>Craig:</strong> I&#8217;ve been too busy and too exhausted to be paying much attention to what&#8217;s happening out there in videogames, film or music. To be honest, what I&#8217;m most excited about right now is the prospect of getting some fresh air and some exercise, maybe getting away from electronic screens for a bit sometime, and then after a little break maybe starting on some new creative work.</p>
<p>I had the opportunity to see <em>2001: A Space Odyssey</em> in theaters a few months ago. I&#8217;d seen it a few times before but only on VHS&#8230; so that was a real treat, it&#8217;s an entirely different film in the theaters, there&#8217;s so much more to enjoy. I&#8217;m also a huuuge fan of Kanye West&#8217;s &#8220;Runaway.&#8221; I think that&#8217;s a genuinely incredible piece of audiovisual work; Vanessa Beecroft&#8217;s art direction really shines. Banksy&#8217;s <em>Exit Through The Gift Shop</em> and James Cameron&#8217;s <em>Avatar</em> blew me away too, for entirely different reasons. I&#8217;ve just recently seen my friend Firas Momani&#8217;s Fantasia Festival award-winning short film The Adder&#8217;s Bite &#038; it gave me all those groovy Cronenberg + Lynch + Kubrick feelings, very inspiring. </p>
<p>On the video game side I&#8217;m still intermittently playing <em>Motorstorm: Pacific Rift</em> for PS3, a 2008 effort from Liverpool&#8217;s Evolution Studios that I think is basically perfect, plus I&#8217;m digging in to <em>Monster Hunter Tri</em> on Wii. I&#8217;m playing Monster Hunter co-operatively with a couple friends every Sunday morning&#8230; we&#8217;re still just scratching the surface but it&#8217;s easily the most intricate and deep video game I&#8217;ve ever played, which takes me way outside of my comfort zone in an interesting way. I&#8217;m also cautiously optimistic about <em>L.A. Noire</em>, <em>Uncharted 3</em>, and <em>The Last Guardian</em>&#8230; we&#8217;ll see how they work out in the end.</p>
<p>On the music side, I&#8217;ve been listening to Jim&#8217;s Sword &#038; Sworcery LP&#8230; even though I&#8217;ve heard these tunes so much in the last two years that my ears hurt, the record itself still comes across as beautiful &#038; fresh, the songs still evoke all kinds of imaginings. That record aside I&#8217;ve got a heckuva lot of catching up to do&#8230; but first I have to give my ears a bit of a break. That said, I&#8217;m amped for the Beastie Boys record that&#8217;s hitting in the next little while.</p>
<p><em>All images courtesy Superbrothers and Jim Guthrie. Used with permission.</em></p>
<p>Do let us know what you think of the game, folks &#8211; or whatever audiovisual creations, in the form of games or otherwise, inspire you.</p>
<p><strong>More on the art, the design, the coding &#8211; and why Superbrothers went iOS-only.</strong></p>
<p>On our sister site:<br />
<a href="http://createdigitalmotion.com/2011/04/inside-handheld-game-art-the-art-style-and-making-of-swords-sworcery-superbrothers-pixel-cinema/">Inside Handheld Game Art: The Art Style and Making of Swords &#038; Sworcery, Superbrothers Pixel Cinema</a> [Create Digital Motion]</p>
<p>And, oh yeah, don&#8217;t forget to get the game:<br />
<a href="http://www.swordandsworcery.com/">http://www.swordandsworcery.com/</a></p>
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