Cakewalk V-Studio 100 Hands-on: Mixer + Interface + Control Surface, Mac+PC

“Studio” for many of us means packing musical production tools into a corner of our desk, then being able to fit the whole thing into a backpack and take it with us. It’s bringing along your entire production to a cramped rehearsal room and adjusting tracks in a hotel room. It’s putting together an assortment of unusual pieces of DIY hardware, mobile game systems and an iPod touch, and composing and performing a live PA set. So packing in functionality means a lot.

That makes it worth considering a hardware solution like Cakewalk’s V-Studio 100 in obsessive detail. Combining an interface with mixing, control, recording, and software functions makes the VS especially relevant to the computer musician.

I was one of the first people outside Cakewalk to lay eyes on the V-Studio 100. Part of the initial appeal to me was that it seemed to combine a lot of the tools I wanted into a single package.

Sure, its big brother, the V-Studio 700, is an impressive unit with loads of onboard options. But the V-Studio 100 was more my speed: it has that apartment studio, backpack-friendly attitude. And don’t let the “SONAR” in “SONAR V-Studio 100” fool you, either. While it’s great having a free copy of a special edition of SONAR on Windows you can use the VS hardware and even the plug-in bundle that comes with it on any host on either Windows or Mac. And — oh, yeah – you can also make use of all that audio I/O and mixing to do some crazy stuff with your plugged-in portable game  consoles and iPhones and homebrewed electronics.

vs_reflect

The real test is whether this one unit can perform the tasks you need. The V-Studio 100 tries to be a number of different things:

  • An audio interface (up to 24-bit/96 kHz)
  • A mixer
  • A control surface
  • A wave recorder
  • A software bundle

Correction: The street price of the whole package is US$699. (I had incorrectly put the street at $800 instead of $700!)

Anything that does that much will naturally have to make some compromises. Some of those compromises I think are rather well-conceived on the VS, while others I hope will evolve over time.

This will be partially a review, but partially a description of what it’s like using the VS, so if you do have one of these, I can hopefully give you a sense of how to begin using it.

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MOTU Traveler Mk3: More I/O, Features Hit Mobile FireWire Audio Interface

Let’s start with the important bit: the Traveler really is a mobile interface. It weighs under four pounds and fits into a backpack; it’s actually a little lighter and more compact than a typical 15” laptop. Now, if your input and output needs are limited (a mic in, headphone out, and stereo out do suit a lot of folks just fine), your options are obviously many. But the Traveler manages to be this small and pack an absurd amount of I/O and functionality into that small space.

Audio interfaces tend not to get a whole lot of updates, but MOTU has been steadily upgrading the Traveler. New in mk3:

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Optimizing for Vista: Inside the Mechanics of SONAR 8 with Cakewalk Engineering

Vista, launched in an ice house in Toronto. That’s where I want my project studio this winter, for sure. Photo (CC Sam Javanrouh.

On a purely technical level, how does Windows Vista work with a leading pro audio application? A lot of that depends on just how much the developer does to tune their software, and to hook into some of the new audio technologies in the OS.

I wanted to know more about how Cakewalk’s SONAR 8 DAW was specifically optimized for Windows Vista. SONAR 7 was already out in front with support for Vista’s audio plumbing, but SONAR 8 promises quite a bit more. With the help of CTO Noel Borthwick, we were able to go through internal engineering documents and communication and get the full story. (Noel, who has a resume as a Linux programmer as well as leading the top Windows audio developer’s technical efforts, has been very frank in the past about Vista, walking us through changes before launch and real world experiences one year later.)

As Noel puts it, this is “more minute detail than most sane people would care to read,” but that’s just the kind of detail we like. If you just want to know whether your software will work, this is overkill. But for those of you who, like us, are interested in why some things work, this is a good place to start. I also sincerely hope other developers on Windows will start to invest more time in some of these details.

If SONAR 8’s music features are what interest you, see our first look:

SONAR 8 Preview: Instrument Tracks, Beatscape Instrument, Transient Shaper, Enhanced Performance, Other Goodies

I’ll repeat my current recommendation on Windows. If you’ve got a system running XP and you’re happy, I’d stick with it. But I see no reason to avoid SP1, unless you have a specifically incompatible setup, now that SP1 and driver updates have brought some maturity to the platform. I find the new OS more usable and, with the right software and drivers, even more stable. (This is not what I would have said before SP1, especially early after launch.) In fact, this walk-through with Noel demonstrates why, in the case of a SONAR system, you might be happier under Vista, on a point by point basis. I’ll avoid the “versus Mac” or “versus Linux” arguments, as those tend to get more complex and abstract, but there’s some good stuff here for those of you with Windows experience.

And yes, if any developer would like to do a similar tour on the Mac or Linux, I’m all ears. But just in case you think I’m crazy when I say there is some really robust stuff for audio in Vista, now you’ll know just what I mean.

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Vista for Audio, 1 Year Later: Talking OS Plumbing with Cakewalk’s CTO

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It’s been almost a year since Windows Vista was released to consumers. We know that nearly half of our readers use Windows, so the future of the OS is something we take very seriously — even if many of you, for now, are staying cautious and working (happily, in many cases) on XP. We’ll be examining Vista from various angles over the coming weeks, both measuring the OS and telling you how to make the most of it if for music you are giving it a go.

To start out, we’ve again caught up with Noel Borthwick. Noel CTO of Cakewalk, and one of the most knowledgeable experts on Windows technical details. (He’s also a veteran Linux developer, so his perspective on operating systems goes beyond those from Redmond.)

When we talked to Noel this time last year, a lot of what was new still hadn’t been tested in the real world. Now, Vista has been in the hand of users, and there’s both some good news and bad. A year of Vista has meant a year of improvements, both from Microsoft and third parties. In my own testing, for instance, what began as a disastrous experience running Vista earlier in the year has now become more comparable to XP. (I’m currently on Vista SP1 release candidate on a modest PC desktop.) But there are still areas that could use improvement — and while general Vista improvements were welcome, I think there’s still the real question of whether Vista offers enough that’s unique to compete with its real rival, XP.

We’ll revisit some of those broad issues, but first let’s actually get the technical story, and clear up some misconceptions.

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Free Wavosaur: Wonderful Windows Audio Editor with VST

Wavosaur interface on Vista

Wavosaur is a free audio editor for Windows that just hit version 1.0. It’s really good stuff: not only is it free, but the whole app is tiny (488kb), it’s designed to fit on a portable USB key, it hosts VSTs, and it’s an elegant waveform editor reminiscent of early versions of SoundForge. Even if you’ve got a wave editor of choice, might be worth sticking this on your USB key when you’re on the go — especially since it supports Windows 98, XP, and Vista. And it doesn’t have an installer or touch the Registry.

I just gave it a spin on my Vista install, and really enjoy it — clean interface, lots of features.

Basic features:

  • Multiple file editing
  • All the editing and processing you need (convert channels, normalize, cut and paste, trim, fade in / out, the usual)
  • Pitch shift, vocal removal (karaoke, whoo!), loop points and markers
  • ASIO, VST support
  • Support for MP3, Akai, Amiga, and many other file formats
  • Analysis features (2D, 3D)

Hmmm, look out — some more popular wave editors might get a run for their money. Thanks to Art from Russia for the tip!

Wavosaur Site