Vista for Audio, 1 Year Later: Talking OS Plumbing with Cakewalk’s CTO
It’s been almost a year since Windows Vista was released to consumers. We know that nearly half of our readers use Windows, so the future of the OS is something we take very seriously — even if many of you, for now, are staying cautious and working (happily, in many cases) on XP. We’ll be examining Vista from various angles over the coming weeks, both measuring the OS and telling you how to make the most of it if for music you are giving it a go.
To start out, we’ve again caught up with Noel Borthwick. Noel CTO of Cakewalk, and one of the most knowledgeable experts on Windows technical details. (He’s also a veteran Linux developer, so his perspective on operating systems goes beyond those from Redmond.)
When we talked to Noel this time last year, a lot of what was new still hadn’t been tested in the real world. Now, Vista has been in the hand of users, and there’s both some good news and bad. A year of Vista has meant a year of improvements, both from Microsoft and third parties. In my own testing, for instance, what began as a disastrous experience running Vista earlier in the year has now become more comparable to XP. (I’m currently on Vista SP1 release candidate on a modest PC desktop.) But there are still areas that could use improvement — and while general Vista improvements were welcome, I think there’s still the real question of whether Vista offers enough that’s unique to compete with its real rival, XP.
We’ll revisit some of those broad issues, but first let’s actually get the technical story, and clear up some misconceptions.
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Shiny graphics, desktop widgets, a redesigned Start menu … most of what you’ve likely heard about Windows Vista means little to making music. So, we’ve grilled the senior technical expert and CTO at long-time Windows developer Cakewalk in a CDM exclusive on the guts of the new Windows and what it really means for audio production. 




