<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Create Digital Music &#187; Atari</title>
	<atom:link href="http://createdigitalmusic.com/tag/atari/feed/" rel="self" type="application/rss+xml" />
	<link>http://createdigitalmusic.com</link>
	<description>Making music with technology</description>
	<lastBuildDate>Mon, 13 Feb 2012 20:06:50 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.1.4</generator>
		<item>
		<title>There Will Never Be Another Music Production Platform. Ever.</title>
		<link>http://createdigitalmusic.com/2011/03/there-will-never-be-another-music-production-platform-ever/</link>
		<comments>http://createdigitalmusic.com/2011/03/there-will-never-be-another-music-production-platform-ever/#comments</comments>
		<pubDate>Thu, 03 Mar 2011 05:15:01 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[Atari]]></category>
		<category><![CDATA[commodore-64]]></category>
		<category><![CDATA[don't-you-know-irony-when-you-hear-it]]></category>
		<category><![CDATA[DOS]]></category>
		<category><![CDATA[ios]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[ipad-2]]></category>
		<category><![CDATA[MOS]]></category>
		<category><![CDATA[opinion]]></category>
		<category><![CDATA[rants]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=17156</guid>
		<description><![CDATA[Supposedly this computer and the idea of a QWERTY keyboard are dead, but you may have to pry them each out of someone&#8217;s cold, dead fingers in order to get them back. Photo (CC-BY) Tobias Carlsson. The question of whether there will ever be any music apps for any non-iOS mobile platform is apparently bothering &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/03/there-will-never-be-another-music-production-platform-ever/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><img src="http://createdigitalmusic.com/files/2011/03/c64.jpg" alt="" title="c64" width="640" height="427" class="alignnone size-full wp-image-17174" /></p>
<div class="imgcaption">Supposedly this computer and the idea of a QWERTY keyboard are dead, but you may have to pry them each out of someone&#8217;s cold, dead fingers in order to get them back. Photo (<a href="http://creativecommons.org/licenses/by/2.0/">CC-BY</a>) <a href="http://www.flickr.com/people/saturday_sun/">Tobias Carlsson</a>.</div>
<p>The question of whether there will ever be any music apps for any non-iOS mobile platform is apparently bothering some people. (I don&#8217;t just mean <a href="http://www.synthtopia.com/content/2011/03/02/does-apples-ipad-2-announcement-make-the-competition-irrelevant-for-musicians/">one Synthtopia post, either</a> &#8211; James is asking a perfectly reasonable question. But in the larger tech world, some people even wonder whether there&#8217;s <a href="http://www.zdnet.com/blog/btl/apples-ipad-2-an-incremental-upgrade-enough-to-kill-the-competition/45532">any need for competition at all</a>. And on the future of Android, without naming any names, I got one query from a print music tech mag &#8211; we&#8217;ll see how I&#8217;m quoted.) </p>
<p>Of course, there&#8217;s good reason to ask who which platform will &#8220;win&#8221; &#8211; <em>once one platform is dominant, there are never any others ever again</em>. Really. That&#8217;s what happened with the Commodore 64, once it hit two million units per year and became the most dominant single model of PC in history. (Look it up, kids, or ask your Mom and Dad. Or Goo&#8230; um, Commodore it. Or ask a chip music artist, as they might actually not find this ironic, which I find oddly comforting) But I don&#8217;t have to tell you that, as I&#8217;m sure you&#8217;re using a Commodore right now. Except for Chris Randall, <a href="http://www.analogindustries.com/blog/entry.php?blogid=1296085015964">who&#8217;s using an Apple II</a>, but that&#8217;s just because he&#8217;s an Apple II fanboy. Come on, Chris. Get over yourself and get a Commodore like everyone else. The Apple doesn&#8217;t even have a decent synth chip.</p>
<p>It&#8217;s a relief that platforms win, in this way, because it means for developers, once you&#8217;ve found one platform, you&#8217;ll never wind up having to deal with the headaches of another. Not that any such headaches exist, of course &#8211; cross-platform development and testing is fun, like munching on cotton candy. Okay&#8230; irony filter off.<span id="more-17156"></span></p>
<p>I made a plea, when the iPad came out, <a href="http://createdigitalmusic.com/2010/01/how-a-great-product-can-be-bad-news-apple-ipad-and-the-closed-mac/">for certain ideas</a> &#8211; like advocating open development, open source software, content creation and not just consumption, standard ports (USB, MIDI), and competition in how you get content like magazines, music, and media. I was far from alone in interest in these things, and a lot of people &#8211; some at Apple, some at Apple competitors, some developers, some users, some journalists &#8211; have built stuff that makes <em>each one of those areas better</em>, on Apple platforms and on non-Apple platforms.</p>
<p>I think that&#8217;s what we&#8217;re here to do &#8211; not carry the flag for one company or platform or another, but argue for ideas. We shouldn&#8217;t agree on all those ideas, or it&#8217;d be a really boring discussion. But one reason to focus on ideas and not just platforms is, I don&#8217;t think platforms last. (My first computer was a PCjr. My first gaming platform was a ColecoVision. I&#8217;m sorry I didn&#8217;t get a tattoo of one. The tattoo, at least, would have aged well.)<!--more--></p>
<p>The iPad 2 and software for it looks very cool. I&#8217;m happy just to get to know some of the people who worked on elements of it, and I&#8217;m sure they&#8217;re rightfully really proud of what they&#8217;ve done. Apple is a unique company with unique talent that makes some unique products. I think 2011 will also be a good year for other technology, too, though, and from hardware synths to other tablets to computers, I&#8217;m talking about things actually hitting the market, not in some hypothetical future. Some of it will be crap, naturally, but some won&#8217;t. It&#8217;s what isn&#8217;t crap that matters.</p>
<p>The point is, great engineering and great ideas outlast platforms. That&#8217;s why you can still use the same basic synthesis concepts used on the first computer synth today with Csound, half a century later, or patch with Pd using skills you learned 15 years ago and run on just about anything <a href="http://createdigitalmusic.com/2010/10/libpd-put-pure-data-in-your-app-on-an-iphone-or-android-and-everywhere-free/">with a processor</a> &#8211; including <em>all</em> these devices people are arguing about. You could write a great app for the iPad 2 using programming skills from 20 years ago or math skills from grade school. So&#8230; enjoy. Technology moves fast, but music &#8212; and thought &#8212; don&#8217;t have to.</p>
<p>And if parts of this seem silly to me when I look back at my writing next week or in a year or in ten years? Well, that&#8217;s probably a good thing; that means I probably improved with time, too.</p>
<p>If you&#8217;d like to contribute to the marketplace of ideas, you may do so in the comment space below. Just, if you&#8217;re thinking of trolling or getting into platform fan speak, <a href="http://www.youtube.com/watch?v=ne7fPpxAnuM">remember&#8230;</a></p>
<p><em>PS, if you think this is somehow a jab at Apple or anti-Apple or anti-iPad or pro-Android or pro-open-source, you really, really, really, really weren&#8217;t paying attention. </em></p>
<div style="float: right; margin-left: 10px;"><a href="http://twitter.com/share?url=http://createdigitalmusic.com/2011/03/there-will-never-be-another-music-production-platform-ever/&via=cdmblogs&text=There Will Never Be Another Music Production Platform. Ever.&related=:&lang=en&count=horizontal" class="twitter-share-button">Tweet</a><script type="text/javascript" src="http://platform.twitter.com/widgets.js"></script></div><div style="float: right; margin-left: 10px;"><a href="http://twitter.com/share?url=http://createdigitalmusic.com/2011/03/there-will-never-be-another-music-production-platform-ever/&via=cdmblogs&text=There Will Never Be Another Music Production Platform. Ever.&related=:&lang=en&count=horizontal" class="twitter-share-button">Tweet</a><script type="text/javascript" src="http://platform.twitter.com/widgets.js"></script></div><div class='wpfblike' style='height: 40px;'><iframe src='http://www.facebook.com/plugins/like.php?href=http://createdigitalmusic.com/2011/03/there-will-never-be-another-music-production-platform-ever/&amp;layout=default&amp;show_faces=false&amp;width=400&amp;action=like&amp;colorscheme=light&amp;send=false' scrolling='no' frameborder='0' allowTransparency='true' style='border:none; overflow:hidden; width:400px;'></iframe></div>]]></content:encoded>
			<wfw:commentRss>http://createdigitalmusic.com/2011/03/there-will-never-be-another-music-production-platform-ever/feed/</wfw:commentRss>
		<slash:comments>54</slash:comments>
		</item>
		<item>
		<title>For Love of Chips: Chipsounds Instrument and EP and the Gear That Inspired Them</title>
		<link>http://createdigitalmusic.com/2009/10/for-love-of-chips-chipsounds-instrument-and-ep-and-the-gear-that-inspired-them/</link>
		<comments>http://createdigitalmusic.com/2009/10/for-love-of-chips-chipsounds-instrument-and-ep-and-the-gear-that-inspired-them/#comments</comments>
		<pubDate>Wed, 14 Oct 2009 17:50:14 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[8-bit]]></category>
		<category><![CDATA[artists]]></category>
		<category><![CDATA[Atari]]></category>
		<category><![CDATA[chip]]></category>
		<category><![CDATA[chip-music]]></category>
		<category><![CDATA[chiptune]]></category>
		<category><![CDATA[coleco]]></category>
		<category><![CDATA[commodore]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[history]]></category>
		<category><![CDATA[inspiration]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[PCs]]></category>
		<category><![CDATA[plogue]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[Sampling]]></category>
		<category><![CDATA[sega]]></category>
		<category><![CDATA[SID]]></category>
		<category><![CDATA[soft-synths]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[synthesis]]></category>
		<category><![CDATA[Windows]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=7931</guid>
		<description><![CDATA[Taste the rainbow of the Spectrum ZX home computer. Photo (CC) diebmx. Call it the 8-bit preservation society. Chipsounds is now available. It&#8217;s a new programmable soft synth, filled with custom oscillators and samples of famous and obscure vintage chips, accompanied by an EP of free chip tracks. Far from a threat to fans of &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2009/10/for-love-of-chips-chipsounds-instrument-and-ep-and-the-gear-that-inspired-them/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/diebmx/242025999/"><img src="http://farm1.static.flickr.com/92/242025999_519093ba5c.jpg"></a></p>
<div class="imgcaption">Taste the rainbow of the Spectrum ZX home computer. Photo (<a href="http://creativecommons.org/licenses/by-nc/2.0/deed.en">CC</a>) <a href="http://www.dsekt.com/">diebmx</a>.</div>
<p>Call it the 8-bit preservation society. Chipsounds is now available. It&#8217;s a new programmable soft synth, filled with custom oscillators and samples of famous and obscure vintage chips, accompanied by an EP of free chip tracks. Far from a threat to fans of hardware, I think this release is a major achievement for fans of digital sounds.</p>
<p>Oh yeah, and if you&#8217;ve been feeling burnt out on chip music in general, firing up some of the sound of some of these more obscure chips could well change your mind. If you like sound, there&#8217;s something here for you.</p>
<p>Chip music, championed by a supportive network of artists and fans, has unquestionably made the big time. But for those who value the unique sounds of a variety of vintage 8-bit chips, there is still cause for concern. Even though they&#8217;re digital circuits, the unique design of various chips won&#8217;t last forever. Some chips are simply disappearing, while others cease to work. At the same time, while the sound of the Nintendo game system has become ubiquitous, lots of other unusual chips don&#8217;t get heard. Software emulation and sample packs so far have been pretty shallow. Emulators tend not to model all the nuances of different chips, and samples are really only expressive if they&#8217;re presented in the context of something that&#8217;s fully programmable and playable.</p>
<p>Enter Chipsounds. Creator David Viens told us about the Chipsounds project back in January:<br />
<a href="http://createdigitalmusic.com/2009/01/16/authentic-chiptune-soft-synth-emulation-plogue-chipsounds-scoop-from-namm/">Authentic Chipmusic Soft Synth Emulation: Plogue Chipsounds Scoop from NAMM</a></p>
<p>It&#8217;s available today, with an introductory price of <strong>US$75</strong> ($95 thereafter).</p>
<p><a href="http://www.plogue.com/?page_id=43">chipsounds @ Plogue</a> [Product Page]</p>
<p><object width="580" height="352"><param name="movie" value="http://www.youtube.com/v/XRllfMIyfT0&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/XRllfMIyfT0&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="352"></embed></object></p>
<p>Something like Chipsounds <em>could</em> have been just an attempt to cash in on &#8220;what the kids are playing.&#8221; But David&#8217;s work is more like an epic love poem to the sounds of chips themselves, not only as a reminder of game music but as a unique sound source. And the passionate chip music community got in on the act, as well, with notable artists contributing to the product&#8217;s development and in fine form on the EP. </p>
<p>But forget about that for a second. What matters is that chipsounds is an exhaustive, exhaustively programmable set of sounds that almost no eBay budget could ever amass. It takes some unique sounds and allows you to warp them into arrangements and performance configurations not possible with hardware. And it might well make you explore hardware in a new way all over again.</p>
<p>For your listening pleasure, here is the full, free EP with downloadable tracks to set the mood. It&#8217;s all been made with Chipsounds by some terrific artists, including David Viens himself, and covers a range of genres and techniques.</p>
<p><object height="279" width="100%"><param name="movie" value="http://soundcloud.com/player.swf?g=wi&#038;url=http%3A//soundcloud.com/chipsounds/sets/chipsounds-ep&#038;player_type=null"></param><param name="wmode" value="transparent"></param><param name="allowscriptaccess" value="always"></param><embed allowscriptaccess="always" height="279" width="100%" src="http://soundcloud.com/player.swf?g=wi&#038;url=http%3A//soundcloud.com/chipsounds/sets/chipsounds-ep&#038;player_type=null" type="application/x-shockwave-flash" wmode="transparent"></embed></object><br />
<span id="more-7931"></span></p>
<h3>Why Chipsounds</h3>
<p>David has a really lovely intro in the manual for the tool. He&#8217;s got a story like many of us I expect have. </p>
<blockquote><p>My father bought a Commodore VIC-20 for me and my brother when I was around nine. After a few days with it, I guess he knew I had found my calling. There is not a year that passes without me reminding him how bringing that computer home some cold autumn night changed my life.</p></blockquote>
<p>But this isn&#8217;t just nostalgia. David also notes that some of the limitations imposed by earlier 8-bit hardware caused artists and musicians to invent new techniques that were later lost. These methods can now be rediscovered and coexist with new processes only possible with newer tech. What Chipsounds represents is an expanded &#8220;sonic palette,&#8221; not just the literal representation of the hardware included. And for those willing to dig into programming the sampling instrument itself, that palette can be even wider and more personal.</p>
<p>David did a whole lot of work on research and experimentation to make this work, but also drew upon the massive community online. Here&#8217;s a look at the chips included.</p>
<h3>The Instruments</h3>
<p>David did extensive research, testing, sampling, and A/B sound programming for the project. Just going through the chips is a nice history lesson &#8211; and could be a good introduction for those interested in working with hardware, too. You can check out extensive technical details on the hardware at the <a href="http://ploguechipsounds.blogspot.com/">chipsounds blog</a>.</p>
<p><a href="http://www.flickr.com/photos/farnea/850345806/"><img src="http://farm2.static.flickr.com/1275/850345806_ee76d45c66.jpg"></a></p>
<div class="imgcaption">The reason the Commodore 64 is prized by musicians is the SID chip inside. Here, a modded C64 built just for music, (<a href="http://creativecommons.org/licenses/by-nc-sa/2.0/deed.en">CC</a>) <a href="http://www.farnea.net/">farnea</a> = Audrey and Max.</div>
<p><strong>SID (6581) and (8580)</strong> It&#8217;s the mother of all sound chips, and deserves the top space in this list. The SID was the legendary Commodore 64 chip, sampled in this collection at 96KHz.  The 8580 I think doesn&#8217;t get nearly enough credit, so it&#8217;s nice to see both so you can hear the oddities of each.</p>
<p><a href="http://www.flickr.com/photos/tonyjcase/2962648785/"><img src="http://farm4.static.flickr.com/3166/2962648785_5872e33c3e.jpg"></a></p>
<div class="imgcaption">This photo doesn&#8217;t need a caption. (<a href="http://creativecommons.org/licenses/by-nc-sa/2.0/deed.en">)CC</a>) <a href="http://www.flickr.com/people/tonyjcase/">Tony Case</a>.</div>
<p><strong>RP2A03 (NTSC) and RP2A07 (PAL) and RP2A0X (unlimited)</strong>: This is the big one &#8211; the chip in Nintendo&#8217;s NES and Famicom. It&#8217;s not actually a dedicated audio IC, but a clone of the 6502 CPU, but it still has some unique features and sounds.</p>
<p><a href="http://www.flickr.com/photos/minusbaby/623860157/in/set-72157600485764214/"><img src="http://farm2.static.flickr.com/1328/623860157_a7918a99fe.jpg"></a></p>
<div class="imgcaption">Planning a set list on the Game Boy, with Nullsleep. Photo (<a href="http://creativecommons.org/licenses/by-nc-sa/2.0/deed.en">CC</a>) <a href="http://minusbaby.com/">minusbaby</a>.</div>
<p><strong>DMG-CPU, SGB and DMG(unlimited)</strong> The classic: Nintendo&#8217;s own sound generator for its Game Boy handheld. Confession time: I&#8217;ve heard this chip so much that I&#8217;m starting to long for other things. But again, because the Chipsounds collection lets you create hybrid instruments in different ranges, there&#8217;s nothing stopping you from inserting DMG sounds where you wouldn&#8217;t expect. (And while functioning Game Boys are everywhere and run a variety of amazing homebrewed sequencing software, some of these other chips aren&#8217;t as accessible or portable.)</p>
<p><a href="http://www.flickr.com/photos/bjdawes/2604723372/"><img src="http://farm4.static.flickr.com/3238/2604723372_0d1b73cfd9.jpg"></a></p>
<div class="imgcaption">The Vectrex video game system, photograph (<a href="http://creativecommons.org/licenses/by-nc/2.0/deed.en">CC</a>) the terrific interactive artist-writer <a href="http://www.brendandawes.com/">Brendan Dawes</a>.</div>
<p><strong>AY-3-8910 (various clocks sources), YM2149 (2Mhz)</strong>: General Instruments&#8217; sound chip was one of the great sound chips of the 8-bit gaming and computing age, found in the Intellivision, Vectrex, Atari ST, and Sinclair ZX, among many others. That means it&#8217;s critical not only to gaming fans, but also fans of the sounds in early tracking musicians, particularly on the Atari ST. It&#8217;s even got its own <a href="http://en.wikipedia.org/wiki/General_Instrument_AY-3-8910">Wikipedia article</a>.</p>
<p><a href="http://www.flickr.com/photos/mediawench/373501922/"><img src="http://farm1.static.flickr.com/155/373501922_c23cf3e64d.jpg"></a></p>
<div class="imgcaption">Casio&#8217;s VL-1: so easy, a cat can play it. Photo (<a href="http://creativecommons.org/licenses/by-nc-sa/2.0/deed.en">CC</a>) <a href="http://www.flickr.com/people/mediawench/">Maggie Osterberg</a>.</div>
<p><strong>D1867G</strong> The classic Casio VL-1 makes a surprise cameo in this collection. Result: you have the opportunity to imagine your own music console that combines the sounds of the VL-Tone with the IBM PCjr, and that&#8217;s a beautiful thing. The VL-1 may be the odd man out in this collection, but then, it also exemplifies the lo-fi digital sound of the 80s &#8211; and with the ARIA sampling engine, you can warp it to do things it has never done before.</p>
<p><a href="http://www.flickr.com/photos/ajkandy/295139775/"><img src="http://farm1.static.flickr.com/117/295139775_44797852a9.jpg"></a></p>
<div class="imgcaption">Magnavox&#8217;s Odyssey2. Photo (<a href="http://creativecommons.org/licenses/by-nc-nd/2.0/deed.en">CC</a>) <a href="http://www.marksandpixels.com/">A.J. Kandy</a>.</div>
<p><strong>P8244 (NTSC), P8245 (PAL)</strong> This is one of the rarer (or at least more unexpected) entries in the collection, the sound chip that drove the <a href="http://en.wikipedia.org/wiki/Magnavox_Odyssey²">Magnavox Odyssey2</a>. Intel&#8217;s Video Display Controller used this chip to make both graphics and sound (hmmm&#8230; could Chipgraphics be next?) For extreme nerding out, check out David&#8217;s <a href="http://ploguechipsounds.blogspot.com/2009/10/last-minute-addition-odyssey-2-p824x.html">full post on working with this chip</a>. Unlike the other entries here, the VDC doesn&#8217;t have much documentation online for these kinds of applications.</p>
<p><a href="http://www.flickr.com/photos/jeroen020/455048599/"><img src="http://farm1.static.flickr.com/251/455048599_783cac9920.jpg"></a></p>
<div class="imgcaption">Tempest in its proper arcade cabinet form. Photo (<a href="http://creativecommons.org/licenses/by-nc-sa/2.0/deed.en">CC</a>) <a href="http://www.flickr.com/people/jeroen020/">Jeroen Elfferich</a>.</div>
<p><strong>POKEY (various clock configuration)</strong> Atari&#8217;s <a href="http://www.dadgum.com/halcyon/BOOK/NEUBAUER.HTM">Doug Neubauer</a> created sound capabilities for this chip, used in Atari&#8217;s 8-bit computers as well as many arcade games. (The POKEY actually handled not only audio, but keyboard, pots, timing, serial&#8230; Arduino fans, take note.) Which arcade games? Try <em>Tempest</em>, <em>Gravitar</em>, <em>Gauntlet</em> and <em>Crystal Castles</em>, for starters.</p>
<p><a href="http://www.flickr.com/photos/striatic/4697693/"><img src="http://farm1.static.flickr.com/5/4697693_dd9d08f24d.jpg"></a></p>
<div class="imgcaption">&#8220;Deadly Discs&#8221; can also refer to some of the more painful parts of my CD collection. Photo by <a href="http://striatic.net/">Hobvias Sudoneighm</a>.</div>
<p><strong>TIA (NTSC), TIA (PAL) and TIA (unlimited)</strong> Another combined graphics and sound chip, the Television Interface Adapter was the sonic soul of the Atari 2600. The variations here in Chipsounds give you a lot of choices, including the awesome &#8220;polynomial counters&#8221; which create different kinds of distortion. Using keyswitching, you can choose among these sounds live, ideal for keyboardists. And David has even included the sounds the TIA makes when the cartridge was improperly inserted.</p>
<p><a href="http://www.flickr.com/photos/moparx/3998281108/"><img src="http://farm3.static.flickr.com/2662/3998281108_beb0ab48d8.jpg"></a></p>
<div class="imgcaption">Okay, so maybe the controller design didn&#8217;t catch on, but at least it sounded great. Photo (<a href="http://creativecommons.org/licenses/by-sa/2.0/deed.en">CC</a>) <a href="http://www.flickr.com/people/moparx/">moparx</a>.</div>
<p><strong>SN76489(AN) (various clocks)</strong> Here&#8217;s my personal favorite: the classic Texas Instruments sound chip was dead-simple (three square wave generators and one white noise generator), but elegant, efficient, and unique in sound. The BBC Micro, IBM PCjr, and ColecoVision game system all used its sounds. I can still hear the echoes of <em>Subroc</em> in my sleep. (Yeah, okay, I was a bit jealous of my friends who had Apple IIs and NES instead of the more oddball PCjr and Coleco I had, but now I&#8217;m older and appreciate them more.)</p>
<p>Side note: David was nice enough to share some of his SN chips, so I&#8217;m working on building them into standalone hardware and will share the results.</p>
<p><a href="http://www.flickr.com/photos/joachim_s_mueller/430585288/"><img src="http://farm1.static.flickr.com/153/430585288_bcea3b1b61.jpg"></a></p>
<div class="imgcaption">Ah, who could forget the Interton game system? Okay, actually, probably nearly everybody. Photo (<a href="http://creativecommons.org/licenses/by-nc-sa/2.0/deed.en">CC</a>) <a href="http://www.flickr.com/people/joachim_s_mueller/">Joachim S. Müller</a>.</div>
<p><strong>UVI 2637(NTSC) and 2637(PAL)</strong>: Now we get into the chips you probably haven&#8217;t heard. Signetics made this chip for the <a href="http://en.wikipedia.org/wiki/Arcadia_2001">Arcadia 2001</a> console developed by Emerson (yeah, the electronics company) in the heady year of 1982, before the meltdown that would purge the home gaming market. That console was widely cloned, under names like the Interton, Leisure Vision, and MPT-03.</p>
<p><a href="http://www.flickr.com/photos/extraketchup/2354839346/"><img src="http://farm3.static.flickr.com/2233/2354839346_e35ba5aa68.jpg"></a></p>
<div class="imgcaption">How geeks and geekettes are born: buy them a machine like a VIC-20. (And a reminder that we need to introduce new generations to skills like programming.) Photo (<a href="http://creativecommons.org/licenses/by-nc-nd/2.0/deed.en">CC</a>) and featuring a very young <a href="http://surranet.blogspot.com/">Michael Surran</a>.</div>
<p><strong>VIC-I : 6560 (NTSC) 6561(PAL) in various configuration</strong> Here&#8217;s another oddball chip: the VIC-I, used in the VIC-20, had 7-bit pitch range, giving you oddly-tuned scales, plus a truly strange noise generator. That strange sound is rarely heard, but leave it to the demoscene to exploit it. From the Chipsounds manual:</p>
<blockquote><p>In 2003, a brilliant demo writer by the name of Viznut reverse-engineered this side effect, mapping all possible “weird” waveforms that the chip was able to reproduce in a deterministic manner, and put the to good use in his now famous “Robotic Liberation” demo.</p></blockquote>
<p>Here&#8217;s a look at that creation:</p>
<p><object width="580" height="469"><param name="movie" value="http://www.youtube.com/v/2SdGkkp1aq8&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/2SdGkkp1aq8&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="469"></embed></object></p>
<h3>The Software</h3>
<p>Let&#8217;s get something out of the way: I believe in synths. I&#8217;m naturally skeptical of samples. If I believed for a second Chipsounds was about plugging in some sampled sounds and hitting a key and waiting, I wouldn&#8217;t have posted this article. Fortunately, Plogue&#8217;s ARIA sampling-plus-synthesis engine is powerful enough to allow immense programmability and playability. It&#8217;s loaded up with programs that model every last detail of these instruments, while also providing the possibility to create your own, unique performance configurations. Samples make up just a portion of the sound, used where appropriate, with lots of custom oscillators and modulators, as well. This is really a full-blown instrument, not just a sample library. (ARIA has previously been sampling-only, but Chipsounds is the first of a line of instruments to use synthesis, as well.)</p>
<p><strong>Standalone, plug-in modes:</strong></p>
<p>As a plug-in, Chipsounds works with VST on Mac and Windows, RTAS (for Pro Tools) on Mac and Windows, and Audio Units on Mac. And of course, in plug-in mode you can automate all your parameters.</p>
<p>In standalone mode, you have additional features: audio file recording, MIDI file playback, and even the ability to render MIDI to audio directly.</p>
<p><a href="http://createdigitalmusic.com/files/2009/10/chipsounds_mixer.jpg"><img src="http://createdigitalmusic.com/files/2009/10/chipsounds_mixer_t.jpg" alt="chipsounds_mixer_t" title="chipsounds_mixer_t" width="580" height="390" class="alignright size-full wp-image-7955" /></a></p>
<p><strong>Mixing, Multis:</strong></p>
<ul>
<li>Load up to eight chips/instruments per instance. (Each of those, in turn, can be made up of combinations of samples.) Maximum polyphony is suggested at about 4-5 voices for artistic reasons, but&#8230; rules are made to be broken, right?</li>
<li>Assignable tuning, polyphony, mix parameters</li>
<li>Reverb busing</li>
<li>Key switching, which allows you to change between waveforms immediately using a key on your keyboard</li>
<li>Snapshots</li>
</ul>
<p><a href="http://createdigitalmusic.com/files/2009/10/chipsounds_mod.jpg"><img src="http://createdigitalmusic.com/files/2009/10/chipsounds_mod_t.jpg" alt="chipsounds_mod_t" title="chipsounds_mod_t" width="580" height="390" class="alignright size-full wp-image-7957" /></a></p>
<p><strong>Sound editing:</strong></p>
<p>Here&#8217;s where things get fun &#8211; and where you can do things more easily than you could with the original hardware. Even with the ARIA engine alone, you have a virtual studio of tools in which to place your samples.</p>
<ul>
<li>Arpeggiator for pitch, velocity: with configurable range, loop modes, gate, sync, etc.</li>
<li>Wave sequencer:</strong> This allows you to sequence lists of pitches on an instrument, allowing tracker-style events inside the software. (Add your own tracker to the mix and &#8211; well, things get pretty hectic.)</li>
<li>Live, high-performance oscilloscope.</li>
<li>Pitch LFO (currently fixed), pitch and amplitude envelope generators.</li>
<li>Effects, which currently includes only an ARIA-native port of the lovely Ambience reverb by Magnus Jonsson. (But then, the advantage of having these sounds on your computer is easy access to all your other effects.)</li>
</ul>
<p><a href="http://createdigitalmusic.com/files/2009/10/chipsounds_edit.jpg"><img src="http://createdigitalmusic.com/files/2009/10/chipsounds_edit_t.jpg" alt="chipsounds_edit_t" title="chipsounds_edit_t" width="580" height="390" class="alignright size-full wp-image-7959" /></a></p>
<h3>Still Want Hardware?</h3>
<p>In order to make the Chipsounds collection, David spent time rigging quick hardware devices allowing the actual chips to be connected to a computer. That could make Chipsounds an affordable gateway drug into building your own standalone hardware with these chips as sound sources, as I hope to do soon with my TI SN&#8217;s. To get you started, check out the superb resources on the Midibox wiki:</p>
<p><a href="http://www.ucapps.de/midibox_sid.html">Midibox SID</a><br />
<a href="http://www.midibox.org/dokuwiki/doku.php?id=midibox_pokey">Midibox POKEY</a><br />
<a href="http://www.midibox.org/dokuwiki/doku.php?id=midibox_ay_3_8912">MIDIbox AY 3 8912</a></p>
<p>The SID is the most common of these, but ironically finding working SIDs is getting to be much harder than finding these other unique, lovely chips. </p>
<p>I&#8217;m actually really interested in the possibilities of combining hardware with the open-source Arduino platform and creating devices that behave in new ways; stay tuned, and hopefully we can get a group of folks working on that.</p>
<p>One example &#8211; our friend little-scale aka Sebastian Tomczak of South Australia &#8211; has used the Arduino to connect to the SN chip and create a MIDI-controlled Sega Master System equivalent:<br />
<a href="http://little-scale.blogspot.com/2008/02/cool-its-midi-controlled-sega-master.html">MIDI + Arduino + chip on little-scale&#8217;s blog</a></p>
<p>Add in new MIDI capabilities on the Arduino, and this gets quite interesting.</p>
<p><a href="http://www.flickr.com/photos/minusbaby/2619940641/"><img src="http://farm4.static.flickr.com/3089/2619940641_4935c208a3.jpg"></a></p>
<div class="imgcaption">xc3n at New York&#8217;s Pulsewave. (<a href="http://creativecommons.org/licenses/by-nc-sa/2.0/deed.en">CC</a>) <a href="http://www.flickr.com/people/minusbaby/">minusbaby</a>.</div>
<h3>The Artists</h3>
<p>A lovely collection of artists contributed to the EP and to the development of the software, so this is very much a release connected to the community. (David&#8217;s own music is on the EP, too.)</p>
<p>The artists:<br />
<a href="http://www.8bitweapon.com/">8Bit Weapon</a><br />
<a href="http://www.computeher.net/">Computeher</a><br />
<a href="http://gameboygenius.8bitcollective.com/">nitro2k01</a><br />
<a href="http://8bitcollective.com/members/Chupathingy/">Chupathingy</a> and on <a href="http://www.myspace.com/chupathingy99">MySpace</a><br />
<a href="http://www.taskone.com/">James Mireau</a><br />
<a href="http://toycompany.cc/">XC3N</a><br />
<a href="http://shrimps.dummydrome.com/">shrimps</a></p>
<p><a href="http://www.flickr.com/photos/zawtowers/602802970/in/set-72157600452598493/"><img src="http://farm2.static.flickr.com/1228/602802970_7e1166ede5.jpg"></a></p>
<div class="imgcaption">Melbot, ComputeHer, and 8-bit Weapon in London. Photo (<a href="http://creativecommons.org/licenses/by-nc-nd/2.0/deed.en">CC</a>) <a href="http://www.zawtowers.org.uk/">zawtowers</a></div>
<p>And for more on the making of one of the tracks, GameBoy Genius aka nitro2k01 has documented the work of <a href="http://gameboygenius.8bitcollective.com/wordpress/2009/10/10/plogue-chipsounds-promo-ep-out-now/">translating a hardcore chip track from Game Boy to computer, using Renoise</a>. This is a pretty traditional approach to what to do with chip music, but on the other hand, once you&#8217;re in the world of Renoise, you could go in other directions, as well.</p>
<p>If you&#8217;re interested in anything covered here &#8211; the artists, the chips and digital synthesis history, how to use the software, or how to make some of these hardware creations &#8211; all of these topics are fair game for CDM. I promise a non-nostalgic (okay, maybe slightly nostalgic), musical approach to these topics.</p>
<p>In the meantime, let us know what you think of the software.</p>
<div style="float: right; margin-left: 10px;"><a href="http://twitter.com/share?url=http://createdigitalmusic.com/2009/10/for-love-of-chips-chipsounds-instrument-and-ep-and-the-gear-that-inspired-them/&via=cdmblogs&text=For Love of Chips: Chipsounds Instrument and EP and the Gear That Inspired Them&related=:&lang=en&count=horizontal" class="twitter-share-button">Tweet</a><script type="text/javascript" src="http://platform.twitter.com/widgets.js"></script></div><div style="float: right; margin-left: 10px;"><a href="http://twitter.com/share?url=http://createdigitalmusic.com/2009/10/for-love-of-chips-chipsounds-instrument-and-ep-and-the-gear-that-inspired-them/&via=cdmblogs&text=For Love of Chips: Chipsounds Instrument and EP and the Gear That Inspired Them&related=:&lang=en&count=horizontal" class="twitter-share-button">Tweet</a><script type="text/javascript" src="http://platform.twitter.com/widgets.js"></script></div><div class='wpfblike' style='height: 40px;'><iframe src='http://www.facebook.com/plugins/like.php?href=http://createdigitalmusic.com/2009/10/for-love-of-chips-chipsounds-instrument-and-ep-and-the-gear-that-inspired-them/&amp;layout=default&amp;show_faces=false&amp;width=400&amp;action=like&amp;colorscheme=light&amp;send=false' scrolling='no' frameborder='0' allowTransparency='true' style='border:none; overflow:hidden; width:400px;'></iframe></div>]]></content:encoded>
			<wfw:commentRss>http://createdigitalmusic.com/2009/10/for-love-of-chips-chipsounds-instrument-and-ep-and-the-gear-that-inspired-them/feed/</wfw:commentRss>
		<slash:comments>49</slash:comments>
		</item>
		<item>
		<title>Play a Virtual Atari 2600 Like a Musical Instrument, Via Jitter</title>
		<link>http://createdigitalmusic.com/2006/02/play-a-virtual-atari-2600-like-a-musical-instrument-via-jitter/</link>
		<comments>http://createdigitalmusic.com/2006/02/play-a-virtual-atari-2600-like-a-musical-instrument-via-jitter/#comments</comments>
		<pubDate>Fri, 03 Feb 2006 05:00:00 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Atari]]></category>
		<category><![CDATA[emulation]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[homebrew]]></category>
		<category><![CDATA[Jitter]]></category>
		<category><![CDATA[max-msp]]></category>
		<category><![CDATA[patching]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[Software]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/2006/02/03/play-a-virtual-atari-2600-like-a-musical-instrument-via-jitter/</guid>
		<description><![CDATA[VJing and jamming with Pitfall, controlled from MIDI drums? Heck, yes!Max/MSP/Jitter is a multimedia environment that also happens to be a development tool, the upshot being that you can do bizarre things like emulate the chips of Atari, Sega, Nintendo, and Coleco game systems (covered previously). Now imagine you could turn those emulations into a &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2006/02/play-a-virtual-atari-2600-like-a-musical-instrument-via-jitter/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><img src="http://createdigitalmusic.com/files/storiespre2k6/atarijitter.jpg">VJing and jamming with Pitfall, controlled from MIDI drums? Heck, yes!<P>Max/MSP/Jitter is a multimedia environment that also happens to be a development tool, the upshot being that you can do bizarre things like <a href="http://createdigitalmusic.com/index.php?option=com_content&#038;task=view&#038;id=661&#038;Itemid=44">emulate the chips of Atari, Sega, Nintendo, and Coleco game systems</a> (covered previously).<P><br />
Now imagine you could turn those emulations into a playable video/music instrument. Imagine you could map the pixels of the graphics to any object, stretch and warp it to other objects, or even use it to control a giant lighting array. The source could be the game itself, or <b>visualizations of the RAM and ROM memory accesses</b>.  You could use any instrument to control gameplay (like a MIDI violin, or a laser beam, or whatever you wanted). That&#8217;s exactly what the mmonoplayer gang have done with a free Jitter external:<P><br />
<a href="http://www.mmonoplayer.com/jit2600.html">jit.2600</a><P><br />
You&#8217;ll need Jitter (try the <a href="http://cycling74.com/downloads/jitter">demo</a>), and you&#8217;ll need some ROM files to play the games.  I love that the creators describe it as <B>virtual circuit bending</b> &#8212; and bending is literally the word, as you warp and stretch video matrices. More features are on the way, too: audio support (yes, please!) and other game systems.<P><br />
If you do anything interesting with this, do let us know. Via <a href="http://interactive.usc.edu/members/will/archives/006084.php">Will  Carter</a> at the USC Interactive Media Division and Wallace Winfrey on the great, new <a href="http://www.cycling74.com/forums/index.php">Cycling &#8217;74 forums</a>.<P><br />
<img src="http://createdigitalmusic.com/files/storiespre2k6/atarijitter2.jpg"></p>
<div style="float: right; margin-left: 10px;"><a href="http://twitter.com/share?url=http://createdigitalmusic.com/2006/02/play-a-virtual-atari-2600-like-a-musical-instrument-via-jitter/&via=cdmblogs&text=Play a Virtual Atari 2600 Like a Musical Instrument, Via Jitter&related=:&lang=en&count=horizontal" class="twitter-share-button">Tweet</a><script type="text/javascript" src="http://platform.twitter.com/widgets.js"></script></div><div style="float: right; margin-left: 10px;"><a href="http://twitter.com/share?url=http://createdigitalmusic.com/2006/02/play-a-virtual-atari-2600-like-a-musical-instrument-via-jitter/&via=cdmblogs&text=Play a Virtual Atari 2600 Like a Musical Instrument, Via Jitter&related=:&lang=en&count=horizontal" class="twitter-share-button">Tweet</a><script type="text/javascript" src="http://platform.twitter.com/widgets.js"></script></div><div class='wpfblike' style='height: 40px;'><iframe src='http://www.facebook.com/plugins/like.php?href=http://createdigitalmusic.com/2006/02/play-a-virtual-atari-2600-like-a-musical-instrument-via-jitter/&amp;layout=default&amp;show_faces=false&amp;width=400&amp;action=like&amp;colorscheme=light&amp;send=false' scrolling='no' frameborder='0' allowTransparency='true' style='border:none; overflow:hidden; width:400px;'></iframe></div>]]></content:encoded>
			<wfw:commentRss>http://createdigitalmusic.com/2006/02/play-a-virtual-atari-2600-like-a-musical-instrument-via-jitter/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Atari Marble Madness Music Co-Creator Brad Fuller: 1 Second of Fame</title>
		<link>http://createdigitalmusic.com/2006/01/atari-marble-madness-music-co-creator-brad-fuller-1-second-of-fame/</link>
		<comments>http://createdigitalmusic.com/2006/01/atari-marble-madness-music-co-creator-brad-fuller-1-second-of-fame/#comments</comments>
		<pubDate>Fri, 06 Jan 2006 05:00:00 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Atari]]></category>
		<category><![CDATA[composers]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[holiday]]></category>
		<category><![CDATA[soundtracks]]></category>
		<category><![CDATA[vintage]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/2006/01/06/atari-marble-madness-music-co-creator-brad-fuller-1-second-of-fame/</guid>
		<description><![CDATA[A late submission to our 1-second music roundup deserves its own mention: Brad Fuller writes us: &#8220;Attached is 1 sec from Level 2 of Marble Madness arcade game from Atari. I did the music and sounds along with Hal Canon at Atari Games.&#8221; Marble Madness Level 2 [1-second MP3 excerpt] Talk about iconic music: while &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2006/01/atari-marble-madness-music-co-creator-brad-fuller-1-second-of-fame/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><img src="http://createdigitalmusic.com/files/storiespre2k6/MM_Cabinet.jpg">A late submission to our <a href="http://createdigitalmusic.com/index.php?option=com_content&#038;task=view&#038;id=1087&#038;Itemid=44">1-second music roundup</a> deserves its own mention:<P><br />
Brad Fuller writes us: &#8220;Attached is 1 sec from Level 2 of Marble Madness arcade game from Atari. I did the music and sounds along with Hal Canon at Atari Games.&#8221;<P><br />
<a href="http://www.createdigitalmusic.com/sounds/leap/marblemadness_1sec.mp3"> Marble Madness Level 2</a> [1-second MP3 excerpt]<P><br />
Talk about iconic music: while I haven&#8217;t played the game since shortly after it came out, I immediately remember this one!<P><br />
But if that one-second didn&#8217;t satisfy you, here&#8217;s more on Brad: he&#8217;s a founding partner of game sound maker <a href="http://www.sonaural.com/">Sonaural Audio Studios</a>. If you&#8217;re going to the <a href="http://www.cmpevents.com/GD06/">Game Developers Conference 2006</a>, you can catch his <a href="http://www.cmpevents.com/GD06/a.asp?option=C&#038;V=11&#038;SessID=1954">lecture</a>   on the audio track entitled &#8220;Beyond Polyphony: Maximizing Audio on Mobile Platforms.&#8221; Lastly, check out his bio and some terrific articles on Linux audio and other topics <a href="http://www.oreillynet.com/pub/au/2184">on O&#8217;Reilly</a>. Particularly interesting there: he <a href="http://www.oreillynet.com/pub/a/oreilly/digitalmedia/2005/08/31/studiotogo.html">reviews Fervent Studio-to-Go</a>, the bootable Linux music solution (see CDM&#8217;s <a href="http://createdigitalmusic.com/index.php?option=com_content&#038;task=view&#038;id=1013&#038;Itemid=44">previous</a>  <a href="http://createdigitalmusic.com/index.php?option=com_content&#038;task=view&#038;id=203&#038;Itemid=44">stories</a> and <a href="http://createdigitalmusic.com/index.php?option=com_content&#038;task=view&#038;id=229&#038;Itemid=44">interview</a>), and <a href="http://www.oreillynet.com/pub/wlg/8327">talks about his Atari days</a>.<P><br />
Thanks, Brad, for the great music &#8212; in 1984, and since!<P><br />
<B>Now what to do with all these late submissions</b> to our <a href="http://createdigitalmusic.com/index.php?option=com_content&#038;task=view&#038;id=1075&#038;Itemid=44">original call</a> for 1-second music? I&#8217;m happy with the <a href="http://createdigitalmusic.com/index.php?option=com_content&#038;task=view&#038;id=1087&#038;Itemid=44">completed song</a> I assembled, but I&#8217;ll keep adding them to a playable library, and if we get enough (or call for them again later this year), I&#8217;ll do another song.<P><br />
In the meantime, I&#8217;m suddenly itching for a game of Marble Madness . . . (photos courtesy Brad)<P><br />
<img src="http://createdigitalmusic.com/files/storiespre2k6/marblemadness.jpg"></p>
<div style="float: right; margin-left: 10px;"><a href="http://twitter.com/share?url=http://createdigitalmusic.com/2006/01/atari-marble-madness-music-co-creator-brad-fuller-1-second-of-fame/&via=cdmblogs&text=Atari Marble Madness Music Co-Creator Brad Fuller: 1 Second of Fame&related=:&lang=en&count=horizontal" class="twitter-share-button">Tweet</a><script type="text/javascript" src="http://platform.twitter.com/widgets.js"></script></div><div style="float: right; margin-left: 10px;"><a href="http://twitter.com/share?url=http://createdigitalmusic.com/2006/01/atari-marble-madness-music-co-creator-brad-fuller-1-second-of-fame/&via=cdmblogs&text=Atari Marble Madness Music Co-Creator Brad Fuller: 1 Second of Fame&related=:&lang=en&count=horizontal" class="twitter-share-button">Tweet</a><script type="text/javascript" src="http://platform.twitter.com/widgets.js"></script></div><div class='wpfblike' style='height: 40px;'><iframe src='http://www.facebook.com/plugins/like.php?href=http://createdigitalmusic.com/2006/01/atari-marble-madness-music-co-creator-brad-fuller-1-second-of-fame/&amp;layout=default&amp;show_faces=false&amp;width=400&amp;action=like&amp;colorscheme=light&amp;send=false' scrolling='no' frameborder='0' allowTransparency='true' style='border:none; overflow:hidden; width:400px;'></iframe></div>]]></content:encoded>
			<wfw:commentRss>http://createdigitalmusic.com/2006/01/atari-marble-madness-music-co-creator-brad-fuller-1-second-of-fame/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>mmonoplayer: Emulators for Atari, Nintendo, Sega, Coleco Sound</title>
		<link>http://createdigitalmusic.com/2005/07/mmonoplayer-emulators-for-atari-nintendo-sega-coleco-sound/</link>
		<comments>http://createdigitalmusic.com/2005/07/mmonoplayer-emulators-for-atari-nintendo-sega-coleco-sound/#comments</comments>
		<pubDate>Fri, 01 Jul 2005 05:00:00 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Atari]]></category>
		<category><![CDATA[emulation]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[max-msp]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[open-source]]></category>
		<category><![CDATA[Pd]]></category>
		<category><![CDATA[retro]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/2005/07/01/mmonoplayer-emulators-for-atari-nintendo-sega-coleco-sound/</guid>
		<description><![CDATA[A fun discovery today from one of our favorite sites, EM411: a new set of &#8216;chip&#8217; emulators is available from mmonoplayer. Available in a few flavors including Max/MSP externals, PD externals, and a few Pluggo-powered VST&#8217;s, the Atari 2600, 5200, 7800, ColecoVision, Sega Master System, GameBoy, NES and IntelliVoice are available. mmonoplayer claims that additional &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2005/07/mmonoplayer-emulators-for-atari-nintendo-sega-coleco-sound/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><P>
<div class="legacyimage"><img src="http://createdigitalmusic.com/files/storiespre2k6/colecovision2.jpg"></div>
<p>A fun discovery today from one of our favorite sites, <a href="http://www.em411.com" title="EM411">EM411</a>: a new set of &#8216;chip&#8217; emulators is available from <a href="http://www.mmonoplayer.com" title="mmonoplayer">mmonoplayer</a>.  Available in a few flavors including Max/MSP externals, PD externals, and a few <a href="http://www.cycling74.com" title="Pluggo!">Pluggo-powered</a> VST&#8217;s, the Atari 2600, 5200, 7800, ColecoVision, Sega Master System, GameBoy, NES and IntelliVoice are available.  mmonoplayer claims that additional VST&#8217;s are on their way.  Sadly, as my studio is still sans-PC, I have been unable to enjoy these fine offerings.</p>
<p>Anyone interested in detailed reviews of these plug-ins, please send a reasonably powered PC my direction&#8230;Alternatively, download the patches and try them out yourself!</p>
<p><I>Ed: Hey, I&#8217;ve got a PC, but for <b>Max or Pd users, the externals are cross-platform Mac and Windows</b>. You can bet with <a href="http://www.mmonoplayer.com/projects.html">Max/MSP and Pd sample patches</a> on the site I&#8217;ll give these a try right away! How else will I rekindle my fond memories of the ColecoVision? (Yeah, I was the kid with that instead of the NES.) -PK</i></p>
<div style="float: right; margin-left: 10px;"><a href="http://twitter.com/share?url=http://createdigitalmusic.com/2005/07/mmonoplayer-emulators-for-atari-nintendo-sega-coleco-sound/&via=cdmblogs&text=mmonoplayer: Emulators for Atari, Nintendo, Sega, Coleco Sound&related=:&lang=en&count=horizontal" class="twitter-share-button">Tweet</a><script type="text/javascript" src="http://platform.twitter.com/widgets.js"></script></div><div style="float: right; margin-left: 10px;"><a href="http://twitter.com/share?url=http://createdigitalmusic.com/2005/07/mmonoplayer-emulators-for-atari-nintendo-sega-coleco-sound/&via=cdmblogs&text=mmonoplayer: Emulators for Atari, Nintendo, Sega, Coleco Sound&related=:&lang=en&count=horizontal" class="twitter-share-button">Tweet</a><script type="text/javascript" src="http://platform.twitter.com/widgets.js"></script></div><div class='wpfblike' style='height: 40px;'><iframe src='http://www.facebook.com/plugins/like.php?href=http://createdigitalmusic.com/2005/07/mmonoplayer-emulators-for-atari-nintendo-sega-coleco-sound/&amp;layout=default&amp;show_faces=false&amp;width=400&amp;action=like&amp;colorscheme=light&amp;send=false' scrolling='no' frameborder='0' allowTransparency='true' style='border:none; overflow:hidden; width:400px;'></iframe></div>]]></content:encoded>
			<wfw:commentRss>http://createdigitalmusic.com/2005/07/mmonoplayer-emulators-for-atari-nintendo-sega-coleco-sound/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Best Platform for Music: Atari ST</title>
		<link>http://createdigitalmusic.com/2005/06/best-platform-for-music-atari-st/</link>
		<comments>http://createdigitalmusic.com/2005/06/best-platform-for-music-atari-st/#comments</comments>
		<pubDate>Thu, 09 Jun 2005 05:00:00 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[8-bit]]></category>
		<category><![CDATA[Atari]]></category>
		<category><![CDATA[computers]]></category>
		<category><![CDATA[Hardware]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[vintage]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/2005/06/09/best-platform-for-music-atari-st/</guid>
		<description><![CDATA[There&#8217;s nothing that fatigues the CDM staff more than pointless platform wars. I have absolutely no sympathy for PC OR Mac snobs. Sure, you think you have superior music applications. The best OS. The ultimate UI. You&#8217;re all wrong. The Atari ST reigns supreme. In the spirit of bringing this issue to a close forever, &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2005/06/best-platform-for-music-atari-st/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<div class="legacyimage"><img src="http://createdigitalmusic.com/files/storiespre2k6/Atari520ST.jpg"></div>
<p>There&#8217;s nothing that fatigues the CDM staff more than <a href="http://www.kvraudio.com/forum/viewtopic.php?t=90275&#038;postdays=0&#038;postorder=asc&#038;start=90%5DFUGLY%5B/URL%5D">pointless platform wars</a>. <b>I have absolutely no sympathy for PC OR Mac snobs.</b> Sure, you think you have superior music applications. The best OS. The ultimate UI. You&#8217;re all wrong. <b>The Atari ST reigns supreme.</b><P><br />
In the spirit of bringing this issue to a close forever, CDM proudly brings you ST Thursday &#8211; a roundup of links for those of you making music with the Atari ST.<P><br />
Think I&#8217;m joking? Only half- . . . with all the discussion over the cost of entry of computers, the way they&#8217;ve divided the world into haves and have-nots, you might notice an entire ST setup, complete with display and accessories, goes for around <b>US$10</b>. The Atari ST had (sorry, has) some incredible features for music-making, not the least of which is <b>built-in MIDI I/O</b>. (Try to find a computer with that now!) The machine was also the birthplace of two rival sequencers: Steinberg Cubase and C-lab Notator &#8212; the latter is now Apple Logic.<P></p>
<blockquote><p><a href="http://tamw.atari-users.net/">Tim&#8217;s Atari MIDI World</a> is an incredible resource, with a comprehensive guide to software, plenty of articles, pics, and screenshots, and even some MP3 examples of classic MIDI tunes in action, a mailing list, and a forum.<P></p>
<div class="legacyimage"><img src="http://createdigitalmusic.com/files/storiespre2k6/atarist.jpg"></div>
<p><a href="http://www.atari.st/">Little Green Desktop</a>: Not music-specific, but an enormously huge Atari computing wet dream, from reviews to downloads to box art.<P><br />
<a href="http://www.myatari.net/index.htm">MyAtari.net</a>: Free monthly magazine for Atari users online. (Damn. I have to pay for Macworld.)<P><br />
<a href="http://www.metropolis-records.com/artists/?artist=suicide">Suicide Commando</a> makes a kind of electronica death-metal with 8-bit Atari sounds. Set the mood with your boyfriend or girlfriend at your next romantic dinner with the tender ballad, &#8220;Love Breeds Suicide.&#8221; (sound samples at link) Not anti-social enough for you? <a href="http://www.digitalhardcore.com/artist_news.asp?Artist_ID=2">Atari Teenage Riot</a> got themselves banned in Germany.<P>
</p></blockquote>
<p><b>I&#8217;m sure there&#8217;s more:</b> Atari ST users, give me a holler. Send your favorite links, your favorite music, your favorite photos, your favorite memories (er, hot tips for how you&#8217;re using your ST now). And remember CDM&#8217;s sage advice to those who feel left behind in their music-making by the onward press of technological advances: <b>the only way to avoid obsolence is to use something obsolete</b>.</p>
<div style="float: right; margin-left: 10px;"><a href="http://twitter.com/share?url=http://createdigitalmusic.com/2005/06/best-platform-for-music-atari-st/&via=cdmblogs&text=Best Platform for Music: Atari ST&related=:&lang=en&count=horizontal" class="twitter-share-button">Tweet</a><script type="text/javascript" src="http://platform.twitter.com/widgets.js"></script></div><div style="float: right; margin-left: 10px;"><a href="http://twitter.com/share?url=http://createdigitalmusic.com/2005/06/best-platform-for-music-atari-st/&via=cdmblogs&text=Best Platform for Music: Atari ST&related=:&lang=en&count=horizontal" class="twitter-share-button">Tweet</a><script type="text/javascript" src="http://platform.twitter.com/widgets.js"></script></div><div class='wpfblike' style='height: 40px;'><iframe src='http://www.facebook.com/plugins/like.php?href=http://createdigitalmusic.com/2005/06/best-platform-for-music-atari-st/&amp;layout=default&amp;show_faces=false&amp;width=400&amp;action=like&amp;colorscheme=light&amp;send=false' scrolling='no' frameborder='0' allowTransparency='true' style='border:none; overflow:hidden; width:400px;'></iframe></div>]]></content:encoded>
			<wfw:commentRss>http://createdigitalmusic.com/2005/06/best-platform-for-music-atari-st/feed/</wfw:commentRss>
		<slash:comments>13</slash:comments>
		</item>
	</channel>
</rss>

