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	<title>Create Digital Music &#187; AU</title>
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	<description>Making music with technology</description>
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		<title>iZotope Iris: Paint with Spectra, Make a Real-Time Synth [Videos, Gallery]</title>
		<link>http://createdigitalmusic.com/2012/04/izotope-iris-paint-with-spectra-make-a-real-time-synth-videos-gallery/</link>
		<comments>http://createdigitalmusic.com/2012/04/izotope-iris-paint-with-spectra-make-a-real-time-synth-videos-gallery/#comments</comments>
		<pubDate>Tue, 17 Apr 2012 15:44:30 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[AU]]></category>
		<category><![CDATA[instruments]]></category>
		<category><![CDATA[interface-design]]></category>
		<category><![CDATA[iris]]></category>
		<category><![CDATA[izotope]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[previews]]></category>
		<category><![CDATA[RTAS]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[Sound-design]]></category>
		<category><![CDATA[spectral]]></category>
		<category><![CDATA[spectrum]]></category>
		<category><![CDATA[standalone]]></category>
		<category><![CDATA[visualization]]></category>
		<category><![CDATA[vst]]></category>
		<category><![CDATA[waveform]]></category>
		<category><![CDATA[Windows]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=23586</guid>
		<description><![CDATA[Imagine working with sound design by painting with spectra, then applying those spectra to instruments you can play in real-time, and you&#8217;ve got the basic notion of iZotope Iris. The dream of combining graphics tools, a la Photoshop, with sonic ones has been in the minds of creative computer users for some time. Iris is &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/04/izotope-iris-paint-with-spectra-make-a-real-time-synth-videos-gallery/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2012/04/iZotope_Iris_allOpen.jpg"><img src="http://createdigitalmusic.com/files/2012/04/iZotope_Iris_allOpen-640x373.jpg" alt="" title="iZotope_Iris_allOpen" width="640" height="373" class="alignnone size-large wp-image-23589" /></a></p>
<p>Imagine working with sound design by painting with spectra, then applying those spectra to instruments you can play in real-time, and you&#8217;ve got the basic notion of iZotope Iris. The dream of combining graphics tools, a la Photoshop, with sonic ones has been in the minds of creative computer users for some time. Iris is a major landmark, though: instead of just being an editing tool, it turns sonic selection into something you can use in a synth. It lets you do your creative sound editing, but then play those sounds live, transforming the technique into an instrument.</p>
<p>In fact, Iris looks like just what I dreamed of having back in the 90s when I first played with U&#038;I Software&#8217;s graphic sound manipulation tool MetaSynth. (Developer <a href="http://www.metasynth.com/ERICWENGER/">Eric Wenger</a>, alongside his former colleague Kai Krause, was an advocate of novel graphical interfaces in place of the run-of-the-mill, cut-and-paste UI. <a href="http://www.uisoftware.com/MetaSynth/index.php">MetaSynth</a> remains an amazing tool, and since Iris can import sounds, using the two together could be mind-blowing.) Since MetaSynth, we&#8217;ve seen other efforts, like selection tools in Adobe&#8217;s own Soundbooth. iZotope bested those efforts with the most powerful graphical editing tool I&#8217;ve seen yet, in their RX product. Now, at last, you can use those same tools to create new sounds, not just restore old ones, and then jam with the results.</p>
<p><iframe width="640" height="360" src="http://www.youtube.com/embed/VzUxOojmoiY" frameborder="0" allowfullscreen></iframe></p>
<p>Here&#8217;s what you get:<span id="more-23586"></span></p>
<ul>
<li>Extra spectra from a graphical view of the sound, using familiar graphical selection tools (even a handy Magic Wand)</li>
<li>Layer spectra together</li>
<li>Play the sounds from a MIDI controller</li>
<li>Use standard synth tools: tuning, amplitude envelope, LFO, modulation.</li>
<li>Send effects: distortion (tube, clipping, scream, etc.), chorus, delay, reverb.</li>
<li>Multimode filters.</li>
<li>Import your own sounds, or use one from a 4 GB library of sounds &#8211; either as the basis of your own sound designs, or using an existing preset. (iZotope promises recordings of insects, animals, machines, vintage synthesizers, musical instruments and so on. Of course, nice as those are, some of the fun will be using this tool as an excuse to go out field recording.)</li>
<li>Key mapping, so you can set up a performance multi with various presets &#8211; ideal for live performance and experimentation.</li>
</ul>
<p>For more high-quality sound libraries with accompanying preset content that uses them, iZotope will sell you add-on libraries beyond the 4 GB already in the tool, entitled Glass and Wood, at US$49 and US$29, respectively. (I&#8217;ll let you figure out what sound content those cover.)</p>
<p>In fact, the only thing missing here, really, is the ability to manipulate the spectral stuff itself live. The selection is mainly still an editing process, but once you do have your spectra selected, everything else is playable in real-time.</p>
<p>Iris available now. It’ll eventually cost US$249, or $299 with the Glass and Wood libraries bundled, but for now, those are reduced to $149 and $199 until May 4. </p>
<p>This video provides the best explanation of how the interface works:</p>
<p><iframe width="640" height="360" src="http://www.youtube.com/embed/saC6nzNnUO0" frameborder="0" allowfullscreen></iframe></p>
<p>And here are some of the sounds you might make:<br />
<iframe width="640" height="360" src="http://www.youtube.com/embed/V4F92_-bHKM" frameborder="0" allowfullscreen></iframe></p>
<p>I&#8217;m excited to begin working with this one; it looks like something really unique, entirely distinct from the various work-alike instruments out there. You could almost make a whole album with this one tool &#8230; and a lot of (very enjoyable) time. More on working with Iris hands-on soon.</p>
<p>A demo is available &#8211; including ten days unlimited use, followed by a demo mode.</p>
<p>Iris runs standalone, or as a VST, AU (on Mac), or RTAS on Mac/Windows.</p>
<p><strong><a href="http://www.izotope.com/products/audio/iris/">http://www.izotope.com/products/audio/iris/</a></strong></p>
<p><a href="http://createdigitalmusic.com/files/2012/04/iZotope_Iris.jpg"><img src="http://createdigitalmusic.com/files/2012/04/iZotope_Iris-640x373.jpg" alt="" title="iZotope_Iris" width="640" height="373" class="alignnone size-large wp-image-23593" /></a></p>
<p><a href="http://createdigitalmusic.com/files/2012/04/iZotope_Iris_allSamples.jpg"><img src="http://createdigitalmusic.com/files/2012/04/iZotope_Iris_allSamples-640x373.jpg" alt="" title="iZotope_Iris_allSamples" width="640" height="373" class="alignnone size-large wp-image-23590" /></a></p>
<p><a href="http://createdigitalmusic.com/files/2012/04/iZotope_Iris_KeyMapping.jpg"><img src="http://createdigitalmusic.com/files/2012/04/iZotope_Iris_KeyMapping-640x373.jpg" alt="" title="iZotope_Iris_KeyMapping" width="640" height="373" class="alignnone size-large wp-image-23591" /></a></p>
<p><a href="http://createdigitalmusic.com/files/2012/04/iZotope_Iris_SynthPane.jpg"><img src="http://createdigitalmusic.com/files/2012/04/iZotope_Iris_SynthPane-640x373.jpg" alt="" title="iZotope_Iris_SynthPane" width="640" height="373" class="alignnone size-large wp-image-23592" /></a></p>
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		</item>
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		<title>Useful Music Tools, Built with Max 6, Released on the Mac App Store: Downloads, Developer Info</title>
		<link>http://createdigitalmusic.com/2012/02/useful-music-tools-built-with-max-6-released-on-the-mac-app-store-downloads-developer-info/</link>
		<comments>http://createdigitalmusic.com/2012/02/useful-music-tools-built-with-max-6-released-on-the-mac-app-store-downloads-developer-info/#comments</comments>
		<pubDate>Thu, 23 Feb 2012 16:32:12 +0000</pubDate>
		<dc:creator>Dan Nigrin</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[app-stores]]></category>
		<category><![CDATA[AU]]></category>
		<category><![CDATA[business]]></category>
		<category><![CDATA[cheap]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[distribution]]></category>
		<category><![CDATA[downloads]]></category>
		<category><![CDATA[editorial]]></category>
		<category><![CDATA[free]]></category>
		<category><![CDATA[hosts]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[mac-app-store]]></category>
		<category><![CDATA[max]]></category>
		<category><![CDATA[max-6]]></category>
		<category><![CDATA[Max/MSP]]></category>
		<category><![CDATA[MIDI]]></category>
		<category><![CDATA[op-ed]]></category>
		<category><![CDATA[patching]]></category>
		<category><![CDATA[Plug-ins]]></category>
		<category><![CDATA[utilities]]></category>
		<category><![CDATA[vst]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=22785</guid>
		<description><![CDATA[Make it with Max, sell it here. Photo: CDM. (and yes, this is now the desktop, not the mobile, App Store!) If you&#8217;re a Mac user, we&#8217;ve got some cheap and free tools for you. And if you&#8217;re a Max patcher, you may be surprised with how they were built: they were all exported from &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/02/useful-music-tools-built-with-max-6-released-on-the-mac-app-store-downloads-developer-info/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2012/02/appstore1.jpg"><img src="http://createdigitalmusic.com/files/2012/02/appstore1-640x416.jpg" alt="" title="appstore" width="640" height="416" class="alignnone size-large wp-image-22820" /></a></p>
<div class="imgcaption">Make it with Max, sell it here. Photo: CDM. (and yes, this is now the <em>desktop</em>, not the mobile, App Store!)</div>
<p><em>If you&#8217;re a Mac user, we&#8217;ve got some cheap and free tools for you. And if you&#8217;re a Max patcher, you may be surprised with how they were built: they were all exported from Max 6.</p>
<p>This week, we welcome a guest writer developer Dan Nigrin. Amidst some new controversy about Apple and app distribution, here Dan looks at how Apple&#8217;s marketplace can indeed be useful to developers using Max 6, the popular graphical patching tool. (Incidentally, the <a href="http://libpd.cc">libpd library</a> could work for App Store apps, too, and for mobile on iOS and Android, along with various other tools, so developers now have lots of options for getting their ideas out there.) -PK</em> </p>
<p>CDM has covered the Mac App Store and its impact (or not) on music software quite extensively in the past – see <a href="http://createdigitalmusic.com/2010/10/apples-app-store-may-not-work-for-audio-devs-developers-respond/">Apple’s App Store May Not Work for Audio Devs; Developers Respond</a>, October 2010, and <a href="http://createdigitalmusic.com/2011/01/six-reasons-the-mac-app-store-means-little-for-music-creation-at-least-for-now/">Six Reasons the Mac App Store Means Little for Music Creation – At Least For Now</a>,  January 2011.</p>
<p>But I think a new development may start to change things, at least a little bit.  Cycling ‘74’s newly-released Max 6 now makes it possible for standalone apps created with it to be released on the Mac App Store.  Previous versions of Max caused some standalone preference files to be written to a Preferences folder on the Mac; believe it or not, this violated an Apple Mac Store rule (an app can only write to very specific locations, not including the Preferences folder – go figure).  To Cycling’s credit, they changed the preferences file location starting in Max 6, and so that obstacle has now been removed from getting Max apps in the Store.</p>
<p>I first asked the question about getting Max-built apps in the Mac App Store around the time Apple originally announced it in 2010 – see <a href="http://cycling74.com/forums/topic.php?id=29070">a thread in the Cycling &#8217;74 forums</a>.  Soon after, Oli Larkin tested the waters, and he was the first to discover the above problem with the preference files.  After Cycling addressed that, James Howard Young then tackled more minutia required to pass all the approval and validation steps Apple requires, and was the first to successfully get his app live on the store, followed soon after by Oli’s and then my two.  We all shared our experience on the above thread, and with each other in private emails.</p>
<p><a href="http://createdigitalmusic.com/files/2012/02/pMix_screenshot2.jpg"><img src="http://createdigitalmusic.com/files/2012/02/pMix_screenshot2-640x400.jpg" alt="" title="pMix_screenshot2" width="640" height="400" class="alignnone size-large wp-image-22793" /></a></p>
<div class="imgcaption">Oli Larkin&#8217;s pMix.</div>
<p>The apps have done quite well (Audio Plugin Player, below, made it up to #7 on Top Paid Apps in the Music category of the App Store within 48 hours of release), though we are all still experimenting with different price points, support models, etc. &#8212; usual App Store growing pains, I would imagine.  Here are the apps currently available – note that there may be more, these are just the ones I know about:<span id="more-22785"></span></p>
<h3>Four Apps, Available Now</h3>
<p><a href="http://createdigitalmusic.com/files/2012/02/AudioPluginPlayer_SS.png"><img src="http://createdigitalmusic.com/files/2012/02/AudioPluginPlayer_SS.png" alt="" title="AudioPluginPlayer_SS" width="507" height="462" class="alignnone size-full wp-image-22794" /></a></p>
<p><em>Defective Records Software (Dan Nigrin)</em><br />
<strong>Audio Plugin Player</strong><br />
<a href="http://apps.createdigitalmusic.com/apps/audio-plugin-player">Get it on CDM Apps</a></p>
<p>A lightweight VST and AU instrument plugin host, that allows you to play these instruments using either your mouse, computer keyboard (including support for non-US keyboards), or MIDI device (both hardware and software MIDI devices supported). It has a simple, one-screen interface, without any of the complexity that a DAW takes for a newcomer to get up and running.</p>
<p><a href="http://createdigitalmusic.com/files/2012/02/GeneralMIDIPlayer-SS.png"><img src="http://createdigitalmusic.com/files/2012/02/GeneralMIDIPlayer-SS.png" alt="" title="GeneralMIDIPlayer-SS" width="507" height="294" class="alignnone size-full wp-image-22795" /></a></p>
<p><em>Defective Records Software (Dan Nigrin)</em><br />
<strong>General MIDI Player</strong><br />
<a href="http://apps.createdigitalmusic.com/apps/general-midi-player">Get it on CDM Apps</a></p>
<p>An easy way to turn your Mac into an instrument, using its built-in General MIDI support. You can play these instruments using either your mouse, computer keyboard (including support for non-US keyboards), or MIDI device (both hardware and software MIDI devices supported). It has a simple, one-screen interface.</p>
<p><a href="http://createdigitalmusic.com/files/2012/02/TapNTempo-SS.png"><img src="http://createdigitalmusic.com/files/2012/02/TapNTempo-SS.png" alt="" title="TapNTempo-SS" width="286" height="517" class="alignnone size-full wp-image-22796" /></a></p>
<p><em>James Howard Young</em><br />
<strong>TapNTempo</strong><br />
<a href="http://apps.createdigitalmusic.com/apps/tapntempo">Get it on CDM Apps</a></p>
<p>A fully featured metronome that offers customizable sounds, real-time tempo tapping, and beat and division capabilities. TapNTempo’s easy-to-use interface includes the best of the traditional metronome, but feature bloating is avoided in favor of simplicity.</p>
<p><a href="http://createdigitalmusic.com/files/2012/02/pMix_screenshot1.jpg"><img src="http://createdigitalmusic.com/files/2012/02/pMix_screenshot1-640x400.jpg" alt="" title="pMix_screenshot1" width="640" height="400" class="alignnone size-large wp-image-22797" /></a></p>
<p><em>Oli Larkin</em><br />
<strong>pMix</strong><br />
<a href="http://apps.createdigitalmusic.com/apps/pmix">Get it on CDM Apps</a></p>
<p>pMix is a sound design, composition and performance tool that allows you to morph between VST plugin presets using an intuitive graphical interface.   Presets are represented by coloured balls that are positioned on a 2D plane. The size of each ball and its proximity to the cursor affects the weight of the associated preset in the interpolation.  Morphing between presets often results in the discovery of interesting hybrid sounds. By constraining sound manipulations within a predesigned &#8220;interpolation space&#8221; complex transitions can be achieved that would otherwise be hard to manage.  pMix can load four VST2 audio plugins. It comes with a suite of specially designed plugins which cover a range of experimental DSP techniques (noise generators, FM synthesis, formant filtering, frequency shifting etc). These plugins can also be used in other VST host applications.</p>
<h3>Conclusions, Looking Forward</h3>
<p>I made a decision to “start simple” with my App Store apps, compared to for example my <a href="http://defectiverecords.com/klee">Klee</a> or <a href="http://defectiverecords.com/cyclic">Cyclic</a>.  But as you can see, you’re not limited to just simple apps – Oli’s, for instance, is obviously quite complex.  So I think that this is just the beginning of what I expect will be many Max apps on the App Store – it makes it possible for the many, many interesting projects developed in Max to reach a much bigger audience that possible before.  Just taking a look at the <a href="http://cycling74.com/project/">Projects page on the Cycling web site</a> gives a sample of what soon might find its way there.</p>
<p><a href="http://createdigitalmusic.com/files/2012/02/audioplugin_top.jpg"><img src="http://createdigitalmusic.com/files/2012/02/audioplugin_top-640x349.jpg" alt="" title="audioplugin_top" width="640" height="349" class="alignnone size-large wp-image-22804" /></a></p>
<div class="imgcaption">Dan Nigrin&#8217;s app holds its own with best-selling apps in the music category.</div>
<p>Perhaps even more exciting is news from Damon Holzborn and Brad Garton of Columbia University, that they are working on a path from Max to iOS apps, and in a way that makes them totally compliant with the iTunes App Store.  Really looking forward to this!</p>
<p><em>We&#8217;re looking forward to this, too, so we&#8217;ve assembled a special section that shows apps built with Max available on the Mac App Store. We may soon follow this with other tools (Pd, Csound, etc.) if there&#8217;s demand. But here are those Max options:</em></p>
<p><strong><a href="http://apps.createdigitalmusic.com/t/featured/made-with-max-for-live">Made with Max, Featured on CDM Apps</a></strong></p>
<p><strong>Can You Play in the Sandbox?</strong></p>
<p><em>Ed.: One issue to watch as Apple&#8217;s brave, new App Store moves forward is sandboxing requirements. For these Max apps, it shouldn&#8217;t necessarily be a problem, but before it appears that we&#8217;re endorsing the App Store for all music apps, regardless of purpose, we&#8217;re not. A number of Apple developers have raised some concerns about sandboxing and how it&#8217;s implemented. They&#8217;re worth reading if you&#8217;re a developer &#8211; and may, in turn, inspire some tweaks from Apple in terms of how this is done. All via <a href="http://daringfireball.net/linked/2012/02/21/sandboxing">Daring Fireball</a>:</em></p>
<p><a href="http://furbo.org/2012/01/23/sandboxing/">Sandboxing and xScope 3.0</a> [furbo.org]<br />
<a href="http://www.red-sweater.com/blog/2324/fix-the-sandbox">Fix The Sandbox</a> [Red Sweater]<br />
<a href="http://www.manton.org/2012/02/sandboxing_and_clipstart.html">Sandboxing and Clipstart</a> [Manton Reece]</p>
<p><em>Here are Dan&#8217;s own thoughts on the subject:</em></p>
<blockquote><p>No, I&#8217;m not concerned about plugin hosting with respect to sandboxing; the sandboxing rules stipulate that you&#8217;re allowed to access files on the host system if the user specifies the file in which they are interested via a file dialog.  So, in my Audio Plugin Player app, for example, that&#8217;s what I do &#8211; the user is prompted to pick the plugin they want to use via file dialog (or they can drag and drop it onto the app).  That way, I am not breaking any sandbox rules.</p>
<p>Also, one can request additional &#8220;entitlements&#8221; for one&#8217;s application, which allow it to access locations that are not currently &#8220;approved&#8221; areas within the file system for the app to access.  I&#8217;d be surprised if requesting an entitlement to access the Plug-Ins folder was not allowed&#8230; <em>Ed. That would be, of course, relevant to Apple&#8217;s own Logic Pro as a host; despite predictions to the contrary, it appears third party developers should &#8211; theoretically &#8211; have access to the same entitlements as Apple&#8217;s own apps. And if that&#8217;s not enough, you can still distribute via other means, including in Mountain Lion, and in contrast to the App Store-only iOS model. -PK</em></p></blockquote>
<p><em>It makes sense that the App Store, with its specific sales model and technical requirements, will suit some applications well and not others. Because you can choose to install apps from other sources, that leaves both users and developer free to choose based on their needs.</em></p>
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		<title>Ozone 5 Arrives: More Visual, Space Age UI, and Updated DSP in Mastering Tool</title>
		<link>http://createdigitalmusic.com/2011/11/ozone-5-arrives-more-visual-space-age-ui-and-updated-dsp-in-mastering-tool/</link>
		<comments>http://createdigitalmusic.com/2011/11/ozone-5-arrives-more-visual-space-age-ui-and-updated-dsp-in-mastering-tool/#comments</comments>
		<pubDate>Fri, 11 Nov 2011 12:00:40 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=21384</guid>
		<description><![CDATA[Let&#8217;s get straight to it: Ozone has already established itself as a do-everything mastering tool. It&#8217;s a suite of interconnected modules handling frequency and dynamics, designed to work together in an integrated interface. It does so much, in fact, that it&#8217;s hard for an upgrade to do more, but Ozone 5 promises new sound and &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/11/ozone-5-arrives-more-visual-space-age-ui-and-updated-dsp-in-mastering-tool/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2011/11/iZotope_Ozone5_MeterTaps.jpg"><img src="http://createdigitalmusic.com/files/2011/11/iZotope_Ozone5_MeterTaps-640x351.jpg" alt="" title="iZotope_Ozone5_MeterTaps" width="640" height="351" class="alignnone size-large wp-image-21396" /></a></p>
<p>Let&#8217;s get straight to it: Ozone has already established itself as a do-everything mastering tool. It&#8217;s a suite of interconnected modules handling frequency and dynamics, designed to work together in an integrated interface. It does so much, in fact, that it&#8217;s hard for an upgrade to do more, but Ozone 5 promises new sound and visual feedback that could further entrench this popular tool.</p>
<p>And that could explain how Ozone 5 stole the Audio Engineering Society trade show in New York. AES is a flurry of knobs, dials, and faders, but some of the major buzz we heard was just this single upgrade to the software. (CDM&#8217;s Marsha Vdovin was out on the floor, and the word &#8220;Ozone&#8221; kept cropping up.)</p>
<p>Ozone is eminently visual software, so a lot of what&#8217;s new you can glean just by looking through the screenshots. But there are sound improvements, as well, both in the standard Ozone and the spendier &#8220;Advanced&#8221; edition.</p>
<p>What&#8217;s new:</p>
<ul>
<li><strong>Updated modules.</strong> iZotope says they&#8217;ve &#8220;refined&#8221; their DSP algorithms. (Let&#8217;s see, carry the one&#8230;) The idea is, existing modules should sound better. There&#8217;s a <a href="http://www.izotope.com/products/audio/ozone/#ozone_matrix">detailed list on the iZotope site</a> &#8211; aside from more subtle changes, you&#8217;ll find very specific adjustments to how parameters are controlled and how they impact the sound. To give one example, there&#8217;s a &#8230;</li>
<li><strong>New Limiter.</strong> The latest version of iZotope&#8217;s &#8220;psychoacoustics-based&#8221; limiter in the Advanced edition has a new stereo link control for handling left and right separately or together, and new intelligent transient handling algorithms, among other improvements.</li>
<li><strong>Enhanced EQ.</strong> Analog-matching EQ models analog shelf modes and frequency response, matching is easier than before, as with other modules, you can use left/right separately, and now zoom and display stereo info in your spectrum. There&#8217;s also new variable-phase functionality.</li>
<li><strong>New Reverb.</strong> Yes, sometimes you use reverb when mastering. (A little light reverb can do wonders.) A new modeled reverb algorithm adds new models and spaces and gives you unique early reflection control, as well as &#8220;cross-mix&#8221; for stereo imaging.</li>
<li><strong>New UI, workflow.</strong> I&#8217;ll let you just see what this looks like, but suffice to say parameters and labels are better-organized to be friendlier to advanced and beginning users alike. Past versions of Ozone were sometimes pretty-but-counterintuitive; this looks a bit clearer. Of course, you might not notice while dazzled by the&#8230;</li>
<li><strong>Slick visual feedback.</strong> In the standard version, metering has been enhanced. In the Advanced version, you get slick 2D and 3D plots of your sound spectrum for the Meter Bridge and Meter Taps modules. They look awesome, yes, but I also think these kind of &#8220;alien world mountainscape&#8221; views can help you better visualize what&#8217;s happening in a sound, so there is a practical use, too.</li>
</ul>
<p><a href="http://createdigitalmusic.com/files/2011/11/iZotope_Ozone5_StereoImaging.jpg"><img src="http://createdigitalmusic.com/files/2011/11/iZotope_Ozone5_StereoImaging-640x438.jpg" alt="" title="iZotope_Ozone5_StereoImaging" width="640" height="438" class="alignnone size-large wp-image-21398" /></a><span id="more-21384"></span></p>
<p>And, of course, all of this means you can easily wow clients when mastering by showing them visualizations that look like Geordi LaForge is studying abnormal quasar activity from the deck of the Enterprise. Just try to avoid opening up a cosmic string-related time wrinkle while mastering.</p>
<p>(And yes, when you&#8217;re all alone and no one is looking over your shoulder, you can do something useful with it.)</p>
<p>Pricing: US$249 (€195); US$999 (€799) Advanced.</p>
<p>Why is Advanced so expensive? Well, each module is also an independent plug-in you can use in your host. With that in mind, this starts to look like a better deal &#8211; some terrific reverb, EQ, and dynamics you can use anywhere. You also get the Meter Bridge and Meter Tap for analysis, fancier 2D and 3D spectrographs, and more advanced loudness meters. On the other hand, the basic version will also work with your host and gives you the sound-processing functionality minus all those more sophisticated meters you might need.</p>
<p><strong>This month, there&#8217;s also steeply discounted intro pricing:</strong> US$599 for Advanced, US$199 for the standard edition. Expires December 1.</p>
<p>Ozone 5 was announced last month, but is now shipping. An OpenGL 2-capable video card is required for the 3D visualizations, but nearly all machines now provide that (including most integrated chipsets, too).</p>
<p><strong><a href="http://www.izotope.com/products/audio/ozone/index.asp">Ozone 5 Product Page @iZotope</a></strong></p>
<p>For a look at what this tool can do, here&#8217;s our friend and experienced mastering and mix engineer Danny Wyatt, talking about how he works with limiting. The new UI and meters are actually a lot clearer than what you see in the video, and offer some nice, new functionality. I can tell you, Danny is a fully-converted Ozone lover, having worked with him in the studio as he mastered my own album. He&#8217;s got a big toolset of other stuff, but Ozone is very often what the real work comes down to, and &#8212; I think I can say this, Danny &#8212; he&#8217;ll be happy to evangelize the tool if you talk to him.</p>
<p><iframe width="640" height="360" src="http://www.youtube.com/embed/MqsfKRKWYPQ?rel=0" frameborder="0" allowfullscreen></iframe></p>
<p>This isn&#8217;t a review, mind &#8211; in fact, my only significant reservation is that Ozone is so slick, it could distract from the reality that good mastering probably doesn&#8217;t <em>need</em> it. A great mastering engineer can do wonders with a fairly simple tool and their ear &#8211; no wild visualizations required. (&#8220;Great mastering engineer,&#8221; also known as, &#8220;not me.&#8221;) But that same person may well appreciate the level of precision iZotope, working with algorithms they&#8217;ve developed entirely in-house, can provide.</p>
<p><strong>We want your feedback, as always.</strong> Ozone users &#8211; what do you think?</p>
<p>Users of rival products &#8211; what&#8217;s your all-in-one mastering tool of choice, and why?</p>
<p><a href="http://createdigitalmusic.com/files/2011/11/iZotope_Ozone5_MeterBridge.jpg"><img src="http://createdigitalmusic.com/files/2011/11/iZotope_Ozone5_MeterBridge-640x350.jpg" alt="" title="iZotope_Ozone5_MeterBridge" width="640" height="350" class="alignnone size-large wp-image-21399" /></a></p>
<p><a href="http://createdigitalmusic.com/files/2011/11/iZotope_Ozone5_EQ.jpg"><img src="http://createdigitalmusic.com/files/2011/11/iZotope_Ozone5_EQ-640x438.jpg" alt="" title="iZotope_Ozone5_EQ" width="640" height="438" class="alignnone size-large wp-image-21400" /></a></p>
<p><a href="http://createdigitalmusic.com/files/2011/11/iZotope_Ozone5_EQ1.jpg"><img src="http://createdigitalmusic.com/files/2011/11/iZotope_Ozone5_EQ1-640x438.jpg" alt="" title="iZotope_Ozone5_EQ" width="640" height="438" class="alignnone size-large wp-image-21401" /></a></p>
<div class="imgcaption">Images courtesy iZotope. Click for larger versions.</div>
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		<title>Celemony Unveils New Plug-in Tech That Goes Beyond Audio Signal and Control</title>
		<link>http://createdigitalmusic.com/2011/10/celemony-unveils-new-plug-in-tech-that-goes-beyond-audio-signal-and-control/</link>
		<comments>http://createdigitalmusic.com/2011/10/celemony-unveils-new-plug-in-tech-that-goes-beyond-audio-signal-and-control/#comments</comments>
		<pubDate>Wed, 19 Oct 2011 10:02:04 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=21054</guid>
		<description><![CDATA[Integrated Melodyne pitch correction in PreSonus&#8217; Studio One is made more interesting by the technology behind it. Celemony this week describes a new technology they call ARA, or &#8220;Audio Random Access.&#8221; The notion is this: rather than just receiving or generating audio signal, the plug-in gets access to audio data. That means you can actually &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/10/celemony-unveils-new-plug-in-tech-that-goes-beyond-audio-signal-and-control/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><iframe width="640" height="360" src="http://www.youtube.com/embed/uQnYemgC3nk?rel=0" frameborder="0" allowfullscreen></iframe></p>
<p><a href="http://createdigitalmusic.com/2011/10/1st-daw-with-melodyne-pitch-editing-hi-presonus-studio-one-youve-got-our-attention/">Integrated Melodyne pitch correction</a> in PreSonus&#8217; Studio One is made more interesting by the technology behind it. Celemony this week describes a new technology they call ARA, or &#8220;Audio Random Access.&#8221; The notion is this: rather than just receiving or generating audio signal, the plug-in gets access to audio data. That means you can actually write a plug-in that rewrites the audio content in a recorded DAW track, as Melodyne does in Studio One.</p>
<p>As developer Celemony describes it, &#8220;ARA opens an additional channel of communication through which the DAW and plug-in can exchange information about the audio file, tempo, pitch, rhythm and much more, which allows them to work together considerably more closely.&#8221;</p>
<p>It&#8217;s the ability to exchange audio data information that seems the most compelling. Previously, audio processing plug-ins simply took buffers of audio signal from the DAW. You could &#8220;look ahead&#8221; further into that signal by increasing the buffer (and thus latency with it), but generally speaking, you&#8217;re doing the processing in something that approximates real-time. ARA in the example of Melodyne gives you access to an entire recorded track without having to transfer the audio file to and from the plug-in.</p>
<p>Celemony says this is &#8220;an extension of the existing plug-in interfaces,&#8221; not a new plug-in format. (If it were the latter, I&#8217;d have to point to <a href="http://xkcd.com/927/">this xkcd cartoon</a>.) I&#8217;m still obligated to express some skepticism about how widely this will be adopted, or if it can be considered a &#8220;standard&#8221; extension, though they do promise additional vendors soon. (Implementation would seem to be by necessity on a host by host basis &#8211; and then once you have the host, a plug-in creator might add support.) It&#8217;s a proprietary technology, but then, so are the plug-in formats currently in wide use (AU controlled by Apple for Mac OS, VST by Steinberg, and RTAS by Digidesign, unless we see more of <a href="http://lv2plug.in/trac/">LV2</a>). For now, though, we&#8217;ll have to see if the idea itself can extend what a plug-in can do. Check out the videos for more.</p>
<p><strong><a href="http://www.celemony.com/ara">celemony.com/ara</a></strong> (no documentation for developers, but there is an email address to use if you&#8217;re interested)<span id="more-21054"></span></p>
<p><iframe width="640" height="360" src="http://www.youtube.com/embed/F3J8SFhoe10?rel=0" frameborder="0" allowfullscreen></iframe></p>
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		<title>Omnisphere Review for Keyboard: Amidst Gigs of Sounds, Real Creative Sound Design, Too; Videos</title>
		<link>http://createdigitalmusic.com/2011/09/omnisphere-review-for-keyboard-amidst-gigs-of-sounds-real-creative-sound-design-too/</link>
		<comments>http://createdigitalmusic.com/2011/09/omnisphere-review-for-keyboard-amidst-gigs-of-sounds-real-creative-sound-design-too/#comments</comments>
		<pubDate>Mon, 12 Sep 2011 19:32:50 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=20580</guid>
		<description><![CDATA[I took a look at Omnisphere 1.5, the synth so big it&#8217;ll make your head hurt, for Keyboard in a story out now (and readable now). As I begin the story: Seeing its six DVDs of sound content, you might be tempted to duct-tape a key down and let Omnisphere finish your film scoring gig. &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/09/omnisphere-review-for-keyboard-amidst-gigs-of-sounds-real-creative-sound-design-too/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><img src="http://createdigitalmusic.com/files/2011/09/omnisphere_granular_zoom-640x481.jpg" alt="" title="omnisphere_granular_zoom" width="640" height="481" class="alignnone size-large wp-image-20582" /></p>
<p>I took a look at Omnisphere 1.5, the synth so big it&#8217;ll make your head hurt, for Keyboard in a story out now (and readable now). As I begin the story:</p>
<blockquote><p>Seeing its six DVDs of sound content, you might be tempted to duct-tape a key down and let Omnisphere finish your film scoring gig. While the director would probably love the results, you’d be missing out on the real fun.</p></blockquote>
<p>In other words, what I discovered in that review was that Omnisphere, particularly with additions in the new 1.5 update, is a powerful creative sound design tool, not just a preset machine. The highlights:</p>
<ul>
<li><strong>Granular section</strong>, pictured, made nicer with the ability to combine with glide and intelligent parameter control design</li>
<li><strong>Harmonia</strong>, which allows you to control each harmonic component of a sound independently using individual oscillator and synth controls</li>
<li<strong>Waveshaper</strong>, which can not only add bit-crush-style effects, but work its magic on each element, polyphonically</li>
<li><strong>Individual independent arpeggiator</strong>, plus MIDI file drag-and-drop</li>
<li>An <strong>Orb for exploring sonic capabilities</strong> &#8211; we&#8217;ve seen these sort of X/Y controllers before, but here you can even dynamically assign parameters in realtime, and add features like inertia and gesture recording</li>
<li><strong>iPad control</strong> via a really wonderful controller app</li>
</ul>
<p>Being able to navigate multiple sonic parameters in real-time with touch, and combining sound-bending, far-reaching sonic tools like Harmonia and the granular features means you can really take sounds far from their original source &#8211; and sync them to tempo, if you like, with those MIDI and arp features. I need to pick up the whole tool again after the review and see what new sounds I can make; if there are any other users who wish to share, I&#8217;d love to hear what you&#8217;re making, as the possibility is really deep.</p>
<p>And yes, they now have done a <a href="http://www.spectrasonics.net/news/news-content.php?id=67">dubstep bass tutorial</a>, so everybody playing at home should take a shot.</p>
<p>Read the full, detailed review at <em>Keyboard Magazine:</em></p>
<p><a href="http://www.keyboardmag.com/article/spectrasonics-omnisphere-15/5566">Spectrasonics Omnisphere 1.5</a> [Review by me for Keyboard]</p>
<p>How does it all work? Here are some relevant videos:<span id="more-20580"></span></p>
<p><iframe src="http://player.vimeo.com/video/20020519?title=0&amp;byline=0&amp;portrait=0" width="640" height="360" frameborder="0" webkitAllowFullScreen allowFullScreen></iframe></p>
<p><iframe src="http://player.vimeo.com/video/17905037?title=0&amp;byline=0&amp;portrait=0" width="640" height="360" frameborder="0" webkitAllowFullScreen allowFullScreen></iframe></p>
<p><iframe src="http://player.vimeo.com/video/17383130?title=0&amp;byline=0&amp;portrait=0" width="640" height="360" frameborder="0" webkitAllowFullScreen allowFullScreen></iframe></p>
<p><iframe src="http://player.vimeo.com/video/17383889?title=0&amp;byline=0&amp;portrait=0" width="640" height="360" frameborder="0" webkitAllowFullScreen allowFullScreen></iframe></p>
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		<title>Plug-in Watch: New Urs Updates and Videos, Images, and an Aalto Update</title>
		<link>http://createdigitalmusic.com/2011/07/plug-in-watch-new-urs-updates-and-videos-images-and-an-aalto-update/</link>
		<comments>http://createdigitalmusic.com/2011/07/plug-in-watch-new-urs-updates-and-videos-images-and-an-aalto-update/#comments</comments>
		<pubDate>Tue, 26 Jul 2011 17:48:28 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[aalto]]></category>
		<category><![CDATA[ace]]></category>
		<category><![CDATA[AU]]></category>
		<category><![CDATA[compatibility]]></category>
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		<category><![CDATA[soft-synths]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[synths]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=19943</guid>
		<description><![CDATA[From the wonderful world of plug-ins, we&#8217;ve got some good news for soft synth lovers. I covered the forthcoming Z3TA+ 2 release from Cakewalk last week, and a number of readers pointed to the brilliant work of Urs Heckmann. As it happens, Urs has a number of updates releasing this week, adding 64-bit support, compatibility &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/07/plug-in-watch-new-urs-updates-and-videos-images-and-an-aalto-update/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><iframe width="640" height="390" src="http://www.youtube.com/embed/5oJlGkFUhcE" frameborder="0" allowfullscreen></iframe></p>
<p>From the wonderful world of plug-ins, we&#8217;ve got some good news for soft synth lovers.</p>
<p>I covered the forthcoming <a href="http://createdigitalmusic.com/2011/07/z3ta-2-soft-synth-for-windows-details-pics-from-cakewalk-promise-of-waveshaping-goodness/">Z3TA+ 2 release</a> from Cakewalk last week, and a number of readers pointed to the brilliant work of Urs Heckmann. As it happens, Urs has a number of updates releasing this week, adding 64-bit support, compatibility fixes, and new tutorial videos. Check out the mapping generator and &#8220;tap map&#8221; LFOs for one terrific example in ACE (the modular Any Cable Everywhere). </p>
<p>New features in the ACE modular and More Feedback Machine delay/multi-effect:<span id="more-19943"></span></p>
<blockquote><p>ACE (Any Cable Everywhere) Version 1.1<br />
(modular synth plugin)</p>
<p>* native 64-bit support for Mac AU and VST Win<br />
* extra factory presets by Howard Scarr<br />
* improved installers take Win7 permissions issues into account<br />
* improved compatibility of RTAS (Mac) version, supports &#8220;3-finger salute&#8221; automation<br />
* adds Cocoa view to AU version<br />
* several minor bugs and niggles fixed<br />
* new tutorial videos: http://www.youtube.com/uheplugins</p>
<p>MFM (More Feedback Machine) Version 2.1<br />
(complex delay and multi-effect)</p>
<p>* native 64-bit support for Mac AU and VST Win<br />
* extra factory presets by Tasmodia<br />
* new PDF manual, with hyperlinks<br />
* improved installers take Win7 permissions issues into account<br />
* improved compatibility of RTAS (Mac) version, supports “3-finger salute” automation<br />
* improved synchronization<br />
* adds Cocoa view to AU version<br />
* several minor bugs and niggles fixed</p></blockquote>
<p>Below, an image gallery gives you an idea of the capabilities of these instruments; pictures I think speak as clearly as words &#8211; at least when the interface is nicely designed.</p>
<p><a href="http://createdigitalmotion.com/files/2011/07/ACE01_synth.jpg"><img src="http://createdigitalmotion.com/files/2011/07/ACE01_synth-640x360.jpg" alt="" title="ACE01_synth" width="640" height="360" class="alignnone size-large wp-image-7989" /></a></p>
<p><a href="http://createdigitalmotion.com/files/2011/07/ACE02_tweak.jpg"><img src="http://createdigitalmotion.com/files/2011/07/ACE02_tweak-640x360.jpg" alt="" title="ACE02_tweak" width="640" height="360" class="alignnone size-large wp-image-7990" /></a></p>
<p><a href="http://createdigitalmotion.com/files/2011/07/mfm2.jpg"><img src="http://createdigitalmotion.com/files/2011/07/mfm2-640x447.jpg" alt="" title="mfm2" width="640" height="447" class="alignnone size-large wp-image-7991" /></a></p>
<p>Also, while it&#8217;s not new, this video of Urs&#8217; Zebra2 gives a good overview of what makes that special.</p>
<p><iframe width="640" height="390" src="http://www.youtube.com/embed/NmdEREBtTH0" frameborder="0" allowfullscreen></iframe></p>
<h3>And in Aalto News&#8230;</h3>
<p><img src="http://createdigitalmusic.com/files/2011/06/aalto_1-640x424.png"></p>
<p>In another soft synth update, Aalto from Madrona Labs, which we&#8217;ve covered here previously, gets a bunch of fixes:</p>
<blockquote><p>improved performance!<br />
optimized patch loading<br />
fixed Logic dropouts, improved Logic CPU spikes<br />
fixed Live 7 UI hangs<br />
fixed Sonar crash, tested in Sonar X1<br />
fixed Maschine scan crash<br />
fixed multislider parameter behavior<br />
added debug diagnostics<br />
smaller executable</p></blockquote>
<p>Previously:<br />
<a href="http://createdigitalmusic.com/2011/07/for-lovers-of-aalto-semi-modular-soft-synth-a-place-to-share-patches/">For Lovers of Aalto, Semi-Modular Soft Synth, a Place to Share Patches </a></p>
<p>And an interview: <a href="http://createdigitalmusic.com/2011/06/madronas-randy-jones-on-aalto-soft-synth-design-small-makers-and-soundplane-multitouch-controller/">Madrona’s Randy Jones on Aalto Soft Synth, Designing a New Instrument, Small Makers </a></p>
<p>Notably, in fact, both ACE and Aalto draw inspiration from modular synths, but each take a unique approach to applying that hardware patching model to software. Note the schematic-style approach of Aalto, versus the more literal dangling virtual cords in ACE.</p>
<p>CDM is no match for the site KVR Audio when it comes to plug-in releases and updates, but I think it&#8217;s only appropriate to talk about updates to software we&#8217;ve been following &#8211; some selective news on plug-ins. If you&#8217;ve found an update that&#8217;s particularly useful to how you work, let us know!</p>
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		<title>Rob Papen Punch: Sample+Synth Drums, Now Shipping; Software Drum Machine Scene Looking Hot</title>
		<link>http://createdigitalmusic.com/2011/05/rob-papen-punch-samplesynth-drums-now-shipping-software-drum-machine-scene-looking-hot/</link>
		<comments>http://createdigitalmusic.com/2011/05/rob-papen-punch-samplesynth-drums-now-shipping-software-drum-machine-scene-looking-hot/#comments</comments>
		<pubDate>Fri, 27 May 2011 16:54:43 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[AU]]></category>
		<category><![CDATA[drum-machines]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[physical-modeling]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=19193</guid>
		<description><![CDATA[In a sea of software and hardware, a handful of releases every year stand out. On the software side, one of the most promising is Rob Papen&#8217;s Punch. It reflects a number of trends in soft synth design &#8211; given a choice between sampling and synthesis, it choose both; 64-bit support comes standard; pattern sequencing &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/05/rob-papen-punch-samplesynth-drums-now-shipping-software-drum-machine-scene-looking-hot/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><iframe width="640" height="510" src="http://www.youtube.com/embed/ku2oiB1iB0E" frameborder="0" allowfullscreen></iframe></p>
<p>In a sea of software and hardware, a handful of releases every year stand out. On the software side, one of the most promising is Rob Papen&#8217;s Punch. It reflects a number of trends in soft synth design &#8211; given a choice between sampling and synthesis, it choose both; 64-bit support comes standard; pattern sequencing is built in. But it&#8217;s worth examining for two reasons: one, independent soft synth designer Rob Papen has done some of the best work in recent years, and two, it appears to offer a rich set of practical features in equal measure.</p>
<p>The video above is quite extensive &#8211; one watch-through will likely tell you whether or not this is for you. But here are the basic features:</p>
<ul>
<li><strong>The Drums, The Drums&#8230;</strong> 2 bass + 2 open hat + 2 closed hat + 3 tom + 2 clap + 3 user.</li>
<li>Each drum can choose one of several synthesis models or samples.</li>
<li><strong>Presets, Custom Samples.</strong> Load one of any number of presets and preset samples, or load your own sample content into the drum machine.</li>
<li><strong>Lots of Per-Drum Control.</strong> Per-drum distortion, individual output busing, choke groups. These route together into a prerequisite <strong>Mixer</strong>.</li>
<li><strong>Modulation.</strong> 2 envelopes, 2 LFOs, 8 modulation slots, for one of four effects units.</li>
<li><strong>Sequencer.</strong> 16-step internal patterns, each with four tracks. Sounds useful enough, though for more complex rhythms, of course, you&#8217;ll want to turn to your host or another MIDI source.</li>
<li><strong>&#8220;Easy&#8221; Controls.</strong> Each drum has what are in effect Macro controls, all MIDI-latchable, and various MIDI assignment options, as illustrated in the video. When you go from programming to performance mode, in other words &#8211; even as you work &#8211; you can quickly add hands-on control.</li>
</ul>
<p><a href="http://createdigitalmusic.com/files/2011/05/Rob_Papen_Punch.jpg"><img src="http://createdigitalmusic.com/files/2011/05/Rob_Papen_Punch-640x405.jpg" alt="" title="Rob_Papen_Punch" width="640" height="405" class="alignnone size-large wp-image-19203" /></a></p>
<p><span id="more-19193"></span></p>
<p><a href="http://createdigitalmusic.com/files/2011/05/RP_Punch_EasyPage.jpg"><img src="http://createdigitalmusic.com/files/2011/05/RP_Punch_EasyPage-640x405.jpg" alt="" title="RP_Punch_EasyPage" width="640" height="405" class="alignnone size-large wp-image-19204" /></a></p>
<p>Mac + Windows, 32-bit + 64-bit, VST, AU (Mac), RTAS</p>
<p><a href="http://www.timespace.com/punch">http://www.timespace.com/punch</a><br />
<a href="http://www.robpapen.com/punch.html">http://www.robpapen.com/punch.html</a></p>
<p>Punch is not without competition. Native Instruments&#8217; Maschine is becoming a full-fledged host and sampling workstation. Propellerhead&#8217;s built-in Kong drum machine offers a very similar brew of sampling and synthesis, multiple models, hands-on control, and routing and mixing &#8211; indeed, part of the appeal to me of Punch is that it does more of what Kong does in a plug-in form. Arturia&#8217;s Spark melds sampling, synthesis, and physical modeling, loaded up with vintage samples and models as well as newer ones. FXpansions&#8217;s GEIST is sample-based, but also worth a look. Audio Damage&#8217;s Tattoo focuses on synthesis and sequencing, at the opposite pole. Both Spark and Maschine also have their own dedicated hardware controller. That&#8217;s just a start among recent entries &#8211; I&#8217;m sure I&#8217;m forgetting half a dozen others. (Round-up candidates?)</p>
<p>But Punch is now shipping, and it looks like a balanced, logical approach to this. It&#8217;s also one of the more inexpensive options here &#8211; EUR149 / GBP125 / US$179.</p>
<p>For all the lusting after hardware drum machines, it&#8217;s tough to beat software options for flexibility, range and quality of sound, speed of editing, and cost. 2011 seems an especially good year. I think CDM will have to do a drum machine roundup soon. Tips welcome.</p>
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		<title>Maschine 1.6 Sample Workstation, Now with Plug-ins, Makes a Standalone Workflow Solution</title>
		<link>http://createdigitalmusic.com/2011/03/maschine-1-6-sample-workstation-now-with-plug-ins-makes-a-standalone-workflow-solution/</link>
		<comments>http://createdigitalmusic.com/2011/03/maschine-1-6-sample-workstation-now-with-plug-ins-makes-a-standalone-workflow-solution/#comments</comments>
		<pubDate>Wed, 30 Mar 2011 20:38:25 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[64-bit]]></category>
		<category><![CDATA[64-bit-mac]]></category>
		<category><![CDATA[AU]]></category>
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		<category><![CDATA[maschine-1.6]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=17818</guid>
		<description><![CDATA[I&#8217;ve been following Maschine since prototype stages. The idea was at once obvious and welcome: build a software workstation, tightly integrated with pad hardware control, that fuses hardware sampler working methods with the on-screen flexibility of software. It&#8217;s software that focuses on working with sounds and patterns, outside the DAW-style metaphors. Of course, there&#8217;s one &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/03/maschine-1-6-sample-workstation-now-with-plug-ins-makes-a-standalone-workflow-solution/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2011/03/maschine16_screen.jpg"><img src="http://createdigitalmusic.com/files/2011/03/maschine16_screen-640x434.jpg" alt="" title="maschine16_screen" width="640" height="434" class="alignnone size-large wp-image-17819" /></a></p>
<p>I&#8217;ve been following Maschine since prototype stages. The idea was at once obvious and welcome: build a software workstation, tightly integrated with pad hardware control, that fuses hardware sampler working methods with the on-screen flexibility of software. It&#8217;s software that focuses on working with sounds and patterns, outside the DAW-style metaphors. </p>
<p>Of course, there&#8217;s one thing you might quickly miss about your DAW &#8211; certain software instruments or effects that are available as plug-ins. That makes 1.6 the version a lot of people have been waiting for. With plug-in hosting capabilities, it could now be your all-in-one production and performance workstation &#8211; without losing the focus that first made it appealing.</p>
<p>Maschine comes of age in other ways, too, from 64-bit Mac support to better control of pads and drag-and-drop function. It really seems like version 2 &#8211; and like the revision that makes an already-growing choice ready for primetime.</p>
<p>Accordingly, while it is a marketing video, it&#8217;s fantastic to see what Underworld are doing with Maschine live.</p>
<p><iframe title="YouTube video player" width="640" height="390" src="http://www.youtube.com/embed/egPncQ36G-w" frameborder="0" allowfullscreen></iframe><span id="more-17818"></span></p>
<p>Naturally, you&#8217;d make the obvious comparison to Ableton Live, but it&#8217;s nice to see Live face an alternative. In fact, I think Live might even benefit from having an alternative with which to contrast. Most of the comparisons have turned to DJ tools live, or conventional DAWs &#8211; minus the live performance features &#8211; for production, or hardware. Maschine is <em>different</em> than Live &#8211; a pad-based sampler at heart rather than Live&#8217;s combination of sample-playing tracks and arrangement view. But it&#8217;s also finally a tool that has the flexibility of Live (for things like integrating plug-ins), while at the same time encouraging live, physical play and kinetic control, whether in a studio or onstage. (And, of course, there&#8217;s nothing stopping you from using these two tools side by side.)</p>
<p>I&#8217;m enthusiastic about new drum machines introduced earlier this year, hardware and software alike. But it&#8217;d be tough to compare any of them to Maschine, particularly with this update. This isn&#8217;t a full review, but you can expect one (or perhaps more than one, from different perspectives) soon.</p>
<p>New in 1.6:<br />
<strong>VST and AU plug-in support.</strong> Bring in instruments and effects, and &#8211; in a feature first seen in NI software in their Kore product &#8211; automatically map parameters to Maschine&#8217;s knobs.</p>
<p><strong>Bundled instruments and effects.</strong> 1000+ sounds cover factory contact selected from Kontakt, ranging from Vienna Symphonic Library sounds to synths, guitar amps, and Abbey Road drums. Of course, those of you who have been chomping at the bit just to use your existing plug-in library won&#8217;t care too much about this, but it increases the appeal for those starting out. </p>
<p><strong>More effects slots.</strong> There are CPU cycles on your machine not yet being used by crazy Reaktor patches or your library of plug-ins. Problem solved. The architecture of slots in general has been expanded for easier assignment to modules.</p>
<p><a href="http://createdigitalmusic.com/files/2011/03/maschine_hwmacro.jpg"><img src="http://createdigitalmusic.com/files/2011/03/maschine_hwmacro-640x479.jpg" alt="" title="maschine_hwmacro" width="640" height="479" class="alignnone size-large wp-image-17827" /></a></p>
<p><strong>Pad-Link.</strong> One pad in a group can now trigger one or more additional pads. This opens up more sophisticated drum programming possibilities, or live performance grouping for triggering more complex arrangements of samples.</p>
<p><strong>Clip and sample renaming.</strong> Yeah. &#8216;Bout time.</p>
<p><strong>Swing individual sounds.</strong> Ideal for constructing the exact groove you want &#8211; and, indeed, often far more useful than global swing.</p>
<p><strong>Drag-and-drop anything.</strong>Drag and drop single or multiple files from your Windows or Mac file manager, and move audio around more easily in Maschine. (I recall the latter was what I found a bit frustrating early on &#8211; the ability to freely move audio from place to place can radically change the feel of working with a tool that focuses on sound.)</p>
<p><strong>Multichannel audio output</strong> 16 output channels out should be ideal for those working with hardware mixing. I&#8217;m just waiting to hear a Maschine artist do a set in surround.</p>
<p><strong>64-bit Mac and Windows support.</strong> 64-bit computing offers both expanded memory (useful for large samples) and marginal but measurable improvements in performance. (It has really nothing in particular to do with 64-bit audio, which I know sometimes confuses people unfamiliar with the term. 64-bit is a reference to the resolution of a number; in this case, it means the ability to take advantage of the native capabilities and memory addressing of newer computer architectures like the Core 2 Duo.)</p>
<p><strong>Snap to grid.</strong></p>
<p><strong>Import REX 2.</strong> REX is the still-surprisingly-popular sample storage format developed by Propellerhead for their ReCycle product. </p>
<p>Speaking of Propellerhead, what isn&#8217;t in Maschine, as far as I know: ReWire support. ReWire doesn&#8217;t support 64-bit computing, and as far as I know, no plans are in the works. I think it&#8217;s time for a new solution, anyway &#8211; and maybe time to do some JACK tutorials here as a possible replacement. </p>
<p>I always feel a little dirty adding promo videos from the manufacturers, but let&#8217;s give Ski Beatz a few words, too. I&#8217;ll say this: a lot of the time, when you talk to artists &#8211; no vendors around listening &#8211; you get similar testimonials about products people love. That&#8217;s a good thing; it means people get enjoyment out of this stuff into which developers invest so much time.</p>
<p>Also, Ski Beatz&#8217; hat and I would like to remind you that tomorrow afternoon is Yankees opening day here in NYC.</p>
<p><iframe title="YouTube video player" width="640" height="390" src="http://www.youtube.com/embed/7YdYcXvnk38" frameborder="0" allowfullscreen></iframe></p>
<p><a href="http://www.native-instruments.com/#/en/products/producer/maschine/">Maschine @ NI</a></p>
<p><em>Images courtesy Native Instruments.</em></p>
<p>Hey, by the way, will anyone help with my campaign to pronounce Maschine with the German pronunciation (since it has a German spelling, rather than Machine)? Maybe, um, at least German people?</p>
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		<title>New MicroTonic 3 Drum Machine-Synth; Bitspeek Effect</title>
		<link>http://createdigitalmusic.com/2011/01/new-microtonic-3-drum-machine-synth-bitspeek-effect/</link>
		<comments>http://createdigitalmusic.com/2011/01/new-microtonic-3-drum-machine-synth-bitspeek-effect/#comments</comments>
		<pubDate>Mon, 03 Jan 2011 17:17:32 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[AU]]></category>
		<category><![CDATA[beats]]></category>
		<category><![CDATA[drum-machines]]></category>
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		<category><![CDATA[effects]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=15540</guid>
		<description><![CDATA[Swedish developer Magnus Lidström is something of a virtuoso of music software, having worked with Propellerhead (Malström, etc.) and releasing his own unique µTonic (MicroTonic) and Synplant instruments. It&#8217;s been a bit since we&#8217;ve gotten new work from him &#8211; little matter, as I find his instruments tend to stand the test of time &#8211; &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/01/new-microtonic-3-drum-machine-synth-bitspeek-effect/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><img src="http://createdigitalmusic.com/files/2011/01/microtonic3matrix-640x518.jpg" alt="" title="microtonic3matrix" width="640" height="518" class="alignnone size-large wp-image-15546" /></p>
<p>Swedish developer Magnus Lidström is something of a virtuoso of music software, having worked with Propellerhead (Malström, etc.) and releasing his own unique µTonic (MicroTonic) and Synplant instruments. It&#8217;s been a bit since we&#8217;ve gotten new work from him &#8211; little matter, as I find his instruments tend to stand the test of time &#8211; but that changes now. MicroTonic, a well-loved drum machine cum drum synth, gets a major update this week, a 2011 New Year&#8217;s present to the producer community. (It is indeed a gift if you own a previous version; upgrades are free.) And one more thing &#8211; Sonic Charge is also releasing a terrific &#8220;real-time pitch-excited linear prediction codec effect&#8221; that does wonderful things with audio.</p>
<p>MicroTonic was already a lovely combination of percussion synthesizer and pattern-editing drum machine. New in µTonic 3.0:<span id="more-15540"></span></p>
<ul>
<li>A morph slider which interpolates between eight drum patches &#8211; all MIDI-controlled and automation-ready, for crazy performance and production options</li>
<li>A matrix editor for accessing all eight drum channels&#8217; patterns at once</li>
<li>MIDI pattern drag and drop, for Ableton Live users (and all major hosts)</li>
<li>Choke groups, MIDI pitch wheel and program change support, new pattern modes, undo/redo</li>
<li>Prettier improved skin and UI improvements</li>
</ul>
<p>And there&#8217;s much more, as well. See the full changelog:<br />
<a href="http://www.soniccharge.com/mt3news">Changes in µTonic v3.0</a></p>
<p><img src="http://createdigitalmusic.com/files/2011/01/bitspeak.jpg" alt="" title="bitspeak" width="470" height="346" class="alignnone size-full wp-image-15547" /></p>
<p>Just as compelling as MicroTonic, though, is a new US$29 effect called Bitspeak. Sonic Charge describes Bitspeak thusly: &#8220;It will make you sound like a robot. Robots are cool. Bitspeek is cool.&#8221; </p>
<p>But that doesn&#8217;t quite do it justice. Bitspeak is vocoder-like in that it works on the same fundamental principle. But it&#8217;s closest to the compression algorithm used in mobile phones &#8211; it&#8217;s a &#8220;real-time pitch-excited linear prediction codec effect.&#8221; Pitch, volume, and formant data drive an oscillator, noise, and filter. The resulting timbres can sound like conventional ring mods and vocoders, or something quite different &#8211; and I&#8217;m really intrigued to try this on different sources. As presented here, you really have a gamut of possible effects.</p>
<p>And yes, it sounds like a Speak &#8216;n Spell turned into an effect. Listen to those sound samples for more.</p>
<p>The two Sonic Charge plugins are available for Windows VST and Mac VST and AU. MicroTonic even supports Mac OS 10.4 and (G5) PowerPC, so it&#8217;s an ideal choice for an older machine. (Bitspeak requires 10.5 and Intel on the Mac side, but also supports XP on Windows, so still works on an older PC.)</p>
<p>Full info:<br />
<a href="http://www.soniccharge.com/bitspeek">http://www.soniccharge.com/bitspeek</a><br />
<a href="http://www.soniccharge.com/microtonic">http://www.soniccharge.com/microtonic</a></p>
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		<title>Numerology 3, Modular Mac Modular Sequencing Tool, Gets More Flexible, More Generative</title>
		<link>http://createdigitalmusic.com/2010/12/numerology-3-modular-mac-modular-sequencing-tool-gets-more-flexible-more-generative/</link>
		<comments>http://createdigitalmusic.com/2010/12/numerology-3-modular-mac-modular-sequencing-tool-gets-more-flexible-more-generative/#comments</comments>
		<pubDate>Fri, 24 Dec 2010 08:12:25 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=15458</guid>
		<description><![CDATA[The modular MIDI step sequencer for Mac, Numerology 3, gets a big update today, adding humanization, generative patterns, and an enhanced UI and functionality. That makes this a more powerful laboratory than ever for creating new musical patterns. There&#8217;s also now a budget &#8220;Standard&#8221; edition and more advanced &#8220;Pro&#8221; version, AU support for use as &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2010/12/numerology-3-modular-mac-modular-sequencing-tool-gets-more-flexible-more-generative/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2010/12/NumerologyAU-1.jpg"><img src="http://createdigitalmusic.com/files/2010/12/NumerologyAU-1-640x565.jpg" alt="" title="NumerologyAU-1" width="640" height="565" class="alignnone size-large wp-image-15459" /></a></p>
<p>The modular MIDI step sequencer for Mac, Numerology 3, gets a big update today, adding humanization, generative patterns, and an enhanced UI and functionality. That makes this a more powerful laboratory than ever for creating new musical patterns. There&#8217;s also now a budget &#8220;Standard&#8221; edition and more advanced &#8220;Pro&#8221; version, AU support for use as a plug-in with some impressive scheduling accuracy and low-latency MIDI support, and lots of new modules.</p>
<p>The basic idea of Numerology is to turn your Mac into a set of modules for assembling musical patterns, and now you can either make Numerology a (very powerful) host, or a plug-in in your DAW of choice. New in version 3:<span id="more-15458"></span></p>
<ul>
<li>&#8220;Generate&#8221; and &#8220;Evolve&#8221; features use generative algorithms for creating and transforming patterns. You can even use them in real-time for ongoing mutations to patterns.</li>
<li>OSC (OpenSoundControl) support in Pro</li>
<li>Pro-only features: Route multi-output AUs, monophonic audio, custom scale quantization, and advanced sequencer tools like CV to audio for use with outboard analog synths</li>
<li>Enhanced filters, envelopes, and modulation in the synth and drum kit modules</li>
<li>New audio effects: tempo-synced delays, multi-mode filtering</li>
<li>Better preset storage, now with a centralized Stack Library and per-module preset storage</li>
<li>Included library of modules to get you started, complete with full examples and templates</li>
<li>New 222-page manual</li>
</ul>
<p>Five12&#8242;s James Coker is I think one of the more creative independent music developers out there; I really love what he&#8217;s doing with this tool. At a time when there aren&#8217;t a whole lot of new ideas about how to work in music production, Numerology is a really unique take, and worth considering for that reason.</p>
<p>Numerology AU already works in Ableton, Logic, and MOTU DP, with more hosts coming soon. That makes this now a must-have addition to any Mac music setup, period &#8211; it&#8217;s looking insanely powerful.</p>
<p>Intro pricing is available through January 9; upgrades from US$34 and full releases for $119-184. (The Pro version doesn&#8217;t cost much more, so that may be a no-brainer for most Numerology fans.)</p>
<p><a href="http://five12.com/">http://five12.com/</a></p>
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