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	<title>Create Digital Music &#187; Audio-Damage</title>
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		<title>Unsuspected Sounds: Great Listening, Great Cause, in Analog Industries Community Compilation</title>
		<link>http://createdigitalmusic.com/2012/04/unexpected-sounds-great-listening-great-cause-in-analog-industries-compilation/</link>
		<comments>http://createdigitalmusic.com/2012/04/unexpected-sounds-great-listening-great-cause-in-analog-industries-compilation/#comments</comments>
		<pubDate>Thu, 26 Apr 2012 18:31:18 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=23712</guid>
		<description><![CDATA[Out of the noise of the Internet, don&#8217;t be surprised if some of the music being made is &#8211; unexpectedly &#8211; wonderful. So it is with a compilation curated by Chris Randall from the Analog Industries community. Unsuspected Sounds is unexpected. It&#8217;s proof that those people writing all those comments really do have time to &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/04/unexpected-sounds-great-listening-great-cause-in-analog-industries-compilation/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2012/04/unuspected_sounds_cdm-1-2.jpg"><img src="http://createdigitalmusic.com/files/2012/04/unuspected_sounds_cdm-1-2-640x473.jpg" alt="" title="unuspected_sounds_cdm-1-2" width="640" height="473" class="alignnone size-large wp-image-23716" /></a></p>
<p>Out of the noise of the Internet, don&#8217;t be surprised if some of the music being made is &#8211; unexpectedly &#8211; wonderful. So it is with a compilation curated by Chris Randall from the Analog Industries community. <em>Unsuspected Sounds</em> is unexpected. It&#8217;s proof that those people writing all those comments really <em>do</em> have time to make music.</p>
<p>It&#8217;s nice seeing this come from Chris and the community he&#8217;s assembled. For his part, Chris <a href="http://www.analogindustries.com/about.php">doesn&#8217;t fit the stereotype of a blogger</a>; he&#8217;s got industry experience as an engineer as an artist, is known to many as a veteran of Sister Machine Gun, and now leads dual lives as music maker and plug-in and mobile developer. (See: <a href="http://www.audiodamage.com/">Audio Damage</a>.) The guy has craft, across technology and art, such that one can see a dividing line between the two. So, fittingly, Chris pulls from his readers people whose music is evidence of the same. </p>
<p>All of this goes to a good cause, as well. It&#8217;s the sort of thing so many of us hope online communities will be. It&#8217;s nice when, at times, they actually are.</p>
<p><iframe width="300" height="410" style="position: relative; display: block; width: 300px; height: 410px;" src="http://bandcamp.com/EmbeddedPlayer/v=2/album=2468425615/size=grande3/bgcol=FFFFFF/linkcol=4285BB/" allowtransparency="true" frameborder="0"><a href="http://analogindustries.bandcamp.com/album/unsuspected-sounds-vol-1">unsuspected sounds, vol. 1 by Analog Industries</a></iframe><br />
<span id="more-23712"></span></p>
<p>The sounds themselves fit into the amorphous but, for me, delightful category of &#8220;ambient/IDM,&#8221; into some catch-all of smart, doesn&#8217;t-quite-fit-in music made with electronics, inflected with beats without being slave to genre. (Please, someone, if you can rename that zone of music, you&#8217;d do all of us a favor. I know it&#8217;s my job as a journalist or whatever. But I&#8217;ll be your friend for life.) Thoughtfully constructed sounds, venturing into sometimes-moody, quirky, but personal and passionate realms, this is music that makes you feel intimate with its creators and what moves them when they&#8217;re being themselves. That&#8217;s perfect for a music compilation that itself represents a community that has gathered around common interests online.</p>
<p>I&#8217;ll let Chris explain the rest to CDM:</p>
<blockquote><p>The story is pretty simple: what I did is have Analog Industries readers submit an exclusive track; I got 92 submissions, and curated the 10 on the album (well, 9 plus mine) out of those.  100% of the net proceeds (that is to say everything after production costs are covered) go to charity, specifically the <a href="http://www.breastassuredfoundation.org/">Breast Assured Foundation</a>. </p>
<p>The cover art was done with a <a href="http://processing.org">Processing</a> sketch created by <a href="http://stefangoodchild.com/">Stefan Goodchild</a>. [The sketch code is on <a href="https://github.com/stefang/Audio-Etch">GitHub</a>.] The sketch does an FFT on an audio waveform and spits out a circular motif; top is left channel, bottom is right channel. I made a single audio file that was the entire album, and created the image from that. (As an aside: Stefan does audio-reactive visuals in Processing for several big acts, notably Peter Gabriel and Blur, and he did the Varese, Schaeffer, and Derbyshire T-Shirts that I sold on AI a while back.)</p></blockquote>
<p>Chris also has some nice reflections in what he wrote for the release:</p>
<blockquote><p>&#8220;I dream of instruments obedient to my thought and which with their contribution of a whole new world of unsuspected sounds, will lend themselves to the exigencies of my inner rhythm.&#8221; </p>
<p>-Edgard Varèse (Classic Essays on Twentieth-Century Music) </p>
<p>&#8220;unsuspected sounds&#8221; is a collection of electronic music curated from the Analog Industries community, with 100% of the net proceeds of the sales donated to the Breast Assured Foundation, an organization that provides early breast cancer detection services for underprivileged women via a sophisticated mobile screening lab. Featuring ten tracks of all-new music, &#8220;unsuspected sounds&#8221; is a genre-spanning collection that provides a perfect soundtrack to modern living. </p>
<p>Available now at Bandcamp as both a DRM-free digital download and as a download + 12&#8243; vinyl combo. </p>
<p>Side A:<br />
1. Goldbaby &#8211; Ten OP<br />
2. Bitmud &#8211; All The Beauty Is Gone<br />
3. Chris Randall &#8211; Abstract Sixteen<br />
4. Sabama &#8211; Doublethink<br />
5. Pauk &#8211; Here She Comes</p>
<p>Side B:<br />
1. Ancient Young &#8211; Silica Resonance<br />
2. Russian Corvette &#8211; Pattern Recognition<br />
3. Anodize &#8211; Bismuth<br />
4. Milkfish &#8211; Just Once My Day Blows Yours Away<br />
5. Jukebox &#8211; Objects In The Mirror Are Closer Than They Appear</p>
<p>Pay-what-you-want, minimum $5 for the digital download only, $15 for the vinyl + download. Get some new music, and help out a good cause!</p></blockquote>
<p><strong><a href="http://analogindustries.bandcamp.com">http://analogindustries.bandcamp.com</a></strong></p>
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		<title>Apple&#8217;s App Store May Not Work for Audio Devs; Developers Respond</title>
		<link>http://createdigitalmusic.com/2010/10/apples-app-store-may-not-work-for-audio-devs-developers-respond/</link>
		<comments>http://createdigitalmusic.com/2010/10/apples-app-store-may-not-work-for-audio-devs-developers-respond/#comments</comments>
		<pubDate>Mon, 25 Oct 2010 16:39:23 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.com/?p=14273</guid>
		<description><![CDATA[Music software development includes some of the most sophisticated, expressive software out there. But it has long faced serious challenges in sales &#8211; audio software still appeals, generally, to a small slice of people, made smaller by factors ranging from piracy to the sheer complexity of available audio tools. As computing&#8217;s distribution model for software &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2010/10/apples-app-store-may-not-work-for-audio-devs-developers-respond/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><img src="http://createdigitalmusic.com/files/2010/10/appstore.jpg" alt="" title="appstore" width="580" height="348" class="alignnone size-full wp-image-14299" /></p>
<p>Music software development includes some of the most sophisticated, expressive software out there. But it has long faced serious challenges in sales &#8211; audio software still appeals, generally, to a small slice of people, made smaller by factors ranging from piracy to the sheer complexity of available audio tools. As computing&#8217;s distribution model for software shifts, audio developers are undoubtedly watching.</p>
<p>Love it or hate it, what&#8217;s unique about Apple&#8217;s App Store for iOS is that it&#8217;s a one-stop shop for everything. With App Store fever spreading &#8211; new stores for mobile and desktop are either available or planned from the likes of Apple, Intel, Microsoft, and Linux vendor Canonical &#8211; we&#8217;re likely to see a new kind of store model. On desktops, Android devices, and others, multiple stores will compete with one another in overlapping arenas. They&#8217;ll do it without lock-in, too &#8211; unlike on Apple&#8217;s stores for iOS, you&#8217;ll have a choice of where to get your software.</p>
<p>Last week, of course, that list expanded to include <a href="http://www.apple.com/mac/app-store/">Apple&#8217;s Mac App Store</a>, coming to Snow Leopard and then the just-announced Lion.</p>
<p>Music creation and pro audio apps may be a specific niche, but creators of everything from plug-ins to audio software are at least interested. Little wonder: desktop music making software has always faced an uphill climb, but recently, iPhone creations have become breakout hits.</p>
<p>Just don&#8217;t get too excited yet. An early look at Apple&#8217;s guidelines for the store suggest restrictions will rule out a great deal of current Mac software, particularly audio software that relies on plug-in models. I&#8217;ve asked some independent developers to comment on what the store means to them, and take a look at some of those restrictions.<span id="more-14273"></span></p>
<p>Several developers responded to my questions. Now, a disclaimer: clearly, the Mac App Store is not aimed at creators of strange synthesizers and effects. Nor is it possible to represent the full gamut of developers making software for musicians. TUAW has a <a href="http://www.tuaw.com/2010/10/21/developer-reactions-to-the-mac-app-store/">nice round-up</a> of more typical Mac developers, who are, unsurprisingly, more upbeat. I likewise expect that anyone who now has some success on the iOS platform &#8211; vendors like <a href="http://www.ikmultimedia.com/">IK Multimedia</a> or <a href="http://www.smule.com/">Smule</a> &#8212; will be optimistic about the Mac App Store. </p>
<p>So, instead, consider this as a sampling of developers for whom the App Store may not actually change that much. I was, frankly, surprised to see plug-in creators and pro audio users assuming that the Mac App Store would be a natural marketplace for the software they care about. Early evidence is that it isn&#8217;t. But with app stores spreading across devices, the responses from developers provide some insight into longer-range challenges that transcend even Apple&#8217;s latest offering.</p>
<p>Gallery: sample applications and stores.<br />

<a href='http://createdigitalmusic.com/2010/10/apples-app-store-may-not-work-for-audio-devs-developers-respond/strobe/' title='strobe'><img width="150" height="150" src="http://createdigitalmusic.com/files/2010/10/strobe-150x150.jpg" class="attachment-thumbnail" alt="strobe" title="strobe" /></a>
<a href='http://createdigitalmusic.com/2010/10/apples-app-store-may-not-work-for-audio-devs-developers-respond/dontcrack/' title='dontcrack'><img width="150" height="150" src="http://createdigitalmusic.com/files/2010/10/dontcrack-150x150.jpg" class="attachment-thumbnail" alt="dontcrack" title="dontcrack" /></a>
<a href='http://createdigitalmusic.com/2010/10/apples-app-store-may-not-work-for-audio-devs-developers-respond/circle/' title='circle'><img width="150" height="150" src="http://createdigitalmusic.com/files/2010/10/circle-150x150.jpg" class="attachment-thumbnail" alt="circle" title="circle" /></a>
<a href='http://createdigitalmusic.com/2010/10/apples-app-store-may-not-work-for-audio-devs-developers-respond/chipsounds/' title='chipsounds'><img width="150" height="150" src="http://createdigitalmusic.com/files/2010/10/chipsounds-150x150.jpg" class="attachment-thumbnail" alt="chipsounds" title="chipsounds" /></a>
<a href='http://createdigitalmusic.com/2010/10/apples-app-store-may-not-work-for-audio-devs-developers-respond/axon/' title='axon'><img width="150" height="150" src="http://createdigitalmusic.com/files/2010/10/axon-150x150.jpg" class="attachment-thumbnail" alt="axon" title="axon" /></a>
<a href='http://createdigitalmusic.com/2010/10/apples-app-store-may-not-work-for-audio-devs-developers-respond/appstoremacbook/' title='appstoremacbook'><img width="150" height="150" src="http://createdigitalmusic.com/files/2010/10/appstoremacbook-150x150.jpg" class="attachment-thumbnail" alt="appstoremacbook" title="appstoremacbook" /></a>
<a href='http://createdigitalmusic.com/2010/10/apples-app-store-may-not-work-for-audio-devs-developers-respond/appstore/' title='appstore'><img width="150" height="150" src="http://createdigitalmusic.com/files/2010/10/appstore-150x150.jpg" class="attachment-thumbnail" alt="appstore" title="appstore" /></a>
</p>
<p><strong>Could the Apple App Store be a viable option for creative music developers?</strong></p>
<p>Angus Hewlett, <a href="http://www.fxpansion.com/">FXpansion</a>:</p>
<blockquote><p>I&#8217;d say it&#8217;s a viable option for entry-level and somewhat novelty apps, and as a launch-assistance platform for brand new developers (allowing unknowns with no established reputation to get started in the world of ecommerce). It&#8217;s not of great appeal to FXpansion &#8211; we&#8217;ve been around long enough that I&#8217;d hope commercial trust isn&#8217;t a massive barrier to people buying from our web-store &#8211; but as a get-yourself-started platform, it is not completely without merit.</p>
<p>Of course, because these app stores are usually tied to a specific platform, for those developers who are on more than one platform, it does just add additional complexity, cost, and hassle. Admittedly it improves convenience for end users a certain amount (a good thing in my book), but the effort/overhead of getting out your credit card and typing in the number looks completely different for a $0.99 game you&#8217;re going to play for 20 minutes, compared to a $249 plug-in that you&#8217;ll spend hours/days just learning and (we hope) use several times a week for years to come.</p></blockquote>
<p>Christopher Randall, <a href="http://www.audiodamage.com/">Audio Damage</a>:</p>
<blockquote><p>The guidelines preclude selling plug-ins, so that rules out the segment of the industry I&#8217;m most familiar with. This will probably change, but my general feeling is that people that make things like <a href="http://www.five12.com/">Numerology</a> will be well served, but for the majority of our business, our needs are a bit too particular to really benefit from something as broadly-focused as the App Store. And there&#8217;s no real financial incentive on Apple&#8217;s part to cater specifically to us, because we&#8217;re such a small segment of the overall software market.</p></blockquote>
<p>David Viens, <a href="http://www.plogue.com/">Plogue Art et Technologie</a>:</p>
<blockquote><p>As much as we like having our code base tested on as much compilers and platforms possible for correctness and efficiency, constant platform changes are quite boring, and usually dont spark any innovative ideas from us. Innovation not only is what drives us in the morning, but it&#8217;s also what users want, hopefully more than the typical will-it-run-on-my-toaster? kind. Also innovation is highly regarded by various tax break programs in many countries Also app stores make it impossible for us to do quick fixes, we could be committing code to Nintendo ROM carts that it  couldn&#8217;t be different. So there is a need to raise QA and testing budget by a very significant amount, before release&#8230;.</p></blockquote>
<p><strong>For standalone software, the kinds of things we&#8217;ve seen for iOS seem a likely candidate &#8211; particularly general-consumption audio &#8220;toys&#8221; (in the sense of stuff anyone can open up and use to make sound)?</strong></p>
<p>Chris Randall:</p>
<blockquote><p>That was my my general thinking. I was pondering it at length last night, and the smaller single-use app seems more likely to benefit from it, assuming it is a parallel environment to the existing App Store, with the same sort of customers. The chief difference between this App Store and the iOS one is that this isn&#8217;t the only option for purchasing software for your Mac. It has to compete with other channels, which is an important distinction, especially if most of its offerings are simple &#8220;casual&#8221; apps.</p></blockquote>
<p><strong>What about the app store landscape in general, as other players get into the business of doing their own stores? How does Apple fit in?</strong></p>
<p>Gavin Burke, <a href="http://www.futureaudioworkshop.com/">Future Audio Workshop</a>:</p>
<blockquote><p>The main issue is that the app store model just one piece of a bigger jigsaw and is tied in closely to the hardware, software frameworks and what this means to an independent developer and his/her ability to compete on a level playing field with established brands.</p>
<p>App store success is just one part in a bigger picture. The other players need to get the various parts right and not just create an app store and think it will work.</p>
<p>A major part is the price and ease of purchase. It&#8217;s easier to buy the software for $1.00 with one-click purchase than look on rapidshare.com for a crack. So price, ease of purchase, and last but not least, [making it] difficult to get the cracked version. Looking at it, it may only work if there is a single distribution channel and not multiple ones ( including rapidshare as  a channel <img src='http://createdigitalmusic.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  )</p>
<p>One flaw, though, in the Apple App Store is the charts. At the moment it is based on sales volume.  Allowing people to view by highest user rating, etc., might help level things. Also, Apple can act as king maker with their ability to dish out the free advert slots on the device.
</p></blockquote>
<p>Angus Hewlett:</p>
<blockquote><p>It&#8217;s a new channel that will no doubt get a lot of coverage &#8211; a few developers with the right products and first mover advantage will make some fast bucks for sure. After that, I don&#8217;t know. I suspect phones (and consoles &#8211; myself, I spend way more on XBox Live Arcade than on the iPhone or Android stores) are a better and more natural platform for cheap, one-shot novelty apps than desktops/laptops, simply because of how &#038; where they fit in to peoples&#8217; lives, but I&#8217;m ready to be proven wrong on that.</p></blockquote>
<p><strong>Are you concerned about Apple&#8217;s 30% cut of revenue?</strong></p>
<p>Chris Randall:</p>
<blockquote><p>Not at all. The app store runs on volume; that is its main attraction from a commerce standpoint. The trick is to take advantage of that potential volume, and the way to do that is through lowest-common-denomenator (e.g. &#8220;I Am T-Pain&#8221;) products.</p></blockquote>
<p>Angus Hewlett:</p>
<blockquote><p> Yes. It&#8217;s a lot more than the original generation of &#8220;app stores&#8221; (shareware ecommerce middleman sites like ShareIt, DigitalRiver, Kagi, NorthStar etc.) typically charged. We used to sell through ShareIt back in the day, they took about 10%, but once your turnover hits $10-15k a month,<br />
it&#8217;s more economical to have a proper merchant account based shopping cart system (the hassle that entails costs a few hundred dollars a month in terms of overheads, paperwork, other bank-related BS, but it brings the average cost per transaction down to 3-5%). Also, at 10-15k a month turnover, your brand is probably well enough known that potential customers are likely to trust you somewhat as an online vendor.</p>
<p>Having said that &#8211; the terms-and-conditions aspect of being in an app store, especially when the operator is particular, capricious, anally retentive or all three at once (naming no names), is far more toxic than the 30% cut. Losing a predictable amount of money per sale is one thing, but failing to sell a single copy of your app &#8211; after you&#8217;ve spent months and $thousands developing it &#8211; because the store owner rejected it for reasons outside of your control is quite another.</p></blockquote>
<p>David Viens:</p>
<blockquote><p>30% is ridiculous. What enrages me is that users seem to think it&#8217;s normal and much less than &#8216;retail&#8217; .. wuht whut??? We have never done retail ever and been using Share-It (which costs us less than 10%) for 6 years. That&#8217;s the price of a payment processor.</p>
<p>Sure, it doesn&#8217;t give you &#8216;visibility&#8217; but what is that visibility on the 15th page of music software selection in a store? Can&#8217;t we just be as creative with our viral marketing, social network tricks as we are with the software itself?</p>
<p>Bandwidth price on Amazon S3 is microscopic (10 cents a GB), so not an issue, even with 100-megabyte demo downloads.</p>
<p>Share-it don&#8217;t care about the content, they never put their noses in our practices, suggest guidelines, or anything.</p>
<p>People are just getting to enjoy their new-found freedom with independent online music and fair-trade and local grown foods, however. they will let the inverse happen to software?<br />
Will we see the movement to Fair-Trade software in 15 years?</p></blockquote>
<p><strong>Do you think it&#8217;s a model that could work, from a business perspective?</strong></p>
<p>Angus Hewlett:</p>
<blockquote><p>It&#8217;s a new channel, a few developers with the right products and first mover advantage will make some fast bucks. After that, I don&#8217;t know.</p>
<p>How well versed are you on acoustic physics in relation to loudspeakers, impedance etc.? There are some interesting parallels here with app stores &#8211; basically they are a good platform for allowing very small developers to cast a very wide net. Those of us who have a more specialist, focused audience can probably build trust with our audience via more efficient, focused channel&#8230;.</p></blockquote>
<p><strong>It appears that plug-ins are ruled out by several of the guidelines issued by Apple. Care to comment?</strong></p>
<p>Gavin Burke:</p>
<blockquote><p>I can&#8217;t see the app store concept working for plug-ins; it&#8217;s pretty much already there with the <a href="http://www.apple.com/downloads">downloads page on the Apple site</a>.</p>
<p>If the app store is the only channel to purchase applications for a device that cracked software is not easily available for, then yes, it works. Otherwise, not so sure. We already have app stores for music software, like <a href="http://www.dontcrack.com/">Don&#8217;t Crac[k]</a>, etc., with somewhat limited success. Also for complex niche software, it&#8217;s hard to beat the personal connections distributors have with stores and in turn with their customers. We find this especially true for Japan.</p></blockquote>
<p><strong>Artistic freedom and censorship</strong></p>
<p>Artist and developer Kassen Oud offered some compelling thoughts on Apple&#8217;s developer &#8220;guidelines&#8221; and rules via Facebook. To him, the restrictions on what goes in the store conflict with making software art. I think it&#8217;s a reasonable and challenging point to make &#8211; just as Apple has the right to conduct their store in the way you wish, developers and artists presumably have just as much right to opt out.</p>
<blockquote><p>To me, the big appeal to developing software for music is the chance to do something unique and individual. External limitations (like arbitrary moral guidelines or limits on the language to be used) conflict with that, to me. As the process used is important to me I need to be able to express myself about that publicly as well. This rules out Apple&#8217;s app store. With regard to code/ application distribution those are more important factors to me than the need to create applications for Apple&#8217;s app store on a Apple computer though that in and of itself would also be a prohibitive factor to me.</p>
<p>I don&#8217;t mean to imply that software on Apple&#8217;s platform would inherently be less &#8220;unique&#8221; or &#8220;individual&#8221;; I certainly do not wish to take anything away from my friends whose creative process wasn&#8217;t (apparently) affected by these factors and who did create very interesting works released on it, taking nothing away from their FOSS work.</p></blockquote>
<h3>Apple Developer Guidelines &#8211; Plug-ins Need Not Apply</h3>
<p>Apple&#8217;s draft review guidelines for the Mac App Store have been widely posted, including <a href="http://pastie.org/1236378">full text</a>. Here are the excerpts most relevant to the above discussion.</p>
<p><strong>Plug-ins will almost certainly be rejected.</strong></p>
<blockquote><p>2.15<br />
Apps must be self-contained, single application installation bundles, and cannot install code or resources in shared locations</p></blockquote>
<p>(Plug-ins, by definition, install to shared Library locations, as per Apple&#8217;s own guidelines.)</p>
<p>Interestingly, though, hosts appear to be okay, just not the plug-ins themselves:</p>
<blockquote><p>7.1<br />
Apps that unlock or enable additional features or functionality with mechanisms other than the App Store will be rejected, except in cases where the application hosts plug-ins or extensions</p></blockquote>
<p><strong>Demos aren&#8217;t allowed.</strong></p>
<blockquote><p>2.6<br />
Apps that are &#8220;beta&#8221;, &#8220;demo&#8221;, &#8220;trial&#8221;, or &#8220;test&#8221; versions will be rejected</p></blockquote>
<p><strong>Other guidelines are worth watching.</strong></p>
<p>Various other guidelines provide fairly restrictive policies that developers will have to balance against their business interests. These aren&#8217;t unprecedented &#8211; see the strict review policies of venues like the Steam store for games. But those stores have seen their own share of developer complaints, and they&#8217;re specific to an audience (like gamers); here, it may be tougher for niche developers to justify. (That&#8217;s, at least, the feedback I&#8217;ve been hearing from music developers. For mainstream developers, the equation can be different.)</p>
<blockquote><p>2.18<br />
Apps that install kexts will be rejected</p>
<p>2.19<br />
Apps that require license keys or implement their own copy protection will be rejected</p>
<p>2.20<br />
Apps that present a license screen at launch will be rejected</p>
<p>2.21<br />
Apps may not use update mechanisms outside of the App Store</p></blockquote>
<blockquote><p>2.7<br />
Apps that duplicate apps already in the App Store may be rejected, particularly if there are many of them</p></blockquote>
<p>Of course, some of the challenges of audio software are &#8230; unique. How many pro audio applications would meet the following guidelines?</p>
<blockquote><p>6.3<br />
Apps that do not use system provided items, such as buttons and icons, correctly and as described in the Apple Macintosh Human Interface Guidelines will be rejected</p>
<p>6.4<br />
Apple and our customers place a high value on simple, refined, creative, well thought through interfaces. They take more work but are worth it. Apple sets a high bar. If your user interface is complex or less than very good it may be rejected</p></blockquote>
<p>Comments from other developers are welcome. We&#8217;ll keep you posted.</p>
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		<title>Apple Logic Speed Run: Production Timelapse</title>
		<link>http://createdigitalmusic.com/2010/08/apple-logic-speed-run-production-timelapse/</link>
		<comments>http://createdigitalmusic.com/2010/08/apple-logic-speed-run-production-timelapse/#comments</comments>
		<pubDate>Wed, 11 Aug 2010 16:22:18 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[Audio-Damage]]></category>
		<category><![CDATA[Battery]]></category>
		<category><![CDATA[Logic]]></category>
		<category><![CDATA[logic-pro]]></category>
		<category><![CDATA[logic-studio]]></category>
		<category><![CDATA[Native-Instruments]]></category>
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		<description><![CDATA[Japanese fusion &#8220;underground music unit&#8221; Human Boot Project have a clever take on the music video, one that &#8211; well, let&#8217;s face it, probably appeals only to music production nerds like us. Using the free/open source software Gawker (Mac-only screen capture, not to be confused with thegossip blog), they take an extended timelapse of their &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2010/08/apple-logic-speed-run-production-timelapse/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><object width="580" height="349"><param name="movie" value="http://www.youtube.com/v/XSTo5gHjGFY&amp;hl=en_US&amp;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/XSTo5gHjGFY&amp;hl=en_US&amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="349"></embed></object></p>
<p>Japanese fusion &#8220;underground music unit&#8221; Human Boot Project have a clever take on the music video, one that &#8211; well, let&#8217;s face it, probably appeals only to music production nerds like us. </p>
<p>Using the free/open source software <a href="http://gawker.sourceforge.net/Gawker.html">Gawker</a> (Mac-only screen capture, not to be confused with the<a href="http://gawker.com/">gossip blog</a>), they take an extended timelapse of their production session in Apple Logic, as arrangements and various plug-ins flash by. You get to see the track, &#8220;Xen,&#8221; assembled before your eyes.</p>
<p>I&#8217;ll let you play &#8220;spot the plug-in&#8221; first, then have a look after the jump for what they used.<span id="more-12742"></span></p>
<p>Artist Masashi tells CDM the toolkit:</p>
<blockquote><p>Native Instruments Battery 3<br />
Sugar Bytes EFFECTRIX<br />
RNDigital Inspector XL<br />
Audio Damage DubStation<br />
Smart Electronix LiveCut<br />
Logic Plugin (Amp Designer, Space Designer, EXS24, ES2, etc.)</p>
<p>Human Boot Project have a new album  &#8220;Don&#8217;t Forget the Sheep&#8221;.<br />
The album will be available at most major online stores.<br />
here is link of album sample.</p>
<p><a href="http://dl.dropbox.com/u/523635/SMAPLE.mp3">http://dl.dropbox.com/u/523635/SMAPLE.mp3</a></p>
<p>Human Boot Project New Album &#8220;Don&#8217;t Forget the Sheep&#8221;<br />
Tracklisting:<br />
1. Super Bathroom (4:17)<br />
2. Yuri (3:36)<br />
3. Dying Forest (4:09)<br />
4. Xan (3:18)<br />
5. Ember (4:03)<br />
6. Sneaking Sheep (3:52)<br />
7. Dawn (3:01)<br />
8. Decoy (3:31)<br />
9. Flatline (3:25)<br />
10. U (2:42)</p>
<p>Human Boot Project<br />
<a href="http://www.humanboot.com/">http://www.humanboot.com/</a><br />
Red Robot Records<br />
<a href="http://redrobotrecords.com/">http://redrobotrecords.com/</a></p>
<p>?Human Boot Project?<br />
HumanBootProject are a Japanese underground music unit.This is a genre breaker fusing Jazz with Rock and Drum and Bass and one to get the synapses twinging. (Red Robot Records)</p></blockquote>
<p>Fun fact: this is what <a href="http://www.richard-devine.com/">Richard Devine</a> looks like in real time. Honest. Or me, if I get enough coffee.</p>
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<enclosure url="http://dl.dropbox.com/u/523635/SMAPLE.mp3" length="1637063" type="audio/mpeg" />
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		<title>Resolution 09: Touch Sequencing Video Tutorial with Ableton Live, BigSeq, iPod</title>
		<link>http://createdigitalmusic.com/2009/01/resolution-09-touch-sequencing-video-tutorial-with-ableton-live-bigseq-ipod/</link>
		<comments>http://createdigitalmusic.com/2009/01/resolution-09-touch-sequencing-video-tutorial-with-ableton-live-bigseq-ipod/#comments</comments>
		<pubDate>Fri, 02 Jan 2009 20:07:36 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Ableton-Live]]></category>
		<category><![CDATA[Audio-Damage]]></category>
		<category><![CDATA[bigseq]]></category>
		<category><![CDATA[controllers]]></category>
		<category><![CDATA[how-to]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[ipod-touch]]></category>
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		<category><![CDATA[tutorials]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.com/2009/01/02/resolution-09-touch-sequencing-video-tutorial-with-ableton-live-bigseq-ipod/</guid>
		<description><![CDATA[chromedecay studio look: TouchOSC with Ableton Live and BigSeq from chromedecay on Vimeo. New Year&#8217;s Resolution: do cool new stuff. In celebration of the coming of 2009, I&#8217;ve got a set of tutorials to post here on createdigitalmusic and createdigitalmotion, so you can get a jump start on the new year by learning some new &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2009/01/resolution-09-touch-sequencing-video-tutorial-with-ableton-live-bigseq-ipod/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><object width="579" height="437"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=2698728&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=2698728&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="579" height="437"></embed></object>    <br /><a href="http://vimeo.com/2698728">chromedecay studio look: TouchOSC with Ableton Live and BigSeq</a> from <a href="http://vimeo.com/chromedecay">chromedecay</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>New Year&rsquo;s Resolution: do cool new stuff. In celebration of the coming of 2009, I&rsquo;ve got a set of tutorials to post here on createdigitalmusic and <a href="http://createdigitalmotion.com">createdigitalmotion</a>, so you can get a jump start on the new year by learning some new skills and making new music and visuals. First up: our friend Bill Van Loo has a great video tutorial on working with touch control on an iPod touch or iPhone.</p>
<p>The ingredient list here:</p>
<ul>
<li><a href="http://hexler.net/touchosc">TouchOSC</a>, one of a handful of superb new touch controllers on the iTunes app store that supports the flexible, forward-thinking OpenSoundControl protocol. TouchOSC&rsquo;s edge? Ready-to-use, clever, music-oriented control layouts. </li>
<li><a href="http://createdigitalmusic.com/tag/ableton-live">Ableton Live</a>, a good choice because of its live-playing emphasis and solid hosting features </li>
<li><a href="http://www.audiodamage.com/effects/product.php?pid=AD009">BigSeq</a>, Audio Damage&rsquo;s fantastic analog-style sequencer plug-in </li>
<li><a href="http://www.osculator.net/wiki/Main/Features">OSCulator</a>, the glue that holds the rest together by intelligently </li>
</ul>
<p>In fact, even if you don&rsquo;t have an Apple mobile gadget, you may find this useful: the OSCulator software on the Mac used for control processing can work with a variety of controllers. If you don&rsquo;t want to spend $200+ on an iSomething, you can spend a few bucks on a Wii controller and run with that, or grab a <a href="http://www.3dconnexion.com/3dmouse/spacenavigator.php">SpaceNavigator</a> (also very affordable) or Wacom tablet. (OSCulator is Mac only; PC users may want to check out the likes of <a href="http://www.wiili.org/index.php/GlovePIE">GlovePIE</a>.)</p>
<p><a href="http://www.chromedecay.org/blog/2009/01/02/chromedecay-studio-look-touchosc-with-ableton-live-and-bigseq/">chromedecay studio look: TouchOSC with Ableton Live and BigSeq</a></p>
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		<title>Compression Lovers: Free Audio Damage Plug-in, Ableton+Reaktor Trick</title>
		<link>http://createdigitalmusic.com/2008/10/compression-lovers-free-audio-damage-plug-in-abletonreaktor-trick/</link>
		<comments>http://createdigitalmusic.com/2008/10/compression-lovers-free-audio-damage-plug-in-abletonreaktor-trick/#comments</comments>
		<pubDate>Thu, 02 Oct 2008 05:05:54 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
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		<category><![CDATA[AU]]></category>
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		<category><![CDATA[Mac]]></category>
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		<description><![CDATA[Sure, we may live deep into the future. High in our Blade Runner apartment studios, we use androids for all of the vocals. Yet we still have that occasional need for good, old-fashioned compression. Like the soy-based dinners we microwave and the synthehol beer we wash it down with, it has to be simulated. Audio &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2008/10/compression-lovers-free-audio-damage-plug-in-abletonreaktor-trick/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><img src="http://createdigitalmusic.com/files/2008/10/roughrider.jpg" /> </p>
<p>Sure, we may live deep into the future. High in our <em>Blade Runner</em> apartment studios, we use androids for all of the vocals. Yet we still have that occasional need for good, old-fashioned compression. Like the soy-based dinners we microwave and the synthehol beer we wash it down with, it has to be simulated.</p>
<p>Audio Damage has earned its cult following thanks to inexpensive plug-ins with no-nonsense controls that just seem to fit into projects. So it&rsquo;s nice to see his new, free Rough Rider compressor. Simple controls, a slight vintage tint, and crankable parameters &ndash; not the &ldquo;<em>careful</em> with that, too far, total destruction!&rdquo; feeling you get from, say, the unpredictable compressors included with some hosts.</p>
<p>I <a href="http://twitter.com/musicthing" target="_blank">see on Twitter</a> that Tom from Music thing likes Rough Rider, and he&rsquo;s a hardware guy, so that&rsquo;s a good sign. That means he didn&rsquo;t just eBay some ancient, slightly irradiated piece of Russian equipment.</p>
<p><a href="http://www.audiodamage.com/downloads/product.php?pid=ADF002" target="_blank">Rough Rider Download Page @ Audio Damage</a> [Mac, Windows &ndash; yep, a free Mac plug-in!]</p>
<p><img src="http://createdigitalmusic.com/files/2008/10/dynamictube.jpg" /> </p>
<p>Via the Ruin &amp; Wesen blog, here&rsquo;s another way to approach compression in Ableton Live. Live may instantly make you a remix artist or loop addict, but it can&rsquo;t turn you into a mastering engineer. That means you can either apply science (blech!) or complete voodoo. We choose a culture of voodoo.</p>
<p> <span id="more-4207"></span><br />
<blockquote>
<p>My friend utofbu pointed me out the trick of using a Dynamic Tube in Ableton, with Dry/Wet on 50%, and output gain to -3db. This adds a subtle distortion to the sound which makes it more lively &hellip; I finally tweaked a &quot;killer&quot; combo which I saved as an Effect Rack, and now just throw it on the master channel once I&#8217;ve finished my song. It just makes everything sound a bit nicer, and it&#8217;s totally voodoo.</p>
</blockquote>
<p><a href="http://ruinwesen.com/blog?id=158" target="_blank">Ableton Compression Trick</a> [Ruin &amp; Wesen]</p>
<p>&#160;<img src="http://createdigitalmusic.com/files/2008/10/wowflutter.jpg" /> </p>
<p>The magic ingredient turns out to be none other than the Vintape Reaktor Ensemble. If you own Reaktor, this could mean some free goodness to add to any host, not just Live &ndash; Vintape adding tape simulation, some other effect adding tube distortion and compression (or perhaps Rough Rider). The ensemble&rsquo;s creator Stefan Knauthe writes:</p>
<blockquote><p>Hello Userlibrarists, this is my very first ensemble. As you all know (or maybe not), i&#8217;m a huge fan of the scotish [sic] band &quot;Boards of Canada&quot;. In Interviews they stated that they often use an old, almost defect Grundig tapemachine for recording, adding wow and flutter, saturation and hiss to the signal, to give it a &quot;sound-ageing&quot; feeling. This is what this ensemble simulates&#8230;: there are two wow&amp;flutter units for left and right, followed by a saturation unit and a phaser/flanger section. </p>
</blockquote>
<p>And, as we <a href="http://createdigitalmusic.com/2008/08/15/learning-reaktor-10-step-path-to-building-new-sequencers-beatboxes-and-effects/" target="_blank">like to encourage in tools like Reaktor</a>, creator Stefan borrowed from <em>another</em> Reaktor ensemble (from Jo Orgren) to get wow and flutter.</p>
<p>You can grab Vintape on the User Library at Native Instruments:</p>
<p><a href="http://www.nativeinstruments.de/index.php?id=userlibrary&amp;type=0&amp;ulbr=1&amp;plview=detail&amp;patchid=6004" target="_blank">Simpler Vintape</a> [the version R&amp;W use]</p>
<p><a href="http://www.nativeinstruments.de/index.php?id=userlibrary&amp;type=0&amp;ulbr=1&amp;plview=detail&amp;patchid=5668" target="_blank">Vintape Original</a></p>
<p>Got favorite compression tips? Give a holler, or send a holographic encoded message. Or just wait, because remember, CDM is monitoring <a href="http://post.monome.org/comments.php?DiscussionID=2475&amp;page=1#Comment_26885" target="_blank">everything you do</a>.</p>
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		<title>Audio Damage Automaton is Here: Artificial Life-Driven, Stuttering Effects Plug-in</title>
		<link>http://createdigitalmusic.com/2008/09/audio-damage-automaton-is-here-artificial-life-driven-stuttering-effects-plug-in/</link>
		<comments>http://createdigitalmusic.com/2008/09/audio-damage-automaton-is-here-artificial-life-driven-stuttering-effects-plug-in/#comments</comments>
		<pubDate>Mon, 15 Sep 2008 17:57:46 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[algorithmic]]></category>
		<category><![CDATA[AU]]></category>
		<category><![CDATA[Audio-Damage]]></category>
		<category><![CDATA[automaton]]></category>
		<category><![CDATA[beats]]></category>
		<category><![CDATA[cellular-automata]]></category>
		<category><![CDATA[effects]]></category>
		<category><![CDATA[generative]]></category>
		<category><![CDATA[glitch]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[oddities]]></category>
		<category><![CDATA[patterns]]></category>
		<category><![CDATA[Plug-ins]]></category>
		<category><![CDATA[sequencers]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[tutorials]]></category>
		<category><![CDATA[videos]]></category>
		<category><![CDATA[vst]]></category>
		<category><![CDATA[Windows]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=4073</guid>
		<description><![CDATA[What&#8217;s in for this season in music software? Cellular automata. You may have been exposed to a cellular automaton in the classic Game of Life; it&#8217;s basically a very simple biological simulator exposed as an intuitive, 2-dimensional grid of squares. If tic-tac-toe, Charles Darwin, and a petri dish of bacteria got together in one wild &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2008/09/audio-damage-automaton-is-here-artificial-life-driven-stuttering-effects-plug-in/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><img src="http://createdigitalmusic.com/files/2008/09/automaton.jpg"></p>
<p>What&#8217;s in for this season in music software? Cellular automata. You may have been exposed to a cellular automaton in the classic Game of Life; it&#8217;s basically a very simple biological simulator exposed as an intuitive, 2-dimensional grid of squares. If tic-tac-toe, Charles Darwin, and a petri dish of bacteria got together in one wild evening, you&#8217;d come up with something like this as a result. The Game of Life has been around since mathematician John Conway <a href="http://en.wikipedia.org/wiki/Conway%27s_Game_of_Life">invented it in 1970</a>, but lately it&#8217;s been cross-bred with music software to help patterns escape the rigid, boring repetition of traditional sequencer grids.</p>
<p>Cellular automata is in fine form on the beautiful, strange homebrew sequencer for the Nintendo DS, <a href="http://createdigitalmusic.com/2008/05/28/glitchds-free-cellular-automaton-music-sequencer/">GlitchDS</a>, which has had ongoing updates. It&#8217;s still fun as ever in Reaktor 5&#8242;s Newschool preset (old news, but enjoyable nonetheless). But in what&#8217;s so far the most anticipated plug-in release of the fall, CA takes on particularly powerful sonic possibilities in the first &#8220;experimental&#8221; release from beloved plug-in boutique Audio Damage:</p>
<p><a href="http://www.audiodamage.com/effects/product.php?pid=AD020">Automaton</a> [Product Page, Mac AU/VST; Windows VST]<br />
Cost: US$49.99</p>
<p>Since the cellular automata grid can control anything, it&#8217;s what you hook it up to that matters &#8212; and that&#8217;s especially important, because it means instead of a set of knobs or sequence grid doing the same thing over and over and over and over again, CA &#8220;evolves&#8221; on its own, bringing much-needed change to your music. Automaton is a combination of a flexible CA sequencer with four effects:</p>
<p>1. Stutter (modulates a buffer, so you can combine Automaton with existing beat loops and patterns)<br />
2. Modulate (a self-modulating ring modulator)<br />
3. Bitcrush (which includes AD&#8217;s own &#8220;error&#8221; setting)<br />
4. Replicate (based on their Replicant effect, which goes even further in the beat slicing realm a la Ableton&#8217;s Beat Repeat)</p>
<p>I&#8217;ve been playing around with the beta, and it&#8217;s just fantastic. I hope to finish off some special CDM presets and share them with you, though I&#8217;m a bit behind &#8212; let&#8217;s see if I can top the presets that come with the tool. One of the hallmarks of Audio Damage&#8217;s software in VST format is lots of MIDI learn support, and since it supports VST automation I anticipate some fun combining this with Kore. Either way, think easy tweaking and live performance control.</p>
<p>Now, question math geeks: any other cellular automata <em>aside</em> form the Game of Life that work well with music? I&#8217;m sure there are some experimental music projects out there that have used other CA, so link away.</p>
<p>Here are two tutorial videos of the tool in action, in case you haven&#8217;t seen them already:<span id="more-4073"></span></p>
<p><object width="581" height="438"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=1680737&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=BD0000&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=1680737&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=BD0000&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="581" height="438"></embed></object><br /><a href="http://vimeo.com/1680737?pg=embed&amp;sec=1680737">Automaton Overview Pt. 1 &#8211; Sequencer&#8230;</a> from <a href="http://vimeo.com/audiodamage?pg=embed&amp;sec=1680737">Audio Damage</a> on <a href="http://vimeo.com?pg=embed&amp;sec=1680737">Vimeo</a>.</p>
<p><object width="581" height="438"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=1702046&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=BD0000&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=1702046&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=BD0000&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="581" height="438"></embed></object><br /><a href="http://vimeo.com/1702046?pg=embed&amp;sec=1702046">Automaton Overview Pt. 2 &#8211; Effects&#8230;</a> from <a href="http://vimeo.com/audiodamage?pg=embed&amp;sec=1702046">Audio Damage</a> on <a href="http://vimeo.com?pg=embed&amp;sec=1702046">Vimeo</a>.</p>
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		<title>Developer to Users: Boycott iLok and PACE</title>
		<link>http://createdigitalmusic.com/2007/12/developer-to-users-boycott-ilok-and-pace-2/</link>
		<comments>http://createdigitalmusic.com/2007/12/developer-to-users-boycott-ilok-and-pace-2/#comments</comments>
		<pubDate>Tue, 04 Dec 2007 02:08:17 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Audio-Damage]]></category>
		<category><![CDATA[copy-protection]]></category>
		<category><![CDATA[dongles]]></category>
		<category><![CDATA[DRM]]></category>
		<category><![CDATA[opinion]]></category>
		<category><![CDATA[PACE]]></category>
		<category><![CDATA[piracy]]></category>
		<category><![CDATA[Plug-ins]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[troubleshooting]]></category>
		<category><![CDATA[waves]]></category>
		<category><![CDATA[Windows]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/2007/12/03/developer-to-users-boycott-ilok-and-pace-2/</guid>
		<description><![CDATA[Updated: A PACE Anti-Piracy official has officially requested that we remove an image of the iLok product. While they asked not to be publicly quoted, they have challenged the technical accuracy of Adam&#8217;s blog post, saying they don&#8217;t believe their product caused the Blue Screen of Death. If PACE chooses to release an official reply, &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2007/12/developer-to-users-boycott-ilok-and-pace-2/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><strong>Updated: A PACE Anti-Piracy official has officially requested that we remove an image of the iLok product. While they asked not to be publicly quoted, they have challenged the technical accuracy of Adam&#8217;s blog post, saying they don&#8217;t believe their product caused the Blue Screen of Death. If PACE chooses to release an official reply, we will share it.</strong></p>
<p>The debate over copy protection in music software and anti-piracy tactics continues to heat up. Now Adam Schabtach of Audio Damage, the popular plug-in developer, has fired off a call for a boycott of products that use <a href="http://www.paceap.com/">PACE</a> and the <a href="http://www.ilok.com">iLok</a> hardware dongle. And that means that Waves is again a target, in this case because Adam himself had technical difficulties resulting from the copy protection scheme. But here&#8217;s his argument: the problem isn&#8217;t copy protection per se, it&#8217;s that developers have to cede control to a third party when the technology breaks.</p>
<blockquote><p>This points up the biggest problem with PACE: if something goes really wrong, the maker of the PACE-wrapped product <strong>can&#8217;t help you</strong>. They didn&#8217;t invent PACE, they can&#8217;t fix bugs in PACE, they often don&#8217;t even know enough about PACE to troubleshoot it (which is not so much a reflection of their ignorance but of the sheer arcane complexity of PACE and the amount of information about it which its makers do not release even to their customers). Their only recourse is to tell you to wipe your hard drive bare and start again. This is one of many reasons that Audio Damage doesn&#8217;t use PACE: we want to help our customers make music, and we don&#8217;t want to be in a position in which we have to say &#8220;sorry, can&#8217;t help you&#8221; if something goes wrong with one of our products. Of course, unlike Audio Damage, Waves doesn&#8217;t offer a money-back guarantee for their products, so in the end I was stuck with software I&#8217;d paid for but couldn&#8217;t use.</p>
</blockquote>
<p>Adam just doesn&#8217;t like copy protection, right? Well, no, in fact. The issue is that while PACE fails to stop piracy (something admitted by Waves themselves as they sue studios around the world for millions of dollars), PACE did succeed in stopping Adam from using his software:</p>
<blockquote><p>I went to the Waves website, logged in to my account, downloaded the latest installer, and retrieved my iLok from the shelf upon which it was gathering dust. I backed up my hard drive (&#8221;once bitten, twice shy&#8221; and I&#8217;ve been bitten way more than once by PACE), launched the installer, and held my breath. The installer almost immediately informed me that it had to restart my PC, so I let it. It launched itself automatically after the PC rebooted, started the installation process, and then my good faith and efforts were rewarded with [a Windows Blue Screen of Death].</p>
<p>&#8230; A PC running Windows puts this up when something goes really, really wrong and the OS makes the unilateral decision to bring all proceedings to a halt in order to prevent further mishap. Seeing this screen is the computer equivalent of seeing your car deploy its airbags.</p>
</blockquote>
<p><a href="http://createdigitalmusic.com/files//2007/12/bsod.jpg"><img style="border-right: 0px; border-top: 0px; border-left: 0px; border-bottom: 0px" height="350" alt="bsod" src="http://createdigitalmusic.com/files//2007/12/bsod_thumb.jpg" width="450" border="0" /></a> </p>
<p>The final analysis:</p>
<blockquote><p><strong>PACE doesn&#8217;t stop piracy; any copy-protection system can, and will be, defeated. What PACE does do is prevent legitimate users of software products from using products which they&#8217;ve paid for.</strong></p>
</blockquote>
<p><a href="http://studionebula.com/blog/2007/12/02/why-i-boycott-products-that-use-paceilok-and-why-you-should-too">Why I Boycott Products That Use PACE/iLok (and Why You Should, Too)</a></p>
<p>PACE/iLok is the leading provider of this kind of copy protection, so I expect we may hear a response. If I can get a statement from them, I&#8217;ll post that soon. But I will say, Adam is not alone in his frustration. Developers will continue to make the choices they feel are right for their business, which is their prerogative &#8212; but it&#8217;s likewise the choice of their customers to vote with their wallets. I do know users who are perfectly comfortable with iLok. Let us know how you feel, and whether copy protection has influenced your purchasing decisions.</p>
<p><strong>Updated:</strong> Note that we&#8217;re talking about two different kinds of copy protection offered by PACE. One is the PACE software protection, which does not use a hardware dongle (or &#8220;hardware key&#8221; as PACE prefers to call it). The other is the iLok.</p>
<p>Already, readers are split: we&#8217;ve got Max/MSP users (myself included) who haven&#8217;t had problems with PACE software protection, and even some iLok hardware users who haven&#8217;t been bothered. But there are some strong arguments against the hardware dongles, to the point of cutting into sales, something developers may want to watch closely. Keep the feedback coming.</p>
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		<title>OS X 10.4.9 Breaks Some Audio Unit Plug-ins?</title>
		<link>http://createdigitalmusic.com/2007/03/os-x-1049-breaks-some-audio-unit-plug-ins/</link>
		<comments>http://createdigitalmusic.com/2007/03/os-x-1049-breaks-some-audio-unit-plug-ins/#comments</comments>
		<pubDate>Mon, 19 Mar 2007 14:27:15 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[AU]]></category>
		<category><![CDATA[Audio-Damage]]></category>
		<category><![CDATA[compatibility]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[Ohm]]></category>
		<category><![CDATA[operating-systems]]></category>
		<category><![CDATA[osx]]></category>
		<category><![CDATA[Plug-ins]]></category>
		<category><![CDATA[upgrades]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/2007/03/19/os-x-1049-breaks-some-audio-unit-plug-ins/</guid>
		<description><![CDATA[I&#8217;ve been hearing a number of reports that the Mac OS X 10.4.9 update causes significant issues with some Audio Unit plug-ins, including those from popular developers Audio Damage and Ohmforce. (See Analog Industries blog for a comment thread and reports on Audio Damage; there&#8217;s also discussion on the Core Audio developer list which I &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2007/03/os-x-1049-breaks-some-audio-unit-plug-ins/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve been hearing a number of reports that the Mac OS X 10.4.9 update causes significant issues with some Audio Unit plug-ins, including those from popular developers Audio Damage and Ohmforce. (See <a href="http://www.analogindustries.com/blog/entry.jsp?msgid=1174157894804">Analog Industries blog</a> for a comment thread and reports on Audio Damage; there&#8217;s also discussion on the Core Audio developer list which I hope will yield some revelations. <B>Update: Note that Audio Damage is having only development issues; their plug-ins will work just fine if you&#8217;re a user.</b>) This update apparently installs yet another version of the AU validator, which could be one clue. Apple has also made significant changes to QuickTime in recent releases, which can also cause issues with audio software in some cases.</p>
<p>Your best bet: don&#8217;t install the updates the Software Update recommends unless you can easily go back to the previous version. And hold off on 10.4.9 for now.</p>
<p>Users and developers are understandably angry with Apple: rather than bundle updates together, Apple has been making lots of minor changes in successive updates, and developers too often find about changes <I>after</i> things break. That&#8217;s especially problematic when the changes are being made to an API like AU &#8212; the whole point is supposed to be providing a solid platform for developers. Apple either needs to adjust the way it rolls out updates or communicate better with its developers. Be aware, as well, that the upcoming 10.5 upgrade is an enormous release; I expect you may want to wait for updates to catch up with that when it comes out (when that is, no one knows). </p>
<p>Now, no Windows vs. Mac arguments, please: the bottom line is, developers are having a rougher time than they should on both platforms. (On the Vista side, what I&#8217;ve heard from developers is that they had the same difficulties the rest of us did &#8212; it was tough to get test systems up and running because of new compatibility and driver issues, so it was hard to test in advance.) Updates and the resulting bugs are a necessary evil, but there&#8217;s clearly room for improvement on both the Apple and Microsoft side that could result in a healthier, happier platform for everyone.</p>
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		<title>Audio Damage Working on Beat Repeat-Like &#8220;Replicant&#8221; Plug-in</title>
		<link>http://createdigitalmusic.com/2006/11/audio-damage-working-on-beat-repeat-like-replicant-plug-in/</link>
		<comments>http://createdigitalmusic.com/2006/11/audio-damage-working-on-beat-repeat-like-replicant-plug-in/#comments</comments>
		<pubDate>Wed, 08 Nov 2006 17:59:38 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Audio-Damage]]></category>
		<category><![CDATA[beta]]></category>
		<category><![CDATA[effects]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[Plug-ins]]></category>
		<category><![CDATA[previews]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[Windows]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/2006/11/08/audio-damage-working-on-beat-repeat-like-replicant-plug-in/</guid>
		<description><![CDATA[Audio Damage, the indie plug-in developers who keep churning out some of our favorite plug-ins, do love to tease their fans with screen shots of their software in-development. The latest is something called Replicant: Teaser&#8230; Pt. 3 Like Beat Repeat in Ableton Live , Replicant performs some automatic slicing and dicing of incoming audio with &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2006/11/audio-damage-working-on-beat-repeat-like-replicant-plug-in/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p>Audio Damage, the indie plug-in developers who keep churning out some of our favorite plug-ins, do love to tease their fans with screen shots of their software in-development. The latest is something called Replicant:</p>
<p><img src="http://www.createdigitalmusic.com/files/stories/2006/nov/replicant.jpg" /></p>
<p><a href="http://www.analogindustries.com/blog/entry.jsp?msgid=1162977478160">Teaser&#8230; Pt. 3</a></p>
<p>Like Beat Repeat in Ableton Live , Replicant performs some automatic slicing and dicing of incoming audio with randomization, so you can stutter, shuffle, and scramble drum tracks and other audio material. Unlike Beat Repeat, Replicant will have &#8220;a much more comprehensive timing mechanism, resonant filters, pan position, bit reduction, and more sophisticated randomization features.&#8221;</p>
<p>Beat Repeat certainly has its detractors. I happen to be a fan &#8212; not initially, but after I spent some time sorting the interface. But I&#8217;ve been longing for another tool to do some of the things Beat Repeat can&#8217;t. This could fit the bill. It also inspires me to spend some time with Reaktor working on other audio processing ideas.</p>
<p>And, of course, we <I>love</i> <a href="http://en.wikipedia.org/wiki/Replicant">replicants</a>. (I think I&#8217;ll name my next Reaktor patch Cylon Hybrid.)</p>
<p><img src="http://www.createdigitalmusic.com/files/stories/2006/nov/replicant_br.JPG"></p>
<p>[tags]previews, beta, software, plug-ins, Mac, Windows, Audio-Damage, effects[/tags]</p>
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		<title>Review: Reverence Digital, Plate Reverb Plug-in</title>
		<link>http://createdigitalmusic.com/2006/08/review-reverence-digital-plate-reverb/</link>
		<comments>http://createdigitalmusic.com/2006/08/review-reverence-digital-plate-reverb/#comments</comments>
		<pubDate>Wed, 23 Aug 2006 19:49:56 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[Highlight]]></category>
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		<category><![CDATA[Audio-Damage]]></category>
		<category><![CDATA[effects]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.com/2006/08/23/review-reverence-digital-plate-reverb/</guid>
		<description><![CDATA[<img src="http://www.createdigitalmusic.com/files/featured/08_06reverence.jpg"> <a class="btn read-more" href="http://createdigitalmusic.com/2006/08/review-reverence-digital-plate-reverb/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.createdigitalmusic.com/files/stories/2006/august2006/reverence_ui.jpg"></p>
<p>Despite the embarassment of riches that is available effect plug-ins, sometimes an effect is special enough that, on its own, it becomes a favorite. If you feel like there&#8217;s a gap in your reverb collection, Audio Damage&#8217;s new Reverence could become one of those plug-ins.</p>
<p>Classic vintage digital reverbs were capable of unique, rich plate simulations unlike any other kind of reverb. (Yes, digital hardware is now old enough to be called vintage.) You&#8217;ve probably already used a preset that attempts to recreate this sound, but if you&#8217;re using the typical reverb bundled in your DAW, the results are often downright awful. Many convolution reverbs include lush sampled plates, some of them even recorded from impulse files of digital gear, but a convolution interface is rarely the best way to control these effects and this technique is tremendously CPU costly. There&#8217;s hardware like the Lexicon MPX series, but most of us want plug-ins.</p>
<p>Reverence is the new plug-in from Audio Damage built specifically as an emulation of digital &#8216;verbs of yore. (The front panel recalls the Lexicon 200.) I&#8217;ve been throwing it into mixes since a pre-release version came out last week. While I&#8217;ve generally trimmed down the number of plug-ins I use, this one has fast become essential.<span id="more-1585"></span></p>
<p>The focus on doing one thing and doing it well pays off here:</p>
<ol>
<LI><b>Clear front panel and simple controls:</b> In this case, emulating hardware makes everything easy to see and follow conceptually. Reverence&#8217;s controls are pretty much limited to what you&#8217;ll need.</li>
<p><LI><B>Light on CPU:</b> Audio Damage claims this uses an &#8220;optimized algorithm&#8221; and sure enough, even on the long reverbs the CPU meter doesn&#8217;t tick. (My test machine this week is an Athlon64 x2 3800+ PC running Reverence as a VST in Ableton Live 5.2.)  If you&#8217;re looking for a live performance reverb, this could be a good choice, especially compared to using plate and digital impulses in a convolution reverb like Apple Space Designer.</li>
<p><LI><B>MIDI learn:</b> Like Audio Damage&#8217;s other controls, VST MIDI mapping capabilities are included. The controls also mapped perfectly to my Novation ReMOTE SL, which always benefits from having a few, simple controls to manipulate. You wouldn&#8217;t want to use the size control onstage, but you could get effects by adjusting the output mix, input mute, and reverb stop controls.</li>
</ol>
<p>Most importantly, this plug-in sounds terrific. Plates rock. You can hear some more creative examples of Reverence working on <a href="http://www.audiodamage.com/product_info.php?cPath=1&#038;products_id=20">synths and vocals</a> in the examples from Audio Damage. I&#8217;ll second that, but subtle effects on vocals, synths, keyboards, and drums are also in order. Here are two typical examples.</p>
<p>First, using the piano plate preset, applied to the Steinway D from Native Instruments&#8217; Akoustik Piano. Dry, the piano already has some resonance, captured in NI&#8217;s samples:</p>
<p><a href="http://createdigitalmusic.com/sounds/aug06/reverence_pianodry.mp3">Dry piano</a></p>
<p>But wet, the plate adds a lot of sparkle, particularly at the high end:</p>
<p><a href="http://createdigitalmusic.com/sounds/aug06/reverence_pianowet.mp3">Wet piano</a></p>
<p>Switching to acoustic drums, first a backbeat loop included with Live 5.2 with reverb turned off:</p>
<p><a href="http://createdigitalmusic.com/sounds/aug06/reverence_drumsdry.mp3">Dry drums</a></p>
<p>You could add some typical reverb, but I find this often sounds flat. A plate can add some badly-needed punch, using the Big Eighties! preset on a send:</p>
<p><a href="http://createdigitalmusic.com/sounds/aug06/reverence_drumswet.mp3">Wet drums</a></p>
<p><img src="http://www.createdigitalmusic.com/files/stories/2006/august2006/reverence_presets.jpg" align="left" hspace="10" vspace="10"><br />
The presets are neatly organized into send effects (like the drum plates) and insert effects (like the piano), as pictured.</p>
<p>Audio Damage already has a near-cult following for their plug-ins, and developer Chris Randall&#8217;s loud-mouthed blog Analog Industries</a>, where they have been some <a href="http://www.analogindustries.com/blog/entry.jsp?msgid=1154803354261">interesting discussions</a> of this plug-in, and <a href="http://www.analogindustries.com/blog/entry.jsp?msgid=1155668553914&#038;r=17#replies">plug-in development in general</a>. Word must be spreading, or this must be filling a niche others don&#8217;t have, because <a href="http://www.analogindustries.com/blog/entry.jsp?msgid=1156266535945">it&#8217;s already AD&#8217;s best-selling plug-in ever</a>.</p>
<p>I will echo the calls for a &#8220;reverb&#8221; pack. I&#8217;ve long been a fan of one plug-in that Audio Damage reports hasn&#8217;t been terribly popular, the excellent, dark <a href="http://www.audiodamage.com/product_info.php?cPath=1&#038;products_id=4">Deverb</a> plug.</p>
<p>In the mean-time, though, Reverence is a must-have. The combination of light CPU usage with great sound at US$39 is just about perfect. Now we&#8217;re just left to wonder what gear Audio Damage has their eyes on next.</p>
<p><B>Compatibility:</b> Mac VST/AU (Universal); Windows VST<br />
<B>Cost:</b> US$39<br />
<a href="http://www.audiodamage.com/product_info.php?cPath=1&#038;products_id=20">Official product page</a> [Audio Damage]</p>
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