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	<title>Create Digital Music &#187; audio-editor</title>
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		<title>Spectral Layers Audio Editor Focuses on Editing Sound Visually, a la Photoshop</title>
		<link>http://createdigitalmusic.com/2011/06/spectral-layers-audio-editor-focuses-on-editing-sound-visually-a-la-photoshop/</link>
		<comments>http://createdigitalmusic.com/2011/06/spectral-layers-audio-editor-focuses-on-editing-sound-visually-a-la-photoshop/#comments</comments>
		<pubDate>Mon, 27 Jun 2011 15:03:50 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
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		<category><![CDATA[visualization]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=19703</guid>
		<description><![CDATA[Can editing sounds be as easy as editing pixels in a tool like Photoshop? That&#8217;s the question asked yet again by an audio editor, in the announcement of a new tool called Spectral Layers, seen in a new teaser. Visualizing sound is not a simple problem, but you can do worse than the spectral view. &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/06/spectral-layers-audio-editor-focuses-on-editing-sound-visually-a-la-photoshop/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><iframe src="http://player.vimeo.com/video/25322534?title=0&amp;byline=0&amp;portrait=0" width="640" height="360" frameborder="0"></iframe></p>
<p>Can editing sounds be as easy as editing pixels in a tool like Photoshop? That&#8217;s the question asked yet again by an audio editor, in the announcement of a new tool called Spectral Layers, seen in a new teaser.</p>
<p>Visualizing sound is not a simple problem, but you can do worse than the spectral view. Mapping frequency over time rather than just amplitude, the graphic spectrum illuminates components of a sound as we hear it, showing sonic energy of different frequencies in brightness and color. And audio editors have routinely made use of these views, whether as displays in various audio editors (some editable, some non-editable views), or in graphical tools like the ground-breaking MetaSynth. In fact, even Adobe themselves have weighed in on the &#8220;Photoshop for sound&#8221; notion with their own Soundbooth app, which, naturally, copies the toolset verbatim from the company&#8217;s flagship Photoshop image editor.  See also: <a href="http://photosounder.com/">Photosounder</a>, which perhaps comes closest to this tool, and <a href="http://www.klingbeil.com/spear/">SPEAR</a>, which is available free on Mac and Windows and has some fascinating resynthesis features. (Spectral sound design probably deserves its own post, later on!)</p>
<p>Spectral Layers nonetheless looks to potentially break new ground by focusing entirely on the idea. Whereas many audio editing tools that use spectral views have had modest editing facilities, here, it&#8217;s the entire program &#8212; and with some nice twists. On-the-fly selection previewing means that you&#8217;re constantly listening to your audio, not just looking at it. Advanced selection brushes make honing in on certain parts of your sound more precise, including by essential harmonic editing tools. (We hear harmonic relationships intuitively, so editing wave spectra at the literal frequency, rather than in the logarithmic proportions with which we hear, doesn&#8217;t work nearly as well.)</p>
<p>Spectral Layers also works with visualizing spectra in more compelling ways than just the typical, two-dimensional frequency vs. time view. Three-dimensional visualizations make seeing details in the sound easier.</p>
<p>Then you get into the actual editing. The developers are promising some powerful features, from extraction to independent pitch and time transformations, all moving this well beyond eye candy to the realm of deep sound editing. (The UI shows other features as well.)</p>
<p>There&#8217;s a new UI tutorial, but some of the features in brief:</p>
<ul>
<li>Cross-platform Mac and Windows compatibility</li>
<li>Non-destructive layers for editing, plus compositing audio either by adding or subtracting a selection from a sound. (The latter sounds fascinating for sound design.)</li>
<li>A multi-pane UI, similar to tools from Apple and Adobe and familiar to people with a graphic software background.</li>
<li>32-bit float spectrum.</li>
<li>Surround project support.</li>
<li>Pattern matching algorithms for still more-sophisticated selection and editing.</li>
<li>An &#8220;open project format&#8221; (presumably something XML-based or the like).</li>
<li>SDK for file formats, devices, tools, and filters. </li>
</ul>
<p><span id="more-19703"></span></p>
<p>In other words, the whole thing sounds mind-blowing and gives us everything we&#8217;d want &#8230; on paper. Presently described as &#8220;alpha stage 2,&#8221; the tool is still in development. But we&#8217;ll be watching.</p>
<p>DIVIDE FRAME, the developer, is a Paris-based house led by engineer Robin Lobel. Unrelated to the music side of this site, they also have a <a href="http://www.divideframe.com/?p=downloads">GPU-based video decoder</a>, but no trial of the audio software &#8211; yet. Stay tuned.</p>
<p><a href="http://www.divideframe.com/?p=spectrallayers">Spectral Layers</a></p>
<p><iframe src="http://player.vimeo.com/video/25527345?title=0&amp;byline=0&amp;portrait=0" width="640" height="360" frameborder="0"></iframe></p>
<p><iframe src="http://player.vimeo.com/video/25528478?title=0&amp;byline=0&amp;portrait=0" width="640" height="360" frameborder="0"></iframe></p>
<p><iframe src="http://player.vimeo.com/video/25529401?title=0&amp;byline=0&amp;portrait=0" width="640" height="360" frameborder="0"></iframe></p>
<p><strong>Updated: while this is just a teaser,</strong> lead developer Robin responds with some more details for CDM:</p>
<blockquote><p>There are 4 categories of tools: info (to get extensive info on the spectrum), extract (brush, frequency, harmonics, multichannel, noise (wip), time (wip), and others incoming), modify (so far only erase/amplify, but much more coming to transform the sound, like blur and other graphical modifications), draw (any tool to directly draw sound, as frequencies, harmonics, noise, etc).</p>
<p>Available Q4 2011, no price range yet (expect it to be the high, but there will probably be a light, affordable version too)</p>
<p>3D visualisation can display both amplitude or phase velocity using the GPU (OpenGL), it is seamlessly integrated with the 2D view (right clic+drag to make it 3D as you want, double right clic reset to 2D)</p>
<p>I do independent R&#038;D in audio/video for several years now, have worked in some French [post production] companies as R&#038;D developer and [graphics artist], wanted to start my own business (first with GPU Decoder as a small project, then came Spectral Layers). Spectral Layers came from the need to get clean voice tracks when shooting movies (as I do short movies too), then I thought of extending the concept to a general purpose, Photoshop-like tool. iZotope RX and Adobe Audition were not enough for my needs &#8212; I found the spectral editing pretty limited &#8212; so I decided to do my own.</p></blockquote>
<p>Thanks, Fahad, for the tip!</p>
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		<title>Reforge, iPad Audio Editor, Updated; 5 Ways to Make Tablet Audio Editing Workflow Work for You</title>
		<link>http://createdigitalmusic.com/2011/06/reforge-ipad-audio-editor-updated-5-ways-to-make-tablet-audio-editing-workflow-work-for-you/</link>
		<comments>http://createdigitalmusic.com/2011/06/reforge-ipad-audio-editor-updated-5-ways-to-make-tablet-audio-editing-workflow-work-for-you/#comments</comments>
		<pubDate>Tue, 07 Jun 2011 16:44:34 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[audio-editor]]></category>
		<category><![CDATA[design]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=19385</guid>
		<description><![CDATA[Reforge, an iPad audio editor, has gotten a major update with version 2. It&#8217;s a ground-up rewrite with a new audio engine, and adds support for Sonoma&#8217;s increasingly-popular AudioCopy/AudioPaste API, which provides clipboard functionality for sound between iOS apps. The novelty of running an audio editor on a tablet is clear. But how would you &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/06/reforge-ipad-audio-editor-updated-5-ways-to-make-tablet-audio-editing-workflow-work-for-you/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2011/06/reforge2_portrait.jpg"><img src="http://createdigitalmusic.com/files/2011/06/reforge2_portrait-640x420.jpg" alt="" title="reforge2_portrait" width="640" height="420" class="alignnone size-large wp-image-19390" /></a></p>
<p>Reforge, an iPad audio editor, has gotten a major update with version 2. It&#8217;s a ground-up rewrite with a new audio engine, and adds support for Sonoma&#8217;s increasingly-popular <a href="http://www.sonomawireworks.com/iphone/audiocopy/">AudioCopy/AudioPaste API</a>, which provides clipboard functionality for sound between iOS apps.</p>
<p>The novelty of running an audio editor on a tablet is clear. But how would you actually use it, in practice? I asked Tib Horvath, Reforge&#8217;s developer, to answer that question. He responds to CDM with some tips. It&#8217;s a pitch for his product, of course, but then that&#8217;s true if you describe the utility of any tool, and he has some nice ideas about what makes Reforge unique and how you&#8217;d work with it in production.</p>
<p>Tib writes:</p>
<blockquote><p>Let me preamble that with what I believe Reforge is good at: Reforge modifies waveforms nondestructively. So copy, cut, paste, crop. But [it's also good at] also splitting stereo files into two mono files, or a mono file into a faux stereo file.<span id="more-19385"></span></p>
<p>Then there is automation for volume, stereo balance, stereo widening and low and high pass filters, [as well as] time stretch or pitch (each is independent, but not yet automated). </p>
<p>You get all of this with a feel for actually touching the waveform and directly working with it.</p>
<p><img src="http://createdigitalmusic.com/files/2011/06/reforge2.jpg" alt="" title="reforge2" width="480" height="360" class="alignnone size-full wp-image-19391" /></p>
<p>So how does it fit in a production workflow?</p>
<p>1) None of the multitrack [iOS] apps support automation to the extent that Reforge does. So, if you need a sweeping low pass over a drum beat, copy the beat into Reforge [using AudioCopy, if you like], do the adjustments, render the file, and copy it back to where it came from.</p>
<p>2) Some apps work with mono files, but [what if] you have recorded/generated this great sounding stereo loop? Import into Reforge and split it into two mono files to copy over to your multitrack of choice.</p>
<p>3) Some multitrack apps do not work well with loops that just don&#8217;t fit. Get the loop into Reforge and make it fit by time stretching it. Clean up pops and other problems at the same time with the automated filter features.</p>
<p><a href="http://createdigitalmusic.com/files/2011/06/reforge3.jpg"><img src="http://createdigitalmusic.com/files/2011/06/reforge3.jpg" alt="" title="reforge3" width="480" height="360" class="alignnone size-full wp-image-19392" /></a></p>
<p>4) Adjust the pitch of a voice recording &#8212; for example, if it is off-pitch or if you are looking for a special effect.</p>
<p>5) Podcasters tend to generate long recordings. They can now (since long audio files are only supported with Reforge 2.0) split and splice them. Or import podcasts (any other audio except audiobooks, [since they have DRM applied]) from the [iTunes] Library [accessible in the iPod app], and chop it up for easier digestion or further processing.</p></blockquote>
<p>All of this is familiar to those who use dedicated audio editors on desktop. While many tools, such as DAWs, incorporate waveform editing, having a dedicated tool can be useful in assisting everyday audio tasks, making the drudgery of dealing with audio files take up less time.</p>
<p>Putting this on a mobile platform has a number of potential benefits:</p>
<ul>
<li><strong>Form factor and interface.</strong> It&#8217;s just easier to pick up a tablet as a representation of your audio and carry it around, show it to others, and edit by touching the interface. You could manage some waveforms over a coffee before heading back to the studio or other workspace, in a way that involves different sorts of interactions than you&#8217;d have with a laptop.</li>
<li><strong>For the all-iOS producer,</strong> a tool like Reforge means you can work between other iOS apps more easily, producing sound and music all on the tablet without having to resort to the computer.</li>
<li><strong>For the person on the go,</strong> Reforge of course means the ability to do this editing in the field, as it were, without carrying along a heavier computer.</li>
</ul>
<p>I do wonder, however, if this kind of easy audio copy-and-paste couldn&#8217;t come to desktop environments. Computers and hardware have long borrowed ideas from one another; it seems inevitable that traditional computers and tablets will do the same. And that means, even if you don&#8217;t ever touch an iPad, you could see positive benefits in the tools you use.</p>
<p>So, that&#8217;s what the developer says &#8212; and my speculative take on matters. Are you using Reforge, or other related tools? Let us know how you work.</p>
<p>Also, if you&#8217;re an iOS user who doesn&#8217;t already use Reforge, and you can tell us something useful about your workflow, I&#8217;ve got a promo code for you. Just be sure to leave a real email address in the comment field; only CDM administrators can see it, and we will only use that address for your code.</p>
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		<title>Wave Editor Competition Lives, with WaveLab 7 for PC &#8230; and Mac</title>
		<link>http://createdigitalmusic.com/2010/03/wave-editor-competition-lives-with-wavelab-7-for-pc-and-mac/</link>
		<comments>http://createdigitalmusic.com/2010/03/wave-editor-competition-lives-with-wavelab-7-for-pc-and-mac/#comments</comments>
		<pubDate>Thu, 25 Mar 2010 15:24:40 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.com/?p=10043</guid>
		<description><![CDATA[Let&#8217;s get this out of the way right at the beginning: dedicated audio editors are important. For sound design, for tweaking audio assets, and for just getting close to your sounds, editing waveforms in a DAW often doesn&#8217;t cut it. That&#8217;s made a lot of Mac users unhappy, because it&#8217;s one of the few areas &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2010/03/wave-editor-competition-lives-with-wavelab-7-for-pc-and-mac/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2010/03/wavelab_crop.jpg"><img src="http://createdigitalmusic.com/files/2010/03/wavelab_crop.jpg" alt="" title="wavelab_crop" width="580" height="396" class="alignnone size-full wp-image-10048" /></a></p>
<p>Let&#8217;s get this out of the way right at the beginning: dedicated audio editors are important. For sound design, for tweaking audio assets, and for just getting close to your sounds, editing waveforms in a DAW often doesn&#8217;t cut it.</p>
<p>That&#8217;s made a lot of Mac users unhappy, because it&#8217;s one of the few areas where the Mac platform lags seriously behind Windows in available choice. Windows users have been spoiled by choices like Sound Forge (now Sony), Adobe Audition, and Steinberg WaveLab, all three excellent editors that are functional and fast to work with. The Mac, meanwhile, has been all about <a href="http://www.bias-inc.com/products/peakPro6/">BIAS Peak</a>. And Peak has been divisive: some users love it, but others want an alternative. Possible choices like Adobe Soundbooth and Apple Soundtrack Pro, while useful in their own workflows, haven&#8217;t caught on with audio editors. (One notable &#8220;underground&#8221; choice is the favorite of many CDM readers &#8211; <a href="http://www.audiofile-engineering.com/waveeditor/">Audiofile Engineering&#8217;s Wave Editor</a> &#8211; a smaller name, but I doubt WaveLab will shake the loyalty of its devoted users.) <strong>Clarification: okay, it depends on who you ask.</strong> See comments for some intelligent debate of my thesis here &#8211; yes, there are many options, including DSP Quattro and some lightweight choices like Amadeus. So, perhaps the real issue is Windows users migrating to the Mac (or cross-platform users with favored Windows editors) who don&#8217;t find something with which they&#8217;re comfortable. And yes, whether you really need a dedicated editor is all about how you work with assets &#8211; see comments.</p>
<p>Steinberg bringing WaveLab to the Mac is already turning a few heads, particularly among recent PC-to-Mac converts. (Even on Windows, with Adobe Audition having fallen behind, WaveLab may gain some ground.)</p>
<p>Don&#8217;t think it&#8217;s big news? Have a look at recent Facebook and Twitter activity and other chatter over the announcement. Amongst the elite sound design lovers, WaveLab is the news of the week. That&#8217;s a small group of people (as any of the developers of these apps will readily tell you), but they also have a big impact on the sound of media today.</p>
<p>The reworked interface still has a last-generation feel, but on the other hand, it&#8217;s functionality over form that defines this category. I&#8217;m still waiting to see some more material details, but Steinberg at least has a preview of what&#8217;s new in 7. Wading through their PR materials, I translate that to include:<span id="more-10043"></span></p>
<p><a href="http://createdigitalmusic.com/files/2010/03/wavelab7.jpg"><img src="http://createdigitalmusic.com/files/2010/03/wavelab7_t.jpg" alt="" title="wavelab7_t" width="580" height="363" class="alignnone size-full wp-image-10051" /></a></p>
<div class="imgcaption">WaveLab&#8217;s new multi-window, dockable interface and toolbar &#8211; though, uh, naturally I expect you wouldn&#8217;t open <em>all</em> these windows at once. (I can only imagine what would happen if Steinberg submitted this screenshot to my editor at <em>Macworld</em>.</div>
<ul>
<li>A new workspace UI built around dockable, scalable multiple windows and customizable toolbar. (I hate toolbars, so I may customize it by &#8230; turning it off. To each their own, though.)</li>
<li>&#8220;Ground-up&#8221; re-engineering effort to support cross-platform Mac and Windows code (based on past experience, that may benefit the engineering on the Windows side, too)</li>
<li>New VST3 restoration tools developed by Sonnox, including DeNoizer, DeBuzzer, DeClicker, and plug-ins gathered from Steinberg&#8217;s pro audio line, including the Nuendo Post Filter.</li>
<li>New CD and DVD-A burning engine.</li>
</ul>
<p>The inclusion of mastering and burning materials really puts this right opposite Peak &#8211; and for those of you who didn&#8217;t even bother with Peak, could fill in some key gaps in suites like Logic Studio (in case you aren&#8217;t a fan of Apple&#8217;s editor and burning tools).</p>
<p>I&#8217;m not a WaveLab user, though it&#8217;s always been a program I respected from a distance. So if you are an old-hat WaveLab lover, do get in touch; we may need to you to review the new release when it ships.</p>
<p><a href="http://www.steinberg.net/en/products/audioediting_product/wavelab7_preview0.html">WaveLab 7 preview at Steinberg</a></p>
<p><img src="http://createdigitalmusic.com/files/2010/03/debuzzer.jpg" alt="" title="debuzzer" width="441" height="365" class="alignnone size-full wp-image-10052" /></p>
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		<title>What&#8217;s New in Apple&#8217;s Logic Studio 9: Flex Time, MainStage Gets More Road-Worthy</title>
		<link>http://createdigitalmusic.com/2009/07/whats-new-in-apples-logic-studio-9-flex-time-mainstage-gets-more-road-worthy/</link>
		<comments>http://createdigitalmusic.com/2009/07/whats-new-in-apples-logic-studio-9-flex-time-mainstage-gets-more-road-worthy/#comments</comments>
		<pubDate>Thu, 23 Jul 2009 14:38:53 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<category><![CDATA[Logic]]></category>
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		<description><![CDATA[<img src="http://createdigitalmusic.com/files/featured/0709_logic9.jpg"> <a class="btn read-more" href="http://createdigitalmusic.com/2009/07/whats-new-in-apples-logic-studio-9-flex-time-mainstage-gets-more-road-worthy/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><img src="http://createdigitalmusic.com/files/2009/07/logicstudiombp.jpg" alt="logicstudiombp" title="logicstudiombp" width="580" height="337" class="alignleft size-full wp-image-6655" /></p>
<p>Apple has released Logic Studio 9 today. Banner features: &#8220;Flex Time&#8221; audio warping, new goodies for guitarists (plus integration with a new audio interface and pedalboard from Apogee), expanded support for working with video and outputting compression, and most interestingly, tools for making MainStage a feature you might actually take onstage.</p>
<p>I&#8217;m meeting with Apple next week, so if you think of any smart questions, do pass them along. I should receive my testing copy then, too, so expect more details. In the meantime, here&#8217;s how it looks &#8220;on paper,&#8221; in a nutshell.</p>
<h3>Live Performance</h3>
<p>This to me is the interesting one. I loved the <em>idea</em> of MainStage when it came out, but I had a number of complaints in regards to what musicians would actually want to do for live performance. Specifically:</p>
<ul>
<li>MainStage needs a way of playing backing tracks, particularly for bands and acoustic players and soloists.</li>
<li>ReWire is a must, so people using tools like Ableton Live (or Reason, or the awesome tracker Renoise) can work with them in a MainStage rig.</li>
<li>Better control mapping was needed for real performance &#8211; including grouping.</li>
<li>Musicians need a way of recording their gigs.</li>
</ul>
<p>Well, guess what? Apple says they&#8217;ve added all of that to MainStage 2. ReWire support should make this particularly interesting, as solutions like a Logic-Live rig now become practical. And this is the first DAW to really try to do backing tracks in a way bands can use, even including Ableton Live.</p>
<p>Grouped controls allow you to drag and drop layouts of controls as macros. It&#8217;s a nice implementation, and different from what&#8217;s currently out there. </p>
<p>There&#8217;s also a live loop recorder, tape style. My first impression of this is that this doesn&#8217;t appear to match things like the new looper in Ableton Live 8, which can set an entire project tempo &#8211; it&#8217;s more like a basic stompbox effect, as we&#8217;ve seen previously in Native Instruments&#8217; Guitar Rig. Still, that matches the simplicity of some of the other tools here.</p>
<p><img src="http://createdigitalmusic.com/files/2009/07/playback.jpg" alt="playback" title="playback" width="580" height="358" class="alignleft size-full wp-image-6656" /></p>
<p>Augh&#8230; and yes, that is Apple&#8217;s now-ubiquitous album art view as the browser mechanism for templates, proving they really don&#8217;t know where to stop. At least it seems they haven&#8217;t used that for the entire UI.</p>
<p>Of course, performance is everything in these implementations, so it&#8217;ll be fun to torture test MainStage 2 and see how it stands up.</p>
<p>And for anyone who wanted Live clips and Sculpture in one session, this could be interesting.<span id="more-6650"></span></p>
<h3>Flex Time Audio Manipulation</h3>
<p>The music software market is already crowded with tools that promise to let you manipulate audio independent of its original tempo &#8211; but this implementation is more interesting than you might first think. You actually drag the mouse on the waveform itself, turning the sound into a Silly Putty-like, warpable view. Very much like Ableton Live, Logic also adds modes based on material (rhythmic, polyphonic, slicing), and an audio quantize mode that applies the feel of one track to another.<br />
<img src="http://createdigitalmusic.com/files/2009/07/flex.jpg" alt="flex" title="flex" width="580" height="360" class="alignleft size-full wp-image-6658" /></p>
<p>There&#8217;s also a slightly gimmicky record start/stop effect, which I&#8217;m sure will be a boon to anyone doing editing for MTV.</p>
<p>But make no mistake about it: Flex Time could heat things up.</p>
<p><strong>Side note:</strong> Does Sibelius &#8211; now owned by industry titan and major Apple rival Avid &#8211; really not care that Apple lifted the name of its &#8220;FlexTime&#8221; technology, which I thought was trademarked? Did Apple pay off Avid to grab that name? (Especially funny after MainStage had a similarity to Plasq&#8217;s OnStage from Rax, a virtually identical feature.)</p>
<h3>For Guitarists</h3>
<ul>
<li>A new pedalboard full of effects</li>
<li>An &#8220;Amp Designer&#8221; for combining 25 amps, 25 speaker cabinets, and 3 mics, plus a library of new presets</li>
<li>Integration with Apogee&#8217;s new GiO interface in both Logic and MainStage</li>
</ul>
<p>Apple is obviously committed to providing a one box solution, so you never have to buy anything for music making that <em>doesn&#8217;t</em> have an Apple logo on it &#8211; something I&#8217;m sure doesn&#8217;t make Native Instruments, Waves, IK Multimedia, and other competitors exactly thrilled. Those solutions are already really good, but I have heard Apple&#8217;s implementation is quite nice, and I&#8217;ve heard it from people who are actual guitarists.</p>
<h3>Notation Enhancements</h3>
<p>Ornaments have been expanded with a broader notation library, and a set of some 4000 chord grids beef up tab capabilities for guitars.</p>
<p>I still think you&#8217;d be nuts to use Logic in place of something like Sibelius for major notation editing, just because I find the dedicated tool much quicker to use. On the other hand, Logic was born as &#8220;Notator,&#8221; so it has notation in its blood.</p>
<h3>Other Improvements</h3>
<ul>
<li>Turn tracks into sampler tracks (again, the first time I&#8217;ve seen a good implementation like this outside Ableton Live)</li>
<li>Drum replacement</li>
<li>Improved editing inside take folders &#8211; so you can adjust recordings while keeping your takes</li>
<li>Better bouncing, track import</li>
<li>More bizarre warp effects for Space Designer (okay, I have to admit, I&#8217;ve gotten addicted to using convolution reverbs for special effects, so curious what they put in there)</li>
<li>A Vocal Jam Pack</li>
</ul>
<p>There&#8217;s also a new browser for instruments, it appears, apparently to make this more accessible to new users. On the other hand, that&#8217;s a bit like holding a toddler&#8217;s hand before putting him in the seat of your Ferrari, when it comes to interfaces like Ultrabeat. (See what I mean <a href="http://images.apple.com/logicstudio/plug-ins/files/instruments_ultrabeat20090721.png">on Apple&#8217;s site</a>.) But I suppose it can&#8217;t hurt &#8211; and meanwhile, the market for educational products remains.</p>
<p><img src="http://createdigitalmusic.com/files/2009/07/soundtrack_mbp1.jpg" alt="soundtrack_mbp" title="soundtrack_mbp" width="580" height="351" class="alignleft size-full wp-image-6663" /></p>
<h3>Soundtrack Pro 3</h3>
<p>Soundtrack Pro is the oft-overlooked audio editor bundled with Logic. Part of the promise of Soundtrack is working well with Final Cut, so it&#8217;s nice to see some new features that help distinguish this tool. (I have to say, on the Mac I do prefer working in Soundtrack to working in Peak &#8212; call me crazy.)</p>
<ul>
<li>Vocal Level Match applies a vocal level from one clip to another clip &#8211; fantastic for podcasting and production for video, if it works as advertised</li>
<li>Editing by frequency (&#8217;bout time &#8212; I&#8217;m hoping this means we can work directly in the frequency view, as you should be able to do)</li>
<li>Advanced Time Stretch</li>
<li>Compressor output workflows</li>
</ul>
<h3>Breakfast of Champions</h3>
<p>Apple has also added greater emphasis to artists, mirroring what they&#8217;re doing with GarageBand &#8212; though any hopes for Pro Artist Lessons with Logic are sadly thwarted so far. What they are doing is &#8220;Pro Sessions,&#8221; in which you can download actual session files. (I&#8217;m guessing that doesn&#8217;t include some third-party plug-ins they used, and it&#8217;s no match for, say, remix stems, but&#8230;)</p>
<p><a href="http://www.apple.com/logicstudio/in-action/">Logic Studio in Action</h3>
<p> (Yep, people use Logic)</p>
<p><a href="http://www.apple.com/logicstudio/artist-sessions/">Artist Sessions</a> (one nice gem in there &#8212; a Santigold remix&#8230; but was Santigold herself not a user of Logic?)</p>
<h3>What&#8217;s Not in this Upgrade</h3>
<p>As near as I can tell, Logic will not support 64-bit memory addressing or 64-bit mixing. The former is extremely unfortunate for users of big sample libraries, although third-party tools do fill some of that gap. (Even so, native 64-bit memory support would be welcome.) It&#8217;s possible we may see this in an update, however; if it&#8217;s &#8220;in the future,&#8221; we just won&#8217;t know because Apple makes a policy of commenting only once things are released.</p>
<p>Also, it appears that Logic&#8217;s increasingly long-in-the-tooth library of effects and synths &#8212; once part of the core appeal of the tool &#8212; are left as-is in this release, which would be unfortunate. On the other hand, with options like Native Instruments&#8217; Komplete to fill that need, and a price of US$499, it&#8217;ll be hard to fault Apple on this.</p>
<p>Many folks expected some sort of iPhone / iPod touch app, given that third parties have built them for control and the like. They were wrong, but I&#8217;m not surprised &#8212; Apple likes to keep its consumer and pro features fairly separate.</p>
<p>Any other omissions you notice, or things you&#8217;d like me to ask about? Let me know.</p>
<p>At least I have a fairly decent working list for what I&#8217;m likely to be hard at work testing when this arrives in the mail.</p>
<p>And Logic has some intense competition, too, with even a new entry on the scene this year (Propellerhead&#8217;s Record). </p>
<p>Let the games begin&#8230;</p>
<p><a href="http://www.apple.com/logicstudio/">Apple Logic Studio</a></p>
<p>All images Courtesy of Apple.</p>
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