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	<title>Create Digital Music &#187; audiovisual</title>
	<atom:link href="http://createdigitalmusic.com/tag/audiovisual/feed/" rel="self" type="application/rss+xml" />
	<link>http://createdigitalmusic.com</link>
	<description>Making music with technology</description>
	<lastBuildDate>Fri, 25 May 2012 21:05:58 +0000</lastBuildDate>
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		<title>In a Swirl of Particles, luanna Uses Gestures to Touch Samples [iPad]</title>
		<link>http://createdigitalmusic.com/2012/05/in-a-swirl-of-particles-luanna-uses-gestures-to-touch-samples-ipad/</link>
		<comments>http://createdigitalmusic.com/2012/05/in-a-swirl-of-particles-luanna-uses-gestures-to-touch-samples-ipad/#comments</comments>
		<pubDate>Mon, 21 May 2012 16:19:22 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[audiovisual]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[generative]]></category>
		<category><![CDATA[gestural]]></category>
		<category><![CDATA[gestures]]></category>
		<category><![CDATA[interface-design]]></category>
		<category><![CDATA[ios]]></category>
		<category><![CDATA[iPad]]></category>
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		<category><![CDATA[Japan]]></category>
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		<category><![CDATA[multi-touch]]></category>
		<category><![CDATA[samples]]></category>
		<category><![CDATA[Sampling]]></category>
		<category><![CDATA[tablets]]></category>
		<category><![CDATA[tokyo]]></category>
		<category><![CDATA[touch]]></category>
		<category><![CDATA[visual-music]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=23977</guid>
		<description><![CDATA[luanna is a beautiful new application out of Tokyo-based visual/sound collective Phontwerp_. Amidst a wave of audiovisual iPad toys, luanna is notable for its elegance, connecting swirling flurries of particles with gestures for manipulation. I imagine I&#8217;m not alone when I say I have various sample manipulation patches lying around, many in Pd, lacking visualization, &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/05/in-a-swirl-of-particles-luanna-uses-gestures-to-touch-samples-ipad/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2012/05/luanna.png"><img src="http://createdigitalmusic.com/files/2012/05/luanna-640x480.png" alt="" title="luanna" width="640" height="480" class="alignnone size-large wp-image-23979" /></a></p>
<p>luanna is a beautiful new application out of Tokyo-based visual/sound collective Phontwerp_. Amidst a wave of audiovisual iPad toys, luanna is notable for its elegance, connecting swirling flurries of particles with gestures for manipulation. I imagine I&#8217;m not alone when I say I have various sample manipulation patches lying around, many in Pd, lacking visualization, and wonder what I might use in place of a knob or fader to manipulate them. In the case of luanna, these developers find one way of &#8220;touching&#8221; the sound. </p>
<p><a href="http://createdigitalmusic.com/files/2012/05/luannagestures.png"><img src="http://createdigitalmusic.com/files/2012/05/luannagestures-640x426.png" alt="" title="luannagestures" width="640" height="426" class="alignnone size-large wp-image-23980" /></a><br />
As the developers put it:<span id="more-23977"></span></p>
<blockquote><p>luanna is an audio-visual application designed for the iPad<br />
that allows you to create and control music through the manipulation of moving images.</p>
<p>The luanna app has been designed to be visually simple and intuitive, whilst retaining a set of rich and comprehensive functions. Through hand gestures you can touch, tap and manipulate the image, as if you were touching the sound. The image changes dynamically with your hand movements, engaging you with the iPad’s environment.</p></blockquote>
<p>The interface is multi-modal, with gestures activating different modes. This allows you to select samples, play in reverse, swap different playback options, mute, and add a rhythm track or crashing noises. It&#8217;s sort of half-instrument, half-generative. </p>
<p><iframe width="640" height="360" src="http://www.youtube.com/embed/SeERj---6iQ" frameborder="0" allowfullscreen></iframe></p>
<p>Phontwerp_ themselves are an interesting shop, descibed as a &#8220;unit&#8221; that will &#8220;create tangible/intangible products all related to sound.&#8221; Cleverly naming each as chord symbols, ∆7, -7, add9, and +5 handle sound art, merch, music performance / composition / sound design, and code, respectively. That nexus of four dimensions sounds a familiar one for our age.</p>
<p>Sadly, this particular creation is one of a growing number of applications that skips over the first-generation iPad and its lower-powered processor and less-ample RAM. Given Apple can make some hefty apps run on that hardware, though, I hope that if independent developers find success supporting the later models, they back-port some of their apps.</p>
<p>See the tutorial for more (including a reminder that Apple&#8217;s multitasking gestures are a no-no).</p>
<p>US$16.99 on the App Store. (Interested to see the higher price, as price points have been low for this sort of app &#8211; but I wonder if going higher will eventually be a trend, given that some of the audiovisual stuff we love has a more limited audience!)</p>
<p>Readers request Audio Copy and sample import right away. I think sample import, at least, could easily justify a higher price, by making this a more flexible tool.</p>
<p>Find it on our own directory, CDM Apps:<br />
<strong><a href="http://apps.createdigitalmusic.com/apps/luanna">http://apps.createdigitalmusic.com/apps/luanna</a></strong></p>
<p><a href="http://phontwerp.jp/luanna/">http://phontwerp.jp/luanna/</a></p>
<p>Very similar in its approach is the wonderful Thicket, well worth considering:<br />
<a href="http://apps.createdigitalmusic.com/apps/thicket">http://apps.createdigitalmusic.com/apps/thicket</a></p>
<p>See our recent, extensive profile of that application&#8217;s development:<br />
<a href="http://createdigitalmusic.com/2012/03/thicket-for-ios-thickens-artists-describe-the-growth-of-an-audiovisual-playground/">Thicket for iOS Thickens; Artists Describe the Growth of an Audiovisual Playground</a></p>
<p>See also, in a similar vein, Julien Bayle&#8217;s recent release US$4.99 Digital Collisions:</p>
<p><a href="http://julienbayle.net/2012/04/07/digital-collisions-1-1-new-features/">http://julienbayle.net/2012/04/07/digital-collisions-1-1-new-features/</a></p>
<p><a href="http://apps.createdigitalmusic.com/apps/digital-collisions-hd">http://apps.createdigitalmusic.com/apps/digital-collisions-hd</a></p>
<p><iframe width="640" height="360" src="http://www.youtube.com/embed/tlbtRK1lUb8" frameborder="0" allowfullscreen></iframe></p>
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		<title>Church-Inspired Electronic Music, in Album and Interactive, Gothic App, from Forss [Listen]</title>
		<link>http://createdigitalmusic.com/2012/04/church-inspired-electronic-music-in-album-and-interactive-gothic-app-from-eric-wahlforss-listen/</link>
		<comments>http://createdigitalmusic.com/2012/04/church-inspired-electronic-music-in-album-and-interactive-gothic-app-from-eric-wahlforss-listen/#comments</comments>
		<pubDate>Wed, 18 Apr 2012 13:17:34 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[Artists]]></category>
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		<category><![CDATA[3D]]></category>
		<category><![CDATA[Ableton-Live]]></category>
		<category><![CDATA[albums]]></category>
		<category><![CDATA[apps]]></category>
		<category><![CDATA[apps-as-albums]]></category>
		<category><![CDATA[audiovisual]]></category>
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		<category><![CDATA[berghain]]></category>
		<category><![CDATA[berlin]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[eric-wahlforss]]></category>
		<category><![CDATA[forss]]></category>
		<category><![CDATA[graphic-design]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=23380</guid>
		<description><![CDATA[Delicate and dense, melodies and sounds from church contexts, found sounds of bells and voices, are set against crisp, sharply-solid, forward-driving electronic beats. And then, there are the visuals: an archaic architecture of mystical symbols and three-dimensional, evolving forms interpret the music in visual form. Swedish-born artist and technologist Eric Wahlforss, in other words, has &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/04/church-inspired-electronic-music-in-album-and-interactive-gothic-app-from-eric-wahlforss-listen/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><iframe width="640" height="360" src="http://www.youtube.com/embed/xYzmqbUIZDc" frameborder="0" allowfullscreen></iframe></p>
<p>Delicate and dense, melodies and sounds from church contexts, found sounds of bells and voices, are set against crisp, sharply-solid, forward-driving electronic beats. And then, there are the visuals: an archaic architecture of mystical symbols and three-dimensional, evolving forms interpret the music in visual form.</p>
<p>Swedish-born artist and technologist Eric Wahlforss, in other words, has been busy. As the artist Forss, his album is an app, appropriately for someone who is the co-founder and CTO of SoundCloud. Eric showed me an early build over cheeseburgers. It&#8217;s reactive, perhaps, more than interactive, but there&#8217;s still a chance to use your hands to rotate both visuals and music, a bit like picking up a sculpture and viewing it from different angles &#8211; though with the added element of sound. What you get is a sense of an interwoven visual and musical world, and an aesthetic vision that Wahlforss has pulled together.</p>
<p>From the man who built the world&#8217;s largest online recording business, it&#8217;s little surprise that recording features prominently, in two threads:<span id="more-23380"></span></p>
<blockquote><p>Recordings of strings, choirs, organs and ambient noise from church concerts which have been cut up into fragments and rearranged into a new mosaic of music, and recordings of wooden, stone and metal objects which make up the beats and percussion. These are the plosive, rhythmical noises that provide the link between the traditional to modern electronica.</p></blockquote>
<p>That musical combination sounds to me familiar, though also clearly comfortable to Mr. Wahlforss. The collaboration is especially intriguing, though, as a Viennese graphic designer (Leonard Lass) and German computer graphics artist (Marcel Schobel, Untouch) collaborate to produce an audiovisual experience. Berghain, that cavernous church of techno (and occasionally more experimental sounds), seems an appropriate setting in the city that also played home to SoundCloud&#8217;s founding. (The fact that the former power station has the acoustics of a church doesn&#8217;t hurt, either &#8211; even if it&#8217;s ill-suited to denser music for the same reason.) <em>Ecclesia</em> will get its launch across media: live show in Berlin, app on iPad, album. For now, you can hear the tracks streamed via &#8211; of course &#8211; SoundCloud, even shared directly from Ableton Live.</p>
<p><iframe width="100%" height="166" scrolling="no" frameborder="no" src="http://w.soundcloud.com/player/?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F41770793&#038;show_artwork=true"></iframe></p>
<p><iframe width="100%" height="166" scrolling="no" frameborder="no" src="http://w.soundcloud.com/player/?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F43315398&#038;show_artwork=true"></iframe></p>
<p><iframe width="100%" height="166" scrolling="no" frameborder="no" src="http://w.soundcloud.com/player/?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F41772991&#038;show_artwork=true"></iframe></p>
<p><iframe width="100%" height="166" scrolling="no" frameborder="no" src="http://w.soundcloud.com/player/?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F43314655&#038;show_artwork=true"></iframe></p>
<p><a href="http://createdigitalmusic.com/files/2012/04/forss3-1.jpg"><img src="http://createdigitalmusic.com/files/2012/04/forss3-1.jpg" alt="" title="forss3-1" width="480" height="640" class="alignnone size-full wp-image-23618" /></a></p>
<p><a href="http://createdigitalmusic.com/files/2012/04/forss4-1.jpg"><img src="http://createdigitalmusic.com/files/2012/04/forss4-1.jpg" alt="" title="forss4-1" width="480" height="640" class="alignnone size-full wp-image-23619" /></a></p>
<p>The live show premieres May 2 in Berlin at Berghain/Panorama Bar, with the app out the same day. The album itself releases on June 12.</p>
<p><strong><a href="http://forssmusic.com/">http://forssmusic.com/</a></strong></p>
<p>Visuals come from Untouch (Marcel Schobel):<br />
<strong><a href="http://www.untouch.fm/">http://www.untouch.fm/</a></strong><br />
&#8230;and Leonard Lass:<br />
<strong><a href="http://depart.at">http://depart.at</a></strong></p>
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		</item>
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		<title>Thicket for iOS Thickens; Artists Describe the Growth of an Audiovisual Playground</title>
		<link>http://createdigitalmusic.com/2012/03/thicket-for-ios-thickens-artists-describe-the-growth-of-an-audiovisual-playground/</link>
		<comments>http://createdigitalmusic.com/2012/03/thicket-for-ios-thickens-artists-describe-the-growth-of-an-audiovisual-playground/#comments</comments>
		<pubDate>Fri, 09 Mar 2012 21:38:24 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[Artists]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=23023</guid>
		<description><![CDATA[By the 1990s, the notion that computer software could be a means of delivering interactive digital art more personally was enjoying a Renaissance. This was the age of the Voyager CD-ROM, which catered to new multimedia PCs and Macs with titles from the likes of Laurie Anderson and Morton Subotnick, the decade in which Brian &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/03/thicket-for-ios-thickens-artists-describe-the-growth-of-an-audiovisual-playground/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><object width="640" height="360"><param name="movie" value="http://www.youtube-nocookie.com/v/_A8CeUJX6h4?version=3&amp;hl=de_DE"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube-nocookie.com/v/_A8CeUJX6h4?version=3&amp;hl=de_DE" type="application/x-shockwave-flash" width="640" height="360" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>By the 1990s, the notion that computer software could be a means of delivering interactive digital art more personally was enjoying a Renaissance. This was the age of the Voyager CD-ROM, which catered to new multimedia PCs and Macs with titles from the likes of Laurie Anderson and Morton Subotnick, the decade in which Brian Eno released <em>Generative Music</em> as software and Monolake &#8211; before Ableton &#8211; included a Max/MSP patch with an album. But the reach of these experiments was doomed to be relatively limited. </p>
<p>Now, of course, things are different. First, we saw some widely-available audiovisual toys, coinciding in particular with the debut of the iTunes App Store. But now, those fairly one-dimensional experiments are beginning to blossom into something else. When these particular gadgets and app stores are forgotten, the question is whether those aesthetic adventures, the personalization of the digital art experience, will endure.</p>
<p>Joshue Ott, co-creator of Thicket for iOS, points to a review of that application on Apple&#8217;s App Store. &#8220;I always want to touch the masterpieces in museums,&#8221; a user says in that review. &#8220;I&#8217;ll use Thicket instead of getting arrested!&#8221;</p>
<p>&#8220;It&#8217;s the democratization of our own performance works,&#8221; muses Ott. &#8220;It&#8217;s a way people can play along with us,&#8221; he says. &#8220;We&#8217;re constantly creating processes to create sound and music; it&#8217;s what we&#8217;ve done for ten years or so,&#8221; chimes in Ott&#8217;s creative partner, Morgan Packard. &#8220;Now people can own the processes, not just the results.&#8221;</p>
<p>Ott and creative partner Packard have long each been visual and music performers, respectively. That meant what it has traditionally meant: the artist gets up in front of an audience, the real work hidden behind an onstage laptop. With Thicket, by contrast, the raw materials of that performance became embodied in the software itself, and thus in the hands of the audience, who can double as performer. At first, this software included only a simple mode or two, each with a specific sound, musical ambience, and visual look. Even in those versions, Thicket made some appearances in an occasional gallery show or performance &#8211; the app you download could also be the art.</p>
<p>As Thicket has added modes, though, it has evolved in a kind of platform of its own. Ott and Packard produce new works that can be distributed as in-app purchases (more on how they contend with that in a bit). The sum total of those modes has created a massive audiovisual playground, a compendium of ideas and aesthetic.</p>
<p><a href="http://createdigitalmusic.com/files/2012/03/josh-ott-and-thicket.jpg"><img src="http://createdigitalmusic.com/files/2012/03/josh-ott-and-thicket-640x424.jpg" alt="" title="josh-ott-and-thicket" width="640" height="424" class="alignnone size-large wp-image-23026" /></a></p>
<div class="imgcaption">Co-creator, developer, and digital artist Josh Ott gazes into his creation. Photo by <a href="http://www.rebeccablackphotography.com/">Rebecca Black</a>. All images courtesy Interval Studios.</div>
<p>A new version released this week adds three new modes, seen in the video at top here, building atop modes added in late December. For the first time, you can use Thicket on an iPhone and not just an iPad; it&#8217;s a Universal app. Screenshot sharing is available, too.  But the addition of all these modes, unveiled with a &#8220;reboot&#8221; of the app at the end of last year, represents a shift in thinking as these artists and developers reevaluated what it was they were doing.<span id="more-23023"></span></p>
<p>&#8220;We found that the modes were becoming so different,  so much deeper,&#8221; says Ott:</p>
<blockquote><p>We were having such fun using it as a big sketchbook that we decided to ditch the &#8216;rotate to change modes&#8217; system so that we could handle <em>lots</em> of modes,  rather than just four or five.  The modes in Thicket reboot are completely new,  and each one is a lot more complex than the older modes.  They&#8217;re all very different, and each have separate methodologies behind how you control them. We&#8217;re playing with different concepts in user interaction design,  searching for the right intuitive feel to make a true audiovisual instrument (among quite a few other things).</p></blockquote>
<p><object width="640" height="360"><param name="movie" value="http://www.youtube-nocookie.com/v/zUw79YA71pg?version=3&amp;hl=de_DE"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube-nocookie.com/v/zUw79YA71pg?version=3&amp;hl=de_DE" type="application/x-shockwave-flash" width="640" height="360" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<div class="imgcaption">A trailer shows off all the new modes.</div>
<p>In other words, if you haven&#8217;t played with Thicket lately, it&#8217;s a different animal. It&#8217;s a Long Play album to the first version&#8217;s single cut. The work is immersive, too; you can transmit video output via HDMI or VGA on the iPad, and get up to 1920&#215;1200 HD output, with no menu intervening. (One of the many significant current drawbacks of Android for the moment for artists: the move to a soft menu on Android tablets means menu detritus that never goes away. Artists were intensely relieved this week when Apple&#8217;s new iPad kept its signature, dedicated hardware menu button.)</p>
<p>Morgan Packard says he has some strong feelings about why this kind of experience has value in his work:</p>
<blockquote><p>I&#8217;d say where we both overlap is our shared interest in how abstract sound and picture, plus interactivity, all can work together. Thicket is a bit of a research sketchbook for us. There&#8217;s something very magical about just twiddling your fingers and having sound and visuals spring to life. Frankly, we don&#8217;t entirely understand this medium yet. But we like not knowing, trying to understand it in different ways. </p>
<p>The gestural thing is huge with us, and is at the core of what thicket is. It&#8217;s partly why I&#8217;m a bit resistant to the idea of layering features on  to Thicket. Of all the different people who give us feedback, I get the most gratification from parents of special needs kids.The non-fiddly, large-motor interaction style is very accessible to a huge range of minds and hands. I want to explore this more, to give people new ways of feeling expressive and creative with movement and gesture. In my mind, that&#8217;s what&#8217;s really special about what we&#8217;re doing.</p></blockquote>
<p>The duo did get a chance to try the app with people with different user needs. Ott explains:</p>
<blockquote><p>Morgan and I actually toured a special needs school earlier this year and observed autistic kids using Thicket.  A very special music teacher is using Thicket (among a couple of other technologies) to teach the kids music,  and had found that it seemed to really empower them.  He offered to let us visit and we happily agreed&#8230;  really really amazing experience.</p></blockquote>
<p>As Subotnick hoped years ago in &#8220;All My Hummingbirds Have Alibis&#8221; for Voyager, the distribution of art as software can create a new kind of &#8220;chamber&#8221; art, in which the work is personal, enjoyed by a few people. It can be a family or a couple of friends on a couch.</p>
<p><iframe src="http://player.vimeo.com/video/38236605?title=0&amp;byline=0&amp;portrait=0&amp;color=737373" width="640" height="360" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<div class="imgcaption">A live jam recorded in the new Thicket, using Cut Whispers mode (available now in the 3.11 update). Recorded using an HD capture card.</div>
<p>Of course, somewhere in all of this, these artists are looking for revenue in order to be able to devote the massive amounts of development and testing time the application demands. (Neither has quit day jobs, which means finding a way to devote resources to development.) Thicket easily climbed in download counts, but only after the application was made free. In-app purchases have been a tough mountain to climb, but have at least allowed some revenue to trickle in; the challenge was finding a way to make them appealing to users, says Ott:</p>
<blockquote><p>I think in general people hate In-App Purchasing (IAP),  because, in general,  I think IAP is usually not handled so well.  We have thought a lot about how to show people <em>exactly</em> what they are buying before they buy it,  and I&#8217;m really pleased with what we&#8217;ve come up with.  Every mode in the new Thicket has a pre-recorded &#8220;demo&#8221; of one of us playing the mode.  Before you buy a mode you can watch this demo,  learn what the mode can do,  watch someone use it in an interesting way, and decide if that&#8217;s something you&#8217;re interested in or not.  You can of course watch the demos even after you&#8217;ve purchased the mode (and the free Sinemorph mode also includes a demo as well).  The demos are a great way for us to show users different tricks and techniques.</p>
<p>So the reboot is really about making Thicket a platform rather than just a single art piece.  Something that we can keep adding to (with a financial structure that makes sense for us to keep adding to).  Something that we can start collaborating with other artists on &#8211; we are talking to a couple of different people about releasing modes within the Thicket system.  So yeah,  that&#8217;s what the platform part is.  We&#8217;re <em>really</em> excited about it, and what it will become in the future.</p></blockquote>
<p>But these concerns aside, the developers aren&#8217;t just creating Thicket for users; they&#8217;re building something they use themselves. As Josh explains:</p>
<blockquote><p>I&#8217;ve performed with Thicket now a couple of times,  once at the excellent SONiC festival,  and another at Issue Project Room in a program curated by Ryan Lott (AKA Son Lux),  and have started to really feel like it has the potential to be a new form of audiovisual instrument.  I want to see more stuff like it-   things that generate graphics and audio intertwined,  and I want to continue to explore these relationships in different ways.  I&#8217;m actually pretty excited about performing with Thicket more,  and I think doing so will push it even further in that direction.</p></blockquote>
<p>&#8220;That&#8217;s really what an audiovisual instrument is to me,&#8221; says Ott. &#8220;It&#8217;s something that you can bang on and make something interesting, but you can touch it subtly, as well, to shape it,  to express with it. That&#8217;s what I want to make. We&#8217;re right at the beginning of that exploration, and I think we have something that is a promising vehicle for it.&#8221;</p>
<p>You can try out the new Thicket now, as seen in CDM Apps:</p>
<p><a href="http://apps.createdigitalmusic.com/apps/thicket">Thicket @ CDM Apps</a><br />
[Says iPad, is actually now Universal. PS - music and beauty flow from <em>my</em> fingers all the time - no app needed - but I'm glad now the rest of you get the chance.]</p>
<p><a href="http://createdigitalmusic.com/files/2012/03/remember.jpg"><img src="http://createdigitalmusic.com/files/2012/03/remember-640x445.jpg" alt="" title="remember" width="640" height="445" class="alignnone size-large wp-image-23029" /></a></p>
<p><a href="http://createdigitalmusic.com/files/2012/03/whispers.jpg"><img src="http://createdigitalmusic.com/files/2012/03/whispers-640x425.jpg" alt="" title="whispers" width="640" height="425" class="alignnone size-large wp-image-23030" /></a></p>
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		<title>Across the Universe: Mind-Blowing AV Performance Makes Music a Spacey Trip</title>
		<link>http://createdigitalmusic.com/2012/02/across-the-universe-mind-blowing-av-performance-makes-music-a-spacey-trip/</link>
		<comments>http://createdigitalmusic.com/2012/02/across-the-universe-mind-blowing-av-performance-makes-music-a-spacey-trip/#comments</comments>
		<pubDate>Wed, 01 Feb 2012 19:44:38 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=22608</guid>
		<description><![CDATA[Turning music and sound into three-dimensional worlds often yields something that fields like a trip through space. But this feels like a real trip. Through pulsing, glowing starfields, &#8220;Versum&#8221;&#8216;s audiovisual movements are brain-bendingly transformative. Artist Tarik Barri has created an integrated world of sound and image that makes the interface and the compositional realms seamless. &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/02/across-the-universe-mind-blowing-av-performance-makes-music-a-spacey-trip/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><iframe src="http://player.vimeo.com/video/20347210?title=0&amp;byline=0&amp;portrait=0" width="640" height="352" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p>Turning music and sound into three-dimensional worlds often yields something that fields like a trip through space. But this feels like a real <em>trip</em>. Through pulsing, glowing starfields, &#8220;Versum&#8221;&#8216;s audiovisual movements are brain-bendingly transformative. Artist Tarik Barri has created an integrated world of sound and image that makes the interface and the compositional realms seamless. It seems as though this really is a musical universe, through whose harmonies of the spheres you can fly like. Boldly going, indeed.</p>
<p>Ingredients: Max/MSP/Jitter, Processing, Java, SuperCollider, GLSL [the 3D shading language], and &#8230; some serious skill and time, I imagine.</p>
<p>The work has been in development for some years (not surprisingly, given the results). But it surfaced again as we brought up the <a href="http://www.3dconnexion.com/">3Dconnexion SpaceNavigator</a> hardware as a practical controller for 3D. See Create Digital Motion:<br />
<a href="http://createdigitalmotion.com/2012/01/look-at-me-im-flying-spacenavigator-hardware-blender/">Look at Me, I’m Flying: SpaceNavigator Hardware + Blender</a></p>
<p>Tarik&#8217;s work resurfaced after a presentation in the UK. Reader janklug writes:</p>
<blockquote><p>I&#8217;m just back from the M4_u Max/MSP/Jitter conference in Leicester (was great, btw), where Tarik Barri presented his project &#8216;Versum&#8217;, both as an installation and as a performance.<br />
The user (and in case of the performance, Tarik) navigates through this incredible 3D-space-sequencer-universum with the help of a SpaceNavigator; glowing objects floating in this space produce sound, and as you approach them, they even give this nice doppler effect&#8230;<br />
It was totally amazing to be able to float between pulsing rhythm-planet-objects and shiny drone-beams; navigation was easy and natural. Tarik uses a combination of Processing and Max/MSP; don&#8217;t know which one the SpaceNavigator is connected to.<br />
Having tried this, I immediately ordered one; I think it also could be a great interface for M4L&#8230; </p></blockquote>
<p>More information:<br />
<strong><a href="http://tarikbarri.nl/projects/versum">http://tarikbarri.nl/projects/versum</a></strong><br />
<a href="http://www.icad.org/Proceedings/2009/Barri2009.pdf">PDF documentation [2009]</a></p>
<p>Significantly, it&#8217;s really the act of flying that controls the music. That remains interactive, but it&#8217;s the movement through the three-dimensional space that determines what you hear. As the artist explains:<span id="more-22608"></span></p>
<blockquote><p>This virtual world is seen and heard from the viewpoint of a moving virtual camera with virtual microphones attached. This camera, controlled in realtime by means of a joystick (or any other kind of controller) moves through space, similar to how first person shooter games work. Within this space, I place objects that can be both seen and heard, and like in reality, the closer the camera is to them, the louder you hear them. So when the camera moves past several visual objects, you simultaneously hear several sounds fading in and out. Consequently, the way the camera travels past them actually causes melodies and compositional structures to be seen and heard.</p>
<p>The visual position of each object coincides with the panning of its sound: objects to the right of the camera will also be heard on the right, and those behind the camera will be heard from behind in case a surround speaker setup is used. This principle also applies to the Z-axis, meaning that sounds can be heard coming from above and below if the speaker setup supports it.</p></blockquote>
<p>That&#8217;s the essential question, to me, when looking at 3D environments for music. What about the dimensionality will interact with the music? Is it something spatial, or will there be other sorts of interactions? (New Zealander-turned-Berliner <a href="http://julianoliver.com/">Julian Oliver</a> worked extensively with game engines, for instance. One solution for him was modifying the &#8220;gun&#8221; in those games to be an implement for doing things in the space, turning swords into plowshares after a fact by making the gun produce music rather than kill virtual entities.)</p>
<p>So, now you&#8217;ve seen some of the technical demonstration. But Tarik uses his work as an environment in which to make audiovisual performances. Here&#8217;s what some actual live playing looks like, in a beautiful, meditative piece called &#8220;Eleven&#8221;:<br />
<iframe src="http://player.vimeo.com/video/32204653?title=0&amp;byline=0&amp;portrait=0" width="640" height="360" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p>In fact, the biggest challenge to me of a piece this awesome is that you want an immersive environment, not just the small, rectangular screens that are often all festivals and venues can afford. </p>
<p>Holodeck, anyone?</p>
<p>More:<br />
<iframe src="http://player.vimeo.com/video/21503675?title=0&amp;byline=0&amp;portrait=0" width="640" height="360" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
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		<title>New Matthew Dear Pops Ears; Morgan Beringer Video Melts Retinas</title>
		<link>http://createdigitalmusic.com/2011/12/new-matthew-dear-pops-ears-morgan-beringer-video-melts-retinas/</link>
		<comments>http://createdigitalmusic.com/2011/12/new-matthew-dear-pops-ears-morgan-beringer-video-melts-retinas/#comments</comments>
		<pubDate>Thu, 08 Dec 2011 19:18:12 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=21763</guid>
		<description><![CDATA[Texas-born, Detroit-raised, New York-based artist Matthew Dear has a new EP, to be followed by a full-length in 2012. It&#8217;s worth mentioning now for two reasons: one, the driving, &#8220;chugging&#8221; rhythms of the single, &#8220;Headcage,&#8221; will pop into your head and stay there, led by Dear&#8217;s vocal ability to croon and groove simultaneously. Second, the &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/12/new-matthew-dear-pops-ears-morgan-beringer-video-melts-retinas/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><iframe src="http://player.vimeo.com/video/33172690?title=0&amp;byline=0&amp;portrait=0" width="640" height="360" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p>Texas-born, Detroit-raised, New York-based artist Matthew Dear has a new EP, to be followed by a full-length in 2012. It&#8217;s worth mentioning now for two reasons: one, the driving, &#8220;chugging&#8221; rhythms of the single, &#8220;Headcage,&#8221; will pop into your head and stay there, led by Dear&#8217;s vocal ability to croon and groove simultaneously. Second, the opening of this video may well <em>make your mind go squish</em>. The work of London-based director <a href="http://vimeo.com/morganism">Morgan Beringer</a>, seen previously milking monochrome textures out of another Matthew Dear collab, the film makes it look like some very colorful part of the Earth&#8217;s crust turned a film into magma. It settles down, but the opening frames are to me transcendent, especially when set to a similarly-morphing sonic backdrop.</p>
<p>You can stream and download the single via SoundCloud:</p>
<p><object height="81" width="100%"><param name="movie" value="https://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F29810151"></param><param name="allowscriptaccess" value="always"></param> <embed allowscriptaccess="always" height="81" src="https://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F29810151" type="application/x-shockwave-flash" width="100%"></embed></object>  <span><a href="http://soundcloud.com/ghostly/01-headcage">Matthew Dear &#8211; Headcage</a> by <a href="http://soundcloud.com/ghostly">ghostly</a></span> </p>
<p>More on the upcoming release from Ghostly:<br />
<a href="http://ghostly.com/releases/headcage">Matthew Dear: Headcage</a></p>
<p>The music writing echoes a bit for me Eno and Byrne on <a href="http://en.wikipedia.org/wiki/My_Life_in_the_Bush_of_Ghosts_(album)">My Life in the Bush of Ghosts</a>; perhaps channeling that, the album art by Michael Cina for Dear has washes of indistinct color, like a kaleidoscope set into motion, then blurred. Ghostly reports Dear co-produced the single with Van Rivers and The Subliminal Kid, vets of the acclaimed self-titled <em>Fever Ray</em>. The rest of the album is full of other vocal and producer collaborations. More on this when it arrives.</p>
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		<title>Remixing the World: A Sampler of Sampling, via Readers</title>
		<link>http://createdigitalmusic.com/2011/11/remixing-the-world-a-sampler-of-sampling-via-readers/</link>
		<comments>http://createdigitalmusic.com/2011/11/remixing-the-world-a-sampler-of-sampling-via-readers/#comments</comments>
		<pubDate>Wed, 16 Nov 2011 15:30:24 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=21469</guid>
		<description><![CDATA[The possibilities of a microphone and the world are limitless, so as this week we looked at a recording of music made with playgrounds, a mic, and Ableton Live, readers responded in kind with a fantastic spectrum of sampling-inspired, real world-produced musical wonder. From comments, a few examples: Diego Stocco, a favorite sound designer on &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/11/remixing-the-world-a-sampler-of-sampling-via-readers/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><iframe src="http://player.vimeo.com/video/29273575?title=0&amp;byline=0&amp;portrait=0" width="640" height="360" frameborder="0" webkitAllowFullScreen allowFullScreen></iframe></p>
<p>The possibilities of a microphone and the world are limitless, so as this week we looked at a recording of <a href="http://createdigitalmusic.com/2011/11/remixing-a-playground-in-ableton-live/">music made with playgrounds</a>, a mic, and Ableton Live, readers responded in kind with a fantastic spectrum of sampling-inspired, real world-produced musical wonder. From comments, a few examples:</p>
<p>Diego Stocco, a favorite sound designer on this site, ventures in his latest installment into a dry cleaner. Clean, wrinkle-free clothes <em>and</em> great music &#8211; see, you don&#8217;t actually have to choose. See top.</p>
<p>&#8220;Vega&#8221; by CDM reader <a href="http://cordovanmusic.com/">Cordovan Music</a> (Gregory Reeves), is an eerily-lovely ambient score made from LA&#8217;s freeways &#8211; and perhaps an ominous, if beautiful, portent of a lot of us driving on said freeways for NAMM in January.<span id="more-21469"></span></p>
<p><object height="81" width="100%"><param name="movie" value="https://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F11612155"></param><param name="allowscriptaccess" value="always"></param> <embed allowscriptaccess="always" height="81" src="https://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F11612155" type="application/x-shockwave-flash" width="100%"></embed></object>  <span><a href="http://soundcloud.com/cordovan2/vega">Vega</a> by <a href="http://soundcloud.com/cordovan2">Cordovan Music</a></span> </p>
<blockquote><p>From the experimental and minimal ambient release &#8220;Photic&#8221;, &#8220;Vega&#8221; is made entirely from field recordings taken on Los Angeles freeways.<br />
About the album:<br />
Gregory Reeves is a Los Angeles-based electronic artist, composer, and musician. His work can be heard on A&#038;E, History Channel, FUEL TV, Universal, EA Games and many more. His sound art and installation work includes pieces for the Gaffa Gallery, Sydney, as well as creating a soundscape for the huge geodesic dome at the Peats Ridge festival in Australia, New Years eve. Electronic releases under various aliases have received winning reviews in XLR8R, URB, JazzTimes, and Rolling Stone. Remixes include Bob Marley and the Wailers (&#8220;One Love&#8221; from &#8220;Roots Rock Remixed&#8221; on Tuff Gong/Quango), Sarah Vaughan, and others.<br />
&#8220;Photic&#8221; is a collection of minimal, generative ambient works. &#8220;Vega&#8221; is made entirely from manipulated field recordings taken on Los Angeles freeways. &#8220;Dark Field&#8221; uses convolved urban sounds to create a brooding ambient soundscape (the piece was originally composed for the DUOscope multimedia installation in Sydney). &#8220;Anemone&#8221; was created using undersea video footage to generate musical events, while &#8220;Haiku in C&#8221; is based on classical Japanese Gagaku music. For fans of Brian Eno, Murcof, and Loscil</p></blockquote>
<p>Reader Cillian John, in the more pedestrian-friendly city of Stockholm, looked instead to escalators.</p>
<p><object height="81" width="100%"><param name="movie" value="https://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F12325462"></param><param name="allowscriptaccess" value="always"></param> <embed allowscriptaccess="always" height="81" src="https://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F12325462" type="application/x-shockwave-flash" width="100%"></embed></object>  <span><a href="http://soundcloud.com/cillianjohn/on-and">On and on</a> by <a href="http://soundcloud.com/cillianjohn">cillianjohn</a></span> </p>
<p>He writes:</p>
<blockquote><p>The urban environment is full of inspiring noises. I particularly enjoy the mechanical rhythms you hear all round.<br />
The rhythmic element of this track is a field recording of escalator I recorded while on a trip to Stockholm. </p></blockquote>
<p>Audiovisual remix superstar Pogo, aka Perth, Australia-based Nick Bertke, is embarking on a mission to &#8220;remix the world&#8221; as has inspired the headline of this post. Check out the spectacular results, and perhaps even get involved (thanks, BenAlex):</p>
<p><a href="http://www.pogomix.net/remixing-the-world/">http://www.pogomix.net/remixing-the-world/</a><br />
<a href="http://www.kickstarter.com/projects/663695822/pogo-presents-world-remix-tibet">Kickstarter on Tibet</a></p>
<p>(I&#8217;m awaiting further details, but I am personally angered by the apparent mistreatment of Bertke which recently resulted in a 10-year deportation from the United States of America &#8211; and even that only after seemingly-extreme prison time and detainment that required the intervention of the consulate of New Zealand; you can <a href="http://www.pogomix.net/banned-from-the-usa">follow on his blog</a>. I&#8217;ve been deeply frustrated by the apparent targeting of artists, whatever the requirements of the law, in the US and Canada. More on that soon; anyone with expertise or experience in these matters, I&#8217;d love to hear from you. I feel it&#8217;s worth bringing up, as I&#8217;m sure that someone would have done so in comments as this story has spread.)</p>
<p><iframe width="640" height="360" src="http://www.youtube.com/embed/bs66ORnV5jU?rel=0" frameborder="0" allowfullscreen></iframe></p>
<p><iframe width="640" height="360" src="http://www.youtube.com/embed/cBN-CAhOYQ0?rel=0" frameborder="0" allowfullscreen></iframe></p>
<p>I&#8217;m sure there are many, many other examples, but this seems to me a nice place to begin &#8211; and fertile ground for inspiration to make something yourself.</p>
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		<title>One Line of Code, into Music: Now with Visuals</title>
		<link>http://createdigitalmusic.com/2011/10/one-line-of-code-into-music-now-with-visuals/</link>
		<comments>http://createdigitalmusic.com/2011/10/one-line-of-code-into-music-now-with-visuals/#comments</comments>
		<pubDate>Mon, 10 Oct 2011 22:57:26 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<description><![CDATA[This update I believe is worth a second post, as it makes visible the otherwise-mysterious algorithms producing music in our previous post. And yes, I believe this is &#8220;music,&#8221; naysayers aside. Whether it&#8217;s good music is in the ears of the listener, but if you can describe this much sound with this little code, imagine &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/10/one-line-of-code-into-music-now-with-visuals/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><iframe width="640" height="480" src="http://www.youtube.com/embed/tCRPUv8V22o?rel=0" frameborder="0" allowfullscreen></iframe></p>
<p>This update I believe is worth a second post, as it makes visible the otherwise-mysterious algorithms producing music in our <a href="http://createdigitalmusic.com/2011/10/entire-musical-compositions-made-from-just-one-line-of-code-are-glitchy-but-musical/">previous post</a>.</p>
<p>And yes, I believe this is &#8220;music,&#8221; naysayers aside. Whether it&#8217;s good music is in the ears of the listener, but if you can describe this much sound with this little code, imagine what&#8217;s really possible in computer music. Whatever it is you want to hear, it&#8217;s within the power of your imagination to describe it, on a score or in code, either one.</p>
<p>Thanks to none other than Stephan Schmitt for the tip.</p>
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		<title>Jamming Live in 3D, a TEDx Toronto Installation, and Call for Your Work</title>
		<link>http://createdigitalmusic.com/2011/08/jamming-live-in-3d-a-tedx-toronto-installation-and-call-for-your-work/</link>
		<comments>http://createdigitalmusic.com/2011/08/jamming-live-in-3d-a-tedx-toronto-installation-and-call-for-your-work/#comments</comments>
		<pubDate>Wed, 24 Aug 2011 15:17:27 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=20341</guid>
		<description><![CDATA[Something crazy going on here. Install image from Drasko V. Drasko Vucevic, Toronto- and Santa Monica (California)-based sound designer and artist/composer, is apparently not only interested in playing alone. His upcoming interactive installation at Toronto&#8217;s Royal Music Conservatory will have an audience jamming along live via Twitter. And the artistry is crowd-sourced, too &#8211; with &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/08/jamming-live-in-3d-a-tedx-toronto-installation-and-call-for-your-work/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2011/08/drasko_install.jpg"><img src="http://createdigitalmusic.com/files/2011/08/drasko_install-640x395.jpg" alt="" title="drasko_install" width="640" height="395" class="alignnone size-large wp-image-20346" /></a></p>
<div class="imgcaption">Something crazy going on here. Install image from Drasko V.</div>
<p>Drasko Vucevic, Toronto- and Santa Monica (California)-based sound designer and artist/composer, is apparently not only interested in playing alone. His upcoming interactive installation at Toronto&#8217;s Royal Music Conservatory will have an audience jamming along live via Twitter. And the artistry is crowd-sourced, too &#8211; with a range of artists already onboard, Drasko is calling on musical and visual artists (read: <em>you</em>) to be involved with sounds and visuals.</p>
<p>Drasko has sent along extensive notes, so I&#8217;m going to let him speak for himself:<span id="more-20341"></span></p>
<blockquote><p>I am working through both Drastic Music and Eksperimental (my companies) to create an interactive installation experience for this year&#8217;s <a href="http://www.tedxtoronto.com/">TEDx Toronto conference</a> taking place at the <a href="http://rcmusic.ca/">Royal Music Conservatory</a>.</p>
<p>I am also doing an interactive music performance &#8211; an audio visual performance with a complete 3d/visual journey, which allows the audience (physical and digital) to collaborate with me by triggering audio and video elements in real time through their tweets.<br />
So far, I have a few great artists contributing their time to create some beautiful visuals for this first of its kind interactive real-time jam.</p>
<p><strong>Installation [Call for Audio]:</strong><br />
The installation concept is based around redefining collaboration. We are doing this by using real-time data (motion, color, sound, light) and tweets relating to TEDx to trigger, control, manipulate and compose audio elements on our back-end audio library (ableton). This is all happening through Processing, Max 5, Arduino, Ableton.</p>
<p>The massive back-end sound library contains loops, melodies, soundscapes, fx, you name it &#8211; produced by some great artists. The beauty of this is also that artists which have never before collaborated, will be remixed and mashed up solely by the audience, in relation to key words, discussions, movement, etc. </p>
<p>So far, the artists contributing audio content are:</p>
<p>Yoko K<br />
Trifonic<br />
Richard Devine<br />
Drumcell<br />
Audioandroid<br />
David Della Santa<br />
Darrin Wiener<br />
Audionerve<br />
Box of Toys<br />
Lodewijk Vos<br />
Matt Davis<br />
Adrian Ellis<br />
Andrew Lauzon<br />
Drasko V</p>
<p><strong>Performance [Visual Call]:</strong></p>
<p>As I mentioned, my performance will be very interactive, musically and visually. Both audio and video elements will be triggered based on tweets in real time. I have some great visual artists contributing their time, such as Murat Pak, Yongsub, Charlie Vicetto, etc, but am looking for more, to create elements for the performance. They would of course get the great exposure of TEDx brand, be mentioned everywhere online, and will be in the final video spread throughout blogs once we launch the digital music version.</p></blockquote>
<p>So how does the call for works &#8230; work?</p>
<p>The TEDxToronto conference is on September 23. Here&#8217;s how all the pieces come together for that and how to submit:</p>
<blockquote><p>Musical system uses a massive library of sound structures &#8211; loops, melodies, fx, soundscapes and more &#8211; triggered and manipulated solely by tweets (relating to TEDxToronto) and motion, color, sound and light within the RCM venue.</p>
<p>Over 12 compositions will be recorded on the day of the conference. The arrangement, structure and sounds used will depend only on the key words used in tweets, the types of emotional replies, and physical interactivity within the venue.</p>
<p>Beauty of having some great artists be remixed and mashed up by the general public, in a very subliminal way. (again &#8211; Through their emotional replies, and physical movement)</p>
<p>This posting is a call to artists who may wish to apply to contribute their audio content and be a part of the soundtrack we will create that day. They should contact drasko (at) drasticmusic (dot) com with a link to their portfolio and we will take it from there.</p>
<p>Our installation progress may be followed on my personal site (drasko-v.com) or via Drastic Music or Eksperimental blogs.</p>
<p>We plan to expand the installation idea and bring it online for an ever-changing musical universe manipulated by truly organic methods (digitally and physically).</p></blockquote>
<p>Interested to see how this will all come together. We&#8217;ll be watching. If you submit, and if you attend, let us know how it goes.</p>
<p>More on Drasko:<br />
<a href="http://drasko-v.com/">http://drasko-v.com/</a></p>
<p><a href="http://createdigitalmusic.com/files/2011/08/drasko_perform.jpg"><img src="http://createdigitalmusic.com/files/2011/08/drasko_perform-640x570.jpg" alt="" title="drasko_perform" width="640" height="570" class="alignnone size-large wp-image-20351" /></a></p>
<div class="imgcaption">Performance image.</div>
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		<title>Eye, Ear, Body Candy: The Pulsing, Geometric AV Worlds of numbercult</title>
		<link>http://createdigitalmusic.com/2011/08/eye-ear-body-candy-the-pulsing-geometric-av-worlds-of-numbercult/</link>
		<comments>http://createdigitalmusic.com/2011/08/eye-ear-body-candy-the-pulsing-geometric-av-worlds-of-numbercult/#comments</comments>
		<pubDate>Tue, 09 Aug 2011 16:33:59 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=20153</guid>
		<description><![CDATA[Sometimes, to quote Depeche Mode, words are very unnecessary. Instead, lose yourself for a few minutes in the vibrating mathemagical lands of numbercult, audiovisual immersions in which sound and geometry fuse in a strange, abstract dance. Their most recent creation, found via Richard Devine&#8217;s prolific Facebook wall and posted earlier this summer, explores an actual &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/08/eye-ear-body-candy-the-pulsing-geometric-av-worlds-of-numbercult/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><iframe src="http://player.vimeo.com/video/24473909?title=0&amp;byline=0&amp;portrait=0" width="640" height="360" frameborder="0"></iframe></p>
<p>Sometimes, to quote Depeche Mode, words are very unnecessary. Instead, lose yourself for a few minutes in the vibrating mathemagical lands of numbercult, audiovisual immersions in which sound and geometry fuse in a strange, abstract dance.</p>
<p>Their most recent creation, found via Richard Devine&#8217;s prolific Facebook wall and posted earlier this summer, explores an actual audiovisual sequencer. See it at top:</p>
<blockquote><p>Connected is a graphical/musical sequencer system. a three way flow of information, between graphics, sound and external triggers shape the composition. Recorded in real-time.</p></blockquote>
<p>But actual functioning interfaces aside, I&#8217;ll leave you with some other video clips that traverse similar territory, these syncing up separate visual and audio systems.</p>
<p>These folks make music, too &#8211; have a listen to their album, at bottom. And that shifts to body candy, as in, for your butt, with danceable grooves.</p>
<p><iframe src="http://player.vimeo.com/video/6818046?title=0&amp;byline=0&amp;portrait=0" width="640" height="480" frameborder="0"></iframe><span id="more-20153"></span></p>
<p><iframe src="http://player.vimeo.com/video/5086207?title=0&amp;byline=0&amp;portrait=0" width="640" height="272" frameborder="0"></iframe></p>
<p><iframe src="http://player.vimeo.com/video/2231540?title=0&amp;byline=0&amp;portrait=0" width="640" height="483" frameborder="0"></iframe></p>
<p>All three of the above videos combine vvvv &#8211; the Windows-only, graphical patching environment for powerful 3D effects &#8211; with Ableton Live for sound.</p>
<p>But lest you think it&#8217;s all abstraction, have a listen to their excellent dance release on Bandcamp. Downloading:</p>
<p><iframe width="300" height="355" style="position: relative; display: block; width: 300px; height: 355px;" src="http://bandcamp.com/EmbeddedPlayer/v=2/album=2136079942/size=grande2/bgcol=FFFFFF/linkcol=4285BB/" allowtransparency="true" frameborder="0"><a href="http://numbercult.bandcamp.com/album/volume-1-dance-floor-classics">Volume 1: Dance floor classics by numbercult</a></iframe></p>
<p><a href="http://www.numbercult.com/">http://www.numbercult.com/</a></p>
<p>By the way, ever wondered what visual software people are using? So did we. Don&#8217;t miss this look on our sister site, Create Digital Motion, including where vvvv fits on the spectrum:<br />
<a href="http://createdigitalmotion.com/2011/08/what-visual-software-readers-use-some-clear-favorites-plenty-of-diversity-in-census-results/">What Visual Software Readers Use: Some Clear Favorites, Plenty of Diversity, in Census Results</a></p>
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		<title>Live from Beijing: Audiovisual Broadcast Today, and a Platform for Conversations and Education</title>
		<link>http://createdigitalmusic.com/2011/07/live-from-beijing-audiovisual-broadcast-today-and-a-platform-for-conversations-and-education/</link>
		<comments>http://createdigitalmusic.com/2011/07/live-from-beijing-audiovisual-broadcast-today-and-a-platform-for-conversations-and-education/#comments</comments>
		<pubDate>Thu, 28 Jul 2011 15:33:04 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[Artists]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Ableton-Live]]></category>
		<category><![CDATA[artists]]></category>
		<category><![CDATA[audiovisual]]></category>
		<category><![CDATA[av]]></category>
		<category><![CDATA[beijing]]></category>
		<category><![CDATA[china]]></category>
		<category><![CDATA[education]]></category>
		<category><![CDATA[inspiration]]></category>
		<category><![CDATA[laptop-performance]]></category>
		<category><![CDATA[live-performance]]></category>
		<category><![CDATA[max-msp]]></category>
		<category><![CDATA[performance]]></category>
		<category><![CDATA[SuperCollider]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=19971</guid>
		<description><![CDATA[Artist gogo (Sheng Jie ) in Tokyo. Presenting artists from around Earth to viewers around Earth, a center in Beijing has found a way to do live performance for a sleepless world without waking the neighbors. Let me start out by saying this: if you read CDM from China, say hello. We&#8217;re in the wrong &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/07/live-from-beijing-audiovisual-broadcast-today-and-a-platform-for-conversations-and-education/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmotion.com/files/2011/07/gogotokyo.jpg"><img src="http://createdigitalmotion.com/files/2011/07/gogotokyo.jpg" alt="" title="gogotokyo" width="567" height="319" class="alignnone size-full wp-image-8005" /></a></p>
<div class="imgcaption">Artist gogo (Sheng Jie ) in Tokyo.</div>
<p>Presenting artists from around Earth to viewers around Earth, a center in Beijing has found a way to do live performance for a sleepless world without waking the neighbors.</p>
<p>Let me start out by saying this: if you read CDM from China, say hello. We&#8217;re in the wrong language, we have no translation, and I seriously doubt our Texas data center is delivering this site with any speed (until we upgrade to an international CDN), but the only reason I still run CDM is in order to reach people, and to hear from a wider world that knows things I don&#8217;t, and imagines things I can&#8217;t. And if you&#8217;re not in China, we <em>still</em> get very nice, high-quality video streaming. Think about that for a second: we&#8217;re on a planet that has a circumference between poles of about 24,860 miles (40,000 km), and we can share video and recording as if we&#8217;re in the same room. That&#8217;s pretty ridiculous; almost more impressive than recording itself. (I had similar thoughts a few years ago, somewhere in the jetlag going from New York to its nearly-furthest point on the globe, Perth, Australia.)</p>
<p>Shan Studios is a platform for artist conversations, residency, audiovisual performance, and learning. If you&#8217;re in Beijing, China, this center is forging connections between European audiovisual practice and China &#8212; and it&#8217;s a place where you can go to learn tools like Ableton Live, SuperCollider, and Max/MSP/Jitter. But if you&#8217;re anywhere else in the world, tonight/today you can watch a performance of audiovisuals. (That&#8217;s 11:59p Beijing time, 4:59p London time, 11:59a New York time).</p>
<p><a href="http://createdigitalmotion.com/files/2011/07/shanstudios.jpg"><img src="http://createdigitalmotion.com/files/2011/07/shanstudios-640x480.jpg" alt="" title="shanstudios" width="640" height="480" class="alignnone size-large wp-image-8009" /></a></p>
<p>The best part of this: by broadcasting to the Web but being <em>silent</em> in person, the performance won&#8217;t disturb the neighbors.</p>
<blockquote><p>Using an array of webcams, DIY synthesizers, medical equipment, projectors, busted radios, and many unconventional instruments, the performers will create a completely immersive audiovisual experience in the Shanstudios sound laboratory. But the actual performance space will be silent – as to not wake the neighbors and simultaneously experiment with the best distortion box ever created (the Internet!) – all sounds will be processed digitally and virtually. The event is entirely exploratory and will hopefully lead to greater investigation of the Internet as a viable medium for other such experimental performances.</p></blockquote>
<p><span id="more-19971"></span></p>
<p>Shan Studios is the brainchild of multimedia artist Sheng Jie (gogoj), who returned from studying in France with artists and education to share with young people in China.</p>
<p>That pattern is very familiar. In fact, it&#8217;s hard to imagine where we&#8217;d be now without international exchange. First, research centers exchanged knowledge and technology &#8211; think, for instance, American Miller Puckette visiting Paris&#8217; IRCAM to go on to create what would become Max/MSP, but also investigations spanning Brazil, Japan, Australia, and so on. With more democratized access to technology (read: s*** gets cheaper), that&#8217;s gone beyond any centralized locations to knowledge and artistic ideas that cross all six populated continents.</p>
<p>Whereas this was once one-directional &#8211; even in the US, aspiring artists often headed to Europe &#8211; now I think the compass could spin in all directions.</p>
<p>Anyway, I should be quiet so you can go watch the video:</p>
<p><iframe width="560" height="340" src="http://cdn.livestream.com/embed/gigonline?layout=4&amp;height=340&amp;width=560&amp;autoplay=false" style="border:0;outline:0" frameborder="0" scrolling="no"></iframe>
<div style="font-size: 11px;padding-top:10px;text-align:center;width:560px"><a href="http://www.livestream.com/gigonline?utm_source=lsplayer&amp;utm_medium=embed&amp;utm_campaign=footerlinks" title="Watch gigonline">gigonline</a> on livestream.com. <a href="http://www.livestream.com/?utm_source=lsplayer&amp;utm_medium=embed&amp;utm_campaign=footerlinks" title="Broadcast Live Free">Broadcast Live Free</a></div>
<p><a href="http://www.livestream.com/gigonline">http://www.livestream.com/gigonline</a> (something interesting happening there already, and I think they&#8217;re just warming up)</p>
<p><a href="http://shan-studio.com/?lang=en">http://shan-studio.com/?lang=en</a> [English Shan Studio info]</p>
<p>Side note: if anyone is interested in making a Mandarin-native site companion to CDM, do get in touch. We&#8217;re not, ahem, <a href="http://creatorsproject.com/">sponsored by Intel</a>, but I can see what we can do. Hell, I&#8217;d be pleased to have <em>one page</em>, or content in English that does a better job of what&#8217;s going on on the other side(s) of the globe. </p>
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