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	<title>Create Digital Music &#187; awesomeness</title>
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	<description>Making music with technology</description>
	<lastBuildDate>Mon, 13 Feb 2012 15:39:55 +0000</lastBuildDate>
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		<title>Music Thing: A Radio Sequencer, How to Get Into DIY Synth Modules, How to Have Fun</title>
		<link>http://createdigitalmusic.com/2012/02/music-thing-a-radio-sequencer-how-to-get-into-diy-synth-modules-how-to-have-fun/</link>
		<comments>http://createdigitalmusic.com/2012/02/music-thing-a-radio-sequencer-how-to-get-into-diy-synth-modules-how-to-have-fun/#comments</comments>
		<pubDate>Wed, 08 Feb 2012 13:49:50 +0000</pubDate>
		<dc:creator>Tom Whitwell</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=22661</guid>
		<description><![CDATA[Lured by the siren song of modular synthesis and DIY electronics, but not sure how to navigate the piles of requisite knowledge &#8211; or uncertain what the trip down this rabbit hole might have in store? For years, Tom Whitwell&#8217;s Music Thing was a beloved daily read, as that site and this one were among &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/02/music-thing-a-radio-sequencer-how-to-get-into-diy-synth-modules-how-to-have-fun/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><iframe src="http://player.vimeo.com/video/34814995" width="640" height="480" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p><em>Lured by the siren song of modular synthesis and DIY electronics, but not sure how to navigate the piles of requisite knowledge &#8211; or uncertain what the trip down this rabbit hole might have in store?</p>
<p>For years, Tom Whitwell&#8217;s <a href="http://musicthing.co.uk">Music Thing</a> was a beloved daily read, as that site and this one were among the early blog-format destinations for music tech. Tom moved on &#8211; something about a major day-gig at a paper called</em> <a href="http://www.thetimes.co.uk">The Times,<em></a> perhaps named after the font? &#8211; but that makes us all the more delighted to get a dispatch from him. In this guest column for CDM, he introduces one project, a brilliant FM radio sequencer, but also helps us catch up on reading on modular synthesis and electronics dating back to the origins of the technology. And he has a realistic look at what this will do to your life &#8211; all inspired by &#8220;pure enthusiasm,&#8221; as he puts it, &#8220;this is fun, you should try it.&#8221;</p>
<p>Hey, isn&#8217;t that what the drug dealer said in those just-say-no instructional videos we watched in the 80s? Coincidence, I&#8217;m sure. -PK</em> </p>
<p>Since buying a Eurorack modular synth a year ago, I&#8217;ve spent a lot of time building DIY synth modules and reading about synths and the people who build them. <em>(See reading list, below, if you&#8217;d like to do the same.)</em></p>
<p>The hardest part of DIY electronics is starting out. My first step was building a few guitar pedal kits and learning by reading the <a href="http://www.beavisaudio.com/">Beavis Audio</a> site. Other people start with noisemaker kits like the Atari Punk Console or circuit bending. They all lead in the same direction &#8212; down a very deep rabbit hole. </p>
<p>There&#8217;s a lot to buy &#8211; a kind of infrastructure you need before doing anything &#8211; soldering kit, a multimeter, and a stock of components. None of it costs much, but it&#8217;s hard and disconcerting to buy. Online megastores like Farnell or Mouser will stock 50 versions of every component. Get the part number wrong, and you accidentally order capacitors as small as grains of sand, or as large as golfballs. Smaller stores &#8211; in the UK, I use <a href="http://www.bitsbox.co.uk/">http://www.bitsbox.co.uk/</a> - are easier because they only stock common hobby-friendly parts. </p>
<p>After making a few guitar pedals, I moved onto synth modules. They&#8217;re a great DIY platform. The infrastructure is all there, in terms of power supply, case, inputs, and outputs. Parts are cheap, there&#8217;s a healthy and helpful community, and a nice learning curve, from basic utility modules to mind-bendingly complex frequency shifters and vocoders. </p>
<p>In a year, I&#8217;ve built:</p>
<ul>
<li><a href="http://www.muffwiggler.com/forum/viewtopic.php?t=34141">a super-simple, chiptuney oscillator</a></li>
<li><a href="http://www.muffwiggler.com/forum/viewtopic.php?t=36048">a tiny spring reverb driver</a></li>
<li><a href="http://www.muffwiggler.com/forum/viewtopic.php?t=43775">a stupidly-complicated and blinkenlights-covered Arduino-powered Euclidean beat sequencer</a></li>
<li><a href="http://www.muffwiggler.com/forum/viewtopic.php?p=444993">a very useful Arduino MIDI clock</a></li>
<li>and a simple but handy 8-step sequencer (see video, below)</li>
</ul>
<p><span id="more-22661"></span></p>
<p><iframe width="640" height="480" src="http://www.youtube.com/embed/IafAAMos9fA" frameborder="0" allowfullscreen></iframe></p>
<p>For this project, I was inspired by this quote from Don Buchla, the legend of west coast synthesis: </p>
<blockquote><p>&#8220;My studio at that time was ten feet wide. It was so crowded in there we hauled the workbench out on the sidewalk on good days and set up my oscilloscope and worked out there. [John] Cage came by and for voltage control I had hooked up my keyboard to an FM module that I&#8217;d built, a little module that was an FM receiver and I could play stations on it because I had one of the first varactor tuned FMs. Cage, as you can imagine, was just enormously interested in the fact that I could tune each key to a station and then proceeded to play the radio&#8221; ( <a href="http://www.vasulka.org/archive/RightsIntrvwInstitMediaPolicies/IntrvwInstitKaldron/61/BuchlaTranscription.pdf">Source [PDF]</a> )</p></blockquote>
<p>Thirty years later, Don released the 272e module (see <a href="http://m.matrixsynth.com/2011/01/namm-new-from-buchla.html">Matrixsynth on the announcement</a>), a $1250, four-channel polyphonic FM Tuner. There&#8217;s also the ADDAC102, a very fancy stereo €270 Eurorack module [see <a href="http://www.synthtopia.com/content/2011/07/23/the-addac102-voltage-controller-fm-radio-for-modular-synthesizers/">Synthtopia, with a video</a>]. I wanted something quick, cheap and easy that would let me follow in Don and John&#8217;s footsteps. After a lot of searching and a few dead ends, I found the wonderful video demo, below, of a battery-powered FM sequencer based on a €15 radio kit from Germany. </p>
<p><iframe width="640" height="480" src="http://www.youtube.com/embed/Ui5Elu-1Wjc" frameborder="0" allowfullscreen></iframe></p>
<p>Projects like this follow a predictable curve. There&#8217;s a burst of experimental excitement at the start; receiving the crucial part, building the circuit on breadboard and realizing that &#8212; YES! &#8212; it&#8217;s going to work. </p>
<p>Then comes a period of frustration and tedium. Re-buying a crucial part you blew up. Fiddling with the circuit so it responds just how you want it. Transferring the breadboard layout to a piece of perfboard, or designing a PCB and waiting for it to be made in China. If you&#8217;re using an Arduino or other programmable controller, there&#8217;s a long period of writing code, battling feature creep, debugging. </p>
<p>During this period, you have to really, really want the thing you&#8217;re making, dreaming of how cool it will be, how much fun you&#8217;ll have playing it and telling everyone about it. </p>
<div id="attachment_22663" class="wp-caption alignnone" style="width: 650px"><a href="http://createdigitalmusic.com/files/2012/02/fmradio_module_tom.jpg"><img src="http://createdigitalmusic.com/files/2012/02/fmradio_module_tom.jpg" alt="" title="fmradio_module_tom" width="640" height="640" class="size-full wp-image-22663" /></a><p class="wp-caption-text">Tom&#039;s FM radio-sequencing module project, in all its glory.</p></div>
<p>Building music gear is more multidisciplinary than you might imagine. The interface and the feel is as important as the functionality. My Euclidean sequencer is a cool-looking thing, with a big LED matrix. It&#8217;s really useful &#8211; turning trains of pulses into Afro-Latin rhythms. But it&#8217;s fiddly and annoying to use. The FM Radio module could be 50% smaller &#8211; and size is important in any modular synth &#8211; but this time I wanted good big knobs for fine tuning the signals and control voltages. </p>
<p>So, as the project continues, you&#8217;ll spend time designing a front panel, deciding how many knobs you need, removing ones you&#8217;ll never use. And along the way, you&#8217;re learning. This time round, I wanted to get the control just right &#8211; precise, stable tuning so that stations would stay locked. That meant experimentation and [<a href="http://www.muffwiggler.com/forum/viewtopic.php?t=48651">asking for help on the MuffWiggler forum</a>]. I also spent ages reading ham radio sites, trying to work out how to make a voltage-controlled Shortwave radio (I gave up). <br />
Eventually, the lacquer is dry on the panel, the parts are all in, debugging is complete and the module is working. The result: either elation and fun, or almost immediate maker&#8217;s remorse. It&#8217;s bad enough spending money on a piece of music gear that you never love. It&#8217;s really annoying spending time building one that you can&#8217;t then flip on eBay. </p>
<p>So far, this FM module is pure fun, an injection of random audio in the heart of the system. Every time I turn it on, something else comes out &#8211; pirate dubstep stations, Turkish music, news reports and Bryan Adams. You can filter it, sequence it, use it as a noise source, or let it modulate oscillators or open filters. Listen:</p>
<p><object height="81" width="100%"><param name="movie" value="https://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F30560141"></param><param name="allowscriptaccess" value="always"></param> <embed allowscriptaccess="always" height="81" src="https://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F30560141" type="application/x-shockwave-flash" width="100%"></embed></object>  <span><a href="http://soundcloud.com/musicthing/radio-sequencer-2">Radio sequencer 2</a> by <a href="http://soundcloud.com/musicthing">MusicThing</a></span> </p>
<p>Photos of the module:</p>
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<h3>Reading List</h3>
<p>Great online resources for learning about modular synths and the first golden age of experimental electronic music include: </p>
<p><a href="http://www.ubu.com/emr/">Ubuweb&#8217;s electronic music resources section</a> <br />
Also at Ubuweb, several editions of <em><a href="http://www.ubu.com/emr/periodicals.html">Electronic Music Review</a></em>, a beautifully-designed but short-lived journal boasting Robert Moog as Technical Editor. </p>
<p>The <a href="http://www.redbullmusicacademy.com/">Red Bull Music Academy</a> includes long, detailed interviews with Don Buchla, Tom Oberheim, Peter Zinovieff of EMS, Robert Moog and Morton Subotnik.</p>
<p><a href="http://www.cyndustries.com/synapse/intro.cfm"><em>Synapse</em> magazine</a> was a mid-70s journal of electronic music, where you&#8217;d find DIY projects from people like Serge Tcherepnin</p>
<p><a href="http://www.vasulka.org/">Vasulka</a> is a huge and rather poorly-organised archive of documents, interviews and transcripts, containing some gems.</p>
<p><em>Source</em> Magazine was, back in California in 1967, a plush avant-garde journal. Many editions came with 10&#8243; vinyl records, pages printed on transparencies or fur. John Cage was a guest editor, and the magazine carried experimental scores from composers like Steve Reich. Original copies sell for $500+, but the articles and scores have been collected in a book: <br />
<a href="http://www.amazon.com/gp/product/0520267451/ref=as_li_ss_tl?ie=UTF8&#038;tag=createdigital-20&#038;linkCode=as2&#038;camp=1789&#038;creative=390957&#038;creativeASIN=0520267451"><em>Source: Music of the Avant-garde, 1966-1973</em></a> [Amazon]</p>
<h3>What&#8217;s Next?</h3>
<p><em>Tom is already on to the next build since he finished up the radio sequencer. This time, it&#8217;s a shift register sequencer. A what?</em></p>
<p><iframe src="http://player.vimeo.com/video/35987839" width="640" height="480" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p>A 16-step random sequencer, something between the <a href="http://web.archive.org/web/20090410072322/http://www.wiard.com/1200/NR/Noise_Ring.html">Wiard Noise Ring</a>, the <a href="http://cgs.synth.net/modules/cgs13_gated_comparator.html">CGS Gated Comparator</a> and <a href="http://navsmodularlab.blogspot.com/2011/10/bitsy-stepped-cv-generator-recorder.html">Nav&#8217;s BITSY</a>.</p>
<p>It takes random noise to fill up 4 x 4 step 4015 shift registers, shifted by a clock input. The shift registers are looped &#8211; either after 8 or 16 steps. 8 of the steps are fed into a DAC0800 analog/digital converter, which produces a 0-8 volt output.</p></blockquote>
<p><em>See also the prototype:</em></p>
<p><iframe src="http://player.vimeo.com/video/35986550" width="640" height="480" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
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		<title>3D Modular Sound Gets Real: Stunning AudioGL Demos, Crowd Funding, Beta Coming to You Soon</title>
		<link>http://createdigitalmusic.com/2012/02/3d-modular-sound-gets-real-stunning-audiogl-demos-crowd-funding-beta-coming-to-you-soon/</link>
		<comments>http://createdigitalmusic.com/2012/02/3d-modular-sound-gets-real-stunning-audiogl-demos-crowd-funding-beta-coming-to-you-soon/#comments</comments>
		<pubDate>Wed, 08 Feb 2012 12:06:43 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=22654</guid>
		<description><![CDATA[Electronic music making has had several major epochs. There was the rise of the hardware synth, first with modular patch cords and later streamlined into encapsulated controls, in the form of knobs and switches. There was the digital synth, in code and graphical patches. And there was the two-dimensional user interface. We may be on &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/02/3d-modular-sound-gets-real-stunning-audiogl-demos-crowd-funding-beta-coming-to-you-soon/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><iframe width="640" height="360" src="http://www.youtube.com/embed/XJbHcuZUFl0" frameborder="0" allowfullscreen></iframe></p>
<p>Electronic music making has had several major epochs. There was the rise of the hardware synth, first with modular patch cords and later streamlined into encapsulated controls, in the form of knobs and switches. There was the digital synth, in code and graphical patches. And there was the two-dimensional user interface.</p>
<p>We may be on the cusp of a new age: the three-dimensional paradigm for music making.</p>
<p>AudioGL, a spectacularly-ambitious project by Toronto-based engineer and musician Jonathan Heppner, is one step closer to reality. Three years in the making, the tool is already surprisingly mature. And a crowd-sourced funding campaign promises to bring beta releases as soon as this summer. In the demo video above, you can see an overview of some of its broad capabilities:</p>
<ul>
<li>Synthesis, via modular connections</li>
<li>Sample loading</li>
<li>The ability to zoom into more conventional 2D sequences, piano roll views, and envelopes/automation</li>
<li>Grouping of related nodes</li>
<li>Patch sharing</li>
<li>Graphical feedback for envelopes and automation, tracked across z-axis wireframes, like circuitry</li>
</ul>
<p>All of this is presented in a mind-boggling visual display, resembling nothing more than constellations of stars.</p>
<p>Is it just me, or does this make anyone else want to somehow combine modular synthesis with a space strategy sim like <em>Galactic Civilizations</em>? Then again, that might cause some sort of nerd singularity that would tear apart the fabric of the space-time continuum &#8211; or at least ensure <em>we never have any normal human relationships again</em>.</p>
<p>Anyway, the vitals:<span id="more-22654"></span></p>
<ul>
<li>It runs on a lowly Lenovo tablet right now, with integrated graphics.</li>
<li>The goal is to make it run on <em>your</em> PC by the end of the year. (Mac users hardly need a better reason to dual boot. Why are you booting into Windows? Because I run a single application <em>that makes it the future</em>.)</li>
<li>MIDI and ReWire are onboard, with OSC and VST coming.</li>
<li>With crowd funding, you&#8217;ll get a Win32/64 release planned by the end of the year, and betas by summer (Windows) or fall/winter (Mac).</li>
</ul>
<p>I like this quote:</p>
<blockquote><p>Some things which have influenced the design of AudioGL:<br />
Catia              &#8211; Dassault Systèmes<br />
AutoCAD        &#8211; Autodesk<br />
Cubase          &#8211; Steinberg<br />
Nord Modular &#8211; Clavia<br />
The Demoscene</p></blockquote>
<p>Indeed. And with computer software now reaching a high degree of maturity, such mash-ups could open new worlds.</p>
<p>Learn about the project, and contribute by the 23rd of March via the (excellent) IndieGogo:</p>
<p><strong><a href="http://audiogl.com">http://audiogl.com</a></strong></p>
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		<slash:comments>23</slash:comments>
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		<title>rePatcher: Make Your Computer a Real Modular, with Knobs and Cords; Pd and Max Right Now</title>
		<link>http://createdigitalmusic.com/2012/02/repatcher-make-your-computer-a-real-modular-with-knobs-and-cords-pd-and-max-right-now/</link>
		<comments>http://createdigitalmusic.com/2012/02/repatcher-make-your-computer-a-real-modular-with-knobs-and-cords-pd-and-max-right-now/#comments</comments>
		<pubDate>Tue, 07 Feb 2012 20:04:35 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=22648</guid>
		<description><![CDATA[For the last few decades, generally speaking, we&#8217;ve had computers, and we&#8217;ve had physical, modular, analog gear. Computers are endlessly patchable, but not using physical cords. Modulars use physical cords, but they lack the flexibility (and affordability) of a computer. Now, US$25 and an Arduino can change that. rePatcher is a simple, tangible modular interface &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/02/repatcher-make-your-computer-a-real-modular-with-knobs-and-cords-pd-and-max-right-now/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><iframe width="640" height="480" src="http://www.youtube.com/embed/1Hy30g5-Avs" frameborder="0" allowfullscreen></iframe></p>
<p>For the last few decades, generally speaking, we&#8217;ve had computers, and we&#8217;ve had physical, modular, analog gear. Computers are endlessly patchable, but not using physical cords. Modulars use physical cords, but they lack the flexibility (and affordability) of a computer.</p>
<p>Now, US$25 and an <a href="http://arduino.cc">Arduino</a> can change that.</p>
<p>rePatcher is a simple, tangible modular interface for computers. It could work with any software, but right out of the gate it already works with two popular (virtual) patching environments, Max/MSP and the free and open source Pure Data (Pd). You use physical patch cords to make connections, and those connections are reflected in the patch you see on the screen. The patch cords are coupled with requisite encoders for dialing in additional parameter changes. (Reason comes up as a possible candidate for additional compatibility, which would, of course, be really sweet.)</p>
<p>rePatcher is built as a shield for Arduino, so you&#8217;ll need one of those, but that still keeps the price low enough to say <em>I absolutely have to have one of these right now</em>.</p>
<p>It&#8217;s not the first attempt to do something like this, but it might be the most accessible and affordable &#8211; and interesting. And while those cute little patch cords are fun, there&#8217;s nothing stopping someone from building on this idea and going to bigger cords and something more extensive than this 6&#215;6 matrix. </p>
<p>Best of all: the magic happens entirely over USB, so if you want to make this work with something else &#8211; say, your favorite VJ software &#8211; you can do so with anything that can communicate over serial.</p>
<p>More information:<br />
<strong><a href="http://www.openmusiclabs.com/projects/repatcher/">http://www.openmusiclabs.com/projects/repatcher/</a></strong></p>
<p><a href="http://createdigitalmusic.com/files/2012/02/repatchershield.jpg"><img src="http://createdigitalmusic.com/files/2012/02/repatchershield.jpg" alt="" title="repatchershield" width="480" height="318" class="alignnone size-full wp-image-22651" /></a></p>
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		<title>Across the Universe: Mind-Blowing AV Performance Makes Music a Spacey Trip</title>
		<link>http://createdigitalmusic.com/2012/02/across-the-universe-mind-blowing-av-performance-makes-music-a-spacey-trip/</link>
		<comments>http://createdigitalmusic.com/2012/02/across-the-universe-mind-blowing-av-performance-makes-music-a-spacey-trip/#comments</comments>
		<pubDate>Wed, 01 Feb 2012 19:44:38 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[Artists]]></category>
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		<category><![CDATA[Tarik Barri]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=22608</guid>
		<description><![CDATA[Turning music and sound into three-dimensional worlds often yields something that fields like a trip through space. But this feels like a real trip. Through pulsing, glowing starfields, &#8220;Versum&#8221;&#8216;s audiovisual movements are brain-bendingly transformative. Artist Tarik Barri has created an integrated world of sound and image that makes the interface and the compositional realms seamless. &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/02/across-the-universe-mind-blowing-av-performance-makes-music-a-spacey-trip/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><iframe src="http://player.vimeo.com/video/20347210?title=0&amp;byline=0&amp;portrait=0" width="640" height="352" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p>Turning music and sound into three-dimensional worlds often yields something that fields like a trip through space. But this feels like a real <em>trip</em>. Through pulsing, glowing starfields, &#8220;Versum&#8221;&#8216;s audiovisual movements are brain-bendingly transformative. Artist Tarik Barri has created an integrated world of sound and image that makes the interface and the compositional realms seamless. It seems as though this really is a musical universe, through whose harmonies of the spheres you can fly like. Boldly going, indeed.</p>
<p>Ingredients: Max/MSP/Jitter, Processing, Java, SuperCollider, GLSL [the 3D shading language], and &#8230; some serious skill and time, I imagine.</p>
<p>The work has been in development for some years (not surprisingly, given the results). But it surfaced again as we brought up the <a href="http://www.3dconnexion.com/">3Dconnexion SpaceNavigator</a> hardware as a practical controller for 3D. See Create Digital Motion:<br />
<a href="http://createdigitalmotion.com/2012/01/look-at-me-im-flying-spacenavigator-hardware-blender/">Look at Me, I’m Flying: SpaceNavigator Hardware + Blender</a></p>
<p>Tarik&#8217;s work resurfaced after a presentation in the UK. Reader janklug writes:</p>
<blockquote><p>I&#8217;m just back from the M4_u Max/MSP/Jitter conference in Leicester (was great, btw), where Tarik Barri presented his project &#8216;Versum&#8217;, both as an installation and as a performance.<br />
The user (and in case of the performance, Tarik) navigates through this incredible 3D-space-sequencer-universum with the help of a SpaceNavigator; glowing objects floating in this space produce sound, and as you approach them, they even give this nice doppler effect&#8230;<br />
It was totally amazing to be able to float between pulsing rhythm-planet-objects and shiny drone-beams; navigation was easy and natural. Tarik uses a combination of Processing and Max/MSP; don&#8217;t know which one the SpaceNavigator is connected to.<br />
Having tried this, I immediately ordered one; I think it also could be a great interface for M4L&#8230; </p></blockquote>
<p>More information:<br />
<strong><a href="http://tarikbarri.nl/projects/versum">http://tarikbarri.nl/projects/versum</a></strong><br />
<a href="http://www.icad.org/Proceedings/2009/Barri2009.pdf">PDF documentation [2009]</a></p>
<p>Significantly, it&#8217;s really the act of flying that controls the music. That remains interactive, but it&#8217;s the movement through the three-dimensional space that determines what you hear. As the artist explains:<span id="more-22608"></span></p>
<blockquote><p>This virtual world is seen and heard from the viewpoint of a moving virtual camera with virtual microphones attached. This camera, controlled in realtime by means of a joystick (or any other kind of controller) moves through space, similar to how first person shooter games work. Within this space, I place objects that can be both seen and heard, and like in reality, the closer the camera is to them, the louder you hear them. So when the camera moves past several visual objects, you simultaneously hear several sounds fading in and out. Consequently, the way the camera travels past them actually causes melodies and compositional structures to be seen and heard.</p>
<p>The visual position of each object coincides with the panning of its sound: objects to the right of the camera will also be heard on the right, and those behind the camera will be heard from behind in case a surround speaker setup is used. This principle also applies to the Z-axis, meaning that sounds can be heard coming from above and below if the speaker setup supports it.</p></blockquote>
<p>That&#8217;s the essential question, to me, when looking at 3D environments for music. What about the dimensionality will interact with the music? Is it something spatial, or will there be other sorts of interactions? (New Zealander-turned-Berliner <a href="http://julianoliver.com/">Julian Oliver</a> worked extensively with game engines, for instance. One solution for him was modifying the &#8220;gun&#8221; in those games to be an implement for doing things in the space, turning swords into plowshares after a fact by making the gun produce music rather than kill virtual entities.)</p>
<p>So, now you&#8217;ve seen some of the technical demonstration. But Tarik uses his work as an environment in which to make audiovisual performances. Here&#8217;s what some actual live playing looks like, in a beautiful, meditative piece called &#8220;Eleven&#8221;:<br />
<iframe src="http://player.vimeo.com/video/32204653?title=0&amp;byline=0&amp;portrait=0" width="640" height="360" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p>In fact, the biggest challenge to me of a piece this awesome is that you want an immersive environment, not just the small, rectangular screens that are often all festivals and venues can afford. </p>
<p>Holodeck, anyone?</p>
<p>More:<br />
<iframe src="http://player.vimeo.com/video/21503675?title=0&amp;byline=0&amp;portrait=0" width="640" height="360" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
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		<title>Music Making, and Living, with The Books&#8217; Nick Zammuto, in a Touching Short Film</title>
		<link>http://createdigitalmusic.com/2012/01/music-making-and-living-with-the-books-nick-zammuto-in-a-touching-short-film/</link>
		<comments>http://createdigitalmusic.com/2012/01/music-making-and-living-with-the-books-nick-zammuto-in-a-touching-short-film/#comments</comments>
		<pubDate>Tue, 24 Jan 2012 20:14:20 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=22472</guid>
		<description><![CDATA[When we say &#8220;handmade music,&#8221; we really mean this sense of crafting something , of touching something &#8211; not so much the technique or the technology as the intention behind what you do. In a striking film portrait of Nick Zammuto for nakedmusicians.com, the craft of living is spotlighted as much as the craft of &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/01/music-making-and-living-with-the-books-nick-zammuto-in-a-touching-short-film/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><iframe src="http://player.vimeo.com/video/34991226?title=0&amp;byline=0&amp;portrait=0&amp;color=ffffff" width="640" height="360" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p>When we say &#8220;handmade music,&#8221; we really mean this sense of crafting something , of touching something &#8211; not so much the technique or the technology as the intention behind what you do. In a striking film portrait of Nick Zammuto for <a href="http://www.nakedmusicians.com">nakedmusicians.com</a>, the craft of living is spotlighted as much as the craft of music making.</p>
<p>Nick, is known for his role in duo The Books (with Dutch-born Paul de Jong), and their distinctive, rhythmic, homebrewed-original sound. Here, he covers his manipulations of everything physical and temporal. Sound sampling is a tangible process, the poetry of things put together and assembled in surprising ways. So, too, is his life in music, as he talks about raising kids and literally building a home. They are all of these activities a way of stopping and shaping time, of composing yourself and your loved ones into the future. The resulting sounds and stories might just make you want to move around.</p>
<p>You can learn more about Nick on his site:</p>
<p><a href="http://zammutosound.com/">http://zammutosound.com/</a></p>
<p>Burlington, Vermont-based filmmaker <a href="http://vimeo.com/nakedmusicians">Matt Day</a> is responsible for this gem.</p>
<p>And if you&#8217;re in the Eastern USA, you can catch Nick live:<br />
FEB 3: Mass Moca, North Adams, MA<br />
FEB 4: 92YTribeca, New York, NY<br />
FEB 6:Brighton Music Hall, Allston, MA</p>
<p><a href="http://createdigitalmusic.com/files/2012/01/Zammuto_Redbox.jpg"><img src="http://createdigitalmusic.com/files/2012/01/Zammuto_Redbox-640x359.jpg" alt="" title="Zammuto_Redbox" width="640" height="359" class="alignnone size-large wp-image-22473" /></a></p>
<p><a href="http://createdigitalmusic.com/files/2012/01/Zammuto_Kids.jpg"><img src="http://createdigitalmusic.com/files/2012/01/Zammuto_Kids-640x360.jpg" alt="" title="Zammuto_Kids" width="640" height="360" class="alignnone size-large wp-image-22474" /></a></p>
<p>Sounds from his new EP, via SoundCloud:<br />
<object height="225" width="100%"><param name="movie" value="https://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Fplaylists%2F1450226&#038;show_playcount=true&#038;g=1&#038;show_comments=true&#038;show_artwork=true&#038;color=ff7700"></param><param name="allowscriptaccess" value="always"></param><embed allowscriptaccess="always" height="225" src="https://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Fplaylists%2F1450226&#038;show_playcount=true&#038;g=1&#038;show_comments=true&#038;show_artwork=true&#038;color=ff7700" type="application/x-shockwave-flash" width="100%"></embed></object><span><a href="http://soundcloud.com/zammuto/sets/zammuto-makemine-ep">Zammuto &#8211; Idiom Wind EP &#8211; Make Mine, London UK</a> by <a href="http://soundcloud.com/zammuto">zammuto</a></span></p>
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		<title>With Just One Contact Mic, Any Surface Magically Becomes a Gestural Instrument</title>
		<link>http://createdigitalmusic.com/2012/01/with-just-one-contact-mic-any-surface-magically-becomes-a-gestural-instrument/</link>
		<comments>http://createdigitalmusic.com/2012/01/with-just-one-contact-mic-any-surface-magically-becomes-a-gestural-instrument/#comments</comments>
		<pubDate>Tue, 03 Jan 2012 17:38:19 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=22083</guid>
		<description><![CDATA[Look around the room you&#8217;re in. Drum your fingers against some of the objects around you. Now imagine that you could turn those touches into any imaginable sound &#8211; and all you&#8217;d need to play them is a single contact mic. And we&#8217;re not talking just simplistic sounds &#8211; think expressive, responsive transformation of the &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/01/with-just-one-contact-mic-any-surface-magically-becomes-a-gestural-instrument/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><iframe width="640" height="360" src="http://www.youtube.com/embed/erz-9f4M9B4?rel=0" frameborder="0" allowfullscreen></iframe></p>
<p>Look around the room you&#8217;re in. Drum your fingers against some of the objects around you. Now imagine that you could turn those touches into any imaginable sound &#8211; and all you&#8217;d need to play them is a single contact mic. And we&#8217;re not talking just simplistic sounds &#8211; think expressive, responsive transformation of the world around you, all with just that one mic, thanks to clever gestural recognition.</p>
<p>Bruno Zamborlin has made that idea a reality, with hold-onto-your-chair results. It&#8217;s not available yet for public consumption, but it&#8217;s coming.</p>
<p>Bruno explains to CDM:<span id="more-22083"></span></p>
<blockquote><p> Mogees is a novel way for transforming any surface into a musical instrument.</p>
<p>By putting a (very cheap) contact microphone over a surface, the software can recognise different types of touch and associate them with different synthesisers.</p>
<p>Users can train the software with their own &#8216;gestures&#8217;, using both bare hands and objects. In the video demo we put the microphone over different surfaces such as kitchen tables and balloons.</p>
<p>The sound synthesis is based on two different techniques:</p>
<p>1 &#8211; physical modeling, which consists in generating the sound by simulating physical laws. Different materials can be simulated, such as membranes, strings, tubes and plates</p>
<p>2 &#8211; mosaicing, that works as follow: first, users load a sound folder;  then, the noise coming from the microphone is analysed and the software continuously finds and plays its closest segment within the sound folder.</p>
<p>Mogees has not been realised yet. It could be published as Max4Live patch in some month.</p></blockquote>
<p>Yes, we&#8217;ll be watching for future versions and publication, with bated breath and eager hands.</p>
<p><a href="http://www.brunozamborlin.com/mogees"> http://www.brunozamborlin.com/mogees</a></p>
<p><em><strong>Update:</strong> Readers point to similar earlier work; obviously, contact mics have long been readily available. I&#8217;m not always concerned with whether something is new or not &#8211; old and cool can be cool. But what does appear to be new here is the additional gestural analysis to work more accurately with location. That takes an existing technique and refines its musicality. -PK</em></p>
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		<title>Modular Mega-Roundup: Some of the Greatest New Stuff in Analog+Digital Eurorack for Musicians</title>
		<link>http://createdigitalmusic.com/2011/12/modular-mega-roundup-some-of-the-greatest-new-stuff-in-analogdigital-eurorack-for-musicians/</link>
		<comments>http://createdigitalmusic.com/2011/12/modular-mega-roundup-some-of-the-greatest-new-stuff-in-analogdigital-eurorack-for-musicians/#comments</comments>
		<pubDate>Wed, 28 Dec 2011 20:42:00 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=22017</guid>
		<description><![CDATA[In action, a Eurorack module by superb builder MakeNoise, with whom we caught up in March in a get-together in Austin, Texas. Photo (CC-BY-SA) Andreas Wetterberg. Modular music making is a throwback to the early days of electronic music, in which a spaghetti of patch cords is the price of open-ended sound creation. Fairly or &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/12/modular-mega-roundup-some-of-the-greatest-new-stuff-in-analogdigital-eurorack-for-musicians/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2011/12/makenoise.jpg"><img src="http://createdigitalmusic.com/files/2011/12/makenoise-640x426.jpg" alt="" title="makenoise" width="640" height="426" class="alignnone size-large wp-image-22027" /></a></p>
<div class="imgcaption">In action, a Eurorack module by superb builder <a href="http://www.makenoisemusic.com/">MakeNoise</a>, with whom we caught up in March in a get-together in Austin, Texas. Photo (<a href="http://creativecommons.org/licenses/by-sa/2.0/">CC-BY-SA</a>) <a href="http://www.flickr.com/photos/andreaswetterberg/">Andreas Wetterberg</a>.</div>
<p>Modular music making is a throwback to the early days of electronic music, in which a spaghetti of patch cords is the price of open-ended sound creation. Fairly or unfairly, it has often been viewed as the domain of the eccentric wealthy musician. You needed cash, endless patience, and lots of space &#8211; well, unless you happened to be lucky enough to pick up a vintage modular as people were getting rid of them.</p>
<p>But something has happened: modules have become more practical and accessible. Like any music technology, they can become a rabbit hole into which time and money fall and no music escapes. But also like any music technology, there are ways of bending these tools to your will, applying fiscal and creative discipline to make them musically productive. </p>
<p>Enter the &#8220;desktop modular&#8221; revolution. Modules are cheaper and more usable. It&#8217;s easier than ever to assemble a rig of modular that coexists with your digital gear, be it MIDI hardware or computers. That means just a select set of modules within your budget (and available physical space) could find a place. And modules are more innovative and fun than they&#8217;ve been in the past, too. They merge digital and analog tech &#8211; just as this site has loved doing (despite our name) over the years.</p>
<p>And just as suddenly, that spaghetti entree starts to look delicious. </p>
<p>I can&#8217;t say I&#8217;ve personally found room for this kind of gear, but I&#8217;ve enjoyed watching the evolution of new equipment. And over the past few months, I&#8217;ve witnessed a bumper crop of terrific new modules. It&#8217;s time to survey some of that fertile landscape, as 2011 winds to a close. Here are a few of my favorites, sure to inspire other nominees from readers. And I imagine this adds fresh cause to venture into the basement stalls of the Winter NAMM music manufacturer trade show in Anaheim next month, where these sorts of less-mainstream devices flourish.</p>
<p>Notably, these modules all work with the ‘small’ Eurorack (A100) format. German maker Doepfer Musikelektronik popularized this format, and it has since taken off. In fact, that puzzled quite a few readers when <a href="http://createdigitalmusic.com/2011/10/moog-goes-classic-ladder-filter-500-series-module/">Moog&#8217;s re-entry in modular</a> eschewed that format. (That may be their loss.) But Moog ladder filters aside, there has been plenty of action in the Eurorack space.</p>
<p><a href="http://createdigitalmusic.com/files/2011/12/bameet.jpg"><img src="http://createdigitalmusic.com/files/2011/12/bameet-640x480.jpg" alt="" title="bameet" width="640" height="480" class="alignnone size-large wp-image-22030" /></a></p>
<div class="imgcaption">An image from the Bay Area Meet in San Francisco, California, USA. Photo (<a href="http://creativecommons.org/licenses/by-sa/2.0/">CC-BY-SA</a>) <a href="http://www.flickr.com/people/gmacklin/">George P. Macklin</a>.</div>
<p><span id="more-22017"></span></p>
<p><a href="http://createdigitalmusic.com/files/2011/12/kenton_modsolo_composite.jpg"><img src="http://createdigitalmusic.com/files/2011/12/kenton_modsolo_composite-640x497.jpg" alt="" title="kenton_modsolo_composite" width="640" height="497" class="alignnone size-large wp-image-22032" /></a></p>
<h3>Utility: Kenton MIDI-to-CV and More</h3>
<p>Kenton&#8217;s Modular Solo is about as nice a utility knife as you could add to a modular rig, for integrating lots of different gear. Plug it in via ribbon cable, and you get:</p>
<ul>
<li>MIDI in and out</li>
<li>SYNC 24 (&#8220;DIN SYNC&#8221; &#8211; think 808 and 606 drum machine sync)</li>
<li>CV analog and gate output</li>
<li>Two clock outs, four aux outs (think assigning MIDI to filter cutoff, etc., says Kenton)</li>
<li>And an LFO &#8211; triangle, saw up and down, square, S&#038;H pulse width with several fixed widths</li>
</ul>
<p>£195.00, though all the extras there easily could make it worth it.</p>
<h3>Utility: Expert Sleepers ES-4 Modules</h3>
<p><iframe src="http://player.vimeo.com/video/26444600?title=0&amp;byline=0&amp;portrait=0" width="640" height="360" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p>Expert Sleepers&#8217; ES-4 is the latest of their modules, turning a standard S/PDIF signal into five channels of control voltage. Coupled with their Silent Way software, you can also use it for MIDI, only with sample-accurate timing. That makes it a sample-accurate MIDI interface, if you like. (See video at top for a MIDI demo.) You can turn three of those five outputs into any signal you like &#8211; gate, envelope, LFO, and so on.</p>
<p>Where do you get that S/PDIF output? Well, lots of audio interfaces have them, and many computers &#8211; including recent MacBooks &#8211; do, as well.</p>
<p>There&#8217;s also an ES-4 Gate Expander add-on for additional 8 on/off gates, triggers, clocks, and so on. The unit is £151, or £64 for the Gate Expander, not including VAT.</p>
<p><a href="http://www.expert-sleepers.co.uk/es4.html">http://www.expert-sleepers.co.uk/es4.html</a></p>
<p>More demos:</p>
<p><iframe src="http://player.vimeo.com/video/25710696?title=0&amp;byline=0&amp;portrait=0" width="640" height="360" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p><iframe src="http://player.vimeo.com/video/29031489?title=0&amp;byline=0&amp;portrait=0" width="640" height="360" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<h3>Sound Sculpting: ADE-10 Reactive Shaper</h3>
<p><iframe width="640" height="360" src="http://www.youtube.com/embed/Vav-GoveQO8?rel=0" frameborder="0" allowfullscreen></iframe></p>
<p><iframe width="640" height="360" src="http://www.youtube.com/embed/uWXHF-da9R8?rel=0" frameborder="0" allowfullscreen></iframe></p>
<p>Justin Owen of Abstract Data sends us this creation. It&#8217;s an all-analog waveshaper, wavefolder, feedback unit, with audio to LFO range. That means you can use it as an LFO or design sounds or manipulate synth pads or &#8230; any number of things. In fact, it&#8217;s nice enough that I could see using it alone, sort of Moogerfooger / stomp style. This is the same nice gentleman who created the Kicker, a synth focused on bass drums.</p>
<p>Loads of sound samples on SoundCloud, in addition to the video tutorial and demo above. It&#8217;s yours for £135.00, which I think is quite a bargain.</p>
<p><a href="http://www.abstractdata.biz/ade10/">http://www.abstractdata.biz/ade10/</a></p>
<p><object height="225" width="100%"><param name="movie" value="https://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Fplaylists%2F860845"></param><param name="allowscriptaccess" value="always"></param> <embed allowscriptaccess="always" height="225" src="https://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Fplaylists%2F860845" type="application/x-shockwave-flash" width="100%"></embed></object>  <span><a href="http://soundcloud.com/abstractjuz/sets/ade10">ADE-10 Reactive Shaper Eurorack Module (2011)</a> by <a href="http://soundcloud.com/abstractjuz">abstractjuz</a></span> </p>
<p><a href="http://createdigitalmusic.com/files/2011/12/monotron-e-500x500.jpg"><img src="http://createdigitalmusic.com/files/2011/12/monotron-e-500x500.jpg" alt="" title="monotron-e-500x500" width="500" height="500" class="alignnone size-full wp-image-22033" /></a></p>
<h3>Synthesis: Monotron in a Eurorack</h3>
<p>A bit more left-field, but you can even get Korg&#8217;s simple-but-fun Monotron synth in a Eurorack module. Skip ahead in the video below to hear it in action. (Well, unless you prefer field recording crinkly wrapping sounds, in which case the unboxing portion of the video will be your favorite. Toddlers, dogs, and gear lovers agree: unboxing is the best part.)</p>
<p>US$249 puts the Monotron in a rack format. Of course, there, you can do quite a lot more with the Monotron than you can with the original, with both full CV and MIDI control and very, very nice knobs, in place of the awful-feeling (though stunningly inexpensive) controls on the original. All together, that makes a very playable, very fine synth.</p>
<p><a href="http://erthenvar.com/store/monotrone">http://erthenvar.com/store/monotrone</a>, as <a href="http://www.synthtopia.com/content/2011/12/18/the-pulp-logic-monotron-e-eurorack-module/">seen on Synthtopia</a></p>
<p><iframe width="640" height="360" src="http://www.youtube.com/embed/5KBYGrAfpqg?rel=0" frameborder="0" allowfullscreen></iframe></p>
<h3>Synthesis: Triangle Core Oscillators</h3>
<p><iframe src="http://player.vimeo.com/video/31178122?title=0&amp;byline=0&amp;portrait=0" width="640" height="360" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p>Just when you think you can&#8217;t innovate in something as simple as an oscillator &#8212; you can.</p>
<p>Synthesist Danjel van Tijn sends news of the Dixie VCO, which, named for its creator, reimagines how to do a triangle oscillator:</p>
<blockquote><p>It is a triangle core oscillator in Eurorack format that utilises a brand new method of implementing a triangle core oscillator using a design by professor David G. Dixon.</p></blockquote>
<p>Side note: Trianglecore would make a great genre name.</p>
<p>Professor Dixon co-designed the module and collaborated on its construction. In the video at top, you can see what those waveforms look like. Below, you can see how this might work in a musical context:</p>
<p><iframe src="http://player.vimeo.com/video/31179482?title=0&amp;byline=0&amp;portrait=0" width="640" height="360" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<blockquote><p>Melodic demo of the Dixie VCO. Two Dixies are used (only one at first) along with a Z8000 for sequencing, a uScale for quantizing, uStep for step sequencing and everything is filtered through the new Dr. Octature VCF/VCO.</p>
<p>The uScale is used to help demonstrate the extremely wide and accurate range of tracking of both VCOs. The sequence spans many octaves but the intervals of the two Dixies stay in tune.</p>
<p>PWM, LIN FM and Sync are all played with along with different combinations of waveforms to explore just some of the timbre possibilities.</p></blockquote>
<p>And here&#8217;s what happens when you reverse sync:</p>
<p><iframe width="640" height="360" src="http://www.youtube.com/embed/pt6xf6ZNOpo?rel=0" frameborder="0" allowfullscreen></iframe></p>
<p>We seem to lack purchase info on this particular module for now, but there are loads of other great modules from this Vancouver, Canada-based builder &#8211; and yes, they work with <a href="http://www.intellijel.com/currentprojects">Max/MSP and computers, too</a>, not just modules:</p>
<p><a href="http://www.intellijel.com/">http://www.intellijel.com/</a></p>
<h3>Roundup of Other Great Picks</h3>
<p>Knowing I could never keep up with all that&#8217;s happening on the Eurorack scene, I asked Danjel aka Intellijel to give us some of his picks for some of the coolest modules. He obliged with a drool-worthy &#8211; and I dare say genuinely musical &#8211; list. Here are his favorites:</p>
<blockquote><p>There is so much stuff! Eurorack has obviously tried to update or recreate most of the classic synthesis blocks from various manufacturers (Buchla, Moog, Roland etc. etc.) but the past couple of years very interesting developments have been made incoporating brand new designs not found anywhere else. Some of these are completely DSP based, some are hybrids and some like the Dixie VCO are %100 analog.</p>
<p>Other stuff I have put out that is unique (and actually has decent video) would include:</p>
<p>uScale:  CV quantizer but it also does intelligent interval generation</p>
<p><iframe src="http://player.vimeo.com/video/19427052" width="640" height="360" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p>Corgasmatron:<br />
This is a dual multimode filter with the same transfer function as classic Korg MS20 but it is a completely new circuit design (nothing related to the original at all) using all modern components.</p>
<p><iframe src="http://player.vimeo.com/video/26173568" width="640" height="360" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p>On the analoghaven page there is a list of about 40 manufacturers each with many modules:<br />
<a href="http://www.analoguehaven.com/what/">http://www.analoguehaven.com/what/</a></p>
<p>The <a href="http://Muffwiggler.com">Muffwiggler.com</a> forum is extremely active with all things to do with modular synthesis (and synths in general).</p>
<p>Stuff worth noting form other manufacturers (there is so much more from each of these groups):</p>
<p>Cylonix Cyclebox:<br />
FPGA based extremely deep triple VCO with through zero FM and massive amount of synthesis and waveshaping options<br />
<a href="http://www.cylonix.com/cyclebox.html">http://www.cylonix.com/cyclebox.html</a></p>
<p>TipTop Audio matrix sequencer:<br />
<a href="http://www.tiptopaudio.com/z8k.php?goto=features">http://www.tiptopaudio.com/z8k.php?goto=features</a></p>
<p>Tiptop Audio Z-DSP (user programmable DSP fx processor)<br />
<a href="http://www.tiptopaudio.com/zdsp.php?goto=features">http://www.tiptopaudio.com/zdsp.php?goto=features</a></p>
<p>Expert Sleepers ES-3 (all their products really) control your analog gear via a plugin in Ableton/DAW and their lightpipe/spdif/db25 connector<br />
<a href="http://www.expert-sleepers.co.uk/es3.html">http://www.expert-sleepers.co.uk/es3.html</a></p>
<p>Kilpatrick Audio K4815 Pattern Generator<br />
<a href="http://www.kilpatrickaudio.com/?p=K4815">http://www.kilpatrickaudio.com/?p=K4815</a></p>
<p>Makenoise  Phonogene:  digital tape recorder re-visioned<br />
<a href="http://www.makenoisemusic.com/Phonogene.html">http://www.makenoisemusic.com/Phonogene.html</a></p>
<p>Makenoise Rene: cartesian sequencer<br />
<a href="http://www.makenoisemusic.com/RENE.html">http://www.makenoisemusic.com/RENE.html</a></p>
<p>Synthesis Technology Morphing Terrarium: morphing wavetable synthesis<br />
<a href="http://www.analoguehaven.com/synthesistechnology/e350/">http://www.analoguehaven.com/synthesistechnology/e350/</a></p>
<p>Synthesis Technology Deflector Shield: thru-zero frequency shifter, phaser and ring mod<br />
<a href="http://www.analoguehaven.com/synthesistechnology/e560/">http://www.analoguehaven.com/synthesistechnology/e560/</a></p>
<p>The Harvestman Double Andore: dual a-d envelope generator and 2-channel vca with digital curve shaping and vca law selection<br />
<a href="http://www.theharvestman.org/2017.php">http://www.theharvestman.org/2017.php</a></p>
<p>The Harvestman Bionic Lester: dual 12db/oct switched capacitor multimode filter with mode selction and clock disruption.<br />
<a href="http://www.theharvestman.org/1873.php">http://www.theharvestman.org/1873.php</a></p>
<p>Toppobrillo Sport Modulator: Dual VC Lag and CV processor<br />
<a href="http://www.analoguehaven.com/toppobrillo/sportmodulator/">http://www.analoguehaven.com/toppobrillo/sportmodulator/</a></p></blockquote>
<p>Thanks, Danjel! This looks fantastic &#8211; plenty to consider as inspiration.</p>
<p>It all makes me wish for a holiday on which some supernatural being, against all rules of material consumption and the conservation of physics, flies around the Earth leaving, for free, the things you desire as gifts. If someone can make this happen, let me know. Also, I&#8217;ll need the contract to a flat in which I can house said materializing goods. Until then, I&#8217;ll have to hack something together for free in <a href="http://puredata.info">Pd</a> and run it on a netbook.</p>
<h3>Dream On: Modular, The Movie, and the Planner</h3>
<p><iframe width="640" height="360" src="http://www.youtube.com/embed/GCyiDaM3boc?rel=0" frameborder="0" allowfullscreen></iframe></p>
<p>Modular remains such a cultural phenomenon, it has inspired its own movie project, as seen on IndieGogo (trailer above):</p>
<p><a href="http://www.indiegogo.com/I-Dream-of-Wires">I Dream of Wires: The Modular Synthesizer Documentary</a></p>
<p>If we&#8217;ve sold you on this whole idea, Danjel also points us to this:</p>
<p><a href="http://createdigitalmusic.com/files/2011/12/onlinemoduleplanner.jpg"><img src="http://createdigitalmusic.com/files/2011/12/onlinemoduleplanner-640x349.jpg" alt="" title="onlinemoduleplanner" width="640" height="349" class="alignnone size-large wp-image-22038" /></a></p>
<div class="imgcaption">This online tool could &#8230; cost you quite a lot of money, actually.</div>
<blockquote><p>There is a pretty cool online interactive virtual modular for planning out a system<br />
It contains pretty much every module available.</p></blockquote>
<p><a href="http://www.modularplanner.co.uk/">http://www.modularplanner.co.uk/</a></p>
<p><strong>More analog&#8230;</strong></p>
<p>By the way, if you appreciate this sort of analog coverage and would like a domain at which you can see it, you should complain to Trash Audio. They cheekily registered the createanalogmusic.com domain and redirected it to their site, and they haven&#8217;t responded to offers to buy it from them them. I suggest you flood their inbox with complaints until they aquiesce. Alternatively, perhaps you can think of a word that means analog but begins with the letter &#8216;D,&#8217; as that&#8217;d fit nicely with the &#8216;CDM&#8217; acronym. Or we could come up with something in another language &#8211; German, for instance.</p>
<p>I&#8217;ve registered createanalogmusic.de for now; I&#8217;ll point it at something later this week. And as for how we can get back at TRASH_AUDIO &#8212; I&#8217;m open to suggestions. Can&#8217;t crash their NAMM party; I&#8217;ll be on a flight back to Berlin. (Seriously, that crew held a great synth meetup in LA in September I was lucky enough to catch &#8211; at least briefly.)</p>
<p>We&#8217;ll continue to happily bring you judgment-free electronic music making on a variety of platforms, from the Apple II to a discarded, broken cell phone to analog circuitry you wired up yourself, because that&#8217;s how we roll.</p>
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		<title>Apple II Gets a New Drum Machine: DMS Drummer, Now with Video Tutorial-Demo</title>
		<link>http://createdigitalmusic.com/2011/12/apple-ii-gets-a-new-drum-machine-dms-drummer-now-with-video-tutorial-demo/</link>
		<comments>http://createdigitalmusic.com/2011/12/apple-ii-gets-a-new-drum-machine-dms-drummer-now-with-video-tutorial-demo/#comments</comments>
		<pubDate>Mon, 05 Dec 2011 13:46:34 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[Artists]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=21673</guid>
		<description><![CDATA[Who says technology doesn&#8217;t last? The Apple II platform will be 35 years old in April, yet it&#8217;s still going strong. It even gets a brand-new drum machine software, launched this month, complete with eight wavetable-based drum sounds, and a clever sequencer. The surprise: the whole combination, delivered on a 5 1/4&#8243; floppy disk, can &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/12/apple-ii-gets-a-new-drum-machine-dms-drummer-now-with-video-tutorial-demo/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><iframe width="640" height="360" src="http://www.youtube.com/embed/qSJnel-oOY0?rel=0" frameborder="0" allowfullscreen></iframe></p>
<p>Who says technology doesn&#8217;t last? The Apple II platform will be 35 years old in April, yet it&#8217;s still going strong. It even gets a brand-new drum machine software, launched this month, complete with eight wavetable-based drum sounds, and a clever sequencer. The surprise: the whole combination, delivered on a 5 1/4&#8243; floppy disk, can be stunningly usable, as in something you&#8217;d actually want to make music with. Not bad for a computer you can typically pick up for a few bills at a flea market.  (Emulators can also run the software, so you don&#8217;t even need hardware. Of course, that&#8217;s not nearly as much fun.)</p>
<p>Creators MJ Mahon and 8-bit Weapon released the software last week, but I wanted to wait for a full video demo and tutorial so you could see it in action. See also screen shots.</p>
<p>And even if you don&#8217;t want to shell up the cash, there&#8217;s a demo version.</p>
<p>We&#8217;ve got a sound sample of what the results sound like, via the artists:<br />
<object height="81" width="100%"><param name="movie" value="https://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F29785445"></param><param name="allowscriptaccess" value="always"></param> <embed allowscriptaccess="always" height="81" src="https://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F29785445" type="application/x-shockwave-flash" width="100%"></embed></object>  <span><a href="http://soundcloud.com/cdm/dms-drummer-demo">DMS Drummer Demo</a> by <a href="http://soundcloud.com/cdm">cdm</a></span> </p>
<p>Full details:<span id="more-21673"></span></p>
<blockquote><p>Apple II DMS Drummer Software<br />
by MJ Mahon &#038; 8 Bit Weapon</p>
<p>Introducing the amazing DMS Drummer for Apple II personal computers! The DMS Drummer is the only wavetable based Drum Sequencer for the Apple //e, IIc, IIc+, and IIGS computers. It comes complete with 8 drum sounds: Bass, Snare, Rim Shot, Hand Clap, Tom, Hat Open, Hat Closed, and Lazer. DMS Drummer also has a massive sequencer built-in for song writing or just some creative noodling. The DMS Drummer monophonic sequencer patterns have 16 spaces. You can create up to 16 unique drum patterns and arrange them into 256 available arrangement slots. Each drum sound can also be re-pitched or &#8220;tuned&#8221; to the users preference inside the &#8220;Tone&#8221; section of any pattern. For example, you can take the single tom sound and create a rich sequence of multiple toms in various pitches like in our demo song. Each song sequence can be saved on disk as well for safe keeping.</p>
<p>Features: 8 Drum Sounds (tune-able)<br />
16 Programmable Patterns<br />
256 Arrangement Slots for Patterns Programmable Tempo<br />
Saves your work<br />
3 Demo Sequences by 8 Bit Weapon &#038; ComputeHer</p>
<p>Requirements: Apple //e, IIc, IIc+, or IIgs computer with 80-column capability<br />
5.25&#8243; floppy disk drive<br />
Monitor. [Ed.: remember, you can use a TV...]</p></blockquote>
<p>The artists:<br />
<a href="http://www.8bitweapon.com">http://www.8bitweapon.com</a><br />
<a href="http://www.computeher.com">http://www.computeher.com</a></p>
<p>Buy the software:<br />
<a href="http://8bitweapon.com/store.htm">http://8bitweapon.com/store.htm</a> [not available in the Apple App Store <img src='http://createdigitalmusic.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  ]</p>
<p>US$14.95 on a floppy, US$9.95 for a .dsk file you can use with an emulator</p>
<p>One (free) emulator option on Windows, for instance, these two recommend:<br />
<a href="http://applewin.berlios.de/">http://applewin.berlios.de/</a></p>
<p>This is atop their DMS 8-voice synthesizer, with chippy-sounding Acoustic Piano, Vibraphone, Acoustic Guitar, Electric Bass, Trumpet, Clarinet, square wave, sawtooth wave, sine wave, and banjo</p>
<p><a href="http://createdigitalmusic.com/files/2011/12/dms0.png"><img src="http://createdigitalmusic.com/files/2011/12/dms0.png" alt="" title="dms0" width="563" height="386" class="alignnone size-full wp-image-21676" /></a></p>
<p><a href="http://createdigitalmusic.com/files/2011/12/dms1.png"><img src="http://createdigitalmusic.com/files/2011/12/dms1.png" alt="" title="dms1" width="562" height="387" class="alignnone size-full wp-image-21677" /></a></p>
<p><a href="http://createdigitalmusic.com/files/2011/12/dms2.png"><img src="http://createdigitalmusic.com/files/2011/12/dms2.png" alt="" title="dms2" width="562" height="386" class="alignnone size-full wp-image-21678" /></a></p>
<p>By the way, I have to note: lately, there&#8217;s been less value given Steve Wozniak&#8217;s original, more &#8220;open&#8221; design for the Apple II. Because it allowed for massive expansion, the platform had one of the longest life cycles of any computer platform, ever, made from 1977 through 1993 and driving much of Apple Computer&#8217;s early success, without which products like the Mac and everything since would never have happened. I only wish we could find a way for modern computers to retain this kind of longevity, both in usability and hardware life, rather than have their toxic, precious guts find their way to landfills.</p>
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		<title>Beatboxing, Crowd-funded Wearable Open Source Beatjazz: Onyx&#8217;s Transformation Continues</title>
		<link>http://createdigitalmusic.com/2011/11/beatboxing-crowd-funded-wearable-open-source-beatjazz-onyxs-transformation-continues/</link>
		<comments>http://createdigitalmusic.com/2011/11/beatboxing-crowd-funded-wearable-open-source-beatjazz-onyxs-transformation-continues/#comments</comments>
		<pubDate>Fri, 25 Nov 2011 13:59:15 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[Artists]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=21594</guid>
		<description><![CDATA[When we last saw Onyx Ashanti, he was speaking of a grand vision to remake himself into a music-performing Tron. Now, the elements of that vision are coming together, with a crowd-sourced funding campaign that ends today, Friday. Update: Apparently after seeing this story, IndieGogo extended the funding deadline for five days, with the new &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/11/beatboxing-crowd-funded-wearable-open-source-beatjazz-onyxs-transformation-continues/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><iframe width="640" height="360" src="http://www.youtube.com/embed/Gm3ggd8_BVI?rel=0" frameborder="0" allowfullscreen></iframe></p>
<p>When we <a href="http://createdigitalmusic.com/2011/02/onyx-wants-to-make-himself-into-helmeted-wearable-music-tech-tron-with-your-help/">last saw Onyx Ashanti</a>, he was speaking of a grand vision to remake himself into a music-performing Tron. Now, the elements of that vision are coming together, with a <a href="http://www.indiegogo.com/beatjazzsystem?utm_source=Mailing+List&#038;utm_campaign=ce52e887fe-Beatjazz_Blog_Oct_6_Day_5110_6_2011&#038;utm_medium=email">crowd-sourced funding campaign</a> that <del datetime="2011-11-26T11:59:05+00:00">ends today, Friday</del>. <strong>Update:</strong> <em>Apparently after seeing this story, IndieGogo extended the funding deadline for five days, with the new deadline Thursday, December 1.</em></p>
<p>I knew Onyx back when he was playing more conventional wind controllers. Now, that fingering arrangement is freed from the virtual wind instrument, handheld and movable through space. Because of the plans to open source everything he&#8217;s making, you might yourself pick up that hand controller &#8211; or, if you&#8217;re like Onyx, go full-tilt with physical training to make your body do new things and a carbon fire, full-body prosthetic transformation.</p>
<p>Onyx has been at auditions for the main TED (the big one, not TEDx), experimenting with a beatbox configuration, and honing alien-like futuristic human reinvention with the help of artist Christopher Logan, aka Loganic. Loganic makes the art, then prosthetic engineer Uli Maier &#8211; with doses of carbon fiber &#8211; translates those notions into physical form. And the whole thing is mobile; Onyx draws on his busking background to take this thing wherever he goes.</p>
<p>Initially built as an open/proprietary hybrid, the new system is increasingly open source from the ground up, from customized Linux-based software to Pure Data (Pd) patches to open source designs for the molds. The wearable system can be 3D printed. Plans for the system also were featured in <em>Make Magazine</em>.</p>
<p>It&#8217;s actually quite a lot to digest, but Onyx has been posting videos, the most recent and illustrative of which I&#8217;ve included here. And because there&#8217;s a lot to do physically, from personal training to buying clay to engineering the prosthetics, Onyx is relying on crowd-sourced funding. In place of Kickstarter, which has specific requirements for minimum funding and other restrictions and requires US-based banking, he&#8217;s opted for IndieGogo.</p>
<p>If you invest just a few dollars, you at least get music; with successively larger donations, Onyx throws in his software, custom artwork and posters, t-shirts, or starting at US$500, the custom hardware itself for your use.</p>
<p>The IndieGogo campaign ends Thursday, December 1:<br />
<strong><a href="http://www.indiegogo.com/beatjazzsystem?utm_source=Mailing+List&#038;utm_campaign=ce52e887fe-Beatjazz_Blog_Oct_6_Day_5110_6_2011&#038;utm_medium=email">IndieGogo: Beatjazz System</a></strong></p>
<p>&#8211; but we&#8217;ll be in touch with Onyx on an ongoing basis, so let me know if you have questions for him or want to watch this continue to evolve.</p>
<p><object width="526" height="374"><param name="movie" value="http://video.ted.com/assets/player/swf/EmbedPlayer.swf"></param><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always"/><param name="wmode" value="transparent"></param><param name="bgColor" value="#ffffff"></param><param name="flashvars" value="vu=http://video.ted.com/talk/stream/2011S/Blank/OnyxAshanti_2011S-320k.mp4&#038;su=http://images.ted.com/images/ted/tedindex/embed-posters/OnyxAshanti-2011S.embed_thumbnail.jpg&#038;vw=512&#038;vh=288&#038;ap=0&#038;ti=1172&#038;lang=&#038;introDuration=15330&#038;adDuration=4000&#038;postAdDuration=830&#038;adKeys=talk=onyx_ashanti_this_is_beatjazz;year=2011;theme=art_unusual;theme=tales_of_invention;theme=live_music;event=Full+Spectrum+Auditions;tag=Design;tag=Entertainment;tag=Technology;tag=live+music;tag=music;&#038;preAdTag=tconf.ted/embed;tile=1;sz=512x288;" /><embed src="http://video.ted.com/assets/player/swf/EmbedPlayer.swf" pluginspace="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" wmode="transparent" bgColor="#ffffff" width="526" height="374" allowFullScreen="true" allowScriptAccess="always" flashvars="vu=http://video.ted.com/talk/stream/2011S/Blank/OnyxAshanti_2011S-320k.mp4&#038;su=http://images.ted.com/images/ted/tedindex/embed-posters/OnyxAshanti-2011S.embed_thumbnail.jpg&#038;vw=512&#038;vh=288&#038;ap=0&#038;ti=1172&#038;lang=&#038;introDuration=15330&#038;adDuration=4000&#038;postAdDuration=830&#038;adKeys=talk=onyx_ashanti_this_is_beatjazz;year=2011;theme=art_unusual;theme=tales_of_invention;theme=live_music;event=Full+Spectrum+Auditions;tag=Design;tag=Entertainment;tag=Technology;tag=live+music;tag=music;&#038;preAdTag=tconf.ted/embed;tile=1;sz=512x288;"></embed><span id="more-21594"></span><br />
</object></p>
<p><strong>Videos showing the making of the elements of the system:</strong></p>
<p><iframe width="640" height="480" src="http://www.youtube.com/embed/u5564p_A66U?rel=0" frameborder="0" allowfullscreen></iframe></p>
<p><iframe width="640" height="360" src="http://www.youtube.com/embed/XQ-0pV5Q2zs?rel=0" frameborder="0" allowfullscreen></iframe></p>
<p><a href="http://createdigitalmusic.com/files/2011/11/visualizations.jpg"><img src="http://createdigitalmusic.com/files/2011/11/visualizations.jpg" alt="" title="visualizations" width="600" height="450" class="alignnone size-full wp-image-21597" /></a></p>
<p><strong>Above:</strong> New visualizations in 3D have vastly expanded the now-Pure-Data-based audio system with heads-up displays worthy of the spacesuit. <strong>Below:</strong> Some of the beautiful concept artwork produced for the project.</p>
<p><a href="http://createdigitalmusic.com/files/2011/11/Beatjazz-T_Shirt-Illustration1.jpg"><img src="http://createdigitalmusic.com/files/2011/11/Beatjazz-T_Shirt-Illustration1-448x640.jpg" alt="" title="Beatjazz-T_Shirt-Illustration1" width="448" height="640" class="alignnone size-large wp-image-21598" /></a></p>
<p><a href="http://www.indiegogo.com/beatjazzsystem?utm_source=Mailing+List&#038;utm_campaign=ce52e887fe-Beatjazz_Blog_Oct_6_Day_5110_6_2011&#038;utm_medium=email">IndieGogo Campaign</a></p>
<p>Previously: <a href="http://createdigitalmusic.com/2011/02/onyx-wants-to-make-himself-into-helmeted-wearable-music-tech-tron-with-your-help/">Onyx Wants to Make Himself Into Helmeted, Wearable-Music-Tech Tron, With Your Help</a></p>
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		<title>Subcycle, Insanely Futuristic 3D Music Interface, Reaches New Levels of Pattern and Sound</title>
		<link>http://createdigitalmusic.com/2011/11/subcycle-insanely-futuristic-3d-music-interface-reaches-new-levels-of-pattern-and-sound/</link>
		<comments>http://createdigitalmusic.com/2011/11/subcycle-insanely-futuristic-3d-music-interface-reaches-new-levels-of-pattern-and-sound/#comments</comments>
		<pubDate>Tue, 15 Nov 2011 13:59:33 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=21424</guid>
		<description><![CDATA[Compare the complex model of what a computer can use to control sound and musical pattern in real-time to the visualization. You see knobs, you see faders that resemble mixers, you see grids, you see &#8211; bizarrely &#8211; representations of old piano rolls. The accumulated ephemera of old hardware, while useful, can be quickly overwhelmed &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/11/subcycle-insanely-futuristic-3d-music-interface-reaches-new-levels-of-pattern-and-sound/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><iframe src="http://player.vimeo.com/video/32096487?title=0&amp;byline=0&amp;portrait=0&amp;color=C06838" width="640" height="360" frameborder="0" webkitAllowFullScreen allowFullScreen></iframe></p>
<p>Compare the complex model of what a computer can use to control sound and musical pattern in real-time to the visualization. You see knobs, you see faders that resemble mixers, you see grids, you see &#8211; bizarrely &#8211; representations of old piano rolls. The accumulated ephemera of old hardware, while useful, can be quickly overwhelmed by a complex musical creation, or visually can fail to show the musical ideas that form a larger piece. You can employ notation, derived originally from instructions for plainsong chant and scrawled for individual musicians &#8211; and quickly discover how inadequate it is for the language of sound shaping in the computer.</p>
<p>Or, you can enter a wild, three-dimensional world of exploded geometries, navigated with hand gestures.</p>
<p>Welcome to the sci fi-made-real universe of Portland-based Christian Bannister&#8217;s subcycle. Combining sophisticated, beautiful visualizations, elegant mode shifts that move from timbre to musical pattern, and two-dimensional and three-dimensional interactions, it&#8217;s a complete visualization and interface for live re-composition. A hand gesture can step from one musical section to another, or copy a pattern. Some familiar idioms are here: the grid of notes, a la piano roll, and the light-up array of buttons of the monome. But other ideas are exploded into spatial geometry, so that you can fly through a sound or make a sweeping rectangle or circle represent a filter.</p>
<p>Ingredients, coupling free and open source software with familiar, musician-friendly tools:</p>
<ul>
<li>Two projectors</li>
<li>A <a href="http://monome.org">monome</a></li>
<li><a href="http://processing.org">Processing</a>, the elegant and artist-savvy free software for visual code</li>
<li>Ableton Live and Cycling &#8217;74&#8242;s Max for Live, acting as the interactive glue with the sound world</li>
<li><a href="http://www.image-line.com/documents/drumaxx.html">Drumaxx</a>, Image-Line&#8217;s tasty physical-modeled drum synth</li>
<li><a href="http://www.native-instruments.com/#/de/products/producer/battery-3/">Native Instruments Battery</a>, the sampled drum engine</li>
<li><a href="http://eclipse.org">Eclipse, the free IDE, for Java coding in this case</li>
<li><a href="http://nuicode.com/projects/tbeta">Community Core Vision</a> and <a href="http://reactivision.sourceforge.net/">reacTIVision</a> (based on our previous info, at least), free and open source community-based projects for making the interfaces you see in movies happen in real life.</li>
</ul>
<p><span id="more-21424"></span></p>
<p>Another terrific video, which gets into generating a pattern:<br />
<iframe src="http://player.vimeo.com/video/30507399?title=0&amp;byline=0&amp;portrait=0&amp;color=C06838" width="640" height="352" frameborder="0" webkitAllowFullScreen allowFullScreen></iframe></p>
<p>Now, I could say more, but perhaps it&#8217;s best to watch the videos. Normally, when you see a demo video with 10 or 11 minutes on the timeline, you might tune out. Here, I predict you&#8217;ll be too busy trying to get your jaw off the floor to skip ahead in the timeline.</p>
<p>At the same time, to me this kind of visualization of music opens a very, very wide door to new audiovisual exploration. Christian&#8217;s eye-popping work is the result of countless decisions &#8211; which visualization to use, which sound to use, which interaction to devise, which combination of interfaces, of instruments &#8211; and, most importantly, <em>what kind of music</em>. Any one of those decisions represents a branch that could lead elsewhere. If I&#8217;m right &#8211; and I dearly hope I am &#8211; we&#8217;re seeing the first future echoes of a vast, expanding audiovisual universe yet unseen.</p>
<p>Previously:<br />
<a href="http://cdm.fm/uWQqXG">Subcycle: Multitouch Sound Crunching with Gestures, 3D Waveforms</a></p>
<p>And lots more info on the blog for the project:<br />
<strong><a href="http://www.subcycle.org/">http://www.subcycle.org/</a></strong></p>
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