Hard-Core MachineDrum Geeking with Wesen, and the Joy of Live Online Streaming

Wesen of Ruin & Wesen has been doing some amazing stuff with the MachineDrum – and sharing every last detail with friends via the Web.

Ruin & Wesen blog

We’ve already seen his DIY hardware, including a joystick for the MonoMachine. Here’s my favorite hack so far, though: using the MIDI Command hardware, he’s set up his MachineDrum as a 16-voice polyphonic synth. That means, instead of just tweaking buttons and such, you can actually hook up a keyboard. (Hmmm… so, Keyboard Magazine, can I now write a MachineDrum + MIDI Command review for you?)

Joy of Streaming: I like Wesen’s latest idea — he’s live-streaming an informal apartment from his studio online using the service Stickam.com. Stickam carries events like the live BFF premiere with Paris Hilton. This particular stream is … well … a bit different in tone. (Think an international convergence of music tech lovers chatting about details of Wesen’s setup. Paris, you don’t know what you’re missing. Music is hot.) 

If you want to join us, the event is happening now, and I’m sure there will be more like this soon:

Sign up (for chat capability) at: http://www.stickam.com/viewJoin.do

Watch at: http://ruinwesen.com/live

Live streaming could be a great way to connect with fans of your work, try out new setups as you’re developing them, or just to hang out. I keep meeting people doing amazing work who aren’t in the same place geographically. (Imagine online hackathons.) So, that brings me to my next questions:

  • Seen any interesting uses of live streaming for music?
  • Any good tips on the best services / servers to use? (Maybe it makes more sense to use a DIY server solution, or are the hosted servers an easier way to go?)

Now, if you’ll excuse me, I’m back to listening to Wesen and cleaning my apartment, or I’m not going to be able to do any streaming events any time soon.

Updated - recording: If you weren’t there last night, here’s the technological highlight from Wesen’s hardware, plus an MP3 of the music:

Thanks to everybody who was there, it was super fun! Sadly the video recording option on stickam broke down and didn’t save the recording, but here is an mp3 of the liveset: Stickam Liveset. I was not very concentrated so it is quite raw, and when I was chatting I was not changing much, but it was super fun to play. I presented the new feature for the MIDI Command: tweak recording, turn a knob and record it, and it will play back tempo synced to the controlled device. It’s a very useful feature, very easy to use, and allows for a host of new possibilities.

SONAR 8 Preview: Instrument Tracks, Beatscape Instrument, Transient Shaper, Enhanced Performance, Other Goodies

Cakewalk has revealed what’s new in the latest version of their flagship Windows DAW, SONAR 8 Producer. SONAR remains a popular choice for people on Windows wanting a do-everything, traditional DAW. At the same time, it faces heated-up competition from rivals like Ableton Live and Reaper. SONAR users have been posting wish lists around the Web, so I think it’s safe to say people were hoping for some improvements.

The changes look on-target to me, more so, perhaps, than in any recent SONAR upgrade. There are some much-needed workflow changes, enhanced under-the-hood performance, and new instruments and effects. Getting plug-in additions from Cakewalk is especially nice as, unlike many other vendors (Steinberg, Apple, Ableton, etc., I’m looking at you), Cakewalk’s plugs will work in any host you want once installed.

Especially interesting, there’s a cluster of features that could make people doing electronic production more interested in SONAR again.

What’s Improved

It’s impossible to judge an upgrade on paper, but here are some stand-outs to me:

read more

LinnDrum 2: New Design, New “Beat-Centric” DAW-Synth, 2009?

The treachery of mock-ups: Roger Linn Design today released a new image of a design that Dave and Roger won’t be using.

The LinnDrum II (once the BoomChik) has become a somewhat mystical beast, looming over the horizon and taunting fans of synth and beat hardware. The collaboration between beat machine guru Roger Linn (of LinnDrum and MPC fame) and synth guru Dave Smith (of Dave Smith fame), the box has gone through various design revisions, each leaked and dissected by, well, people like me. Saturday brought a new set of news, as spotted by Tony Mission on Gearslutz.

Here’s what we know now:

We know that the LinnDrum will be a combination of Dave’s synthesis know-how and Roger’s approach to real-time sequencing and beatmaking. We know it’ll have digital and analog synth voices. We know it’ll do MPC-style real-time and 808-style step sequencing. It’s almost certain to retain onboard sampling, too. In fact, presumably the specs on Dave Smith’s site are still reasonably applicable.

What we don’t know is what the design will look like, or when it’ll ship. It won’t ship in 2008, so … 2009? The image above is not what the new LinnDrum II will look like. Roger released these images over the weekend, but they’ve already hit the wastebasket in favor a new design. On the design elements:

read more

Audio Damage Automaton is Here: Artificial Life-Driven, Stuttering Effects Plug-in

What’s in for this season in music software? Cellular automata. You may have been exposed to a cellular automaton in the classic Game of Life; it’s basically a very simple biological simulator exposed as an intuitive, 2-dimensional grid of squares. If tic-tac-toe, Charles Darwin, and a petri dish of bacteria got together in one wild evening, you’d come up with something like this as a result. The Game of Life has been around since mathematician John Conway invented it in 1970, but lately it’s been cross-bred with music software to help patterns escape the rigid, boring repetition of traditional sequencer grids.

Cellular automata is in fine form on the beautiful, strange homebrew sequencer for the Nintendo DS, GlitchDS, which has had ongoing updates. It’s still fun as ever in Reaktor 5’s Newschool preset (old news, but enjoyable nonetheless). But in what’s so far the most anticipated plug-in release of the fall, CA takes on particularly powerful sonic possibilities in the first “experimental” release from beloved plug-in boutique Audio Damage:

Automaton [Product Page, Mac AU/VST; Windows VST]
Cost: US$49.99

Since the cellular automata grid can control anything, it’s what you hook it up to that matters — and that’s especially important, because it means instead of a set of knobs or sequence grid doing the same thing over and over and over and over again, CA “evolves” on its own, bringing much-needed change to your music. Automaton is a combination of a flexible CA sequencer with four effects:

1. Stutter (modulates a buffer, so you can combine Automaton with existing beat loops and patterns)
2. Modulate (a self-modulating ring modulator)
3. Bitcrush (which includes AD’s own “error” setting)
4. Replicate (based on their Replicant effect, which goes even further in the beat slicing realm a la Ableton’s Beat Repeat)

I’ve been playing around with the beta, and it’s just fantastic. I hope to finish off some special CDM presets and share them with you, though I’m a bit behind — let’s see if I can top the presets that come with the tool. One of the hallmarks of Audio Damage’s software in VST format is lots of MIDI learn support, and since it supports VST automation I anticipate some fun combining this with Kore. Either way, think easy tweaking and live performance control.

Now, question math geeks: any other cellular automata aside form the Game of Life that work well with music? I’m sure there are some experimental music projects out there that have used other CA, so link away.

Here are two tutorial videos of the tool in action, in case you haven’t seen them already:

read more

iPhone/Touch Roundup: BtBx Acid Bass, iDrum Workflow and Babies, OpenSoundControl App

It’s iPhones being used by cute babies! And if that doesn’t sum up the ways in which Apple’s mobile is divisive, I don’t know what does. It’s time for our Monday round-up of the latest from the Apple iStuff world.

I’ve never been an advocate of the iPhone and iPod touch; the idea is to cover all digital music platforms on CDM, and as regular readers know, I have no love of Apple’s strict NDA and restrictive developer policies. But I did find this reader comment by PLP amusing:

I was getting annoyed with the amount of iphone info on CDM as well…then I broke down and bought one today :) i really like itouch midi. little XY pad perfect.

If you’ve found yourself in that boat, today’s round-up of iPhone and iPod touch news brings some very good news: BtBx, the PSP Rhythm creators’ wonderful beat machine, in action, iDrum working with round-trip workflows and operated by babies, and a multi-touch OpenSoundControl app on the app store.

read more

Ableton Live Rack Tutorials: Slicing and Drum Racks, Vocal Slicing with Simpler Racks

The last few days have brought still more Live tutorials to help hone your Live ninja skills. This time, both focus on racks.


Vocal manipulation with Ableton Simplers. from wiretotheear on Vimeo.

Oliver Chesler of the currently on-fire wire to the ear shares this tutorial using Live’s Device Groups and built-in Simpler. Basically, the idea is to rack Simplers together so you have easy access to different slices. Because these racks can easily map MIDI to different rack slots, there’s quite a lot you could do with this technique.

Oliver ultimately works his magic by manipulating the patterns in Arrange View. You have a couple of options here if you want to work live. You could simply bounce some of those manipulations that would be hard to play back into a slot in Session View. Or, if you want to stay in Session View (the one with the clips), you could try doing more extensive MIDI mappings with the Rack, and use patterns in clips in place of Arrange View.

Need to brush up on the basics of slicing and drum racks first? The good folks of Infrasonik are back with another 101 tutorial:

read more

IR-909, Roland TR-909 Clone for iPhone, Now Officially Available

The IR-909, a simple but lovely-looking Roland TR-909 drum machine clone, is now available for the iPhone. Description:

IR-909 is a drum machine for the iPhone inspired by the Roland TR-909. IR-909 features a 16-step sequencer, 4 patterns and 8 different drum sounds. IR-909 includes individual pitch, attack and length controls for each sample. By default IR-909 comes with 6 different sample packs, these include the original TR-909 pack, TR-808, TR-707 and TR-606 packs, plus two additional ones called "Tech House" and "Kärv".

This isn’t without some caveats. Reader Todd notes that it lacks pattern saving, audio export, and audio import, and tempo adjustment is a bit crude. Then again, it’s available, it works (apparently), and maybe we’ll see some other adjustments in the future. US$4.99 via iTunes.

read more

Live + FM8 = Drum Kit Love: Free FM8 Drum Kit Download

Gustavo Bravetti has put together a free, exclusive FM8 drum kit in Ableton Live for CDM readers. More on the kit, FM8, and how to make the most of it, plus our download, at the Kore@CDM NI minisite:

Free Exclusive Download: FM8 Drum Kit for Ableton Live from Gustavo Bravetti

Here’s what the kit sounds like, using the demo clips included with the package (naturally, you’ll want to make your own patterns):

fm8kit.mp3

I love that it’s a synth kit rather than a sampled kit, as you can do things like this — just a quick demo I whipped up, same clips, modified only using synth and effects parameters in FM8, to "mess up" Gustavo’s pristine kit:

fm8kit_2.mp3

A quick survey revealed quite a few Live users I know who use both Operator and FM7 or FM8 from Native Instruments, proof positive that you can never have too much synthesis or too much FM. I know I regularly swap between the two, plus Image-Line’s Sytrus.

The kit is calling out for a Koresound and a full Live Drum Rack, so I’ll see what I can do. But I really do enjoy fabricating drum kits with synths. Whether I do it terribly well or not, I always feel closer to the resulting sounds. (Previously, Gustavo made bass drums and snares with Operator in video tutorials, though I prefer the FM8 sounds he’s done, personally!)

Intua BeatMaker Arrives for iPhone/Touch: Sequencer, Sampled Drum Pads

Intua is the first to get a full-fledged music creation app on the iTunes App Store, with an MPC-style sampler and step sequencer, plus effects, for the iPhone and iPod Touch. This isn’t just a toy for triggering sounds or a useful utility like a guitar tuner; it’s an actual music app on which you can produce whole songs. As with any mobile app, there are tradeoffs versus a desktop tool – but its simplicity is likely to be part of its appeal. US$19.99.

Most importantly, it’s available now.

The basic features:

  • 16-pad sample triggering. Drum kits and other samples, with “auto chop,” pitch, tuning, reverse, mute, and even a nice wave editor for touch-selecting where you want sample start and end points.
  • Step and song sequencer: Create patterns with a touchable step sequencer, then arrange them into bigger songs using a multitrack editor.
  • Live performance support: Pattern triggering and recording is live, so you could use this as a performance tool.
  • 2 effects channels: Synchronized delay, 3-band EQ, bit-crusher capabilities
  • Pre-loaded kits and samples
  • Sync with desktop audio: Apple doesn’t provide music apps with easy ways of getting files in and out, so Intua has built one: a synchronization tool that lets you load in new audio kits and samples, and export audio back to your machine.

We can certainly see some of the strengths of the platform. The app looks absolutely gorgeous in screen shots; elements are big and friendly and don’t appear to strain the eyes. The touch capability works beautifully for pad triggering and step sequencing – there’s even a nice, draggable velocity and “groove” graph for the step sequencer.

BeatMaker's song sequencer

So how does BeatMaker stand up to the competition, at least on paper?

read more

Dave Smith/Linn LinnDrum II Pre-order List Now; Specs

We’ve been eagerly awaiting the LinnDrum II since it was called the BoomChik. We called the non-functional prototype one of the best products of this January’s NAMM – reasoning being that, based on what we heard from showgoers, a silent LinnDrum still beat more evolutionary blandness from the rest of the industry. But I’d be lying if I didn’t say some of us were getting a wee bit impatient waiting for some kind of news. Now that news appears to be here — a rough estimate on availability and pre-order details. (Updated: Specs had been posted previously, as Cory observes in comments, but let’s savor them one more time.)

Availability: Late 2008 (“our best estimate,” so that’s not set in stone)

Cost: US$1400 for the all-digital LinnDrum II, or $1800 for the LinnDrum II Analog with the addition of four analog voices as seen in the Prophet ‘08 and Evolver, plus 32 dedicated encoders

Pre-order list: No commitment, no money down; just email support@rogerlinndesign.com and you’re in. Will there be a baby shower at some point?

Dave and Roger have also posted updated specs on the two units. Highlights include:

read more