ToneSynthDS: Promising New Nintendo DS Synth + Sequencer Homebrew

tsds

Commercial developers are now releasing music creation apps for mobile game systems, in the form of the KORG DS-10 for Nintendo DS and Rockstar’s Beaterator for PSP. But some of the best ideas still come from the homebrew community.

What’s most impressive about ToneSynthDS is not so much what it does as its interface, fitting all its functionality into the DS’ two compact screens. Its minimal interface finds an elegant arrangement of everything you most urgently need, with a sequencer screen on one DS screen and basic virtual analog synth parameters on the other. A 4 x 4 matrix next to the main sequencer grid lets you switch between patterns, in a step sequencer reminiscent of the monome and Tenori-On. There isn’t a whole lot of depth to event editing in this early version, but it could be a lovely way to sketch melodic patterns. (And some of those limitations come from the DS itself. Note, though, that this app gets a full 16 real-time channels on the original DS hardware to the Korg DS-10’s paltry two.)

Developer Fanta/Hotelsinus Sound Design has been posting mock-ups, demos, and now builds as he goes. That means that he gets feedback from an audience of readers and incorporates those as he develops the app – another key difference between the DIY/homebrew scene and conventional commercial development.

More good news: this DS app should also run as a PC VST in a forthcoming version, opening up the fun to folks using netbooks and laptops instead of the DS and creating a nice mobile-to-computer workflow.

http://ndscomposer.blogspot.com/

In related Nintendo DS news: If you’re thinking about getting the new DS-10 Plus Limited Edition of the KORG DS-10, you’ll need to get it for the region coding of your DS. (In other words, you probably won’t want to import it.) The “Dual Mode” functions are region-locked, so North American and European users can’t use the Japanese DS-10. That’s not such a big deal, as North American distribution was announced, and other regions are expected to follow, but it’s good to know. See details on the All Things KORG DS-10 blog. (Thanks, DS-10 Dominator!)

Check out some demo videos and a quick run-down on specs, and if you’ve got the capability to run homebrew, you can give this a try. Thanks to Art/toitoy for the tip!

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Melodyne Automagic Pitch-Changing Direct Note Access is Here, in Beta

The wait is over – and rumors that Melodyne’s bleeding-edge technologies to allow direct access to notes in polyphonic audio had failed to come to fruition turn out to be false. (I was skeptical about those rumors in April.) Melodyne DNA did take longer than expected to ship, but then, that isn’t exactly news in the software business. And now you can try this “note access” concept for yourself and see what you think (well, provided you’re an existing customer). Coupled with time-based manipulation of audio in the form of updated tools in Ableton Live 8, Cakewalk SONAR 8.5, Propellerhead Record, Logic Studio 9, and others, with Melodyne handling the pitch, audio today could be more fluid than ever.

Celemony Melodyne
(Note, since you are a bleeding-edge type — the software is also considered compatible with Snow Leopard, though host-by-host certification is still forthcoming.)

What Melodyne’s editor enables:

  • Harmonies are accessible, note by note.
  • Pitch, position, duration, and loudness and softness can be modified.
  • Formant spectra, vibrato, and pitch drift are accessible.
  • Pitch, amplitude, and formant transitions between notes can be edited.

Now, all of this is in a plug-in, but that plug-in is more capable than previous versions, with better multi-threading, an adjustable window size (sigh of relief), and the ability to audition and scrub as you edit. That’s not quite as good as having this functionality in your host, but it’s more than good enough to make this usable.

I’m especially interested in what unusual sound design possibilities can be harnessed using this technology – abusing it rather than using it as intended.

Here’s how to get it:
Registered Melodyne customers are able to participate in the beta.
Launch is planned for early November at US$349 / EUR349.

I’m testing a copy now, so if you’re not a Melodyne user, I will get to report back.

More videos:

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Maschine 1.1 Beta: Software Drum Machine Gets Proper MIDI, Slicing

Photo (CC) our friends over at Synthtopia.

I was one of the first people outside Native Instruments to lay eyes on Maschine, and immediately I saw something with real potential. Here was a software drum machine that was different: it was a real attempt to fuse some of the advantages of a software interface with some of the working methods of hardware. Software and hardware had really grown up together, instead of the latter simply being fitted to the former. And, of course, it had NI-style effects and UI look-and-feel, for fans of the software house’s style.

But 1.0 releases are a funny thing. As someone who spends a bit of my life developing tools, you always wind up with a choice of delaying the release, implementing something partway, or choosing not to implement it so it can be done properly later. And Maschine 1.0 lacked for me the one thing that was really essential to workflow – proper MIDI input and output support. Without that, I felt it was difficult to even give it a fair test. You’d wind up getting hung up on what was missing.

Well, good news: Maschine 1.1 gets all the little features I feel are essential to making it a viable and valuable part of the production workflow. It’s in public beta now, and I’m giving it a proper test. But here are the current changes in the present build, which includes all of the major items on my must-have list:

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Record Beta: We’ve Got Invites, Thoughts from a Superfan

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Given the passion of the debate, it’s easy to forget that Propellerheads’ Record has been firing up discussion from many people who haven’t actually seen it. Record is to audio recording, mixing, and mastering what Reason is to synthesized sound, and for Reason lovers, it finally delivers that holy grail – multiple racks. Record is a bit like Reason Studio, taking those instruments and giving them a full production context.

Since its release, Propellerhead has amplified polarized opinions about this tool. It doesn’t support plug-ins (though you can use other ReWire clients), it doesn’t do things like film scoring, and thus its singular focus on recording means I think it’s fair for Propellerhead to say it’s not a DAW. Of course, going so far as tell blogs they can’t label it as such is going a bit far, and it only made some people protest more. And the focus on those features hasn’t pleased users who want everything and a kitchen sink on their feature list. Users were divided over the Ignition Key and online authorization scheme (see full explanation), of course.

But it is something about which everyone seems to have an opinion, and for that alone, I love it. That’d be a little more fair if you’ve actually gotten to use it, however. So, now’s your chance to try Record for yourself:

http://www.propellerheads.se/products/record/

The beta is a full-featured, open-and-save-capable version, through its expiration date on September 9.

If you’re impatient, we can get you the beta key right now. Just leave a comment, say something intelligent, say “+1 beta,” and be sure to leave your real email address. (Emails are not published on the site; I’ll just see them in my inbox.) If you’d like to be on the CDM Notes mailing list (no other marketing or spam), say “+1 email.”

All out! Thanks to everyone; hopefully we’ve gotten everyone a code who wanted one. Follow comments for some little glitches with their Website…

Once you’ve got a reply from me, download Record by entering your code at http://recordyou.com. You’ll also get two codes to pass along to friends.

Update on registration: I talked to Propellerhead’s web developer – when you get the confirmation email for recordyou.com, go ahead and log in! You’ll be confirmed automatically. Some people saw this login page following the confirmation email and thought something was wrong. Don’t worry, log in, and everything will be fine.

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Kontakt, Battery: Enhanced, More Compatible, 64-bit Memory

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Even on Mac, the new Kontakt can use the memory you’ve got installed. On Windows 64-bit, Kontakt (and Battery, too) can use memory beyond … well, what you’d even imagine installing.

Native Instruments has updated its sampling engine, releasing beta versions 3.0.5 for its Battery drum sampler and 3.5.0 final for the flagship Kontakt sampler. Both are free upgrades. (For anyone who thought that somehow Maschine was replacing Battery, it isn’t: the former is a drum machine, whereas the latter is more like a high-end drum sampler.)

There are a number of significant enhancements, but perhaps the most interesting is the support for 64-bit memory addressing. On 64-bit Windows Vista (and upcoming 64-bit Windows 7), that gives you true 64-bit memory addressing for — well, more memory than you have. (The theoretical limit of Windows’ 64-bit architecture on Intel is 16 terabytes.) This allows native 64-bit memory addressing on Windows for both Battery and Kontakt.

The Mac isn’t quite capable of that just yet (at least no audio applications beyond Apple’s own developer tools support 64-bit memory addressing yet), but the Kontakt Memory Server gives you up to 32 GB on 10.4 and later. Clarification: The Kontakt Memory Server is available now only for Kontakt.

The other important development for both Battery and Kontakt is that compatibility with Pro Tools 8 under Mac OS 10.5 Leopard has been restored.

Getting Kontakt on 64-bit is a very big deal, because of the widespread popularity of the sampler. At the same time, the fact that it’s not alone is a good thing — it suggests 64-bit memory for samplers may be catching on. Steinberg’s HALion, Cakewalk’s Dimension Pro, Garritan’s ARIA, and the open source Linux Sampler Project are some of the more familiar samplers that have gone 64-bit recently. (Note that, despite its name, Linux Sampler can run 64-bit on both Linux and Windows.) Cakewalk did a lot to lead the way here on Windows by getting both its SONAR host and Dimension Pro (among other plug-ins) fully 64-bit early. Garritan is equally interesting, because their Plogue-based engine is getting licensed out to soundware makers and, architecturally, is built more as a cross-platform engine. Garritan ARIA is also targeting Linux, and Cakewalk and Garritan are also supporting the open SFZ format.

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