The impressive, futuristic physical form of the 4DSOUND system. Photo: George Schroll.

Spatial Sound, in Play: Watch What Hackers Did in One Weekend with 4DSOUND

You can’t really hear the results of the Spatial Audio Hacklab sitting at your computer – by definition, you had to be there to take in the experience of sounds projected in space. But you’ll probably feel the enthusiasm and imagination of its participants. And that’s why it’s a pleasure to share the video documentation, produced for 4DSOUND by a team from FIBER – the Dutch audiovisual events and art platform – at Amsterdam Dance Event last month. In unleashing a diverse group of artist-experimenters on 4DSOUND’s unique speaker installation, we got a chance to create a sonic playground, a …

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Eerie Resonance: Listen as a Synth Accompanies Singing Architecture

Dancing about architecture? How about singing about architecture – or architecture that sings? Burnley England’s Singing Ringing Tree is an abstract sculpture that resonates with the wind. Rising above the grassy hills of Burnley, England, it seems to live at some strange intersection between future and past – a sci-fi Stonehenge. And the project, the 2006 work of British architecture firm Tonkin Liu, makes lovely otherworldly sounds. John Keston, sound designer and the writer of audio invention recipe blog Audiocookbook, has been making a set of “duets,” coupling more conventional electronic synthesis with the wind-blown ambiences of the SRT construction. …

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Gameplay, With Your Ears: Meltdown Lets You Squash Monsters Using Binaural Sound

Meltdown – Gameplay from Varun Nair on Vimeo. Crack – that snapping wood might just be something about to eat you! There is likely some evolutionary need for human hearing to be good at localizing sound in space. Whatever the reason, human perception is exceptionally precise when it comes to working out the position from which a sound originates. Conventional stereo sound just doesn’t do much with it. Using binaural sound, by contrast, you can position sound more accurately. And then you can play a game with your ears instead of just your eyes. “Meltdown” applies that idea to gameplay, …

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