Full Immersion in Audio, as Artists Explore 4DSOUND in a Spatial Grid [Ableton, Max, Lemur]

New sound experiences demand not only new content, but new terrain – architectural audio, spaces that can take on new meanings. And that’s why 4DSOUND in Amsterdam is such a compelling canvas. 4DSOUND is a unique installation, 256 square meters (2700+ square feet) of floor, divided into an equal grid. On that grid, columns house 48 omnidirectional speakers, as nine sub-speakers rumble beneath the floor. The result is a sonic bath, a three-dimensional audio environment. Ableton Live (with Max for Live) and Liine’s Lemur iPad app work with that system to finely position sound in the new space that’s created. …

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Experimental Electronics Listening: Biosphere, Samuel Kerridge, Bill Kouligas + PAN

Humming and hypnotic, moving from dripping-wet ambient surface textures to pulsing thumps like an alien rave in the next room of your spaceship, the sounds of these three artists and their taste in tracks can pleasantly absorb an evening. We have not one but three four separate mixes, enough experimental electronic sonic diversity that you should feel absolutely free to skip my textual ramblings and queue up some music to hear. In fact, I actually hope that you don’t know many of the artists featured, as simply encountering sound is a great pleasure – us journalists with our waterfalls of …

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BiosphereLustmord

Good Listening: Sample Unsound Festival’s Brilliant Lineup, Coming to NYC This Month [Stream]

This might look like Tatooine, but it’s in fact the deserts of New Mexico, where artists Biosphere and Lustmord visited this year in a musical exploration of some of America’s – and nuclear power’s – darker past. The project promises to be a highlight of Unsound in the world premiere of a new, commissioned work. Photo courtesy Unsound Festival. There are festivals, and then there’s Unsound. While so much in electronic music programming walks the line between club accessibility and more adventurous experimentation, some time falling over one side or the other of that divide, Unsound consistently hits the center …

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Music, Physics, Space in Perfect Fusion: Interview, Creators of Game Osmos

You’ll want superb music on loop, because it may … take some time to get out of this puzzle. Musicians and artists now have the power to fuse visuals, sound, and interaction, to make a spectacle, an album, and a game all at once. But with the blank canvas of three different media before you, what form should that fusion take? Space shooters with pounding electronic beats behind them have cleared some of the way. Now it’s ambient music’s turn. In the game Osmos, you become a mysterious particle, floating amongst gravity wells in various fields of material. By carefully …

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