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		<title>GarageBand for iPad Hands-on: Why It&#8217;s Ideal for Beginners, What You May Not Know</title>
		<link>http://createdigitalmusic.com/2012/05/garageband-for-ipad-hands-on-why-its-ideal-for-beginners-what-you-may-not-know/</link>
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		<pubDate>Tue, 22 May 2012 23:28:44 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=24003</guid>
		<description><![CDATA[Let&#8217;s get this out of the way: musicians are not a &#8220;niche&#8221; group. Recording has done some damage to the popular practice of live music, but still, you&#8217;ll find an astonishing number of people play instruments and sing. (New pop culture phenomena like Glee, the Guitar Hero/Rock Band games, and the resurgent TV talent show &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/05/garageband-for-ipad-hands-on-why-its-ideal-for-beginners-what-you-may-not-know/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2012/05/gb_ipad_01.jpg"><img src="http://createdigitalmusic.com/files/2012/05/gb_ipad_01-640x480.jpg" alt="" title="gb_ipad_01" width="640" height="480" class="alignnone size-large wp-image-24007" /></a></p>
<p>Let&#8217;s get this out of the way: musicians are not a &#8220;niche&#8221; group. Recording has done some damage to the popular practice of live music, but still, you&#8217;ll find an astonishing number of people play instruments and sing. (New pop culture phenomena like <em>Glee</em>, the <em>Guitar Hero/Rock Band</em> games, and the resurgent TV talent show have helped, too.)</p>
<p>What&#8217;s &#8220;niche&#8221; is conventional music production software. While it&#8217;s a fast-growing segment, music making software remains elusive and befuddling to a whole lot of musicians. GarageBand for Mac was one answer to what software for the remaining group should look like. But pick up GarageBand for iOS, and you experience software that comes even closer to that vision. It&#8217;s simply one of the best-designed music tools for iOS, and would be so whether or not it carried the Apple name. It&#8217;s not the perfect tool for <em>every</em> iPad owner, necessarily, but it&#8217;s perhaps the best window into what a tablet can be for music. It realizes that original idea of GarageBand better than anything we&#8217;ve seen yet. </p>
<p>GarageBand has had just over a year on the iPad, and has gotten a significant revision. That&#8217;s left time to dive deeper into its features, for me, testing on the very first iPad and working now with the additional features Apple added more recently. Here&#8217;s why it could be worth trying (including if you&#8217;re an advanced iOS user or even music developer), why you might recommend it to beginners, and a few things about it that you might not know as far as more sophisticated functionality. (I&#8217;ll focus on the iPad functionality primarily, because for me it was the ideal form factor with which to produce music.)</p>
<p><a href="http://createdigitalmusic.com/files/2012/05/gb_ipad_04.jpg"><img src="http://createdigitalmusic.com/files/2012/05/gb_ipad_04-640x480.jpg" alt="" title="gb_ipad_04" width="640" height="480" class="alignnone size-large wp-image-24011" /></a></p>
<div class="imgcaption">GarageBand features a combination of familiar, accessible UI features and useful tools for quick sketching and recording. Underneath the hood, you can often get more sophisticated with things like key and chords, for those who do know what they&#8217;re doing musically. It&#8217;s not the only tool you&#8217;ll need, but for beginners, it could mean a window to other tools on iPad and desktop. And for more advanced users, it has some unexpected treasures.</div>
<p>I&#8217;ve spent some time with the software design. Here&#8217;s what makes I feel it special:<span id="more-24003"></span></p>
<h3>Design Strengths</h3>
<p><strong>I am your density.</strong> Density of touch controls is essential to design. Some iOS apps, while powerful, have so many controls that they can be tough on fat fingers and confusing to beginners. Others go to the opposite extreme, becoming so oversimplified that it&#8217;s hard to make the music you produce sound like your own (fine for toys or games, but not for creative software). Editing on GarageBand for iPad never feels awkward. Switching between editing modes can be a little disorienting at first, but the interface on each screen is crystal clear. The interface details (like woodgrain) that seem sometimes out of place on desktop also look perfect here, and they manage to add detail and texture without being distracting.</p>
<p><strong>It feels naturally touchable.</strong> I still prefer hooking up a MIDI keyboard, but the touch instruments in GarageBand, and the editing interfaces, also feel natural. It really is possible to sketch out an idea with touch, at least in a broad sense. That immediacy is perfect for something that&#8217;s mobile, and for making music software feel like something you can touch directly. It overcomes the feeling both in desktop software and many iPad apps that the software is somehow at arm&#8217;s length.</p>
<p><strong>It&#8217;s the most familiar to conventional musicians.</strong>  Without being condescending to its users, GarageBand for iPad makes choices immediate and visually obvious. Rather than puzzling through a foreign interface, you find crisp text and images of familiar instruments, microphones, and other eminently musical metaphors. That extends to musical vocabulary on synth controls, keys and scales, and the like. People who have at least a little background in music will understand how to use this app, and without having to either learn a futuristic, alien UI (fun as those are) or be specifically versed in electronic music technology. There are a couple of confusing icons &#8211; the &#8220;Instruments&#8221; icon looks like you&#8217;re tying up a boat with a knot more than a patch cord &#8211; but by and large, this is a familiar interface.</li>
<p><a href="http://createdigitalmusic.com/files/2012/05/gb_ipad_09.jpg"><img src="http://createdigitalmusic.com/files/2012/05/gb_ipad_09-640x480.jpg" alt="" title="gb_ipad_09" width="640" height="480" class="alignnone size-large wp-image-24016" /></a></p>
<div class="imgcaption">Smart Guitar is an excellent view of some of the layers of usage possible in GarageBand &#8211; and a view of what other iPad apps could explore. In &#8220;Notes&#8221; mode, you play it almost like a conventional guitar, one string at a time, with frets and bends as expected.</div>
<p><a href="http://createdigitalmusic.com/files/2012/05/gb_ipad_10.jpg"><img src="http://createdigitalmusic.com/files/2012/05/gb_ipad_10-640x480.jpg" alt="" title="gb_ipad_10" width="640" height="480" class="alignnone size-large wp-image-24017" /></a></p>
<div class="imgcaption">In &#8220;Chords&#8221; mode, this view is simplified.</div>
<p><a href="http://createdigitalmusic.com/files/2012/05/gb_ipad_12.jpg"><img src="http://createdigitalmusic.com/files/2012/05/gb_ipad_12-640x480.jpg" alt="" title="gb_ipad_12" width="640" height="480" class="alignnone size-large wp-image-24019" /></a></p>
<div class="imgcaption">Switch on Autoplay, and you can select some fairly nice-sounding guitar licks. You&#8217;ve seen that in plug-ins before, but in the &#8220;take it on a bus and sketch songwriting ideas&#8221; context of the iPad, and coupled with touch, it can be useful even if you know the guitar.</div>
<p><a href="http://createdigitalmusic.com/files/2012/05/gb_ipad_14.jpg"><img src="http://createdigitalmusic.com/files/2012/05/gb_ipad_14-640x480.jpg" alt="" title="gb_ipad_14" width="640" height="480" class="alignnone size-large wp-image-24021" /></a></p>
<div class="imgcaption">At first, this setup can feel constraining, but tucked into a menu are options for adjusting song parameters. From there, you can choose to edit chords.</div>
<p><a href="http://createdigitalmusic.com/files/2012/05/gb_ipad_13.jpg"><img src="http://createdigitalmusic.com/files/2012/05/gb_ipad_13-640x480.jpg" alt="" title="gb_ipad_13" width="640" height="480" class="alignnone size-large wp-image-24020" /></a></p>
<div class="imgcaption">By editing chord configurations, you can set up a touchable sketchpad for song ideas &#8211; without having to feel like you can&#8217;t use the chord progressions you want. (In other words, no, you&#8217;re not as you might initially think limited to root-position I &#8211; IV &#8211; V. And this is a strength of various applications for the iPad for the serious musician. It&#8217;s also a nice gateway for people who are learning.)</div>
<p>Now, for a few details you might not know.</p>
<h3>A showcase for the iPad&#8217;s tech</h3>
<p>Initially, some third-party developers worried that Apple&#8217;s entry into iPad apps would crowd out independent developers. Instead, I feel GarageBand can be an effective showcase &#8211; and, given its price, it&#8217;s also a good entry for those of you curious about iPad music making, which could lead to other apps. You would hope Apple would lead in tech adoption, and in this case, they gladly do:</p>
<ul>
<li>It supports high DPI. If you do have a third-generation iPad (&#8220;the new iPad&#8221;), it should look especially nice. (I&#8217;m still on an original iPad; happily, it doesn&#8217;t look too shabby there, either.)</li>
<li>It has some powerful wireless Jam Session features. You can communicate over Bluetooth or local WiFi with up to four total iOS devices. One device acts as a &#8220;bandleader,&#8221; and then other gadgets &#8211; including the iPhone &#8211; can synchronize to tempo, play position, and play controls. Smart instruments also follow shared chords, though you can play outside those chords if you like. You can also elect to turn off bandleader control. </li>
<li>The coolest feature of sync, and the one that&#8217;s something new in &#8220;multiplayer&#8221; music making, is the ability to collect recordings on the &#8220;bandleader&#8221; device automatically. This suggests some real collaborative possibilities for music making that go beyond just syncing tempo, and it&#8217;s something I hope we see on desktop soon, too.</li>
<li>You can use USB keyboards and the like, via Core MIDI support. So, cool as those smart instruments are with touch, you can also play conventionally. Some of the &#8220;smart&#8221; features are even supported via MIDI.</li>
<li>You can use GarageBand with other iPad apps, thanks to Audio Copy/Paste. That could make GarageBand an ideal iOS hub for a studio of other third-party instruments and tools. It does work in just one direction &#8211; you can paste materials into GarageBand, but not out again &#8211; but that makes some sense, with GarageBand as your main &#8220;host&#8221; or editor tool.</li>
</ul>
<p>I hope to get together with some other iPad owners in June to document how the wireless features work in video, and perhaps show off some of those Copy/Paste workflows; stay tuned.</p>
<h3>Playability</h3>
<p>The Instruments are an important feature for GarageBand. They won&#8217;t suit everyone &#8211; people wanting to make specific kinds of music should take a look through the diversity of what&#8217;s available for iOS in synths, instruments, and the like. But they do cover some basics. There are also some unique &#8220;smart&#8221; playability features.</p>
<p>Advanced articulations: try playing with some of the different instruments, and you&#8217;ll discover some nice features. Multi-touch gestures will often unlock certain instrumental techniques. The stringed instruments will respond when you play on the neck or use different voicings. Sections, as in grouped strings, will add swells or pizzicato, depending on how you play. These are features you&#8217;d expect of an advanced sample library, but not necessarily an iPad app &#8211; and it&#8217;s nice to be able to use your fingers on the screen to play them.</p>
<p><a href="http://createdigitalmusic.com/files/2012/05/gb_ipad_051.jpg"><img src="http://createdigitalmusic.com/files/2012/05/gb_ipad_051-640x480.jpg" alt="" title="gb_ipad_05" width="640" height="480" class="alignnone size-large wp-image-24027" /></a></p>
<div class="imgcaption">The Smart Strings instrument is well worth a play-through.</div>
<p>Also, while non-electronic genres definitely get a lot of love from GarageBand from the amps to instrument models, fans of electronic or dance music (or electro nuts, if you like) get plenty of synth bass and keyboard instruments. That&#8217;s what you&#8217;d expect from software that shares lineage with Logic, and it almost strikes me as a challenge to produce an electronic track entirely on GarageBand. (I&#8217;ll see what I can do; I&#8217;ve got a lot of travel coming up!) </p>
<p>My favorite current feature is the arpeggiator in the keyboard, which is a must on a touchscreen instrument.</p>
<p><a href="http://createdigitalmusic.com/files/2012/05/gb_ipad_021.jpg"><img src="http://createdigitalmusic.com/files/2012/05/gb_ipad_021-640x480.jpg" alt="" title="gb_ipad_02" width="640" height="480" class="alignnone size-large wp-image-24028" /></a></p>
<p><a href="http://createdigitalmusic.com/files/2012/05/gb_ipad_03.jpg"><img src="http://createdigitalmusic.com/files/2012/05/gb_ipad_03-640x480.jpg" alt="" title="gb_ipad_03" width="640" height="480" class="alignnone size-large wp-image-24010" /></a></p>
<div class="imgcaption">Above, synth and keyboard features.</div>
<p>In fact, while it&#8217;s also one of the more innovative features, I think my only disappointment is with the smart drum instruments. It&#8217;s a fascinating feature, letting you add different rhythmic parts by complexity, but it often falls a bit short of coming up with something genuinely musical, sounding a bit more like the auto-accompaniment it is. I think this really speaks to the demands we make of rhythm. It&#8217;s usable, it just may have you going back to editing to produce something original (not that there&#8217;s anything wrong with that).</p>
<p><a href="http://createdigitalmusic.com/files/2012/05/gb_ipad_15.jpg"><img src="http://createdigitalmusic.com/files/2012/05/gb_ipad_15-640x480.jpg" alt="" title="gb_ipad_15" width="640" height="480" class="alignnone size-large wp-image-24022" /></a></p>
<div class="imgcaption">It&#8217;s a fascinating simplification of drum part arrangement, but the Smart Drums may just need more patterns or some other groove control. Still, it&#8217;s a decent starting point for a song idea.</div>
<p>Guitar and string parts, in contrast, do really shine; they cover relatively stock gestures, but that could be perfect when you&#8217;re sketching out a new song idea. You can always fill in more elaborate parts later when you work on a more complete track, more likely then in a studio or on a desktop machine.</p>
<h3>Editability</h3>
<p><a href="http://createdigitalmusic.com/files/2012/05/gb_ipad_16.jpg"><img src="http://createdigitalmusic.com/files/2012/05/gb_ipad_16-640x480.jpg" alt="" title="gb_ipad_16" width="640" height="480" class="alignnone size-large wp-image-24023" /></a></p>
<p>Editing was a bit short in the first release, and in some music making apps, but here, those features have been fleshed out in a way that&#8217;s nonetheless intuitive and accessible.</p>
<p>A lot has been made of the comparison of the old tape four-track &#8211; like a Tascam &#8211; and the iPad. Here, you can create subs and bounce tracks together to make new tracks, so that basic workflow is possible. (In place of the four track, what you&#8217;ve got, basically, is an eight track.)</p>
<p>It&#8217;s also possible to non-destructively merge editor tracks.</p>
<p>Note editing is, of course, a major addition to GarageBand. At last, it makes this a usable production tool. You&#8217;ll also find, appropriately, different editing options for drum parts, audio, and instrumental parts.</p>
<p>It&#8217;s also important to note that your musical options aren&#8217;t dumbed-down. You can create custom chords, rather than being locked into certain harmonies. Triple time signatures are possible, too (3/4 and 6/8 &#8211; sorry, Elliot Carter fans, it does stop there). You also get basic options for features like swing and quantization.</p>
<p>The only editing feature I&#8217;d still like to see is notation. A notational view would open up GarageBand to still more conventional musicians, and a score seems a perfect editing interface on a tablet. Aside from force of habit, the score is literally designed for this form factor, making music easy to see and understand.</p>
<h3>Sharing and workflow features:</h3>
<p>Some people will choose to produce entirely on an iPad or iPhone, but to make that mobility an advantage, you need to be able to share directly, and for some of us, at least, you&#8217;ll want to use the mobile gadget as a satellite, coming back to your main studio for more.</p>
<p>You can now sync projects across iPhone and iPad, and so on, as well as back to your desktop Mac for editing in GarageBand and Logic. You can also save to an iMovie soundtrack directly on the iPad, so you can use this as an on-the-go scoring tool.</p>
<p>You can also share to Facebook, YouTube, and, as part of a growing trend, SoundCloud.</p>
<p>But most importantly, import/export support means you can make projects your own, and use your iOS device in conjunction with a desktop machine or full studio. You can import and export your own media, including MP3, AAC (up to 192 kbps), AIFF, WAV, and Mac Apple Loops. (Of course, lossless files are generally a better choice.) Just add the file to iTunes.</p>
<p><strong>Which devices are supported?</strong> GarageBand works on iPod touch, iPhone, and iPad. You can use Jam Session on iPod touch (current models), but not third-generation iPhone or earlier and or older iPod touch models.</p>
<h3>Conclusions</h3>
<p>Part of the beauty of iPad music development, as the field matures, is that not every single tool tries to be all things to all people. But that doesn&#8217;t mean a tool shouldn&#8217;t feel meaty enough to be used over time.</p>
<p>On a variety of platforms, we&#8217;ve been waiting for a tool that can be an effective starting point. GarageBand on the iPad hits a sweet spot as far as that&#8217;s concerned. For playable instruments usable with touch &#8211; via the tablet, even if you&#8217;re crammed into a narrow seat on easyJet &#8211; it&#8217;s fantastic. Its interface is conventional enough that beginning musicians won&#8217;t feel as though they&#8217;ve just stolen a Klingon battle cruiser. But it&#8217;s also sophisticated enough that you can sketch out a song. For more advanced users, it&#8217;s still worth having around for that purpose, arranging chords and performing simple capture from other apps.</p>
<p>When do you outgrow it, what&#8217;s nice about the iPad is that it&#8217;s stupidly simple and affordable to add other tools. Want a more powerful song editor? Need a better groove machine / drum machine? Want to add vocal effects? You can simply turn to another app &#8211; but only to do what you really need, and only when you need it.</p>
<p>My only real regret is, even beginning musicians and songwriters often benefit from music notation. The absence of a score view/editor or the ability to see your music as notation seems a big omission. </p>
<p>Otherwise, GarageBand is a marvel &#8211; a perfect anchor from which to explore the outburst of developer creativity on this platform. In fact, far from portraying Apple as &#8220;consumer&#8221; company, it makes an excellent argument for the pro application development chops they&#8217;ve built up over the years &#8211; and could easily get people hooked enough to get into Logic Studio on a Mac laptop.</p>
<p>I hope we have at least opened some doors to finding new tools for users wondering what to do with their iPads (or iPhones, or iPod touches). And on that note, it&#8217;s worth revisiting the original GarageBand launch video, to see, with more distance, how Apple articulated their ideas for the app:</p>
<p><iframe width="640" height="360" src="http://www.youtube.com/embed/ZMRTvU17dMI" frameborder="0" allowfullscreen></iframe></p>
<p>Ah, I remember March 2011&#8230;</p>
<p>Grab the app or review it yourself:<br />
<a href="http://apps.createdigitalmusic.com/apps/garageband-1">GarageBand for iOS @ apps.createdigitalmusic.com</a></p>
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		<title>Tablet Scores: Avid Answers Our Scorch Questions; Bluetooth Page Turners for iPad, Android</title>
		<link>http://createdigitalmusic.com/2011/06/tablet-scores-avid-answers-our-scorch-questions-bluetooth-page-turners-for-ipad-android/</link>
		<comments>http://createdigitalmusic.com/2011/06/tablet-scores-avid-answers-our-scorch-questions-bluetooth-page-turners-for-ipad-android/#comments</comments>
		<pubDate>Wed, 15 Jun 2011 15:31:39 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=19533</guid>
		<description><![CDATA[Digital notation took a big step forward last week with the release of Avid Scorch, the first take on mobile notation from developer Sibelius. (It&#8217;s the first mobile app, period, from industry titan Avid, so it&#8217;s interesting to watch them go first with notation &#8211; especially as even Apple skipped scores with their first release &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/06/tablet-scores-avid-answers-our-scorch-questions-bluetooth-page-turners-for-ipad-android/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2011/06/scorch_zoom.jpg"><img src="http://createdigitalmusic.com/files/2011/06/scorch_zoom-493x640.jpg" alt="" title="scorch_zoom" width="493" height="640" class="alignnone size-large wp-image-19540" /></a></p>
<p>Digital notation took a big step forward last week with the <a href="http://createdigitalmusic.com/2011/06/not-quite-sibelius-for-ipad-but-avid-scorch-could-become-an-itunes-of-notation/">release of Avid Scorch</a>, the first take on mobile notation from developer Sibelius. (It&#8217;s the first mobile app, period, from industry titan Avid, so it&#8217;s interesting to watch them go first with notation &#8211; especially as even Apple skipped scores with their first release of GarageBand.)</p>
<p>Anything new is liable to generate a lot of questions. So we&#8217;ve taken those questions straight to the source, to the Sibelius team at Avid. One of the things I always enjoyed about the folks at Sibelius is that they&#8217;re an exceptionally bright, articulate, and musically-minded bunch of people, so I&#8217;ve found even if we don&#8217;t see eye to eye on an issue, I&#8217;ll get an intelligent answer. (The same is true, incidentally, of the people at their chief rival, Finale developer MakeMusic.)</p>
<p>Here&#8217;s what they had to say about page turns, annotation (hint: it&#8217;s missing for now), sharing and distribution, rendering and page format, and what this is all about.</p>
<p>Meanwhile, the most significant answer comes not from Sibelius and Avid but from vendors of Bluetooth foot pedals, the essential ingredient in making digital scores work. We talk to one of those vendors below, as well, about hardware relevant not only to Scorch and iPad, but other notation tools and devices, as well.<span id="more-19533"></span></p>
<h3>Q+A: Avid Scorch</h3>
<p>Tom Clarke, Senior Product Manager for both Avid Scorch and Sibelius, answers a few of our questions. (Thanks to reader comments for suggesting many of these!)</p>
<p><strong>CDM: How might a user turn pages with Scorch in a performance/rehearsal?</strong></p>
<p>Tom: To turn pages in Scorch, you simply swipe &#8211; or, in Music Stand mode, tap on either side of the screen to go forwards and back. Scorch also works with any Bluetooth device that can send left- and right-arrow commands, including Bluetooth footswitches, to allow hands-free page turning. We&#8217;ve tested with a couple of devices in particular: PageFlip and AirTurn.</p>
<p><strong>There&#8217;s not presently a way to annotate scores, I take it? With a paper score, of course, you can quickly make a note with a pencil, etc.</strong></p>
<p>That&#8217;s correct &#8211; currently Scorch allows you to interact with and transform the music, but not to annotate it. We&#8217;ve already had a number of users request this, so it&#8217;s on the list of possible improvements to include in future updates. It&#8217;s actually quite a tricky problem to solve though, if the music underneath can be changed and reformatted: any annotations would have to be able to move around relative to the musical element(s) they&#8217;re describing, so it&#8217;s not a straightforward request.</p>
<p><strong>Let&#8217;s say a composer wants to quickly push out a bunch of revised parts to an ensemble. How does one do this? And otherwise, you would distribute music for sale on the Scorch store as previously, correct?</strong></p>
<p>Currently, the best way to distribute revised parts in Scorch would be to email the completed score (or extracted parts, if you prefer) to the musicians you want to share it with &#8211; or to use, say, a public <a href="http://dropbox.com">Dropbox</a> folder that everyone can access. Then each musician opens the score on their iPad and views their part independently, making any changes they want to their own copy of it.</p>
<p>As for self-publishing, using the <a href="http://sibeliusmusic.com">SibeliusMusic.com site</a>, composers and arrangers can sell their scores &#8211; or make them freely available &#8211; very easily. Sign up for an account, upload your music and set a price to sell it on SibeliusMusic.com (you get to keep half of the proceeds of any sale through the site); the Scorch Store, meanwhile, maps this price onto one of Apple&#8217;s in-app purchase price points and makes it available to buy on the iPad &#8211; if that price is higher you get to keep any extra margin.</p>
<p><a href="http://createdigitalmusic.com/files/2011/06/scorch_library.jpg"><img src="http://createdigitalmusic.com/files/2011/06/scorch_library-497x640.jpg" alt="" title="scorch_library" width="497" height="640" class="alignnone size-large wp-image-19541" /></a></p>
<p><strong>How much of the Sibelius rendering engine is reproduced in Scorch? Is there anything you can see in a Sibelius score that won&#8217;t then appear for Scorch? Any special preparation?</strong></p>
<p>The entire Sibelius rendering engine is reproduced in Scorch so that positioning, styles, formatting and everything else on the page should be no different to Sibelius on the desktop. There are some things that aren&#8217;t visible in Scorch, though, such as hidden objects, saved versions, ideas and layout marks. These items only really make sense in an editing environment like Sibelius. The iPad does have some limitations on things like the text fonts included in iOS, but we&#8217;ve included the same intelligent font substitution that Sibelius uses in order to try and render scores so that they resemble as closely as possible the original fonts used.</p>
<p><strong>Normally, you format scores for different paper sizes (A4, Letter&#8230;) How would you format for tablets? Does the idea of a page size still remain? Would you make a score, say, 4:3 for iPad?</strong></p>
<p>Currently Scorch respects the page settings and layout choices of the score&#8217;s author, so yes, page sizes still remain. We recommend using a Letter page size to make best use of the display in Music Stand mode. Look out for some House Style templates on the <a href="http://www.sibeliusblog.com/">SibeliusBlog</a>, which you can use to reformat your existing scores easily and make the best use of the iPad&#8217;s display and treat the device bevel as the margin.</p>
<p><strong>How do you see the big picture for this offering?</strong></p>
<p>We see Scorch as Avid&#8217;s first foray into the world of dedicated mobile apps: there&#8217;s a clear use for existing Sibelius customers, solving the obvious problems of portability &#8211; but without sacrificing musical intelligence, flexibility and the clarity afforded by the world&#8217;s most beautiful music notation. But there&#8217;s also an exciting opportunity here for people who wouldn&#8217;t normally be interested in notation, at least in the sense of creating it. For those people, Scorch is a great way to learn to play music and to expand their repertoire, tailoring the music that they enjoy to suit their instrument or voice. And because the world&#8217;s leading music publishers use Sibelius, we can take their extensive libraries of scores and make them truly interactive in a way that a piece of paper simply can&#8217;t match.</p>
<h3>The Must-Have Accessory for Digital Scores</h3>
<p><img src="http://createdigitalmusic.com/files/2011/06/btpedal.jpg" alt="" title="btpedal" width="569" height="342" class="alignnone size-full wp-image-19543" /></p>
<p>Swiping a tablet while you&#8217;re trying to play has about as much appeal as &#8230; well, turning pages with paper. One clear advantage digital scores have over the printed variety is the promise of hands-free page turns. To do that, you need a Bluetooth pedal. Thanks to the standardization of Bluetooth, these should work not only with Apple&#8217;s iPad, but tablets from other makers, as well. (You wouldn&#8217;t want music notation to be a platform exclusive, after all.)</p>
<p>Expect to see various offerings out there, but Hugh Sung, co-founder of AirTurn, was first to pipe in when readers pondered how page turns would work with Scorch. Hugh sends over some extensive details on how their system works.</p>
<blockquote><p>The BT-105 works as an external Bluetooth keyboard, but with some nifty extra features, like a built-in debounce filter to prevent multiple page turns per foot switch press, multiple keyboard profiles for different applications, and one really cool feature exclusive to the BT-105, the ability to toggle on the iPad&#8217;s virtual keyboard for text entry (all other external page turners/keyboards hide the iPad&#8217;s virtual keyboard by default).</p>
<p>The BT-105 features the latest 2.1 + EDR Bluetooth capabilities, which means that pairing is automatic &#8211; no need to enter any passkey codes.  Also, the pairing automatically shows the BT-105&#8242;s unique serial number, making it easy for multiple users to quickly locate their respective AirTurn units.</p>
<p>The BT-105 comes with 2 ATFS-2 silent foot switches &#8211; as i mentioned in the comment, these are the quietest foot switches in the consumer market, thanks to some nifty proprietary technology that features no mechanical moving parts aside from the hinge.  That means, no clicks, no squeaks when operating the foot switch.  We&#8217;re using a nedymium magnet and a rhodium reed switch embedded in the high strength plastic body of the foot switch.  As a professional classical pianist, making sure our AirTurn page turning device was perfectly silent was my top priority.</p>
<p>You can find some photos of the BT-105 and our new ATFS-2 silent foot switch in our press release here:</p>
<p><a href="http://www.prweb.com/releases/2011/6/prweb8504375.htm">http://www.prweb.com/releases/2011/6/prweb8504375.htm</a></p>
<p>You can also get more information directly from our website at <a href="http://airturn.com">http://airturn.com</a>.</p></blockquote>
<p>There&#8217;s no reason this will be limited to iPad; Hugh tells us that we can expect an Android version of the <a href="http://Musicnotes.com">Musicnotes.com</a> music notation marketplace soon, projected by the end of summer. (That should time nicely with a whole crop of Honeycomb-powered tablets over the summer; I now have a Galaxy Tab 10.1 machine I&#8217;m carrying for development and everyday use, and it compares nicely to my iPad that&#8217;s CDM&#8217;s testbed for music apps.)</p>
<p>There&#8217;s also no reason the use has to be limited to page turns. Foot switches could be boons in applications like punch in / punch out recording, too; developers just need to add support &#8211; and it&#8217;s simple to implement.</p>
<p>We&#8217;ll keep an eye out for other pedals. And if you&#8217;re considering using digital notation when gigging, we&#8217;d love to hear from you &#8211; and maybe talk about doing a proper review.</p>
<p><iframe width="640" height="390" src="http://www.youtube.com/embed/Y7z9jKJhSvU" frameborder="0" allowfullscreen></iframe></p>
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		<title>Hack by Day, Afrotronic Future Funk By Night: Handmade Music NYC Sat 4/2, Listening and More Free Now</title>
		<link>http://createdigitalmusic.com/2011/03/hack-by-day-afrotronic-future-funk-by-night-handmade-music-nyc-sat-42-afrotronic-listening-free-now/</link>
		<comments>http://createdigitalmusic.com/2011/03/hack-by-day-afrotronic-future-funk-by-night-handmade-music-nyc-sat-42-afrotronic-listening-free-now/#comments</comments>
		<pubDate>Mon, 28 Mar 2011 15:34:54 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=17743</guid>
		<description><![CDATA[If you&#8217;re in the NYC area, we hope you&#8217;ll mark your calendar; if not, we have some free listening for you to explore below. Hacking and inventing, creative musicians are making and modifying the tools of their performance to express the music they imagine, with stunning variety of results. And so it is that once &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/03/hack-by-day-afrotronic-future-funk-by-night-handmade-music-nyc-sat-42-afrotronic-listening-free-now/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><iframe src="http://player.vimeo.com/video/12192886?title=0&amp;byline=0&amp;portrait=0&amp;color=9dca68" width="640" height="360" frameborder="0"></iframe></p>
<p>If you&#8217;re in the NYC area, we hope you&#8217;ll mark your calendar; if not, we have some free listening for you to explore below.</p>
<p>Hacking and inventing, creative musicians are making and modifying the tools of their performance to express the music they imagine, with stunning variety of results. And so it is that once a month (erm, more or less), we get together in Manhattan to celebrate music makers at a little thing we call Handmade Music.</p>
<p>This month, experimental sound systems and Afrotronic future funk with new electronic instruments inspired by west African tradition join the lineup.</p>
<p><strong>1-6 PM, FREE: OPEN LAB (all ages)</strong><br />
Bring your project to work on, or just hang out and see what others are producing. </p>
<ul>
<li>Bluetooth wireless MIDI music-making on hardware and Android phones</li>
<li>Open show-and-tell, including a couple of presentations of free Pd patching tools for making new instruments</li>
<li>At 5 PM, Todd Michael Bailey will show off his <a href="http://narrat1ve.com/">Where&#8217;s the Party At 2</a> open, DIY sampler, which takes inspiration from grungy digital samplers past.</li>
</ul>
<p><strong>7PM, FREE &#8211; LIVE MUSIC (21+)</strong></p>
<p><iframe title="YouTube video player" width="640" height="390" src="http://www.youtube.com/embed/xnAJ4AVXUhc" frameborder="0" allowfullscreen></iframe></p>
<p>Futuristic performances meet reimagined renditions of everything from Game Boys to m&#8217;biras this month. The full night is free, and you can remain quenched and fed with Culturefix&#8217;s superb beers, wines, and delicious food menu. (Where else in New York can you hear chip music and Afrotronic future funk while munching on The Grilled Cheese of Awesomeness?) The program:<span id="more-17743"></span></p>
<p><strong><a href="http://digitaldiaspora.tumblr.com/">DIGITAL DIASPORA</a></strong><br />
Afrotronic future funk band! Electronic, handmade remixes of traditional African instruments like the &#8220;the Gongo~Tron,&#8221; based on the traditional &#8220;Gongoma,&#8221; a Guinean m&#8217;bira (thumb-piano), and &#8220;Nano-Shakerator,&#8221; based on the traditional &#8220;Shekere,&#8221; a percussion instrument found throughout western Africa. All in grooving, futuristic new combinations!<br />
<a href="http://soundcloud.com/digitaldiaspora">http://soundcloud.com/digitaldiaspora</a></p>
<p><strong><a href="http://rucyl.com/">RUCYL MILLS</a></strong> (<a href="http://saturnneversleeps.com/">Saturn Never Sleeps</a>) sci-fi singer</p>
<p><a href="http://concretesoundsystem.com"><strong>CONCRETE SOUND SYSTEM</strong></a> live sound set (David Primus Luta Dodson). I could try to put into words what David does, but it&#8217;s best to see in the video above, from Manhattan&#8217;s Harvestworks sound and music research center.</p>
<p><strong><a href="http://saturnneversleeps.com/2009/11/02/sns-podcast-no-3-zaturn-blend-by-zaphyrn-follicle/">SAPHRYN PHOLLICLE</a></strong> (STEF EYE, Saturn Never Sleeps), multi-instrumentalist, singer, and sound experimentalist plays a left-field live set.</p>
<p><strong><a href="www.cargocollective.com/active">ACTIVE aka CHRIS GILROY</a></strong> live digital monome music played on grids (In/Out Festival)</p>
<p><a href="https://8bc.org/members/Kris+Keyser/"><strong>KRIS KEYSER</strong></a> chip music +<br />
<a href="http://www.batslyadams.com/">BATSLY ADAMS</a> NES + Genesis-powered vintage game visuals<br />
Kris Keyser is already a favorite of spectacular 8-bit LSDJ music, here accompanied by live-generated visuals on vintage game consoles by this talented digital artist and inventor.</p>
<p><a href="https://8bc.org/members/exileFaker/"><strong>ALEX KIEFER</strong></a> (<strong>exilefaker</strong>) Forward-thinking chip music from a man also working toward a PhD in philosophy. The chip philosopher? Believe it.</p>
<h3>Listen Now, Learn More</h3>
<p><a href="http://createdigitalmusic.com/files/2011/03/stefeye2.jpg"><img src="http://createdigitalmusic.com/files/2011/03/stefeye2.jpg" alt="" title="stefeye2" width="600" height="400" class="alignnone size-full wp-image-17760" /></a></p>
<p>Stef Eye/Zaphryn Follicle, pictured above working away (via SNS), has a great profile by Saturn Never Sleeps&#8217; Rucyl Mills on her production setup, here with Ableton Live, a Kaosillator, a kalimba, and an ancient guitar thing:<br />
<a href="http://saturnneversleeps.com/2009/11/07/living-on-the-rings-stef-eye-artist-process-interview/">Living on the Rings | Stef Eye Artist Process Interview</a></p>
<p>And she has an experimental <a href="http://saturnneversleeps.com/2009/11/02/sns-podcast-no-3-zaturn-blend-by-zaphyrn-follicle/">Zaturn Blend</a> podcast.</p>
<p><a href="http://createdigitalmusic.com/files/2011/03/rucyl2011.jpg"><img src="http://createdigitalmusic.com/files/2011/03/rucyl2011.jpg" alt="" title="rucyl2011" width="500" height="500" class="alignnone size-full wp-image-17768" /></a></p>
<p>Rucyl Mills, pictured above, has her music up on her endlessly-inspiring blog.<br />
<a href="http://rucyl.com/tagged/audio/">http://rucyl.com/tagged/audio/</a></p>
<p>I can&#8217;t embed it, but I absolutely adore the sound of the Yesterday&#8217;s Machine preview; I promise to make sure Rucyl keeps us posted on its release. See also Rucyl&#8217;s rig, at bottom.</p>
<p><a href="http://saturnneversleeps.com/yesterdays-machine/">http://saturnneversleeps.com/yesterdays-machine/</a></p>
<p>Lovely chip music by <a href="http://kriskeyser.com/">Kris Kesyer</a>:<br />
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<p>From our last edition, Chris Gilroy (on the docket this time, too) joins Philippe &#8220;Flippy Lesaux,&#8221; as documented in video by Thomas Piper.</p>
<p><iframe src="http://player.vimeo.com/video/19869075?title=0&amp;byline=0&amp;portrait=0&amp;color=9dca68" width="640" height="360" frameborder="0"></iframe></p>
<p>And finally, in addition to one more video below, some SoundCloud-hosted tracks from Digital Diaspora, including Mikel Banks on vocals and &#8220;freakaphone&#8221; (&#8220;Looking Back&#8221;) and Janice Lowe on vocals (&#8220;Sing With Me&#8221;). </p>
<p><object height="81" width="100%"><param name="movie" value="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F913406&#038;"></param><param name="allowscriptaccess" value="always"></param><embed allowscriptaccess="always" height="81" src="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F913406&#038;" type="application/x-shockwave-flash" width="100%"></embed></object><span><a href="http://soundcloud.com/digitaldiaspora/looking-back">Looking Back</a> by <a href="http://soundcloud.com/digitaldiaspora">digital diaspora</a></span></p>
<p><object height="81" width="100%"><param name="movie" value="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F2266362&#038;"></param><param name="allowscriptaccess" value="always"></param><embed allowscriptaccess="always" height="81" src="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F2266362&#038;" type="application/x-shockwave-flash" width="100%"></embed></object><span><a href="http://soundcloud.com/digitaldiaspora/sing-with-me">Sing With Me</a> by <a href="http://soundcloud.com/digitaldiaspora">digital diaspora</a></span></p>
<p><iframe src="http://player.vimeo.com/video/11957626?title=0&amp;byline=0&amp;portrait=0&amp;color=9dca68" width="640" height="360" frameborder="0"></iframe></p>
<p><a href="http://createdigitalmusic.com/files/2011/03/rucyl-rig.jpg"><img src="http://createdigitalmusic.com/files/2011/03/rucyl-rig-640x480.jpg" alt="" title="rucyl-rig" width="640" height="480" class="alignnone size-large wp-image-17771" /></a></p>
<div class="imgcaption">Rucyl&#8217;s live rig. She and Stef Eye will both be representing label / live act Saturn Never Sleeps.</div>
<h3>Where to Go</h3>
<p>If you&#8217;re not in NY, I hope you&#8217;ll get to spend some time with the listening and videos above. But if you are in the area, here are details on our venue for Saturday:</p>
<p>Presented by Culturefix NY<br />
9 Clinton Street<br />
New York, New York 10002</p>
<p><iframe width="425" height="350" frameborder="0" scrolling="no" marginheight="0" marginwidth="0" src="http://maps.google.com/maps?f=q&amp;source=embed&amp;hl=en&amp;geocode=&amp;q=9+Clinton+Street&amp;sll=37.0625,-95.677068&amp;sspn=54.22533,103.359375&amp;ie=UTF8&amp;hq=&amp;hnear=9+Clinton+St,+New+York,+10002&amp;ll=40.721063,-73.984157&amp;spn=0.030834,0.024505&amp;z=14&amp;iwloc=A&amp;output=embed"></iframe><br /><small><a href="http://maps.google.com/maps?f=q&amp;source=embed&amp;hl=en&amp;geocode=&amp;q=9+Clinton+Street&amp;sll=37.0625,-95.677068&amp;sspn=54.22533,103.359375&amp;ie=UTF8&amp;hq=&amp;hnear=9+Clinton+St,+New+York,+10002&amp;ll=40.721063,-73.984157&amp;spn=0.030834,0.024505&amp;z=14&amp;iwloc=A" style="color:#0000FF;text-align:left">View Larger Map</a></small></p>
<p><a href="http://culturefixny.com/">http://culturefixny.com/</a></p>
<p><strong>RSVP on Facebook:</strong></p>
<p><a href="http://www.facebook.com/event.php?eid=173606646021650">Open lab, 1p Saturday 4/2</a></p>
<p><a href="http://www.facebook.com/event.php?eid=174767765904261">Live music party, 7p</a></p>
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		<title>Golden Age of Wireless: Korg iOS Sync, Android + MIDI Hardware, Enter Bluetooth MIDI?</title>
		<link>http://createdigitalmusic.com/2011/03/golden-age-of-wireless-korg-ios-sync-android-midi-hardware-enter-bluetooth-midi/</link>
		<comments>http://createdigitalmusic.com/2011/03/golden-age-of-wireless-korg-ios-sync-android-midi-hardware-enter-bluetooth-midi/#comments</comments>
		<pubDate>Fri, 25 Mar 2011 19:45:12 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=17713</guid>
		<description><![CDATA[Ready to cut the cord and go wireless? With mobile gadgets getting involved in music-making, it seems a logical solution &#8211; maybe not reason to throw away your MIDI cabling, but worth at least trying. Bluetooth could be an answer. In fact, it could work even without all those pesky, pricey mobile tablets and phones &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/03/golden-age-of-wireless-korg-ios-sync-android-midi-hardware-enter-bluetooth-midi/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><iframe title="YouTube video player" width="640" height="510" src="http://www.youtube.com/embed/lkd9_suLcs8" frameborder="0" allowfullscreen></iframe></p>
<p>Ready to cut the cord and go wireless? With mobile gadgets getting involved in music-making, it seems a logical solution &#8211; maybe not reason to throw away your MIDI cabling, but worth at least trying. Bluetooth could be an answer. In fact, it could work even <em>without</em> all those pesky, pricey mobile tablets and phones lying around, just with good, old-fashioned MIDI gear. (&#8216;Bout time.)</p>
<p>Bluetooth and MIDI are a logical match; the big surprise is that these two haven&#8217;t paired off (cough) much earlier. We&#8217;ve seen the occasional implementation or paper or rant, but not much real-world usage. That could be about to change &#8211; that is, provided ample real-world testing.</p>
<p><strong>Bluetooth mobile sync:</strong> First off, owners of Korg iOS software just got a Bluetooth-based update that provides sync. (See video below, shot by tipster and reader Danny Fluck.) Entitled &#8220;Wireless Sync-Start Technology,&#8221; KORG promises their Bluetooth feature now enables two iPads running iElectribe or iMS-20 to sync with one another with zero latency. (The update also includes perhaps more widely-useful features &#8211; SoundCloud support and AudioCopy, says <a href="http://www.synthtopia.com/content/2011/03/25/korg-ielectribe-ims-20-updated-with-wireless-sync-soundcloud-support-audiocopy/">Synthtopia</a>.)</p>
<p>The name suggests that what the &#8220;sync-start&#8221; technique does is actually to <em>match</em> any latency between the two devices so that they start at the same time. That&#8217;s how multiplayer gaming typically works, and it applies easily to musical applications: you ping connected devices, then <em>delay</em> the start points of each of them to match the slowest device so that they sound together. (I think I&#8217;m saying that correctly and clearly; it&#8217;s Friday.)</p>
<p>Danny reports that it works perfectly and &#8220;instantaneously.&#8221; </p>
<p><iframe title="YouTube video player" width="640" height="390" src="http://www.youtube.com/embed/1L1_obIGEWY" frameborder="0" allowfullscreen></iframe></p>
<p>Okay, so cool, as long as you <em>only</em> use iPads, and you&#8217;re lucky enough to have <em>two</em> iPads handy, and you <em>only</em> use KORG apps, you&#8217;ve got a nifty solution &#8211; but that&#8217;s a little limiting.</p>
<p><strong>Bluetooth MIDI on Android or any hardware device.</strong> A bit further-reaching is something Peter Brinkmann, primary author of libpd, has been testing. (See video, top, which is much snappier than my explanation.) Now, Peter is no MIDI fanboy; when several of us talked about adding MIDI to libpd &#8211; an embeddable version of the open source patching environment &#8211; he described MIDI as a &#8220;plague upon humanity.&#8221; (I don&#8217;t recall seeing that quote anywhere on the <a href="http://www.midi.org/">MIDI Manufacturing Association</a> website.)<span id="more-17713"></span></p>
<p>But here&#8217;s the thing: MIDI is obsessively compact and simple, and absurdly easy to implement even on the cheapest microcontroller. That makes it ideally suited as a means of making inexpensive hardware inter-operate, and without using up lots of power or bandwidth &#8211; just as MIDI was designed to do.</p>
<p>Furthermore, as Apple tablets and phones demonstrated USB MIDI connections, it got Peter (and some of the rest of us) thinking. Yes, it&#8217;s too bad that Android devices lack key USB host capabilities that would let them talk to hardware. On the other hand, once you start attaching lots of cables to a device, you might as well use a (more powerful, more flexible) computer in place of the tablet. So low-power, efficient wireless &#8211; like Bluetooth &#8211; seems the way to go.</p>
<p>Like a good engineer, Peter went and hacked the solution he wanted himself. Partially inspired by <a href="http://www.ladyada.net/make/xbee/midibee.html">Lady Ada&#8217;s own, well-documented Bluetooth MIDI experiments</a>, Peter started documenting the process on his blog.</p>
<p><a href="http://nettoyeur.noisepages.com/2011/01/midi-over-bluetooth-part-i-hardware/">In his first blog post, he describes his hardware setup</a>. (He later <a href="http://nettoyeur.noisepages.com/2011/01/midi-over-bluetooth-part-iii-new-hardware/">updated the rig</a> and moved it off the bread board.</p>
<p><a href="http://nettoyeur.noisepages.com/2011/01/midi-over-bluetooth-part-ii-latency-and-jitter/">In part 2, he describes latency and jitter</a>. Here&#8217;s what I&#8217;ve been told by mobile engineers to whom I talked: performance has greatly improved in Bluetooth implementations in recent years. That means that part of the reason Bluetooth MIDI may have been adapted is that, when people first began testing this a few years ago, the implementations weren&#8217;t yet good enough &#8211; and no one has checked since. (Until now, that is.)</p>
<p>Since then, Peter has <a href="http://nettoyeur.noisepages.com/2011/01/midi-over-bluetooth-part-iv-software/">released free software</a> for the Android platform, all under a free Apache license, so anyone can try it out. And since it works natively with Pd for Android, this means you can very quickly hook up a Pd patch to Bluetooth support on any Android device. There&#8217;s even a sample patch and code to get you started!</p>
<p>As far as I know, Apple doesn&#8217;t let you implement a similar solution on iOS, so this would remain Android-only. (Hey, come on &#8211; iOS can&#8217;t have <em>all</em> the fun.) I&#8217;m curious to hear if I have that correct, though, so please do share.</p>
<p>The next step: refining the hardware rig and interface design and most importantly, testing. <em>Correction: I claimed that the MIDI interface was not opto-isolated; it actually is.</em></p>
<p><strong>Hacklab and testing:</strong> With that spirit in mind, on Saturday April 2 from 1p &#8211; 6p, we&#8217;ll have a free, open hacklab in New York. It&#8217;s mainly an informal get-together, but there will be short demos as we go. It&#8217;s the first step in broader testing and experimentation with these ideas. If you&#8217;re in the NYC area, you can <a href="http://www.facebook.com/event.php?eid=173606646021650">RSVP on Facebook</a>. (just went up, so it may be quiet) The plan is to play a bit with hardware and software and different Android devices.</p>
<p>All are welcome to the hacklab, regardless of experience.</p>
<p>This isn&#8217;t just an Android thing, though. Part of the reason to use Bluetooth in place of WiFi is that it&#8217;s much simpler and cheaper to implement, and has more modest power requirements. As such, providing Bluetooth MIDI interfaces for other music gear is more manageable than it would be with WiFi.</p>
<p><strong>More resources:</strong></p>
<p>A <a href="http://ieeexplore.ieee.org/xpl/freeabs_all.jsp?arnumber=1612507">2005 IEEE conference presentation</a> describes early work, though this research could use a modern update.</p>
<p>A <a href="http://xmidi.com/bluetooth.html">2003 open letter encouraging Bluetooth MIDI use</a>.</p>
<h3>Meanwhile, in the Land of WiFi</h3>
<p><iframe title="YouTube video player" width="640" height="390" src="http://www.youtube.com/embed/FoVGvvMSCNM" frameborder="0" allowfullscreen></iframe></p>
<p><a href="http://www.synthtopia.com/content/2011/03/25/oh-yeah-midi-over-wi-fi-gets-interesting-on-ipad-iphone/">Synthtopia reports on iOS MIDI WiFi</a>, in the case of MoDrum and Bassline, using Apple&#8217;s own network MIDI framework. I&#8217;m assuming it claims it&#8217;s the most extensive such implementation because of the sync functionality. </p>
<p>SoundPrism Pro, in the trailer below, also recently added network (as well as wired) MIDI compatibility.</p>
<p><iframe title="YouTube video player" width="640" height="390" src="http://www.youtube.com/embed/h1V2-WGA6n8" frameborder="0" allowfullscreen></iframe></p>
<p>Incidentally, there are already compatible frameworks for Windows and Linux (in addition to Mac, of course), and no reason Android couldn&#8217;t also do WiFi MIDI, too. The advantage of Bluetooth remains doing so with less power consumption, and as direct serial communication over the wireless link.</p>
<p>More resources on the WiFi side&#8230;</p>
<p>From January:<br />
<a href="http://createdigitalmusic.com/2011/01/new-solutions-for-wireless-midi-midiosc-developers-answer-questions/">New Solutions for Wireless MIDI, MIDI+OSC; Developers Answer Questions</a></p>
<p>And yes, devices like <a href="http://www.wifimidi.com/">The Missing Link</a> provide this kind of functionality over WiFi &#8211; though the Bluetooth radio could be cheaper and more power efficient. (As for performance, we just have to do more testing.)</p>
<p>Just don&#8217;t forget, all of this is a plague upon humanity and an abomination, so try to keep that in mind. Have a good weekend!</p>
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		<title>Moog&#8217;s Filtatron for iPhone Indispensable in Pocket; 1.1 New Features</title>
		<link>http://createdigitalmusic.com/2010/12/moogs-filtatron-for-iphone-indispensable-in-pocket-1-1-new-features/</link>
		<comments>http://createdigitalmusic.com/2010/12/moogs-filtatron-for-iphone-indispensable-in-pocket-1-1-new-features/#comments</comments>
		<pubDate>Wed, 29 Dec 2010 07:42:20 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=15503</guid>
		<description><![CDATA[What good is a sound app on a phone or iPod, really? Just ask a Filtatron user. As with plug-ins and desktop software doodads, I find out of the sea of apps on iOS, a tiny handful are genuinely useful. But those select few can prove indispensable. I would count the Moog Filtatron in that &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2010/12/moogs-filtatron-for-iphone-indispensable-in-pocket-1-1-new-features/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><img src="http://createdigitalmusic.com/files/2010/12/filtatron_sampler.jpg" alt="" title="filtatron_sampler" width="548" height="280" class="alignnone size-full wp-image-15505" /></p>
<p>What good is a sound app on a phone or iPod, really? Just ask a Filtatron user.</p>
<p>As with plug-ins and desktop software doodads, I find out of the sea of apps on iOS, a tiny handful are genuinely useful. But those select few can prove indispensable. I would count the Moog Filtatron in that category. Sure, in case there was any doubt, the app contains a subtle link to the Moog hardware catalog, an effort to upsell you to the company&#8217;s sound gear. And sure, owners of said gear might turn up their nose at the idea of something with the Moog logo on an iPhone.</p>
<p>But make no mistake: this is a darned useful tool, and a must-download if you have an iPod touch or iPhone. The surprise is, it may appeal most to lovers of other gear. Connect a mobile synth or noisemaker to your handheld, and you have a pocket-ready effects and recording unit. You can add simulated amp overdrive warmth, pop a handy delay on any audio out, and make quick samples on the go. You can plug into a mixer and have sound in a live performance set ready to go should other gear fail or crash. Any notion that mobile software will replace hardware dissolves in an instant. With the Filtatron app in your pocket, every audio jack and strange noise source begins to look like a chance for creative music making. It makes you seek out more gear, not less.</p>
<p>I can say this with more confidence now, as well, having been using the Filtatron for the past weeks. Something about its simplicity, its warm sound, the attention to finger-sized design, and its combination of features makes it ideal. I&#8217;ve used it to sample and transform various gear around the house and on the road, and played once with it live as external effect.</p>
<p>Version 1.1 is here, the first update for the Filtatron, and it adds useful improvements:<span id="more-15503"></span></p>
<ul>
<li>You can import sounds to the Sampler, and record and play back samples of any length.</li>
<li>The VCO pad now allows chromatic scales.</li>
<li>You can choose to route audio to a speaker, earpiece, or even wireless audio via Bluetooth.</li>
<li>A settings panel lets you tweak sample rate, audio latency, and control response.</li>
</ul>
<p>I had no problem making the Filtatron work on my second-generation iPod touch &#8211; no minor feat, as that generation of device has a slower processor and often performs poorly with this sort of app. One thing I haven&#8217;t been able to test in 1.1 yet (aside from the Bluetooth stuff): I did have issues with the previous version making FTP sync work with longer recordings. I&#8217;ll let you know if that appears to be fixed. I was unable to entirely verify the issue even in the previous version.</p>
<p>But I think the Filtatron really is an ideal example of what a mobile music app can be. I&#8217;d love it even if it said Brogue on it.</p>
<p><a href="http://www.moogmusic.com/">moogmusic.com</a></p>
<p>See our original (and exclusive) <a href="http://createdigitalmusic.com/2010/10/exclusive-leak-moog-music-make-filtatron-an-iphone-ipod-touch-app/">first look</a> from when this came out in October</p>
<p><img src="http://createdigitalmusic.com/files/2010/12/fx.jpg" alt="" title="fx" width="548" height="280" class="alignnone size-full wp-image-15507" /></p>
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		<title>Digi Didgeridoo: Augmented Wireless Digital Instrument with Aboriginal Roots</title>
		<link>http://createdigitalmusic.com/2009/12/digi-didgeridoo-augmented-wireless-digital-instrument-with-aboriginal-roots/</link>
		<comments>http://createdigitalmusic.com/2009/12/digi-didgeridoo-augmented-wireless-digital-instrument-with-aboriginal-roots/#comments</comments>
		<pubDate>Thu, 03 Dec 2009 14:43:16 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.com/?p=8541</guid>
		<description><![CDATA[The Didgeridoo is one of the human race&#8217;s great triumphs in instrument design, simple but capable of producing profound sound &#8211; thanks, indigenous Australians. Kyle Evans sends us his project to extend the instrument with powerful digitally-augmented sound-making capabilities. The ingredients: Bluetooth wireless data transmission, connecting to a wireless mic Additional controls, including pots, push &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2009/12/digi-didgeridoo-augmented-wireless-digital-instrument-with-aboriginal-roots/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><object width="580" height="469"><param name="movie" value="http://www.youtube.com/v/d1VB1vA-UsI&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/d1VB1vA-UsI&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="469"></embed></object></p>
<p>The Didgeridoo is one of the human race&#8217;s great triumphs in instrument design, simple but capable of producing profound sound &#8211; thanks, indigenous Australians. Kyle Evans sends us his project to extend the instrument with powerful digitally-augmented sound-making capabilities. The ingredients:</p>
<ul>
<li>Bluetooth wireless data transmission, connecting to a wireless mic</li>
<li>Additional controls, including pots, push buttons, and toggles. (One limitation of the original relative to other blown instruments is its lack of any kind of keys or finger holes &#8211; an issue if you want to play with more than one note or modify the sound with something other than your mouth.)</li>
<li>Max/MSP-patched synthesis and signal processing, analyzing the input and making lots of wonderful sounds</li>
</ul>
<p>As he describes it:</p>
<blockquote><p>I created this instrument to experiment in the combination of the organic sound qualities of a didgeridoo with the advanced signal processing capabilities of modern computer programming and sound synthesis. This custom built didgeridoo features externally mounted modules that allow the performer to process and manipulate the sound of the instrument in real time. All control data is transmitted wirelessly via blue tooth and is controlling several audio processes created in a custom-built software environment. If you have any questions about the instrument please feel free to ask.</p></blockquote>
<p>Truly inspiring work, Kyle! </p>
<p>See also: Perry Cook&#8217;s DigiDoo. I&#8217;m familiar with the instrument, but couldn&#8217;t find any good documentation online; if someone has any (or, if Perry is out there reading), send it our way. The more digital digeridoos, the merrier!</p>
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		<title>Music Goes Peer-to-Peer, Multiplayer: Smule Leaf Trombone for iPhone 3.0</title>
		<link>http://createdigitalmusic.com/2009/06/music-goes-peer-to-peer-multiplayer-smule-leaf-trombone-for-iphone-3-0/</link>
		<comments>http://createdigitalmusic.com/2009/06/music-goes-peer-to-peer-multiplayer-smule-leaf-trombone-for-iphone-3-0/#comments</comments>
		<pubDate>Wed, 17 Jun 2009 21:01:54 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[bluetooth]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[iphone-3.0]]></category>
		<category><![CDATA[ipod-touch]]></category>
		<category><![CDATA[leaf-trombone]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[multiplayer]]></category>
		<category><![CDATA[networking]]></category>
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		<category><![CDATA[smule]]></category>
		<category><![CDATA[trends]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=6182</guid>
		<description><![CDATA[iPhone users today started downloading the new iPhone OS, 3.0. One interesting feature of the new mobile software is peer-to-peer communication for collaborating in person. If you&#8217;re looking for an app that takes advantage of that, and can embarrass you in front of friends / workmates, Smule Trombone could be your answer. The touch-and-breath-controlled social &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2009/06/music-goes-peer-to-peer-multiplayer-smule-leaf-trombone-for-iphone-3-0/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><object width="580" height="469"><param name="movie" value="http://www.youtube.com/v/6Sytg_nxJ5c&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/6Sytg_nxJ5c&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="469"></embed></object></p>
<p>iPhone users today started downloading the new iPhone OS, 3.0. One interesting feature of the new mobile software is peer-to-peer communication for collaborating in person. If you&#8217;re looking for an app that takes advantage of that, <em>and</em> can embarrass you in front of friends / workmates, Smule Trombone could be your answer. The touch-and-breath-controlled social music app/game from synthesis wizard Dr. Ge Wang has a special 3.0-only version. It uses the new iPhone push notification for achievements, but more importantly, features peer-to-peer Bluetooth for in-person &#8220;Duet Mode.&#8221;</p>
<p>I think these sort of networked features will increasingly become not only a game gimmick, but a necessity in music making. Why shouldn&#8217;t music devices instantly recognize the proximity of other music devices, automatically connect, and sync and share data, recordings, clock, and control messages? (One answer why not: because they&#8217;re reliving 1980s flashbacks by running MIDI. But that&#8217;s no reason software and DIY devices can&#8217;t lead the way.)</p>
<p>Meanwhile, whether you care about iPhone ocarinas or not, Smule are on a roll. The Leaf Trombone collaboration features have been racking up stats, with nearly a million sessions judged by other users in six weeks. They aren&#8217;t all covers of Nintendo game songs, fun as those may be: over 4,000 original songs from the composer mode have been contributed to the community. There&#8217;s cash involved in game achievements, too; you can <a href="http://www.youtube.com/watch?v=JoNUh5K-Uic&#038;fmt=22">win US$500</a> for being &#8220;loved&#8221; in a new contest. </p>
<p>I also find it interesting that &#8220;Twinkle, Twinkle Little Star&#8221; is the top melody with nearly 20,000 performances. It&#8217;s proof that some of the innocent joys of music may sometimes get overrated. (Although, let&#8217;s see, I still have an hour left to try to bang out a Stravinsky cover on his birthday.)</p>
<p>Go check out the Smule apps here &#8211; and here&#8217;s hoping we see smart networking in more music apps in general. (Ableton&#8217;s Share is one feature we&#8217;ll be looking at soon, though open communication standards would be great, too.)</p>
<p><a href="http://www.smule.com/">http://www.smule.com/</a></p>
<p>By the way, on the Android side, it appears Google is planning to re-release the Bluetooth API, so we could get features there, too &#8211; and perhaps even Androids talking to iPhones. More on that soon, now that I have some time to get back to coding.</p>
<p><strong>Updated &#8211; Bonus Video:</strong> Inside the &#8220;mind of Smule,&#8221; a duet from <em>Legend of Zelda&#8217;s</em> Underworld. Can your Computer Music teacher do this? Dr. Ge Wang can:</p>
<p><object width="580" height="352"><param name="movie" value="http://www.youtube.com/v/3gkZpetT0rI&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/3gkZpetT0rI&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="352"></embed></object></p>
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		<title>Nintendo Wii Fit: More Bizarre Music Controllers to Come?</title>
		<link>http://createdigitalmusic.com/2007/07/nintendo-wii-fit-more-bizarre-music-controllers-to-come/</link>
		<comments>http://createdigitalmusic.com/2007/07/nintendo-wii-fit-more-bizarre-music-controllers-to-come/#comments</comments>
		<pubDate>Wed, 25 Jul 2007 17:15:13 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[alternative-controllers]]></category>
		<category><![CDATA[bluetooth]]></category>
		<category><![CDATA[controllers]]></category>
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		<category><![CDATA[foot]]></category>
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		<category><![CDATA[wii]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.com/2007/07/25/nintendo-wii-fit-more-bizarre-music-controllers-to-come/</guid>
		<description><![CDATA[Nintendo keeps cooking up innovative new control schemes for its Nintendo Wii console. And if the Wii controller was any indication, you can expect musicians, DJs, and artists will be taking up this latest controller shortly after it&#8217;s available. The Wii Fit controller is a force-sensing panel the player stands on; it&#8217;s used to measure &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2007/07/nintendo-wii-fit-more-bizarre-music-controllers-to-come/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p>Nintendo keeps cooking up innovative new control schemes for its Nintendo Wii console. And if the Wii controller was any indication, you can expect musicians, DJs, and artists will be taking up this latest controller shortly after it&#8217;s available. The Wii Fit controller is a force-sensing panel the player stands on; it&#8217;s used to measure weight and balance. &#8220;Ah, just what I need during a workout,&#8221; you say, &#8220;an always-on scale to demoralize me.&#8221; Amazingly, though, this simple controller is used for some pretty impressive controls, from balance for yoga to leaning weight in one direction or another.</p>
<p><object width="425" height="350"><param name="movie" value="http://www.youtube.com/v/XTzwpMyh4Xw"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/XTzwpMyh4Xw" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"></embed></object></p>
<p>Foot-based controllers are a wonderful thing for music, because we usually greatly overburden our hands with tasks &#8212; play guitars and keyboards, twist knobs, run faders, etc. It&#8217;s not hard to imagine the Wii Fit board as an expression controller, in place of a pedal. And it shouldn&#8217;t be hard to get data out of it, either, since it looks like it also uses Bluetooth, just as the Wii controller does. (Musicians and DJs, among others, have happily employed the Wii remote in creative applications for Mac, Linux, and Windows.)</p>
<p><a href="http://createdigitalmusic.com/tag/wii/">Previous Wii Coverage on CDM</a></p>
<p>While we wait, though, I&#8217;d like to ask another question: does anyone know of creative uses of foot controllers for music over the years? Most of what the Wii remote does had been done previously in various forms by music researchers, composers, and inventors, up to a couple of decades before Nintendo shipped their remote. That&#8217;s not to say Nintendo was ripping off their efforts; on the contrary, it suggests the design of controllers is more than just fad and will continue to evolve.</p>
<p>So &#8212; fabulous foot inventions? We&#8217;d love to hear them.</p>
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		<title>Wii DJs Scratching with Traktor on Wiij, and Wii, Wii Everywhere?</title>
		<link>http://createdigitalmusic.com/2007/05/wii-djs-scratching-with-traktor-on-wiij-and-wii-wii-everywhere/</link>
		<comments>http://createdigitalmusic.com/2007/05/wii-djs-scratching-with-traktor-on-wiij-and-wii-wii-everywhere/#comments</comments>
		<pubDate>Tue, 29 May 2007 13:44:43 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[alternative-controllers]]></category>
		<category><![CDATA[bluetooth]]></category>
		<category><![CDATA[controllers]]></category>
		<category><![CDATA[DJ]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[physical-computing]]></category>
		<category><![CDATA[Scratch]]></category>
		<category><![CDATA[Sensors]]></category>
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		<category><![CDATA[Traktor]]></category>
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		<category><![CDATA[wii]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.com/2007/05/29/wii-djs-scratching-with-traktor-on-wiij-and-wii-wii-everywhere/</guid>
		<description><![CDATA[Is the Wii controller the new mouse? They&#8217;re starting to pop up all over the place, with all sorts of applications. As the villain in Pixar&#8217;s The Incredibles says at the end of the film, &#8220;When everyone&#8217;s super, no one is.&#8221; The related principle is, &#8220;When everyone has a gimmick, it&#8217;s not a gimmick any &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2007/05/wii-djs-scratching-with-traktor-on-wiij-and-wii-wii-everywhere/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p>Is the Wii controller the new mouse? They&#8217;re starting to pop up all over the place, with all sorts of applications. As the villain in Pixar&#8217;s <I>The Incredibles</i> says at the end of the film, &#8220;When everyone&#8217;s super, no one is.&#8221; The related principle is, &#8220;When everyone has a gimmick, it&#8217;s not a gimmick any more.&#8221; Result: the gimmick disappears, and people focus instead on sounds and (in the case of Wii) the fun of moving around. And that&#8217;s a very good thing. (Hey, we got far more mileage out of the darned mouse than we every <I>should</i> have.)</p>
<p>We saw a <a href="http://createdigitalmusic.com/2007/02/16/wii-remote-scratching-proof-of-concept-on-open-source-supercollider/">proof of concept scratching</a> using SuperCollider and the Wii remote a few months ago. I enjoyed that the results were sonically a little strange. But our friends at DJWiiJ now have more practical scratching set up with Traktor.</p>
<p><object width="425" height="350"><param name="movie" value="http://www.youtube.com/v/BZVVFLYLfHU"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/BZVVFLYLfHU" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"></embed></object></p>
<p>More details:</p>
<p><a href="http://www.djwiij.com/news.php?item.70.6">Wiij Scratching Now a Reality &#8211; Demo Video Provided</a></p>
<p>Yes, turntablists, I know &#8212; it doesn&#8217;t sound so much like normal scratching. As one commenter noted here, though, if you want vinyl, just use vinyl. Here, there&#8217;s almost a cartoon-like, digital scratching effect, like what turntablism would sound like in a universe with different physics than our own. This also demonstrates what can be possible with a different controller: you can differentiate what you&#8217;re doing in terms of custom software or software setups and &#8230; well, practice. DJ ! says he&#8217;s practicing, for his part.</p>
<p>Keep the examples coming. Oh, and <b>CDM isn&#8217;t becoming the all Wii, all the time network</b> &#8212; I&#8217;m still catching up after a long weekend, but more soon. I&#8217;m hoping you&#8217;re <I>also</i> catching up on work, so we&#8217;re kinda even.</p>
<p>What? You actually still want more Wii DJing? Fine&#8230; <span id="more-2156"></span></p>
<p>Wiij points to this demo video of Deckadance. And yes, that is Deckadance &#8212; an Image Line product, as in FL Studio &#8212; running on a <I>Mac</i>. Never thought that day would come.</p>
<p><object width="425" height="350"><param name="movie" value="http://www.youtube.com/v/vcXcNQj6TgU"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/vcXcNQj6TgU" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"></embed></object></p>
<p>Unfortunately, the Deckadance <a href="http://www.djwiij.com/comment.php?comment.news.68">Wii implementation turns out to be a little screwy</a>. Stay tuned to see if they get that sorted.</p>
<p>Now, let&#8217;s see &#8230; Traktor, want to keep up with Deckadance here? Traktor&#8217;s OSC support means that might be the best way to set up the Wii controller.</p>
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		<title>Wii Control for Macs: OSCulator, for OSC, MIDI, and Keystrokes</title>
		<link>http://createdigitalmusic.com/2007/05/wii-control-for-macs-osculator-for-osc-midi-and-keystrokes/</link>
		<comments>http://createdigitalmusic.com/2007/05/wii-control-for-macs-osculator-for-osc-midi-and-keystrokes/#comments</comments>
		<pubDate>Fri, 25 May 2007 19:31:59 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[Asides]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.com/2007/05/25/wii-control-for-macs-osculator-for-osc-midi-and-keystrokes/</guid>
		<description><![CDATA[I must make a correction and clarification in regards to OSCulator, the Mac utility for connecting to Nintendo&#8217;s Wii remote, which I mentioned in today&#8217;s Deckadance story. Despite the name, it supports the broadly-available MIDI as well as (for programs like Max/MSP, Pd, Flash, Director, Traktor, Reaktor, Processing, and others) OpenSoundControl. Simon Balarbe writes us: &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2007/05/wii-control-for-macs-osculator-for-osc-midi-and-keystrokes/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p>I must make a correction and clarification in regards to OSCulator, the Mac utility for connecting to Nintendo&#8217;s Wii remote, which I mentioned in today&#8217;s Deckadance story. Despite the name, it supports the broadly-available MIDI as well as (for programs like Max/MSP, Pd, Flash, Director, Traktor, Reaktor, Processing, and others) OpenSoundControl. Simon Balarbe writes us:</p>
<blockquote><p>It does not just support Osc but It outputs Midi and keystrokes also &#8230; Recently I used it with Ableton Live in a live Electro Acoustic Performance at University. I find it more stable than WiitoMidi and it had MIDI output and use of the accelerometer before WiitoMidi.</p></blockquote>
<p>Fair enough! So there you have it: grab a Mac with Bluetooth support, a Wii remote, and OSCulator, and you ought to be able to communicate with any software you like &#8212; even if you can&#8217;t do MIDI, you can do keystrokes.</p>
<p>Most of my time I&#8217;ve been using the <a href="http://www.google.com/url?sa=t&#038;ct=res&#038;cd=1&#038;url=http%3A%2F%2Fwww.iamas.ac.jp%2F~aka%2Fmax%2F&#038;ei=cThXRri1NqfmxAKogs24BQ&#038;usg=AFrqEze1L3TeakQ3fqx_M28hJXTK3NVEYg&#038;sig2=ht90R_GE3NxyA0LRnB2oBA">aka.wiiremote</a> external for Max/MSP, just because that&#8217;s convenient if you&#8217;re a Max user. But for all other Mac users, OSCulator indeed looks like the most versatile choice.</p>
<p><a href="http://www.osculator.net/wiki/">OSCulator Wiki/Project Page</a> [Mac software]</p>
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