<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Create Digital Music &#187; books</title>
	<atom:link href="http://createdigitalmusic.com/tag/books/feed/" rel="self" type="application/rss+xml" />
	<link>http://createdigitalmusic.com</link>
	<description>Making music with technology</description>
	<lastBuildDate>Fri, 25 May 2012 21:05:58 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.1.4</generator>
		<item>
		<title>How to Make a Music App for iOS, Free, with libpd: Exclusive Book Excerpt</title>
		<link>http://createdigitalmusic.com/2012/03/how-to-make-a-music-app-for-ios-free-with-libpd-exclusive-book-excerpt/</link>
		<comments>http://createdigitalmusic.com/2012/03/how-to-make-a-music-app-for-ios-free-with-libpd-exclusive-book-excerpt/#comments</comments>
		<pubDate>Thu, 08 Mar 2012 19:21:00 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[apps]]></category>
		<category><![CDATA[books]]></category>
		<category><![CDATA[developers]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[downloads]]></category>
		<category><![CDATA[free]]></category>
		<category><![CDATA[game-audio]]></category>
		<category><![CDATA[game-design]]></category>
		<category><![CDATA[game-sound]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[how-to]]></category>
		<category><![CDATA[interactive-music]]></category>
		<category><![CDATA[interactive-sound]]></category>
		<category><![CDATA[ios]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[ipod-touch]]></category>
		<category><![CDATA[libpd]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[o'reilly]]></category>
		<category><![CDATA[objective-c]]></category>
		<category><![CDATA[patching]]></category>
		<category><![CDATA[Pd]]></category>
		<category><![CDATA[peter-brinkmann]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[pure-data]]></category>
		<category><![CDATA[reading]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[Sound-design]]></category>
		<category><![CDATA[tutorials]]></category>
		<category><![CDATA[xcode]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=22994</guid>
		<description><![CDATA[What will you do with this blank slate? Photo (CC-BY) Yutaka Tsutano. Apple yesterday described their iPad as &#8220;this magical pane of glass that can become anything you want it to be.&#8221; So &#8211; how about making mobile devices into what you want it to be? With the help of author Peter Brinkmann and publisher &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/03/how-to-make-a-music-app-for-ios-free-with-libpd-exclusive-book-excerpt/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2012/03/iphones.jpg"><img src="http://createdigitalmusic.com/files/2012/03/iphones.jpg" alt="" title="iphones" width="640" height="427" class="alignnone size-full wp-image-22996" /></a></p>
<div class="imgcaption">What will you do with this blank slate? Photo (<a href="http://creativecommons.org/licenses/by/2.0/">CC-BY</a>) <a href="http://www.flickr.com/photos/ivyfield/">Yutaka Tsutano</a>.</div>
<p>Apple yesterday described their iPad as &#8220;this magical pane of glass that can become anything you want it to be.&#8221; So &#8211; how about making mobile devices into what you want it to be?</p>
<p>With the help of author Peter Brinkmann and publisher O&#8217;Reilly, we&#8217;d like to give you a taste of Peter&#8217;s new book, <em>Making Musical Apps: Real-time audio synthesis on Android and iOS</em>. Imagining that a lot of you are especially curious about iOS, we&#8217;ll include the chapter on how to get started with development. It really gives you a sense of how easy this can be; the challenge is, as it should be, coming up with musical ideas. And Apple did say that they thought that technology was at its best when it was &#8220;invisible,&#8221; not when it was &#8220;inaudible.&#8221; So let&#8217;s make it make some noise.</p>
<p><em>(Android developers, libpd actually got its start on Android and runs quite well even on very primitive Android handsets, so consider this a sample; the full book &#8211; and the <a href="http://libpd.cc">libpd site</a> &#8211; include loads of examples on the Android side, too. In fact, because libpd works basically identically on the two platforms, it&#8217;s a great choice for making cross-platform development easier.)</em></p>
<p>In this excerpt, Peter covers:</p>
<ul>
<li>How to set up your development environment</li>
<li>Starting a project with Xcode, and including Pd</li>
<li>How to make a Pd patch run in your app</li>
<li>Making the Pd patch and your UI connect with each other (here, from the app&#8217;s UI to Pd; the book covers both directions)</li>
</ul>
<p>In fact, in just a few pages, you&#8217;ll have a working guitar tuner for iOS. Have a look:<span id="more-22994"></span></p>
<p>Read it on CDM&#8217;s Scribd page:</p>
<p><a title="View Making Musical Apps (Excerpt: How to Build a Music App for iOS) on Scribd" href="http://www.scribd.com/doc/84526020/Making-Musical-Apps-Excerpt-How-to-Build-a-Music-App-for-iOS" style="margin: 12px auto 6px auto; font-family: Helvetica,Arial,Sans-serif; font-style: normal; font-variant: normal; font-weight: normal; font-size: 14px; line-height: normal; font-size-adjust: none; font-stretch: normal; -x-system-font: none; display: block; text-decoration: underline;">Making Musical Apps (Excerpt: How to Build a Music App for iOS)</a><iframe class="scribd_iframe_embed" src="http://www.scribd.com/embeds/84526020/content?start_page=1&#038;view_mode=list&#038;access_key=key-1980jjdp4pnq79z6lisu" data-auto-height="true" data-aspect-ratio="0.772727272727273" scrolling="no" id="doc_89236" width="100%" height="600" frameborder="0"></iframe></p>
<p>Direct PDF download link, hosted by CDM (please don&#8217;t link to this file directly):<br />
<a href="http://createdigitalmusic.com/files/2012/03/MakingMusicalAppsExcerpt.pdf">Making Musical Apps (Excerpt)</a> [PDF]</p>
<p>I&#8217;ve read an advance copy of the whole book, and my review is simple: if you&#8217;re curious about this stuff, get this book. Peter&#8217;s style is friendly and precise; no technical detail is left out, and yet those details aren&#8217;t overwhelming. The book can be accessible to those new to development, which is essential for a title that&#8217;s likely to be read by people who are used to Pd, but dipping their toes into Java and Objective-C for the first time in order to get their patches running on a device.</p>
<p>Ready for the full book?</p>
<p>Get a printed copy on Amazon:</p>
<p><iframe src="http://rcm.amazon.com/e/cm?lt1=_blank&#038;bc1=000000&#038;IS2=1&#038;nou=1&#038;bg1=FFFFFF&#038;fc1=000000&#038;lc1=0000FF&#038;t=createdigital-20&#038;o=1&#038;p=8&#038;l=as4&#038;m=amazon&#038;f=ifr&#038;ref=ss_til&#038;asins=1449314902" style="width:120px;height:240px;" scrolling="no" marginwidth="0" marginheight="0" frameborder="0"></iframe></p>
<p>Or read the Kindle edition:</p>
<p><iframe src="http://rcm.amazon.com/e/cm?lt1=_blank&#038;bc1=000000&#038;IS2=1&#038;nou=1&#038;bg1=FFFFFF&#038;fc1=000000&#038;lc1=0000FF&#038;t=createdigital-20&#038;o=1&#038;p=8&#038;l=as4&#038;m=amazon&#038;f=ifr&#038;ref=ss_til&#038;asins=B007C5TUGQ" style="width:120px;height:240px;" scrolling="no" marginwidth="0" marginheight="0" frameborder="0"></iframe></p>
<p>For multi-platform epub, mobi, and PDF formats, head straight to the O&#8217;Reilly page:<br />
<a href="http://shop.oreilly.com/product/0636920022503.do">Making Musical Apps</a> [shop.oreilly.com]</p>
<p><a href="http://libpd.cc/read-the-book/">http://libpd.cc/read-the-book/</a></p>
<div style="float: right; margin-left: 10px;"><a href="http://twitter.com/share?url=http://createdigitalmusic.com/2012/03/how-to-make-a-music-app-for-ios-free-with-libpd-exclusive-book-excerpt/&via=cdmblogs&text=How to Make a Music App for iOS, Free, with libpd: Exclusive Book Excerpt&related=:&lang=en&count=horizontal" class="twitter-share-button">Tweet</a><script type="text/javascript" src="http://platform.twitter.com/widgets.js"></script></div><div style="float: right; margin-left: 10px;"><a href="http://twitter.com/share?url=http://createdigitalmusic.com/2012/03/how-to-make-a-music-app-for-ios-free-with-libpd-exclusive-book-excerpt/&via=cdmblogs&text=How to Make a Music App for iOS, Free, with libpd: Exclusive Book Excerpt&related=:&lang=en&count=horizontal" class="twitter-share-button">Tweet</a><script type="text/javascript" src="http://platform.twitter.com/widgets.js"></script></div><div class='wpfblike' style='height: 40px;'><iframe src='http://www.facebook.com/plugins/like.php?href=http://createdigitalmusic.com/2012/03/how-to-make-a-music-app-for-ios-free-with-libpd-exclusive-book-excerpt/&amp;layout=default&amp;show_faces=false&amp;width=400&amp;action=like&amp;colorscheme=light&amp;send=false' scrolling='no' frameborder='0' allowTransparency='true' style='border:none; overflow:hidden; width:400px;'></iframe></div>]]></content:encoded>
			<wfw:commentRss>http://createdigitalmusic.com/2012/03/how-to-make-a-music-app-for-ios-free-with-libpd-exclusive-book-excerpt/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>Pd, Everywhere: Free libpd Gets a New Site, New Book on Making Mobile Music Apps</title>
		<link>http://createdigitalmusic.com/2012/03/pd-everywhere-free-libpd-gets-a-new-site-new-book-on-making-mobile-music-apps/</link>
		<comments>http://createdigitalmusic.com/2012/03/pd-everywhere-free-libpd-gets-a-new-site-new-book-on-making-mobile-music-apps/#comments</comments>
		<pubDate>Thu, 08 Mar 2012 18:41:57 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[audio]]></category>
		<category><![CDATA[books]]></category>
		<category><![CDATA[dataflow]]></category>
		<category><![CDATA[free-software]]></category>
		<category><![CDATA[game-sound]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[generative]]></category>
		<category><![CDATA[how-to]]></category>
		<category><![CDATA[interactive]]></category>
		<category><![CDATA[interactive-music]]></category>
		<category><![CDATA[ios]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[Linux]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[o'reilly]]></category>
		<category><![CDATA[open-source]]></category>
		<category><![CDATA[patching]]></category>
		<category><![CDATA[Pd]]></category>
		<category><![CDATA[peter-brinkmann]]></category>
		<category><![CDATA[pure-data]]></category>
		<category><![CDATA[reading]]></category>
		<category><![CDATA[responsive]]></category>
		<category><![CDATA[Sound-design]]></category>
		<category><![CDATA[Windows]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=22986</guid>
		<description><![CDATA[Pure Data (Pd) is already a free, convenient tool for making synths, effects, and sequencers and other musical generators. But imagine stripping away all the things that tie it to a platform &#8211; UI, specific hardware support &#8211; so it will run just about anywhere, on anything, in any context. That&#8217;s what libpd, a free, &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/03/pd-everywhere-free-libpd-gets-a-new-site-new-book-on-making-mobile-music-apps/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2012/03/libpd_site.jpg"><img src="http://createdigitalmusic.com/files/2012/03/libpd_site-640x320.jpg" alt="" title="libpd_site" width="640" height="320" class="alignnone size-large wp-image-22988" /></a></p>
<p>Pure Data (Pd) is already a free, convenient tool for making synths, effects, and sequencers and other musical generators. But imagine stripping away all the things that tie it to a platform &#8211; UI, specific hardware support &#8211; so it will run just about anywhere, on anything, in any context. </p>
<p>That&#8217;s what libpd, a free, embeddable, open source (BSD) tool for making interactive music, does. Coders can take their favorite language and their favorite platform, and just plug in the power of Pd. They don&#8217;t even have to <em>know</em> almost anything about Pd &#8211; they can let an intrepid Pd patcher create the interactive sound effects and dynamic music for their game and just drop a patch into their assets.</p>
<p>One of the most powerful applications for this is the ability to add interactive music and sound to mobile apps, on iOS and Android, without writing and testing a bunch of custom DSP code. And that has enabled the use of libpd in apps as successful as <em>Inception: The App</em>. With music by Hans Zimmer and a custom &#8220;dream&#8221; experience created by RjDj, that app racked up millions of downloads in under a couple of months, and then, far from sitting idle on the app launch screen, went on to clock in over a century of user &#8220;dreamtime.&#8221; </p>
<p>Okay, so, you&#8217;re sold. You want to see what this thing can do, and maybe try it out, and you&#8217;re wondering where to start. So, here&#8217;s some good news: there&#8217;s a new site and a new book to get you going.</p>
<p><strong>The site: libpd.cc</strong></p>
<p>libpd has a new home on the Web, both in the form of a new GitHub repository to organize all the code and docs and samples, and a site that brings together a showcase of what the apps does and points you to where to learn more. The single destination is now hosted here by CDM:</p>
<p><a href="http://libpd.cc">http://libpd.cc</a></p>
<p>I built that site, so please, if there&#8217;s anything you&#8217;d like to see or you&#8217;ve got your own work created with libpd, let me know about it.</p>
<p>Even just having selected a few key highlights of apps built with libpd, it&#8217;s impressive what people are already doing with this tool:</p>
<p><a href="http://libpd.cc/portfolio/showcase/">libpd Showcase</a></p>
<p><strong>The book, and a chat with its author</strong></p>
<p>A new book published by O&#8217;Reilly focuses on building mobile apps using libpd, for iOS and Android. (iPhone, iPod touch, Android phones and tablets, and yes, even that &#8220;new iPad&#8221; introduced yesterday are therefore all fair game.)</p>
<p>You can read a section of the book right here on CDM, for a taste of what&#8217;s in store:<br />
<a href="http://createdigitalmusic.com/2012/03/how-to-make-a-music-app-for-ios-free-with-libpd-exclusive-book-excerpt/">How to Make a Music App for iOS, Free, with libpd: Exclusive Book Excerpt</a><span id="more-22986"></span></p>
<p>It&#8217;s an exceptional, comprehensive look at development using libpd, covering iOS and Android, but also a complete look at the libpd API and how to use it. For Pd patchers just getting started with iOS and Android, it includes all of the basics of how to use libpd in your mobile development environment. For mobile developers new to Pd and patching, it makes clear how you&#8217;d communicate with Pd, so you can either dive into Pd yourself or properly interface with patches made by musicians, composers, and sound designers with whom you may be collaborating. It&#8217;s an ideal title for anyone interested in taking a game and giving it a more dynamic soundtrack &#8211; in sound effects, music or both &#8211; or for people building mobile musical instruments and effects, sonic toys, interactive albums, or, really, anything at all that involves sound or music. Since it walks you through the entire development experience, you can sit down with it in the course of a few evenings, and get a complete picture of how to integrate Pd with your development workflow.</p>
<p>Dr. Peter Brinkmann, the principal developer of libpd, is the author of the title. I asked Peter to explain a little bit about the book, who it&#8217;s for (hint: you!), and what&#8217;s in it (hint: stuff you want to read!) &#8230;</p>
<p><a href="http://createdigitalmusic.com/files/2012/03/libpdbookcover.jpg"><img src="http://createdigitalmusic.com/files/2012/03/libpdbookcover.jpg" alt="" title="libpdbookcover" width="487" height="640" class="alignnone size-full wp-image-22991" /></a></p>
<p><strong>CDM: How did this book come about? And the book process really helped drive improvements to libpd, too?</strong></p>
<p>Peter B.: Shawn Wallace, an editor at O&#8217;Reilly, contacted me last summer and asked whether I would be interested in writing a short book on libpd. I was interested, and so I talked to my [Google] manager (&#8220;No conflict &#8212; we all have time-consuming hobbies!&#8221;) as well as a couple of colleagues who had written books for O&#8217;Reilly.  They made a token attempt to dissuade me, but it was clear that they had enjoyed writing their books, and they seemed quite proud of the result, too.</p>
<p>Once I had made up my mind to write a book, the next question was whether to self-publish or go with O&#8217;Reilly.  Self-publishing is a viable option these days, but then I decided that I really wanted an animal on the cover.  Besides, I had never written a book before, and having the support of O&#8217;Reilly&#8217;s editorial staff made the prospect seem less daunting.</p>
<p>The first draft was done in mid-November, but at that time it was basically science fiction because it presented libpd the way I wanted it to be, not the way it was at the time.</p>
<p>So, after the bulk of the writing was done, libpd needed to be revised so that it would actually be in agreement with the book.  In particular, Rich Eakin and I rewrote the iOS components for better performance and usability.  That delayed the book by a month or so, which turned out to be a great stroke of luck because that was when I discovered that Xcode 4.2 had changed the entire development model by introducing automatic reference counting, instantly rendering existing<br />
texts obsolete.  That included my chapter on iOS, and so I had to sit down and rewrite it.</p>
<p>After that, the rest happened rather quickly &#8212; getting reviews, revising the draft, going through the production process.  O&#8217;Reilly&#8217;s toolchain is remarkably efficient, using asciidoc and docbook in a Subversion repository.  The editorial staff is great, too.  I&#8217;m amazed to see how quickly it all came together.</p>
<p><strong>How did you approach writing the book?</strong></p>
<p>For the first draft, I just imagined that I was teaching a class on libpd.  When you&#8217;re lecturing in front of an audience, you don&#8217;t have time to polish every sentence; you just have to talk and maintain some sense of momentum.  That approach helps a lot when facing a blank page.  After that, it&#8217;s many, many rounds of revisions to eliminate weak or redundant sentences.</p>
<p>For the sample code, I picked one project that uses all major components of libpd.  That provided a natural progression from idea to completion, while touching on all important points in their proper context.  I&#8217;m basically providing running commentary on my thought process when making an app, including common mistakes and pitfalls. Like this, readers will know how to recognize and work around most problems.</p>
<p>Another trick is to write more than necessary.  The first draft contained a lot of gratuitous editorializing.  Those parts were never meant to make it into the finished text, but they were fun to write and they kept me going when I wasn&#8217;t quite sure what to write next.</p>
<p><strong>Who it&#8217;s for?</strong></p>
<p>The book explains how to patch for libpd, and how to write apps with libpd, with special emphasis on the interface between Pd patches and application code.  It&#8217;s for mobile developers who want to add real-time audio synthesis to their projects, as well as sound designers who want to deploy their work on mobile devices.  It&#8217;s light on prerequisites; if you know how to write a basic app for Android or iOS, you&#8217;re ready to read the book.</p>
<p><em>Ed.: I&#8217;d add to that, given that there are such great tutorials on app development for Android and iOS &#8211; even many of them free, including some very worthwhile documentation from Google and Apple &#8212; if you&#8217;ve messed with Pd, you should give the book a try. And if you haven&#8217;t messed with Pd, this could be a great excuse. This book won&#8217;t teach you Pd, but it&#8217;ll make very clear how to glue everything together. -PK</em></p>
<p><strong>Why does a book like this matter? What do you hope will come out of it?</strong></p>
<p>I hope that the book will help popularize real-time procedural audio, in games and other apps.  I&#8217;m thrilled to see all the projects that use libpd, and I hope that the book will help people create even more awesomeness of this kind.  One thing I only fully realized when writing the book is that libpd lets developers use DSP code like a media file: An audio developer creates a Pd patch, and the app developer just drops it into the resources of the app and loads and<br />
triggers it as needed.  I guess this was implicit in a blog post I wrote on workflow and prototyping a year ago, but I think the DSP-as-media angle is even more powerful.  I hope that the book will bring this out.</p>
<p>The book project has already improved libpd.  Whenever I faced the choice between fixing an awkward bit of code or explaining the awkwardness in the book, I chose to fix the code.  That took care of all the little things that were sort of bothering me but didn&#8217;t seem significant enough to spend time on.  It also gave us a deadline for a number of related things that we wanted to do, such as migrating to GitHub and launching the new website, libpd.cc. <em>Ed.: Cough. Yes, glad that gave me that deadline &#8211; and thanks to Peter B. for the extra push! -PK</em></p>
<p><strong>Congrats to Peter on his first animal-on-a-cover!</strong> It&#8217;s really a great book: you read it, and feel like making more new things, inventing new creations that produce sound and music. And that&#8217;s a very good thing.</p>
<div style="float: right; margin-left: 10px;"><a href="http://twitter.com/share?url=http://createdigitalmusic.com/2012/03/pd-everywhere-free-libpd-gets-a-new-site-new-book-on-making-mobile-music-apps/&via=cdmblogs&text=Pd, Everywhere: Free libpd Gets a New Site, New Book on Making Mobile Music Apps&related=:&lang=en&count=horizontal" class="twitter-share-button">Tweet</a><script type="text/javascript" src="http://platform.twitter.com/widgets.js"></script></div><div style="float: right; margin-left: 10px;"><a href="http://twitter.com/share?url=http://createdigitalmusic.com/2012/03/pd-everywhere-free-libpd-gets-a-new-site-new-book-on-making-mobile-music-apps/&via=cdmblogs&text=Pd, Everywhere: Free libpd Gets a New Site, New Book on Making Mobile Music Apps&related=:&lang=en&count=horizontal" class="twitter-share-button">Tweet</a><script type="text/javascript" src="http://platform.twitter.com/widgets.js"></script></div><div class='wpfblike' style='height: 40px;'><iframe src='http://www.facebook.com/plugins/like.php?href=http://createdigitalmusic.com/2012/03/pd-everywhere-free-libpd-gets-a-new-site-new-book-on-making-mobile-music-apps/&amp;layout=default&amp;show_faces=false&amp;width=400&amp;action=like&amp;colorscheme=light&amp;send=false' scrolling='no' frameborder='0' allowTransparency='true' style='border:none; overflow:hidden; width:400px;'></iframe></div>]]></content:encoded>
			<wfw:commentRss>http://createdigitalmusic.com/2012/03/pd-everywhere-free-libpd-gets-a-new-site-new-book-on-making-mobile-music-apps/feed/</wfw:commentRss>
		<slash:comments>10</slash:comments>
		</item>
		<item>
		<title>A Reader in Electronic Dance Music&#8217;s History and Creation, Now Available</title>
		<link>http://createdigitalmusic.com/2011/12/a-reader-in-electronic-dance-musics-history-and-creation-now-available/</link>
		<comments>http://createdigitalmusic.com/2011/12/a-reader-in-electronic-dance-musics-history-and-creation-now-available/#comments</comments>
		<pubDate>Fri, 16 Dec 2011 15:05:42 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[Artists]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[artists]]></category>
		<category><![CDATA[books]]></category>
		<category><![CDATA[computers]]></category>
		<category><![CDATA[dance-music]]></category>
		<category><![CDATA[edm]]></category>
		<category><![CDATA[electronic]]></category>
		<category><![CDATA[electronic-dance-music]]></category>
		<category><![CDATA[electronica]]></category>
		<category><![CDATA[history]]></category>
		<category><![CDATA[house]]></category>
		<category><![CDATA[peter-kirn]]></category>
		<category><![CDATA[reading]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[techno]]></category>
		<category><![CDATA[technology]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=21885</guid>
		<description><![CDATA[I had the pleasure this year of working on a book that draws from over 30 years of coverage of Electronic Dance Music&#8217;s evolution. Collecting pages primarily from Keyboard, with additional content from Remix, we retrace the relationship of machines and music, technology and movement, in producing the sounds to which people dance. It&#8217;s impossible &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/12/a-reader-in-electronic-dance-musics-history-and-creation-now-available/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2011/12/PC120612.jpg"><img src="http://createdigitalmusic.com/files/2011/12/PC120612-640x480.jpg" alt="" title="PC120612" width="640" height="480" class="alignnone size-large wp-image-21886" /></a></p>
<p><a href="http://createdigitalmusic.com/files/2011/12/PC1206211.jpg"><img src="http://createdigitalmusic.com/files/2011/12/PC1206211-640x480.jpg" alt="" title="PC120621" width="640" height="480" class="alignnone size-large wp-image-21889" /></a></p>
<p>I had the pleasure this year of working on a book that draws from over 30 years of coverage of Electronic Dance Music&#8217;s evolution. Collecting pages primarily from <em>Keyboard</em>, with additional content from <em>Remix</em>, we retrace the relationship of machines and music, technology and movement, in producing the sounds to which people dance. </p>
<p>It&#8217;s impossible to be encyclopedic in such an endeavor, but part of what I enjoyed about working on the project was getting to see through the eyes of the artists. You hear them talk in astounding detail about how they actual craft what they make. They curse their gear and long for more usable tools. They lament challenges in the scene that echo today. And they talk, musician to musician, about why they do what they do, what most personally they&#8217;re trying to express. (One advantage of being a magazine like <em>Keyboard</em> is that you&#8217;re not talking to a music journalist, but a fellow practitioner; you don&#8217;t have to shy away from technical details or explain to an outsider, and that comes across.)</p>
<p>I hope to run an excerpt here on CDM, so if there&#8217;s something you&#8217;d like to see, let us know. </p>
<p>I do very much want to get this out in the world and read &#8211; otherwise, I&#8217;d go get a real job &#8212; but I&#8217;m constrained by the slow trickle of print books into the channel. Stock in some places is still three weeks out; B&#038;N as I write this says they&#8217;re in stock for immediate shipping.</p>
<p><a href="http://www.amazon.com/gp/product/1617130192/ref=as_li_ss_tl?ie=UTF8&#038;tag=createdigital-20&#038;linkCode=as2&#038;camp=1789&#038;creative=390957&#038;creativeASIN=1617130192">The Evolution of Electronic Dance Music @ Amazon</a><img src="http://www.assoc-amazon.com/e/ir?t=createdigital-20&#038;l=as2&#038;o=1&#038;a=1617130192" width="1" height="1" border="0" alt="" style="border:none !important; margin:0px !important;" /></p>
<p><a href="http://www.barnesandnoble.com/w/keyboard-presents-the-evolution-of-electronic-dance-music-peter-kirn/1102173769?ean=9781617130199&#038;itm=1&#038;usri=evolution+electronic+dance+music">Barnes &#038; Noble [in stock?]</a></p>
<p><a href="http://www.halleonardbooks.com/product/viewproduct.do?itemid=333234&#038;subsiteid=168">Hal Leonard book page</a></p>
<p>See the Table of Contents below, plus more pictures to give you a taste.<span id="more-21885"></span></p>
<p>I also have to say, I&#8217;m hugely indebted to the folks at Hal Leonard (of which Backbeat is an imprint) for allowing me free reign on this project, and making it look terrific, and to Steve Fortner and especially Lori Kennedy at <em>Keyboard</em> for an archival effort that was nothing short of heroic. You may imagine we&#8217;re sitting on some massive electronic collection of articles from <em>Keyboard&#8217;s</em> decades of publishing. We&#8217;re not. We pulled a whole bunch of this from paper, which is how I wound up sitting in a coffee shop in Toronto in the hours (literally) up to the manuscript deadline removing errant carriage returns. </p>
<p><a href="http://createdigitalmusic.com/files/2011/12/PC120611.jpg"><img src="http://createdigitalmusic.com/files/2011/12/PC120611-640x480.jpg" alt="" title="PC120611" width="640" height="480" class="alignnone size-large wp-image-21895" /></a></p>
<p><a href="http://createdigitalmusic.com/files/2011/12/PC120620.jpg"><img src="http://createdigitalmusic.com/files/2011/12/PC120620-640x480.jpg" alt="" title="PC120620" width="640" height="480" class="alignnone size-large wp-image-21896" /></a></p>
<p><a href="http://createdigitalmusic.com/files/2011/12/PC120622.jpg"><img src="http://createdigitalmusic.com/files/2011/12/PC120622-640x480.jpg" alt="" title="PC120622" width="640" height="480" class="alignnone size-large wp-image-21897" /></a></p>
<p><a href="http://createdigitalmusic.com/files/2011/12/PC120614.jpg"><img src="http://createdigitalmusic.com/files/2011/12/PC120614-640x480.jpg" alt="" title="PC120614" width="640" height="480" class="alignnone size-large wp-image-21898" /></a></p>
<p><a href="http://createdigitalmusic.com/files/2011/12/PC120618.jpg"><img src="http://createdigitalmusic.com/files/2011/12/PC120618-640x480.jpg" alt="" title="PC120618" width="640" height="480" class="alignnone size-large wp-image-21900" /></a></p>
<p><a href="http://createdigitalmusic.com/files/2011/12/PC120617.jpg"><img src="http://createdigitalmusic.com/files/2011/12/PC120617-640x480.jpg" alt="" title="PC120617" width="640" height="480" class="alignnone size-large wp-image-21899" /></a></p>
<p><strong>Table of Contents:</strong> I imagine your first question would likely be, why [x] and not [y]? Believe me, this was my own first question. In the end, as I said, the book is not so much a timeline of EDM, or an encyclopedia. It&#8217;s a series of snapshots, chosen from my perspective to be partially representative, but also to build a story between pieces, and to find some of the richest writing in the magazine. The magazine has its own biases, but that itself tells a story; between the pages, between the lines, there&#8217;s a tale of the music and technology that I think does emerge.</p>
<p>And for me, finding that connection point between human and machine was especially important, so you&#8217;ll see that thread, unsurprisingly, woven into the text. Do let me know what you think if you pick up a copy.</p>
<p><strong>Preface</strong></p>
<p><strong>1. Kraftwerk</strong><br />
“Electronic Minstrels of the Global Village”<br />
By Jim Aikin, March 1982</p>
<p><strong>2. Depeche Mode, Soft Cell, The Units, Wall of Voodoo, Japan, Our Daughters Wedding</strong><br />
“New Synthesizer Rock”<br />
By Robert Doerschuk, June 1982</p>
<p><strong>3. The Ethnomusicology of Dance Music</strong><br />
“Denise Dalphond Goes Inside EDM Culture&#8217;s Roots”<br />
By Peter Kirn, June 2011</p>
<p><strong>4. Frankie Knuckles, Jesse Saunders, Farley &#8220;Jackmaster&#8221; Funk</strong><br />
“The Fathers of Chicago House”<br />
By Greg Rule, August 1997</p>
<p><strong>5. Juan Atkins</strong><br />
“Juan Atkins: Techno Starts Here”<br />
By Robert Doerschuk, July 1995</p>
<p><strong>6. Electronic Body Music</strong><br />
“Front 242: The Aggressive Edge of Rhythm and the Power of Recycled Culture”<br />
By Robert L. Doerschuk, September 1989</p>
<p>“The Art of Extreme Noise”<br />
By Francis Preve, September 2003</p>
<p><strong>7. Rise of the Machines</strong><br />
“Roland CR-78, TR-808 and TR-909: Classic Beat Boxes”<br />
By Mark Vail, May 1994</p>
<p>“Akai MPC60”<br />
By Freff, November 1988 </p>
<p>“Propellerhead: Propelling Changes”<br />
By Mark Vail, April 1999</p>
<p><strong>8. Charlie Clouser on Techno</strong><br />
“Techno How To”<br />
By Charlie Clouser, September 1993</p>
<p><strong>9. The Orb</strong><br />
“Inside the Ambient Techno Ultraworld”<br />
By Robert Doerschuk, June 1995</p>
<p><strong>10. Orbital, Meat Beat Manifesto, Underworld</strong><br />
“Plugged!”<br />
By Greg Rule and Caspar Melville, October 1996</p>
<p><strong>11. Aphex Twin</strong><br />
“Still Hacking After All These Years”<br />
By Greg Rule, April 1997</p>
<p><strong>12. Chemical Brothers</strong><br />
“Water into Acid: The Chemical Brothers Blow Up”<br />
By Greg Rule, June 1997</p>
<p><strong>13. Daft Punk</strong><br />
“Robopop: Part Man, Part Machine, All Daft Punk.”<br />
By Chris Gill, May 2001</p>
<p><strong>14. Richie Hawtin and John Acquaviva</strong><br />
“The Sounds of Science: Richie Hawtin Puts the Tech in Techno”<br />
By Chris Gill, December 2001</p>
<p>“Technical Itch: John Acquaviva gets his FinalScratch”<br />
By Stacia Monteith, December 2001</p>
<p><strong>15. BT</strong><br />
“The Mind of BT”<br />
By Stephen Fortner, December 2005</p>
<p><strong>16. Amon Tobin</strong><br />
“The Big Score”<br />
By Bill Murphy, April 2007</p>
<p><strong>17. Flying Lotus</strong><br />
“Flying Lotus: Darkness &#038; Light”<br />
By Noah Levine, August 2008</p>
<p>“Flying Lotus: On Splicing Bebop and Hip-Hop DNA”<br />
By Drew Hinshaw, July 2010</p>
<p><strong>18. Autechre</strong><br />
“Autechre: Easy to Be Hard”<br />
By Ken Micallef, April 2008</p>
<p>“5 Questions with Rob Brown of Autechre”<br />
By Greg Rule, June 1996</p>
<p><strong>19. Crystal Method</strong><br />
“Crystal Method: United by Synths, Divided by Night”<br />
By Peter Kirn, November 2009</p>
<p><strong>20. Robert Henke (Monolake)</strong><br />
“The Composer, Artist, and Ableton Live Imagineer Looks to the Future”<br />
By Peter Kirn, June 2011</p>
<p><a href="http://www.halleonardbooks.com/product/viewproduct.do?itemid=333234&#038;subsiteid=168"><strong>Keyboard Presents the Evolution of Electronic Dance Music</strong></a><br />
Ed. Peter Kirn<br />
2011</p>
<p>Previously:<br />
<a href="http://createdigitalmusic.com/2011/11/across-time-and-space-tracing-the-evolution-of-western-dance-music-data-visualization/">Across Time and Space, Tracing the Evolution of Western Dance Music: Data Visualization</a></p>
<p>And, incidentally, if you recommend a reading list to go with this, I&#8217;d love to read it! For the Northern Hemisphere, we&#8217;ll have some good material to help inspire us through the winter&#8230;</p>
<p>For very occasional updates on the book (like when it&#8217;s actually in stock in places like Amazon, and a possible party early in 2012), <a href="http://eepurl.com/fKCEw">sign up for the book&#8217;s mailing list</a>:</p>
<p><!-- Begin MailChimp Signup Form --></p>
<link href="http://cdn-images.mailchimp.com/embedcode/slim-081711.css" rel="stylesheet" type="text/css">
<style type="text/css">
	#mc_embed_signup{background:#fff; clear:left; font:14px Helvetica,Arial,sans-serif; }
	/* Add your own MailChimp form style overrides in your site stylesheet or in this style block.
	   We recommend moving this block and the preceding CSS link to the HEAD of your HTML file. */
</style>
<div id="mc_embed_signup">
<form action="http://createdigitalmusic.us2.list-manage2.com/subscribe/post?u=157a2b934ec4e69ea516c9a8a&amp;id=a048c92d62" method="post" id="mc-embedded-subscribe-form" name="mc-embedded-subscribe-form" class="validate" target="_blank">
	<label for="mce-EMAIL">Subscribe to our mailing list</label></p>
<input type="email" value="" name="EMAIL" class="email" id="mce-EMAIL" placeholder="email address" required>
<div class="clear">
<input type="submit" value="Subscribe" name="subscribe" id="mc-embedded-subscribe" class="button"></div>
</form>
</div>
<p><!--End mc_embed_signup--></p>
<div style="float: right; margin-left: 10px;"><a href="http://twitter.com/share?url=http://createdigitalmusic.com/2011/12/a-reader-in-electronic-dance-musics-history-and-creation-now-available/&via=cdmblogs&text=A Reader in Electronic Dance Music's History and Creation, Now Available&related=:&lang=en&count=horizontal" class="twitter-share-button">Tweet</a><script type="text/javascript" src="http://platform.twitter.com/widgets.js"></script></div><div style="float: right; margin-left: 10px;"><a href="http://twitter.com/share?url=http://createdigitalmusic.com/2011/12/a-reader-in-electronic-dance-musics-history-and-creation-now-available/&via=cdmblogs&text=A Reader in Electronic Dance Music's History and Creation, Now Available&related=:&lang=en&count=horizontal" class="twitter-share-button">Tweet</a><script type="text/javascript" src="http://platform.twitter.com/widgets.js"></script></div><div class='wpfblike' style='height: 40px;'><iframe src='http://www.facebook.com/plugins/like.php?href=http://createdigitalmusic.com/2011/12/a-reader-in-electronic-dance-musics-history-and-creation-now-available/&amp;layout=default&amp;show_faces=false&amp;width=400&amp;action=like&amp;colorscheme=light&amp;send=false' scrolling='no' frameborder='0' allowTransparency='true' style='border:none; overflow:hidden; width:400px;'></iframe></div>]]></content:encoded>
			<wfw:commentRss>http://createdigitalmusic.com/2011/12/a-reader-in-electronic-dance-musics-history-and-creation-now-available/feed/</wfw:commentRss>
		<slash:comments>45</slash:comments>
		</item>
		<item>
		<title>A Handmade Children&#8217;s Book, a 7&#8243; Vinyl Record, and Tangible, Handmade Music</title>
		<link>http://createdigitalmusic.com/2011/11/a-handmade-childrens-book-a-7-vinyl-record-and-tangible-handmade-music/</link>
		<comments>http://createdigitalmusic.com/2011/11/a-handmade-childrens-book-a-7-vinyl-record-and-tangible-handmade-music/#comments</comments>
		<pubDate>Thu, 17 Nov 2011 15:59:11 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[Artists]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[acoustic]]></category>
		<category><![CDATA[acoustic-instruments]]></category>
		<category><![CDATA[artists]]></category>
		<category><![CDATA[bandcamp]]></category>
		<category><![CDATA[Bands]]></category>
		<category><![CDATA[books]]></category>
		<category><![CDATA[children]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[folk]]></category>
		<category><![CDATA[handmade]]></category>
		<category><![CDATA[handmade-music]]></category>
		<category><![CDATA[kids]]></category>
		<category><![CDATA[listening]]></category>
		<category><![CDATA[merch]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[print]]></category>
		<category><![CDATA[publishing]]></category>
		<category><![CDATA[tangible]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=21518</guid>
		<description><![CDATA[In the midst of all this talk of intangible digital intellectual property and arcane licensing and Internet policy, there&#8217;s something comforting about thinking of music and art as something you make with your hands and give to someone. It was a discussion of that &#8211; even in the context of technology &#8211; that first led &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/11/a-handmade-childrens-book-a-7-vinyl-record-and-tangible-handmade-music/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2011/11/listeners2.jpg"><img src="http://createdigitalmusic.com/files/2011/11/listeners2-640x456.jpg" alt="" title="listeners2" width="640" height="456" class="alignnone size-large wp-image-21523" /></a></p>
<p>In the midst of all this talk of <a href="http://cdm.fm/vNLO2V">intangible digital intellectual property and arcane licensing and Internet policy</a>, there&#8217;s something comforting about thinking of music and art as something you make with your hands and give to someone. It was a discussion of that &#8211; even in the context of technology &#8211; that first led me to the discussion of &#8220;Handmade Music.&#8221; (Tip of the hat to my friend, Etsy&#8217;s Matt Stinchcomb, with whom this discussion has crossed the Atlantic from Brooklyn to Berlin.)</p>
<p>Via Cool Hunting, here&#8217;s an old-fashioned way of making a music object. The music is on vinyl; the book is carved into blocks and hand-printed. Any sense of nostalgia or twee hipness is instantly forgiven once you see the results: the book looks absolutely gorgeous. Kids will have to compete with their parents to get it. </p>
<blockquote><p>Two stories in a single canvas-covered volume that reads from the outside covers inward, ending at the center.  There, a two-song 70 gram 7&#8243; vinyl inside a hand-cranked copper block printed sleeve.</p>
<p>Stories written, illustrated, carved, and printed by Micah Middaugh at Cavern Lantern Wonder Welding (Jordan River Valley, Mich.)</p>
<p>Songs by Breathe Owl Breathe</p></blockquote>
<p>The story sounds wonderful, too. As CH&#8217;s James Thorne tells it:<span id="more-21518"></span></p>
<blockquote><p>&#8220;The Listeners&#8221; is a comic tale of the friendship between an ostrich and a mole who meet by chance one day in a hole. The mole with sightless eyes and the bird with flightless wings join to form a band called &#8220;The Listeners,&#8221; and perform together in an underground concert for their friends. &#8220;These Train Tracks&#8221; is a story of metamorphosis, in which a set of train tracks transforms into everything from a caterpillar to the night sky to a set of pajama buttons. Its mood is both whimsical and soothing, a perfect end to a child&#8217;s long day.</p></blockquote>
<p><a href="http://www.coolhunting.com/culture/the-listeners-these-train-tracks.php?utm_source=feedburner&#038;utm_medium=feed&#038;utm_campaign=Feed%3A+ch+%28Cool+Hunting%29">The Listeners / These Train Tracks: Music and animal hijinks come together in a handmade children&#8217;s book by Breathe Owl Breathe</a> [Cool Hunting]</p>
<p>The music is available by Bandcamp, which you&#8217;ll see allows you to sell both a digital download and physical copies. Of course, you may want to do a trailer on YouTube to promote it, which means you&#8217;ll have to contend with giant lobbying groups and collection agencies trying to destroy the Interne&#8211; okay, that doesn&#8217;t make a very good bedtime story. Let&#8217;s get back to the ostrich and the mole. They&#8217;re more likable.</p>
<p>Have a listen to the music:</p>
<p><iframe width="400" height="100" style="position: relative; display: block; width: 400px; height: 100px;" src="http://bandcamp.com/EmbeddedPlayer/v=2/album=2335542350/size=venti/bgcol=FFFFFF/linkcol=4285BB/" allowtransparency="true" frameborder="0"><a href="http://breatheowlbreathe.bandcamp.com/album/the-listeners-these-train-tracks">The Listeners/These Train Tracks by Breathe Owl Breathe</a></iframe></p>
<p><a href="http://breatheowlbreathe.bandcamp.com/album/the-listeners-these-train-tracks">http://breatheowlbreathe.bandcamp.com/album/the-listeners-these-train-tracks</a></p>
<p><a href="http://createdigitalmusic.com/files/2011/11/listeners1.jpg"><img src="http://createdigitalmusic.com/files/2011/11/listeners1-640x456.jpg" alt="" title="listeners1" width="640" height="456" class="alignnone size-large wp-image-21524" /></a></p>
<p><a href="http://createdigitalmusic.com/files/2011/11/listeners3.jpg"><img src="http://createdigitalmusic.com/files/2011/11/listeners3-640x456.jpg" alt="" title="listeners3" width="640" height="456" class="alignnone size-large wp-image-21525" /></a></p>
<div style="float: right; margin-left: 10px;"><a href="http://twitter.com/share?url=http://createdigitalmusic.com/2011/11/a-handmade-childrens-book-a-7-vinyl-record-and-tangible-handmade-music/&via=cdmblogs&text=A Handmade Children's Book, a 7" Vinyl Record, and Tangible, Handmade Music&related=:&lang=en&count=horizontal" class="twitter-share-button">Tweet</a><script type="text/javascript" src="http://platform.twitter.com/widgets.js"></script></div><div style="float: right; margin-left: 10px;"><a href="http://twitter.com/share?url=http://createdigitalmusic.com/2011/11/a-handmade-childrens-book-a-7-vinyl-record-and-tangible-handmade-music/&via=cdmblogs&text=A Handmade Children's Book, a 7" Vinyl Record, and Tangible, Handmade Music&related=:&lang=en&count=horizontal" class="twitter-share-button">Tweet</a><script type="text/javascript" src="http://platform.twitter.com/widgets.js"></script></div><div class='wpfblike' style='height: 40px;'><iframe src='http://www.facebook.com/plugins/like.php?href=http://createdigitalmusic.com/2011/11/a-handmade-childrens-book-a-7-vinyl-record-and-tangible-handmade-music/&amp;layout=default&amp;show_faces=false&amp;width=400&amp;action=like&amp;colorscheme=light&amp;send=false' scrolling='no' frameborder='0' allowTransparency='true' style='border:none; overflow:hidden; width:400px;'></iframe></div>]]></content:encoded>
			<wfw:commentRss>http://createdigitalmusic.com/2011/11/a-handmade-childrens-book-a-7-vinyl-record-and-tangible-handmade-music/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Loss of a Techno Rebel: Why Dan Sicko Will Be Sorely Missed</title>
		<link>http://createdigitalmusic.com/2011/08/loss-of-a-techno-rebel-why-dan-sicko-will-be-sorely-missed/</link>
		<comments>http://createdigitalmusic.com/2011/08/loss-of-a-techno-rebel-why-dan-sicko-will-be-sorely-missed/#comments</comments>
		<pubDate>Mon, 29 Aug 2011 05:42:20 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[Artists]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[books]]></category>
		<category><![CDATA[dan-sicko]]></category>
		<category><![CDATA[history]]></category>
		<category><![CDATA[journalism]]></category>
		<category><![CDATA[obituaries]]></category>
		<category><![CDATA[pioneers]]></category>
		<category><![CDATA[techno]]></category>
		<category><![CDATA[writers]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=20409</guid>
		<description><![CDATA[Journalist, techno organizer, lecturer, and creative director Dan Sicko has sadly passed away this weekend, the victim of the rare but devastating condition of ocular melanoma. Sicko is best known to electronic music fans as the author of the terrific Techno Rebels: The Renegades of Electronic Funk (Billboard: 1999). A uniquely techno-focused story, that book &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/08/loss-of-a-techno-rebel-why-dan-sicko-will-be-sorely-missed/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><img src="http://createdigitalmusic.com/files/2011/08/sicko.jpg" alt="" title="sicko" width="524" height="351" class="alignnone size-full wp-image-20410" /></p>
<p>Journalist, techno organizer, lecturer, and creative director Dan Sicko has sadly passed away this weekend, the victim of the rare but devastating condition of <a href="http://mattsicko.blogspot.com/">ocular melanoma</a>. Sicko is best known to electronic music fans as the author of the terrific <em>Techno Rebels: The Renegades of Electronic Funk</em> (Billboard: 1999). A uniquely techno-focused story, that book is a particularly good tome on the underground roots of the techno genre.</p>
<p>But Sicko contributed more than just that book, as a music writer (<em>Rolling Stone</em>, <em>Wired</em>, <em>Urb</em>), and a lecturer on Detroit music culture, as well as a fixture on the techno music scene and a key figure in the appreciation of its music. He had worked as a Creative Director with the Detroit office of Organic, Inc. </p>
<p>He also launched <em>Reverb</em>, one of the first digital music magazines &#8211; distributed on floppy disks and FTP sites, even this site owes something to its legacy. (I can relate: I ran an early e-publishing effort on CompuServe at around the same time. If anyone can find copies of <em>Reverb</em>&#8230;)</p>
<p>As reader Klaas-Jan Jongsma notes, in passing us the news:</p>
<blockquote><p>Besides being a friend of mine, he was always willing to help people who visited Detroit (I stayed at his place a couple of times when we visited Detroit) he was a major influence on scene. He wrote with so much passion about music for several magazines, blogs and newspaper. He was also one of the driving forces between the 313 mailinglist (an essential mailinglist, especially in the 90s about Detroit  techno). He was one of those unknown forces behind detroit techno, a true techno rebel.</p></blockquote>
<p>Mr. Sicko has left behind many digital footprints, right up through this month; if you didn&#8217;t know his work, retracing them can introduce you to some great music. A few examples:</p>
<p><a href="http://www.moodmat.com/?author=5">Moodmat contributions</a>, <a href="http://www.metromode.com/blogs/bloggers/dansicko0157.aspx">Metromode</a></p>
<p><a href="http://music.hyperreal.org/lists/313/index2.html">The [313] mailing list</a></p>
<p><a href="http://dansicko.com/">Personal website</a></p>
<p><a href="http://twitter.com/#!/seekoh">Twitter feed</a></p>
<p>Most importantly, though, you should pick up a copy of his book if you haven&#8217;t. There are still more thoughts on that site, including a response to the May NPR roundup of Detroit music picks with his <a href="http://techno-rebels.com/2011/05/detroit-techno-5-songs-unconsidered/">own suggested gems</a>. He leaves behind an extraordinary set of resources for those wanting to learn more about this music, and records to spin in his honor. Sincere condolences to friends and family.</p>
<p><strong><a href="http://techno-rebels.com/">http://techno-rebels.com/</a></strong></p>
<p>Latest on <a href="http://www.gofundme.com/DanSicko">gofundme.com</a> on arrangements.</p>
<div style="float: right; margin-left: 10px;"><a href="http://twitter.com/share?url=http://createdigitalmusic.com/2011/08/loss-of-a-techno-rebel-why-dan-sicko-will-be-sorely-missed/&via=cdmblogs&text=Loss of a Techno Rebel: Why Dan Sicko Will Be Sorely Missed&related=:&lang=en&count=horizontal" class="twitter-share-button">Tweet</a><script type="text/javascript" src="http://platform.twitter.com/widgets.js"></script></div><div style="float: right; margin-left: 10px;"><a href="http://twitter.com/share?url=http://createdigitalmusic.com/2011/08/loss-of-a-techno-rebel-why-dan-sicko-will-be-sorely-missed/&via=cdmblogs&text=Loss of a Techno Rebel: Why Dan Sicko Will Be Sorely Missed&related=:&lang=en&count=horizontal" class="twitter-share-button">Tweet</a><script type="text/javascript" src="http://platform.twitter.com/widgets.js"></script></div><div class='wpfblike' style='height: 40px;'><iframe src='http://www.facebook.com/plugins/like.php?href=http://createdigitalmusic.com/2011/08/loss-of-a-techno-rebel-why-dan-sicko-will-be-sorely-missed/&amp;layout=default&amp;show_faces=false&amp;width=400&amp;action=like&amp;colorscheme=light&amp;send=false' scrolling='no' frameborder='0' allowTransparency='true' style='border:none; overflow:hidden; width:400px;'></iframe></div>]]></content:encoded>
			<wfw:commentRss>http://createdigitalmusic.com/2011/08/loss-of-a-techno-rebel-why-dan-sicko-will-be-sorely-missed/feed/</wfw:commentRss>
		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>Mobile Game Audio 101: A Unique Reference to Crafting Mobile Sound; CDM E-book Discount</title>
		<link>http://createdigitalmusic.com/2011/03/mobile-game-audio-101-a-unique-reference-to-crafting-mobile-sound-cdm-e-book-discount/</link>
		<comments>http://createdigitalmusic.com/2011/03/mobile-game-audio-101-a-unique-reference-to-crafting-mobile-sound-cdm-e-book-discount/#comments</comments>
		<pubDate>Mon, 28 Mar 2011 17:24:29 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[audio]]></category>
		<category><![CDATA[books]]></category>
		<category><![CDATA[composition]]></category>
		<category><![CDATA[ebooks]]></category>
		<category><![CDATA[game-audio]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[how-to]]></category>
		<category><![CDATA[industry]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[production]]></category>
		<category><![CDATA[reading]]></category>
		<category><![CDATA[Sound-design]]></category>
		<category><![CDATA[techniques]]></category>
		<category><![CDATA[tips]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=17773</guid>
		<description><![CDATA[Charming, original hand-draw illustrations by Peter Jungers spice up the title. Sound and music for games is already a growing frontier for professional music careers; mobile, then, triply so. But with the expanded opportunities come unique challenges. Learning about them requires real-world experience, and short of word of mouth, that kind of knowledge is often &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/03/mobile-game-audio-101-a-unique-reference-to-crafting-mobile-sound-cdm-e-book-discount/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2011/03/iphonesound.jpg"><img src="http://createdigitalmusic.com/files/2011/03/iphonesound-595x640.jpg" alt="" title="iphonesound" width="595" height="640" class="alignnone size-large wp-image-17776" /></a></p>
<div class="imgcaption">Charming, original hand-draw illustrations by <a href="http://peterjungers.com">Peter Jungers</a> spice up the title.</div>
<p>Sound and music for games is already a growing frontier for professional music careers; mobile, then, triply so. But with the expanded opportunities come unique challenges. Learning about them requires real-world experience, and short of word of mouth, that kind of knowledge is often scarce &#8211; even in the Web age.</p>
<p>Composer, sound designer, and audio director Ben Long has put his sonic thumbprints on games and TV networks alike, and has recently turned his attention to sharing some of the industry secrets of the mobile realm, with work in game design textbooks and <a href="http://www.gdcchina.com/">GDC China</a>. Now, he has a new book entitled &#8220;Game Audio 101: Mobile&#8221; that assembles all that experience into a single reference. Launched at South by Southwest Interactive, it could prove invaluable to people aspiring in this area.</p>
<p>What&#8217;s especially unique about this title is not only its focus, but its insights into real-world case studies &#8211; fairly legendary ones, at that. Long gets tips and background on the making of sound for hit titles Angry Birds (iOS, Android), music app Drumkit (iOS), and RPG hit The Harvest (Windows Phone). </p>
<p>Nor is this generalist advice, painted in vague, broad strokes. There are specifics of platforms (not only iOS, but Windows Phone and Android), sound design technique, technical information, and career advice. Covered in the book:<span id="more-17773"></span></p>
<p><a href="http://createdigitalmusic.com/files/2011/03/angrybirdscoffee.jpg"><img src="http://createdigitalmusic.com/files/2011/03/angrybirdscoffee.jpg" alt="" title="Angry Birds Adventskalender" width="640" height="427" class="alignnone size-full wp-image-17785" /></a></p>
<div class="imgcaption">These Angry Birds: we may never learn what made them so angry &#8230; or so addictive. At least you can find out what made the sound tick in this blockbuster title. Photo (<a href="http://creativecommons.org/licenses/by/2.0/">CC-BY</a>) <a href="http://www.flickr.com/photos/johanl/">Johan Larsson</a>.</div>
<ul>
<li>Basics of the mobile market, MIDI and mobile design</li>
<li>Anatomy of specific titles and the techniques they used to make effective music and sound direction</li>
<li>Particulars of everything from looping to sound cues, coupled with interviews with sound designers</li>
<li>Tips on improving sound design, catering to specific platforms, and managing your career and negotiations</li>
</ul>
<p>I should caution that this is more of a white paper of assembled research and tips than a front-to-back textbook. My one complaint is, therefore, it does feel a bit abridged, under fifty pages. There&#8217;s sometimes a copy-and-paste sense to the content, as well, in case you&#8217;re expecting something with the level of polish of, say, an O&#8217;Reilly e-book. The tips you can glean from it, though, could be worth the price of admission if this is a field about which you&#8217;re serious &#8211; and a lot more than you&#8217;d get out of a similarly-priced workshop or the massive cost of attending conferences. You&#8217;ll have to do a little digging &#8211; the title really picks up somewhere about halfway through &#8211; but you could easily get some nuggets that could transform a career.</p>
<p>To make things easier, we have a CDM-only discount code for readers, bringing the price down 50% off its current sale price to just $19.95. Enter the following code at checkout:<br />
<strong>AT101ebooksxsw45</strong></p>
<p>More information:<br />
<strong><a href="http://www.gameaudio101.com/about_book.php"></p>
<p>http://www.gameaudio101.com/about_book.php</a></strong></p>
<p>Ben Long has also written a terrific reference exclusively for CDM, from January &#8211; much shorter than the book, but good if you want a taste of his writing:<br />
<a href="http://createdigitalmusic.com/2011/01/creating-in-2011-a-composers-view-of-mobile-game-audio-from-trends-to-slot-machine-sound-design/">Creating in 2011: A Composers’ View of Mobile Game Audio, From Trends to Slot Machine Sound Design </a></p>
<p>Let us know what you think &#8211; and definitely if you happen to get a good gig in the industry.</p>
<div style="float: right; margin-left: 10px;"><a href="http://twitter.com/share?url=http://createdigitalmusic.com/2011/03/mobile-game-audio-101-a-unique-reference-to-crafting-mobile-sound-cdm-e-book-discount/&via=cdmblogs&text=Mobile Game Audio 101: A Unique Reference to Crafting Mobile Sound; CDM E-book Discount&related=:&lang=en&count=horizontal" class="twitter-share-button">Tweet</a><script type="text/javascript" src="http://platform.twitter.com/widgets.js"></script></div><div style="float: right; margin-left: 10px;"><a href="http://twitter.com/share?url=http://createdigitalmusic.com/2011/03/mobile-game-audio-101-a-unique-reference-to-crafting-mobile-sound-cdm-e-book-discount/&via=cdmblogs&text=Mobile Game Audio 101: A Unique Reference to Crafting Mobile Sound; CDM E-book Discount&related=:&lang=en&count=horizontal" class="twitter-share-button">Tweet</a><script type="text/javascript" src="http://platform.twitter.com/widgets.js"></script></div><div class='wpfblike' style='height: 40px;'><iframe src='http://www.facebook.com/plugins/like.php?href=http://createdigitalmusic.com/2011/03/mobile-game-audio-101-a-unique-reference-to-crafting-mobile-sound-cdm-e-book-discount/&amp;layout=default&amp;show_faces=false&amp;width=400&amp;action=like&amp;colorscheme=light&amp;send=false' scrolling='no' frameborder='0' allowTransparency='true' style='border:none; overflow:hidden; width:400px;'></iframe></div>]]></content:encoded>
			<wfw:commentRss>http://createdigitalmusic.com/2011/03/mobile-game-audio-101-a-unique-reference-to-crafting-mobile-sound-cdm-e-book-discount/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>The Most From Free Software: Book Review, Getting Things Made, Un-Procrastination</title>
		<link>http://createdigitalmusic.com/2010/08/the-most-from-free-software-book-review-getting-things-made-un-procrastination/</link>
		<comments>http://createdigitalmusic.com/2010/08/the-most-from-free-software-book-review-getting-things-made-un-procrastination/#comments</comments>
		<pubDate>Fri, 06 Aug 2010 15:24:15 +0000</pubDate>
		<dc:creator>James Grahame</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Ardour]]></category>
		<category><![CDATA[books]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[free-software]]></category>
		<category><![CDATA[getting-things-done]]></category>
		<category><![CDATA[graphics]]></category>
		<category><![CDATA[how-to]]></category>
		<category><![CDATA[Linux]]></category>
		<category><![CDATA[open-source]]></category>
		<category><![CDATA[productivity]]></category>
		<category><![CDATA[projects]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[sound]]></category>
		<category><![CDATA[ubuntu]]></category>
		<category><![CDATA[visual]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=12607</guid>
		<description><![CDATA[Is it time to get a round tuit? Photo (CC-BY-ND) Denise Mattox. For this book review, we welcome guest writer Andy Farnell, who himself has a terrific book on interactive sound design and free modular patching environment Pure Data, entitled Designing Sound. It began as a review of a book on using free software &#8211; &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2010/08/the-most-from-free-software-book-review-getting-things-made-un-procrastination/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/denisemattox/3381256733/" title="134: A Round Tuit by niseag03, on Flickr"><img src="http://farm4.static.flickr.com/3571/3381256733_07034a77ff.jpg" width="500" height="375" alt="134: A Round Tuit" /></a></p>
<div class="imgcaption"><strong>Is it time to get a round tuit?</strong> Photo (<a href="http://creativecommons.org/licenses/by-nd/2.0/deed.en">CC-BY-ND</a>) <a href="http://www.flickr.com/people/denisemattox/">Denise Mattox</a>.</div>
<p><em>For this book review, we welcome guest writer <a href="http://obiwannabe.co.uk/">Andy Farnell</a>, who himself <a href="http://www.amazon.co.uk/Designing-Sound-Andy-Farnell/dp/0956088600">has a terrific book</a> on interactive sound design and free modular patching environment Pure Data, entitled Designing Sound. It began as a review of a book on using free software &#8211; but it could be, more than that, a chance to fight procrastination. And while this runs the gamut, including graphics and design and not just sound, that could be even more relevant to those of us who need to delve into those other areas for our creative work. -Ed.</em></p>
<p>We all have a stack of things to get round to one day. Building a website. Making a video. Writing a book or recording an album. Allow me to share with you ten days that will transform your list of could do, would do, always going to do&#8230; into a list of exciting projects you&#8217;ve started.</p>
<p>That&#8217;s how long it took me to flick through Daniel James&#8217;  &#8220;Crafting Digital Media&#8221;, a light-reading compendium of software wisdom published by APress and weighing in at just under 400 pages.</p>
<p>It takes two of the major excuses for procrastination, &#8220;I don&#8217;t understand the interface, so I&#8217;m waiting for someone to show me.&#8221; and &#8220;I don&#8217;t have the money to buy the latest software&#8221;, and stomps them in the face with a giant boot.<br />
<img src="http://createdigitalmusic.com/files/2010/08/cdmediacover.jpg" alt="" title="cdmediacover" width="580" height="435" class="alignnone size-full wp-image-12614" /><br />
<span id="more-12607"></span></p>
<p>There are roughly eight topics, or chunks of knowledge covered.</p>
<p>The first is about photography, with demonstrations in F-Spot, GThumb and GIMP &#8212; all the free tools you need to transfer, manipulate, and polish high-quality digital images.</p>
<p>Every software package in the book is a free, open source product that can be legally downloaded and used. These are not shareware or limited trial programs, but full versions of powerful, standards compatible applications &#8212; all modern free software with reliable, polished interfaces and powerful features. The book also comes with a CD containing Ubuntu 9.04.</p>
<p>The second chapter concerns illustration and font design. This is a whistle stop tour of modern scalable vector graphics tools and techniques, touching on Inkscape, FontForge, and GIMP again, showing you how to import, export, convert and edit high quality multi-layered scalable graphics.</p>
<p>Next comes 2D animation, where KToon and Synfig are demonstrated, showing the basic concepts of frame sequencing and tweening. And naturally, 3D modelling follows, with a look at Blender, the immensely-powerful 3D object design and rendering package with auxiliary game engine.</p>
<p>Although each section covers a complete production concept, it isn&#8217;t tiring or exhaustive. Just enough guidance is given to launch the program, explore the features, introduce the key concepts and leave you to play. If you actually follow along with the software examples, it&#8217;s a truly exciting journey, as you go to sleep each night with your head exploding with possibilities.</p>
<p>The art of publishing is the next adventure, with explorations of page layout, document structure, creating PDFs, posters, books and flyers. Subjects like fonts, typography, kerning and color processes are explained through examples with the Scribus application.</p>
<p>As a musician, you might be wondering where the audio tools are. The book doesn&#8217;t disappoint. There&#8217;s something for even experienced users in this compendium of tools spanning three chapters. Packages such as Mixx, Hydrogen, Jack, Seq24, Alsa Modular, Audacity, Ardour, and JAMin are explored in the context of all the common tasks like podcasting, recording, sequencing, effecting, compressing and mastering, EQ, CD production, and creating your own streaming server.</p>
<p><img src="http://createdigitalmusic.com/files/2010/08/cdmedia_closeup.jpg" alt="" title="cdmedia_closeup" width="580" height="435" class="alignnone size-full wp-image-12615" /></p>
<p>As an old fart who has just discovered YouTube, I found the next section on video editing to be very helpful since I&#8217;ve just started to explore making video tutorials. The now comical proliferation of incompatible video formats and codecs, a depressing indictment of the failure of standards, are cut through in short order. Daniel lays down the basics of formats and their conversion using AVIdemux, cropping and resizing while preserving high quality, and basic editing  using Kino and the Open Movie Editor. A quick treatment of audio sync, titles and effects wraps up the section nicely.</p>
<p>Web development is the last chapter on software packages. Arguably there are so many choices for Web2.0 site design that it&#8217;s hard to justify any particular one. This book opts for solid and proven Drupal, along with a tour of the industry standard Apache web server, MySQL back-end, and Icecast media server to give a user-driven internet radio station as the chapter example.</p>
<p>Each of these topics is an entire profession in itself, about which shelves of books could be written, so don&#8217;t expect to become much of an an expert in any. What &#8220;Crafting Digital Media&#8221; does is open the door and get you started producing content very quickly. From there the opportunities are up to you.  </p>
<p>As well as gently throwing in up-to-date anecdotal knowledge and asides from his encyclopaedic knowledge of modern media software, Daniel ties together the various threads into a whole that leaves you feeling empowered to start any new digital production project.</p>
<p>Let&#8217;s face it, the key to most pieces of software is a few simple steps, a few core commands, that seem so easy once you know them that you want to kick yourself for not trying sooner. Getting over that initial barrier is what this book offers.</p>
<p>The book would be a fantastic companion to new users of Ubuntu Studio, Pure:Dyne or 64Studio distributions, though several of the packages are multi-platform, so are available for Mac and Windows too. <em>Ed.: Indeed, a large number of the tools are cross-platform &#8211; GIMP, FontForge, and Inkscape run on Mac and Windows, and Ardour on Mac. But then again, if you&#8217;ve got a Mac or PC, this is a great time to explore Linux a bit as a second OS, and all this software is available to you. Graphics software should even run acceptably virtualized. -PK</em></p>
<p>Title: Crafting Digital Media<br />
Author: Daniel James<br />
Publisher: Apress<br />
Year: 2009<br />
ISBN: 9781430218876<br />
Price: $29 (RRP:$40)</p>
<p><iframe src="http://rcm.amazon.com/e/cm?lt1=_blank&#038;bc1=000000&#038;IS2=1&#038;bg1=FFFFFF&#038;fc1=000000&#038;lc1=0000FF&#038;t=createdigital-20&#038;o=1&#038;p=8&#038;l=as1&#038;m=amazon&#038;f=ifr&#038;md=10FE9736YVPPT7A0FBG2&#038;asins=1430218878" style="width:120px;height:240px;" scrolling="no" marginwidth="0" marginheight="0" frameborder="0"></iframe></p>
<div style="float: right; margin-left: 10px;"><a href="http://twitter.com/share?url=http://createdigitalmusic.com/2010/08/the-most-from-free-software-book-review-getting-things-made-un-procrastination/&via=cdmblogs&text=The Most From Free Software: Book Review, Getting Things Made, Un-Procrastination&related=:&lang=en&count=horizontal" class="twitter-share-button">Tweet</a><script type="text/javascript" src="http://platform.twitter.com/widgets.js"></script></div><div style="float: right; margin-left: 10px;"><a href="http://twitter.com/share?url=http://createdigitalmusic.com/2010/08/the-most-from-free-software-book-review-getting-things-made-un-procrastination/&via=cdmblogs&text=The Most From Free Software: Book Review, Getting Things Made, Un-Procrastination&related=:&lang=en&count=horizontal" class="twitter-share-button">Tweet</a><script type="text/javascript" src="http://platform.twitter.com/widgets.js"></script></div><div class='wpfblike' style='height: 40px;'><iframe src='http://www.facebook.com/plugins/like.php?href=http://createdigitalmusic.com/2010/08/the-most-from-free-software-book-review-getting-things-made-un-procrastination/&amp;layout=default&amp;show_faces=false&amp;width=400&amp;action=like&amp;colorscheme=light&amp;send=false' scrolling='no' frameborder='0' allowTransparency='true' style='border:none; overflow:hidden; width:400px;'></iframe></div>]]></content:encoded>
			<wfw:commentRss>http://createdigitalmusic.com/2010/08/the-most-from-free-software-book-review-getting-things-made-un-procrastination/feed/</wfw:commentRss>
		<slash:comments>15</slash:comments>
		</item>
		<item>
		<title>Be a Music Geek Ninja with Electronic Music Programming in Pd: New Book</title>
		<link>http://createdigitalmusic.com/2009/03/be-a-music-geek-ninja-with-electronic-music-programming-in-pd-new-book/</link>
		<comments>http://createdigitalmusic.com/2009/03/be-a-music-geek-ninja-with-electronic-music-programming-in-pd-new-book/#comments</comments>
		<pubDate>Wed, 18 Mar 2009 16:33:53 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[books]]></category>
		<category><![CDATA[DSP]]></category>
		<category><![CDATA[education]]></category>
		<category><![CDATA[free]]></category>
		<category><![CDATA[free-software]]></category>
		<category><![CDATA[granular-synthesis]]></category>
		<category><![CDATA[learning]]></category>
		<category><![CDATA[Linux]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[open-source]]></category>
		<category><![CDATA[patching]]></category>
		<category><![CDATA[Pd]]></category>
		<category><![CDATA[PDAs]]></category>
		<category><![CDATA[processing]]></category>
		<category><![CDATA[pure-data]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[synthesis]]></category>
		<category><![CDATA[theory]]></category>
		<category><![CDATA[treeware]]></category>
		<category><![CDATA[tutorials]]></category>
		<category><![CDATA[Windows]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=5395</guid>
		<description><![CDATA[Okay, it looks a little scary, but just think of that as an added way of convincing your friends you&#8217;re a total badass. You may have heard about Pure Data (Pd), the open-source cousin to Max/MSP and a powerful tool for visual programming or &#8220;patching&#8221; music and multimedia. Pd has even appeared in the iPhone &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2009/03/be-a-music-geek-ninja-with-electronic-music-programming-in-pd-new-book/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><img src="http://createdigitalmusic.com/files/2009/03/pdexamples.png"></p>
<div class="imgcaption">Okay, it looks a little scary, but just think of that as an added way of convincing your friends you&#8217;re a total badass.</div>
<p>You may have heard about Pure Data (Pd), the open-source cousin to Max/MSP and a powerful tool for visual programming or &#8220;patching&#8221; music and multimedia. Pd has even appeared in the iPhone app RjDj and creating generative music for EA&#8217;s hit game Spore. But actually learning how to use the thing? Or learning some of the more advanced possible techniques in sound synthesis and processing? That&#8217;s another matter. <span id="more-5395"></span></p>
<p>Johannes Kreidler writes to let us know about his new book for people wanting to learn Pd. It starts at the beginning and teaches you not only the ins and outs of the Pd environment, but all of the advanced music processing techniques, as well. (Given the similarity of Pd and Max/MSP, that should make this just about as useful for Max devotees, too.)</p>
<p>The book is available for reading free online, or in paperback format from Wolke Publishing House. It&#8217;s available in both English and German. Johannes writes:</p>
<blockquote><p>This tutorial is designed for self-study, principally for composers. It begins with explanations of basic programming and acoustic principles then gradually builds up to the most advanced electronic music processing techniques. The book&rsquo;s teaching approach is focused primarily on hearing, which we consider a faster and more enjoyable way to absorb new concepts than through abstract formulas.</p>
<p>The patches described are available for download.</p></blockquote>
<p>He notes that because Pd is free and open source rather than commercial software, there isn&#8217;t a company behind it that can focus on documentation for new users. That&#8217;s been a common complaint about Pd, and this book does a lot to fill it &#8212; as well as a lot to fill the need for better documentation of sound techniques, as well, for users of any environment. Some of the juicy topics covered:</p>
<ul>
<li>Additive, subtractive synthesis</li>
<li>Sampling</li>
<li>Waveshaping, modulation synthesis</li>
<li>Granular synthesis (something I try to eat a bowl of every day, seriously)</li>
<li>Fourier analysis</li>
<li>Sequencers</li>
<li>Connecting to hardware, network transmission and OSC</li>
<li>Basics of visuals</li>
</ul>
<p>It&#8217;s a really elegantly-organized set of topics, and absolutely of interest to users of Max/MSP and other environments, as well. With this and a new SuperCollider book coming out this spring, we&#8217;re really getting some wonderful resources for learning greater ninja skills. Stay tuned, as I hope to create a forum for folks working on learning this stuff.</p>
<h3>Resources</h3>
<p>Book site, including downloadable patches and online reading:</p>
<p><a href="http://www.pd-tutorial.com">http://www.pd-tutorial.com</a></p>
<p>Direct link to downloading all the patches as one zip (thanks, mic, in comments!):</p>
<p><a href="http://www.kreidler-net.de/pd/patches/patches.zip">http://www.kreidler-net.de/pd/patches/patches.zip</a></p>
<p>More info, including the paperback version:</p>
<p><a href="http://www.wolke-verlag.de/musik_u_t/loadbang.html">http://www.wolke-verlag.de/musik_u_t/loadbang.html</a></p>
<p><a href="http://www.buecher-zur-musik.de/assets/s2dmain.html?http://www.buecher-zur-musik.de/53108697370a2cb3f/5310869bc400a7a02.html">http://www.buecher-zur-musik.de/assets/s2dmain.html?http://www.buecher-zur-musik.de/53108697370a2cb3f/5310869bc400a7a02.html</a></p>
<p>Author&#8217;s site:<br />
<a href="http://www.kreidler-net.de">www.kreidler-net.de</a></p>
<p>The authorship of the book was aided by a grant by the Music University of  Freiburg / Germany.</p>
<p>Previous appearances by the author:</p>
<p><a href="http://createdigitalmusic.com/2008/08/22/most-samples-ever-german-art-makes-song-with-70200-samples-using-pd/">A song made from 70,2000 samples</a></p>
<p><a href="http://createdigitalmusic.com/2009/02/06/depressing-project-of-the-day-stock-market-set-music-with-microsoft-songsmith/">The stock market declines, as a song</a></p>
<h3>More Pd Books</h3>
<p><a href="http://pd-graz.mur.at/label/book01">bang | pure data</a> Free, online</p>
<p>Creator Miller Puckette&#8217;s own <a href="http://crca.ucsd.edu/~msp/techniques.htm">The Theory and Technique of Electronic Music</a>, free online in various formats and also in print</p>
<div style="float: right; margin-left: 10px;"><a href="http://twitter.com/share?url=http://createdigitalmusic.com/2009/03/be-a-music-geek-ninja-with-electronic-music-programming-in-pd-new-book/&via=cdmblogs&text=Be a Music Geek Ninja with Electronic Music Programming in Pd: New Book&related=:&lang=en&count=horizontal" class="twitter-share-button">Tweet</a><script type="text/javascript" src="http://platform.twitter.com/widgets.js"></script></div><div style="float: right; margin-left: 10px;"><a href="http://twitter.com/share?url=http://createdigitalmusic.com/2009/03/be-a-music-geek-ninja-with-electronic-music-programming-in-pd-new-book/&via=cdmblogs&text=Be a Music Geek Ninja with Electronic Music Programming in Pd: New Book&related=:&lang=en&count=horizontal" class="twitter-share-button">Tweet</a><script type="text/javascript" src="http://platform.twitter.com/widgets.js"></script></div><div class='wpfblike' style='height: 40px;'><iframe src='http://www.facebook.com/plugins/like.php?href=http://createdigitalmusic.com/2009/03/be-a-music-geek-ninja-with-electronic-music-programming-in-pd-new-book/&amp;layout=default&amp;show_faces=false&amp;width=400&amp;action=like&amp;colorscheme=light&amp;send=false' scrolling='no' frameborder='0' allowTransparency='true' style='border:none; overflow:hidden; width:400px;'></iframe></div>]]></content:encoded>
			<wfw:commentRss>http://createdigitalmusic.com/2009/03/be-a-music-geek-ninja-with-electronic-music-programming-in-pd-new-book/feed/</wfw:commentRss>
		<slash:comments>34</slash:comments>
		</item>
		<item>
		<title>On Demand: CDM Winter 2008, with Gift Guide, Bending and Slicing Tutorials, More</title>
		<link>http://createdigitalmusic.com/2008/12/on-demand-cdm-winter-2008-with-gift-guide-bending-and-slicing-tutorials-more/</link>
		<comments>http://createdigitalmusic.com/2008/12/on-demand-cdm-winter-2008-with-gift-guide-bending-and-slicing-tutorials-more/#comments</comments>
		<pubDate>Thu, 11 Dec 2008 22:39:56 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[announcements]]></category>
		<category><![CDATA[books]]></category>
		<category><![CDATA[buying-guide]]></category>
		<category><![CDATA[CDM]]></category>
		<category><![CDATA[circuit-bending]]></category>
		<category><![CDATA[DIY]]></category>
		<category><![CDATA[documents]]></category>
		<category><![CDATA[ebooks]]></category>
		<category><![CDATA[Features]]></category>
		<category><![CDATA[holiday-guide]]></category>
		<category><![CDATA[how-to]]></category>
		<category><![CDATA[interviews]]></category>
		<category><![CDATA[PDF]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[tutorials]]></category>
		<category><![CDATA[winter]]></category>
		<category><![CDATA[winter-guide]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/2008/12/11/on-demand-cdm-winter-2008-with-gift-guide-bending-and-slicing-tutorials-more/</guid>
		<description><![CDATA[&#8220;What if, instead of targeting Web content to a single day, you turned it into an object that would last a season? What would you want to save and savor?&#8221; That&#8217;s the question I ask at the beginning of the Create Digital Music Winter 08 guide. We&#8217;ve filled it with good stuff we love, plus &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2008/12/on-demand-cdm-winter-2008-with-gift-guide-bending-and-slicing-tutorials-more/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><img style="display: inline; margin-left: 0px; margin-right: 0px" src="http://createdigitalmusic.com/files/2008/12/wintercover.jpg" align="right" /> &ldquo;What if, instead of targeting Web content to a single day, you turned it into an object that would last a season? What would you want to save and savor?&rdquo;</p>
<p>That&rsquo;s the question I ask at the beginning of the Create Digital Music Winter 08 guide. We&rsquo;ve filled it with good stuff we love, plus good stuff we hear that you love (via our survey of hundreds of readers for the holiday guide). Via Creative Commons-licensed images, you&rsquo;ve shared your world of music, and so we share the whole guide as fully free work (it&rsquo;s got a CC Attribution / ShareAlike license).</p>
<p>Here&rsquo;s some of what&rsquo;s inside &ndash; we wanted stories that you&rsquo;d want to live with the whole winter season:</p>
<ul>
<li><strong>Circuit bending 101</strong> with Michael Una </li>
<li><strong>Imagining synths:</strong> reflections on the design of electronic instruments with Dan McPharlin, creator of wonderful miniature synths handmade from cardboard </li>
<li><strong>Tutorial on slicing audio to MIDI</strong> in Ableton Live 7, with tips from Live guru Francis Preve plus a free accompanying CDM pack designed by Covert Operators at <a href="http://covops.org/cdm" target="_blank">http://covops.org/cdm</a> </li>
<li><strong>Holiday Guide</strong>, with your favorite gear and software of the year, listening and reading suggestions, and ideas on open hardware from monome creator Brian Crabtree </li>
<li><strong>Creative tips for surviving winter in Berlin,</strong> courtesy monolake (Robert Henke) </li>
<li><strong>Images</strong> from the CDM community and beyond </li>
</ul>
<p>With the help of graphic editor <a href="http://onetonnemusic.com" target="_blank">Nathanael Jeanneret</a>, the results are designed to be an object on paper or read on high-resolution displays. The PDF is available free, with an on-demand print version from Lulu available worldwide (US$19.99 before shipping). I just ordered my print copy rush, so I&rsquo;ll let you know what it looks like as this is the first time we&rsquo;ve tried this.</p>
<p><a href="http://www.lulu.com/content/5303201">Print Edition + Free PDF Download @ Lulu.com</a></p>
</p>
<p><a href="http://www.lulu.com/commerce/index.php?fBuyContent=5303201"><img alt="Support independent publishing: buy this book on Lulu." src="http://www.lulu.com/services/buy_now_buttons/files/blue.gif" border="0" /> </a></p>
<p>A big thanks to our sponsors for making this possible:</p>
<p>Ableton Live, our premiere sponsor; now with an <a href="http://www.ableton.com/free-trial" target="_blank">unlimited 14-day trial</a></p>
<p><a href="http://www.audiofile-engineering.com/" target="_blank">Audiofile Engineering</a>, makers of Wave Editor for Mac</p>
<p><a href="http://highlyliquid.com/" target="_blank">Highly Liquid</a> DIY MIDI electronics maker</p>
<p><a href="http://covops.org/" target="_blank">Covert Operators</a>, creators of Live Packs and video tutorials for Ableton Live</p>
<p>I&rsquo;m really eager to hear what you think.</p>
<p><img src="http://createdigitalmusic.com/files/2008/12/cdmwinter_contents.jpg" /></p>
<div style="float: right; margin-left: 10px;"><a href="http://twitter.com/share?url=http://createdigitalmusic.com/2008/12/on-demand-cdm-winter-2008-with-gift-guide-bending-and-slicing-tutorials-more/&via=cdmblogs&text=On Demand: CDM Winter 2008, with Gift Guide, Bending and Slicing Tutorials, More&related=:&lang=en&count=horizontal" class="twitter-share-button">Tweet</a><script type="text/javascript" src="http://platform.twitter.com/widgets.js"></script></div><div style="float: right; margin-left: 10px;"><a href="http://twitter.com/share?url=http://createdigitalmusic.com/2008/12/on-demand-cdm-winter-2008-with-gift-guide-bending-and-slicing-tutorials-more/&via=cdmblogs&text=On Demand: CDM Winter 2008, with Gift Guide, Bending and Slicing Tutorials, More&related=:&lang=en&count=horizontal" class="twitter-share-button">Tweet</a><script type="text/javascript" src="http://platform.twitter.com/widgets.js"></script></div><div class='wpfblike' style='height: 40px;'><iframe src='http://www.facebook.com/plugins/like.php?href=http://createdigitalmusic.com/2008/12/on-demand-cdm-winter-2008-with-gift-guide-bending-and-slicing-tutorials-more/&amp;layout=default&amp;show_faces=false&amp;width=400&amp;action=like&amp;colorscheme=light&amp;send=false' scrolling='no' frameborder='0' allowTransparency='true' style='border:none; overflow:hidden; width:400px;'></iframe></div>]]></content:encoded>
			<wfw:commentRss>http://createdigitalmusic.com/2008/12/on-demand-cdm-winter-2008-with-gift-guide-bending-and-slicing-tutorials-more/feed/</wfw:commentRss>
		<slash:comments>35</slash:comments>
		</item>
		<item>
		<title>Tamagatchi Mannaro: DIY Soundbox Based on Forrest Mims Atari Punk Console</title>
		<link>http://createdigitalmusic.com/2008/03/tamagatchi-mannaro-diy-soundbox-based-on-forrest-mims-atari-punk-console/</link>
		<comments>http://createdigitalmusic.com/2008/03/tamagatchi-mannaro-diy-soundbox-based-on-forrest-mims-atari-punk-console/#comments</comments>
		<pubDate>Mon, 31 Mar 2008 00:53:00 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[books]]></category>
		<category><![CDATA[circuits]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[DIY]]></category>
		<category><![CDATA[Electronics]]></category>
		<category><![CDATA[Hardware]]></category>
		<category><![CDATA[homebrew]]></category>
		<category><![CDATA[how-to]]></category>
		<category><![CDATA[synths]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/2008/03/30/tamagatchi-mannaro-diy-soundbox-based-on-forrest-mims-atari-punk-console/</guid>
		<description><![CDATA[The Atari Punk Console is one of DIY sonic electronics&#8217; all-time greatest hits. Designed by Forrest M. Mims III &#8212; the brilliant electronics artist and engineer whose hand-drawn books were once promoted in Radio Shack &#8212; the &#8220;Stepped Tone Generator&#8221; as it was originally called is an excellent circuit for first-timers or those wanting something &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2008/03/tamagatchi-mannaro-diy-soundbox-based-on-forrest-mims-atari-punk-console/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/farnea/2365517765/in/pool-cdmu"><img src="http://farm4.static.flickr.com/3248/2365517765_f82e94ba3c.jpg?v=0"></a></p>
<p>The Atari Punk Console is one of DIY sonic electronics&#8217; all-time greatest hits. Designed by Forrest M. Mims III &#8212; the brilliant electronics artist and engineer whose hand-drawn books were once promoted in Radio Shack &#8212; the &#8220;Stepped Tone Generator&#8221; as it was originally called is an excellent circuit for first-timers or those wanting something simple and adaptable. You can read up on the <a href="http://en.wikipedia.org/wiki/Atari_Punk_Console">APC over on Wikipedia</a>, with some good links to what the circuit does.</p>
<p>The <a href="http://www.crackle.org/CrackleBox.htm">Cracklebox</a> is, similarly, a &#8220;greatest hit&#8221; of electrical noisemaking, a simple, self-contained synthesizer with speakers.</p>
<p>Put them together and add some comic art, and you&#8217;ve got the creation you see above, created by Massimiliano Farnea, aka maxfarnea. It&#8217;s been watching over the site from the <a href="http://www.flickr.com/groups/cdmu/pool/">CDM Flickr pool</a> (which has various other stuff like this, as does the <a href="http://www.flickr.com/groups/make/pool/">pool for our friends at MAKE</a> and some other Flickr pools). So I had to know more. Here&#8217;s a quick preview from its creator &#8212; and the story behind that fantastic illustration:</p>
<p><span id="more-3237"></span></p>
<p>Massimiliano writes: </p>
<blockquote><p>I&#8217;m very happy that you like my last noisy gear. I hope to post a video soon, so you can see it in action and hear it. </p>
<p>I suppose that you could imagine its sound, it&#8217;s simply an Atari Punk Console (with no modification on schematics) and a Crackle Box, the same LM709 based circuit by Michel Waisvisz. The circuits are coupled with a very simple FET based mixing stage and all the stuff is cased into an metal box and powered by a 9v battery.
<p>I only ask to you to attribute the work to me and the artwork to Alberto Corradi. He is a talented illustrator and comic writer that kindly gave me the permission to reproduce his character on a circuit board by a real etching process.
<p>You can read about him here: <a href="http://www.myspace.com/stanzaobscura">http://www.myspace.com/stanzaobscura</a>
<p>Every section of the creature picture is connected to the cracklebox&nbsp; and the APC circuits, so you can generate weird noise and sounds simply touching it. The eyes light up when the sound is louder.
<p>I love using it with my Korg MiniKP, I can get nice talking effects or really deep and reverberant drone sounds and so I&#8217;m planning to record some nice ambient and experimental sessions with it and other toys of mine.</p>
</blockquote>
<p>I like that DIY tools and commercial products come together in this way &#8212; it&#8217;s a convergence of something you&#8217;ve made with something made by another.</p>
<p>When those sounds and videos appear, we&#8217;ll have them up. But this reminds me to have a look at some of Mims&#8217; old designs. He made a brief appearance on this site in comments. It would be great if someone did a re-release of all his work. Radio Shack I expect won&#8217;t, but perhaps MAKE and O&#8217;Reilly would &#8212; or he&#8217;ll self-publish.</p>
<p>He&#8217;s not just some eccentric tinkerer, either &#8212; not that there&#8217;s anything wrong with eccentric tinkerers, but he&#8217;s a <a href="http://www.forrestmims.org/publications.html">widely-published scientist</a>. The fact that someone can have the depth and breadth of knowledge he does, but translate sophisticated concepts into readable, friendly illustrations anyone can approach is really inspirational.</p>
<p>Check out:</p>
<p><a href="http://www.forrestmims.org/">Forrest M. Mims III</a> (his official site)</p>
<p>And if you don&#8217;t own his most popular book (which contains this design), it&#8217;s a must-have:</p>
<p><a href="http://www.amazon.com/gp/product/0945053282?ie=UTF8&amp;tag=createdigital-20&amp;linkCode=as2&amp;camp=1789&amp;creative=9325&amp;creativeASIN=0945053282">Getting Started in Electronics</a><img style="margin: 0px; border-top-style: none! important; border-right-style: none! important; border-left-style: none! important; border-bottom-style: none! important" border="0" alt="" src="http://www.assoc-amazon.com/e/ir?t=createdigital-20&amp;l=as2&amp;o=1&amp;a=0945053282" width="1" height="1"></p>
<p><iframe style="width: 120px; height: 240px" marginheight="0" src="http://rcm.amazon.com/e/cm?t=createdigital-20&amp;o=1&amp;p=8&amp;l=as1&amp;asins=0945053282&amp;fc1=000000&amp;IS2=1&amp;lt1=_blank&amp;lc1=0000FF&amp;bc1=000000&amp;bg1=FFFFFF&amp;f=ifr" frameborder="0" marginwidth="0" scrolling="no"></iframe></p>
<p>And MAKE links (via the same image) to posts on the APC circuit:</p>
<p><a href="http://www.getlofi.com/?p=518">Atari Punk Console schematics</a> (<a href="http://blog.makezine.com/archive/2006/10/atari_punk_console_schema.html">via</a>)</p>
<p>and (for the other half of this), another nice sample project:</p>
<p><a href="http://blog.makezine.com/archive/2006/07/homebuilt_cracklebox.html">Homebuilt CrackleBox</a></p>
<div style="float: right; margin-left: 10px;"><a href="http://twitter.com/share?url=http://createdigitalmusic.com/2008/03/tamagatchi-mannaro-diy-soundbox-based-on-forrest-mims-atari-punk-console/&via=cdmblogs&text=Tamagatchi Mannaro: DIY Soundbox Based on Forrest Mims Atari Punk Console&related=:&lang=en&count=horizontal" class="twitter-share-button">Tweet</a><script type="text/javascript" src="http://platform.twitter.com/widgets.js"></script></div><div style="float: right; margin-left: 10px;"><a href="http://twitter.com/share?url=http://createdigitalmusic.com/2008/03/tamagatchi-mannaro-diy-soundbox-based-on-forrest-mims-atari-punk-console/&via=cdmblogs&text=Tamagatchi Mannaro: DIY Soundbox Based on Forrest Mims Atari Punk Console&related=:&lang=en&count=horizontal" class="twitter-share-button">Tweet</a><script type="text/javascript" src="http://platform.twitter.com/widgets.js"></script></div><div class='wpfblike' style='height: 40px;'><iframe src='http://www.facebook.com/plugins/like.php?href=http://createdigitalmusic.com/2008/03/tamagatchi-mannaro-diy-soundbox-based-on-forrest-mims-atari-punk-console/&amp;layout=default&amp;show_faces=false&amp;width=400&amp;action=like&amp;colorscheme=light&amp;send=false' scrolling='no' frameborder='0' allowTransparency='true' style='border:none; overflow:hidden; width:400px;'></iframe></div>]]></content:encoded>
			<wfw:commentRss>http://createdigitalmusic.com/2008/03/tamagatchi-mannaro-diy-soundbox-based-on-forrest-mims-atari-punk-console/feed/</wfw:commentRss>
		<slash:comments>8</slash:comments>
		</item>
	</channel>
</rss>

