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	<title>Create Digital Music &#187; brian-eno</title>
	<atom:link href="http://createdigitalmusic.com/tag/brian-eno/feed/" rel="self" type="application/rss+xml" />
	<link>http://createdigitalmusic.com</link>
	<description>The latest gear, software, and techniques for electronic music production and performance</description>
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		<title>Monolake Interactive Music for Jet Lag: Installed Max/MSP Audio, Free MP3 Download</title>
		<link>http://createdigitalmusic.com/2009/05/06/monolake-interactive-music-for-jet-lag-installed-maxmsp-audio-free-mp3-download/</link>
		<comments>http://createdigitalmusic.com/2009/05/06/monolake-interactive-music-for-jet-lag-installed-maxmsp-audio-free-mp3-download/#comments</comments>
		<pubDate>Wed, 06 May 2009 13:54:02 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[albums]]></category>
		<category><![CDATA[brian-eno]]></category>
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		<category><![CDATA[installation]]></category>
		<category><![CDATA[installation-art]]></category>
		<category><![CDATA[interactive-music]]></category>
		<category><![CDATA[listening]]></category>
		<category><![CDATA[Max/MSP]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.com/2009/05/06/monolake-interactive-music-for-jet-lag-installed-maxmsp-audio-free-mp3-download/</guid>
		<description><![CDATA[ 
Eno had Music for Airports. It’s fitting that Monolake would do Music for Jet Lag. Robert Henke writes about this month’s free download:
Since I also have been flying a lot recently, I named it after one of the most annoying side effects of modern transportation and mixed it in a way that reflects that [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/images/2009/05/yetlag.jpg" rel="lightbox"><img style="border-bottom: 0px; border-left: 0px; display: inline; border-top: 0px; border-right: 0px" title="yetlag" border="0" alt="yetlag" src="http://createdigitalmusic.com/images/2009/05/yetlag-thumb.jpg" width="580" height="248" /></a> </p>
<p>Eno had Music for Airports. It’s fitting that Monolake would do Music for Jet Lag. Robert Henke writes about this month’s free download:</p>
<blockquote><p>Since I also have been flying a lot recently, I named it after one of the most annoying side effects of modern transportation and mixed it in a way that reflects that dizzy feeling of being hyper active and totally asleep at the same time. ( &quot;Last call for mister Robert Henke, flying to Berlin, please come to gate B 154 IMMEDIATELY or we will unload your luggage !!!!!!!!!&quot; )</p>
</blockquote>
<p>I am myself recovering from jetlag on the way to <a href="http://offf.ws">Portugal</a>, so the timing is perfect. In a way, I have to say I sometimes oddly enjoy the disorienting feeling. I don’t think it’d be terribly addictive, but it’s a physical, profound reminder of traveling a great distance, something you could otherwise ignore in the age of absurdly-fast jet travel.</p>
<p>Grab the download here:</p>
<p><a href="http://monolake.de/downloads/">Free Downloads of the Month</a> [yetlag, May 2009 – should be archived if you’re catching this late]</p>
<p>Installation details:</p>
<p><a title="http://monolake.de/installations/lufthansa.html" href="http://monolake.de/installations/lufthansa.html">http://monolake.de/installations/lufthansa.html</a></p>
<p>The installation is fascinating in itself: a Max/MSP-powered, interactive sound score for a giant flight simulator, a model of the presence of jets, travel, and air traffic control. Robert did the sound; Christopher Bauder of white void was the concept and very elegant visual design. (See also Aaron Koblin’s striking Processing-based visual piece <a href="http://www.aaronkoblin.com/work/flightpatterns/">Flight Patterns</a>, which seems to have embedded itself on a certain airborne digital zeitgeist. The United States becomes a feathery web of connections and flying traffic. You can imagine how this might continue to be mined in sound.)</p>
<p>As we work to keep our creative process flowing, I especially love the idea of focusing on a <em>feeling</em> to get a production started, as Monolake did here. So often, it’s too easy to get caught up in something technical or some very particular idea, then lose that in the process. By focusing on a feeling or deeper sentiment, it’s possible to remain connected to the ethos of what the track really means to us.</p>
<p>Of course, travel too much, and that may just wind up being … well, jet lag.</p>
<p>Meanwhile, as I listen to more music piped through airport terminals and even Metro stations, I wish Eno’s original idea had caught on.</p>
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		<title>Alternative Sequencers: Elysium Generative Mac App and the Joy of Hex</title>
		<link>http://createdigitalmusic.com/2009/01/13/alternative-sequencers-elysium-generative-mac-app-and-the-joy-of-hex/</link>
		<comments>http://createdigitalmusic.com/2009/01/13/alternative-sequencers-elysium-generative-mac-app-and-the-joy-of-hex/#comments</comments>
		<pubDate>Tue, 13 Jan 2009 17:08:13 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
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		<category><![CDATA[Ruby]]></category>
		<category><![CDATA[sequencers]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/2009/01/13/alternative-sequencers-elysium-generative-mac-app-and-the-joy-of-hex/</guid>
		<description><![CDATA[ 
Switching tools isn&#8217;t a panacea, but it can inspire new ideas, by changing the way you structure your music. Elysium is a powerful new sequencer in development for the Mac the creates generative patterns on a beehive-shaped hexagonal grid. For the hardcore, you can even extend the tool with Ruby and JavaScript.
Elysium is a [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://media.createdigitalmedia.net/cdmu/images/2009/01/elysium_screen.jpg" /> </p>
<p>Switching tools isn&rsquo;t a panacea, but it can inspire new ideas, by changing the way you structure your music. Elysium is a powerful new sequencer in development for the Mac the creates generative patterns on a beehive-shaped hexagonal grid. For the hardcore, you can even extend the tool with Ruby and JavaScript.</p>
<p>Elysium is a MIDI sequencer only: it has no sound generation facility of its own. But that makes it an ideal complement to your existing tools and favorite synths; the creator shows it off with Apple Logic Studio (Sculpture physical modeling, anyone?) and Native Instruments Kore.</p>
<p><a href="http://lucidmac.com/products/elysium/">Elysium</a> [Mac-only public beta, PPC/Intel; 10.5 required]</p>
<p>Most sequencers work like a variation on a score: you compose events in time and it renders those events in precisely the same order each time. Elysium is generative: instead of creating a score, you create a system, and events are determined by the rules of the system. That means the exact deployment of events in time is variable, and things may not sound the same way &ndash; or over the same span of time &ndash; twice.</p>
<p>To do this, Elysium employs layers, cells, tokens, and callbacks. Huh?</p>
<ul>
<li><strong>Layers </strong>are roughly equivalent to a track in a traditional sequencer; it&rsquo;s a single grid of cells, each containing a note, transmitted on one MIDI channel. That means, most likely, you&rsquo;ll use a different layer for each sound you want to generate in your synth or host. </li>
<li><strong>Cells</strong> are arrayed in a 17&#215;12 honeycomb (a hexagonal grid), each transmitting one MIDI note. They&rsquo;re organized in a harmonic table &ndash; the three adjacent hexagons around a single vertex, for instance, form a triad. </li>
<li><strong>Tokens </strong>are the things that actually do stuff &ndash; they&rsquo;re what make Elysium generative and interactive. Functions currently include Start/Stop, Note (plays an actual note), Rebound (changes direction), Absorb, Split, and Spin (impact movement). Arrange these on the grid, and instead of playing left-to-right as a traditional sequencer would, playback will navigate the spaces on the grid &ndash; potentially in unusual and interesting ways. To edit tokens, Elysium uses floating inspector palettes for setting parameters. </li>
<li><strong>Callbacks</strong> give you the power to define your own musical behaviors by scripting them, making your musical world more variable. Elysium uses the same JavaScript interpreter as the Safari/WebKit browser, so you can code in JavaScript. Ruby lovers can even work in MacRuby. These code snippets don&rsquo;t have to be complex: on the contrary, they&rsquo;re quite simple and friendly to non-programmers, tantamount to saying &ldquo;Hey, sequencer, I command you to do THIS!&rdquo; </li>
</ul>
<p> <span id="more-4733"></span>
<p>Side note: I love the idea of scripting engines. Back in the day, HyperCard&rsquo;s HyperTalk had simple, scriptable events that even kids could learn. There&rsquo;s some real potential there, as we&rsquo;ve seen in Native Instruments&rsquo; Kontakt sampler. If you&rsquo;re afraid of code, <strong>don&rsquo;t be</strong>. Even if you do nothing but copy and paste some useful code borrowed from someone else, you can benefit from a scripting engine. Change one variable to suit your purposes &ndash; even one number in that code &ndash; and you&rsquo;ve just become a programmer. (Ableton? Ableton Live scripting? Please?)</p>
<p>Anyway, the resulting sequencer navigates through musical materials interactively. Add some layers, and you can create something quite dynamic. If that sounds as though it could become monotonous, consider this: you could use Elysium to trigger a sampler as well as notes on a synth, and you could modulate a synth&rsquo;s timbres while Elysium drives notes. There&rsquo;s some serious potential.</p>
<h3>Musical Applications</h3>
<p><object width="579" height="326"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=2424852&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=2424852&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="579" height="326"></embed></object>    <br /><a href="http://vimeo.com/2424852">Elysium: Probabilistic Arp</a> from <a href="http://vimeo.com/giles">giles goat boy</a> on <a href="http://vimeo.com">Vimeo</a>. </p>
<p>Giles Bowkett has a fantastic hands-on feature where he couple Elysium with some hardware sound sources:</p>
<p><a href="http://gilesbowkett.blogspot.com/2008/12/driving-korg-hardware-with-elysium.html">Driving Korg Hardware With Elysium</a> [Giles Bowkett Blog]</p>
<p>He also makes note of the similarity to the wonderful-looking <a href="http://technabob.com/blog/2007/09/08/reactogon-interactive-sequencer-reminds-me-of-star-trek/">reactOgon</a> interface, which took this concept to a tangible table. That means that the actions were actually physical objects placed on the grid that controlled movement &ndash; brilliant, though apparently no one knows what happened to the project. (Too bad. I can imagine people playing Warhammer and performing music at the same time.)</p>
<p>There&rsquo;s a separate hands-on employing <a href="http://mmi-music.blogspot.com/2008/11/glockenfunmachine.html">Ableton Live, by mmi</a>.</p>
<p>If you want to try this yourself, visit the Elysium project site and be sure to try the:</p>
<p><a href="http://lucidmac.com/screencasts/elysium/intro1/index.html">Introductory screencast</a></p>
<h3>Going Hexagonal</h3>
<p>All of this brings us to the question of why hexagonal grids are so cool. It&rsquo;s been on my mind lately as I just read a fantastic chapter in the book <a href="http://www.amazon.com/gp/product/1584505273?ie=UTF8&amp;tag=createdigital-20&amp;linkCode=as2&amp;camp=1789&amp;creative=390957&amp;creativeASIN=1584505273">Game Programming Gems 7</a><img style="margin: 0px; border-top-style: none! important; border-right-style: none! important; border-left-style: none! important; border-bottom-style: none! important" height="1" alt="" src="http://www.assoc-amazon.com/e/ir?t=createdigital-20&amp;l=as2&amp;o=1&amp;a=1584505273" width="1" border="0" />, a book that could easily be titled &ldquo;A Collection of Really Cool Ideas from Game Programmers.&rdquo; Check out the chapter &ldquo;For Bees and Gamers: How to Handle Hexagonal Tiles.&rdquo; Basically, the advantages of a hexagonal grid as opposed to our usual square one:</p>
<ul>
<li>It&rsquo;s the most efficient regular tessellation &ndash; it has the highest packing density and uses the least perimeter, making for an elegant, organic pattern </li>
<li>Adjacent tiles can be described as defining a vertex (a point) or a whole edge, and you still get the same number of tiles &ndash; six. On a grid of squares, there are only four squares that are adjacent based on side (the ones above, to the right, to the left, an below), but eight squares sharing a vertex (the ones on the diagonal). That makes navigation through the grid somewhat confusing &ndash; though it does enable the games of chess and checkers. </li>
<li>The distance from one tile to an adjacent tile is the same, whichever direction you go. </li>
</ul>
<p>This comes up in game design because hexagonal grids work well for mapping movements of &hellip; well, little dudes fighting in strategy games. The advantage is the inverse of what you get in checkers and chess: you can define one kind of movement from a tile to an adjacent tile.</p>
<p>You can perhaps already see what this means for music. It means hex grids are efficient, they allow unambiguous movement to adjacent tiles, and they form neat little triads and dyads that can make sense harmonically when we&rsquo;re talking pitch.</p>
<p>At the same time, these seem advantages pose some challenges. The hex grid is so regular, it&rsquo;s a little hard to look at. There&rsquo;s a reason pianos use keys of different sizes and colors. It would be possible to use clever coloring schemes to help with this, though the shape would remain regular (and thus a little hard to look at). Elysium does have a color scheme applied, but it certainly requires some adjustment; perhaps the ability to shift on-the-fly to see pitch relationships could help.</p>
<p>I do also wonder if there aren&rsquo;t ways of using these kinds of grids aside from just putting a note on each tile. Elysium does have more going on, but you can&rsquo;t see it. It&rsquo;s all hidden behind the tiles in scripts and slightly hard-to-recognize icons. It&rsquo;d be great to see more visual representation of movement and interaction. This app is new, so perhaps there&rsquo;s still time.</p>
<p>That said, I think the capabilities here are already amazing. I was a skeptics of hexagonal grids when I first saw them, feeling as though I&rsquo;d just been dropped on an alien starship. (Greetings, fellow Cardassians!) But there is something behind the geometries we use. And I have no doubt that a lot of future experimentation with sequencers will involve more than just grids that read, as piano rolls and notation once did, in linear fashion from left to right.</p>
<h3>Related</h3>
<p>Giles Bowkett also investigates <a href="http://gilesbowkett.blogspot.com/2008/12/erratic-probabilistic-vst-drum-machine.html">the Erratic probabilistic VST drum machine</a> for Windows, which he says is better suited to drum parts than Elysium is. (Erratic is the plug-in&rsquo;s name &ndash; not that I haven&rsquo;t occasionally encountered an erratic plug-in.)</p>
<p><a href="http://createdigitalmusic.com/2008/08/13/nodal-generative-music-software-for-mac-free-for-non-commercial-use/">Nodal</a>, like Elysium, is Mac only, free, and uses a graphical interface to create interactive rules. Interestingly, it uses square grids to Elysium&rsquo;s hex grid and provides schematic-like flow diagrams of movement. Each approach, I think, has some advantages and tradeoffs.</p>
<p><a href="http://createdigitalmusic.com/2009/01/08/generative-music-interfaces-of-the-future-look-to-games/">Kodu by Microsoft Research</a> uses interactive rules for game design, not music, but I can see the interface working well for musical applications, too. What really makes it work is that you have immediate visual feedback as to what you&rsquo;ve created, which makes the kid doing the driving very pleased, indeed.</p>
<p><a href="http://createdigitalmusic.com/2008/12/23/intermorphic-mixtikl-arrives-mobile-and-desktop-generative-creative-music-suite/">Intermorphic&#8217;s own generative suite</a> draws upon a lineage that includes Eno&rsquo;s landmark <em>Ambient Music I</em>. It&rsquo;s far less graphical,but can be used to create sophisticated systems, interfaces with mobile devices, and provides deployment options (so other people can hear your generative work and not just a recorded take).</p>
<p>And be sure to check out the <a href="http://createdigitalmusic.com/tag/generative/">generative tag on CDM</a>.</p>
<p>For a hardware device using this scheme (and with a nice solution to the color / mapping challenges), check out the C-THRU Axis.</p>
<p><a href="http://www.c-thru-music.com/cgi/?page=prod_axis-64">The AXiS-64 pro MIDI controller</a> [Product Page @ C-THRU MUSIC]</p>
<p><a href="http://createdigitalmusic.com/2007/01/31/zillion-keyed-keyboards-new-musical-layouts-and-microtonal-gadgets/">Zillion-Keyed Keyboards, New Musical Layouts, and Microtonal Gadgets</a> [CDM, on NAMM 07]</p>
<p>(thanks, MattH, for the reminder to get this bit in, too!)</p>
<p><img src="http://www.createdigitalmusic.com/images/2007/jan/cthruaxis2.jpg" /></p>
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		<item>
		<title>Buddha Machine 2: All-in-One $25 Ambient Box Gets a Sequel</title>
		<link>http://createdigitalmusic.com/2008/11/24/buddha-machine-2-all-in-one-25-ambient-box-gets-a-sequel/</link>
		<comments>http://createdigitalmusic.com/2008/11/24/buddha-machine-2-all-in-one-25-ambient-box-gets-a-sequel/#comments</comments>
		<pubDate>Tue, 25 Nov 2008 04:57:42 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[ambient]]></category>
		<category><![CDATA[brian-eno]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.com/2008/11/24/buddha-machine-2-all-in-one-25-ambient-box-gets-a-sequel/</guid>
		<description><![CDATA[&#160; 
In the midst of the US election, I missed an important announcement: the smash hit Buddha Machine, a mysterious little $25 gadget that generates its own ambient music, has a sequel. You might think of Buddha Machine 2 as Buddha Machine Pro. New features:

A bigger sonic palette, with nine loops 
Pitch bend (which the [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://media.createdigitalmedia.net/cdmu/images/2008/11/buddha2.jpg" />&#160; </p>
<p>In the midst of the US election, I missed an important announcement: the smash hit Buddha Machine, a mysterious little $25 gadget that generates its own ambient music, has a sequel. You might think of Buddha Machine 2 as Buddha Machine Pro. New features:</p>
<ul>
<li>A bigger sonic palette, with nine loops </li>
<li>Pitch bend (which the creators describe as being &ldquo;like a whammy bar for your buddha box&rdquo;) </li>
<li>Three colors (well, it is a consumer product of sorts!) </li>
</ul>
<p>Expanding the sonic capabilities will be a welcome change. The packaging is wonderful, with a symbolically-appropriate lotus flower and a round hole that lets the speaker poke through. The only thing that makes me not immediately excited about the Buddha Box is that I&rsquo;m really fond of open platforms, and this seems like a closed box &ndash; albeit a really beautiful one. While the <a href="http://createdigitalmusic.com/tag/rjdj/">RjDj</a> project looks promising, the vision of a box that streams endless generative musical ideas to you, even on the new Mac-like iPods and iPhones, still hasn&rsquo;t yet been realized. Of course, I do love the idea of a musical object that is meditative.</p>
<p>I haven&rsquo;t gotten my hands on Son of Buddha Machine just yet, but here&rsquo;s some good reading below. And at $25, it&rsquo;ll be hard to resist picking one up. Check your hip indie record store or head to <a href="http://www.cargorecords.co.uk/release/6863">Cargo UK</a>, <a href="http://www.roughtrade.com/site/shop_detail.lasso?search_type=sku&amp;sku=308315">Rough Trade</a> (UK, which has a great write-up, too), or <a href="http://www.forcedexposure.com/bin/search.pl?search_string=Buddha02&amp;searchfield=keyword">Forced Exposure</a> (US).</p>
<p><a href="http://digitaltools.node3000.com/blog/buddha_machine_2_released_ambient_device.php">Buddha Machine 2 released: Ambient device</a> [Digital Tools]</p>
<p><a href="http://www.fm3buddhamachine.com/site/">Official site from FM3 collective</a></p>
<p><a href="http://www.gearlog.com/2008/11/hands_on_buddha_machine_2.php">Hands On: Buddha Machine 2</a> [Gear Log, which does a real mini-review of the box]</p>
<p>And here it is in action. It sounds utterly fantastic &ndash; it really is a musical work of art, as an object:</p>
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</div>
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		<title>Hands-on with Bloom, New Generative iPhone App by Eno and Chilvers</title>
		<link>http://createdigitalmusic.com/2008/10/08/hands-on-with-bloom-new-generative-iphone-app-by-eno-and-chilvers/</link>
		<comments>http://createdigitalmusic.com/2008/10/08/hands-on-with-bloom-new-generative-iphone-app-by-eno-and-chilvers/#comments</comments>
		<pubDate>Wed, 08 Oct 2008 17:55:46 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.com/2008/10/08/hands-on-with-bloom-new-generative-iphone-app-by-eno-and-chilvers/</guid>
		<description><![CDATA[ 
Bloom is a new generative musical application for iPhone and iPod touch, created by Brian Eno and software designer Peter Shilvers. It&#8217;s quite simple, but if you&#8217;re looking for some soothing musical strains to float out of your mobile Apple device, this is your ticket. At launch, you&#8217;re given a choice of either using [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://media.createdigitalmedia.net/cdmu/images/2008/10/bloom_t.jpg" /> </p>
<p>Bloom is a new generative musical application for iPhone and iPod touch, created by Brian Eno and software designer Peter Shilvers. It&rsquo;s quite simple, but if you&rsquo;re looking for some soothing musical strains to float out of your mobile Apple device, this is your ticket. At launch, you&rsquo;re given a choice of either using a pre-determined set of rules, or tapping in your own parameters and patterns. The touch interface lets you use your fingers to add note patterns, which then repeat and mutate. If you make your own composition, you&#8217;ll start those patterns from a blank slate, but even if you choose an existing composition, you can tap solos over the top. The taps turn into patterns that transform themselves when the system is &ldquo;idle,&rdquo; rather than repeating indefinitely.</p>
<p>The results aren&rsquo;t terribly deep &ndash; everything has a more or less similar ambient vibe, and tapping patterns in feels only barely interactive. It&rsquo;s tough to predict the results and the patterns generally mutate on their own. The app is clearly geared for casual users, though it&rsquo;s pretty wonderful for that audience. If you want depth, I&rsquo;d stay tuned for the launch of <a href="http://createdigitalmusic.com/2008/09/02/iphonetouch-roundup-control-art-snow-patrol-visualizers-recording-one-for-india/" target="_blank">RjDj</a>; its generative apps, built in the open-source modular multimedia software Pd, are virtually unlimited in their musical capabilities, and they make use of the iPhone&rsquo;s mic and sensors. (More on RjDj coming later this week.) See also full-featured generative software on PC/Mac, including the free <a href="http://createdigitalmusic.com/2008/08/13/nodal-generative-music-software-for-mac-free-for-non-commercial-use/" target="_blank">Nodal</a>, the excellent and deep <a href="http://createdigitalmusic.com/2007/12/17/noatikl-new-generative-music-engine-so-you-can-rock-out-like-eno/" target="_blank">Intermorphic</a> offerings (from a team that has collaborated with Eno in the past), or even the game soundtrack for EA&rsquo;s Spore, led by Eno as composer.</p>
<p>But that said, the compositions here are really beautiful, and it&rsquo;s fantastic to watch the Apple mobile morph from simple playback devices into generative, interactive computers. Any fan of Eno or generative music will definitely want to snap this up for US$3.99.</p>
<p><a href="http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=292792586&amp;mt=8" target="_blank">Bloom @ iTunes App Store</a></p>
<p>Here&rsquo;s what the app sounds like:</p>
<p> <span id="more-4225"></span>
<p><a href="http://media.createdigitalmedia.net/cdmu/media/sounds/bloom1.mp3" target="_blank">Bloom generative sound sample 1</a></p>
<p><a href="http://media.createdigitalmedia.net/cdmu/media/sounds/bloom2.mp3" target="_blank">Bloom generative sound sample 2</a></p>
<p>Let us know what you think. Any other similar apps coming out on iTunes?</p>
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