iPhone app for making cover songs, a sign of a changing music world

The music industry is fantastic at hindsight. We’ve obsessed over the spread of online piracy, the death of the CD, then the impact of streams. But every measure of the business model is somehow framed around acquiring records. And it’s about passive consumption. We have to remember, though, that passive consumption is itself really the outlier. Until the dawn of recording, music only existed when you played it. Our current copyright and licensing system was first structured around sheet music. And that world never went away. Precise recordings can give you the experience of listening, but no technology can give …

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You Can’t Game Spotify, But You Can Up Your Dating Game

As the transformation of music heats up, the discussions are heating up, too. Case in point: yesterday’s report on Eternify certainly earned some angry responses. I was of the opinion that Eternify was a decent gimmick – a way of showing just how small fees from streamed music are. Imagine if the music you bought only got a fraction of a cent to the artist each time you played it. I don’t think there’s practically an album in my collection I’ve listened to enough times that streaming fees would add up to purchase fees. Now, does that mean that Spotify …

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Eternify is the Best Response Yet to Streaming Conundrum

What initially seemed to be a conversation about streaming revenues for artists more or less this week became a conversation … about Taylor Swift. But it’s the debate behind Apple Music that is somewhat puzzling. Taylor Swift wasn’t the only one focusing concerns on Apple Music’s quarterly free trial. Labels were fixated on the same worry. The reason this is odd is that it ignores the fact that even when users pay for a subscription, rates are woefully inadequate. Music Business Worldwide reported a study from France that confirms what many had suspected. Majors get a whole lot of the …

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vinylize

Can QRATES Make Vinyl Pressing More Accessible?

Talk all you like about the “feeling” of something physical, something tangible, about having a real object, about ownership. There’s a cold reality behind selling physical goods: it’s hard. Before you can sell something, you need money to buy the physical stuff you want to sell. Digital “solves” that by making the good intangible, but in the material world, you need materials. Before “capitalism” came to mean some complex international system of speculative markets, this, of course, was what we meant: you got some capital to start a business selling stuff. Then, once you have that stuff, you better hope …

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Pro Tools Adds Free Edition, Subscriptions, Marketplaces for Plug-ins and Content

Remember Pro Tools Free? Years ago, it was then-Digidesign’s ploy to give you the first hit of Pro Tools without paying, in the hopes you’d get hooked and buy the full version. Well, the idea is back, just with a different name. Pro Tools First is a stripped-down version of Pro Tools. And it’s one of three changes in Pro Tools 12 to how you buy and work with the flagship music production software. Pro Tools 12 is now something you can use for free (with various strings attached). It’s something you can rent, with subscription pricing (in addition to …

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Subscribe, Click, Collaborate: The New Ways to Buy Music Creation Software

It’s been a long time coming, but the month of January has brought more new ways to pay for music creation software than we’ve seen in a few years. When you want to share a playlist with a friend, you can count on giving them full-length tracks with Spotify. (Sorry, Taylor Swift fans, but everyone else.) If you’re on a tight deadline to finish a video edit, you can pay a small monthly fee to use Adobe Premiere – and send it to the film composer knowing they can do the same, rather than having to buy it outright for …

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Plug-in Maker Camel Audio is Deceased; Download Software Now

Camel Audio have long been a favorite name in plug-in instruments and effects, as makers of CamelSpace, CamelPhat, the Alchemy sample manipulation instrument. But their software hasn’t seen updates in some time, and today customers were greeted with a bare-bones site that presented only basic support options and a login. Upon logging in, I read this: January 8, 2015 We would like to thank you for the support we’ve received over the years in our efforts to create instruments and effects plug-ins and sound libraries. Camel Audio’s plug-ins, Alchemy Mobile IAPs and sound libraries are no longer available for purchase. …

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Careful, drinking this much coffee could start some Internet feuding. I know. Photo from the artist.

deadmau5 Goes Experimental on SoundCloud, and it’s Kind of Awesome

Enjoy it, because this will be about the only time something this weird racks up hundreds of thousands of SoundCloud plays. Yes, it’s Toronto’s Joel Zimmerman, aka deadmau5, uploading this week to SoundCloud. 432 is an ode to 432 Hz, with horror movie-spooky sounds oozing over the top. “DAT KICK DOE” from earlier this year is a raunchy, thumping distorted loop. (Back story: this sonic horror is how deadmau5 trolls. Well, I’m all for sound as a way to settle feuds.) This is noteworthy for a couple of reasons. One, it’s a return to the service after he deleted it …

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This Movie Clip Sums Up the SFX-Beatport Vision of the Future of Dance Music

Synergy. That’s the direction you can expect from Beatport and SFX Entertainment. And the speech above from the film In Good Company more or less fits. (The plot of that 2004 movie even includes an acquisition by a conglomerate.) Basically, SFX may have solved the problem of how to make money in the streaming business – by making its money elsewhere. Or, it seems that’s the plan. Here’s the problem: music streaming has razor-thin margins versus sales. The artists and labels eek out fairly small bits of change, generally. They can blame the streaming services, but with those services having …

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As Startups Lure Music Makers to the Cloud, A New Incentive: Money

For most music producers, managing media involves scattered files on hard drives and the occasional file transfer service. There are now three fresh big players vying to convince you to start uploading, managing, and collaborating on music production online. Unlike most music technology products, traditional bootstrapped affairs involving selling software or hardware, these companies have the Internet – and startup culture and funding – in their DNA. And they’re fundamentally services. blend.io is a Dropbox-powered tool that focuses primarily on collaboration, and began its life in Manhattan incubator betaworks. On the two coasts, two other companies have millions of dollars …

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