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	<title>Create Digital Music &#187; Casio</title>
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		<title>Pictures at an Exhibition: Essential New Gear and Reflections from NAMM</title>
		<link>http://createdigitalmusic.com/2012/01/pictures-at-an-exhibition-essential-new-gear-and-reflections-from-namm/</link>
		<comments>http://createdigitalmusic.com/2012/01/pictures-at-an-exhibition-essential-new-gear-and-reflections-from-namm/#comments</comments>
		<pubDate>Tue, 31 Jan 2012 18:54:09 +0000</pubDate>
		<dc:creator>Marsha Vdovin</dc:creator>
				<category><![CDATA[News]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=22517</guid>
		<description><![CDATA[Dewanatron&#8217;s Brian and Leon were on-hand with their unique inventions. Photos by Marsha Vdovin for CDM. For the lover of musical instruments and technology, southern California&#8217;s NAMM show is a giant toy shop. It&#8217;s work for many of its attendees, of course, but we know many of our readers dream of the objects that will &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/01/pictures-at-an-exhibition-essential-new-gear-and-reflections-from-namm/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2012/01/dewanatron.jpg"><img src="http://createdigitalmusic.com/files/2012/01/dewanatron-640x640.jpg" alt="" title="dewanatron" width="640" height="640" class="alignnone size-large wp-image-22570" /></a></p>
<div class="imgcaption"><a href="http://www.dewanatron.com/">Dewanatron&#8217;s</a> Brian and Leon were on-hand with their unique inventions. <strong>Photos by Marsha Vdovin for CDM.</strong></div>
<p>For the lover of musical instruments and technology, southern California&#8217;s NAMM show is a giant toy shop. It&#8217;s work for many of its attendees, of course, but we know many of our readers dream of the objects that will make their next creations. And sure, inspiring lust is not our aim; on the contrary, there is some love that goes into these things. In the ideal, that&#8217;s the relationship of creator and consumer. These are things not to be bought and discarded, but kept and really used. </p>
<p>So, we have a different look at the NAMM show, through the lens of CDM contributor Marsha Vdovin, who has been at this show more times than she might like to count. I&#8217;ve added some comments about what these devices are and why they&#8217;re important. And the next time we see them, these inventions pictured in silence here, we expect them to be working hard on music far from the din and flourescent glare of the trade show floor.</p>
<p>As always, click for larger images. Photos by Marsha Vdovin; words by Peter Kirn:<span id="more-22517"></span></p>
<p><a href="http://createdigitalmusic.com/files/2012/01/vguitar2.jpg"><img src="http://createdigitalmusic.com/files/2012/01/vguitar2-640x640.jpg" alt="" title="vguitar2" width="640" height="640" class="alignnone size-large wp-image-22596" /></a></p>
<p><strong>Roland&#8217;s V-Guitar</strong> marks a surprising collaboration, bringing the famed American guitar maker Fender together with the Japanese electronic maker to make an &#8220;electronic guitar,&#8221; merging the two company&#8217;s tech on a digitally-augmented Stratocaster. More on this soon &#8211; but the extended playing techniques won over many guitarists.</p>
<p><a href="http://createdigitalmusic.com/files/2012/01/tma_studio.jpg"><img src="http://createdigitalmusic.com/files/2012/01/tma_studio-640x640.jpg" alt="" title="tma_studio" width="640" height="640" class="alignnone size-large wp-image-22595" /></a></p>
<p>The Danish design aesthetes of AIAIAI have improved upon their <strong>TMA-1 headphones</strong> with a studio model. Same drivers, same basic design, but a &#8220;flatter&#8221; response to sound (rather than beefed-up, DJ-ready bass) and closed ear design. It&#8217;s impossible to hear anything at NAMM, but I can attest that the new design is far, far more comfy to wear. Actually, if I could have kept these on the whole show to drown out the sound, it would have been great.</p>
<p><a href="http://createdigitalmusic.com/files/2012/01/tempest1.jpg"><img src="http://createdigitalmusic.com/files/2012/01/tempest1-640x640.jpg" alt="" title="tempest1" width="640" height="640" class="alignnone size-large wp-image-22594" /></a></p>
<p>An easy place to spot a talented celebrity was at the Dave Smith Instruments booth, at which artists clustered around Dave and Roger Linn. They were on-hand with plenty of tweaks to their stellar <strong>Tempest drum machine</strong>.</p>
<p><a href="http://createdigitalmusic.com/files/2012/01/teenage2-white-balanced1.jpg"><img src="http://createdigitalmusic.com/files/2012/01/teenage2-white-balanced1-640x426.jpg" alt="" title="teenage2-white balanced1" width="640" height="426" class="alignnone size-large wp-image-22593" /></a></p>
<p><a href="http://createdigitalmusic.com/files/2012/01/teenage.jpg"><img src="http://createdigitalmusic.com/files/2012/01/teenage-640x640.jpg" alt="" title="teenage" width="640" height="640" class="alignnone size-large wp-image-22592" /></a></p>
<p><strong>Teenage Engineering&#8217;s OP-1</strong> grew up, with new features (drum sounds! MIDI sync &#8211; at last), and grew out, with a companion product for connecting sensors and USB host mode that could be a boutique item for music DIYers. We&#8217;ll go hands-on with each this year, and while readers were disappointed on a lack of some details (will the OpLab be open source?), we expect to get more details from the Teenagers when the product is ready in the coming months.</p>
<p><a href="http://createdigitalmusic.com/files/2012/01/sparkle.jpg"><img src="http://createdigitalmusic.com/files/2012/01/sparkle-640x640.jpg" alt="" title="sparkle" width="640" height="640" class="alignnone size-large wp-image-22591" /></a></p>
<p>Readers of tech blogs (ahem) may miss out on the fact that the <em>vast majority of NAMM is really for guitarists, drummers, and traditional instrumentalists</em>. And yes, that includes glittery, pink products from <a href="http://daisyrock.com/">Daisy Rock Guitars</a>. We&#8217;ve concluded this model will be perfect for <strong>Sparkle Pony</strong>. (And really, if you&#8217;re not watching <em>Portlandia</em> to get that reference, <a href="http://www.laughspin.com/2011/02/21/portlandia-recap-blunderbuss/">get on it</a>. Also, <a href="http://en.wikipedia.org/wiki/Jenny_Conlee">Jenny Conlee is crazy awesome</a>.)</p>
<p><a href="http://createdigitalmusic.com/files/2012/01/quneo1.jpg"><img src="http://createdigitalmusic.com/files/2012/01/quneo1-640x640.jpg" alt="" title="quneo1" width="640" height="640" class="alignnone size-large wp-image-22589" /></a></p>
<p>Thin, responsive, and expressive, the <strong>QuNeo from Keith McMillen</strong> &#8211; funded on Kickstarter &#8211; proves it&#8217;s really happening. With continuous pressure response on its touch controls and bi-directional control, it could be the most anyone will ever have gotten from a US$200 controller. Yes, we&#8217;ll be watching.</p>
<p><a href="http://createdigitalmusic.com/files/2012/01/pioneer1.jpg"><img src="http://createdigitalmusic.com/files/2012/01/pioneer1-640x640.jpg" alt="" title="pioneer1" width="640" height="640" class="alignnone size-large wp-image-22588" /></a></p>
<p><strong>Pioneer</strong> wasn&#8217;t showing anything new at this show &#8212; they timed those launches over the fall with new controllers like the Ergo. But they did have a glossly all-white lacquer set of limited-edition devices that looked absurdly gorgeous. Now if I want to do my flat over in the style of a Stanley Kubrick set, I know what DJ gear I&#8217;ll be buying. (If you don&#8217;t know what I mean, watch the end of <em>2001</em> again &#8211; or the living room in <em>Tron: Legacy</em>, which is more or less a copy.) White is the new generic-dull-charcoal.</p>
<p><a href="http://createdigitalmusic.com/files/2012/01/mpc1.jpg"><img src="http://createdigitalmusic.com/files/2012/01/mpc1-640x640.jpg" alt="" title="mpc1" width="640" height="640" class="alignnone size-large wp-image-22582" /></a></p>
<p><a href="http://createdigitalmusic.com/files/2012/01/mpctouch.jpg"><img src="http://createdigitalmusic.com/files/2012/01/mpctouch-640x640.jpg" alt="" title="mpctouch" width="640" height="640" class="alignnone size-large wp-image-22587" /></a></p>
<p><a href="http://createdigitalmusic.com/files/2012/01/mpcscreen.jpg"><img src="http://createdigitalmusic.com/files/2012/01/mpcscreen-640x640.jpg" alt="" title="mpcscreen" width="640" height="640" class="alignnone size-large wp-image-22585" /></a></p>
<p><a href="http://createdigitalmusic.com/files/2012/01/mpcknobs.jpg"><img src="http://createdigitalmusic.com/files/2012/01/mpcknobs-640x640.jpg" alt="" title="mpcknobs" width="640" height="640" class="alignnone size-large wp-image-22584" /></a></p>
<p><strong>Akai&#8217;s MPC Renaissance</strong> is unlike any other mass-market controller we&#8217;ve seen. It&#8217;s actually substantial, something that feels like a vintage MPC even though it&#8217;s designed to work with software (pictured). The audio circuitry is straight out of the modern MPC, but there&#8217;s a switch for &#8220;vintage&#8221; modes &#8211; think 12-bit output when the MPC60 is enabled, for instance. Akai told CDM they built the software in-house, but we also learned at NAMM that they licensed time-stretch tech from iZotope, giving their upcoming MPC software generous audio-manipulation abilities.</p>
<p>The Renaissance will cost you, with a street expected well over a grand, but that makes it even more welcome that the same superb pads and response curves are also on the maker&#8217;s MAX49 keyboard and cheaper MPC Model.</p>
<p>Just expect to wait: these were prototypes, and there were still some bugs to work out.</p>
<p><a href="http://createdigitalmusic.com/files/2012/01/mpcstudio1.jpg"><img src="http://createdigitalmusic.com/files/2012/01/mpcstudio1-640x640.jpg" alt="" title="mpcstudio1" width="640" height="640" class="alignnone size-large wp-image-22586" /></a></p>
<p><a href="http://createdigitalmusic.com/files/2012/01/akaistudio2.jpg"><img src="http://createdigitalmusic.com/files/2012/01/akaistudio2-640x426.jpg" alt="" title="akaistudio2" width="640" height="426" class="alignnone size-large wp-image-22566" /></a></p>
<p>The Renaissance is for the MPC die-hard; the <strong>MPC Studio</strong> is the model that will directly take on Native Instruments and Maschine. It&#8217;s slim, sleek, and still has great-feeling controls. And while that makes it compelling competition for Maschine, I&#8217;m gratified to see this whole market expanding, new workflows for performance and production, and a push to better quality in the controllers. The days when computer gear meant &#8220;cheap and plastic-y&#8221; are mercifully at an end. Speaking of which &#8211;</p>
<p><a href="http://createdigitalmusic.com/files/2012/01/akai1.jpg"><img src="http://createdigitalmusic.com/files/2012/01/akai1-640x640.jpg" alt="" title="akai1" width="640" height="640" class="alignnone size-large wp-image-22564" /></a></p>
<p><a href="http://createdigitalmusic.com/files/2012/01/akai21.jpg"><img src="http://createdigitalmusic.com/files/2012/01/akai21-640x640.jpg" alt="" title="akai21" width="640" height="640" class="alignnone size-large wp-image-22565" /></a></p>
<p><strong>Akai&#8217;s MAX49</strong> keyboard could be a new model to beat. The keyboard action is satisfyingly springy, with a new keybed not seen in previous models. The pads are identical to those on the Renaissance, and feel more the way proper MPC pads should. Not everyone will love the light-up, touch-sensitive resistive faders, but I found with a bit of pressure, they worked well &#8211; and that means never having to worry about a fader catching up with the value in software. You also get serious features: Control Voltage, a full complement of MIDI ports, and aftertouch. Did I mention Control Voltage? It&#8217;s nice to see a controller keyboard with a slightly premium price, build, and features.</p>
<p><a href="http://createdigitalmusic.com/files/2012/01/mpcdj.jpg"><img src="http://createdigitalmusic.com/files/2012/01/mpcdj-640x426.jpg" alt="" title="mpcdj" width="640" height="426" class="alignnone size-large wp-image-22583" /></a></p>
<p>The last surprise from Akai was this <strong>MPC DJ</strong>. The company says it&#8217;s a prototype only, and had little more to say about it, but it&#8217;s fascinating to see the MPC and turntable controls converge.</p>
<p><a href="http://createdigitalmusic.com/files/2012/01/mintaur.jpg"><img src="http://createdigitalmusic.com/files/2012/01/mintaur-640x640.jpg" alt="" title="mintaur" width="640" height="640" class="alignnone size-large wp-image-22579" /></a></p>
<p><strong>Moog&#8217;s Minitaur</strong> was my favorite synth of the show. It just sounds consistently brilliant, no matter which way you turn it or play it &#8211; and I accordingly noticed it was the synth the most people were <em>actually playing</em> on the show floor. </p>
<p><a href="http://createdigitalmusic.com/files/2012/01/monotribe_metallic1.jpg"><img src="http://createdigitalmusic.com/files/2012/01/monotribe_metallic1-640x640.jpg" alt="" title="monotribe_metallic1" width="640" height="640" class="alignnone size-large wp-image-22580" /></a></p>
<p>This is what a <strong>24-karet KORG MonoTribe</strong> looks like, alongside a silver-plated model. There&#8217;s little more one can say. It is, of course, one of a kind &#8212; and <a href="http://www.korg.co.jp/monomania/English/">already spoken for</a>.</p>
<p><a href="http://createdigitalmusic.com/files/2012/01/korgstagevintage1.jpg"><img src="http://createdigitalmusic.com/files/2012/01/korgstagevintage1-640x640.jpg" alt="" title="korgstagevintage1" width="640" height="640" class="alignnone size-large wp-image-22576" /></a></p>
<p>The other thing of beauty at the KORG booth: a <strong>limited-edition reverse-key SV-1 keyboard</strong>.</p>
<p><a href="http://createdigitalmusic.com/files/2012/01/irig1.jpg"><img src="http://createdigitalmusic.com/files/2012/01/irig1-640x640.jpg" alt="" title="irig1" width="640" height="640" class="alignnone size-large wp-image-22574" /></a></p>
<p>iOS accessories were numerous, but a few were genuinely useful. IK Multimedia&#8217;s iRig Mic &#8220;Cast,&#8221; for instance, is coupled with handy software for podcasters, as a quick tool for interviewing or podcast recording.</p>
<p><a href="http://createdigitalmusic.com/files/2012/01/eers1.jpg"><img src="http://createdigitalmusic.com/files/2012/01/eers1-640x640.jpg" alt="" title="eers1" width="640" height="640" class="alignnone size-large wp-image-22572" /></a></p>
<p>It&#8217;s not a new product, but one of the reviews to which I&#8217;m most looking forward is this Eers product. It promises custom in-ears you make yourself, rather than the enormous cost of getting them custom-made. Stay tuned on this one &#8211; protecting your hearing and making on-stage gigs go well is perhaps as essential as gear can get.</p>
<p><a href="http://createdigitalmusic.com/files/2012/01/hymnatron.jpg"><img src="http://createdigitalmusic.com/files/2012/01/hymnatron-640x640.jpg" alt="" title="hymnatron" width="640" height="640" class="alignnone size-large wp-image-22573" /></a></p>
<p>The just-intonation Hymnatron from the Dewanatron crew was one of the most compositionally-compelling instruments at the show, with a unique sound, tuning, and key layout. And it looks mighty handsome in this one-off wooden case.</p>
<p><a href="http://createdigitalmusic.com/files/2012/01/livewire.jpg"><img src="http://createdigitalmusic.com/files/2012/01/livewire-640x640.jpg" alt="" title="livewire" width="640" height="640" class="alignnone size-large wp-image-22578" /></a></p>
<p><strong>LiveWire&#8217;s modular</strong> was among the many dreamy modular rigs at Big City Music and Analog Haven, two Los Angeles hotspots for analog modulars. Did we mention space was more plentiful and inexpensive, and gigs more generous, in LA than in NYC, Chicago, or San Francisco? Funny coincidence, that.</p>
<p><a href="http://createdigitalmusic.com/files/2012/01/echofon.jpg"><img src="http://createdigitalmusic.com/files/2012/01/echofon-640x640.jpg" alt="" title="echofon" width="640" height="640" class="alignnone size-large wp-image-22571" /></a></p>
<p>Many modules graced this show, but the most intriguing was not analog, but digital &#8211; think digital algorithms in an analog, patch-cord-modular hardware workflow. Tom Erbe, maker of long-beloved SoundHack (the app, and then more recently the plug-ins) put some of his sonic wizardry into a module, collaborating with one of our favorite modular builders, MakeNoise. The result: the <strong>MakeNoise Echofon</strong>.  As such, it&#8217;s a perfect emblem of our Create Digital Music, Create Analog Music philosophy. Dear Berlin friends: let&#8217;s plug this into your monster modulars, okay?</p>
<p><a href="http://createdigitalmusic.com/files/2012/01/bigcity.jpg"><img src="http://createdigitalmusic.com/files/2012/01/bigcity-640x640.jpg" alt="" title="bigcity" width="640" height="640" class="alignnone size-large wp-image-22568" /></a></p>
<p>Big City Music is a wonderful place. The other candidate for best new module: brilliant creations by <strong>Metasonix</strong>, as previewed here. We&#8217;ll be watching for these to be patch-able, too.</p>
<p><a href="http://createdigitalmusic.com/files/2012/01/casio_xw.jpg"><img src="http://createdigitalmusic.com/files/2012/01/casio_xw-640x640.jpg" alt="" title="casio_xw" width="640" height="640" class="alignnone size-large wp-image-22569" /></a></p>
<p>Casio had its classic CZ-1000 synth on-hand at its booth. The <strong>Casio XW</strong> isn&#8217;t quite a successor to the CZ, though it does include some of those waveforms and phase distortion sounds. What it does appear to be is a very affordable, do-just-about-everything workstation at a fraction of the price of any of its rivals. For someone who wants a jack-of-all-trades gigging keyboard, this could very much be a contender. </p>
<p><a href="http://createdigitalmusic.com/files/2012/01/beatport1.jpg"><img src="http://createdigitalmusic.com/files/2012/01/beatport1-640x640.jpg" alt="" title="beatport1" width="640" height="640" class="alignnone size-large wp-image-22567" /></a></p>
<p>Our friends at Beatport are evidently getting into the hardware business. The most interesting launch wasn&#8217;t a set of TMA headphones with Slimer-green cords (I&#8217;ll take the Studio model, thanks, or just a non-Danish set of studio cans). Instead, I was intrigued by the eminently-practical line of gigging cords Beatport is working on with Hosa. They include features live digital musicians and DJs badly need, like color-coded cords you can find easily at a show, and hinged USB cords you can cram into tight spaces. More on those soon.</p>
<p><strong>Thanks, all.</strong> Lastly, I want to thank everyone I got to spend time with at the NAMM show, and particularly Marsha Vdovin, who is responsible for these photos and keeping our schedule together. NAMM is always too crowded and too short, but it can lay groundwork for a whole year. And I&#8217;m excited for this Year of the Dragon. Be seeing you.</p>
<p>For the rest of our NAMM coverage:<br />
<strong><a href="http://createdigitalmusic.com/tag/namm/">http://createdigitalmusic.com/tag/namm/</a></strong></p>
<p><em>Photos by Marsha Vdovin / Words by Peter Kirn.</em></p>
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		<slash:comments>24</slash:comments>
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		<item>
		<title>Casio&#8217;s New Synth Keyboards: Workstation Keyboards for Synth Rockers, DJs, Organists?</title>
		<link>http://createdigitalmusic.com/2012/01/casios-new-keyboards/</link>
		<comments>http://createdigitalmusic.com/2012/01/casios-new-keyboards/#comments</comments>
		<pubDate>Thu, 19 Jan 2012 16:37:55 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<description><![CDATA[From top: &#8220;DJ,&#8221; &#8220;performance&#8221; versions of the new Casio synth, though the functionality of each is fairly close. Photos from Casio, and yes, it&#8217;s time to get better photos. What if a workstation arrangement keyboard were designed for DJs and synth rockers instead of, uh, whoever normally buys workstation arranger keyboards? Casio has taken the &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/01/casios-new-keyboards/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2012/01/casio_dj.jpg"><img src="http://createdigitalmusic.com/files/2012/01/casio_dj.jpg" alt="" title="casio_dj" width="520" height="250" class="alignnone size-full wp-image-22343" /></a></p>
<p><a href="http://createdigitalmusic.com/files/2012/01/casio_performance.jpg"><img src="http://createdigitalmusic.com/files/2012/01/casio_performance.jpg" alt="" title="casio_performance" width="520" height="250" class="alignnone size-full wp-image-22344" /></a></p>
<div class="imgcaption">From top: &#8220;DJ,&#8221; &#8220;performance&#8221; versions of the new Casio synth, though the functionality of each is fairly close. Photos from Casio, and yes, it&#8217;s time to get better photos.</div>
<p>What if a workstation arrangement keyboard were designed for DJs and synth rockers instead of, uh, whoever normally buys workstation arranger keyboards? Casio has taken the wraps off their new keyboards, and they appear to be affordable, all-in-one electronic beasts. Oh, except one of them has an organ. And an arpeggiator and step sequencer. So you can certainly step-sequence your drawbar organ, if you like. </p>
<p>There are also some retro-Casio CZ sounds, numbering in the thousands, loaded into these machines, so it seems Casio hasn&#8217;t forgotten why we loved them in the 80s.</p>
<p>And we hear the announcement via some charmingly-awkward headlines. They seem not so much lost in translation as something that makes me wonder what the original intent was:<br />
<a href="http://www.casio-intl.com/news/2012/XWseries_detail01/">A Groove Synthesizer with Many of the Cool Sounds and Features a DJ Uses in a Club</a></p>
<p><a href="http://www.casio-intl.com/news/2012/XWseries_detail02/">A Performance Synthesizer Specially Designed for Creating Sounds and Expressive Playing</a></p>
<p>That&#8217;ll otherwise be known as the XW-G1 and the XW-P1, respectively. I&#8217;m not sure which name is worse, so I&#8217;ll proceed. </p>
<p>I think all of this calls for celebration. Calvin Harris was echoing through my mind as I thought about CZ PCM waveforms:</p>
<p><iframe width="640" height="360" src="http://www.youtube.com/embed/LhUcSbbURyc" frameborder="0" allowfullscreen></iframe></p>
<p>Here&#8217;s what&#8217;s actually in these things.<span id="more-22335"></span></p>
<p><strong><a href="http://www.casio-intl.com/news/2012/XWseries_detail01/">A Groove Synthesizer with Many of the Cool Features a DJ Uses in a Club</a></strong> basically combines:</p>
<ul>
<li>A step sequencer with 100 pattern banks and 16 trigger buttons, and the ability to sequence multiple patterns together into bigger patterns</li>
<li>A 100-phrase phrase sequencer</li>
<li>Assignable keys (I think; here I get lost in translation)</li>
<li>Solo synth (monophonic Virtual Analog) and PCM presets you can dial up</li>
<li>Arpeggiator</li>
<li>Sample looper with 19 seconds storage, overdubbing, and the ability to load samples as user PCM waveforms</li>
<li>61 full-size keys</li>
<li>A &#8220;designated rubber holding space&#8221; &#8211; read, a mat that you can use to sit other gear on your keyboard</li>
</ul>
<p>There&#8217;s 128KB of memory, but there&#8217;s also an SD slot, though it appears you can only use the SD to play SMF files.</p>
<p>You get a surprising amount of I/O: aside from USB, MIDI in and combined MIDI out/thru, you get a mic in, a line in, and a minijack line in. And the whole thing weighs just 5.4 kg (under 12 lbs).</p>
<p>The solo synth is truly monophonic. The routing appears to start with either a PCM or a Synth (hopefully Virtual Analog) pair of oscillators, or a hybrid (1 VA + 1 PCM), then route through filter and amp as expected.</p>
<p>There&#8217;s also a noise block, though, so you could presumably program some percussion sounds. And you can route an external input through the filter and amp envelope, via a pitch shifter, which is a bit more out of the ordinary.</p>
<p>There&#8217;s also a reverb, chorus, master EQ, and DSP block, though the DSP and chorus and Solo Synth all appear to use the same DSP.</p>
<p>80s jokes aside, in other words, this is not in any way an 80s synth.</p>
<p><strong><a href="http://www.casio-intl.com/news/2012/XWseries_detail02/">A Performance Synthesizer Specially Designed for Creating Sounds and Expressive Playing</a></strong> is more or less the same synth, but with:</p>
<ul>
<li>&#8220;Hex Layer&#8221; for up to six-part combo &#8220;ensemble&#8221; sounds</li>
<li>50 drawbar organ presets</li>
<li>2,158 PCM waves, including presets from the CZ series (though I&#8217;m not sure if some of those CZ sounds aren&#8217;t also on the DJ model)</li>
</ul>
<p>In fact, the Phrase Sequencer, Step Sequencer, and Arp are all in the &#8220;performance&#8221; synth, too, along with all the same I/O; it only lacks that loop recorder.</p>
<p>So, DJ version: 10 user wave slots and a looper.</p>
<p>Performance version: More presets overall, with the same synth presets, but &#8220;Hex Layers&#8221; for ensemble combos and some drawbar organ sets.</p>
<p>In other words, unless you really want to play a lot of organ or I learn it lacks those CZ PCM waveforms, you&#8217;d get the &#8220;DJ&#8221; version. </p>
<p>We know these are shipping in March and April, and that&#8217;s about it. I obviously need to pay the Casio booth a visit and find out if they&#8217;ll say anything about price, and get a look at these crazy-looking control layouts.</p>
<p>This NAMM, more than is even typical for NAMM, seems to fold back in time. I&#8217;m not sure if it&#8217;s 1978, 1988, or 1996. Or, at times, I think I may be at Macworld in the iPhone section.</p>
<p>I just wouldn&#8217;t write this keyboard off yet, as it might be some fun. It&#8217;s biggest challenge is going up against more-focused offerings from KORG that focus on pattern, looping, and other features. I&#8217;ll check it out.</p>
<p>Now, I&#8217;m just going to be very, very careful talking to US TSA airport security and Customs, because I don&#8217;t want to wind up in a &#8220;designated rubber holding space&#8221; on my way out of here Saturday.</p>
<p><a href="http://www.casio-intl.com/news/2012/XWseries/">Official PR announcement</a></p>
<p>Nod to <a href="http://www.synthtopia.com/content/2012/01/19/casio-introducing-2-new-synths/">Synthtopia</a>, whom I&#8217;m fairly sure aren&#8217;t sleeping</p>
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		<title>Leak the Future: Traktor Controller, Loads of Synths, Livid, Akai, Casio, Nord, and Teaser Tracking</title>
		<link>http://createdigitalmusic.com/2012/01/leak-the-future-traktor-controller-loads-of-synths-livid-akai-casio-nord-and-teaser-tracking/</link>
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		<pubDate>Fri, 13 Jan 2012 18:33:52 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<description><![CDATA[The only good teasers are Malteasers. Photo (CC-BY-SA) Ranma Tim. Guess who&#8217;s gotten really bad at keeping a lid on upcoming product announcements? The manufacturers. We&#8217;re suddenly utterly awash with teasers. Yes, it seems from intentional leaks to advance campaigns, we&#8217;re now destined to see every significant new piece of music gear before we see &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/01/leak-the-future-traktor-controller-loads-of-synths-livid-akai-casio-nord-and-teaser-tracking/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2012/01/teasers.jpeg"><img src="http://createdigitalmusic.com/files/2012/01/teasers.jpeg" alt="" title="teasers" width="640" height="480" class="alignnone size-full wp-image-22198" /></a></p>
<div class="imgcaption">The only good teasers are <a href="http://en.wikipedia.org/wiki/Maltesers">Malteasers</a>. Photo (<a href="http://creativecommons.org/licenses/by-sa/2.0/">CC-BY-SA</a>) <a href="http://www.flickr.com/people/metatim/">Ranma Tim</a>.</div>
<p>Guess who&#8217;s gotten really bad at keeping a lid on upcoming product announcements? The manufacturers.</p>
<p>We&#8217;re suddenly utterly awash with teasers. Yes, it seems from intentional leaks to advance campaigns, we&#8217;re now destined to see every significant new piece of music gear before we see it, cast in shadows and partial photos and more. Apparently, the folks doing publicity think that this will cause people on the Internet to talk about them. They&#8217;re &#8230; right, in fact. And with the biggest American trade show for music gear landing next week, we&#8217;re in a flood of stuff.</p>
<p>I would willfully ignore such things, but I think it&#8217;s worth a quick round-up just to remind ourselves which booths we should visit next week in Anaheim at NAMM. And amidst more predictable teasers, the other good news is, the synths just keep on coming and coming. Who would have thought it? 2012 could be the year of the synth &#8211; again. (Even with MIDI DIN, no less!)</p>
<p>CDM is proud to bring you all this news, last. (I made the coffee and everything, but then seemed not to actually post this stuff when it arrived.)</p>
<p>Let&#8217;s take a <em><strong><a href="https://twitter.com/#%21/StealthMountain">sneak peak</a></strong></em>.</p>
<p><a href="https://twitter.com/#%21/StealthMountain"><img src="http://createdigitalmusic.com/files/2012/01/stealth-mountain.jpg" alt="" title="stealth-mountain" width="327" height="350" class="alignnone size-full wp-image-22200" /></a></p>
<p>The best teasers:<span id="more-22192"></span></p>
<p><a href="http://createdigitalmusic.com/files/2012/01/traktorcontroller.jpg"><img src="http://createdigitalmusic.com/files/2012/01/traktorcontroller.jpg" alt="" title="traktorcontroller" width="600" height="400" class="alignnone size-full wp-image-22214" /></a></p>
<p>NI tipped me off to their new <a href="https://twitter.com/#!/Traktor/">@Traktor</a> feed. There, we see, curiously, something resembling the colored buttons on color-mod monomes. And that&#8217;s all I can see, but I&#8217;m told we&#8217;ll see more from NI soon. (Note that NI doesn&#8217;t have a NAMM booth, so I don&#8217;t necessarily expect a NAMM announcement.) </p>
<p>Oddly, <em>after</em> I made a reference to the StealthMountain account, I see that tweet reads &#8220;Sneak Peak.&#8221; I&#8217;m going to assume that either that was a cheeky attempt to <a href="http://www.theatlantic.com/technology/archive/2012/01/finally-a-useful-twitter-bot-it-corrects-people-who-write-sneak-peak/250873/">attract the ire of snarky grammar-correcting Twitter bots</a> after I made mention of them, <em>or</em> that I should shut up as a lot of 2012 will be about me utterly butchering the beautiful German language. </p>
<p><a href="http://createdigitalmusic.com/files/2012/01/micromac.jpg"><img src="http://createdigitalmusic.com/files/2012/01/micromac-640x424.jpg" alt="" title="micromac" width="640" height="424" class="alignnone size-large wp-image-22202" /></a></p>
<p><a href="http://createdigitalmusic.com/files/2012/01/micromac_original.jpg"><img src="http://createdigitalmusic.com/files/2012/01/micromac_original-640x426.jpg" alt="" title="micromac_original" width="640" height="426" class="alignnone size-large wp-image-22203" /></a></p>
<p><strong>Ken MacBeth</strong> takes the wraps off his MicroMac on <a href="https://www.facebook.com/photo.php?fbid=359055777443549&#038;set=a.100363826646080.666.100000173889011&#038;type=3&#038;theater">The Facebook</a>. &#8220;Micro&#8221; for Ken means basically &#8220;normal size&#8221; for the rest of us &#8211; the guy designs Paul Bunyan-style modulars. The Micro looks nice, indeed, three oscillators, loads of CV, and a VCF, plus Ken hopes for portamento and glide. This is still a prototype, but we hope to catch it in person. Compare the earlier proto design, second from top (which I actually quite like &#8211; anyone else?):</p>
<p><iframe src="http://player.vimeo.com/video/34875756?title=0&amp;byline=0&amp;portrait=0" width="640" height="360" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p><a href="http://createdigitalmusic.com/files/2012/01/komaprofil.jpg"><img src="http://createdigitalmusic.com/files/2012/01/komaprofil.jpg" alt="" title="komaprofil" width="567" height="467" class="alignnone size-full wp-image-22204" /></a></p>
<p>French synth maker <strong>Eowave</strong> is definitely on my must-visit list, with not one but two compelling new synths. The Domino (top) is a little more in the meat-and-potatoes category, a lovely, minimal analog monosynth. Koma (second top) is a bit more modern-looking and different, combining an analog bassline synth with a push-button step sequencer.</p>
<p><a href="http://www.eowave.com/instruments.php?prod=77">Koma @ Eowave</a><br />
<a href="http://www.eowave.com/instruments.php?prod=75">Domino @ Eowave</a> [rattle your floors with the sound that autoplays]</p>
<p><a href="http://createdigitalmusic.com/files/2012/01/casio_xw-p1-1.jpg"><img src="http://createdigitalmusic.com/files/2012/01/casio_xw-p1-1.jpg" alt="" title="casio_xw-p1-1" width="600" height="417" class="alignnone size-full wp-image-22207" /></a></p>
<p>More has leaked out about the upcoming <strong>Casio XW-P1</strong>. And yeah, basically, it sounds like what we&#8217;re getting is a general-purpose workstation, more along the lines of what Roland and Yamaha offer than the personality of the beloved CZ series. (SonicState does the math, too &#8211; it&#8217;s been since 1988.) The bad news: it&#8217;s a big workstation keyboard rather than something a bit more unique. The good news: coming from Casio, I&#8217;ll bet we see some serious value pricing &#8230; and you can still get your CZ on via eBay.</p>
<p><a href="http://www.sonicstate.com/news/2012/01/12/wnamm12-more-info-on-that-casio-synth/">SonicState quotes Keyboard:</a><br />
&#8220;A Mono solo section with up to six oscillators: two virtual analog, two PCM, noise, and external audio. Poly section with wide variety of gig- ready sounds. Drawbar organ mode. Six-way HexTone multis. Nine-track step sequencer with dedicated drum track.&#8221;</p>
<p><a href="http://createdigitalmusic.com/files/2012/01/mpcstudio.jpg"><img src="http://createdigitalmusic.com/files/2012/01/mpcstudio.jpg" alt="" title="mpcstudio" width="589" height="336" class="alignnone size-full wp-image-22208" /></a></p>
<p><iframe width="640" height="360" src="http://www.youtube.com/embed/mLilQw0ylY8?rel=0" frameborder="0" allowfullscreen></iframe></p>
<p>We&#8217;ve also got more details on Akai&#8217;s second controller-plus-software combo offering, the <strong>MPC Studio</strong>. (Curiously, if it&#8217;s small enough to carry with you, it&#8217;s called &#8220;Studio.&#8221; If it&#8217;s so big, you have to leave it in your studio, it&#8217;s called &#8220;Renaissance.&#8221; Got it?) As with the <a href="http://createdigitalmusic.com/2012/01/akai-tries-for-mpc-renaissance-with-controllers-new-software/">MPC Renaissance</a>, the big story here is that you get a &#8220;dumb&#8221; hardware controller that doesn&#8217;t produce sound, and the operation itself all happens on your computer via software, a la Native Instruments&#8217; Maschine. Unlike NI, though, Akai doesn&#8217;t really have a track record to speak of in software, so the big variable is how well their software works.</p>
<p>The MPC Studio, meanwhile, looks far more luggable and is presumably more affordable than its nonetheless cool-looking, monster truck-style bigger sibling.</p>
<p>It does look very, very slim. Unfortunately, with all those buttons crammed on the right side, it looks like a remote control for a home theater. I&#8217;ll be interested to try it in person and see if that&#8217;s usable in real life.</p>
<p><a href="http://www.akaiprompc.com/mpcstudio.php">http://www.akaiprompc.com/mpcstudio.php</a> [yup - URL still looks like "Prom PC" to me]</p>
<p><iframe src="http://player.vimeo.com/video/34519257?title=0&amp;byline=0&amp;portrait=0" width="640" height="360" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p>I&#8217;m probably most intrigued by Livid&#8217;s latest controller, the CNTRL-R, made in collaboration with M-nus Records and Richie Hawtin. That collaboration is interesting just because of the amount of live parameter control Rich and company are doing live. And Livid and their booth-mates should have loads of good toys. Livid&#8217;s Peter Nyboer writes in comments:</p>
<blockquote><p>We (Livid) are showing with Mode Machines at E1009. We&#8217;ll be previewing some eurorack MIDI+analog things that we&#8217;ve been working on, the CNTRL:R that ships next month, and all our other controllers and DIY parts. I will also stand in the acoustic center of all the electric guitars and attempt an air guitar performance mimicking all the simultaneous shredding.</p></blockquote>
<p><a href="http://lividinstruments.com/hardware_cntrlr.php">http://lividinstruments.com/hardware_cntrlr.php</a></p>
<p><a href="http://createdigitalmusic.com/files/2012/01/nordorgan.jpg"><img src="http://createdigitalmusic.com/files/2012/01/nordorgan-640x189.jpg" alt="" title="nordorgan" width="640" height="189" class="alignnone size-large wp-image-22211" /></a></p>
<p><a href="http://createdigitalmusic.com/files/2012/01/norddrum.jpg"><img src="http://createdigitalmusic.com/files/2012/01/norddrum.jpg" alt="" title="norddrum" width="483" height="185" class="alignnone size-full wp-image-22212" /></a></p>
<p><strong>Nord</strong> has a new organ and a new drum module coming. Sweet. I&#8217;m holding out for a Nord Virginal.</p>
<p>&#8220;<strong>The drums of the future come from the past</strong>&#8221; is the tagline. </p>
<p>Or to put it another way, &#8220;The key to saving the future, can be found only in the past.&#8221; [1]</p>
<p>Or to put it another way, &#8220;The future is history.&#8221; [2]</p>
<p>Or to put it another way, &#8220;He will erase your past to protect your future.&#8221; [3]</p>
<p>Or to put it another way, &#8220;Fight the future.&#8221; [4]</p>
<p>Or to put it another way, &#8220;In the future, one man is the law.&#8221; [5]</p>
<p>Or to put it another way, &#8220;The people aboard Flight 35 are about to land 1,000 years from where they planned to.&#8221; [6, and I hope that doesn't happen during my Delta connection in Atlanta on the way to LA ... again]</p>
<p>If you want to hire me to do your next PR campaign &#8211; yes, conflict of interest, blah, blah &#8211; give me a call. Several commenters have said I&#8217;m a great shill. I think that&#8217;s a compliment.</p>
<p>Answers below.</p>
<p>[1] Star Trek IV: The Voyage Home.</p>
<p>[2] Twelve Monkeys.</p>
<p>[3] Eraser.</p>
<p>[4]  X-Files: Fight the Future.</p>
<p>[5] Judge Dredd.</p>
<p>[6] Millenium.</p>
<p>Show of hands &#8211; how many of you got them all?</p>
<p>Also on our teaser tracker:<br />
<a href="http://soundcloud.com/bodo">bodo</a> notes:</p>
<blockquote><p>Loads of new Eurorack by the likes of Pittsburgh Modular, WDM, Syntech, LZX, but the most eagerly awaited modules will probably be the Make Noise Oscillator (yay!) and Echophon (basically +pitchdelay  <a href="http://soundhack.henfast.com/freeware/">http://soundhack.henfast.com/freeware/</a> in a Eurorack module)</p></blockquote>
<p>We know Teenage Engineering is bringing something, and they win the award for <a href="http://www.youtube.com/watch?v=gTzCQNkGKyI&#038;feature=player_embedded">most obscure teaser video</a>. (TV dinner, suggests one reader.)</p>
<p><a href="http://createdigitalmusic.com/2012/01/music-geek-christmas-cool-things-that-make-namm-show-worth-getting-excited-over/">I look at 10 things I&#8217;m excited about at NAMM</a>, though I think I may have to remove the one about &#8220;surprises.&#8221;</p>
<p>See you from Anaheim.</p>
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		<title>Music Geek Christmas: 10 Cool Things That Make NAMM Show Worth Getting Excited Over</title>
		<link>http://createdigitalmusic.com/2012/01/music-geek-christmas-cool-things-that-make-namm-show-worth-getting-excited-over/</link>
		<comments>http://createdigitalmusic.com/2012/01/music-geek-christmas-cool-things-that-make-namm-show-worth-getting-excited-over/#comments</comments>
		<pubDate>Mon, 09 Jan 2012 22:45:26 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=22136</guid>
		<description><![CDATA[You kneed KNAMM knobs. The Metasonix Wretch &#8211; photo (CC-BY-SA) Brandon Daniel. I sure hope we can look forward to Metasonix at NAMM &#8211; stuff that makes me love NAMM from someone who doesn&#8217;t. Trade shows aren&#8217;t what they used to be. For those of us who love music technology and the spirit of invention, &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/01/music-geek-christmas-cool-things-that-make-namm-show-worth-getting-excited-over/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2012/01/wretch.jpeg"><img src="http://createdigitalmusic.com/files/2012/01/wretch.jpeg" alt="" title="wretch" width="640" height="428" class="alignnone size-full wp-image-22159" /></a></p>
<div class="imgcaption">You kneed KNAMM knobs. The Metasonix Wretch &#8211; photo (<a href="http://creativecommons.org/licenses/by-sa/2.0/">CC-BY-SA</a>) <a href="http://www.flickr.com/people/bdu/">Brandon Daniel</a>. I sure hope we can look forward to Metasonix at NAMM &#8211; stuff that makes me love NAMM from someone who doesn&#8217;t.</div>
<p>Trade shows aren&#8217;t what they used to be. For those of us who love music technology and the spirit of invention, it&#8217;s a good thing &#8211; why shouldn&#8217;t people be coming up with ideas year round? Why not spread them in places other than the gray, fluorescent glow of a big trade show floor open only to the industry? </p>
<p>On the other hand, there&#8217;s something to be said for those moments when an entire industry can come together face-to-face. And perhaps with that in mind, NAMM next week in January is gearing up to what looks like a very big week for new toys and tools, even as some vendors &#8211; notably a number of the bigger software makers &#8211; take a pass.</p>
<p>We&#8217;ll be in Anaheim for NAMM at the end of next week, and there are very good reasons to be excited about the trip. Some of the news, indeed, we&#8217;ll have in advance of the show, and in some cases can even publish it. Possibly triggered by leaks, we saw a big announcement from Moog last week as well as the first of three from Akai.</p>
<p>Here are 10 reasons to be &#8220;stoked,&#8221; in California parlance, for what&#8217;s happening in music tech this January:</p>
<p><strong>1. Casio back in the synthesizer business.</strong> <a href="http://m.matrixsynth.com/2012/01/our-first-namm-teaser-comes-from-casio.html">Matrixsynth gets some great scoops and research on this one</a>, aided by <a href="http://computermusicguide.com/archives/2874">ComputerMusicGuide</a>. Whatever Casio&#8217;s reputation, the&#8217;ve produced some of our all-time favorite synths &#8212; particularly those in the CZ line. Sure, some of these twee, adorable low-end models may have become the butt of hipster jokes, but make no mistake: phase distortion is genius. So, that makes it intriguing just what Casio is teasing for NAMM. Will this be just another entry in a crowded entry-level synth market already well covered by the likes of Korg, Novation, and recently even Avid? Or can Casio channel some of the greatness of its history into something genuinely new and different?  <span id="more-22136"></span></p>
<p><iframe width="640" height="360" src="http://www.youtube.com/embed/gTzCQNkGKyI?rel=0" frameborder="0" allowfullscreen></iframe></p>
<p><strong>2. Teenage Engineering</strong>. I&#8217;m in regular touch with TE, and I have no idea what this video is about, but I know the Teenage guys always come up with something fun to look at &#8211; thanks to some serious industrial design chops and imagination, and a business small enough to get from idea to prototype quickly. <a href="http://www.synthtopia.com/content/2012/01/08/namm-2012/">Synthtopia takes notice</a>; <a href="http://de-bug.de/musiktechnik/archives/5474.html">DE:BUG</a> predicts a designer synth; I&#8217;m imagining an accessory.</p>
<p><strong>3. Moog.</strong> We already know Moog is in with a <a href="http://createdigitalmusic.com/2012/01/679-minitaur-a-moog-analog-monosynth-for-the-rest-of-us-soon-photos-video-flame-bait/">new monosynth</a> called the Minitaur, at just US$679. The design is traditional, but the sound and playability look top-notch. With the accessible pricing &#8211; even with the cat out of the bag (the bull out of the &#8230; pen?) &#8211; this could be a show highlight. And given the popularity of Animoog, I wouldn&#8217;t put another surprise or two past the North Carolina company. Oh yeah, and since it&#8217;ll be hard to play with the Moog but easier to get a feel for the Akai controller and software, this is tied for me with seeing the other big announcement last week in person &#8211; <strong><a href="http://createdigitalmusic.com/2012/01/akai-tries-for-mpc-renaissance-with-controllers-new-software/">the Akai Revolution</a></strong>.</p>
<p><strong>4. Universal Audio</strong>: DSP vendor UA has been on a bit of a roll lately, and I expect something big from them. Stay tuned.</p>
<p><strong>5. Line 6</strong> tells us they&#8217;re launching something major at the show. No clue what it is, but this vendor has been exploding into markets from guitars to iOS, so stay tuned; they&#8217;re atop the visit list.</p>
<p><strong>6. KORG</strong> has been especially adept at giving users what they want, from the inexpensive, accessible-analog Monotrons to ground-breaking mobile apps for iOS and even Nintendo DS, and some major, crowd-pleasing hardware. NAMM is a big show for all of the big three from Japan &#8211; Yamaha, KORG, and Roland &#8211; and of the three of them, KORG are the ones that I hear people buzzing about already. (You hear that, Roland and Yamaha? Them&#8217;s fightin&#8217; words&#8230; we&#8217;ll be visiting you, too&#8230;)</p>
<p><strong>7. The Basement.</strong> Once the dominion of only hard-core synth geeks, the blogiverse has made some of the odder, boutique creations and analog labors-of-love more interesting to average electronic musicians than the splashy booths and bigger names. From French Eowave to local modules, I know there are some very nice folks showing up I&#8217;m eager to meet. I even hear MeeBlip designer James Grahame may be lurking around Disneyland&#8230;</p>
<p><strong>8. Parties &#8230; off-campus.</strong> There are always some good parties around the NAMM area, but it&#8217;s getting into Los Angeles and away from Anaheim that has appeal for me. We&#8217;ll be teaming up with local live performance collective Interface LA for a Very Controllerist Party at downtown LA&#8217;s <a href="http://interface-la.tumblr.com/post/15063748929/interface004">Bootleg Theater</a>, with Mike Slott headlining and unique performance rigs from Moldover, Rich DDT, and Nonagon, and some great crews from both SF and LA. Stay tuned for details on that. I also hear Droid Behavior will have one of their legendary loft parties going for Wham Bam &#8230; maybe I should just stay awake until my early-Saturday flight back to Berlin. </p>
<p><a href="http://createdigitalmusic.com/files/2012/01/ihopmenu.jpg"><img src="http://createdigitalmusic.com/files/2012/01/ihopmenu.jpg" alt="" title="ihopmenu" width="640" height="478" class="alignnone size-full wp-image-22157" /></a></p>
<div class="imgcaption">Dear colleagues from Germany, Sweden, the UK, and so on &#8211; also escaping as I am temporarily the Northern European climate &#8211; let us together descend upon IHOP and make it, truly, an <em>International</em> House of Pancakes. In fact, if you want CDM coverage, just schedule your press conference *before* the floor opens Wed, Thurs, or Fri at IHOP. Just so long as I don&#8217;t get syrup on my smartphone, I&#8217;ll liveblog it. Photo (<a href="http://creativecommons.org/licenses/by-sa/2.0/">CC-BY-SA</a>) <a href="http://www.flickr.com/people/theimpulsivebuy/">The Impulsive Buy</a>, who also offers beautiful still life of <a href="http://www.flickr.com/photos/theimpulsivebuy/6662631489/in/photostream">Mello Yello</a>. U.S.A.!</div>
<p><strong>9. Waffle House and IHOP.</strong> Oh, yeah.</p>
<p><strong>10. Surprises.</strong> I expect enormous displays from Yamaha and Roland in particular. But I can usually keep up with bigger players from a distance. NAMM is a time when I typically get surprised by vendors who I didn&#8217;t know were coming up with products &#8211; and get to see them face-to-face. And that&#8217;s why walking the show floor in person can truly be a pleasure. So, if you&#8217;re afraid we might not find your booth, please do get in touch and don&#8217;t be shy. Time is short, and stuff slips through the cracks, but we might be able to find a story about what you&#8217;re doing. </p>
<p>See also <a href="http://www.musicradar.com/news/guitars/namm-2012-rumours-and-what-we-know-so-far-520169">MusicRadar&#8217;s take on what to watch</a>, which also looks forward to guitar announcements and some celebrity appearances. </p>
<p>I could go on and complain about Anaheim, the inability to hear on the show floor, the poor conditions for doing any reporting, the fact that &#8220;live&#8221; coverage is a joke thanks to dreadful wifi networks, and so on. But there are just too many reasons I think we&#8217;ll enjoy this year&#8217;s coverage. I&#8217;ll get stuff up as quickly as possible this week, and then we&#8217;re back to our usual coverage of tech and music the following week.</p>
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		<title>Game Meets Album: Behind the Music and Design of the iPad Indie Blockbuster Swords &amp; Sworcery</title>
		<link>http://createdigitalmusic.com/2011/04/game-meets-album-behind-the-music-and-design-of-the-ipad-indie-blockbuster-swords-sworcery/</link>
		<comments>http://createdigitalmusic.com/2011/04/game-meets-album-behind-the-music-and-design-of-the-ipad-indie-blockbuster-swords-sworcery/#comments</comments>
		<pubDate>Thu, 14 Apr 2011 22:56:24 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=18215</guid>
		<description><![CDATA[Jim Guthrie was a rockstar long before the iPad was. Paired with pixel-intense artist Craig D. Adams (aka Superbrothers) and the co-design and coding effort of a crack team of video game &#8220;wizards&#8221; at the indie studio capy, he&#8217;s made a soundtrack that&#8217;s destined to be a gaming classic. But if you don&#8217;t want to &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/04/game-meets-album-behind-the-music-and-design-of-the-ipad-indie-blockbuster-swords-sworcery/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><iframe src="http://player.vimeo.com/video/21961730?title=0&amp;byline=0&amp;portrait=0&amp;color=9dca68" width="640" height="360" frameborder="0"></iframe></p>
<p><a href="http://jimguthrie.org/">Jim Guthrie</a> was a rockstar long before the iPad was. Paired with pixel-intense artist Craig D. Adams (aka Superbrothers) and the co-design and coding effort of a crack team of video game &#8220;wizards&#8221; at the indie studio <a href="http://www.swordandsworcery.com/engineeringmiracles-by-capy/">capy</a>, he&#8217;s made a soundtrack that&#8217;s destined to be a gaming classic. But if you don&#8217;t want to play it, you can still listen to it. And if you&#8217;re playing it, you may find that it feels as though you&#8217;re listening to it, and gazing into its artwork.</p>
<p>From the moment you tap to launch it, <em>Swords &#038; Sworcery</em> plunges you into a world that&#8217;s part game, part interactive album. Yes, there&#8217;s the obvious presence of a spinning vinyl record you can scratch and brake, right there on the title screen. And yes, there&#8217;s the conspicuous &#8220;EP&#8221; in the title, or the just-released LP (a real LP, on digital but also now sold out on vinyl). </p>
<p>But it&#8217;s once you navigate the expansive digital forests of the title, once Jim Guthrie&#8217;s moody soundtrack taps away at your brain, that you begin to get it.  Sword &#038; Sworcery will certainly get the dreaded (or is that coveted?) &#8220;arty&#8221; title, but it&#8217;s the way in which it spins out audiovisual entertainment that makes it special. </p>
<p><iframe style="position: relative; display: block; width: 300px; height: 410px" src="http://bandcamp.com/EmbeddedPlayer/v=2/album=572286610/size=grande3/bgcol=FFFFFF/linkcol=4285BB/" allowtransparency="true" frameborder="0"><a href="http://jimguthrie.bandcamp.com/album/sword-sworcery-lp-the-ballad-of-the-space-babies">Sword &amp; Sworcery LP &#8211; The Ballad of the Space Babies by Jim Guthrie</a></iframe></p>
<p>It&#8217;s pure aesthetic deliciousness, a brew that makes your head buzz. </p>
<p>And it&#8217;s finding that aesthetic sense &#8211; neither retro nor modern, neither low-fidelity nor slick &#8211; that makes this title relevant beyond even the world of gaming. Jim Guthrie&#8217;s songs and the lush pixel art graphics are the perfect fusion of old and new. It&#8217;s telling that Guthrie himself crafts his tracks in a combination of a PlayStation music game (MTV-branded, no less), GarageBand, and then high-end Universal Audio plug-ins. (See video above, and have fun gear-spotting familiar toys through the jump cuts.) It&#8217;s sort of studio garage, in the way digital music can be now. Its unabashedly synthetic instrumentation gives voice to a generation that grew up with computer-produced music. The musical score itself sometimes nods to Philip Glass, sometimes to punk rock, very often a mixed-up, intimate fantasy folk cinema, with sounds both shiny and flat.</p>
<p><a href="http://createdigitalmusic.com/files/2011/04/jimguthrie.jpg"><img src="http://createdigitalmusic.com/files/2011/04/jimguthrie-640x426.jpg" alt="" title="jimguthrie" width="640" height="426" class="alignnone size-large wp-image-18239" /></a></p>
<div class="imgcaption">Composer Jim Guthrie.</div>
<p>But happily, this isn&#8217;t just a game with a clever soundtrack, or a release of game music. It&#8217;s a real fusion of album and game, music and visuals. And, lest we get to carried away with the Art label &#8211; capital a &#8211; music and game alike are good fun.</p>
<p>CDM managed to pry co-creators Craig D. Adams and Jim Guthrie from an adoring gaming press long enough to talk to us in depth about the making of the music and release, down to every last technical and artistic detail. They said so much &#8211; and crossed two media so completely &#8211; that I&#8217;ve broken up their ideas into two stories, across Create Digital Music and Create Digital Motion. Their reasoning for committing to those two media has a lot in common, I think, with why we run these two sites and why a lot of you read and contribute to them.</p>
<p>Out now: both an LP music release on Bandcamp and iPad version. Coming this month: recent-gen iPod touch and iPhone versions of the game, too. <span id="more-18215"></span></p>
<p><a href="http://jimguthrie.bandcamp.com/album/sword-sworcery-lp-the-ballad-of-the-space-babies">Jim Guthrie: Sword &#038; Sworcery LP &#8211; The Ballad of the Space Babies</a> @ Bandcamp<br />
<a href="http://www.swordandsworcery.com/project/">http://www.swordandsworcery.com/project/</a></p>
<p><iframe src="http://player.vimeo.com/video/10066962?title=0&amp;byline=0&amp;portrait=0&amp;color=9dca68" width="640" height="424" frameborder="0"></iframe></p>
<p><em>Let&#8217;s begin with the notion of this as musical-visual collaboration. Obviously, some of our favorite game experiences have used music effectively. What&#8217;s different about this project?</em></p>
<p><strong>Craig:</strong>The iPhone &#038; iPod Touch, and the iPad to some extent, don&#8217;t have an input style that lends itself to precise inputs. So, it seems to me that a lot of traditional video games seem to fall a bit flat on these platforms. The thing is, these machines are great music and video players, so we knew going in that we wanted to make something that was as open and as laid-back as a record-listening experience matched with a naturalistic visual presentation inspired by film, so that was really the starting point. We also felt that a more relaxed, more occasional, less punishing, more interesting experience would be a better fit, something that was closer in pace to browsing the Internet or whatever. Early on we were calling S:S&#038;S EP &#8220;a brave experiment in Input Output Cinema.&#8221; I/O Cinema is kind of an intentionally absurd nonsense buzzword but I think it&#8217;s perfectly apt for this type of entertainment, it&#8217;s a heckuva lot more descriptive than &#8216;videogame&#8217; anyways, in that it gets away from the idea of a program with rules and win/lose conditions and it puts the focus more on the conversation the audience has with the creators while the audience pokes, prods &#038; problem-solves an authored audiovisual creation.</p>
<p><em>How did you work together, Superbrothers and Jim, to combine music and visually? What was that collaboration like?</em></p>
<p><strong>Craig:</strong> When we looped Jim into the project in we told him the name, described the aesthetic, talked a bit about The Legend of Zelda &#038; Castlevania, and then Jim dug around and found a few songs he thought might fit. I went ahead and tried to generate art &#038; narrative concepts using Jim&#8217;s songs or else stand-ins to set the mood. As we started to mix things together we&#8217;d evaluate, iterate &#038; improvise. Eventually we&#8217;d get into situations where me and Kris, Capy&#8217;s creative director and co-designer on S:S&#038;S EP, would have a plan for an environment or a scene or a situation, and we&#8217;d get the art &#038; the mechanics together and then pass along a rough build to Jim with some kind of suggestion like &#8216;go John Carpenter on this one&#8217; or whatever, and then Jim&#8217;d work his magic, filter the concept through his music-making mind and barf up something totally beautiful &#038; shockingly perfect. So yeah, it was a messy process, but towards the end we kind of got a feel for it, I think it all worked out super well.</p>
<p><strong>Jim:</strong>  It wasn&#8217;t always clear if the art needed to inspire more music or the other way around, but it was a very necessary process considering the relation the two elements share in the game. </p>
<p><a href="http://createdigitalmusic.com/files/2011/04/guthriestudio1.jpg"><img src="http://createdigitalmusic.com/files/2011/04/guthriestudio1-640x480.jpg" alt="" title="guthriestudio1" width="640" height="480" class="alignnone size-large wp-image-18242" /></a></p>
<p><a href="http://createdigitalmusic.com/files/2011/04/guthriestudio2.jpg"><img src="http://createdigitalmusic.com/files/2011/04/guthriestudio2-640x480.jpg" alt="" title="guthriestudio2" width="640" height="480" class="alignnone size-large wp-image-18243" /></a></p>
<div class="imgcaption">Jim Guthrie&#8217;s music studio. Photos courtesy the artist.</div>
<p><em>Technically speaking, is there anything unique to the way the music integrates with game play? How did you approach the technical challenge there, in other words?</em></p>
<p><strong>Craig:</strong> For the music integration aspect, we really just made things up as we went along. We tried some things; some of them worked, some of them didn&#8217;t. Then we&#8217;d iterate on them or revise them as necessary. We tried chopping things up into a million loops and then stringing them back together with logic, and it kind worked, but was kinda rough, so then we&#8217;d revise it or refine it. Eventually we started to figure out a bit of a groove &#8211; we learned what the limits were with the machines &#038; the quirks of <a href="http://www.fmod.org/">fMOD</a> [the game sound engine]. We&#8217;re a whole lot wiser now, but I think it was a positive thing going into something like this a bit naive.</p>
<p><strong>Jim:</strong> Technically, there&#8217;s nothing in this game that hasn&#8217;t been done before.  We sort of &#8216;stood on the shoulders of giants&#8217; and made it our own.  It&#8217;s more about the mood and atmosphere that the music and art create that is special.  Like Craig said, we made things up as we went.</p>
<p>From the beginning, we knew it was very possible that this would be released digitally as an album, but it wasn&#8217;t until a little later on that the idea of vinyl struck us as a good idea.  You would think it was all planned from the beginning considering how often the image of the record appears in the game but it sort of willed itself in that direction over time.</p>
<p>It&#8217;s always tough to describe the process of summoning one&#8217;s art.  After we had sort of figured out what the first few tracks were going to be, I just let Craig&#8217;s art and ideas lead the way and I reacted.  It also really comes down to knowing your craft and what tools you use to create with.  Once you figure that out the tools don&#8217;t get in the way when you&#8217;re hot on the trail of a fleeting melody. There&#8217;s noting worse than loosing that spark because a technical issue. Computers have robbed me of so many musical sparks, but to be fair, they have given it back tenfold.</p>
<p><a href="http://createdigitalmusic.com/files/2011/04/swordsworceryrecord.jpg"><img src="http://createdigitalmusic.com/files/2011/04/swordsworceryrecord-640x605.jpg" alt="" title="swordsworceryrecord" width="640" height="605" class="alignnone size-large wp-image-18252" /></a></p>
<p><em>I will give into the temptation to ask one obvious question &#8211; what does it mean that it&#8217;s an EP? Obviously, it&#8217;s a reference to the notion of a game release as being akin in some way to an album, but anything beyond that you wish to say?</em></p>
<p><strong>Craig:</strong>The EP concept goes back to the start of the project &#8211; we wanted to put the sound component right out front. We wanted the whole project to feel like a musical composition, and at first we wanted to make something small and acknowledge that this was a tentative first release by a new videogame &#8216;band.&#8217; The project grew from ther,e and it goes well beyond the 37 minute running-time we had originally envisioned, but everything else fits.</p>
<p>We had always planned to prepare a record release to accompany the project and when the time came to commit to this we basically had to make a vinyl edition, and Jim basically just put that into gear on his own&#8230; so that became Jim Guthrie&#8217;s Sword &#038; Sworcery LP &#8211; The Ballad of the Space Babies. While the record is a smaller component of the project in terms of man-hours, the music on its own is kind of larger than the art and the story we tried to create in the actual videogame, so I think it&#8217;s kind of perfect that it&#8217;s the LP.</p>
<p><em>Jim, the music really has a quirky personality all its own, and I think it&#8217;d be too easy to describe it aesthetically. How did you approach scoring the music, in finding a voice for this title?</em></p>
<p><strong>Craig:</strong> Several of Jim&#8217;s songs pre-date the project, so they informed the aesthetic &#038; concepts from the start. My role early on was to translate the music into artwork &#038; narrative that would fit the general idea of the project. But yeah, beyond that I&#8217;ll let Jim fill in the blanks here!</p>
<p><a href="http://createdigitalmusic.com/files/2011/04/guthriestudio3.jpg"><img src="http://createdigitalmusic.com/files/2011/04/guthriestudio3-640x480.jpg" alt="" title="guthriestudio3" width="640" height="480" class="alignnone size-large wp-image-18246" /></a><br />
<a href="http://createdigitalmusic.com/files/2011/04/guthriestudio4.jpg"><img src="http://createdigitalmusic.com/files/2011/04/guthriestudio4-640x480.jpg" alt="" title="guthriestudio4" width="640" height="480" class="alignnone size-large wp-image-18247" /></a></p>
<p><em>What&#8217;s the production process like for the music itself?</em></p>
<p><strong>Jim:</strong> I captured all of the music either on a PlayStation using MTV&#8217;s Music Generator and/or<br />
[Apple] GarageBand.  For example, on the song, &#8216;Lone Star,&#8217; I drummed a beat onto a cassette four-track, burned that onto a CD, placed the CD into the PlayStation, sampled and looped in MTV Music Generator,<br />
and then built a song around it using that software.  THEN I brought it into GarageBand and added more layers and effects.  I also used a <a href="http://www.vintagesynth.com/casio/sk1.php">[Casio] SK-1</a> peppered throughout.  In terms of plug-ins and soft synths, I used a lot of the <a href="http://www.arturia.com/evolution/">Arturia stuff</a>, <a href="http://www.native-instruments.com/#/en/products/producer/kontakt-4/">[Native Instruments] Kontakt</a>, [XLN Audio] <a href="http://www.xlnaudio.com/?page=products&#038;p_page=addictivedrums">Addictive Drums</a>, [Toontracks] <a href="http://www.toontrack.com/products.asp?item=30">Superior Drummer</a>, and a <a href="http://www.uaudio.com/uad-plug-ins.html">[Universal Audio] UAD-2 card</a> loaded with a bunch of their processing plug-ins. </p>
<p><em>Not all games are narrative, and I&#8217;ve never found conventional narrative to be a prerequisite to art (cough, Ebert). But there is a strong narrative aspect to this title, too. How do you go about telling a story and building a game mechanic at once? (And, for that matter, do you still scrawl things on index cards to get there?)</em></p>
<p><strong>Craig:</strong> It&#8217;s funny, we are getting some positive responses to S:S&#038;S EP&#8217;s narrative, but really, the narrative only exists to make sense of the player&#8217;s experience; it&#8217;s not exactly &#8216;the point.&#8217; We started with the songs, then the art, then the mechanics that would bring it together. And while the broad narrative concepts were always there, it was only in the final stages that the script came together, and really it&#8217;s just a way for us to help communicate what&#8217;s supposed to be going on. I was on the line to write the script, and for a good long while, it kinda sucked while I was buried under art, sound &#038; design tasks, but I kept iterating on it, editing it for brevity, clarity, and humor, with Jim and Kris and a few others kinda guiding the process.</p>
<p>So yeah, I guess we did some okay things with narrative, and I&#8217;m actually super-proud of the mind-fuck tear-jerker heart-breaker finale, but I think the only reason any of it comes across is because of Jim&#8217;s music wrapped up in paintings. And really, Jim&#8217;s songs are all the narrative I ever wanted.</p>
<p><em>Now that you&#8217;ve become gaming rockstars, what&#8217;s next?</em></p>
<p><strong>Jim:</strong> A bottle of vodka?</p>
<p><strong>Craig:</strong> Hahahaha&#8230; Jim&#8217;s already a rockstar, so this stuff is probably old news. I think we&#8217;re definitely enjoying our fifteen minutes of fame in this very specific niche, and I&#8217;ve been trying &#8211; maybe too hard &#8211; to keep that buzz going so the project stays visible as we gear up for the all-important iPhone &#038; iPod Touch launch. Once all that&#8217;s out of the way, I&#8217;m really just looking forward to some quiet time: bike rides, swimming, hiking, and whatever else.</p>
<p>We&#8217;ll keep the Sword &#038; Sworcery project rolling along in the background too. We have plans for a gala event here in Toronto in a few months and some other schemes related to the app itself that&#8217;ll last the year &#038; maybe into next year. We&#8217;ve been given a real opportunity here &#038; we want to continue to honor that. </p>
<p><a href="http://createdigitalmusic.com/files/2011/04/mountain.jpg"><img src="http://createdigitalmusic.com/files/2011/04/mountain-640x480.jpg" alt="" title="mountain" width="640" height="480" class="alignnone size-large wp-image-18254" /></a></p>
<p><em>What are you excited about in gaming &#8211; or, for that matter, audiovisual work &#8211; at the moment, beyond your own work? Anything you&#8217;re listening to, watching, playing (or all three) at the moment?</em></p>
<p><strong>Jim:</strong> Honestly, I went into my iTunes to have a look at my &#8216;Recently Played&#8217; list and for as far as the eye could see, it&#8217;s all stuff I&#8217;m working on.  No time for art!  Just work!</p>
<p><strong>Craig:</strong> I&#8217;ve been too busy and too exhausted to be paying much attention to what&#8217;s happening out there in videogames, film or music. To be honest, what I&#8217;m most excited about right now is the prospect of getting some fresh air and some exercise, maybe getting away from electronic screens for a bit sometime, and then after a little break maybe starting on some new creative work.</p>
<p>I had the opportunity to see <em>2001: A Space Odyssey</em> in theaters a few months ago. I&#8217;d seen it a few times before but only on VHS&#8230; so that was a real treat, it&#8217;s an entirely different film in the theaters, there&#8217;s so much more to enjoy. I&#8217;m also a huuuge fan of Kanye West&#8217;s &#8220;Runaway.&#8221; I think that&#8217;s a genuinely incredible piece of audiovisual work; Vanessa Beecroft&#8217;s art direction really shines. Banksy&#8217;s <em>Exit Through The Gift Shop</em> and James Cameron&#8217;s <em>Avatar</em> blew me away too, for entirely different reasons. I&#8217;ve just recently seen my friend Firas Momani&#8217;s Fantasia Festival award-winning short film The Adder&#8217;s Bite &#038; it gave me all those groovy Cronenberg + Lynch + Kubrick feelings, very inspiring. </p>
<p>On the video game side I&#8217;m still intermittently playing <em>Motorstorm: Pacific Rift</em> for PS3, a 2008 effort from Liverpool&#8217;s Evolution Studios that I think is basically perfect, plus I&#8217;m digging in to <em>Monster Hunter Tri</em> on Wii. I&#8217;m playing Monster Hunter co-operatively with a couple friends every Sunday morning&#8230; we&#8217;re still just scratching the surface but it&#8217;s easily the most intricate and deep video game I&#8217;ve ever played, which takes me way outside of my comfort zone in an interesting way. I&#8217;m also cautiously optimistic about <em>L.A. Noire</em>, <em>Uncharted 3</em>, and <em>The Last Guardian</em>&#8230; we&#8217;ll see how they work out in the end.</p>
<p>On the music side, I&#8217;ve been listening to Jim&#8217;s Sword &#038; Sworcery LP&#8230; even though I&#8217;ve heard these tunes so much in the last two years that my ears hurt, the record itself still comes across as beautiful &#038; fresh, the songs still evoke all kinds of imaginings. That record aside I&#8217;ve got a heckuva lot of catching up to do&#8230; but first I have to give my ears a bit of a break. That said, I&#8217;m amped for the Beastie Boys record that&#8217;s hitting in the next little while.</p>
<p><em>All images courtesy Superbrothers and Jim Guthrie. Used with permission.</em></p>
<p>Do let us know what you think of the game, folks &#8211; or whatever audiovisual creations, in the form of games or otherwise, inspire you.</p>
<p><strong>More on the art, the design, the coding &#8211; and why Superbrothers went iOS-only.</strong></p>
<p>On our sister site:<br />
<a href="http://createdigitalmotion.com/2011/04/inside-handheld-game-art-the-art-style-and-making-of-swords-sworcery-superbrothers-pixel-cinema/">Inside Handheld Game Art: The Art Style and Making of Swords &#038; Sworcery, Superbrothers Pixel Cinema</a> [Create Digital Motion]</p>
<p>And, oh yeah, don&#8217;t forget to get the game:<br />
<a href="http://www.swordandsworcery.com/">http://www.swordandsworcery.com/</a></p>
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		<title>Monday Morning Distractions: Bach on Talkbox, Ravel on Theremin, Odd Keys</title>
		<link>http://createdigitalmusic.com/2010/10/monday-morning-distractions-bach-on-talkbox-ravel-on-theremin-odd-keys/</link>
		<comments>http://createdigitalmusic.com/2010/10/monday-morning-distractions-bach-on-talkbox-ravel-on-theremin-odd-keys/#comments</comments>
		<pubDate>Mon, 25 Oct 2010 14:44:34 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[bach]]></category>
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		<category><![CDATA[classical-music]]></category>
		<category><![CDATA[glockabelle]]></category>
		<category><![CDATA[instrumentation]]></category>
		<category><![CDATA[oddities]]></category>
		<category><![CDATA[ravel]]></category>
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		<description><![CDATA[From Wendy Carlos to the Swingle Singers, artists have proven over and over again that great music is great music, regardless of instrumentation. (Music historians would be just as quick to point out that most Classical performances don&#8217;t really match the original instrumentation, anyway.) So, since it&#8217;s Monday and we&#8217;re due for a distraction, we &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2010/10/monday-morning-distractions-bach-on-talkbox-ravel-on-theremin-odd-keys/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><object width="580" height="349"><param name="movie" value="http://www.youtube.com/v/BZg6_-DiF3s?fs=1&amp;hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/BZg6_-DiF3s?fs=1&amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="349"></embed></object></p>
<p>From Wendy Carlos to the Swingle Singers, artists have proven over and over again that great music is great music, regardless of instrumentation. (Music historians would be just as quick to point out that most Classical performances don&#8217;t really match the original instrumentation, anyway.) So, since it&#8217;s Monday and we&#8217;re due for a distraction, we have from reader Jack Stratton a delightful rendition of Bach on TalkBox. (BachBox?)</p>
<p>Something&#8217;s in the air, as our friend <a href="http://www.synthtopia.com/content/2010/10/24/ravel-theremin/">Synthtopia also shares</a> novel instrumentations. Here, it&#8217;s Ravel:</p>
<blockquote><p><em>Trois beaux oiseaux du paradis</em> by Maurice Ravel &#8211; performed by thereminist, Randy George and the Gaudete Brass Quintet. download video in High Definition at: <a href="http://bit.ly/GBQRGM">http://bit.ly/GBQRGM</a></p></blockquote>
<p><object width="580" height="349"><param name="movie" value="http://www.youtube.com/v/3EcAiTE0JyE?fs=1&amp;hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/3EcAiTE0JyE?fs=1&amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="349"></embed></object></p>
<p>Finally, I can&#8217;t embed the videos, but the wonderful Glockabelle &#8211; recently seen tearing through Classical favorites on her Casio VL-5 at Handmade Music NYC, confirmed on glock for our next event &#8211; has a terrific lineup of videos on her blog, recorded in her kitchen. Glocks, more Casios, and a keyboard with meow sounds. There&#8217;s music by the greatest composers of all time, and there&#8217;s a bit of punk, too. Public service: if it any moment in this week you find yourself grumpy, come back to these videos. </p>
<p><a href="http://www.flickr.com/photos/p_kirn/5098834120/" title="Handmade Music @ Culturefix, 10-10-10 by p_kirn, on Flickr"><img src="http://farm2.static.flickr.com/1409/5098834120_7946ef95aa.jpg" width="500" height="500" alt="Handmade Music @ Culturefix, 10-10-10" /></a></p>
<p><a href="http://glockabelle.blogspot.com/">http://glockabelle.blogspot.com/</a></p>
<p>And, yes &#8211; it&#8217;s easy to dismiss novel instrumentation, but not if you talk to people who actually play the instruments. I do always slightly dread the association of Theremin and Halloween, one which I think doesn&#8217;t befit how lovely the instrument sounds. But music is all about novel instrumentation, and actually enjoying what you play. Great music works on different instruments. </p>
<p>We now return to our regularly-scheduled programming.</p>
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		<title>Handmade Music, From 3D to Wires, on October 10 in NYC, Austin, or Your Workbench</title>
		<link>http://createdigitalmusic.com/2010/10/handmade-music-from-3d-to-wires-on-october-10-in-nyc-austin-or-your-workbench/</link>
		<comments>http://createdigitalmusic.com/2010/10/handmade-music-from-3d-to-wires-on-october-10-in-nyc-austin-or-your-workbench/#comments</comments>
		<pubDate>Wed, 06 Oct 2010 04:22:49 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[austin]]></category>
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		<category><![CDATA[chip-music]]></category>
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		<category><![CDATA[noise-makers]]></category>
		<category><![CDATA[NYC]]></category>
		<category><![CDATA[projects]]></category>
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		<category><![CDATA[vl-tone]]></category>

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		<description><![CDATA[Handcrafted CD covers for records and mixes, meditative music made in game engines, handheld chip music creations, analog light synths and drone labs, VL-Tone classical music, and more surprises are coming to New York on Sunday, October 10. (Austin, Texas gets its own event, making noisemakers and ring modulators.) We promise music you can dance &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2010/10/handmade-music-from-3d-to-wires-on-october-10-in-nyc-austin-or-your-workbench/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><img src="http://createdigitalmusic.com/files/2010/10/dronelab.jpg" alt="" title="dronelab" width="580" height="435" class="alignnone size-full wp-image-13935" /></p>
<p>Handcrafted CD covers for records and mixes, meditative music made in game engines, handheld chip music creations, analog light synths and drone labs, VL-Tone classical music, and more surprises are coming to New York on Sunday, October 10. (Austin, Texas gets its own event, making noisemakers and ring modulators.)</p>
<p>We promise music you can dance to, music you can&#8217;t, and tapas (at least in NYC).</p>
<p>And on October 10, a little secret will finally be revealed to Manhattan and the world.</p>
<p>If you&#8217;re a citizen of The Internet, we&#8217;ve got lots of sounds and creations to explore here on The Web from the comfort of Your Home &#8211; scroll on below. <strong>There are even great projects you can build anywhere in the world</strong>.</p>
<p>For New Yorkers, the lineup on Sunday:</p>
<ul>
<li><strong>Immersive music made with game engines</strong>, featuring foci + loci (Tamara Yadao + Chris Burke) doing strange and wonderful things with the likes of <em>Halo</em> and <em>Little Bit Planet</em>.</li>
<li><strong>Drone labs and analog light synths</strong> by master electronic sonic maker Peter Edwards, <a href="http://casperelectronics.com/">Casperelectronics</a>.</li>
<li><strong>Classical music on Casio VL-Tone</strong> in a cameo by the amazing <a href="http://glockabelle.blogspot.com/">Annabelle Cazes</a>.</li>
<li><strong>Chip music by PULSEWAVE</strong>, hosted by <a href="http://toilville.com/">Peter Swimm</a>. <strong>UPDATED &#8211; confirmed</strong> <a href="http://rhinostrich.com/">Rhinostrich</a> +<br />
<a href="http://www.myspace.com/exilefaker">exilefaker</a></li>
<li><strong>Make + trade handmade CDs</strong> (see our separate article, posting tonight). Bring your music or Creative Commons-licensed / public domain mixes.</li>
<li><strong>A surprise.</strong> Or more. At least one.</li>
</ul>
<p>October 10, completely free<br />
4pm, FREE workshop on handmade music mixes &#8211; <a href="http://handmademix.eventbrite.com/">RSVP</a> | <a href="http://www.facebook.com/event.php?eid=106843382712323">Facebook</a><br />
7-11pm, party, live music performances, general noisemaking (<a href="http://www.facebook.com/event.php?eid=164807913529393">Facebook</a>)</p>
<p>Presented by <a href="http://culturefixny.com/">CULTUREfix</a>, our new favorite home on the Lower East Side, complete with fantastic tapas, drinks, and drool-worthy electronics</p>
<p><a href="http://maps.google.com/maps?f=q&#038;source=s_q&#038;hl=en&#038;geocode=&#038;q=culturefix&#038;sll=37.0625,-95.677068&#038;sspn=63.255964,50.185547&#038;ie=UTF8&#038;hq=culturefix&#038;hnear=&#038;z=13&#038;iwloc=A">Location</a></p>
<p>Here&#8217;s a first look at the projects, starting with a live performance I&#8217;m told gives us a loose sense of foci + loci &#8212; hoping to see even more Sunday.</p>
<p><iframe src="http://player.vimeo.com/video/15433728?color=CC0000" width="580" height="326" frameborder="0"></iframe>
<p><a href="http://vimeo.com/15433728">foci + loci &#8211; Front Room Gallery June 2010</a> from <a href="http://vimeo.com/user322480">glomag</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p><object width="580" height="465"><param name="movie" value="http://www.youtube.com/v/tpvMZHiOkGw?fs=1&amp;hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/tpvMZHiOkGw?fs=1&amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="465"></embed></object><span id="more-13926"></span></p>
<p><object height="360" width="100%"><param name="movie" value="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Fgroups%2F5034&#038;width=460&#038;height=377&#038;color=3b5998&#038;show_artwork=false"></param><param name="allowscriptaccess" value="always"></param><embed allowscriptaccess="always" height="360" src="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Fgroups%2F5034&#038;width=460&#038;height=377&#038;color=3b5998&#038;show_artwork=false" type="application/x-shockwave-flash" width="100%"></embed></object><span><a href="http://soundcloud.com/groups/drone-lab-music">Drone Lab V2</a></span></p>
<h3>From Austin &#8211; Three Projects You Can Build</h3>
<p>That&#8217;s right, you&#8217;re not from Texas? Texas wants you anyway. Even if you&#8217;re nowhere near the Lone Star State, here are three projects you can build/buy &#8212; and yes, we&#8217;ll need to compile a full guide to all these great projects.</p>
<p>If you <em>are</em> in Austin, Texas, don&#8217;t miss the event Sunday, October 10. (We&#8217;ll have to Skype from NYC to Austin!)</p>
<p><a href="http://handmademusic.noisepages.com/2010/10/austin-12-ring-mod-effect-kit/">Handmade Music Austin #12</a></p>
<p>The projects&#8230;</p>
<p><img src="http://createdigitalmusic.com/files/2010/10/ringmod.jpg" alt="" title="ringmod" width="480" height="400" class="alignnone size-full wp-image-13947" /></p>
<p><strong>Ring Modulator</strong>, Mickey Delp&#8217;s great-sounding project, also available as a US$45 kit ($75 assembled)</p>
<p><a href="http://mickeydelp.com/ring-modulator.html">Ring Modulator</a><br />
<a href="http://mickeydelp.com/ring-modulator.html">Original prototype with schematics</a></p>
<p><object width="580" height="465"><param name="movie" value="http://www.youtube.com/v/2OjS7QCntCw?fs=1&amp;hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/2OjS7QCntCw?fs=1&amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="465"></embed></object></p>
<p><strong><a href="http://4ms.org/projects/?p=77">SimSam</a></strong>, an $8, beginner-friendly noisemaker (complete with specs, the lot).</p>
<p><object width="580" height="465"><param name="movie" value="http://www.youtube.com/v/j3Y7Ouj3Iss?fs=1&amp;hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/j3Y7Ouj3Iss?fs=1&amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="465"></embed></object></p>
<p><strong>PicoPaso</strong>, a Forrest Mims Atari Punk Synth-inspired stepped tone generator. Schematics + purchase info at <a href="http://bleeplabs.com/picopaso/">Bleep Labs</a>.</p>
<div style="float: right; margin-left: 10px;"><a href="http://twitter.com/share?url=http://createdigitalmusic.com/2010/10/handmade-music-from-3d-to-wires-on-october-10-in-nyc-austin-or-your-workbench/&via=cdmblogs&text=Handmade Music, From 3D to Wires, on October 10 in NYC, Austin, or Your Workbench&related=:&lang=en&count=horizontal" class="twitter-share-button">Tweet</a><script type="text/javascript" src="http://platform.twitter.com/widgets.js"></script></div><div style="float: right; margin-left: 10px;"><a href="http://twitter.com/share?url=http://createdigitalmusic.com/2010/10/handmade-music-from-3d-to-wires-on-october-10-in-nyc-austin-or-your-workbench/&via=cdmblogs&text=Handmade Music, From 3D to Wires, on October 10 in NYC, Austin, or Your Workbench&related=:&lang=en&count=horizontal" class="twitter-share-button">Tweet</a><script type="text/javascript" src="http://platform.twitter.com/widgets.js"></script></div><div class='wpfblike' style='height: 40px;'><iframe src='http://www.facebook.com/plugins/like.php?href=http://createdigitalmusic.com/2010/10/handmade-music-from-3d-to-wires-on-october-10-in-nyc-austin-or-your-workbench/&amp;layout=default&amp;show_faces=false&amp;width=400&amp;action=like&amp;colorscheme=light&amp;send=false' scrolling='no' frameborder='0' allowTransparency='true' style='border:none; overflow:hidden; width:400px;'></iframe></div>]]></content:encoded>
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		<slash:comments>9</slash:comments>
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		<title>Teenage Engineering Reveals OP-1 Details: $799, Beta, Features</title>
		<link>http://createdigitalmusic.com/2010/09/teenage-engineering-reveals-op-1-details-799-beta-features/</link>
		<comments>http://createdigitalmusic.com/2010/09/teenage-engineering-reveals-op-1-details-799-beta-features/#comments</comments>
		<pubDate>Sat, 25 Sep 2010 16:18:04 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.com/?p=13822</guid>
		<description><![CDATA[Few synths in memory have created the amount of pre-launch buzz that the Teenage Engineering OP-1 has. Looking like a futuristic, luxury spiritual successor to the Casio VL in its compact brick form factor, the OP-1 combines computer-like synthesis features with a unique approach to virtual tape sampling and step sequencing, all viewed on its &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2010/09/teenage-engineering-reveals-op-1-details-799-beta-features/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><object width="580" height="349"><param name="movie" value="http://www.youtube.com/v/UxuEl8qkErs?fs=1&amp;hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/UxuEl8qkErs?fs=1&amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="349"></embed></object></p>
<p><object width="580" height="349"><param name="movie" value="http://www.youtube.com/v/MjoRj9jQB6o?fs=1&amp;hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/MjoRj9jQB6o?fs=1&amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="349"></embed></object></p>
<p>Few synths in memory have created the amount of pre-launch buzz that the Teenage Engineering OP-1 has. Looking like a futuristic, luxury spiritual successor to the Casio VL in its compact brick form factor, the OP-1 combines computer-like synthesis features with a unique approach to virtual tape sampling and step sequencing, all viewed on its high-resolution OLED screen. We&#8217;ve been covering it for some time, and got some hands-on at NAMM in January. It&#8217;s even the surprise star of a <a href="http://www.teenageengineering.com/now/2010/08/op-1-featured-in-hot-music-video/">Swedish House Mafia music video</a>, above. (It&#8217;s perhaps a non-speaking role &#8211; I need to verify if there are any sounds actually coming from the OP-1 in the video. Sorry, this is the one video we <em>haven&#8217;t</em> yet featured, for now. Also, while I didn&#8217;t initially actually make it through the whole video, I now know to warn you <strong>the end of the video is a bit disturbing</strong>. And, not, this is <strong>not an official promo video</strong>.)</p>
<p>I&#8217;ll hopefully be at Teenage&#8217;s workshop in the next couple of days as I get to Stockholm, but today, they&#8217;ve at last revealed launch information to their mailing list. In case you aren&#8217;t on that list, here&#8217;s the information.</p>
<p>First off, the project is nearly done &#8211; no, this isn&#8217;t vaporware &#8211; and the functionality of the modules is now (mostly) public. All those details:<span id="more-13822"></span></p>
<blockquote><p>Project status<br />
When it comes to functionality, 90% percent is completed and working.<br />
Some parts of the system is still being fine tuned and optimized. Overall we are extremely happy with what we have.<br />
The OP-1 will be shipped with 6 synthesizer engines and 2 sampler types. Pulse was shown at the NAMM show, the other synthesizer engines are DrWave, FM, Phase, String, Digital, Cluster. Further it will include 8 effects, 3 LFO types and 3 original sequencers. The Mixer section has a dedicated EQ and Drive as well as Master Balance and an additional Master Effect slot. The Sequencers can be matched to the tape speed with a feature called Beat Match.<br />
The Tape also have additional ONE-KEY features added that will be revealed at launch.</p></blockquote>
<p>The first people to be able to buy the OP-1 will be part of a limited &#8220;beta&#8221; list; that list is now closed. You&#8217;ll be a &#8220;beta&#8221; tester in the sense that you&#8217;ll be one of the first to be able to buy the machines. The &#8220;beta&#8221; aspect of it means you&#8217;ll see firmware updates prior to the final launch, and get a chance to provide feedback along the way. (That beta list will also get a mention in the manual.)</p>
<p>So, what&#8217;s the timeline? Unfortunately, that depends on sourcing the parts. With the global economic slowdown, I&#8217;ve heard a lot of complaints about part sourcing. It&#8217;s never much fun, but it seems even more painful than usual. Here&#8217;s what the Teenagers say in their newsletter:</p>
<blockquote><p>Hardware<br />
We just received the golden sample for the keyboard module / plastic parts from the factory. And we are very satisfied with the look and feel of it.<br />
The complexity level of the OP-1&#8242;s electronics makes component sourcing a bit tricky. As soon as we get the missing chips we will go into production with the first beta batch. Shortly after, the first full production run will be started. So keep your fingers crossed that all this works out.</p></blockquote>
<p>They&#8217;ve also announced pricing.<br />
<strong>Estimated street price: $799</strong> / Euro 799 (includes EC-VAT &#8212; note that the added tax means that&#8217;s not a big difference US vs. Europe)</p>
<p>Go ahead, complain about it. Right now, the OP-1 is about the <em>only</em> thing I&#8217;d consider spending $800 on, so I&#8217;m not complaining. <strong>Updated:</strong> A friend described that as &#8220;a steal,&#8221; and I&#8217;m inclined to agree. Sales will be initially <a href="http://store.teenageengineering.com">direct-only</a>.</p>
<p>Stay tuned for more on the OP-1.</p>
<div style="float: right; margin-left: 10px;"><a href="http://twitter.com/share?url=http://createdigitalmusic.com/2010/09/teenage-engineering-reveals-op-1-details-799-beta-features/&via=cdmblogs&text=Teenage Engineering Reveals OP-1 Details: $799, Beta, Features&related=:&lang=en&count=horizontal" class="twitter-share-button">Tweet</a><script type="text/javascript" src="http://platform.twitter.com/widgets.js"></script></div><div style="float: right; margin-left: 10px;"><a href="http://twitter.com/share?url=http://createdigitalmusic.com/2010/09/teenage-engineering-reveals-op-1-details-799-beta-features/&via=cdmblogs&text=Teenage Engineering Reveals OP-1 Details: $799, Beta, Features&related=:&lang=en&count=horizontal" class="twitter-share-button">Tweet</a><script type="text/javascript" src="http://platform.twitter.com/widgets.js"></script></div><div class='wpfblike' style='height: 40px;'><iframe src='http://www.facebook.com/plugins/like.php?href=http://createdigitalmusic.com/2010/09/teenage-engineering-reveals-op-1-details-799-beta-features/&amp;layout=default&amp;show_faces=false&amp;width=400&amp;action=like&amp;colorscheme=light&amp;send=false' scrolling='no' frameborder='0' allowTransparency='true' style='border:none; overflow:hidden; width:400px;'></iframe></div>]]></content:encoded>
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		<title>Operator-1 Details: The Casio VL-Tone of the 21st Century, Plus the Synth Alarm Clock!</title>
		<link>http://createdigitalmusic.com/2009/04/operator-1-details-the-casio-vl-tone-of-the-21st-century-plus-the-synth-alarm-clock/</link>
		<comments>http://createdigitalmusic.com/2009/04/operator-1-details-the-casio-vl-tone-of-the-21st-century-plus-the-synth-alarm-clock/#comments</comments>
		<pubDate>Thu, 02 Apr 2009 18:03:38 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[alarm-clock]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.com/?p=5524</guid>
		<description><![CDATA[For lovers of the simplicity and fun of the Casio VL series, a successor seems is finally here. The Operator-1 (OP-1), even in prototype form, has us hot and bothered more than anything we&#8217;ve seen recently. We&#8217;ve been able to snag some additional details. MusicRadar got a video with the creators, though you won&#8217;t learn &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2009/04/operator-1-details-the-casio-vl-tone-of-the-21st-century-plus-the-synth-alarm-clock/">Continue &#8594;</a>]]></description>
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<p>For lovers of the simplicity and fun of the Casio VL series, a successor seems is finally here. The Operator-1 (OP-1), even in prototype form, has us hot and bothered more than anything we&rsquo;ve seen recently. We&rsquo;ve been able to snag some additional details.</p>
<p>MusicRadar got a video with the creators, though you won&rsquo;t learn anything new from that. In the interview, Teenage Electronics are just as tight-lipped as they were on the website, and the video &ldquo;demo&rdquo; is basically watching the OLED screen light up inside a glass case, with no sound &ndash; the prototype just isn&rsquo;t ready to do more out in public yet.</p>
<p>However, our friend <a href="http://nostromo.noisepages.com/2009/04/02/back-from-the-messe/">Nostromo</a> did manage to get some other details.</p>
<ul>
<li><strong>Swedish All Stars: </strong>The team includes veterans of Elektron, the ACNE design firm that worked on MachineDrum and MonoMachine packaging and UI, and Johan of LSDJ fame. </li>
<li><strong>Casio love: </strong>The inspiration is, not surprisingly, hardware like the Casio VL-1. </li>
<li><strong>Pricing: </strong>It&rsquo;s <em>unofficially</em> expected to be &ldquo;under the 1000 Euros mark.&quot; <strong>Note that the target price</strong> is EUR600, which is pretty far under EUR1000. Anywhere near that, and it&#8217;s a steal. </li>
<li><strong>Production: </strong>They do plan to put this into production. (I believe that, despite my awesomeness vs. shippingness graph &ndash; I&rsquo;d love for them to be the exception.) </li>
<li><strong>The &ldquo;mystery&rdquo; sequencer: </strong>It sounds as though it won&rsquo;t have a tracker as a sequencer, but may bring other &ldquo;Swedish surprises&rdquo; as Nostromo puts it. </li>
</ul>
<p><a href="http://nostromo.noisepages.com/2009/04/02/back-from-the-messe/">Back from the messe</a> [nostromo@noisepages]</p>
<p>And a friend of ours also sent along some impressions from the booth (with an even more encouraging target price, <em>if</em> they can pull it off):</p>
<blockquote><p><img src="http://createdigitalmusic.com/files/2009/04/op1spyshot.jpg" /></p>
<p>The Operator-1 was under glass, so I couldn&rsquo;t touch it. It is made of solid aluminum, and about an inch wider and longer than a nano controller (have you gotten yours yet, btw?). The OLED [Organic LED] screen is predictably gorgeous, and you really have to be off-angle for the contrast to be affected. It has a USB-rechargeable battery,</p>
<p>It has a rechargeable battery, but no real indication of what battery life is yet.&#160; There&rsquo;s a 1/8&rdquo; in, and I was told It will apparently have sampling &ldquo;in the future.&rdquo;&#160; They&rsquo;re looking to hit a price of around 600 Euros, but who knows.&#160; They&rsquo;re currently working very hard on the sequencing bits.</p>
<p><img src="http://createdigitalmusic.com/files/2009/04/alarmclocks.jpg" /></p>
<p>Also shown by Teenage Engineering are these concept alarm clocks. When they&rsquo;re not just empty boxes, they&rsquo;ll have 16&#215;16 LED displays, and the internal synth workings of the Operator-1. Wake up each day to a different synthesizer sound! This would last 10 seconds in my apartment, before I throw it across the room in a groggy haze.</p>
</blockquote>
<p>Keep in mind, <em>nothing here should be considered <strong>official or on the record</strong>. </em>This is stuff that was overheard in the booth, and for a design that&rsquo;s in-process. I can tell you from having worked with designers that finding price points is incredibly hard, so I feel their pain &ndash; even if you <em>want</em> to charge x amount, you may have to balance that against other design compromises you don&rsquo;t want to make, to say nothing of scale.</p>
<p>Official information from their <a href="http://www.teenageengineering.com/now/2009/04/more-op-1-info/">blog</a> on the beta:</p>
<blockquote><p>The Beta sign-up is non-binding and all of you who has signed up, will get a confirmation email when the time is right.&#160; â€¢ The Beta release is scheduled (very) late this year.&#160; â€¢ The hardware dev. is on schedule and will be finalized before summer.&#160; â€¢ 4 synth modules are completed and 4 more are under dev.&#160;&#160; â€¢ We will mail more information next week to all Beta prospects.</p>
</blockquote>
<p>But I can certainly say, the thousands who signed up for the beta and I are very, very eager to watch this evolve.</p>
<p>And I want to wake up to those alarm clocks.</p>
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		<title>8-bit and Retro Holiday Cheer: Advent Calendar Albums, Casio and Coneheads</title>
		<link>http://createdigitalmusic.com/2008/12/8-bit-and-retro-holiday-cheer-advent-calendar-albums-casio-and-coneheads/</link>
		<comments>http://createdigitalmusic.com/2008/12/8-bit-and-retro-holiday-cheer-advent-calendar-albums-casio-and-coneheads/#comments</comments>
		<pubDate>Tue, 09 Dec 2008 17:00:55 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
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		<description><![CDATA[Kasio Kristmas from Jim McKenzie on Vimeo. Feeling a warm, holiday glow &#8211; or is that just nostalgia for simpler times, times when less digital information was needed to capture sound? Bits were real bits; sampling rates were low enough you could count to the top of them. Kids walked uphill through the snow both &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2008/12/8-bit-and-retro-holiday-cheer-advent-calendar-albums-casio-and-coneheads/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><object width="579" height="437"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=2344860&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=2344860&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="579" height="437"></embed></object>  <br /><a href="http://vimeo.com/2344860">Kasio Kristmas</a> from <a href="http://vimeo.com/user303545">Jim McKenzie</a> on <a href="http://vimeo.com">Vimeo</a>.
<p>Feeling a warm, holiday glow &ndash; or is that just nostalgia for simpler times, times when less digital information was needed to capture sound? Bits were real bits; sampling rates were low enough you could count to the top of them. Kids walked uphill through the snow both ways to buy a new Casio keyboard, and they didn&rsquo;t yet believe <a href="http://en.wikipedia.org/wiki/R.O.B" target="_blank">Nintendo&rsquo;s R.O.B.</a> was a gimmick. They had none of your Grand Theft Audio nonsense: they hummed along to annoying tunes and watched sprites dance across the screen like a derezzed Sugar Plum Fairy.</p>
<p>These should put you even more in the mood, then. </p>
<p>8-bit Jesus is a work-in-progress by Doctor Octoroc, applying the style of an NES game to each Christmas favorite &ndash; think &ldquo;Super Jingle Bros.&rdquo; Unfortunately, the good Doctor&rsquo;s server has been overwhelmed by holiday cheer, or his server admin has been drinking too much Egg Nog. Anyone got an alternative link? Found at:</p>
<p><a href="http://www.offworld.com/2008/12/8-bit-jesus-the-nes-themed-chi.html" target="_blank">8-bit Jesus, the NES themed chiptune holiday album</a> [boing boing Offworld]</p>
<p>8-bit collective, the all-powerful assemblage of chip artists, has their own holiday creation: a virtual musical advent calendar, in which each day is a new tune. Best title yet: &ldquo;Joy is all up in this B*****.&rdquo;</p>
<p><a href="http://www.8bitcollective.com/search.php?s=8bc+Advent+Calendar" target="_blank">8-bit Advent Calendar</a> [8bitcollective]</p>
<p>Fans of 8-bit or newcomers wondering what the fuss is about, Weekend America did a story on the Blip Festival that just concluded here in New York:</p>
<p><a href="http://weekendamerica.publicradio.org/display/web/2008/12/06/blip_festival/" target="_blank">Blip Festival Radio Story</a></p>
<p>Lastly, Bohus Blahut at Retro Thing points to the album <a href="http://www.retrothing.com/2008/12/kasio-kristmas.html" target="_blank">Kasio Kristmas</a>, as seen in the video at top. It&rsquo;s not free, but it does feature freaky-looking fellows dressed as coneheaded aliens. Bohus&rsquo; copy is ready for them to add to their press clippings:</p>
<blockquote><p>With more than a touch of Devo (and that&#8217;s a good thing), vintage electronics, and oodles of out and out weirdness, these AA battery powered tunes re-electrify the holiday classics.</p>
</blockquote>
<p>Enjoy!</p>
<p>And just to round this out, I&rsquo;m running this photo by <a href="http://www.flickr.com/photos/laughingsquid/" target="_blank">Scott Beale</a> of laughingsquid, because I didn&rsquo;t photograph my bottle, and because it seems somehow appropriate, and will likely inspire someone&rsquo;s own 8-bit (or 64-bit) album.</p>
<p><a href="http://www.flickr.com/photos/laughingsquid/3057926996/" target="_blank"><img src="http://farm4.static.flickr.com/3062/3057926996_517d1d82c0.jpg?v=0" /></a></p>
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