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	<title>Create Digital Music &#187; cheap</title>
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	<link>http://createdigitalmusic.com</link>
	<description>The latest gear, software, and techniques for electronic music production and performance</description>
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		<title>Pro Tools Bundles: $99-129, Hardware for Vocals, Recording, Keys</title>
		<link>http://createdigitalmusic.com/2009/09/09/pro-tools-bundles-129-hardware-for-vocals-recording-keys/</link>
		<comments>http://createdigitalmusic.com/2009/09/09/pro-tools-bundles-129-hardware-for-vocals-recording-keys/#comments</comments>
		<pubDate>Wed, 09 Sep 2009 13:02:24 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[audio-interface]]></category>
		<category><![CDATA[bundles]]></category>
		<category><![CDATA[cheap]]></category>
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		<category><![CDATA[mic]]></category>
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		<category><![CDATA[Pro-Tools]]></category>
		<category><![CDATA[pro-tools-essentials]]></category>
		<category><![CDATA[recording]]></category>
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		<category><![CDATA[vocals]]></category>
		<category><![CDATA[Windows]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=7373</guid>
		<description><![CDATA[For people looking to get into music recording and production on a computer, for the first time, there&#8217;s a bundle that says &#8220;Pro Tools&#8221; on the box that costs correction: as little as just $99. It really is Pro Tools software; it&#8217;s certainly streamlined (some basic track limits, no multitrack recording), but still with a [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://createdigitalmusic.com/images/2009/09/pt_closeup.jpg" alt="pt_closeup" title="pt_closeup" width="580" height="489" class="alignright size-full wp-image-7385" /></p>
<p>For people looking to get into music recording and production on a computer, for the first time, there&#8217;s a bundle that says &#8220;Pro Tools&#8221; on the box that costs <strong>correction: as little as just $99</strong>. It really is Pro Tools software; it&#8217;s certainly streamlined (some basic track limits, no multitrack recording), but still with a serious complement of recording, mixing, and effects, and even some nice virtual instruments. Beyond that, your choice is which hardware you&#8217;d like in your &#8220;value meal&#8221;:</p>
<p><strong>For vocalists:</strong> The Vocal Studio has a cardoid condenser mic &#8211; that&#8217;s a USB mic you can connect directly &#8211; plus a stand and a case.</p>
<p><strong>For &#8220;recording:&#8221;</strong> The Recording Studio gives you a simple 2-in/2-out audio interface so you can connect your own mic/line/instrument input.</p>
<p><strong>For keyboardists:</strong> The KeyStudio is a 49-key synth-action keyboard with mod and pitch bend, plus and an audio interface (the 1-in, 1-out M-Audio USB Micro).</p>
<p><strong>Correction: $99 is the price</strong> for the keyboard and vocal bundles, $129 for the recording bundle with Fast Track. (I had an early press release that said pricing was $129 for all three.)</p>
<p>The target readership for CDM may not be in the market for this bundle &#8212; though it is a ridiculously cheap way to add Pro Tools compatibility to your rig, if you just need to trade session files. But I know we also have a lot of readers who offer expertise to other folks. Do let us know what they think &#8211; if they&#8217;re turned on, or turned off.</p>
<p>See additional analysis on what the <a href="http://createdigitalmusic.com/2009/09/09/pro-tools-essentials-and-the-big-picture/">larger implications</a> of Avid&#8217;s strategic shift may be.</p>
<p>If you&#8217;re a beginning user, I don&#8217;t doubt that this software will get you started. You get over 5 GB of instruments and loops, 60 virtual instrument sounds, reverb / chorus / delay / flanger / phaser / compression / EQ effects, reasonable track counts (16 audio, 8 instrument, 8 MIDI), 3 insert slots per track for &#8220;up to 3 simultaneous effects,&#8221; buses and send/return routing, and 2 simultaneous audio inputs and outputs. So you can&#8217;t do simultaneous multitrack input or surround hardware, but you&#8217;d need a different audio interface for that, anyway.</p>
<p>Actually, so that you can email this story to your nephew or niece who&#8217;s just starting out and considering options, let me translate to English:<span id="more-7373"></span></p>
<p><img src="http://createdigitalmusic.com/images/2009/09/vocalstudio.jpg" alt="vocalstudio" title="vocalstudio" width="580" height="433" class="alignright size-full wp-image-7386" /></p>
<blockquote><p>This is a well-priced package that gives you the hardware and software you&#8217;d need to record podcasts, voice-over, and vocals for music (Vocal Studio), play some synths and instruments (KeyStudio), and input your guitar or instrument (Studio), and in each of them, record, edit, and produce musical arrangements. You get some virtual instruments to play with, some pre-stocked sounds, and all the editing and arrangement you&#8217;ll probably need.</p>
<p>It&#8217;ll run on Mac and Windows machines with modest specs (see the product page for the full details), though you will need these audio interfaces connected for the software to start. (You can&#8217;t simply use the headphone out jack on your MacBook or PC laptop, for instance, which is possible in some competitive software. The interface is effectively used as copy protection for the software.)</p>
<p>-Peter, speaking English
</p></blockquote>
<p>I believe that there are other ways to put together a good studio for this price, of course. There are some terrific &#8220;bargain-priced&#8221; music apps out there, actually more than I have <em>time</em> to use. It&#8217;s time to refresh CDM&#8217;s own budget recommendations for a variety of different kinds of users. But I actually think the presence of this option, with the &#8220;Pro Tools&#8221; name, could raise the visibility of the whole area. And since ultimately comfort with musical tools comes down to preference, the big question is whether a new user likes the Pro Tools interface and the package here.</p>
<p>More photos of the included gear below &#8211; nothing glamorous, but certainly not bad for the price, let alone with the software bundle.</p>
<p><img src="http://createdigitalmusic.com/images/2009/09/fasttrackback.jpg" alt="fasttrackback" title="fasttrackback" width="580" height="260" class="alignright size-full wp-image-7387" /></p>
<p><img src="http://createdigitalmusic.com/images/2009/09/keystudio_keyboard.jpg" alt="keystudio_keyboard" title="keystudio_keyboard" width="580" height="399" class="alignright size-full wp-image-7388" /><br />
<img src="http://createdigitalmusic.com/images/2009/09/miconstand.jpg" alt="miconstand" title="miconstand" width="580" height="855" class="alignright size-full wp-image-7389" /><br />
<img src="http://createdigitalmusic.com/images/2009/09/structure.jpg" alt="structure" title="structure" width="580" height="483" class="alignright size-full wp-image-7390" /></p>
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		<title>Pro Tools Essentials and the Big Picture</title>
		<link>http://createdigitalmusic.com/2009/09/09/pro-tools-essentials-and-the-big-picture/</link>
		<comments>http://createdigitalmusic.com/2009/09/09/pro-tools-essentials-and-the-big-picture/#comments</comments>
		<pubDate>Wed, 09 Sep 2009 13:00:59 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[analysis]]></category>
		<category><![CDATA[Avid]]></category>
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		<category><![CDATA[cheap]]></category>
		<category><![CDATA[Digidesign]]></category>
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		<category><![CDATA[Mac]]></category>
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		<category><![CDATA[previews]]></category>
		<category><![CDATA[Pro-Tools]]></category>
		<category><![CDATA[pro-tools-essentials]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[trends]]></category>
		<category><![CDATA[Windows]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=7352</guid>
		<description><![CDATA[A young, aspiring musician walks into a consumer electronics store. (Let&#8217;s call it Big Buy, and imagine people wearing&#8230; red polo shirts.) They wander into the game aisle and muse at the latest music games in the video game section &#8211; $60-100 in price. But there&#8217;s an endcap with something else: a box of Pro [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://createdigitalmusic.com/images/2009/09/keystudio.jpg" alt="keystudio" title="keystudio" width="580" height="345" class="alignright size-full wp-image-7366" /></p>
<p>A young, aspiring musician walks into a consumer electronics store. (Let&#8217;s call it Big Buy, and imagine people wearing&#8230; red polo shirts.) They wander into the game aisle and muse at the latest music games in the video game section &#8211; $60-100 in price. But there&#8217;s an endcap with something else: a box of Pro Tools that&#8217;ll run on their computer, plus a ready-to-use audio interface, for <strong> $99-129.</strong> Instead of <em>Guitar Hero</em>, they leave with Pro Tools &#8211; a name they already knew.</p>
<p><strong>See <a href="http://createdigitalmusic.com/2009/09/09/pro-tools-bundles-129-hardware-for-vocals-recording-keys/">full details of the new lineup, with photos</a>.</strong></p>
<p>This idea is nothing new &#8211; for many years, it&#8217;s been possible to do great stuff with $100 on a computer. But the most powerful brand in music production (Pro Tools) has remained notably absent. Instead, that hypothetical consumer would find a smattering of consumer-only choices with names they likely wouldn&#8217;t recognize. Meanwhile, the name &#8220;Pro Tools,&#8221; and the software interface that made it popular, have been limited to more complex offerings sold through specialists.</p>
<p>Today changes all of that. Gone is the idea that &#8220;Pro Tools&#8221; is only for the high end. Gone is the iLok hardware dongle. (You still need either the Micro or Fast Track interface plugged in, but the target market for this product may not care.)</p>
<p>There are three offerings:</p>
<p><strong>A vocal studio</strong>, bundled with a USB mic (similar to M-Audio&#8217;s Luna). </p>
<p><strong>A &#8220;recording&#8221; studio</strong>, bundled with a simple USB bus-powered audio interface (the previously-available <a href="http://www.m-audio.com/products/en_us/FastTrackUSB.html">Fast Track</a>.</p>
<p><strong>The &#8220;KeyStudio&#8221;</strong>, bundled with a 49-key USB keyboard. The software comes with 60+ virtual instruments, says Avid, so you&#8217;ve got quite a lot to play.</p>
<p>The software included in each has some limitations &#8211; it has 32 tracks (16 audio, 8 instrument, and 8 MIDI), and more basic routing options (3 inserts per track, 2 audio inputs, and 2 outputs). The absence of multitrack recording is probably the biggest restriction. But you nonetheless get a range of virtual instrument sounds and effects, plus a full complement of editing and mixing features.</p>
<p>On the same day that people are rediscovering The Beatles through a video game, and video games are causing people to rediscover music making, you can buy a studio for about the same price.</p>
<p>Now, if you&#8217;re reading this site, that&#8217;s probably not news. But it could be news to quite a lot of people who haven&#8217;t discovered computer music making. And it represents a tectonic shift in how the titan of music making software treats its flagship.<span id="more-7352"></span></p>
<p>What&#8217;s hard to overstate is how profoundly Avid has changed overnight some of the rules they themselves wrote. There&#8217;s no diplomatic way to put this: for years, Avid/Digidesign has been a dinosaur, with all the negatives and positives that can come from that. They have all the heft of a dinosaur, the footprint &#8211; and all of the kind of ongoing assumptions about how to do business. The whole modus operandi of Pro Tools seems to have been protecting the crown jewels. The idea of something called Pro Tools sold to a genuine mass market at this price, without any differentiation between &#8220;consumer&#8221; and &#8220;pro&#8221; or &#8220;mass-market&#8221; and &#8220;musician&#8221; is largely new. And that could point to a sea change for the whole industry further in the future.</p>
<p><img src="http://createdigitalmusic.com/images/2009/09/essentials_screen.jpg" alt="essentials_screen" title="essentials_screen" width="580" height="449" class="alignright size-full wp-image-7368" /></p>
<p>In fact, even Avid&#8217;s competition has followed the unspoken rule that your flagship product and the crippled version you sell to the mass market have to be kept isolated. Apple is careful to distinguish Garage Band from Logic, iMovie from Final Cut. Ableton&#8217;s entry-level versions of Live have key features removed &#8211; even the LE version that costs about twice what Pro Tools Essentials, with hardware, does. Cakewalk doesn&#8217;t call its entry-level software SONAR. MOTU doesn&#8217;t have an entry-level Digital Performer. Steinberg has Nuendo, Cubase&#8230; and, remember, most people who have never heard of any of these things have heard of Pro Tools. The result is the industry takes a bunch of names that aren&#8217;t well-known to the general public, and then &#8230;adds more.</p>
<p>The kind of gymnastics manufacturers do to keep the low-end from being the &#8220;real&#8221; product sometimes border on absurdist.</p>
<p>For instance, take M-Audio&#8217;s Fast Track, the interface now included with Pro Tools Essentials Studio. It&#8217;s a simple box with a USB jack and some audio inputs. But a first-time consumer probably wants to plug it into a computer &#8211; including a Windows PC that lacks a pre-installed GarageBand &#8211; and have something happen.</p>
<p>The Fast Track is marketed as coming from &#8220;M-AUDIO,&#8221; a company most people outside our bubble have never heard. It&#8217;s &#8220;compatible&#8221; with Pro Tools &#8220;M-Powered&#8221; (not an actual word). Oh, except that&#8217;s a separate purchase &#8211; and it comes with a special plastic USB dongle that you have to plug into your computer called the iLok. The average consumer hasn&#8217;t ever seen hardware copy protection.</p>
<p>On the Fast Track product page, the fine print about how the other software bundles work is longer than the description of the actual product.</p>
<blockquote><p>*M-Audio Session software is available in Fast Track USB packages sold at consumer electronics retailers, and currently works only with Fast Track USB and M-Audio Micro hardware. If you purchased a Fast Track USB package from your local pro audio dealer, you received a professional software bundle including Ableton Live Lite. If you wish to purchase Session for use with your Fast Track USB, it is available directly from M-Audio for only $25 (valued at $69.95). Purchase Session now.”</p></blockquote>
<p>What&#8217;s Session? That&#8217;s another software product, unrelated to Pro Tools.</p>
<p>Hell, I&#8217;m confused, and I do this for a living.</p>
<p>Now, instead of that complexity, you can get one box that includes both the Fast Track and Pro Tools Essentials, without any of the fine print. (As pictured.) If those stores had decent commissions, I&#8217;d just park myself in one around the holiday season.</p>
<p><img src="http://createdigitalmusic.com/images/2009/09/recordingstudio.jpg" alt="recordingstudio" title="recordingstudio" width="580" height="489" class="alignright size-full wp-image-7369" /></p>
<p>Don&#8217;t get me wrong: Pro Tools Essentials has tough competition. GarageBand has been down this path before, minus the hardware and the &#8220;Pro Tools&#8221; name, but with the very serious &#8220;Apple&#8221; name attached. The aforementioned Rock Band franchise will now have its game songs produced in <a href="http://reaper.fm">Reaper</a>, a $60 piece of software that does for some of its advanced users what Pro Tools might. The hardware tie-ins here, ironically, may be less valuable to people than the software &#8211; Pro Tools, more than a keyboard or mic, is likely to sell the packages.</p>
<p>The bottom line, though, is that a box that says &#8220;Pro Tools&#8221; at $99 is important to the whole industry. And if Avid is redefining what a &#8220;Pro&#8221; tool is, something bigger than even Avid really is shifting. The technological shift is hardly new, but the ability to recognize that in the market has been a long time coming.</p>
<p>I&#8217;m curious to see what will happen next.</p>
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		<title>Paper, Drawing as Musical Controller: A Round-Up</title>
		<link>http://createdigitalmusic.com/2009/09/08/paper-drawing-as-musical-controller-a-round-up/</link>
		<comments>http://createdigitalmusic.com/2009/09/08/paper-drawing-as-musical-controller-a-round-up/#comments</comments>
		<pubDate>Tue, 08 Sep 2009 15:55:13 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[alternative-controllers]]></category>
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		<category><![CDATA[multi-touch]]></category>
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		<category><![CDATA[touch]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=7336</guid>
		<description><![CDATA[Imagine drawing an interface on paper, then being able to use it as a musical interface. Or, heck, don&#8217;t imagine it &#8211; do it. Unfortunately, the kinds of intelligence necessary to make the music video in yesterday&#8217;s post just aren&#8217;t practical yet. (That is, you could draw a picture of a keyboard, and even use [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://createdigitalmusic.com/images/2009/09/touchanywhere.jpg" alt="touchanywhere" title="touchanywhere" width="580" height="212" class="alignright size-full wp-image-7339" /></p>
<p><a href="http://createdigitalmusic.com/2009/09/07/imaginary-instruments-marker-and-paper-as-controller/">Imagine drawing an interface on paper</a>, then being able to use it as a musical interface. Or, heck, don&#8217;t <em>imagine</em> it &#8211; do it. Unfortunately, the kinds of intelligence necessary to make the music video in yesterday&#8217;s post just aren&#8217;t practical yet. (That is, you could draw a picture of a keyboard, and even use the picture as a music controller, but while you or I could recognize a keyboard from a drum pad and know that line is a fader, a computer would need some sort of advance structure for any recognition to work.) But you can do some really clever things, as folks have shared in comments.</p>
<p>And using some basic paper interfaces, you can make entire instruments for just a few dollars.</p>
<p>Of course, the awesomest way to do anything is with LAZORS. Greg Kellum and Alain Crevoisier presented a paper at last year&#8217;s NIME (a conference for new interface designs for music) proposing a system for making any surface a control surface. Like the music video yesterday, you can configure your surface to function however you like &#8211; even dividing it up into pads and faders. </p>
<p>By now, you&#8217;e likely seen plenty of multi-touch interfaces or means of tracking hands. But, to paraphrase the NIME paper, these either require a special surface (or transparent surface), or they can&#8217;t actually detect when you&#8217;re touching. You can even use multiple cameras or an IR beam, but there are limitations to accuracy and the size of the usable surface that would result. Kellum and Crevoisier use an infrared camera and two illuminators, each built by pointing a laser at a mirrors. </p>
<p>Yawn, you say, been there, done that, seen Jeff Han&#8217;s <a href="http://www.youtube.com/watch?v=9zGDNFpOMcA">video</a>&#8230; The advantage of this system is that you can use any surface, like your dining room table. And you can configure that surface however you like. There&#8217;s even a freely-downloadable Surface Editor you can extend in Java and Processing. The creators claim they can even get input latency down to a reasonable 10 ms using high-speed cameras.</p>
<p><a href="http://www.gregkellum.com/articles/Nime2008.pdf">Transforming Ordinary Surfaces into Multi-touch Controllers</a> [PDF paper, NIME 2008]<br />
<a href="http://future-instruments.net/fr/projects.html">Future Instruments > Projects</a><br />
Thanks, Randy Jones!</p>
<p><object width="580" height="469"><param name="movie" value="http://www.youtube.com/v/H93kDWI9n08&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/H93kDWI9n08&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="469"></embed></object></p>
<p><a href="http://www.youtube.com/user/db3ll">db3ll</a> has created a keyboard out of paper, and of course it works better than those flimsy rubber &#8220;roll-up&#8221; pianos you see for sale. &#8220;Conductive ink is what I used,&#8221; he says, &#8220;painted on as traces on the non-printed side of the paper.&#8221; That&#8217;s the twist &#8211; I had assumed you&#8217;d use the top of the paper, but the trick is to use the <em>reverse</em> side to provide the &#8220;wiring.&#8221; He also offers advice for making a fader:<span id="more-7336"></span></p>
<blockquote><p> You can make a paper thin fader in much the same way, but it requires a magnet. Cut a slot in a piece of paper, color around the slot with conductive ink (I use the “trace repair” pens sold at electronics supply places… it has a very fine tip), and glue some SVHS tape (resistive side up) under it. Put a thin piece of metal beneath the SHVS tape &#038; use a magnet to conduct between the SVHS tape &#038; the conductive ink. The magnet will stay in position due to the metal (I use package banding) under it, and aside from the magnet, it is roughly the thickness of a couple sheets of paper.</p></blockquote>
<p>Simon Lacelle is also working on a project I&#8217;m eager to see:</p>
<blockquote><p>In a pad controller I’m making using a HUGE Staples calculator, I’m using strips of aluminium foil separated by a sheet of paper with holes at each button as switches merely a milimeter thick, and these are quite responsive.</p></blockquote>
<p>A YouTube uploader by the name of DJ Mocap appeared briefly online with a project that seems to show him controlling Traktor with a drawing. There&#8217;s a camera and some sort of analog input being fed into a circuit board, but I&#8217;m not entirely sure what&#8217;s going on &#8211; though I can think of a couple of ways to make this work. It stumped <a href="http://www.djtechtools.com/2008/08/01/the-5-cent-midi-controller/">DJ Tech Tools&#8217; readers</a>, but I have a feeling it can&#8217;t stump CDM readers, so have at it.</p>
<p><strong>UPDATED &#8211; FAKE (but possible)</strong> Okay, so this turns out to be a Stanton touch controller hiding underneath a piece of paper. Of course, that&#8217;s itself not such a terrible idea &#8211; by having a drawn overlay, you have visual feedback for specific positions on the controller. But furthermore, while this is fake, the idea remains possible &#8211; and more cheaply than buying a piece of Stanton gear to toss under your piece of paper. So I call this &#8220;fake but potentially inspiring.&#8221;</p>
<p>Thanks to Gizmo from <a href="http://www.skratchworx.com">Scratchworx</a>. Now, show Gizmo and Mocap by making a real version of this!</p>
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<p>Just to consider moving in the opposite direction, I have to point to Amit Pitaru&#8217;s Sonic Wire Sculptor, an interface for drawing virtually and digitally. Because it&#8217;s digital, you can draw in 3D, do something you can&#8217;t with real-world markers. Here it is in a Tokyo gallery installation version; see more information (<a href="http://pitaru.com/sonicWireSculptor/framed/">or try it yourself online</a>) at Amit&#8217;s site.</p>
<p><object width="580" height="469"><param name="movie" value="http://www.youtube.com/v/XJlM5B1Qh5U&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/XJlM5B1Qh5U&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="469"></embed></object></p>
<p>And back to the realm of the imaginary &#8211; could MPCs of the future be made out of cardboard? (Oh, how I love reading YouTube comments. &#8220;Doesn&#8217;t look too sturdy.&#8221; &#8220;Why do you have your MPC in a box?&#8221; Apparently some people thought this was somehow insulting hip-hop. YouTube comments &#8211; pushing the very frontier of stupidity.)</p>
<p>Thanks to dyscode on comments &#8212; brilliant.</p>
<p>The cardboard MPC comes from <a href="http://theycontrol.us/">theycontrol.us</a> and our friend Elijah Torn, as <a href="http://createdigitalmusic.com/2008/08/29/elijah-b-torn-on-odd-sound-techniques-ableton-live/">seen previously on CDM</a>.</p>
<p><object width="580" height="469"><param name="movie" value="http://www.youtube.com/v/tlnjb0xuuGQ&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/tlnjb0xuuGQ&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="469"></embed></object></p>
<h3>Doing it Yourself</h3>
<p>If you&#8217;re interested in entering the world of paper, drawing, and controllers, there are two directions I&#8217;d suggest.</p>
<p>One way to go is to simply start thinking about drawing as an interface. The creator of <a href="http://www.livelab.dk/tablet2midi.php">Tablet 2 MIDI</a>, a MIDI-graphics tablet interface, suggests that using the pen you can draw any interface you like, then map it to tablet input. That concept could certainly be applied more broadly.</p>
<p>As far as using paper and a conductive pen to doodle your own musical creations, it turns out this is one of the easiest ways to learn about resistance in electronics.</p>
<p><object width="580" height="437"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=446441&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=446441&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="580" height="437"></embed></object>
<p><a href="http://vimeo.com/446441">PAiA 2 Transistor &#8220;Ribbon&#8221; Kit</a> from <a href="http://vimeo.com/cdmedia">Create Digital Media</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p><a href="http://createdigitalmusic.com/2007/12/27/learn-musical-electronics-no-soldering-free-paia-ribbon-controller-kit-for-cdm-readers/">Learn Musical Electronics, No Soldering: Free PAiA Ribbon Controller Kit for CDM Readers</a></p>
<p>This project, which we covered at the end of 2007 and featured at our Handmade Music event, is ideal for giving young people (or the solder-phobic) their first step into electronics. The whole kit fits on a business card; you just need speakers to which you can connect.</p>
<p>The Drawdio project uses the same basic circuit and principle, but attaches it to a pen, making the rig a little more portable and allowing other fascinating experiments. It&#8217;s also available for purchase.</p>
<p><a href="http://web.media.mit.edu/~silver/drawdio/">http://web.media.mit.edu/~silver/drawdio/</a></p>
<p>You&#8217;ll find countless variations of the basic circuit, because it&#8217;s so simple, and it&#8217;d be a great way to get into the more sophisticated (or at least more complex) ideas here.</p>
<p><object width="580" height="469"><param name="movie" value="http://www.youtube.com/v/PV_w38ldZaE&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/PV_w38ldZaE&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="469"></embed></object></p>
<p>Other ideas? Questions? Stuff I&#8217;ve left out? Let me know, and I&#8217;ll update the story.</p>
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		<title>&#8220;I Am T-Pain&#8221; Brings Auto-Tune to iPhone, &#8220;I&#8217;m on a Boat&#8221; To You</title>
		<link>http://createdigitalmusic.com/2009/09/04/i-am-t-pain-brings-auto-tune-to-iphone-im-on-a-boat-to-you/</link>
		<comments>http://createdigitalmusic.com/2009/09/04/i-am-t-pain-brings-auto-tune-to-iphone-im-on-a-boat-to-you/#comments</comments>
		<pubDate>Fri, 04 Sep 2009 16:47:29 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[antares]]></category>
		<category><![CDATA[auto-tune]]></category>
		<category><![CDATA[cheap]]></category>
		<category><![CDATA[ge-wang]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[ipod-touch]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[oddities]]></category>
		<category><![CDATA[smule]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[t-pain]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=7288</guid>
		<description><![CDATA[Smule, the iPhone/iPod touch development house that has released an Ocarina and a Leaf Trombone to the iPhone, has now partnered with T-Pain and Auto-Tune to bring a T-Pain-branded app to the mobile platform. I interviewed Ge Wang earlier; he gets exceptional music geek cred for the creation of the real-time synthesis language ChucK. 
But [...]]]></description>
			<content:encoded><![CDATA[<p><object width="580" height="352"><param name="movie" value="http://www.youtube.com/v/-NkBHMl8zI0&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/-NkBHMl8zI0&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="352"></embed></object></p>
<p>Smule, the iPhone/iPod touch development house that has released an Ocarina and a Leaf Trombone to the iPhone, has now partnered with T-Pain and Auto-Tune to bring a T-Pain-branded app to the mobile platform. I interviewed <a href="http://createdigitalmusic.com/2009/07/22/interview-smules-ge-wang-on-iphone-apps-ocarinas-and-democratizing-music-tech/">Ge Wang earlier</a>; he gets exceptional music geek cred for the creation of the real-time synthesis language <a href="http://chuck.cs.princeton.edu/">ChucK</a>. </p>
<p>But this app goes further. It isn&#8217;t just called Auto-Tune for iPhone, or T-Pain Presents Auto-Tune by Smule or <a href="http://createdigitalmusic.com/2009/09/03/inside-beaterator-rockstar-games-new-psp-beat-maker-with-gory-technical-bits/">something like that</a>. It actually <em>promises to turn you into T-Pain</em>, sort of like the toys that make you sound like Darth Vader. And that means it has exactly one application &#8211; one essential application, I&#8217;d say. It means you can do amazing covers of &#8220;I&#8217;m on a Boat.&#8221;</p>
<p><object width="580" height="352"><param name="movie" value="http://www.youtube.com/v/R7yfISlGLNU&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/R7yfISlGLNU&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="352"></embed></object><br />
Something has jumped a shark here, but I&#8217;m not sure which. Maybe it jumped over the shark onto the boat.</p>
<p>Two more serious observations:</p>
<p>One, this theoretically could be a useful addition to your mobile arsenal. Mike Una uses Auto-Tune to map the continuously-varying pitch of his <a href="http://createdigitalmusic.com/2008/11/12/beep-it-portable-open-diy-optical-theremin/">&#8220;Beep-It&#8221;</a> optical Theremin to a scale. Of course, the problem is that the iPhone lacks an audio input jack, though maybe someone has an idea for how to solve that.</p>
<p>Two, a question: just when, exactly, will we get basic audio DSP coding on a platform that&#8217;s not the iPhone? Sony&#8217;s PSP is arguably more powerful, but requires you to take your game system into a back alley to modify it to run homebrewed software. Google&#8217;s Android has more powerful hardware in the pipeline, at least, but there&#8217;s still not really official support for running native audio code (even though that&#8217;s how the phone&#8217;s own audio system was built). People are starting to simply say &#8220;iPhone app&#8221; when what they mean is &#8220;mobile app,&#8221; and that&#8217;s a shame.</p>
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		<title>nanoKONTROL Myr for Ableton Live: Free, Powerful Control for Live</title>
		<link>http://createdigitalmusic.com/2009/08/18/nanokontrol-myr-for-ableton-live-free-powerful-control-for-live/</link>
		<comments>http://createdigitalmusic.com/2009/08/18/nanokontrol-myr-for-ableton-live-free-powerful-control-for-live/#comments</comments>
		<pubDate>Tue, 18 Aug 2009 14:09:13 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[Highlight]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Ableton-Live]]></category>
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		<category><![CDATA[Korg]]></category>
		<category><![CDATA[live-api]]></category>
		<category><![CDATA[MIDI]]></category>
		<category><![CDATA[MIDI-Remote-Scripting]]></category>
		<category><![CDATA[nano]]></category>
		<category><![CDATA[nano-series]]></category>
		<category><![CDATA[nanokontrol]]></category>
		<category><![CDATA[python]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/2009/08/18/nanokontrol-myr-for-ableton-live-free-powerful-control-for-live/</guid>
		<description><![CDATA[<img src="http://createdigitalmusic.com/images/2009/08/0809_nanomyr.jpg">]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/kusince1980/3635638402/"><img src="http://farm4.static.flickr.com/3595/3635638402_460df58439.jpg" /></a></p>
<div class="imgcaption">The nanoKONTROL set up on a desktop. Photo (<a href="http://creativecommons.org/licenses/by-nc-sa/2.0/deed.en">CC</a>) <a href="http://www.flickr.com/people/kusince1980/">Danny Ku</a>. </div>
<p>Getting handy with the $60 KORG Nano Series controllers and Ableton Live keeps getting more sophisticated. I did a &quot;quick hack&quot; using the <a href="http://createdigitalmusic.com/2009/07/29/ableton-live-midi-remote-scripting-how-to-custom-korg-nanoseries-control/">text-based MIDI Remote Scripts</a> with the nano as an example, and <a href="http://createdigitalmusic.com/2009/07/29/download-free-korg-nanopad-nanokontrol-scripts-for-ableton-live/">provided a download</a>. Next, Raymond Weitekamp <a href="http://createdigitalmusic.com/2009/08/11/tilt-smack-mash-tweak-ableton-live-jam-with-monome-nanokontrol/">modified those scripts and added a monome</a> for a full-blown Live performance. But now James Waterworth aka Myralfur takes the whole idea to the next level, with a fully custom set of scripts with control of additional channels, more control over tracks, and most importantly, <strong>interactive scene triggers</strong>. </p>
<blockquote><p>I&#8217;ve built a custom python script for the nanoKontrol based on the hacked python scripts for the Axiom controller decompyled from live 7. It adds the ability to switch up to controlling channels 9-16 by changing midi channel (or changing up to scene 2 on the nanokontrol, which I had sending out on midi channel 2 instead of 1). It also has track on/off, solo/cue, panning, and also has the bottom row of buttons triggering clips on the relevant track, with forward and reverse skipping up and down scenes, and the loop button triggering the selected scene.</p></blockquote>
<p>Best of all, you really don’t need to know – ahem – what you’re doing with scripting to make this work. Just follow the instructions below, and you’re ready to play – so you can get back to your set.</p>
<p>Now, James has polished off the script and fixed compatibility with Ableton Live 8, and this is ready for public testing. Give it a go and let us know what you think. I&#8217;ll work on a permanent home for all of this stuff, but for now, let&#8217;s just use comments for any issues. For some insane sounds, be sure to check out <a href="http://soundcloud.com/Myralfur">Myralfur&#8217;s music and DJ mixes on Soundcloud</a>, too! He&#8217;s working on a rig that also incorporates a Sony PlayStation 3 controller. </p>
<p> <span id="more-7019"></span>
<p><b>nanoKONTROLMyr</b></p>
<p>A midi remote script for use with Ableton Live 8 and the Korg nanoKontrol.</p>
<p><b>Set-Up</b></p>
<p>1. Download and Unzip the file.</p>
<p>2. Move the nanoKONTROLMyr folder to the MidiRemoteScript folder within your Ableton Live application folder.</p>
<p>3. Open your Korg nano series editor and load the presets within the NanoKontrol Presets folder, over-writing your previous settings.</p>
<p>4. Select nanoKONTROLMyr as a control surface in the midi pane of the preferences window.</p>
<p><b>Mappings</b></p>
<p><b>Banks</b></p>
<p>Bank 1 controls tracks 1 &#8211; 8</p>
<p>Bank 2 controls tracks 9 &#8211; 16</p>
<p>Bank 3 maps the encoders to the selected device and provides functions for moving tracks and devices.</p>
<p>Bank 4 is free for mapping to whatever you like, sending on midi channel 4.</p>
<p><b>Global</b></p>
<p>The Ninth Slider is Always mapped to Master Volume, regardless of bank or midi channel.</p>
<p>The Ninth Encoder is Always mapped to Cue Volume, regardless of bank or midi channel.</p>
<p><b>Transport</b></p>
<p>Transport functions only work when receiving midi cc numbers on channel 16.</p>
<p>Different functions are called when in session view and arranger view for some of the buttons. The Loop button acts as a Shift to allow more functions to be called with the other transport buttons.</p>
<p>Loop = Shift</p>
<p>Play = Play (Scene Launch when Shift held)</p>
<p>Stop = Stop (Stop All Clips when Shift held)</p>
<p>Record = Record (Overdub On/Off when Shift held)</p>
<p>Session Specific</p>
<p>Rewind = Scene Up (Scene Up by 5 when Shift held)</p>
<p>Forward = Scene Down (Scene Down by 5 when Shift held)</p>
<p>Arranger Specific</p>
<p>Rewind = Cue Position Left</p>
<p>Forward = Cue Position Right</p>
<p><b>Encoders</b></p>
<p>The Encoders map to the Pans of the tracks. When sent on different midi channel numbers they map to different tracks. Channel 1 maps to tracks 1 &#8211; 8 and Channel 2 maps to 9 &#8211; 16 etc.</p>
<p>When sent on midi channel 16 they map to the selected device. This works in conjunction with the pads and buttons sending on channel 16 which provide functions for moving track and controlling devices.</p>
<p><b>Sliders</b></p>
<p>The Sliders map to the Volumes of the tracks. The tracks they are mapped to changes with the midi channel they are sent on. Channel 1 maps to tracks 1 &#8211; 8 and Channel 2 maps to 9 &#8211; 16 etc.</p>
<p>There is as yet no function for when they are sent on channel 16.</p>
<p><b>Top Row of Buttons</b></p>
<p>The buttons on the top row turn Tracks On/Off. The Ninth Button on the row acts as a Shift and when this is held the other buttons Record Arm the tracks. They function the same as the sliders and encoders in that they map to tracks depending on the midi channel.</p>
<p>However, when sent on midi channel 16 the buttons select and view tracks 1 &#8211; 8 mapping the encoders above to the first device in that track.</p>
<p><b>Bottom Row of Bottons/Pads</b></p>
<p>The buttons, or pads, on the bottom row Trigger Clips. The Ninth Button on the row acts as a Shift and when this is held the other buttons Stop the relevant clips. They function the same as the sliders, encoders and top row of buttons in that they map to tracks depending on the midi channel.</p>
<p>However, when sent on midi channel 16 the buttons provide various functions for controlling devices.</p>
<p>Button 10 = Track Left</p>
<p>Button 11 = Track Right</p>
<p>Button 12 = Device Left</p>
<p>Button 13 = Device Right</p>
<p>Button 14 = Bank 1</p>
<p>Button 15 = Bank 2</p>
<p>Button 16 = Device On/Off</p>
<p>Button 17 = Clip View/Device View</p>
<p><strong>Download:</strong></p>
<p><a href="http://createdigitalmusic.com/media/files/korg/nanoKONTROLMyr.zip">nanoKONTROLMyr.zip</a></p>
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		<title>$50 Gakken Synth Kit Meets MIDI, Ableton Live</title>
		<link>http://createdigitalmusic.com/2009/06/26/50-gakken-synth-kit-meets-midi-ableton-live/</link>
		<comments>http://createdigitalmusic.com/2009/06/26/50-gakken-synth-kit-meets-midi-ableton-live/#comments</comments>
		<pubDate>Fri, 26 Jun 2009 09:56:19 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Ableton-Live]]></category>
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		<category><![CDATA[Electronics]]></category>
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		<category><![CDATA[Hardware]]></category>
		<category><![CDATA[MIDI]]></category>
		<category><![CDATA[projects]]></category>
		<category><![CDATA[sx-150]]></category>
		<category><![CDATA[synth]]></category>
		<category><![CDATA[synths]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=6317</guid>
		<description><![CDATA[Via Collin Cunningham at MAKE, MrBook has a lovely rig with a modified Gakken SX-150, the synth kit that sells for US$50 in the States and has even been seen as a free add-in with Japanese magazines. He&#8217;s added MIDI control and a digital audio converter, and put it into a housing, which makes for [...]]]></description>
			<content:encoded><![CDATA[<p><object width="580" height="469"><param name="movie" value="http://www.youtube.com/v/mKoC3febEAE&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/mKoC3febEAE&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="469"></embed></object></p>
<p>Via <a href="http://blog.makezine.com/archive/2009/06/sx-150_in_the_studio.html">Collin Cunningham at MAKE</a>, MrBook has a lovely rig with a modified Gakken SX-150, the synth kit that sells for US$50 in the States and has even been seen as a free add-in with Japanese magazines. He&#8217;s added MIDI control and a digital audio converter, and put it into a housing, which makes for a quite-playable instrument.</p>
<p>Really terrific work! Of course, a few thoughts:</p>
<ul>
<li>We need an OSC-compatible synth. (Anyone out there?)</li>
<li>I love you, Live, but this looks like a perfect job for Numerology (for its modular sequencing) or Renoise (for tracking).</li>
<li>Looks like more controls would make this even more self-contained.</li>
</ul>
<p><a href="http://mrbook.org/blog/2009/06/18/gakken-sx-150-arduino-hack-number-two-adding-midi-and-audio-out/">Gakken sx-150 arduino hack number two: Adding MIDI and Audio out</a></p>
<p>If you have synth projects like this, we&#8217;d love to see them.</p>
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		<title>Android MIDI Controller, Musical App Updates with MIDI Over Wifi</title>
		<link>http://createdigitalmusic.com/2009/06/19/android-midi-controller-musical-app-updates-with-midi-over-wifi/</link>
		<comments>http://createdigitalmusic.com/2009/06/19/android-midi-controller-musical-app-updates-with-midi-over-wifi/#comments</comments>
		<pubDate>Fri, 19 Jun 2009 14:32:46 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[android]]></category>
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		<category><![CDATA[mobile]]></category>
		<category><![CDATA[musical]]></category>
		<category><![CDATA[touch]]></category>
		<category><![CDATA[wifi]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=6223</guid>
		<description><![CDATA[Okay, Google Android fans &#8212; your apps are starting to arrive, especially as Google continues to improve the SDK.
First up, here&#8217;s a demo of the new app FingerPlay MIDI, which turns Android into a simple touch controller. True, we&#8217;ve seen similar things on iPhone, and Apple&#8217;s platform has precise multitouch which Android lacks, but it&#8217;s [...]]]></description>
			<content:encoded><![CDATA[<p>Okay, Google Android fans &#8212; your apps are starting to arrive, especially as Google continues to improve the SDK.</p>
<p>First up, here&#8217;s a demo of the new app FingerPlay MIDI, which turns Android into a simple touch controller. True, we&#8217;ve seen similar things on iPhone, and Apple&#8217;s platform has precise multitouch which Android lacks, but it&#8217;s nice to see the concept extended across platforms. Big thanks to <a href="http://twitter.com/postromantic">postromantic on Twitter</a> for the tip! (Follow <a href="http://twitter.com/cdmblogs">cdmblogs</a> for more.)</p>
<p><object width="560" height="340"><param name="movie" value="http://www.youtube.com/v/9W-k9R1vbBQ&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/9W-k9R1vbBQ&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"></embed></object></p>
<p><a href="http://thesundancekid.net/blog/fingerplay-midi/">FingerPlay MIDI</a> </p>
<p>I can&#8217;t tell yet if this will be open source &#8211; that would actually be nice, I think, as it&#8217;d allow the community of developers to have a shared set of tools. (In fact, it seems a logical model would be to cash in on general-market apps and open source the more music-specific, niche stuff.)</p>
<p>In other Android mobile news, Christopher Souvey continues to work on his Musical application and the Musical Pro desktop app. The desktop client works with MIDI over Wifi, and thanks to the Cupcake OS update, latency is greatly reduced after a complete rewrite and the creation of custom drawing and event handling and controls. Check out the slick new tuner and UI Christopher has been developing, too.</p>
<p><a href="http://www.souvey.com/">http://www.souvey.com/</a> [blog with all the latest]<br />
<a href="http://www.souvey.com/musical/">http://www.souvey.com/musical/</a></p>
<p>This play-along piano is probably not something any of you folks desperately need, but it is a good demonstration of what&#8217;s possible.</p>
<p><object width="560" height="340"><param name="movie" value="http://www.youtube.com/v/-kBhYiJTYig&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/-kBhYiJTYig&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"></embed></object></p>
<p>Another interesting thread to follow will be the growing power of Web apps. On Android, you&#8217;re already able to combine a Web app with the Java APIs, and going another level, mobile apps with native ARM code for the processor. Translation: while phones still have a fraction of the power of your computer, it&#8217;s getting easier for developers to work across platforms and to take advantage of what power is there. That&#8217;s leading to trends that could be of use not only to a single platform (Android, iPhone), but to mobile devices in general.</p>
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		<title>The Mobile Music Netbook: Linux-Powered Indamixx OS + Laptop Looking Slicker</title>
		<link>http://createdigitalmusic.com/2009/05/05/the-mobile-music-netbook-linux-powered-indamixx-os-laptop-looking-slicker/</link>
		<comments>http://createdigitalmusic.com/2009/05/05/the-mobile-music-netbook-linux-powered-indamixx-os-laptop-looking-slicker/#comments</comments>
		<pubDate>Tue, 05 May 2009 10:52:37 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[AAF]]></category>
		<category><![CDATA[Ardour]]></category>
		<category><![CDATA[cheap]]></category>
		<category><![CDATA[computers]]></category>
		<category><![CDATA[energyxt]]></category>
		<category><![CDATA[free-software]]></category>
		<category><![CDATA[Hardware]]></category>
		<category><![CDATA[indamixx]]></category>
		<category><![CDATA[laptop-music]]></category>
		<category><![CDATA[laptops]]></category>
		<category><![CDATA[Linux]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[MSI]]></category>
		<category><![CDATA[netbooks]]></category>
		<category><![CDATA[open-source]]></category>
		<category><![CDATA[transmission]]></category>
		<category><![CDATA[ubuntu]]></category>
		<category><![CDATA[ubuntu-9.04]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/2009/05/05/the-mobile-music-netbook-linux-powered-indamixx-os-laptop-looking-slicker/</guid>
		<description><![CDATA[ 
Going ultra-mobile: Korg’s nanoKEY controller plus a svelte, two-and-a-half-pound netbook running Linux and energyXT.
Laptops for music are nothing new. But better versions of Linux make no-hassle music production easier and more powerful – and new netbooks make it cheap and ultra-portable, too, for times when even that 15” laptop feels clunky. Netbooks aren’t for [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/images/2009/05/indamixx-model2.jpg" rel="lightbox"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="" border="0" alt="" src="http://createdigitalmusic.com/images/2009/05/indamixx-model2-thumb.jpg" width="580" height="621" /></a> </p>
<div class="imgcaption">Going ultra-mobile: Korg’s nanoKEY controller plus a svelte, two-and-a-half-pound netbook running Linux and energyXT.</div>
<p>Laptops for music are nothing new. But better versions of Linux make no-hassle music production easier and more powerful – and new netbooks make it cheap and ultra-portable, too, for times when even that 15” laptop feels clunky. Netbooks aren’t for everyone, and I imagine some people will miss Windows and Mac OS, even with better compatibility and powerful features on Linux. But if you are looking for an additional, more mobile machine, the combination is definitely worth a look.</p>
<p>A significant revision to the one netbook customized for Linux music has just become available today – you read about it here first.</p>
<p> <span id="more-5818"></span>
<p>The elements of Linux-based music making have reached a nice convergence with the release of Ubuntu 9.04 – the combination of a polished, mature Linux distribution with a newly-updated real-time kernel for low-latency audio is looking especially potent. At the same time, the increasingly-popular netbook has also improved in the latest generation. Ronald Stewart of Indamixx, a custom Linux mobile computer builder and OS packager, writes to brag about his latest generation. And he’s even found a way to do mobile music in his vehicle. (Let’s hope traffic in the LA area isn’t so bad that you’re actually adjusting beats in a tracker on the road, however.)</p>
<p><a href="http://createdigitalmusic.com/images/2009/05/aster-34w.jpg" rel="lightbox"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="" border="0" alt="" src="http://createdigitalmusic.com/images/2009/05/aster-34w-thumb.jpg" width="580" height="418" /></a></p>
<p>Indamixx has three products here, one software and two hardware:</p>
<ul>
<li>The original Indamixx portable studio is built on Samsung’s OLPC platform. I <a href="http://www.keyboardmag.com/article/trinity-audio-indamixx/nov-08/89531">reviewed it for Keyboard Magazine</a>. It’s really, really ultra-portable, and is something of a technological achievement. But most of us would prefer something more like a laptop, with a little more power and a conventional keyboard/mouse. Good news: </li>
<li>The Indamixx Laptop is a netbook, with more power and more conventional uses – but still pre-tuned to run Linux audio, and still ultra-portable. </li>
<li>Transmission is Indamixx’s custom Linux distribution, built on Studio64 and Ubuntu 9.04, but with extra tools to make hosting Windows VSTs and importing your existing projects easier. </li>
</ul>
<p>Transmission should be available soon for people who already own a netbook. You get more than you get with a stock Ubuntu install. For instance, the included commercial product <a href="http://www.creativepost.co.uk/">ardourXchange</a> allows you to import AAF files from Pro Tools, Logic, and the like into the open source Ardour DAW. </p>
<p>It also ships with the commercial app <a href="http://createdigitalmusic.com/2009/02/20/energyxt-25-is-here-is-awesome-european-offices-have-lots-of-sunlight/">energyXT</a>. I think it’d worth buying a copy of the superb, modern tracker <a href="http://www.renoise.com/">Renoise</a>, which has excellent Linux support. Renoise also got a significant update, now in beta, which I’ll talk about by next week. Ardour 3.0 is expected to be a major update, as well, with support for MIDI and VSTs – that could be a game-changer when it happens, so stay tuned.</p>
<p>The laptop is what especially intrigues me. Linux is great, but it is nice having a configuration that’s static, because it helps navigate around potential compatibility issues with specific hardware specs. (That’s a problem we see regularly on Windows, too, and even occasionally – as with a specific wifi bug on an early build of Leopard – on the Mac.)</p>
<p>Indamixx has a special version of the MSI Wind that comes pre-optimized for Indamixx. Ronald describes the newly-updated Indamixx Laptop specs. (We saw the laptop here on CDM first in November, but this is a significant upgrade from that model):</p>
<ul>
<li>Transmission OS 3.0, which thanks to the new kernel and Ubuntu 9.04 has various enhancements and does a much better job of handling network 3G / HDSPA cards for mobile connectivity </li>
<li>A 2.0 GHz CPU – the only overclocking-capable netbook </li>
<li>2 GB pre-installed RAM from the factory, which (sadly) is rarity in netbooks </li>
<li>160 GB HDD (doubled from the previous model) </li>
<li>10.2” widescreen display, up from the somewhat-cramped 8.9” on the previous model </li>
<li>Large-style keyboard layout, roughly 95% of the size of a regular keyboard </li>
<li>2.6 pounds, up to 4 hours battery life </li>
</ul>
<p><a href="http://createdigitalmusic.com/images/2009/05/s6301143.jpg" rel="lightbox"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="" border="0" alt="" src="http://createdigitalmusic.com/images/2009/05/s6301143-thumb.jpg" width="580" height="435" /></a> </p>
<div class="imgcaption">The Transmission OS will soon be available for other machines, too. Here it is running on Ronald’s mom’s BestBuy-bought model. (No, the Indamixx Laptop is not available in pink.)</div>
<p>The 2.6.29.1 kernel is new to Ubuntu 9.04. Combined with the real-time JACK, you get excellent low-latency performance. (Incidentally, I’ve found that also applies to Windows software running in Linux under the Windows compatibility environment <a href="http://www.winehq.org/">WINE</a> – I’ve had success with NI’s Reaktor. Not officially supported, but quite a lot of fun. Ronald reports at least one user running Guitar Rig 2, as well.)</p>
<p>Indamixx also throws in a carrying case and free FedEx shipping.</p>
<p>I’ll be installing Ubuntu 9.04 on my main PC laptop soon, and possibly also my MacBook. Stay tuned for more on the latest Linux OS and what you can do with it for creative music making.</p>
<p>More info:</p>
<p><a title="http://www.indamixx.com/" href="http://www.indamixx.com/">http://www.indamixx.com/</a></p>
<p>Indamixx Laptop @ Amazon: <a href="http://www.amazon.com/gp/product/B0028LPGVW?ie=UTF8&amp;tag=createdigital-20&amp;linkCode=as2&amp;camp=1789&amp;creative=9325&amp;creativeASIN=B0028LPGVW">Indamixx Portable Studio Netbook Edition Model 2</a><img style="border-bottom-style: none !important; border-right-style: none !important; margin: 0px; border-top-style: none !important; border-left-style: none !important" border="0" alt="" src="http://www.assoc-amazon.com/e/ir?t=createdigital-20&amp;l=as2&amp;o=1&amp;a=B0028LPGVW" width="1" height="1" /> </p>
<p>(also available from <a href="http://pro-audio.musiciansfriend.com/product/Indamixx-Indamixx-Laptop?sku=580122">Musicians’ Friend</a>)</p>
<p> <iframe style="width: 120px; height: 240px" marginheight="0" src="http://rcm.amazon.com/e/cm?t=createdigital-20&amp;o=1&amp;p=8&amp;l=as1&amp;asins=B0028LPGVW&amp;fc1=000000&amp;IS2=1&amp;lt1=_blank&amp;m=amazon&amp;lc1=0000FF&amp;bc1=000000&amp;bg1=FFFFFF&amp;f=ifr" frameborder="0" marginwidth="0" scrolling="no"></iframe></p>
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		<title>iPhone Roundup: Field Recording, DJ Tools, Odd iInstruments, Cinco de Mayo</title>
		<link>http://createdigitalmusic.com/2009/04/24/iphone-roundup-field-recording-dj-tools-odd-iinstruments-cinco-de-mayo/</link>
		<comments>http://createdigitalmusic.com/2009/04/24/iphone-roundup-field-recording-dj-tools-odd-iinstruments-cinco-de-mayo/#comments</comments>
		<pubDate>Fri, 24 Apr 2009 11:00:44 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Alesis]]></category>
		<category><![CDATA[blue]]></category>
		<category><![CDATA[cheap]]></category>
		<category><![CDATA[field-recording]]></category>
		<category><![CDATA[gestural]]></category>
		<category><![CDATA[Hardware]]></category>
		<category><![CDATA[iphone]]></category>
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		<category><![CDATA[NIN]]></category>
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		<category><![CDATA[round-ups]]></category>
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		<category><![CDATA[Software]]></category>
		<category><![CDATA[trends]]></category>
		<category><![CDATA[trent-reznor]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/2009/04/24/iphone-roundup-field-recording-dj-tools-odd-iinstruments-cinco-de-mayo/</guid>
		<description><![CDATA[ 
Now we’re talking: FiRe turns your iPhone into a serious recorder. No, really, a serious recorder – with advanced features and actual mic support.
Your pocket is bulging with power.
Wait… okay, that sounded really wrong.
Anyway, the mobile software revolution continues. There’s so much stuff out there that it can actually be hard to track. Here’s [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/images/2009/04/fire.jpg" rel="lightbox"><img title="fire" style="border-top-width: 0px; display: inline; border-left-width: 0px; border-bottom-width: 0px; border-right-width: 0px" height="513" alt="fire" src="http://createdigitalmusic.com/images/2009/04/fire-thumb.jpg" width="580" border="0" /></a> </p>
<div class="imgcaption">Now we’re talking: FiRe turns your iPhone into a serious recorder. No, really, a serious recorder – with advanced features and actual mic support.</div>
<p>Your pocket is bulging with power.</p>
<p>Wait… okay, that sounded really wrong.</p>
<p>Anyway, the mobile software revolution continues. There’s so much stuff out there that it can actually be hard to track. Here’s a round-up to help you navigate everything that’s going on this week.</p>
<p>And even if you can’t stand another word about the iPhone, consider this: the explosion of iPhone software, more than just a fad, illustrates what happens when you give developers tools to make multimedia capabilities easier, then provide a distribution outlet. I don’t love everything about the iTunes approach, but those are lessons that could easily be learned in desktop and mobile development alike. The iPhone platform, if nothing else, is surprisingly uncompromising in the sound and visual interaction departments, especially for a mobile platform. And even desktop platforms could benefit from this kind of distribution mechanism (see also: Steam for games).</p>
<p>Also, we do have some of the first signs that the iPhone won’t be alone for long – new functionality on Google’s Android could take that platform in new directions. See my next story, Android/Linux/open source fans.</p>
<p><strong>Disclaimer: don’t worry. </strong>I’m not giving up on desktop apps. Relax. In fact, even now as I look across these applications, while there are lots of cool ideas, it’s still clear this is a nascent area. The experience is nowhere near as rich as you get on the desktop. But it’s nonetheless worth exploring some of the ideas before we return to our (more powerful) desktop applications for music.</p>
<p> <span id="more-5715"></span><br />
<h3>Field Recording, Microphones for iPhone + iPod touch</h3>
<p><a href="http://createdigitalmusic.com/images/2009/04/fire2.jpg" rel="lightbox"><img title="fire2" style="border-top-width: 0px; display: inline; border-left-width: 0px; border-bottom-width: 0px; border-right-width: 0px" height="523" alt="fire2" src="http://createdigitalmusic.com/images/2009/04/fire2-thumb.jpg" width="580" border="0" /></a> </p>
<p>The big news this week was FiRe, which promises to be the “first professional field recorder” for the iPhone and iPod touch. The developer behind it is one of which we’re already big fans: Audiofile Engineering. AE make Wave Editor, which has rapidly become the secret weapon of choice for Mac audio producers and sound designers, as well as the batch-processing Sample Manager and adoptive parents of the excellent Rax plug-in host. Anything these guys do would get our attention, and then they go and add specs you wouldn’t expect to see on the iPhone:</p>
<ul>
<li>Accurate real-time waveform display </li>
<li>Live, touch-controlled waveform navigation </li>
<li>Audio markers </li>
<li>Broadcast WAVE metadata </li>
<li>Instant downloading in multiple formats – and easy sharing via FTP, Web server, or even a SoundCloud account </li>
<li>Tag recordings with location data </li>
<li>Overdub mode </li>
<li>VU meters for input and output </li>
<li>Configurable time units </li>
<li>Mic flexibility: use Blue Mikey, Alesis ProTrack or even the internal mic </li>
</ul>
<p>US$5.99, available now.</p>
<p><strong>(Update) </strong>Hardware Requirements:     <br />iPhone 3G     <br />iPod Touch (second generation)     <br />First Generation iPhone (headset ONLY)</p>
<p><a href="http://www.audiofile-engineering.com/">http://www.audiofile-engineering.com/</a></p>
<p><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=309378684&amp;mt=8">iTunes link</a> (which is tricky to find otherwise)</p>
<p>Let’s just cut straight to it: this is, bar none, the most full-featured app out there. It’s the first one that would make me seriously consider using this platform for recording.</p>
<p>This, of course, raises the question of which mic you might want to use.</p>
<p>If you’re on the iPod touch, you don’t have even a built-in mono mic. (Don’t knock it: I’ve put together entire pieces based on simple mono mic samples. Creative sampling artists will use <em>anything</em>.)</p>
<p>Even on the first-generation iPod touch, you can use some simple solutions that will let you do basic sound.</p>
<p><a href="http://www.flickr.com/photos/themulewashere/3393210643/"><img src="http://farm4.static.flickr.com/3623/3393210643_ea12e5f09e.jpg?v=0" /></a></p>
<div class="imgcaption">The SmartTalk mic poses for the Smule blog.</div>
<p>The Smule blog has a terrific round-up of recommendations for touch owners wanting to use their Ocarina app. Their technical needs are much lighter than what you might need for FiRe, but this is still worth a look if you have any interest in recording at all:</p>
<p><a href="http://themulewashere.blogspot.com/2009/03/microphones-for-ipod-touch-ocarina.html">Microphones for iPod Touch Ocarina</a></p>
<p>The Griffin SmartTalk wins out for 2G owners. I have Griffin’s TuneBuds mobile, which has worked well enough for applications like RjDj. (Note that Smule have managed to get their app working with the first-gen hardware; FiRe requires the newer generation.)</p>
<p>At the fancier end:</p>
<p><a href="http://createdigitalmusic.com/images/2009/04/mikey.gif" rel="lightbox"><img title="mikey" style="border-top-width: 0px; display: inline; border-left-width: 0px; border-bottom-width: 0px; border-right-width: 0px" height="144" alt="mikey" src="http://createdigitalmusic.com/images/2009/04/mikey-thumb.gif" width="165" border="0" /></a> </p>
<p>Blue Microphones’ <a href="http://www.bluemic.com/products/mikey">Mikey</a> is a slim-line stereo condenser capsule that plus into the iPod accessory port. It’s hinged so you can play with placement at least a little, and there’s basic gain control (3 settings). It runs about US$80 street, which means it doesn’t have to compete with standalone recorders. <strong>Update: Audiofile Engineering </strong>say they’ve seen some issues with FiRe and Blue Mikey, and can’t officially support the combination. Readers have had some issues themselves. If you’ve already got a Mikey, this might be worth a try, but otherwise, you can await updated information as Blue and Audiofile Engineering attempt to address the problem.</p>
<p><strong>Specific update: </strong>The problem sounds as though it is the combination of the production Mikey with second-generation iPod touch units running the current OS. This is expected to be fixed with the next OS release. Stay tuned for more.</p>
<p><a href="http://createdigitalmusic.com/images/2009/04/protrack.jpg" rel="lightbox"><img title="protrack" style="border-top-width: 0px; display: inline; border-left-width: 0px; border-bottom-width: 0px; border-right-width: 0px" height="617" alt="protrack" src="http://createdigitalmusic.com/images/2009/04/protrack-thumb.jpg" width="580" border="0" /></a> </p>
<p>Tha <a href="http://www.alesis.com/protrack">Alesis ProTrack</a> is even more impressive-looking, but at US$249 list, it does start to get into the realm of “you could just go buy a dedicated recorder.” The ProTrack extends the iPhone by adding a shell with an X/Y stereo mic pair – one that looks quite a lot like the Zoom H4 mics – and even has onboard XLR jacks and phantom power. You also get LED monitoring, a limiter, additional power (four AAA’s), a mic stand mount – basically, it turns your iPhone into a real mobile recorder.</p>
<p>The Alesis has its own app, but the Audiofile Engineering option is looking more powerful. Naturally, that’s the advantage of software – because the iPhone is essentially a computer, you can add whatever software you like.</p>
<p><a href="http://createdigitalmusic.com/images/2009/04/h4n.jpg" rel="lightbox"><img title="h4n" style="border-top-width: 0px; display: inline; border-left-width: 0px; border-bottom-width: 0px; margin-left: 0px; margin-right: 0px; border-right-width: 0px" height="227" alt="h4n" src="http://createdigitalmusic.com/images/2009/04/h4n-thumb.jpg" width="200" align="right" border="0" /></a> I still think there’s a good place for a dedicated recorder. I’ve started testing the Zoom H4n, seen at right. (<em>Not</em> an iPhone hiding in a shell.) I’m already blown away – it corrects most of the navigation and quality issues with its predecessor, and unlike an iPod or iPhone, has fantastic battery life and onboard XLR input jacks. (Okay, the ProTrack does have XLR’s, so this is getting a little more interesting.) In other words, I’m not sure I’m giving up on dedicated recorders in favor of one of these yet. It’s still handy to have, though – and who says you can’t use both, given how essential it can be to have a backup recording in many situations?</p>
<p><strong>Updated: </strong>Officially, here are the mics supported by FiRe:</p>
<ul>
<li>Alesis ProTrack &#8211; <a href="http://www.alesis.com/protrack">http://www.alesis.com/protrack</a>       <br />(Requires iPhone 3G or 2nd gen. iPod Touch) </li>
<li>Blue Mikey &#8211; <a href="http://www.bluemic.com/products/mikey">http://www.bluemic.com/products/mikey</a>       <br />(Requires iPhone 3G) </li>
</ul>
<p>Thanks to Gaëtan Gravel and everyone else who sent this in.</p>
<h3>Paul Van Dyk’s DJ Tools</h3>
<p><object width="560" height="340"><param name="movie" value="http://www.youtube.com/v/ES8Km5UUn8U&amp;hl=en&amp;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/ES8Km5UUn8U&amp;hl=en&amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"></embed></object></p>
<p>This one was a bit of a surprise: Paul Van Dyk has released a DJ app, but it’s <em>not</em> just a quick, attention-grabbing, “DJ on your iPhone” gimmick. It’s more like a utility belt for DJs. I’m surprised to see that as a result it’s actually gotten some criticism. To me, finding some genuinely useful stuff you might want to have on your mobile device is the whole point.</p>
<p>What’s in there?</p>
<ul>
<li>BPM counter </li>
<li>Frequency analyzer </li>
<li>Noise level (the “NYPD Application”), with an oddly beautiful visualization </li>
<li>Seismic reader (for testing your turntable, not for telling if there’s an earthquake happening – that you’ll probably figure for yourself) </li>
</ul>
<p>And then some silly stuff, too – glow stick, anyone?</p>
<p><a href="http://www.paulvandyk.com/">http://www.paulvandyk.com/</a></p>
<p>Not yet available – coming late May 2009</p>
<p>All interesting, but you know what this means: now we need Live PA Tools. (I can think of some ironic choices for that. Nominations welcome.)</p>
<h3>Nine Inch Nails App</h3>
<p><a href="http://createdigitalmusic.com/images/2009/04/ninaccess.jpg" rel="lightbox"><img title="ninaccess" style="border-top-width: 0px; display: inline; border-left-width: 0px; border-bottom-width: 0px; border-right-width: 0px" height="480" alt="ninaccess" src="http://createdigitalmusic.com/images/2009/04/ninaccess-thumb.jpg" width="320" border="0" /></a> </p>
<p>NIN, of course, had their app become available on 4/14. There’s been quite a lot written about it – so much, in fact, that I feel like the whole thing is a bit overhyped. The basic development here is that NIN is taking all their fan data and making it location specific. On the upside, this is a lot more than many high-profile bands have done with iPhone development. But then, these guys should be doing more – they have the budget to hire real developers. I do like the idea of fans being able to interact on their mobile device; that clearly makes a lot of sense. But few artists will inspire the kind of loyalty NIN does, which means the real question is, will someone be able to build a platform for everyone else? And if you are a more obscure artist, what should you be doing?</p>
<p>The app is free, so just a conduit for fans, really.</p>
<p><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=306870500&amp;mt=8">iTunes link</a></p>
<p><a href="http://www.nin.com/">http://www.nin.com/</a></p>
<h3></h3>
<h3>Gestural Beat Sharing, Celebrate Cinco De Mayo</h3>
<p><object width="580" height="469"><param name="movie" value="http://www.youtube.com/v/LpEeVqIaYk0&amp;hl=en&amp;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/LpEeVqIaYk0&amp;hl=en&amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="469"></embed></object></p>
<p>ZoozBeat is the application I looked at in the fall: the idea is to make musical improvisation more accessible by allowing people to use fun gestures, taps, and the like to assemble beats. The software is not only for iPhone, but the powerful Nokia N95, too.</p>
<p>That story is worth checking out from the perspective of gestural music in general, not just iPhone or mobile apps:</p>
<p><a href="http://createdigitalmusic.com/2008/11/11/gestures-mobile-music-and-the-low-floor-for-novices-zoozbeat-on-iphone-nokia/">Gestures, Mobile Music, and the “Low Floor” for Novices: ZooZBeat on iPhone, Nokia</a></p>
<p>The latest news: the guys have gotten funding, for one. More importantly to end users, ZOOZ Mobile is adding a sharing component, much like what we saw with Smule’s Leaf Trombone. New upgraded software adds a Latin component with Samba and Tejano rhythms and is ready-to-go for Cinco de Mayo. Sounds great to me – and the Latin market has been oddly ignored by a lot of musicians and developers. There are also new Pop, Hip-Hop, and Techno beats.</p>
<p><a href="http://www.myzoozbeat.com/">http://www.myzoozbeat.com/</a></p>
<h3>Unusual Instruments</h3>
<p><a href="http://createdigitalmusic.com/images/2009/04/lakepiano.jpg" rel="lightbox"><img title="lakepiano" style="border-top-width: 0px; display: inline; border-left-width: 0px; border-bottom-width: 0px; border-right-width: 0px" height="480" alt="lakepiano" src="http://createdigitalmusic.com/images/2009/04/lakepiano-thumb.jpg" width="320" border="0" /></a> </p>
<p>You’ve got plenty of faux-808 apps for the iPhone now. Our friend Henry Lowengard is taking a very different tack, with drone-friendly creations and detuned pianos. He describes this as well as I could, so here’s what he writes to tell us about. </p>
<blockquote><p>Imagine a piano in a summer home on a small lake, far in the north of the Northeastern United States. Imagine the piano sitting there for 60 or 70 years, untuned and unmaintained.      <br />The naturally prepared timbres of the Lake Piano are now here for you, each missing felt, each individual nuance of the key action and character-filled tones. Briskly recorded one summer in lo-fi, these samples also contain sounds of children, cats, screen doors, and the summer breeze.</p>
</blockquote>
<p>The first version of Lake Piano is relatively minimal, Henry says, played as a double row of scrolling piano keys and the ambient sounds stolen from a videotape he recorded. Henry promises more playability and more ambience in an upcoming upgrade, but you’ll get that automatically when it’s done, so you can always go play now.</p>
<p>And for droning on and on – literally:</p>
<blockquote><p>Hi Droning fans:      <br />I just sent in my new droning app Droneo to Apple for approval, so with luck, it&#8217;ll be in the store next week.       <br />I&#8217;ll send a more widely distributed email when that happens, but I though you (pl.) might like to take a look at the Droneo &quot;instruction site&quot;, <a href="http://www.jhhl.net/iPhone/Droneo/">http://www.jhhl.net/iPhone/Droneo/</a> and listen to this tantalizing demo:       <br /><a href="http://www.jhhl.net/iPhone/Droneo/Audio%20Examples/Mp3/complex1.mp3">http://www.jhhl.net/iPhone/Droneo/Audio%20Examples/Mp3/complex1.mp3</a>       <br />It&#8217;s basically my iPhone SrutiBox simplified to 8 oscillator voices, allowing a little more CPU time for complexity, and removing the preconceptions about Carnatic music and harmonium sounds that Sruti box engenders with its somewhat unpronounceable name.</p>
</p>
</p>
</blockquote>
<p>For more on the SrutiBox, see our <a href="http://createdigitalmusic.com/2008/09/02/iphonetouch-roundup-control-art-snow-patrol-visualizers-recording-one-for-india/">previous story</a>.</p>
<p>Okay, I’m exhausted. Back to the desktop.</p>
<p>And of course, for the best source of up-to-the-minute mobile music creation news – well beyond just iPhone &#8211; be sure to read:</p>
<p><a href="http://the-palm-sound.blogspot.com/">Palm Sounds</a></p>
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		<title>Cakewalk&#8217;s $35 Music Creation Software for Windows Gets Major Polishing</title>
		<link>http://createdigitalmusic.com/2009/04/21/cakewalks-35-music-creation-software-for-windows-gets-major-polishing/</link>
		<comments>http://createdigitalmusic.com/2009/04/21/cakewalks-35-music-creation-software-for-windows-gets-major-polishing/#comments</comments>
		<pubDate>Tue, 21 Apr 2009 20:59:14 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[beginners]]></category>
		<category><![CDATA[Cakewalk]]></category>
		<category><![CDATA[cheap]]></category>
		<category><![CDATA[DAWs]]></category>
		<category><![CDATA[entry-level]]></category>
		<category><![CDATA[facebook]]></category>
		<category><![CDATA[production]]></category>
		<category><![CDATA[publishing]]></category>
		<category><![CDATA[soft-synths]]></category>
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		<category><![CDATA[Windows]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/2009/04/21/cakewalks-35-music-creation-software-for-windows-gets-major-polishing/</guid>
		<description><![CDATA[ 
Cakewalk today did something quite unorthodox for the company: it launched a product on Facebook. 
The results are what clearly aim to be a GarageBand killer for Windows users. Music Creator had always, quietly, been a big hit for Cakewalk: it’s cheap, entry-level software for the PC, which has the potential to reach a [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/images/2009/04/musiccreator5.jpg" rel="lightbox"><img title="musiccreator5" style="border-right: 0px; border-top: 0px; display: inline; border-left: 0px; border-bottom: 0px" height="380" alt="musiccreator5" src="http://createdigitalmusic.com/images/2009/04/musiccreator5-thumb.jpg" width="580" border="0" /></a> </p>
<p>Cakewalk today did something quite unorthodox for the company: it launched a product <a href="http://www.facebook.com/group.php?gid=73069531988">on Facebook</a>. </p>
<p>The results are what clearly aim to be a GarageBand killer for Windows users. Music Creator had always, quietly, been a big hit for Cakewalk: it’s cheap, entry-level software for the PC, which has the potential to reach a big audience of computer users. But the software itself was nothing to brag about, with a dated-looking interface.</p>
<p>Music Creator 5 looks stunningly different. The arrangement window has the familiar, GarageBand and ACID-style loop arrangement window. But there are additions you might expect in a bigger DAW: quick in-line access to track parameters, video preview frames at the top, elaborate time displays and editing tools. There’s also a sophisticated-looking mixing mode with graphical EQs and other options.</p>
<p> <span id="more-5673"></span>
<p><a href="http://www.cakewalk.com/products/musiccreator/">Cakewalk MusicCreator</a></p>
<p>There’s also quite a lot of instrumental and effects content for a $35 app. You get preset playback features – a bit like what you get in Kore Player, down to the pre-mapped 4-8 knobs and 4 trigger buttons – with 150 instruments. There’s the rather sophisticated Studio Instruments Drums for some acoustic and electronic drum parts, making it easier to actually program your own patterns rather than rely on loops. </p>
<p>Cakewalk also includes easy Flash-based music player creators, so you can share your finished tracks easily on the Web, and <a href="http://www.cakewalk.com/products/musiccreator/promote.asp">notation publishing features</a> with tablature and guitar chord support. </p>
<p>In other words, you get the power of what might once have been a flagship Cakewalk DAW, for 35 bucks. (Windows-only) Some of the power options may actually be a bit intimidating to beginners – recently, I’ve heard that complaint even applied to the comparatively minimal GarageBand. </p>
<p><a href="http://createdigitalmusic.com/images/2009/04/publisher.jpg" rel="lightbox"><img title="publisher" style="border-right: 0px; border-top: 0px; display: inline; border-left: 0px; border-bottom: 0px" height="599" alt="publisher" src="http://createdigitalmusic.com/images/2009/04/publisher-thumb.jpg" width="580" border="0" /></a> </p>
<div class="imgcaption">Cakewalk’s clever Publisher tool makes it a snap to export directly to an embeddable player.</div>
<p>As far as value, though, there’s a whole lot in this box, and a nice balance between looping features and the sort of acoustic drums and notation and sharing features that could appeal to bands just starting to add a computer. I actually think the integrated interface in Steinberg’s rival <a href="http://www.steinberg.net/en/products/musicproduction/sequel_2.html">Sequel</a> is a bit more efficient and runs on the Mac, too, but there’s quite a lot of added-in functionality in Music Creator that makes it broader in scope, and some of that added power may be a deal-maker depending on your needs. </p>
<p>The toughest competition for this, I think, is the elegant and flexible REAPER, which also costs just 40 bucks for a non-commercial license. Cakewalk gives you a lot more in the box, but the host itself in REAPER is objectively more powerful and can actually stand up against high-end DAWs.</p>
<p><a href="http://www.reaper.fm/">http://www.reaper.fm/</a></p>
<p>It’s too bad that there isn’t an entry level app out there that <em>doesn’t</em> fit in the ACID/GarageBand mold, but I can’t really argue with the price.</p>
<p>But I want to hear from you – beginners out there, what do you think? (Not a beginner yourself? Go grab some of your Facebook friends and ask <em>them</em>.)</p>
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