Chip Strikes Back: Finnish Label Sues Timbaland, Nelly Furtado

MusicRadar’s Joe Bosso reports that the long-simmering controversy over alleged 8-bit music intellectual property theft has come to a lawsuit:

Timbaland, Nelly Furtado sued for plagiarism [MusicRadar]

The suit is being brought by the Finland-based Kernel Records, which acquired the song Acidjazzed Evening. The case again puts musical sampling in the spotlight. Timbaland’s response in 2007, which you can read in the MusicRadar article, basically amounted to “I didn’t know where it came from, so it’s not theft.”

Oh, and then there’s this gem:
“It’s from a video game, idiot.”

That’ll be Timbaland demonstrating that he doesn’t understand what 8-bit music (this tune is, of course, not from a video game) nor how sampling law works (video games aren’t subject to some different set of ethical and legal rules). I mean, if Timbaland were going all radical on us and declaring all content should be free, that’d be another matter.

One has to wonder if a different kind of sampling culture is possible, a third option, in which artists knowingly release work as Creative Commons so they provide explicit permission for people to sample — and get credited. Of course, that’s a touchy subject with the likes of a Timbaland or Nelly Furtado, whose massive commercial success at least implies that they may be able to afford to pay for their samples.

So much has been said on this particular case, let alone the underlying issues, that I’ll leave it to you to discuss.

Whatever your opinion, though, the message is clear that 8-bit music is not simply free for the taking.

Previously: Crystal Castles gets caught up in a similar sort of “we didn’t know, so it doesn’t count” (though unlike Timbaland/Nelly Furtado, their track was not widely released, let alone a huge chart hit). Original story / Crystal Castles responds to allegations.

Pixelh8 Game Boy Software Now Free for Your Vintage Nintendo Handheld


Monster from Pixelh8 on Vimeo.

Game Boy superstar Pixelh8 is releasing his fantastic 8-bit music software into the wild. And it’s even being picked up in music education. From True Chip Till Death:

Pixelh8 sez:

After lengthy consideration, I decided I would rather have my Game Boy / Game Boy Advance music software be used by everyone it can be used by, instead of just the few.

All of my software Music Tech V2.0, Pro Performer and more are all free for download at http://pixelh8.co.uk/software/ Enjoy! Please read the FAQ before emailing me questions about it, it’s pretty straight forward. I am doing a lot of work in music and music education, the software is now even being used in some UK schools for students to do their GCSE music composition on.

There are also new videos in his archives for your viewing pleasure. (Check out the BBC Radio 1 appearance on the Pixel8 site. And yes, that’s Radio One.)

pixelh8

Authentic Chipmusic Soft Synth Emulation: Plogue Chipsounds Scoop from NAMM

 

From top: ComputeHer, 8 bit Weapon.

You’ve heard the chip hype. But there’s something behind it: vintage digital chips can make wonderful sounds. And I’m thrilled that someone has painstakingly reproduced those sounds in an upcoming package.

Emulating analog circuitry, from amps to classic synths, has been long understood. But we’ve finally reached an age when people begin to appreciate the odd idiosyncrasies of digital technology, too. There hasn’t ever been a comprehensive attempt to emulate each detail of a range of 80s sound chips before – until now. Plogue (makers of the highly underrated Plogue Bidule patching environment) and David Viens have tackled just that as a labor of love, and you’ll be able to use the resulting “chipsounds” library later this spring.

Plogue’s chipsounds recreates the blippy personality of the Commodore 64, the Nintendo NES, the Game Boy, the Atari, the Vic20 – and circuit-bent and abused variations, too. It’s got a powerful artist endorsement from 8 Bit Weapon and Computer Her (pictured here). There are arpeggiators, noise patterns, distortion emulation, custom software, all built on the ARIA synth/sampling engine.

The basic specs:

  • 7 chips: TIA, 2A03 PAPU, VIC-I, SN76589AN, AY-3-8910, POKEY, and SID. Haven’t heard of all of those? No worries. But you’ve probably heard the chips. The horribly-named SN76589AN was used in my very first computer, the IBM PCjr, my first game console, the Colecovision (boy did I pick them), and in the TI. The 2A03 is from the original NES. The TIA was in the Atari.
  • Tricks, built in: One-shot arpeggiators, rapid waveform changes, envelope resync tricks are all built in – stuff that’s hard to pull off, as the creators note.
  • Emulations of psuedo noise patterns, distortion
  • Switch on each chip’s limited resolution and pitch values – or switch them off, and create sounds the PCjr couldn’t
  • Presets from 8 bit Weapon and ComputeHer

8 bit Weapon’s wespons: a VIC-20 (well, the box), a C128 (foreground), a C64 (top left), the Woz-designed Apple IIe (aka your entire childhood computer class for many of us), and … a GameCube.

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Chip on the Go: SID Player for iPod Touch, iPhone Plays C64 Tunes, Says Something

One chip to rule them all: over a quarter century later, the sounds of this chip are reborn in the newest mobile devices. Photo (CC) Dejdżer / Digga.

Take a look at the long view of history, and the Commodore 64 fares nicely. It remains the most popular computer of all time. And this newfangled iPhone thing? Well, it now just catches up to the C64, giving people what they really want – a C64-like music player in their pocket.

How else to explain my inbox packed with tips about the new SID Player for iPod Touch and iPhone? Who needs MP3 when there’s SID. A tiny download yields over 33,000 tracks, and the player application itself is open source. Rounding out this (unplanned) day of game music, this seems the appropriate coda.

Now, it’d be easy enough to let a wave of nostalgia wash over you – or, Scrooge-like naysayers, to dismiss yet another novelty download for iPhone. But consider if you will some of the underlying reasons a SID Player works:

  • Composition: The compositions aren’t just nostalgia pieces – even classic game tunes like Commando and Arkanoid. The point is, composers like Rob Hubbard were inventive and ingeniously compact. Strip away the instrumentation, and they still work – something that can’t be said of a lot of modern game music (but can be said of hits like “Still Alive,” as it happens).
  • Storing scores, not sound: We continue to be force-fed the idea that recorded music is superior to sequenced racks that are synthesized – but no one can say why. Sure, for simulating an orchestra, that makes some sense, even with increasingly sophisticated samplers. But for electronic compositions, it’s nonsense. You can pack more music and more musical structure into a score. If MIDI scores are underwhelming, it’s because the synths playing them, or the limitations of the file format, or both killed the idea.
  • SID forever: The SID remains one of the great synth designs of all time, again, because of its economy and its personality. There’s no reason that success can’t be replicated in 2009 by DIY electronics builders on one hand, or smart synth programmers working on mobile and embedded devices on the other.

I have nothing against nostalgia on the one hand, and nothing against healthy skepticism on the other. But if you look at something like a 2009 SID player on the iPhone, there really is something to it – even when history washes both the SID and the iPhone into a forgotten past.

SID Player Project Page, iTunes link (US$2.99; further evidence that you can have a for-fee open source mobile app, folks)

Via Synthtopia and James Lewin’s Twitter and a few of you, as well.

The only way to top this iPhone app? Why, someone needs to build a SID-based pocket music player that does nothing else. There are a few DIY projects that might get you started.

Chiptune Rockstars: Videos from Blip 08, And What You Can Learn From the 8-Bit Scene

For the best of 8-bit/chip music extravaganza Blip Festival 08 without leaving your computer screen, video editors have completed their dark craft and gotten some documentation online. Our friends over at 2 Player Productions are working on more long-form documentary, but they already have this cover of “Atomic” by Glomag and stealthopera for your enjoyment.


"Atomic" cover by Glomag f. stealthopera @ Blip Festival 2008 in NYC from 2 Player Productions on Vimeo.

Glomag, here’s an idea for your next set: I stand nonchalantly at your side, edging ever closer until you punch me in the face with one of your air fists. Slapstick gold.

And here’s our friend / CDM drinking buddy Joel Johnson interviewing our other friend 8-bit artist Bubblyfish, for Boing Boing and Offworld.

For more video goodness, Peter Swimm has a whole Blip album up on Vimeo:

Blip Festival 08

Assuming you happen to hate chip music (it’s been known to happen), there’s still plenty to learn from this crew. Sure, you could argue they came up with a gimmick – although I think the essence of marketing is figuring out if there’s a sellable hook in something you already love. But having watched Blip and 8-bit music take off, there are a lot of other, underrated factors:

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