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	<title>Create Digital Music &#187; chiptune</title>
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		<title>For Love of Chips: Chipsounds Instrument and EP and the Gear That Inspired Them</title>
		<link>http://createdigitalmusic.com/2009/10/14/for-love-of-chips-chipsounds-instrument-and-ep-and-the-gear-that-inspired-them/</link>
		<comments>http://createdigitalmusic.com/2009/10/14/for-love-of-chips-chipsounds-instrument-and-ep-and-the-gear-that-inspired-them/#comments</comments>
		<pubDate>Wed, 14 Oct 2009 17:50:14 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[8-bit]]></category>
		<category><![CDATA[artists]]></category>
		<category><![CDATA[Atari]]></category>
		<category><![CDATA[chip]]></category>
		<category><![CDATA[chip-music]]></category>
		<category><![CDATA[chiptune]]></category>
		<category><![CDATA[coleco]]></category>
		<category><![CDATA[commodore]]></category>
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		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[PCs]]></category>
		<category><![CDATA[plogue]]></category>
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		<category><![CDATA[Sampling]]></category>
		<category><![CDATA[sega]]></category>
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		<description><![CDATA[Taste the rainbow of the Spectrum ZX home computer. Photo (CC) diebmx.
Call it the 8-bit preservation society. Chipsounds is now available. It&#8217;s a new programmable soft synth, filled with custom oscillators and samples of famous and obscure vintage chips, accompanied by an EP of free chip tracks. Far from a threat to fans of hardware, [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/diebmx/242025999/"><img src="http://farm1.static.flickr.com/92/242025999_519093ba5c.jpg"></a></p>
<div class="imgcaption">Taste the rainbow of the Spectrum ZX home computer. Photo (<a href="http://creativecommons.org/licenses/by-nc/2.0/deed.en">CC</a>) <a href="http://www.dsekt.com/">diebmx</a>.</div>
<p>Call it the 8-bit preservation society. Chipsounds is now available. It&#8217;s a new programmable soft synth, filled with custom oscillators and samples of famous and obscure vintage chips, accompanied by an EP of free chip tracks. Far from a threat to fans of hardware, I think this release is a major achievement for fans of digital sounds.</p>
<p>Oh yeah, and if you&#8217;ve been feeling burnt out on chip music in general, firing up some of the sound of some of these more obscure chips could well change your mind. If you like sound, there&#8217;s something here for you.</p>
<p>Chip music, championed by a supportive network of artists and fans, has unquestionably made the big time. But for those who value the unique sounds of a variety of vintage 8-bit chips, there is still cause for concern. Even though they&#8217;re digital circuits, the unique design of various chips won&#8217;t last forever. Some chips are simply disappearing, while others cease to work. At the same time, while the sound of the Nintendo game system has become ubiquitous, lots of other unusual chips don&#8217;t get heard. Software emulation and sample packs so far have been pretty shallow. Emulators tend not to model all the nuances of different chips, and samples are really only expressive if they&#8217;re presented in the context of something that&#8217;s fully programmable and playable.</p>
<p>Enter Chipsounds. Creator David Viens told us about the Chipsounds project back in January:<br />
<a href="http://createdigitalmusic.com/2009/01/16/authentic-chiptune-soft-synth-emulation-plogue-chipsounds-scoop-from-namm/">Authentic Chipmusic Soft Synth Emulation: Plogue Chipsounds Scoop from NAMM</a></p>
<p>It&#8217;s available today, with an introductory price of <strong>US$75</strong> ($95 thereafter).</p>
<p><a href="http://www.plogue.com/?page_id=43">chipsounds @ Plogue</a> [Product Page]</p>
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<p>Something like Chipsounds <em>could</em> have been just an attempt to cash in on &#8220;what the kids are playing.&#8221; But David&#8217;s work is more like an epic love poem to the sounds of chips themselves, not only as a reminder of game music but as a unique sound source. And the passionate chip music community got in on the act, as well, with notable artists contributing to the product&#8217;s development and in fine form on the EP. </p>
<p>But forget about that for a second. What matters is that chipsounds is an exhaustive, exhaustively programmable set of sounds that almost no eBay budget could ever amass. It takes some unique sounds and allows you to warp them into arrangements and performance configurations not possible with hardware. And it might well make you explore hardware in a new way all over again.</p>
<p>For your listening pleasure, here is the full, free EP with downloadable tracks to set the mood. It&#8217;s all been made with Chipsounds by some terrific artists, including David Viens himself, and covers a range of genres and techniques.</p>
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<span id="more-7931"></span></p>
<h3>Why Chipsounds</h3>
<p>David has a really lovely intro in the manual for the tool. He&#8217;s got a story like many of us I expect have. </p>
<blockquote><p>My father bought a Commodore VIC-20 for me and my brother when I was around nine. After a few days with it, I guess he knew I had found my calling. There is not a year that passes without me reminding him how bringing that computer home some cold autumn night changed my life.</p></blockquote>
<p>But this isn&#8217;t just nostalgia. David also notes that some of the limitations imposed by earlier 8-bit hardware caused artists and musicians to invent new techniques that were later lost. These methods can now be rediscovered and coexist with new processes only possible with newer tech. What Chipsounds represents is an expanded &#8220;sonic palette,&#8221; not just the literal representation of the hardware included. And for those willing to dig into programming the sampling instrument itself, that palette can be even wider and more personal.</p>
<p>David did a whole lot of work on research and experimentation to make this work, but also drew upon the massive community online. Here&#8217;s a look at the chips included.</p>
<h3>The Instruments</h3>
<p>David did extensive research, testing, sampling, and A/B sound programming for the project. Just going through the chips is a nice history lesson &#8211; and could be a good introduction for those interested in working with hardware, too. You can check out extensive technical details on the hardware at the <a href="http://ploguechipsounds.blogspot.com/">chipsounds blog</a>.</p>
<p><a href="http://www.flickr.com/photos/farnea/850345806/"><img src="http://farm2.static.flickr.com/1275/850345806_ee76d45c66.jpg"></a></p>
<div class="imgcaption">The reason the Commodore 64 is prized by musicians is the SID chip inside. Here, a modded C64 built just for music, (<a href="http://creativecommons.org/licenses/by-nc-sa/2.0/deed.en">CC</a>) <a href="http://www.farnea.net/">farnea</a> = Audrey and Max.</div>
<p><strong>SID (6581) and (8580)</strong> It&#8217;s the mother of all sound chips, and deserves the top space in this list. The SID was the legendary Commodore 64 chip, sampled in this collection at 96KHz.  The 8580 I think doesn&#8217;t get nearly enough credit, so it&#8217;s nice to see both so you can hear the oddities of each.</p>
<p><a href="http://www.flickr.com/photos/tonyjcase/2962648785/"><img src="http://farm4.static.flickr.com/3166/2962648785_5872e33c3e.jpg"></a></p>
<div class="imgcaption">This photo doesn&#8217;t need a caption. (<a href="http://creativecommons.org/licenses/by-nc-sa/2.0/deed.en">)CC</a>) <a href="http://www.flickr.com/people/tonyjcase/">Tony Case</a>.</div>
<p><strong>RP2A03 (NTSC) and RP2A07 (PAL) and RP2A0X (unlimited)</strong>: This is the big one &#8211; the chip in Nintendo&#8217;s NES and Famicom. It&#8217;s not actually a dedicated audio IC, but a clone of the 6502 CPU, but it still has some unique features and sounds.</p>
<p><a href="http://www.flickr.com/photos/minusbaby/623860157/in/set-72157600485764214/"><img src="http://farm2.static.flickr.com/1328/623860157_a7918a99fe.jpg"></a></p>
<div class="imgcaption">Planning a set list on the Game Boy, with Nullsleep. Photo (<a href="http://creativecommons.org/licenses/by-nc-sa/2.0/deed.en">CC</a>) <a href="http://minusbaby.com/">minusbaby</a>.</div>
<p><strong>DMG-CPU, SGB and DMG(unlimited)</strong> The classic: Nintendo&#8217;s own sound generator for its Game Boy handheld. Confession time: I&#8217;ve heard this chip so much that I&#8217;m starting to long for other things. But again, because the Chipsounds collection lets you create hybrid instruments in different ranges, there&#8217;s nothing stopping you from inserting DMG sounds where you wouldn&#8217;t expect. (And while functioning Game Boys are everywhere and run a variety of amazing homebrewed sequencing software, some of these other chips aren&#8217;t as accessible or portable.)</p>
<p><a href="http://www.flickr.com/photos/bjdawes/2604723372/"><img src="http://farm4.static.flickr.com/3238/2604723372_0d1b73cfd9.jpg"></a></p>
<div class="imgcaption">The Vectrex video game system, photograph (<a href="http://creativecommons.org/licenses/by-nc/2.0/deed.en">CC</a>) the terrific interactive artist-writer <a href="http://www.brendandawes.com/">Brendan Dawes</a>.</div>
<p><strong>AY-3-8910 (various clocks sources), YM2149 (2Mhz)</strong>: General Instruments&#8217; sound chip was one of the great sound chips of the 8-bit gaming and computing age, found in the Intellivision, Vectrex, Atari ST, and Sinclair ZX, among many others. That means it&#8217;s critical not only to gaming fans, but also fans of the sounds in early tracking musicians, particularly on the Atari ST. It&#8217;s even got its own <a href="http://en.wikipedia.org/wiki/General_Instrument_AY-3-8910">Wikipedia article</a>.</p>
<p><a href="http://www.flickr.com/photos/mediawench/373501922/"><img src="http://farm1.static.flickr.com/155/373501922_c23cf3e64d.jpg"></a></p>
<div class="imgcaption">Casio&#8217;s VL-1: so easy, a cat can play it. Photo (<a href="http://creativecommons.org/licenses/by-nc-sa/2.0/deed.en">CC</a>) <a href="http://www.flickr.com/people/mediawench/">Maggie Osterberg</a>.</div>
<p><strong>D1867G</strong> The classic Casio VL-1 makes a surprise cameo in this collection. Result: you have the opportunity to imagine your own music console that combines the sounds of the VL-Tone with the IBM PCjr, and that&#8217;s a beautiful thing. The VL-1 may be the odd man out in this collection, but then, it also exemplifies the lo-fi digital sound of the 80s &#8211; and with the ARIA sampling engine, you can warp it to do things it has never done before.</p>
<p><a href="http://www.flickr.com/photos/ajkandy/295139775/"><img src="http://farm1.static.flickr.com/117/295139775_44797852a9.jpg"></a></p>
<div class="imgcaption">Magnavox&#8217;s Odyssey2. Photo (<a href="http://creativecommons.org/licenses/by-nc-nd/2.0/deed.en">CC</a>) <a href="http://www.marksandpixels.com/">A.J. Kandy</a>.</div>
<p><strong>P8244 (NTSC), P8245 (PAL)</strong> This is one of the rarer (or at least more unexpected) entries in the collection, the sound chip that drove the <a href="http://en.wikipedia.org/wiki/Magnavox_Odyssey²">Magnavox Odyssey2</a>. Intel&#8217;s Video Display Controller used this chip to make both graphics and sound (hmmm&#8230; could Chipgraphics be next?) For extreme nerding out, check out David&#8217;s <a href="http://ploguechipsounds.blogspot.com/2009/10/last-minute-addition-odyssey-2-p824x.html">full post on working with this chip</a>. Unlike the other entries here, the VDC doesn&#8217;t have much documentation online for these kinds of applications.</p>
<p><a href="http://www.flickr.com/photos/jeroen020/455048599/"><img src="http://farm1.static.flickr.com/251/455048599_783cac9920.jpg"></a></p>
<div class="imgcaption">Tempest in its proper arcade cabinet form. Photo (<a href="http://creativecommons.org/licenses/by-nc-sa/2.0/deed.en">CC</a>) <a href="http://www.flickr.com/people/jeroen020/">Jeroen Elfferich</a>.</div>
<p><strong>POKEY (various clock configuration)</strong> Atari&#8217;s <a href="http://www.dadgum.com/halcyon/BOOK/NEUBAUER.HTM">Doug Neubauer</a> created sound capabilities for this chip, used in Atari&#8217;s 8-bit computers as well as many arcade games. (The POKEY actually handled not only audio, but keyboard, pots, timing, serial&#8230; Arduino fans, take note.) Which arcade games? Try <em>Tempest</em>, <em>Gravitar</em>, <em>Gauntlet</em> and <em>Crystal Castles</em>, for starters.</p>
<p><a href="http://www.flickr.com/photos/striatic/4697693/"><img src="http://farm1.static.flickr.com/5/4697693_dd9d08f24d.jpg"></a></p>
<div class="imgcaption">&#8220;Deadly Discs&#8221; can also refer to some of the more painful parts of my CD collection. Photo by <a href="http://striatic.net/">Hobvias Sudoneighm</a>.</div>
<p><strong>TIA (NTSC), TIA (PAL) and TIA (unlimited)</strong> Another combined graphics and sound chip, the Television Interface Adapter was the sonic soul of the Atari 2600. The variations here in Chipsounds give you a lot of choices, including the awesome &#8220;polynomial counters&#8221; which create different kinds of distortion. Using keyswitching, you can choose among these sounds live, ideal for keyboardists. And David has even included the sounds the TIA makes when the cartridge was improperly inserted.</p>
<p><a href="http://www.flickr.com/photos/moparx/3998281108/"><img src="http://farm3.static.flickr.com/2662/3998281108_beb0ab48d8.jpg"></a></p>
<div class="imgcaption">Okay, so maybe the controller design didn&#8217;t catch on, but at least it sounded great. Photo (<a href="http://creativecommons.org/licenses/by-sa/2.0/deed.en">CC</a>) <a href="http://www.flickr.com/people/moparx/">moparx</a>.</div>
<p><strong>SN76489(AN) (various clocks)</strong> Here&#8217;s my personal favorite: the classic Texas Instruments sound chip was dead-simple (three square wave generators and one white noise generator), but elegant, efficient, and unique in sound. The BBC Micro, IBM PCjr, and ColecoVision game system all used its sounds. I can still hear the echoes of <em>Subroc</em> in my sleep. (Yeah, okay, I was a bit jealous of my friends who had Apple IIs and NES instead of the more oddball PCjr and Coleco I had, but now I&#8217;m older and appreciate them more.)</p>
<p>Side note: David was nice enough to share some of his SN chips, so I&#8217;m working on building them into standalone hardware and will share the results.</p>
<p><a href="http://www.flickr.com/photos/joachim_s_mueller/430585288/"><img src="http://farm1.static.flickr.com/153/430585288_bcea3b1b61.jpg"></a></p>
<div class="imgcaption">Ah, who could forget the Interton game system? Okay, actually, probably nearly everybody. Photo (<a href="http://creativecommons.org/licenses/by-nc-sa/2.0/deed.en">CC</a>) <a href="http://www.flickr.com/people/joachim_s_mueller/">Joachim S. Müller</a>.</div>
<p><strong>UVI 2637(NTSC) and 2637(PAL)</strong>: Now we get into the chips you probably haven&#8217;t heard. Signetics made this chip for the <a href="http://en.wikipedia.org/wiki/Arcadia_2001">Arcadia 2001</a> console developed by Emerson (yeah, the electronics company) in the heady year of 1982, before the meltdown that would purge the home gaming market. That console was widely cloned, under names like the Interton, Leisure Vision, and MPT-03.</p>
<p><a href="http://www.flickr.com/photos/extraketchup/2354839346/"><img src="http://farm3.static.flickr.com/2233/2354839346_e35ba5aa68.jpg"></a></p>
<div class="imgcaption">How geeks and geekettes are born: buy them a machine like a VIC-20. (And a reminder that we need to introduce new generations to skills like programming.) Photo (<a href="http://creativecommons.org/licenses/by-nc-nd/2.0/deed.en">CC</a>) and featuring a very young <a href="http://surranet.blogspot.com/">Michael Surran</a>.</div>
<p><strong>VIC-I : 6560 (NTSC) 6561(PAL) in various configuration</strong> Here&#8217;s another oddball chip: the VIC-I, used in the VIC-20, had 7-bit pitch range, giving you oddly-tuned scales, plus a truly strange noise generator. That strange sound is rarely heard, but leave it to the demoscene to exploit it. From the Chipsounds manual:</p>
<blockquote><p>In 2003, a brilliant demo writer by the name of Viznut reverse-engineered this side effect, mapping all possible “weird” waveforms that the chip was able to reproduce in a deterministic manner, and put the to good use in his now famous “Robotic Liberation” demo.</p></blockquote>
<p>Here&#8217;s a look at that creation:</p>
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<h3>The Software</h3>
<p>Let&#8217;s get something out of the way: I believe in synths. I&#8217;m naturally skeptical of samples. If I believed for a second Chipsounds was about plugging in some sampled sounds and hitting a key and waiting, I wouldn&#8217;t have posted this article. Fortunately, Plogue&#8217;s ARIA sampling-plus-synthesis engine is powerful enough to allow immense programmability and playability. It&#8217;s loaded up with programs that model every last detail of these instruments, while also providing the possibility to create your own, unique performance configurations. Samples make up just a portion of the sound, used where appropriate, with lots of custom oscillators and modulators, as well. This is really a full-blown instrument, not just a sample library. (ARIA has previously been sampling-only, but Chipsounds is the first of a line of instruments to use synthesis, as well.)</p>
<p><strong>Standalone, plug-in modes:</strong></p>
<p>As a plug-in, Chipsounds works with VST on Mac and Windows, RTAS (for Pro Tools) on Mac and Windows, and Audio Units on Mac. And of course, in plug-in mode you can automate all your parameters.</p>
<p>In standalone mode, you have additional features: audio file recording, MIDI file playback, and even the ability to render MIDI to audio directly.</p>
<p><a href="http://createdigitalmusic.com/images/2009/10/chipsounds_mixer.jpg"><img src="http://createdigitalmusic.com/images/2009/10/chipsounds_mixer_t.jpg" alt="chipsounds_mixer_t" title="chipsounds_mixer_t" width="580" height="390" class="alignright size-full wp-image-7955" /></a></p>
<p><strong>Mixing, Multis:</strong></p>
<ul>
<li>Load up to eight chips/instruments per instance. (Each of those, in turn, can be made up of combinations of samples.) Maximum polyphony is suggested at about 4-5 voices for artistic reasons, but&#8230; rules are made to be broken, right?</li>
<li>Assignable tuning, polyphony, mix parameters</li>
<li>Reverb busing</li>
<li>Key switching, which allows you to change between waveforms immediately using a key on your keyboard</li>
<li>Snapshots</li>
</ul>
<p><a href="http://createdigitalmusic.com/images/2009/10/chipsounds_mod.jpg"><img src="http://createdigitalmusic.com/images/2009/10/chipsounds_mod_t.jpg" alt="chipsounds_mod_t" title="chipsounds_mod_t" width="580" height="390" class="alignright size-full wp-image-7957" /></a></p>
<p><strong>Sound editing:</strong></p>
<p>Here&#8217;s where things get fun &#8211; and where you can do things more easily than you could with the original hardware. Even with the ARIA engine alone, you have a virtual studio of tools in which to place your samples.</p>
<ul>
<li>Arpeggiator for pitch, velocity: with configurable range, loop modes, gate, sync, etc.</li>
<li>Wave sequencer:</strong> This allows you to sequence lists of pitches on an instrument, allowing tracker-style events inside the software. (Add your own tracker to the mix and &#8211; well, things get pretty hectic.)</li>
<li>Live, high-performance oscilloscope.</li>
<li>Pitch LFO (currently fixed), pitch and amplitude envelope generators.</li>
<li>Effects, which currently includes only an ARIA-native port of the lovely Ambience reverb by Magnus Jonsson. (But then, the advantage of having these sounds on your computer is easy access to all your other effects.)</li>
</ul>
<p><a href="http://createdigitalmusic.com/images/2009/10/chipsounds_edit.jpg"><img src="http://createdigitalmusic.com/images/2009/10/chipsounds_edit_t.jpg" alt="chipsounds_edit_t" title="chipsounds_edit_t" width="580" height="390" class="alignright size-full wp-image-7959" /></a></p>
<h3>Still Want Hardware?</h3>
<p>In order to make the Chipsounds collection, David spent time rigging quick hardware devices allowing the actual chips to be connected to a computer. That could make Chipsounds an affordable gateway drug into building your own standalone hardware with these chips as sound sources, as I hope to do soon with my TI SN&#8217;s. To get you started, check out the superb resources on the Midibox wiki:</p>
<p><a href="http://www.ucapps.de/midibox_sid.html">Midibox SID</a><br />
<a href="http://www.midibox.org/dokuwiki/doku.php?id=midibox_pokey">Midibox POKEY</a><br />
<a href="http://www.midibox.org/dokuwiki/doku.php?id=midibox_ay_3_8912">MIDIbox AY 3 8912</a></p>
<p>The SID is the most common of these, but ironically finding working SIDs is getting to be much harder than finding these other unique, lovely chips. </p>
<p>I&#8217;m actually really interested in the possibilities of combining hardware with the open-source Arduino platform and creating devices that behave in new ways; stay tuned, and hopefully we can get a group of folks working on that.</p>
<p>One example &#8211; our friend little-scale aka Sebastian Tomczak of South Australia &#8211; has used the Arduino to connect to the SN chip and create a MIDI-controlled Sega Master System equivalent:<br />
<a href="http://little-scale.blogspot.com/2008/02/cool-its-midi-controlled-sega-master.html">MIDI + Arduino + chip on little-scale&#8217;s blog</a></p>
<p>Add in new MIDI capabilities on the Arduino, and this gets quite interesting.</p>
<p><a href="http://www.flickr.com/photos/minusbaby/2619940641/"><img src="http://farm4.static.flickr.com/3089/2619940641_4935c208a3.jpg"></a></p>
<div class="imgcaption">xc3n at New York&#8217;s Pulsewave. (<a href="http://creativecommons.org/licenses/by-nc-sa/2.0/deed.en">CC</a>) <a href="http://www.flickr.com/people/minusbaby/">minusbaby</a>.</div>
<h3>The Artists</h3>
<p>A lovely collection of artists contributed to the EP and to the development of the software, so this is very much a release connected to the community. (David&#8217;s own music is on the EP, too.)</p>
<p>The artists:<br />
<a href="http://www.8bitweapon.com/">8Bit Weapon</a><br />
<a href="http://www.computeher.net/">Computeher</a><br />
<a href="http://gameboygenius.8bitcollective.com/">nitro2k01</a><br />
<a href="http://8bitcollective.com/members/Chupathingy/">Chupathingy</a> and on <a href="http://www.myspace.com/chupathingy99">MySpace</a><br />
<a href="http://www.taskone.com/">James Mireau</a><br />
<a href="http://toycompany.cc/">XC3N</a><br />
<a href="http://shrimps.dummydrome.com/">shrimps</a></p>
<p><a href="http://www.flickr.com/photos/zawtowers/602802970/in/set-72157600452598493/"><img src="http://farm2.static.flickr.com/1228/602802970_7e1166ede5.jpg"></a></p>
<div class="imgcaption">Melbot, ComputeHer, and 8-bit Weapon in London. Photo (<a href="http://creativecommons.org/licenses/by-nc-nd/2.0/deed.en">CC</a>) <a href="http://www.zawtowers.org.uk/">zawtowers</a></div>
<p>And for more on the making of one of the tracks, GameBoy Genius aka nitro2k01 has documented the work of <a href="http://gameboygenius.8bitcollective.com/wordpress/2009/10/10/plogue-chipsounds-promo-ep-out-now/">translating a hardcore chip track from Game Boy to computer, using Renoise</a>. This is a pretty traditional approach to what to do with chip music, but on the other hand, once you&#8217;re in the world of Renoise, you could go in other directions, as well.</p>
<p>If you&#8217;re interested in anything covered here &#8211; the artists, the chips and digital synthesis history, how to use the software, or how to make some of these hardware creations &#8211; all of these topics are fair game for CDM. I promise a non-nostalgic (okay, maybe slightly nostalgic), musical approach to these topics.</p>
<p>In the meantime, let us know what you think of the software.</p>
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		<title>The Art of Music with Chips: Behind the Scenes with 8-bit Band Anamanaguchi</title>
		<link>http://createdigitalmusic.com/2009/08/18/the-art-of-music-with-chips-behind-the-scenes-with-8-bit-band-anamanaguchi/</link>
		<comments>http://createdigitalmusic.com/2009/08/18/the-art-of-music-with-chips-behind-the-scenes-with-8-bit-band-anamanaguchi/#comments</comments>
		<pubDate>Tue, 18 Aug 2009 17:25:04 +0000</pubDate>
		<dc:creator>Vijith Assar</dc:creator>
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		<description><![CDATA[<img src="http://createdigitalmusic.com/images/2009/08/0809_amanaguchi.jpg">]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/beef_taco_supreme/2337205484/"><img src="http://farm3.static.flickr.com/2220/2337205484_6a5f4deed7.jpg"></a></p>
<div class="imgcaption">Anamanaguchi at South by Southwest in Austin, Texas, last year. Photo (<a href="http://creativecommons.org/licenses/by-nc-nd/2.0/deed.en">CC</a>) Oliver Lopena aka <a href="http://www.flickr.com/people/beef_taco_supreme/">beef_taco_supreme</a> (nice).</div>
<p><em>Ed.: It&#8217;s more than nostalgia that drives the dedicated chip musician with their modified Nintendo instruments. As guest writer Vijith Assar learned while interviewing Anamanaguchi, some more elemental love of digital synthesis leads these artists to deal with esoteric hardware and crashing homebrewed software. Vijith covered Anamanaguchi for <a href="http://www.villagevoice.com/2009-08-04/music/anamanaguchi-avoid-the-perils-of-cheap-nostalgia/">New York&#8217;s Village Voice</a>, but this trio had far more geeking than could fit in the free weekly&#8217;s pages. The band&#8217;s front man and songwriter, flanked by talented NES hacker bandmates, muses on the technology and artistic process &#8211; and on why, yes, the act did have to start with blowing on the cartridges. (Surprised?) -PK</em></p>
<p>I recently had a chance to chat with <a href="http://www.anamanaguchi.com">Anamanaguchi</a>, who would probably be the boy-band teen idols of the chiptune world if the scene were to tolerate such things. Lead songwriter Pete Berkman opened up about his creative process and the digital speed bumps he hits along the way, and guitarist Ary Warnaar is on another planet when it comes to working with Game Boy synths like <a href="http://www.littlesounddj.com/lsd/">LSDJ</a> and <a href="http://www.nanoloop.de/">Nanoloop</a>, but the most freakish technical bits came from bassist James DeVito.  He wrote later to describe in detail the customized hardware he&#8217;s cobbling together for use on tour, which so far has involved modding the Nintendo for <a href="http://www.disgruntleddesigner.com/chrisc/nesstereo.html">multiple outputs</a>, each with a bolted-on 1/4&#8243; jack and volume knob, and <a href="http://benheck.com/hacking-videogame-consoles">integrating a tiny high-res screen</a> lifted from a PlayStation. He&#8217;s even considering a built-in controller for the next version.</p>
<p><span id="more-7020"></span></p>
<blockquote><p>The stock NES has five channels of sound &#8212; two square waves (lead), triangle (usually for bass), noise, and DPCM sample channel. Normally, these are all mixed down to one mono output, but by tapping directly into pins 1 and 2 of the CPU, we are able to separate them into two outputs.  Pin 1 on the NES CPU (2A03) contains the two square channels, and pin 2 contains the triangle, sample and noise channel.  A third output is gained from a proprietary audio expansion, containing two extra square channels and a sawtooth channel. This particular one, VRC6, was designed by Konami and featured only on Japanese Famicom games. However, with <a href="http://www.retrousb.com">development carts</a> we are able to get the expansion audio on our NES. The extra audio chip is in the cartridge itself, and outputted directly through a pin on the cartridge. This pin is tied directly to pin 9 on the expansion port, which is where we tap in to get our third output.  Directly off those pins I connected 1µf capacitors @ 50V (negative leg goes to CPU pin, positive goes to output) to protect the chips from any short circuits or power surges when plugging a cable in.  From there it’s relatively simple, putting them in line with 50K pots and outputting directly to the 1/4 inch jacks out the back.  The screen is all wired internally. 5V power is taken from the regulator within the screen and fed into the NES. In order to avoid problems, I cut out the 7805 regulator in the NES and applied the 5V where it needed to be. Audio and video were soldered directly to where the RCA jacks are attached to provide signal to the screen.</p></blockquote>
<p>And what then?  Well, let&#8217;s ask Pete.</p>
<p><strong>Vijith: How do you do write these sequences?</strong></p>
<p>Pete: It&#8217;s a [DOS] program called <a href="http://nesdev.parodius.com/nt2/">Nerdtracker 2</a> that apparently writes music in the language that the NES can understand.  It&#8217;s a really home-brewed program.  It was made in 1998 by a bunch of Swedish dudes, and it never got out of beta, and it&#8217;s prone to crashing, and it has all these terrible bugs in it, half the features don&#8217;t work.</p>
<p><strong>And the decision to mix it with guitars?</strong></p>
<p>Pete: I started messing around with it and sending songs back and forth with a friend of mine, and in the beginning, the music I wrote kind of sounded &#8220;videogamey,&#8221; but as I continued writing, my actual musical influence kind of started to get in there.  And at that point, it made a lot of sense to put it as an instrument in a full live band setting, with guitars and drums and that sort of thing. Right before going to NYU, literally NYU move-in day, I released the Power Supply EP through <a href="http://www.8bitpeoples.com">8bitpeoples</a>, which I had recorded totally by myself at my house except for one track which we recorded with James.  All I had was a shitty mic and a shitty guitar and a shitty amp and just recorded what I knew, without any kind of formal training.</p>
<p><a href="http://createdigitalmusic.com/images/2009/08/2A03.jpg"><img src="http://createdigitalmusic.com/images/2009/08/2A03.jpg" alt="2A03" title="2A03" width="580" height="435" class="alignright size-full wp-image-7033" /></a></p>
<div class="imgcaption">The soul of the matter: the 2A03 chip in the Nintendo NES is what gives the game console its unique sound. And because it&#8217;s dedicated (digital) hardware, you can get at its circuits directly. Photo courtesy Anamanaguchi.</div>
<blockquote><h3>It was made in 1998 by a bunch of Swedish dudes, and it never got out of beta, and it&#8217;s prone to crashing, and it has all these terrible bugs in it, half the features don&#8217;t work.</h3>
</blockquote>
<p><strong>Do you write using a guitar or a Nintendo?</strong></p>
<p>Pete: It&#8217;s a mixture of both.  Certain songs, I&#8217;ll get the idea as a melody in my head.  The music is pretty melodic, so it&#8217;s pretty transferable from instrument to instrument. Anything I write on guitar I can put on the Nintendo, and anything I write on the Nintendo I can usually play on guitar &#8211; unless it&#8217;s way too fast, which it usually is.  </p>
<p>Recently, I&#8217;ve been getting more into making sounds on the Nintendo that can&#8217;t be reproduced by instruments, doing stuff that only the sound chip can do. But more or less I like to create a skeleton of the song on the NES.  Ary, on the Game Boy, makes some absolutely ridiculous stuff that&#8217;s really fucking weird, like, really just straight-up the weirdest music I&#8217;ve ever heard.  And the way he does it is not so much thinking musically, but technically.  When I came into the 8-bit world, I was definitely the opposite.  Any time there&#8217;s electronic music, you have people who are thinking technically, and usually that&#8217;s music that I&#8217;m not very interested in, because it&#8217;s kind of cold, usually.  I came into the 8 bit world with a very musical background, being in bands growing up and stuff, as opposed to a programming background.  But recently I&#8217;ve been getting really into making strange sounds on the Nintendo that, like, &#8220;Whoa, I didn&#8217;t know you could do that with that sound chip.&#8221;  At the same time, I&#8217;m mixing that with that simple pop sensibility.</p>
<p>What I usually like to do is to harmonize everything.  Why not? You have two square channels.  What else are they going to do but harmonize each other?</p>
<p>James: You don&#8217;t have the option of chords, so you might as well harmonize.</p>
<p>Pete: I tend to get bored very easily, which kind of finds its way into the music too.  Like, &#8220;Oh, here&#8217;s an idea.  Oh, wait, no, it&#8217;s gone now.  Now it&#8217;s totally different.&#8221;  In high school, I guess I was diagnosed with ADD &#8212; whether that&#8217;s bullshit or not, which I think it is, but I&#8217;m very capricious, and I tend to jump from thing to thing, in life and in music.  But yeah, basically, hyperactivity is something I do.</p>
<p><a href="http://www.flickr.com/photos/nookly/342203770/"><img src="http://farm1.static.flickr.com/166/342203770_5e1a94cd41.jpg"></a></p>
<div class="imgcaption">Anamanaguchi play BLIP Festival 2006 in New York. Photo (<a href="http://creativecommons.org/licenses/by-nc-sa/2.0/deed.en">CC</a>) <a href="http://www.flickr.com/people/nookly/">nookly</a>.</div>
<h3>
<blockquote>Basically, hyperactivity is something I do.</p></blockquote>
</h3>
<p><strong>How does it actually work?  All this time I thought it was a <a href="http://www.wayfar.net/0xf00000_overview.php">MidiNES</a>, but I recently read a <a href="http://www.youtube.com/watch?v=LnMUrkAY9Wg">YouTube comment</a> where you said that wasn&#8217;t the case.</strong></p>
<p>Pete: Two years ago, I was really upset by the claim that it was MIDI, because it was such a ridiculous process that we don&#8217;t do anymore.  Back then, you would make the song in Nerdtracker 2, and if you typed in a wrong filename and hit Enter, the program would just crash, and you&#8217;d lose everything you had worked on.  From there, you&#8217;d have to hit Enter to create, like, four different files &#8212; temp.ihd, temp.dat, temp.dmc, and temp-dot-some-other-shit.  And you&#8217;d take all those files and compile them in an NES compiler.  That would give you a Nintendo Sound File.  And you&#8217;d have to do this specifically in Windows 98, because the assembler for XP was fucked up, and it would give you the wrong shit, the wrong hex to burn onto a chip.  What you would do from that point is turn it into a binary file, .nsf.  The only command is &#8220;Play this song at this location in the EPROM&#8217;s memory.&#8221;  And so what you would do from there is you would take that binary file and burn it to a special 28-pin EPROM chip that you would have to order in bulk from some electronics company in New Jersey.  And then if you&#8217;re lucky, the burning worked.  And then if you&#8217;re even luckier, all 28 pins are in place in the socket that you soldered into an NES cartridge.  And then if you&#8217;re even luckier, the NES is willing to play the song in the cartridge &#8212; instead of having to blow on it &#8212; and then it plays.  And that&#8217;s the process that we did live, with one chip for each different song, having to flip it out with a guitar pick and replace it with my shaky hands.</p>
<p>James: And the chips aren&#8217;t even labeled.  So it was this long, complicated process.</p>
<p><strong>Wait, isn&#8217;t that last problem your fault?</strong></p>
<p>Pete: Yeah.</p>
<p>James: We&#8217;ve come a long way since then.</p>
<p>Pete: Yeah, we have come a long way.  That&#8217;s why I was&#8230; not upset, but adamant about saying what it was.  But we&#8217;ve got this new system that&#8217;s the happiest&#8230;</p>
<p>James [unzips case]</p>
<p>Pete: Yeah, we have it here. Instead of burning stuff to a chip, you just take the NSF and put it on a CompactFlash card, and put that in a cartridge that will straight-up just play the song, and has a menu.  It&#8217;s a 2-gig Flash card, so you can put every song on there, and there&#8217;s an on-cartridge browser.  And we have a screen hooked up to it, too.<br />
<a href="http://createdigitalmusic.com/images/2009/08/nesmod.jpg"><img src="http://createdigitalmusic.com/images/2009/08/nesmod.jpg" alt="nesmod" title="nesmod" width="580" height="435" class="alignright size-full wp-image-7035" /></a></p>
<div class="imgcaption">The band&#8217;s modified NES system adds pots and separate outputs, and takes advantage of a system intended originally for development that makes loading songs easier. Photo courtesy Anamanaguchi.</div>
<p>James: The card is usually meant for development, but it also plays the Nintendo sound files that Pete exports, so we can actually just go through it and the file browser has all of our songs listed.  (And every game we downloaded from a torrent.)</p>
<p>Ary: He&#8217;s currently working on a new Nintendo.  They&#8217;re going to replace literally every electrical component.</p>
<p>James: Well, not everything.  But just make it sound better, like improve the output.</p>
<p><strong>You mean just gutting it and rebuilding it with better parts?</strong></p>
<p>James: It&#8217;s more like rebuilding the audio output aspect of it, and certain things like the power supply that adds noise to the signal.  It&#8217;ll have newer parts, so it&#8217;s less likely to explode on stage.  With our old setup, if major vibrations were happening to it, it would actually just restart the song.</p>
<p>Pete: Tons of aberrations live.</p>
<p>Ary: And major vibrations happen a lot on stage&#8230;</p>
<p><strong>Check out the band for yourself; they&#8217;re <a href="http://www.myspace.com/anamanaguchi">on tour now</a>.</strong></p>
<p><object width="580" height="469"><param name="movie" value="http://www.youtube.com/v/LnMUrkAY9Wg&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/LnMUrkAY9Wg&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="469"></embed></object></p>
<p><a href="http://www.vijithassar.com">Vijith Assar</a> is a musician, writer, and computer geek based in New York City.  His musical projects have tended toward scores for film, television, and<br />
advertising, and his writing has appeared in the Village Voice, the New York Post, Tape Op, Electronic Musician, and PopMatters, among others.  He plays the <a href="http://www.stick.com">Chapman Stick</a> and might be going bald because of Reaktor.</p>
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		<title>iDrum Video Game Edition: 8-bit iPhone Drum Machine Fun Times</title>
		<link>http://createdigitalmusic.com/2009/07/24/idrum-video-game-edition-8-bit-iphone-drum-machine-fun-times/</link>
		<comments>http://createdigitalmusic.com/2009/07/24/idrum-video-game-edition-8-bit-iphone-drum-machine-fun-times/#comments</comments>
		<pubDate>Fri, 24 Jul 2009 13:06:17 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<description><![CDATA[If you&#8217;re looking for something fun to fiddle around with this weekend, this could be your ticket: we&#8217;re tipped off that iZotope have released a video game-themed expansion for their iPhone-iPod touch drum machine. 
As Timbaland would surely say, were he asked:
T: It&#8217;s from a video game, idiot! [laughs]
P: [laughs]
T: Freaking jerk.

(Look that up, if [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://createdigitalmusic.com/images/2009/07/idrum1.jpg" alt="idrum1" title="idrum1" width="580" height="417" class="alignleft size-full wp-image-6688" /></p>
<p>If you&#8217;re looking for something fun to fiddle around with this weekend, this could be your ticket: we&#8217;re tipped off that iZotope have released a video game-themed expansion for their iPhone-iPod touch drum machine. </p>
<p>As Timbaland would surely say, were he asked:</p>
<blockquote><p>T: It&#8217;s from a video game, idiot! [laughs]<br />
P: [laughs]<br />
T: Freaking jerk.
</p></blockquote>
<p>(<a href="http://www.zxdemo.org/extra/timbaland_radio_transcript.txt">Look that up</a>, if you don&#8217;t know <a href="http://en.wikipedia.org/wiki/Timbaland_plagiarism_controversy">what I&#8217;m talking about</a>.)</p>
<p><strong>Update: VIDEO. Sweet, brilliant video.</strong><span id="more-6684"></span></p>
<p><object width="580" height="352"><param name="movie" value="http://www.youtube.com/v/-CTlBaYiC-k&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/-CTlBaYiC-k&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"></embed></object></p>
<p>Sure, it&#8217;s no LSDJ, but it could be a more-than-fun diversion &#8211; and I still think iZotope did one of the most elegant interface designs for the iPhone anywhere, in terms of actually designing around the touch interface.</p>
<p>And to think you can get it and a whole new iPod touch for the price of a Logic upgrade. Just sayin&#8217;.</p>
<p><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=323135989&#038;mt=8">iDrum Video Game Edition</a> [iTunes]<br />
<img src="http://createdigitalmusic.com/images/2009/07/idrum2.jpg" alt="idrum2" title="idrum2" width="580" height="417" class="alignleft size-full wp-image-6689" /></p>
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		<title>Chip Strikes Back: Finnish Label Sues Timbaland, Nelly Furtado</title>
		<link>http://createdigitalmusic.com/2009/06/18/chip-strikes-back-finnish-label-sues-timbaland-nelly-furtado/</link>
		<comments>http://createdigitalmusic.com/2009/06/18/chip-strikes-back-finnish-label-sues-timbaland-nelly-furtado/#comments</comments>
		<pubDate>Thu, 18 Jun 2009 11:38:44 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<description><![CDATA[MusicRadar&#8217;s Joe Bosso reports that the long-simmering controversy over alleged 8-bit music intellectual property theft has come to a lawsuit:
Timbaland, Nelly Furtado sued for plagiarism [MusicRadar]
The suit is being brought by the Finland-based Kernel Records, which acquired the song Acidjazzed Evening. The case again puts musical sampling in the spotlight. Timbaland&#8217;s response in 2007, which [...]]]></description>
			<content:encoded><![CDATA[<p><object width="580" height="469"><param name="movie" value="http://www.youtube.com/v/M4KX7SkDe4Q&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/M4KX7SkDe4Q&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="469"></embed></object></p>
<p>MusicRadar&#8217;s Joe Bosso reports that the long-simmering controversy over alleged 8-bit music intellectual property theft has come to a lawsuit:</p>
<p><a href="http://www.musicradar.com/news/guitars/timbaland-nelly-furtado-sued-for-plagiarism-210149">Timbaland, Nelly Furtado sued for plagiarism</a> [MusicRadar]</p>
<p>The suit is being brought by the Finland-based Kernel Records, which acquired the song Acidjazzed Evening. The case again puts musical sampling in the spotlight. Timbaland&#8217;s response in 2007, which you can read in the MusicRadar article, basically amounted to &#8220;I didn&#8217;t know where it came from, so it&#8217;s not theft.&#8221;</p>
<p>Oh, and then there&#8217;s this gem:<br />
&#8220;It&#8217;s from a video game, idiot.&#8221;</p>
<p>That&#8217;ll be Timbaland demonstrating that he doesn&#8217;t understand what 8-bit music (this tune is, of course, not from a video game) nor how sampling law works (video games aren&#8217;t subject to some different set of ethical and legal rules). I mean, if Timbaland were going all radical on us and declaring all content should be free, that&#8217;d be another matter. </p>
<p>One has to wonder if a different kind of sampling culture is possible, a third option, in which artists knowingly release work as <a href="http://creativecommons.org">Creative Commons</a> so they provide explicit permission for people to sample &#8212; and get credited. Of course, that&#8217;s a touchy subject with the likes of a Timbaland or Nelly Furtado, whose massive commercial success at least implies that they may be able to afford to pay for their samples.</p>
<p>So much has been said on this particular case, let alone the underlying issues, that I&#8217;ll leave it to you to discuss. </p>
<p>Whatever your opinion, though, the message is clear that 8-bit music is not simply free for the taking.</p>
<p>Previously: Crystal Castles gets caught up in a similar sort of &#8220;we didn&#8217;t know, so it doesn&#8217;t count&#8221; (though unlike Timbaland/Nelly Furtado, their track was not widely released, let alone a huge chart hit). <a href="http://createdigitalmusic.com/2008/05/05/chiptune-music-theft-continues-crystal-castles-abuses-creative-commons-license/">Original story</a> / <a href="http://createdigitalmusic.com/2008/05/06/csi-chiptune-nitro2k01-gets-scientific-with-alleged-violations-crystal-castles-responds/#more-3418">Crystal Castles responds to allegations</a>.</p>
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		<slash:comments>51</slash:comments>
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		<title>Pixelh8 Game Boy Software Now Free for Your Vintage Nintendo Handheld</title>
		<link>http://createdigitalmusic.com/2009/04/15/pixelh8-game-boy-software-now-free-for-your-vintage-nintendo-handheld/</link>
		<comments>http://createdigitalmusic.com/2009/04/15/pixelh8-game-boy-software-now-free-for-your-vintage-nintendo-handheld/#comments</comments>
		<pubDate>Wed, 15 Apr 2009 14:18:58 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
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		<description><![CDATA[    Monster from Pixelh8 on Vimeo.
Game Boy superstar Pixelh8 is releasing his fantastic 8-bit music software into the wild. And it’s even being picked up in music education. From True Chip Till Death:
Pixelh8 sez:
After lengthy consideration, I decided I would rather have my Game Boy / Game Boy Advance music software be [...]]]></description>
			<content:encoded><![CDATA[<p><object width="579" height="391"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=3965027&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=3965027&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="579" height="391"></embed></object>    <br /><a href="http://vimeo.com/3965027">Monster</a> from <a href="http://vimeo.com/user367366">Pixelh8</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>Game Boy superstar Pixelh8 is releasing his fantastic 8-bit music software into the wild. And it’s even being picked up in music education. From <a href="http://truechiptilldeath.com/2009/04/pixelh8-gameboy-software-now-freeware/">True Chip Till Death</a>:</p>
<p>Pixelh8 sez:</p>
<blockquote><p>After lengthy consideration, I decided I would rather have my Game Boy / Game Boy Advance music software be used by everyone it can be used by, instead of just the few.</p>
<p>All of my software Music Tech V2.0, Pro Performer and more are all free for download at <a href="http://pixelh8.co.uk/software/">http://pixelh8.co.uk/software/</a> Enjoy! Please read the FAQ before emailing me questions about it, it’s pretty straight forward. I am doing a lot of work in music and music education, the software is now even being used in some UK schools for students to do their GCSE music composition on.</p>
</blockquote>
<p>There are also <a href="http://pixelh8.co.uk/obsolete-videos/">new videos</a> in his archives for your viewing pleasure. (Check out the BBC Radio 1 appearance on the Pixel8 site. And yes, that’s Radio <em>One</em>.)</p>
<p><a href="http://createdigitalmusic.com/images/2009/04/pixelh8.jpg" rel="lightbox"><img title="pixelh8" style="border-right: 0px; border-top: 0px; display: inline; border-left: 0px; border-bottom: 0px" height="262" alt="pixelh8" src="http://createdigitalmusic.com/images/2009/04/pixelh8-thumb.jpg" width="580" border="0" /></a></p>
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		<title>Authentic Chipmusic Soft Synth Emulation: Plogue Chipsounds Scoop from NAMM</title>
		<link>http://createdigitalmusic.com/2009/01/16/authentic-chiptune-soft-synth-emulation-plogue-chipsounds-scoop-from-namm/</link>
		<comments>http://createdigitalmusic.com/2009/01/16/authentic-chiptune-soft-synth-emulation-plogue-chipsounds-scoop-from-namm/#comments</comments>
		<pubDate>Fri, 16 Jan 2009 18:02:44 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
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		<description><![CDATA[&#160; 
From top: ComputeHer, 8 bit Weapon.
You&#8217;ve heard the chip hype. But there&#8217;s something behind it: vintage digital chips can make wonderful sounds. And I&#8217;m thrilled that someone has painstakingly reproduced those sounds in an upcoming package.
Emulating analog circuitry, from amps to classic synths, has been long understood. But we&#8217;ve finally reached an age when [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://media.createdigitalmedia.net/cdmu/images/2009/01/computerher.jpg" /></p>
<p><img src="http://media.createdigitalmedia.net/cdmu/images/2009/01/8bitweapon.jpg" />&#160; </p>
<div class="imgcaption">From top: ComputeHer, 8 bit Weapon.</div>
<p>You&rsquo;ve heard the chip hype. But there&rsquo;s something behind it: vintage digital chips can make wonderful sounds. And I&rsquo;m thrilled that someone has painstakingly reproduced those sounds in an upcoming package.</p>
<p>Emulating analog circuitry, from amps to classic synths, has been long understood. But we&rsquo;ve finally reached an age when people begin to appreciate the odd idiosyncrasies of digital technology, too. There hasn&rsquo;t ever been a comprehensive attempt to emulate each detail of a range of 80s sound chips before &ndash; until now. Plogue (makers of the highly underrated Plogue Bidule patching environment) and David Viens have tackled just that as a labor of love, and you&rsquo;ll be able to use the resulting &ldquo;chipsounds&rdquo; library later this spring.</p>
<p>Plogue&rsquo;s chipsounds recreates the blippy personality of the Commodore 64, the Nintendo NES, the Game Boy, the Atari, the Vic20 &ndash; and circuit-bent and abused variations, too. It&rsquo;s got a powerful artist endorsement from 8 Bit Weapon and Computer Her (pictured here). There are arpeggiators, noise patterns, distortion emulation, custom software, all built on the ARIA synth/sampling engine.</p>
<p>The basic specs:</p>
<ul>
<li><strong>7 chips:</strong> TIA, 2A03 PAPU, VIC-I, SN76589AN, AY-3-8910, POKEY, and SID. Haven&rsquo;t heard of all of those? No worries. But you&rsquo;ve probably <em>heard the chips</em>. The horribly-named SN76589AN was used in my very first computer, the IBM PCjr, my first game console, the Colecovision (boy did I pick them), and in the TI. The 2A03 is from the original NES. The TIA was in the Atari. </li>
<li><strong>Tricks, built in: </strong>One-shot arpeggiators, rapid waveform changes, envelope resync tricks are all built in &ndash; stuff that&rsquo;s hard to pull off, as the creators note. </li>
<li>Emulations of psuedo noise patterns, distortion </li>
<li>Switch on each chip&rsquo;s limited resolution and pitch values &ndash; or switch them off, and create sounds the PCjr couldn&rsquo;t </li>
<li>Presets from 8 bit Weapon and ComputeHer </li>
</ul>
<p><img src="http://media.createdigitalmedia.net/cdmu/images/2009/01/vic20.jpg" /> </p>
<div class="imgcaption">8 bit Weapon&rsquo;s wespons: a VIC-20 (well, the box), a C128 (foreground), a C64 (top left), the Woz-designed Apple IIe (aka your entire childhood computer class for many of us), and &hellip; a GameCube.</div>
</p>
<p> <span id="more-4784"></span>
<p>When analog synth emulation came out, we all got something more convenient, but it didn&rsquo;t necessarily do wonders for the music. Here, I think the situation is very different. Many of the original chip instruments have woefully primitive possibilities for actual composition. (The Game Boy&rsquo;s wonderful LSDJ and Nanoloop are a notable exception.) Compare that to the software emulations of, say, a Moog modular, which lost a lot of what was great about the original &ndash; the interface. You can&rsquo;t necessarily say that about the AY-3-8910, unless you&rsquo;re the Ludwig van Beethoven of Assembler. (If you are &ndash; we love you.)</p>
<p>And the chip scene has also matured to the point that it&rsquo;s ready to break out a bit. Getting these emulations on computers can help warp them into music and sound ideas they haven&rsquo;t discovered before. I believe these sounds are really something special, not just a novelty.</p>
<p>I personally can&rsquo;t wait to use this.</p>
<p>We have extensive details from a Plogue flyer &ndash; you can get it here on CDM, or if you&rsquo;re on the floor of NAMM, you <em>might</em> get it from the Plogue guys themselves.</p>
<p><a href="http://media.createdigitalmedia.net/cdmu/images/2009/01/chipsounds_front.jpg">Flyer &ndash; Front</a></p>
<p><a href="http://media.createdigitalmedia.net/cdmu/images/2009/01/chipsounds_back.jpg">Flyer &ndash; Back</a></p>
<p>And if you want to hear these sounds making fantastic music, go give the artists a listen:</p>
<p><a href="http://8bitweapon.com/">8 Bit Weapon</a></p>
<p><a href="http://computeher.net/music.htm">Computeher</a></p>
<p>ARIA is an important announcement; I&rsquo;ll be catching up on news from Gary <a href="http://garritan.com">Garritan</a> soon.</p>
<p>We&rsquo;ll have sound samples of this too, as well.</p>
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		<slash:comments>50</slash:comments>
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		<title>Chip on the Go: SID Player for iPod Touch, iPhone Plays C64 Tunes, Says Something</title>
		<link>http://createdigitalmusic.com/2009/01/05/chip-on-the-go-sid-player-for-ipod-touch-iphone-plays-c64-tunes-says-something/</link>
		<comments>http://createdigitalmusic.com/2009/01/05/chip-on-the-go-sid-player-for-ipod-touch-iphone-plays-c64-tunes-says-something/#comments</comments>
		<pubDate>Tue, 06 Jan 2009 02:20:50 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[C64]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.com/2009/01/05/chip-on-the-go-sid-player-for-ipod-touch-iphone-plays-c64-tunes-says-something/</guid>
		<description><![CDATA[ 
One chip to rule them all: over a quarter century later, the sounds of this chip are reborn in the newest mobile devices. Photo (CC) DejdÅ¼er / Digga.
Take a look at the long view of history, and the Commodore 64 fares nicely. It remains the most popular computer of all time. And this newfangled [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://flickr.com/photos/digger-c64/320523616/"><img src="http://farm1.static.flickr.com/144/320523616_083b9f0107.jpg?v=0" /></a> </p>
<p>One chip to rule them all: over a quarter century later, the sounds of this chip are reborn in the newest mobile devices. Photo (<a href="http://creativecommons.org/licenses/by-sa/2.0/deed.en">CC</a>) <a href="http://flickr.com/people/digger-c64/">DejdÅ¼er / Digga</a>.</p>
<p>Take a look at the long view of history, and the Commodore 64 fares nicely. It remains the most popular computer of all time. And this newfangled iPhone thing? Well, it now just catches up to the C64, giving people what they <em>really</em> want &ndash; a C64-like music player in their pocket.</p>
<p><img style="display: inline; margin-left: 0px; margin-right: 0px" src="http://media.createdigitalmedia.net/cdmu/images/2009/01/isidplayer.jpg" align="right" /> How else to explain my inbox packed with tips about the new SID Player for iPod Touch and iPhone? Who needs MP3 when there&rsquo;s SID. A tiny download yields over 33,000 tracks, and the player application itself is open source. Rounding out this (unplanned) day of game music, this seems the appropriate coda.</p>
<p>Now, it&rsquo;d be easy enough to let a wave of nostalgia wash over you &ndash; or, Scrooge-like naysayers, to dismiss yet <em>another</em> novelty download for iPhone. But consider if you will some of the underlying <em>reasons</em> a SID Player works:</p>
<ul>
<li><strong>Composition: </strong>The compositions aren&rsquo;t just nostalgia pieces &ndash; even classic game tunes like Commando and Arkanoid. The point is, composers like Rob Hubbard were inventive and ingeniously compact. Strip away the instrumentation, and they still work &ndash; something that can&rsquo;t be said of a lot of modern game music (but can be said of hits like &ldquo;Still Alive,&rdquo; as it happens).</li>
<li><strong>Storing scores, not sound: </strong>We continue to be force-fed the idea that recorded music is superior to sequenced racks that are synthesized &ndash; but no one can say why. Sure, for simulating an orchestra, that makes some sense, even with increasingly sophisticated samplers. But for electronic compositions, it&rsquo;s nonsense. You can pack more music and more musical structure into a score. If MIDI scores are underwhelming, it&rsquo;s because the synths playing them, or the limitations of the file format, or both killed the idea.</li>
<li><strong>SID forever: </strong>The SID remains one of the great synth designs of all time, again, because of its economy and its personality. There&rsquo;s no reason that success can&rsquo;t be replicated in 2009 by DIY electronics builders on one hand, or smart synth programmers working on mobile and embedded devices on the other.</li>
</ul>
<p>I have nothing against nostalgia on the one hand, and nothing against healthy skepticism on the other. But if you look at something like a 2009 SID player on the iPhone, there really is something to it &ndash; even when history washes both the SID and the iPhone into a forgotten past.</p>
<p><a href="http://iphone.vanille.de/sidplayer/">SID Player Project Page</a>, <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=300205592&amp;mt=8">iTunes link</a> (US$2.99; further evidence that you can have a for-fee open source mobile app, folks)</p>
<p>Via <a href="http://www.synthtopia.com/content/2009/01/05/sid-player-puts-commodore-64-music-on-your-iphone/">Synthtopia</a> and <a href="http://twitter.com/podcasting_news">James Lewin&rsquo;s Twitter</a> and a few of you, as well. </p>
<p>The only way to top this iPhone app? Why, someone needs to build a SID-based pocket music player that does nothing else. There are a <a href="http://www.synthtopia.com/content/2008/10/22/hard-player/">few DIY projects</a> that might get you started.</p>
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		<title>Chiptune Rockstars: Videos from Blip 08, And What You Can Learn From the 8-Bit Scene</title>
		<link>http://createdigitalmusic.com/2008/12/22/chiptune-rockstars-videos-from-blip-08-and-why-your-favorite-music-could-learn-something/</link>
		<comments>http://createdigitalmusic.com/2008/12/22/chiptune-rockstars-videos-from-blip-08-and-why-your-favorite-music-could-learn-something/#comments</comments>
		<pubDate>Mon, 22 Dec 2008 18:22:15 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
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		<description><![CDATA[For the best of 8-bit/chip music extravaganza Blip Festival 08 without leaving your computer screen, video editors have completed their dark craft and gotten some documentation online. Our friends over at 2 Player Productions are working on more long-form documentary, but they already have this cover of &#8220;Atomic&#8221; by Glomag and stealthopera for your enjoyment.
 [...]]]></description>
			<content:encoded><![CDATA[<p>For the best of 8-bit/chip music extravaganza Blip Festival 08 without leaving your computer screen, video editors have completed their dark craft and gotten some documentation online. Our friends over at 2 Player Productions are working on more long-form documentary, but they already have this cover of &ldquo;Atomic&rdquo; by Glomag and stealthopera for your enjoyment.</p>
<p><object width="579" height="326"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=2564336&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=2564336&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="579" height="326"></embed></object>    <br /><a href="http://vimeo.com/2564336">&quot;Atomic&quot; cover by Glomag f. stealthopera @ Blip Festival 2008 in NYC</a> from <a href="http://vimeo.com/twoplayer">2 Player Productions</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>Glomag, here&rsquo;s an idea for your next set: I stand nonchalantly at your side, edging ever closer until you punch me in the face with one of your air fists. Slapstick gold.</p>
<p>And here&rsquo;s our friend / CDM drinking buddy Joel Johnson interviewing our other friend 8-bit artist Bubblyfish, for Boing Boing and Offworld.</p>
<p><object id="ep_player" name="ep_player" height="580" width="435" data="http://cdn.episodic.com/player/EpisodicPlayer.swf?config=http%3A%2F%2Fcdn.episodic.com%2Fshows%2F21%2F665%2F10%2Fconfig.xml" type="application/x-shockwave-flash"><param name="movie" value="http://cdn.episodic.com/player/EpisodicPlayer.swf?config=http%3A%2F%2Fcdn.episodic.com%2Fshows%2F21%2F665%2F10%2Fconfig.xml" /><param name="AllowScriptAccess" value="always" /><param name="allowfullscreen" value="true" /><embed src="http://cdn.episodic.com/player/EpisodicPlayer.swf?config=http%3A%2F%2Fcdn.episodic.com%2Fshows%2F21%2F665%2F10%2Fconfig.xml" type="application/x-shockwave-flash" allowfullscreen="true" AllowScriptAccess="always" width="580" height="435" id="ep_player" name="ep_player" /></object></p>
<p>For more video goodness, Peter Swimm has a whole Blip album up on Vimeo:</p>
<p><a href="http://www.vimeo.com/album/48808" target="_blank">Blip Festival 08</a></p>
<p>Assuming you happen to hate chip music (it&rsquo;s been known to happen), there&rsquo;s still plenty to learn from this crew. Sure, you could argue they came up with a gimmick &ndash; although I think the essence of marketing is figuring out if there&rsquo;s a sellable <em>hook </em>in something you already love. But having watched Blip and 8-bit music take off, there are a lot of other, underrated factors:</p>
<p> <span id="more-4643"></span>
<p>&#160;</p>
<ul>
<li><strong>They worked together. </strong>The 8-bit community in general has done a fantastic job of cross-promotion, supporting each other as fans, going out to get gigs, and advocating the work they do, even before you look at collectives like the awesome <a href="http://www.8bitcollective.com/" target="_blank">8-bit collective</a>. (That, incidentally, is a great place to start looking at this scene.)</li>
<li><strong>They have fun. </strong>People can bring friends to a Blip gig and be sure their friends will have a good time, whether they&rsquo;re hard-core fans or not. Now, maybe your music is less &ldquo;accessible,&rdquo; but part of what makes this work is that the 8-bit folks do throw good parties, and they share infectious positive energy in what they&rsquo;re doing, which could be applicable to anything. </li>
<li><strong>They&rsquo;re on-message. </strong>The 8-bit folks really do have something to say about how technology is used musically, and they say it, via all sorts of different press outlets and the lie. That&rsquo;s helped add to their longevity, because people believe it&rsquo;s worth following this music over time. Replace those sentences with something you care about, find some other people who feel the same way, and this is something that can be replicated. </li>
<li><strong>They&rsquo;re global. </strong>I love New York, which has been a epicenter for this kind of music, but New York can&rsquo;t begin to sustain these artists on its own. A whole lot of this crew tours, and there&rsquo;s strong coordination worldwide. Even in New York, it&rsquo;s a niche genre, which means it needs that international reach to thrive. </li>
<li><strong>They found parallel fields to connect. </strong>Cross the streams! Art, gaming, tech &ndash; it turned out that the stuff from the 8-bit crowd mattered to people outside the music world. Result: get out of your own personal bubble. </li>
</ul>
<p>All of these points sound like a recipe to help unusual music genres do better around the world. I have no doubt that we could have more screaming crowds of people in laptop music, for instance, and that even the world&rsquo;s hot spots (hello, London, New York, Berlin, Melbourne, and company) would like their scenes to improve. Obviously, the 8-bit scene benefits from timing and their unique field. But that doesn&rsquo;t mean you can&rsquo;t learn from them and fight for your own Indietronica Augmented Microtonal Banjo movement.</p>
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		<title>8-bit and Retro Holiday Cheer: Advent Calendar Albums, Casio and Coneheads</title>
		<link>http://createdigitalmusic.com/2008/12/09/8-bit-and-retro-holiday-cheer-advent-calendar-albums-casio-and-coneheads/</link>
		<comments>http://createdigitalmusic.com/2008/12/09/8-bit-and-retro-holiday-cheer-advent-calendar-albums-casio-and-coneheads/#comments</comments>
		<pubDate>Tue, 09 Dec 2008 17:00:55 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[8-bit]]></category>
		<category><![CDATA[albums]]></category>
		<category><![CDATA[Casio]]></category>
		<category><![CDATA[chiptune]]></category>
		<category><![CDATA[christmas]]></category>
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		<category><![CDATA[free]]></category>
		<category><![CDATA[holiday]]></category>
		<category><![CDATA[keyboards]]></category>
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		<description><![CDATA[  Kasio Kristmas from Jim McKenzie on Vimeo.
Feeling a warm, holiday glow &#8211; or is that just nostalgia for simpler times, times when less digital information was needed to capture sound? Bits were real bits; sampling rates were low enough you could count to the top of them. Kids walked uphill through the snow [...]]]></description>
			<content:encoded><![CDATA[<p><object width="579" height="437"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=2344860&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=2344860&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="579" height="437"></embed></object>  <br /><a href="http://vimeo.com/2344860">Kasio Kristmas</a> from <a href="http://vimeo.com/user303545">Jim McKenzie</a> on <a href="http://vimeo.com">Vimeo</a>.
<p>Feeling a warm, holiday glow &ndash; or is that just nostalgia for simpler times, times when less digital information was needed to capture sound? Bits were real bits; sampling rates were low enough you could count to the top of them. Kids walked uphill through the snow both ways to buy a new Casio keyboard, and they didn&rsquo;t yet believe <a href="http://en.wikipedia.org/wiki/R.O.B" target="_blank">Nintendo&rsquo;s R.O.B.</a> was a gimmick. They had none of your Grand Theft Audio nonsense: they hummed along to annoying tunes and watched sprites dance across the screen like a derezzed Sugar Plum Fairy.</p>
<p>These should put you even more in the mood, then. </p>
<p>8-bit Jesus is a work-in-progress by Doctor Octoroc, applying the style of an NES game to each Christmas favorite &ndash; think &ldquo;Super Jingle Bros.&rdquo; Unfortunately, the good Doctor&rsquo;s server has been overwhelmed by holiday cheer, or his server admin has been drinking too much Egg Nog. Anyone got an alternative link? Found at:</p>
<p><a href="http://www.offworld.com/2008/12/8-bit-jesus-the-nes-themed-chi.html" target="_blank">8-bit Jesus, the NES themed chiptune holiday album</a> [boing boing Offworld]</p>
<p>8-bit collective, the all-powerful assemblage of chip artists, has their own holiday creation: a virtual musical advent calendar, in which each day is a new tune. Best title yet: &ldquo;Joy is all up in this B*****.&rdquo;</p>
<p><a href="http://www.8bitcollective.com/search.php?s=8bc+Advent+Calendar" target="_blank">8-bit Advent Calendar</a> [8bitcollective]</p>
<p>Fans of 8-bit or newcomers wondering what the fuss is about, Weekend America did a story on the Blip Festival that just concluded here in New York:</p>
<p><a href="http://weekendamerica.publicradio.org/display/web/2008/12/06/blip_festival/" target="_blank">Blip Festival Radio Story</a></p>
<p>Lastly, Bohus Blahut at Retro Thing points to the album <a href="http://www.retrothing.com/2008/12/kasio-kristmas.html" target="_blank">Kasio Kristmas</a>, as seen in the video at top. It&rsquo;s not free, but it does feature freaky-looking fellows dressed as coneheaded aliens. Bohus&rsquo; copy is ready for them to add to their press clippings:</p>
<blockquote><p>With more than a touch of Devo (and that&#8217;s a good thing), vintage electronics, and oodles of out and out weirdness, these AA battery powered tunes re-electrify the holiday classics.</p>
</blockquote>
<p>Enjoy!</p>
<p>And just to round this out, I&rsquo;m running this photo by <a href="http://www.flickr.com/photos/laughingsquid/" target="_blank">Scott Beale</a> of laughingsquid, because I didn&rsquo;t photograph my bottle, and because it seems somehow appropriate, and will likely inspire someone&rsquo;s own 8-bit (or 64-bit) album.</p>
<p><a href="http://www.flickr.com/photos/laughingsquid/3057926996/" target="_blank"><img src="http://farm4.static.flickr.com/3062/3057926996_517d1d82c0.jpg?v=0" /></a></p>
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		<title>Sega Master System, NES as Audio Effect; Videos Coming from Blip Fest</title>
		<link>http://createdigitalmusic.com/2008/12/05/sega-master-system-nes-as-audio-effect-videos-coming-from-blip-fest/</link>
		<comments>http://createdigitalmusic.com/2008/12/05/sega-master-system-nes-as-audio-effect-videos-coming-from-blip-fest/#comments</comments>
		<pubDate>Fri, 05 Dec 2008 16:40:34 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[8-bit]]></category>
		<category><![CDATA[bitcruncher]]></category>
		<category><![CDATA[chiptune]]></category>
		<category><![CDATA[circuit-bending]]></category>
		<category><![CDATA[distortion]]></category>
		<category><![CDATA[effects]]></category>
		<category><![CDATA[Electronics]]></category>
		<category><![CDATA[events]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[NES]]></category>
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		<category><![CDATA[oddities]]></category>
		<category><![CDATA[retro]]></category>
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		<category><![CDATA[vintage]]></category>

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		<description><![CDATA[

8-bit audiovisual party Blip Fest started last night here in New York, so it&#8217;s only natural we celebrate game systems used for music through the weekend in its honor. (Reminder: come meet up with me and Boing Boing&#8217;s Joel Johnson tonight, 6-8p, if you&#8217;re going to Blip. Facebook event / CDM post)
Sega Master Bitcrunch
The promising [...]]]></description>
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<p>8-bit audiovisual party <a href="http://blipfestival.org/2008/">Blip Fest</a> started last night here in New York, so it&rsquo;s only natural we celebrate game systems used for music through the weekend in its honor. (Reminder: come meet up with me and Boing Boing&rsquo;s Joel Johnson tonight, 6-8p, if you&rsquo;re going to Blip. <a href="http://www.facebook.com/home.php#/event.php?eid=50069883328">Facebook event</a> / <a href="http://createdigitalmusic.com/2008/12/04/nyc-blip-festival-thurs-sun-join-our-32-bit-meetup-with-boing-boing-friday-6p/">CDM post</a>)</p>
<p><strong>Sega Master Bitcrunch</strong></p>
<p>The promising new &ndash; and music-savvy, I might add &ndash; <a href="http://www.offworld.com/2008/12/the-bitcrushing-sega-master-sy.html">Boing Boing Offworld gaming blog</a> points to a Sega Master System II that&rsquo;s been turned into a bitcrush/digital overdrive effect.</p>
<p>It sounds absolutely terrible. You know &ndash; in a good way.</p>
<p>Bender / chip artist <a href="http://little-scale.blogspot.com/">Sebastian Tomczak</a> created this digital monstrosity. I&rsquo;d actually like to hear some percussive material through it. It&rsquo;s a beautiful thing, though &ndash; now, Sebastian, you just need to make the game controllers control parameters. </p>
<p>Sebastian has been seen round these parts before making <a href="http://createdigitalmusic.com/2008/09/08/making-music-with-the-arduino-wires-solder-and-sound-round-up/">drum machines with the Arduino</a>, <a href="http://createdigitalmusic.com/2007/06/13/mobile-phones-for-music-javaprocessing-for-mobile-art-music/">Processing apps for mobile phones</a>, and <a href="http://createdigitalmusic.com/2006/11/08/water-and-laser-music-controller-a-look-back-at-watery-musical-instruments/">controllers out of water bowls</a>. (Sebastian, I would have missed this if not for Offworld &ndash; believe it or not, readers, I actually <em>don&rsquo;t</em> know everything you do as you do it.)</p>
<p><strong>8-bit Multi-Effects</strong></p>
<p>Sebastian isn&rsquo;t the only one using vintage hardware as effects. Animalstyle, aka Joey Mariano, who played CDM&rsquo;s (not-all-chiptune) HOPE hacker con performance in July and is playing Blip now, has his own rig. 8-bit fuzz pedal + Game Boy foot controller + 8-bit sounds + guitar = chippy goodness.</p>
<p>
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<p><strong>Blip Films</strong></p>
<p>Meanwhile, if you&rsquo;re curious what&rsquo;s going down at Blip, CDM&rsquo;s friends at music documentarian 2 Player Productions are sharing clips of their &ldquo;dailies&rdquo; with us as they&rsquo;re posted. Check in later in the weekend for more, but in the meantime, here&rsquo;s a quick clip of Greenleaf from the &ldquo;Night Before Blip&rdquo; open mic night on Wednesday:</p>
<p> <span id="more-4571"></span>
<p><object width="579" height="326"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=2428608&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=2428608&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="579" height="326"></embed></object>    <br /><a href="http://vimeo.com/2428608">Greenleaf @ &quot;Night Before Blip&quot; open mic in NYC, 12.03.08</a> from <a href="http://vimeo.com/twoplayer">2 Player Productions</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>It begs the question: what&rsquo;s beneath that burlap bag? Some sort of hideous deformity, a la a Batman villain?</p>
<p>Enjoy the weekend, everyone.</p>
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