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		<title>GarageBand for iPad Hands-on: Why It&#8217;s Ideal for Beginners, What You May Not Know</title>
		<link>http://createdigitalmusic.com/2012/05/garageband-for-ipad-hands-on-why-its-ideal-for-beginners-what-you-may-not-know/</link>
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		<pubDate>Tue, 22 May 2012 23:28:44 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=24003</guid>
		<description><![CDATA[Let&#8217;s get this out of the way: musicians are not a &#8220;niche&#8221; group. Recording has done some damage to the popular practice of live music, but still, you&#8217;ll find an astonishing number of people play instruments and sing. (New pop culture phenomena like Glee, the Guitar Hero/Rock Band games, and the resurgent TV talent show &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/05/garageband-for-ipad-hands-on-why-its-ideal-for-beginners-what-you-may-not-know/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2012/05/gb_ipad_01.jpg"><img src="http://createdigitalmusic.com/files/2012/05/gb_ipad_01-640x480.jpg" alt="" title="gb_ipad_01" width="640" height="480" class="alignnone size-large wp-image-24007" /></a></p>
<p>Let&#8217;s get this out of the way: musicians are not a &#8220;niche&#8221; group. Recording has done some damage to the popular practice of live music, but still, you&#8217;ll find an astonishing number of people play instruments and sing. (New pop culture phenomena like <em>Glee</em>, the <em>Guitar Hero/Rock Band</em> games, and the resurgent TV talent show have helped, too.)</p>
<p>What&#8217;s &#8220;niche&#8221; is conventional music production software. While it&#8217;s a fast-growing segment, music making software remains elusive and befuddling to a whole lot of musicians. GarageBand for Mac was one answer to what software for the remaining group should look like. But pick up GarageBand for iOS, and you experience software that comes even closer to that vision. It&#8217;s simply one of the best-designed music tools for iOS, and would be so whether or not it carried the Apple name. It&#8217;s not the perfect tool for <em>every</em> iPad owner, necessarily, but it&#8217;s perhaps the best window into what a tablet can be for music. It realizes that original idea of GarageBand better than anything we&#8217;ve seen yet. </p>
<p>GarageBand has had just over a year on the iPad, and has gotten a significant revision. That&#8217;s left time to dive deeper into its features, for me, testing on the very first iPad and working now with the additional features Apple added more recently. Here&#8217;s why it could be worth trying (including if you&#8217;re an advanced iOS user or even music developer), why you might recommend it to beginners, and a few things about it that you might not know as far as more sophisticated functionality. (I&#8217;ll focus on the iPad functionality primarily, because for me it was the ideal form factor with which to produce music.)</p>
<p><a href="http://createdigitalmusic.com/files/2012/05/gb_ipad_04.jpg"><img src="http://createdigitalmusic.com/files/2012/05/gb_ipad_04-640x480.jpg" alt="" title="gb_ipad_04" width="640" height="480" class="alignnone size-large wp-image-24011" /></a></p>
<div class="imgcaption">GarageBand features a combination of familiar, accessible UI features and useful tools for quick sketching and recording. Underneath the hood, you can often get more sophisticated with things like key and chords, for those who do know what they&#8217;re doing musically. It&#8217;s not the only tool you&#8217;ll need, but for beginners, it could mean a window to other tools on iPad and desktop. And for more advanced users, it has some unexpected treasures.</div>
<p>I&#8217;ve spent some time with the software design. Here&#8217;s what makes I feel it special:<span id="more-24003"></span></p>
<h3>Design Strengths</h3>
<p><strong>I am your density.</strong> Density of touch controls is essential to design. Some iOS apps, while powerful, have so many controls that they can be tough on fat fingers and confusing to beginners. Others go to the opposite extreme, becoming so oversimplified that it&#8217;s hard to make the music you produce sound like your own (fine for toys or games, but not for creative software). Editing on GarageBand for iPad never feels awkward. Switching between editing modes can be a little disorienting at first, but the interface on each screen is crystal clear. The interface details (like woodgrain) that seem sometimes out of place on desktop also look perfect here, and they manage to add detail and texture without being distracting.</p>
<p><strong>It feels naturally touchable.</strong> I still prefer hooking up a MIDI keyboard, but the touch instruments in GarageBand, and the editing interfaces, also feel natural. It really is possible to sketch out an idea with touch, at least in a broad sense. That immediacy is perfect for something that&#8217;s mobile, and for making music software feel like something you can touch directly. It overcomes the feeling both in desktop software and many iPad apps that the software is somehow at arm&#8217;s length.</p>
<p><strong>It&#8217;s the most familiar to conventional musicians.</strong>  Without being condescending to its users, GarageBand for iPad makes choices immediate and visually obvious. Rather than puzzling through a foreign interface, you find crisp text and images of familiar instruments, microphones, and other eminently musical metaphors. That extends to musical vocabulary on synth controls, keys and scales, and the like. People who have at least a little background in music will understand how to use this app, and without having to either learn a futuristic, alien UI (fun as those are) or be specifically versed in electronic music technology. There are a couple of confusing icons &#8211; the &#8220;Instruments&#8221; icon looks like you&#8217;re tying up a boat with a knot more than a patch cord &#8211; but by and large, this is a familiar interface.</li>
<p><a href="http://createdigitalmusic.com/files/2012/05/gb_ipad_09.jpg"><img src="http://createdigitalmusic.com/files/2012/05/gb_ipad_09-640x480.jpg" alt="" title="gb_ipad_09" width="640" height="480" class="alignnone size-large wp-image-24016" /></a></p>
<div class="imgcaption">Smart Guitar is an excellent view of some of the layers of usage possible in GarageBand &#8211; and a view of what other iPad apps could explore. In &#8220;Notes&#8221; mode, you play it almost like a conventional guitar, one string at a time, with frets and bends as expected.</div>
<p><a href="http://createdigitalmusic.com/files/2012/05/gb_ipad_10.jpg"><img src="http://createdigitalmusic.com/files/2012/05/gb_ipad_10-640x480.jpg" alt="" title="gb_ipad_10" width="640" height="480" class="alignnone size-large wp-image-24017" /></a></p>
<div class="imgcaption">In &#8220;Chords&#8221; mode, this view is simplified.</div>
<p><a href="http://createdigitalmusic.com/files/2012/05/gb_ipad_12.jpg"><img src="http://createdigitalmusic.com/files/2012/05/gb_ipad_12-640x480.jpg" alt="" title="gb_ipad_12" width="640" height="480" class="alignnone size-large wp-image-24019" /></a></p>
<div class="imgcaption">Switch on Autoplay, and you can select some fairly nice-sounding guitar licks. You&#8217;ve seen that in plug-ins before, but in the &#8220;take it on a bus and sketch songwriting ideas&#8221; context of the iPad, and coupled with touch, it can be useful even if you know the guitar.</div>
<p><a href="http://createdigitalmusic.com/files/2012/05/gb_ipad_14.jpg"><img src="http://createdigitalmusic.com/files/2012/05/gb_ipad_14-640x480.jpg" alt="" title="gb_ipad_14" width="640" height="480" class="alignnone size-large wp-image-24021" /></a></p>
<div class="imgcaption">At first, this setup can feel constraining, but tucked into a menu are options for adjusting song parameters. From there, you can choose to edit chords.</div>
<p><a href="http://createdigitalmusic.com/files/2012/05/gb_ipad_13.jpg"><img src="http://createdigitalmusic.com/files/2012/05/gb_ipad_13-640x480.jpg" alt="" title="gb_ipad_13" width="640" height="480" class="alignnone size-large wp-image-24020" /></a></p>
<div class="imgcaption">By editing chord configurations, you can set up a touchable sketchpad for song ideas &#8211; without having to feel like you can&#8217;t use the chord progressions you want. (In other words, no, you&#8217;re not as you might initially think limited to root-position I &#8211; IV &#8211; V. And this is a strength of various applications for the iPad for the serious musician. It&#8217;s also a nice gateway for people who are learning.)</div>
<p>Now, for a few details you might not know.</p>
<h3>A showcase for the iPad&#8217;s tech</h3>
<p>Initially, some third-party developers worried that Apple&#8217;s entry into iPad apps would crowd out independent developers. Instead, I feel GarageBand can be an effective showcase &#8211; and, given its price, it&#8217;s also a good entry for those of you curious about iPad music making, which could lead to other apps. You would hope Apple would lead in tech adoption, and in this case, they gladly do:</p>
<ul>
<li>It supports high DPI. If you do have a third-generation iPad (&#8220;the new iPad&#8221;), it should look especially nice. (I&#8217;m still on an original iPad; happily, it doesn&#8217;t look too shabby there, either.)</li>
<li>It has some powerful wireless Jam Session features. You can communicate over Bluetooth or local WiFi with up to four total iOS devices. One device acts as a &#8220;bandleader,&#8221; and then other gadgets &#8211; including the iPhone &#8211; can synchronize to tempo, play position, and play controls. Smart instruments also follow shared chords, though you can play outside those chords if you like. You can also elect to turn off bandleader control. </li>
<li>The coolest feature of sync, and the one that&#8217;s something new in &#8220;multiplayer&#8221; music making, is the ability to collect recordings on the &#8220;bandleader&#8221; device automatically. This suggests some real collaborative possibilities for music making that go beyond just syncing tempo, and it&#8217;s something I hope we see on desktop soon, too.</li>
<li>You can use USB keyboards and the like, via Core MIDI support. So, cool as those smart instruments are with touch, you can also play conventionally. Some of the &#8220;smart&#8221; features are even supported via MIDI.</li>
<li>You can use GarageBand with other iPad apps, thanks to Audio Copy/Paste. That could make GarageBand an ideal iOS hub for a studio of other third-party instruments and tools. It does work in just one direction &#8211; you can paste materials into GarageBand, but not out again &#8211; but that makes some sense, with GarageBand as your main &#8220;host&#8221; or editor tool.</li>
</ul>
<p>I hope to get together with some other iPad owners in June to document how the wireless features work in video, and perhaps show off some of those Copy/Paste workflows; stay tuned.</p>
<h3>Playability</h3>
<p>The Instruments are an important feature for GarageBand. They won&#8217;t suit everyone &#8211; people wanting to make specific kinds of music should take a look through the diversity of what&#8217;s available for iOS in synths, instruments, and the like. But they do cover some basics. There are also some unique &#8220;smart&#8221; playability features.</p>
<p>Advanced articulations: try playing with some of the different instruments, and you&#8217;ll discover some nice features. Multi-touch gestures will often unlock certain instrumental techniques. The stringed instruments will respond when you play on the neck or use different voicings. Sections, as in grouped strings, will add swells or pizzicato, depending on how you play. These are features you&#8217;d expect of an advanced sample library, but not necessarily an iPad app &#8211; and it&#8217;s nice to be able to use your fingers on the screen to play them.</p>
<p><a href="http://createdigitalmusic.com/files/2012/05/gb_ipad_051.jpg"><img src="http://createdigitalmusic.com/files/2012/05/gb_ipad_051-640x480.jpg" alt="" title="gb_ipad_05" width="640" height="480" class="alignnone size-large wp-image-24027" /></a></p>
<div class="imgcaption">The Smart Strings instrument is well worth a play-through.</div>
<p>Also, while non-electronic genres definitely get a lot of love from GarageBand from the amps to instrument models, fans of electronic or dance music (or electro nuts, if you like) get plenty of synth bass and keyboard instruments. That&#8217;s what you&#8217;d expect from software that shares lineage with Logic, and it almost strikes me as a challenge to produce an electronic track entirely on GarageBand. (I&#8217;ll see what I can do; I&#8217;ve got a lot of travel coming up!) </p>
<p>My favorite current feature is the arpeggiator in the keyboard, which is a must on a touchscreen instrument.</p>
<p><a href="http://createdigitalmusic.com/files/2012/05/gb_ipad_021.jpg"><img src="http://createdigitalmusic.com/files/2012/05/gb_ipad_021-640x480.jpg" alt="" title="gb_ipad_02" width="640" height="480" class="alignnone size-large wp-image-24028" /></a></p>
<p><a href="http://createdigitalmusic.com/files/2012/05/gb_ipad_03.jpg"><img src="http://createdigitalmusic.com/files/2012/05/gb_ipad_03-640x480.jpg" alt="" title="gb_ipad_03" width="640" height="480" class="alignnone size-large wp-image-24010" /></a></p>
<div class="imgcaption">Above, synth and keyboard features.</div>
<p>In fact, while it&#8217;s also one of the more innovative features, I think my only disappointment is with the smart drum instruments. It&#8217;s a fascinating feature, letting you add different rhythmic parts by complexity, but it often falls a bit short of coming up with something genuinely musical, sounding a bit more like the auto-accompaniment it is. I think this really speaks to the demands we make of rhythm. It&#8217;s usable, it just may have you going back to editing to produce something original (not that there&#8217;s anything wrong with that).</p>
<p><a href="http://createdigitalmusic.com/files/2012/05/gb_ipad_15.jpg"><img src="http://createdigitalmusic.com/files/2012/05/gb_ipad_15-640x480.jpg" alt="" title="gb_ipad_15" width="640" height="480" class="alignnone size-large wp-image-24022" /></a></p>
<div class="imgcaption">It&#8217;s a fascinating simplification of drum part arrangement, but the Smart Drums may just need more patterns or some other groove control. Still, it&#8217;s a decent starting point for a song idea.</div>
<p>Guitar and string parts, in contrast, do really shine; they cover relatively stock gestures, but that could be perfect when you&#8217;re sketching out a new song idea. You can always fill in more elaborate parts later when you work on a more complete track, more likely then in a studio or on a desktop machine.</p>
<h3>Editability</h3>
<p><a href="http://createdigitalmusic.com/files/2012/05/gb_ipad_16.jpg"><img src="http://createdigitalmusic.com/files/2012/05/gb_ipad_16-640x480.jpg" alt="" title="gb_ipad_16" width="640" height="480" class="alignnone size-large wp-image-24023" /></a></p>
<p>Editing was a bit short in the first release, and in some music making apps, but here, those features have been fleshed out in a way that&#8217;s nonetheless intuitive and accessible.</p>
<p>A lot has been made of the comparison of the old tape four-track &#8211; like a Tascam &#8211; and the iPad. Here, you can create subs and bounce tracks together to make new tracks, so that basic workflow is possible. (In place of the four track, what you&#8217;ve got, basically, is an eight track.)</p>
<p>It&#8217;s also possible to non-destructively merge editor tracks.</p>
<p>Note editing is, of course, a major addition to GarageBand. At last, it makes this a usable production tool. You&#8217;ll also find, appropriately, different editing options for drum parts, audio, and instrumental parts.</p>
<p>It&#8217;s also important to note that your musical options aren&#8217;t dumbed-down. You can create custom chords, rather than being locked into certain harmonies. Triple time signatures are possible, too (3/4 and 6/8 &#8211; sorry, Elliot Carter fans, it does stop there). You also get basic options for features like swing and quantization.</p>
<p>The only editing feature I&#8217;d still like to see is notation. A notational view would open up GarageBand to still more conventional musicians, and a score seems a perfect editing interface on a tablet. Aside from force of habit, the score is literally designed for this form factor, making music easy to see and understand.</p>
<h3>Sharing and workflow features:</h3>
<p>Some people will choose to produce entirely on an iPad or iPhone, but to make that mobility an advantage, you need to be able to share directly, and for some of us, at least, you&#8217;ll want to use the mobile gadget as a satellite, coming back to your main studio for more.</p>
<p>You can now sync projects across iPhone and iPad, and so on, as well as back to your desktop Mac for editing in GarageBand and Logic. You can also save to an iMovie soundtrack directly on the iPad, so you can use this as an on-the-go scoring tool.</p>
<p>You can also share to Facebook, YouTube, and, as part of a growing trend, SoundCloud.</p>
<p>But most importantly, import/export support means you can make projects your own, and use your iOS device in conjunction with a desktop machine or full studio. You can import and export your own media, including MP3, AAC (up to 192 kbps), AIFF, WAV, and Mac Apple Loops. (Of course, lossless files are generally a better choice.) Just add the file to iTunes.</p>
<p><strong>Which devices are supported?</strong> GarageBand works on iPod touch, iPhone, and iPad. You can use Jam Session on iPod touch (current models), but not third-generation iPhone or earlier and or older iPod touch models.</p>
<h3>Conclusions</h3>
<p>Part of the beauty of iPad music development, as the field matures, is that not every single tool tries to be all things to all people. But that doesn&#8217;t mean a tool shouldn&#8217;t feel meaty enough to be used over time.</p>
<p>On a variety of platforms, we&#8217;ve been waiting for a tool that can be an effective starting point. GarageBand on the iPad hits a sweet spot as far as that&#8217;s concerned. For playable instruments usable with touch &#8211; via the tablet, even if you&#8217;re crammed into a narrow seat on easyJet &#8211; it&#8217;s fantastic. Its interface is conventional enough that beginning musicians won&#8217;t feel as though they&#8217;ve just stolen a Klingon battle cruiser. But it&#8217;s also sophisticated enough that you can sketch out a song. For more advanced users, it&#8217;s still worth having around for that purpose, arranging chords and performing simple capture from other apps.</p>
<p>When do you outgrow it, what&#8217;s nice about the iPad is that it&#8217;s stupidly simple and affordable to add other tools. Want a more powerful song editor? Need a better groove machine / drum machine? Want to add vocal effects? You can simply turn to another app &#8211; but only to do what you really need, and only when you need it.</p>
<p>My only real regret is, even beginning musicians and songwriters often benefit from music notation. The absence of a score view/editor or the ability to see your music as notation seems a big omission. </p>
<p>Otherwise, GarageBand is a marvel &#8211; a perfect anchor from which to explore the outburst of developer creativity on this platform. In fact, far from portraying Apple as &#8220;consumer&#8221; company, it makes an excellent argument for the pro application development chops they&#8217;ve built up over the years &#8211; and could easily get people hooked enough to get into Logic Studio on a Mac laptop.</p>
<p>I hope we have at least opened some doors to finding new tools for users wondering what to do with their iPads (or iPhones, or iPod touches). And on that note, it&#8217;s worth revisiting the original GarageBand launch video, to see, with more distance, how Apple articulated their ideas for the app:</p>
<p><iframe width="640" height="360" src="http://www.youtube.com/embed/ZMRTvU17dMI" frameborder="0" allowfullscreen></iframe></p>
<p>Ah, I remember March 2011&#8230;</p>
<p>Grab the app or review it yourself:<br />
<a href="http://apps.createdigitalmusic.com/apps/garageband-1">GarageBand for iOS @ apps.createdigitalmusic.com</a></p>
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		<title>Music Making, Shared: Communal Ambient Tracks Explore Instagram Photos, Lisbon, and More</title>
		<link>http://createdigitalmusic.com/2012/04/music-making-shared-communal-ambient-tracks-explore-instagram-photos-lisbon-and-more/</link>
		<comments>http://createdigitalmusic.com/2012/04/music-making-shared-communal-ambient-tracks-explore-instagram-photos-lisbon-and-more/#comments</comments>
		<pubDate>Fri, 20 Apr 2012 17:17:13 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=23637</guid>
		<description><![CDATA[This collection of Instagram photos inspired an ambient compilation at the end of last year &#8211; one well worth adding to your listening queue now. Since then, challenges opened to a community on SoundCloud have produced hundreds of terrific tracks &#8211; and the latest weekly challenge is on now, with a deadline midnight Monday. Where &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/04/music-making-shared-communal-ambient-tracks-explore-instagram-photos-lisbon-and-more/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2012/04/instagramphotos.jpg"><img src="http://createdigitalmusic.com/files/2012/04/instagramphotos-640x635.jpg" alt="" title="instagramphotos" width="640" height="635" class="alignnone size-large wp-image-23638" /></a></p>
<div class="imgcaption">This collection of Instagram photos inspired an ambient compilation at the end of last year &#8211; one well worth adding to your listening queue now. Since then, challenges opened to a community on SoundCloud have produced hundreds of terrific tracks &#8211; and the latest weekly challenge is on now, with a deadline midnight Monday.</div>
<p>Where do you get your ideas? Sometimes, it can be a challenge just to start a track, or can simply feel a bit, well, lonely. Finding fellow music makers can solve that. Artists gathering around SoundCloud and online ambient music chronicle Disquiet work together, with inspiration from recording ice to ancient found samples of music and spoken word. Disquiet itself has challenged artists with Instagram photos and the city of Lisbon. The results are imaginative, varied, superb music. And they&#8217;ve been surprisingly popular, earning lots of ears and inspiring still more music.</p>
<p>Now, given the Instagram sale for US$1 billion, I would value the free compilation inspired by its photo sharing at least a couple of million dollars. Finding a welcoming community both to spur on new musical ideas and share the results? Priceless.</p>
<p>And, okay, while perhaps they haven&#8217;t netted any massive Facebook buyouts, the past months have proven that ideas like this can motivate music makers and listeners alike.</p>
<p>The Disquiet Junto, started by Disquiet and its editor, Marc Weidenbaum, describes itself as &#8220;a collaborative music-making space in which restraints are used as a springboard for creativity.&#8221; New projects are announced on Thursday, and then you have until the following Monday just before midnight to upload tracks. In just fifteen weeks, that&#8217;s inspired some 700 tracks &#8211; not bad, especially considering ambient music, lovely as it is, is hardly considered a hot commodity as genres go. (Non-ambient submissions are welcome, too, so long as they fit the brief.)</p>
<p>This week&#8217;s challenge, for instance, due Monday the 23rd of April, starts with samples of a piece of sandpaper and a pair of dice. The challenge: make one the foreground, and one the background. (The samples came from free sharing site <a href="http://freesound.org">freesound.org</a>.) Previous challenges including Shostakovich and old rural music, bird song, a spoken word Benjamin Franklin autobiography, and old Edison cylinders as source material, and challenges like working from recordings of ice in a glass.</p>
<p><a href="http://createdigitalmusic.com/files/2012/04/lisbonpolaroid.jpg"><img src="http://createdigitalmusic.com/files/2012/04/lisbonpolaroid.jpg" alt="" title="lisbonpolaroid" width="640" height="390" class="alignnone size-full wp-image-23644" /></a></p>
<div class="imgcaption">The city of Lisbon becomes musical muse, too &#8211; in sound source and inspiration. Photo, in Polaroid, (<a href="http://creativecommons.org/licenses/by-sa/2.0/">CC-BY-SA</a>) <a href="http://www.bananeira.net/">Yasmina Haryono</a>.</div>
<p><span id="more-23637"></span></p>
<p>Weidenbaum has also been assembling some lovely compilations. The most recent &#8220;remixes&#8221; the city of Lisbon, entitled LX(RMX). Marc explains:</p>
<blockquote><p>It&#8217;s 16 tracks, two each by eight musicians &#8212; each musician recording one under a pseudonym, and one under their own name, all exploring the sounds of urban Lisbon:</p>
<p><a href="http://disquiet.com/2012/02/14/lxrmx-lisbon-remixed/">http://disquiet.com/2012/02/14/lxrmx-lisbon-remixed/</a></p>
<p>The 17th track is the source material.</p></blockquote>
<p>Here&#8217;s what the resulting tracks sound like:<br />
<iframe width="100%" height="450" scrolling="no" frameborder="no" src="http://w.soundcloud.com/player/?url=http%3A%2F%2Fapi.soundcloud.com%2Fplaylists%2F1485082&#038;show_artwork=true"></iframe></p>
<p>A separate compilation from the end of last year explored the notion of using photos on Instagram as source material. In two separate conversations, artists told me recently they felt that we lived in a &#8220;visual&#8221; culture, one in which the image was more important than sound. I&#8217;m still not convinced that&#8217;s true, or even how this oft-repeated statement is evaluated. But on the other hand, finding visual inspiration for music is a compelling exercise, a change to feed one part of the mind with stimulus from another.</p>
<p><iframe width="100%" height="450" scrolling="no" frameborder="no" src="http://w.soundcloud.com/player/?url=http%3A%2F%2Fapi.soundcloud.com%2Fplaylists%2F1443375&#038;show_artwork=true"></iframe></p>
<p>Marc reflected on the project when I spoke with him in January &#8211; long before Instagram became part of business history, and when the Junto group was just starting:</p>
<blockquote><p>The first week of release of Instagr/am/bient was much more intense than I had expected &#8212; intense in terms of how quickly it garnered an audience. The first week it averaged over 2,000 listens per day, not counting downloads (which I posted over on <a href="http://Archive.org">Archive.org</a>). I had hopes that the mix of visuals and sound would be of broader interest than some of this music (drones, abstractions, extended phonography) might be on its lonesome. Apparently that proved to be the case. Clearly, tying it to a familiar software (Instagram) helped ground people&#8217;s imaginations, as of course did the visuals. I think there&#8217;s a lesson in that. The correlation also functioned thematically: not just how the music was inspired by the photos, but how Instagram images and ambient music both involve, in their own ways, filters/processes that alter existing documents (photographs in one case, often field recordings in another).</p>
<p>It was interesting as well how the musicians acted on their assignments. Each of the 25 sent to me an Instagram photo they had taken. I then gave thought as to how to disperse them, sometimes assigning one to a musician whose work I thought it shared an aesthetic with, sometimes to a musician for whom I thought the image would provide a creative<br />
challenge. For example, I gave the image to Evan Cordes that showed the wheel of an office chair against floorboards. To my eye, the lines of the floorboards resembled sheet music, and indeed when I later discussed the project with Cordes he confirmed that he had interpreted it as a graphic score.</p>
<p>This project differed from past Disquiet.com projects in that it was looser. The assignments were fully conscious, but in the end one has less overall control over something when 25 geographically dispersed musicians working from 25 different source subjects are involved, versus when a dozen musicians are involved. The next major Disquiet.com project is very controlled, just eight musicians, all with a very specific assignment. It should be out in a few weeks.</p>
<p>The relative openness of the Instagr/am/bient project inspired me to push the idea a step further. So, I created a Soundcloud group for communal sound experiments, which launched today. It is called Disquiet-Junto. It already has 40 members, which is great. The idea is that I come up with a sound/music assignment and post the idea on a Friday, and then Monday by midnight the groups&#8217; members post their recordings in response to the assignment. Already there are a half dozen tracks based on the first assignment, which is to make music from the sound of ice in a glass.</p></blockquote>
<p>The aftermath of the Instagram compilation is itself a fascinating story. The compilation captured the imagination of writers well outside the world of music. But most tellingly, you can read how the group of 25 musicians worked to translate what they saw into sounds of their own creation &#8211; whether in the microcosm of technical details (gear used and such) or bigger ideas of how to work between the visual and aural media. Their reactions are sometimes formal, sometimes emotional, intuitive, or fanciful.</p>
<p>Evan Cordes even posted video of his Pd patch, ticking away:</p>
<p><object type="application/x-shockwave-flash" width="640" height="480" data="http://www.flickr.com/apps/video/stewart.swf?v=109786" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000"><param name="flashvars" value="intl_lang=en-us&#038;photo_secret=4dd5bbd184&#038;photo_id=6551478659"></param><param name="movie" value="http://www.flickr.com/apps/video/stewart.swf?v=109786"></param><param name="bgcolor" value="#000000"></param><param name="allowFullScreen" value="true"></param><embed type="application/x-shockwave-flash" src="http://www.flickr.com/apps/video/stewart.swf?v=109786" bgcolor="#000000" allowfullscreen="true" flashvars="intl_lang=en-us&#038;photo_secret=4dd5bbd184&#038;photo_id=6551478659" height="480" width="640"></embed></object></p>
<p>Hilobrow has this <a href="http://hilobrow.com/2011/12/31/instagrambient/">revelatory review</a>:</p>
<blockquote><p>Imagine receiving a postcard in the mail. Ok, back up: remember the mail? Remember postcards?</p>
<p>Right, now imagine them. On one side, an image: a faraway place, an iconic sign, people smiling, a sunset. Perhaps someone has even scribbled on it, adding their own moustaches, thought bubbles, or other postal graffiti. “Having a wonderful time,” it inevitably says, “wish you were here.”</p>
<p>Or, does it? Turning it over, ostensibly to read, you find instead that it — sings.</p></blockquote>
<p>But, Instagram hype aside, consider what this could mean for finding inspiration anywhere, for reinvigorating your musical process. Actually, don&#8217;t think about it too long &#8211; just go do it.</p>
<p>You can check out the Juno group:<br />
<a href="http://soundcloud.com/groups/disquiet-junto">http://soundcloud.com/groups/disquiet-junto</a></p>
<p>And read up on the two curated compilations &#8211; each released under a <a href="http://creativecommons.org">Creative Commons</a> license:</p>
<p><a href="http://disquiet.com/2012/02/14/lxrmx-lisbon-remixed/">LX(RMX) / LISBON REMIXED</a></p>
<p><a href="http://disquiet.com/2012/01/01/instagrambient-after-party/">INSTAGR/AM/BIENT: 25 SONIC POSTCARDS</a></p>
<p><a href="http://disquiet.com">http://disquiet.com</a></p>
<p><strong>Note, too, that the SoundCloud Meetup Day</strong> is on the 17th of May. I expect to be keeping tuned into what&#8217;s happening in Berlin and involved in something in London, but wherever you are in the world, I&#8217;d love to hear what ideas you have for exchanging sound, and if you&#8217;ll be doing something to celebrate if you&#8217;re a SoundCloud user.</p>
<p><a href="http://blog.soundcloud.com/2012/04/19/getinvolved/">SoundCloud Global Meetup Day May 17th: Get Involved!</a></p>
<p><iframe width="100%" height="166" scrolling="no" src="http://w.soundcloud.com/player/?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F42636258&#038;show_artwork=true" frameborder="0" ></iframe></p>
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		<title>Diaspora: On a Fledgling, Open Social Network, Users Gather to Make Noise</title>
		<link>http://createdigitalmusic.com/2011/11/diaspora-on-a-fledgling-open-social-network-users-gather-to-make-noise/</link>
		<comments>http://createdigitalmusic.com/2011/11/diaspora-on-a-fledgling-open-social-network-users-gather-to-make-noise/#comments</comments>
		<pubDate>Tue, 29 Nov 2011 15:59:49 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<description><![CDATA[Diaspora is an attempt to build a social network that contrasts with the locked-garden vision of Facebook, one built on open source software, open exchange of information, and distributed &#8211; rather than centralized &#8211; communication. I already let slip that we&#8217;ll be rebooting our own social endeavor, Create Digital Noise, in the new year. But &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/11/diaspora-on-a-fledgling-open-social-network-users-gather-to-make-noise/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2011/11/diasporanoise.jpg"><img src="http://createdigitalmusic.com/files/2011/11/diasporanoise-640x491.jpg" alt="" title="diasporanoise" width="640" height="491" class="alignnone size-large wp-image-21614" /></a></p>
<p>Diaspora is an attempt to build a social network that contrasts with the locked-garden vision of Facebook, one built on open source software, open exchange of information, and distributed &#8211; rather than centralized &#8211; communication. I already let slip that we&#8217;ll be rebooting our own social endeavor, Create Digital Noise, in the new year. But it&#8217;s also telling to see the first noises emerge on Diaspora.</p>
<p>If you wrote off this service when it was in early testing, perhaps overwhelmed by its ambition and crowd-sourced nature, you may be pleasantly surprised. As users gain invites, the service is surprisingly stable and usable &#8211; at times, indeed, more so than the offerings of giants Google and Facebook. Most notably, features like tagging make it possible to actually focus on a task. (Compare what would happen on the rivals: even Google&#8217;s Circles can be more a chore than a useful feature, and Facebook still tends to dump everything in giant, overcrowded buckets of chatter.)</p>
<p>I&#8217;m game for any excuse to get together and make music with people, whether at a website, a studio, or in someone&#8217;s kitchen. So, here&#8217;s this experiment &#8211; Jóhannes Gunnar Þorsteinsson kicked off the first Diaspora sound project:</p>
<blockquote><p>Here is the initial foundation track for the #diasporanoise2011 open collaboration project. Initially the rules are the following, Once you comment in this thread and ask to join you will be assigned into a queue according to the number of your comment. Apart from that, the rules are completely freeform. You can add a layer of sound to the original recording, or you can completely remix it, cut it up or even destroy it. When you are done you upload the bounced track to your upload service of choice with the same naming scheme as the link below. (yournumber_yourname_diasporanoise2011.wav), if you decide to upload more than one tracks for some reason, zip them together but use the same naming scheme.</p>
<p>There is no actual time limit, (at least not for now) but try to stick to max 1-3 days per person. Recordings and work at this nature is usually done improvised (and that&#8217;s usually where the magic happens) so more time shouldn&#8217;t be needed. Of course if more time is needed for some reasons then just let us know and I am sure we&#8217;ll understand.</p></blockquote>
<p>I refer affectionately to many kinds of music as &#8220;noise,&#8221; but this certainly fits the bill &#8211; some experimental soundscapes going on, like this one (I enjoy it!):<br />
<object height="81" width="100%"><param name="movie" value="https://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F29139673"></param><param name="allowscriptaccess" value="always"></param> <embed allowscriptaccess="always" height="81" src="https://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F29139673" type="application/x-shockwave-flash" width="100%"></embed></object>  <span><a href="http://soundcloud.com/sundrdisko/diasporanoise2011-4">04_juredimec_diasporanoise2011</a> by <a href="http://soundcloud.com/sundrdisko">sundrdisko</a></span> <span id="more-21611"></span></p>
<p>Diaspora users can find the whole thread &#8211; and lots of tracks to hear &#8211; at:<br />
<a href="https://joindiaspora.com/tags/diasporanoise2011">https://joindiaspora.com/tags/diasporanoise2011</a></p>
<p>If you&#8217;re really, really desperate for an invite, explain why in comments and perhaps one of us can hook you up.</p>
<p>You&#8217;ll find in this thread that what happens for many musicians is various places to host sound, from Dropbox to self-hosted files to the increasingly-ubiquitous SoundCloud. Diaspora itself lacks audio upload features, but on the other hand, there are some limitations to what even a sound-focused service like SoundCloud offers in collaboration features. (For instance, I recently ran up against the inability to run private groups or easily download bunches of stems on SoundCloud, which makes even a simple remix collaborative easier on other services. More on that soon.)</p>
<p>The developer-friendly crowd also talk about how to roll your own player, taking on the primary advantage of services like SoundCloud. For instance, one contributor hosts their own files and uses a JavaScript-based solution (with HTML5 and Flash) on which some projects on other services are themselves based.</p>
<p><a href="http://www.schillmania.com/projects/soundmanager2/">http://www.schillmania.com/projects/soundmanager2/</a></p>
<p>I&#8217;ll be continuing this conversation with readers over coming weeks and in more formal ways, but why not kick it off now: what would you want in a social website, or in collaboration? Leaving out fancy real-time collaborative environments, how would you most want to come together with fellow music lovers and geeks and make some stuff? Having used online communities since the days of BBSes, CompuService, and GEnie, I find often it&#8217;s basic, elemental communication that makes things work, so if you had only a select feature or two, what would they be?</p>
<p>(thanks, jure, for the tip!)</p>
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		<title>Events: Canada Gets Its First Music Hack Day, as Hackers Take Montreal</title>
		<link>http://createdigitalmusic.com/2011/09/events-canada-gets-its-first-music-hack-day-as-hackers-take-montreal/</link>
		<comments>http://createdigitalmusic.com/2011/09/events-canada-gets-its-first-music-hack-day-as-hackers-take-montreal/#comments</comments>
		<pubDate>Thu, 22 Sep 2011 15:20:40 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=20694</guid>
		<description><![CDATA[Good fuel for coding and hacking? Bagels, natch. Photo by Dac Chartrand for CDM. Music Hack Day is an event that&#8217;s been gaining lots of steam. Packing engineering experimentation into a marathon session of collaborative, improvised work, followed by lots of sharing, the event tends to focus largely on Web services but also includes novel &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/09/events-canada-gets-its-first-music-hack-day-as-hackers-take-montreal/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2011/09/mhd-mtl-bagels.jpg"><img src="http://createdigitalmusic.com/files/2011/09/mhd-mtl-bagels.jpg" alt="" title="mhd-mtl-bagels" width="640" height="400" class="alignnone size-full wp-image-20695" /></a></p>
<div class="imgcaption">Good fuel for coding and hacking? Bagels, natch. Photo by Dac Chartrand for CDM.</div>
<p>Music Hack Day is an event that&#8217;s been gaining lots of steam. Packing engineering experimentation into a marathon session of collaborative, improvised work, followed by lots of sharing, the event tends to focus largely on Web services but also includes novel musical instruments and other inventions. The events have grown in depth, quality, and attendance &#8211; the New York event I attended was just massive. (See the intro video below.) And now, for the first time, there&#8217;s an event in Canada, in the tech-rich Quebec hub of Montreal. Since we&#8217;re talking Canada events, the timing is perfect to mention it. I very much hope one of our Montreal-based CDM readers makes it out and tells us how it goes &#8212; and since Dac Chartrand of Renoise is out there, it&#8217;d be really brilliant to see some Renoise hacks this weekend! Take photos, take videos, make stuff, and document the stuff you&#8217;ve made for global fame on CDM! Ahem.</p>
<p>Dac tells us a little more about the event, as well as work to do return Hack Day to Boston and London, below.</p>
<p><iframe src="http://player.vimeo.com/video/13701170?title=0&amp;byline=0&amp;portrait=0" width="640" height="360" frameborder="0" webkitAllowFullScreen allowFullScreen></iframe><span id="more-20694"></span></p>
<p>Dac writes:</p>
<blockquote><p># MHD-MTL:</p>
<p>There have been 15 MHD worldwide so far. This is the first in Canada.</p>
<p><strong><a href="http://montreal.musichackday.org/2011/">http://montreal.musichackday.org/2011/</a></strong></p>
<p>The organizing team consists of myself (of Renoise) and 6 post-graduate students at CIRMMT (<a href="http://www.cirmmt.mcgill.ca/">http://www.cirmmt.mcgill.ca/ </a>). e.g. Alastair Porter (also of EchoNest), Mahtab Ghamsari, Corey Kereliuk, Trevor Knight, Mark Zadel, and Brian Hamilton. We also have support from local startups, some people at the SAT, local universities, and a variety of other orgs and locals who have been following our Google Group in the last few months (<a href="http://groups.google.com/group/mhdmtl">http://groups.google.com/group/mhdmtl</a> )</p>
<p>We&#8217;re updating the MHD-MTL page every other day now. Lot&#8217;s of action for the organizers to say the least. A good place to start is with the French and English fact sheets on the page; bilingual PDFs trying to represent Montreal, of course. We also have a poster that people can put up to help out, DIY style.</p>
<p># MHD-MTL Location:</p>
<p>The event will be held at Eastern Bloc. (<a href="http://easternbloc.ca/index-en.php">http://easternbloc.ca/index-en.php</a> ) Eastern Bloc is an exhibition and arts production centre dedicated to New Media and interdisciplinary art. The vision at Eastern Bloc is to explore and push the creative boundaries in digital and electronic arts, audio/video installation, multimedia performance and other emerging practices. </p>
<p># MHD News:</p>
<p>According to Dave Haynes, there are upcoming events in London and Boston. No dates yet but definitely soon. Keep watching the MHD front page or the Twitter feed. (<a href="http://musichackday.org">http://musichackday.org</a>/ , <a href="http://twitter.com/#!/musichackday">http://twitter.com/#!/musichackday</a> )</p>
<p>From Roel and Johan who organized the May 2011 Berlin event: &#8220;As a first attempt to open source an event, we (<a href="http://twitter.com/roelven">@roelven</a>, <a href="http://twitter.com/freenerd">@freenerd)</a> put a retrospekt of our learnings on Github, inspired by <a href="http://twitter.com/arrelid">@arrelid</a> from Spotify. We also shared the docs we used to give to sponsors and locations, this could be of help for you guys along the way. Have a peek here: <a href="https://github.com/musichackday/organizing-a-music-hack-day ">https://github.com/musichackday/organizing-a-music-hack-day </a>&#8221; The Montreal team intends to commit their experiences to this repository after our event, as well.</p></blockquote>
<p>Good stuff. Seriously, hope someone can make it out there and tell us how it goes.</p>
<p>I remain interested in the idea of doing a virtual hack day for CDM readers. Face-to-face is great and irreplaceable, but it could be a chance to bring together people from across geography, too.</p>
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		<title>YouTube Jazz, in a New Musical Mash-Up, and Online Collaboration</title>
		<link>http://createdigitalmusic.com/2011/03/weekend-diversion-youtube-jazz-in-a-new-musical-mash-up-and-online-collaboration/</link>
		<comments>http://createdigitalmusic.com/2011/03/weekend-diversion-youtube-jazz-in-a-new-musical-mash-up-and-online-collaboration/#comments</comments>
		<pubDate>Sun, 27 Mar 2011 17:14:33 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=17738</guid>
		<description><![CDATA[Israeli funk musician and producer Kutiman, creator of the famed Thru-You, is back with an encore. Once again, he&#8217;s mixing the best performances of YouTube into a single video. Calling it a &#8220;mash-up&#8221; is perhaps unfair: this is really mix and remix. It&#8217;s no different than laying down multiple tracks in a studio, except that &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/03/weekend-diversion-youtube-jazz-in-a-new-musical-mash-up-and-online-collaboration/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><iframe title="YouTube video player" width="640" height="390" src="http://www.youtube.com/embed/nIl4LkHYRkg" frameborder="0" allowfullscreen></iframe></p>
<p>Israeli funk musician and producer Kutiman, creator of the famed <a href="http://createdigitalmusic.com/2009/03/video-mashed-kutiman-funk-what-if-all-of-youtube-played-a-song/">Thru-You</a>, is back with an encore. Once again, he&#8217;s mixing the best performances of YouTube into a single video. Calling it a &#8220;mash-up&#8221; is perhaps unfair: this is really mix and remix. It&#8217;s no different than laying down multiple tracks in a studio, except that the players were working independently in different parts of the world. &#8220;My Favorite Color&#8221; is a jazzy, soulful number, particularly carried by those <a href="http://www.youtube.com/watch?v=-J8sSXO9VWk">incredible vocals</a> on the original song &#8220;Green.&#8221; The rest is really arrangement, and it works pretty darned-near perfectly. (An occasional ragged rhythmic edge seems only fitting to the form.)</p>
<p>This raises a question. I don&#8217;t think anyone would question that the ability to work musically in the same room, to pick up on physical gestures, eye contact, and inhabit the same space together is the ideal for collaboration. But there&#8217;s no reason that shouldn&#8217;t stop musical expression from taking place in less-than-ideal circumstances, too. You could think of it less as a poor substitute for playing together in a room, and more an improvement upon lonely solo production, a chance to add collaborative musical experiences to, say, time late at night after a long day of work. It could the ability to share something with someone who would otherwise be separated by geography &#8211; as imperfect as a letter from a pen-pal, but also as intimate.</p>
<p>As the above video hits my inbox this week, so, too, does a new video from the creators of Ohm Studio. Among other ambitions, they hope their software production workstation, now in progress, will be Internet-connected and collaborative. In its execution, it represents nearly the opposite of the YouTube video above: whereas a tool for simple YouTube sharing is mixed together by hand, an accidental session, this software is engineered with intricate connections of workflow. On the other hand, they both represent the same idea: cloud-connected creation, across geography, between human beings.<span id="more-17738"></span></p>
<p>Software workstations have traditionally not only emulated studio hardware, but assumed one person in front of one computer working in isolation. So part of what the Ohm crew have to do is to answer how one piece of software can be used by more than one person across the Internet. They make an effort to do that in this video; it&#8217;s best to watch. (Thanks to Cid Andrade from Ohm for sending this our way.)</p>
<p>They write:</p>
<blockquote><p>
Ok, the Ohm Studio brings real-time music collaboration. But when two people are working together in the same project, how exactly does it look like?&#8221;</p>
<p>We&#8217;ve just put online a sneak peek of it, a video capture of two people starting a track from scratch. We see both screens, listen to both audios, and understand how artists will be able to compose/produce as if they were together.</p></blockquote>
<p><iframe title="YouTube video player" width="640" height="390" src="http://www.youtube.com/embed/fluF4qtojkI" frameborder="0" allowfullscreen></iframe></p>
<p>I still think there&#8217;s value in solo creation, but that doesn&#8217;t have to exclude collaboration. I&#8217;m curious &#8211; YouTube upload or sophisticated DAW, does any of this look practical to you? How have you collaborated online, if at all? (Or is it back to a rehearsal room or studio to work face-to-face?)</p>
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		<title>Ohm Teases Collaborative Music Host; How Should Collaboration Work?</title>
		<link>http://createdigitalmusic.com/2010/04/ohm-teases-collaborative-music-host-how-should-collaboration-work/</link>
		<comments>http://createdigitalmusic.com/2010/04/ohm-teases-collaborative-music-host-how-should-collaboration-work/#comments</comments>
		<pubDate>Wed, 07 Apr 2010 15:48:15 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.com/?p=10425</guid>
		<description><![CDATA[Surprise! Plug-in developer Ohm Force, known for their plug-ins (like effects Ohm Boys and Frohmage), today tease an upcoming collaborative host. It looks like the sort of thing Apple could have done, but hasn&#8217;t. There&#8217;s a GarageBand-style MIDI and audio editing pane, plus semi-modular routing of plug-ins on a pretty, graphical surface that resembles the &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2010/04/ohm-teases-collaborative-music-host-how-should-collaboration-work/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><img src="http://createdigitalmusic.com/files/2010/04/ohmstudio.jpg" alt="" title="ohmstudio" width="580" height="435" class="alignright size-full wp-image-10428" /></p>
<p>Surprise! Plug-in developer <a href="http://www.ohmforce.com/HomePage.do">Ohm Force</a>, known for their plug-ins (like effects Ohm Boys and Frohmage), today tease an upcoming collaborative host. It looks like the sort of thing Apple could have done, but hasn&#8217;t. There&#8217;s a GarageBand-style MIDI and audio editing pane, plus semi-modular routing of plug-ins on a pretty, graphical surface that resembles the &#8220;cheese grater&#8221; perforated aluminum of a Mac tower, and pop-up window palettes that resemble those we&#8217;ve seen on the &#8220;flattened UI&#8221; of the iPad.</p>
<p>The real feature here, though, is collaborative editing in the &#8220;cloud&#8221;: sessions are uploaded to a server, which in turn keeps track of versioning. (Actually, it&#8217;s quite unclear how that works collaboratively &#8211; this means you can &#8220;undo&#8221; from one version to another, but I can&#8217;t tell whether collaborators can try different &#8220;forks,&#8221; or if it&#8217;s all one set of linear changes.) The changes are &#8220;real-time,&#8221; though usually the trick to allowing international collaboration over the Internet is to make things delayed enough that everyone stays in sync.</p>
<p>There&#8217;s also an accompanying Web community for connecting with collaborators. Everything else about the product, however &#8211; more features, pricing, and specifics of how it all fits together &#8211; is as yet unknown. Mac and Windows are both supported, though &#8211; something Apple would not have done, most likely. </p>
<p>It&#8217;s an interesting idea, one I think we&#8217;ll see more frequently as connected applications grow in popularity. Among other options, Ableton had promised something like this with Share and then fell off the radar. Image-Line had a collaborative tool called Collab for its FL Studio, then abandoned it. The most significant competition comes from tools like <a href="http://www.indabamusic.com/">Indaba</a>. Indaba&#8217;s edge: by being powered by Web tech, you can do all your editing right in the browser; serious users can then keep using their host of choice and just bounce out audio. But while Indaba has an offline editor, too, the addition of plug-ins in Ohm Studio is a big change.<span id="more-10425"></span></p>
<p>I do wonder with all of this, though: are we consigned to collaboration existing only in proprietary, integrated app-website combinations? Isn&#8217;t the whole lesson of the Web about open standards and platform-agnostic communication? Having said that, what would a more open tool look like &#8211; and what do people really want to do? (For instance, I wonder how hard it&#8217;d be to build a system that allowed open chat and transport control, with standards-based versioning and sharing, using the open-source DAW Ardour? See the post I&#8217;m &#8230; about to write &#8230; for the OSC end of this.) On the other hand, is the kind of integration Ohm Studio is offering necessary to make it all work together? (That last question we should be able to answer once this is in our hands and ready to try.) </p>
<p>I don&#8217;t wish to pre-judge Ohm Studio &#8211; on the contrary, I think this is a provocative product teaser that immediately raises some of these fundamental questions. So bravo, Ohm, for starting that conversation; I can&#8217;t wait to see what you&#8217;ve cooked up. And anything that gets artists collaborating is potentially a very good thing.</p>
<p>In the meantime, readers, it seems the most important question falls to you. Do you even want to collaborate with other artists? What would an ideal system look like for doing so? What features would you want? How would you want to work? Is real-time important, or do you prefer some time to sit back and think about how elements combine? When you collaborate now, how do you go about it?<!--more--></p>
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<p><strong>Updated:</strong> Your closest bet at the moment is NINJAM, which is integrated with Reaper &#8211; a host various folks are using already &#8211; or on its own. Using compressed audio streams and latency compensation, it allows the exchange of any audio, and it works on Windows and Mac. But it doesn&#8217;t exchange MIDI data. (The site refers vaguely to this happening some time in the future, but I&#8217;m unsure of their progress.) And it doesn&#8217;t have integration with the Web community, though as readers note, you may want to work with people you get to know a bit first, anyway. Thanks to &#8220;PooPoo the Korruptah!&#8221; for the tip. (Hmm, no way for me to say that and not sound silly.) </p>
<p>More importantly &#8211; anyone out there using it? Or is it just easier to send files back and forth?</p>
<p><a href="http://ninjam.com/">http://ninjam.com/</a></p>
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		<title>David Byrne on Collaboration, Process</title>
		<link>http://createdigitalmusic.com/2010/03/david-byrne-on-collaboration-process/</link>
		<comments>http://createdigitalmusic.com/2010/03/david-byrne-on-collaboration-process/#comments</comments>
		<pubDate>Wed, 17 Mar 2010 15:29:11 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.com/?p=9852</guid>
		<description><![CDATA[David Byrne is, of course, a legendary name. But part of what I love about music is, for all the hero worship that sometimes accompanies music writing and fandom, there&#8217;s always something to learn from musicians whose work you enjoy &#8211; whether famous or obscure. David Byrne has been singularly open in talking about his &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2010/03/david-byrne-on-collaboration-process/">Continue &#8594;</a>]]></description>
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<p>David Byrne is, of course, a legendary name. But part of what I love about music is, for all the hero worship that sometimes accompanies music writing and fandom, there&#8217;s always something to learn from musicians whose work you enjoy &#8211; whether famous or obscure.</p>
<p>David Byrne has been singularly open in talking about his work and process. In an extensive post this week, he shares how collaborations with other artists are born, evolve, and unfold:</p>
<p><a href="http://journal.davidbyrne.com/2010/03/031510-collaborations.html">03.15.10: Collaborations</a></p>
<p>And, boy, are the collaborations coming now. The new <em>Here Lies Love</em> is a project with Fatboy Slim. In the post above, he works with the fantastically-talented St. Vincent &#8211; Annie (who in turn enlists Bon Iver and Bryce D). In the video at top, there&#8217;s a terrific fusion of Byrne&#8217;s idiosyncratic songwriting with the quirky, sultry, original Santigold &#8211; a fusion you might think doesn&#8217;t work, then blows you away. (The work itself is politically poignant, the tale of Imelda taking political matters into her own hands and &#8220;handbag,&#8221; a telling message in today&#8217;s politically-delicate era. See the <a href="http://www.davidbyrne.com/here_lies_love/video.php">separate post on the video</a>.)</p>
<p>But it&#8217;s not as simple as &#8220;I&#8217;m awesome, you&#8217;re awesome, the song is done.&#8221; In fact, David Byrne&#8217;s own revelation about how to make collaborations work may seem surprisingly familiar. Learning how to leave alone the other person&#8217;s work is a significant part of the process:<span id="more-9852"></span></p>
<blockquote><p>The unwritten game rules in these remote collaborations seem to be to leave the other person’s stuff alone as much as you can. Work with what you’re given; don’t try to imagine it as something other than what it is.</p>
<p>This presents some musical challenges, of course, but the benefits generally outweigh them. The fact that half the musical decision-making has already been done bypasses a lot of waffling and worrying. I didn’t have to think about what to do and what direction to take musically — the train had already left the station and my job was to see where it wanted to go. This restriction on one’s freedom — that some creative decisions have already been made — turns out to be a great blessing. Complete creative freedom is as much a curse as a boon.</p></blockquote>
<p>(I could practically quote the whole article; go read the whole thing.)</p>
<p>Also, for any time any of us has said, if only I had time to build that new studio, if only I had time to <em>clean</em> this studio, if only I had elaborate soundproofing &#8230; enough already. David Byrne&#8217;s studio is in a warehouse with concrete floors and sheetrock walls (that apparently kinda sorta work as sound baffling) and some industrial carpet. And it&#8217;s messy. And he&#8217;s David Byrne. So there&#8217;s no reason not to make something work in the corner of your room, today. </p>
<p><a href="http://createdigitalmusic.com/files/2010/03/byrnestudio.jpg"><img src="http://createdigitalmusic.com/files/2010/03/byrnestudio.jpg" alt="" title="byrnestudio" width="431" height="324" class="alignnone size-full wp-image-9857" /></a></p>
<div class="imgcaption">Studio Byrne. Photo via <a href="http://journal.davidbyrne.com/2010/03/031510-collaborations.html">journal.davidbyrne.com</a>.</div>
<p>Of course, I know all of this not because I&#8217;m a privileged music journo or celebrity, but because the artist is sharing &#8211; a wonderful gift of our age, for those who so choose. Enjoy.</p>
<p><a href="http://journal.davidbyrne.com/2010/03/031510-collaborations.html">journal.davidbyrne.com</a></p>
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		<title>Game Music Making: Kongregate Collabs to Connect Music Makers with Indie Games</title>
		<link>http://createdigitalmusic.com/2009/06/game-music-making-kongregate-collabs-to-connect-music-makers-with-indie-games/</link>
		<comments>http://createdigitalmusic.com/2009/06/game-music-making-kongregate-collabs-to-connect-music-makers-with-indie-games/#comments</comments>
		<pubDate>Tue, 09 Jun 2009 08:48:54 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.com/2009/06/09/game-music-making-kongregate-collabs-to-connect-music-makers-with-indie-games/</guid>
		<description><![CDATA[Speaking of games, you can expect game production to start to attract the attention of musicians and web publishers. Whereas a few short years ago, targeting musicians might mean dangling rock club gigs or album sales, now a lot of those same music makers want to break into gaming, too. Kongregate is a bit like &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2009/06/game-music-making-kongregate-collabs-to-connect-music-makers-with-indie-games/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2009/06/image.png" rel="lightbox"><img style="border-bottom: 0px; border-left: 0px; display: inline; border-top: 0px; border-right: 0px" title="image" border="0" alt="image" src="http://createdigitalmusic.com/files/2009/06/image-thumb.png" width="536" height="404" /></a> Speaking of games, you can expect game production to start to attract the attention of musicians and web publishers. Whereas a few short years ago, targeting musicians might mean dangling rock club gigs or album sales, now a lot of those same music makers want to break into gaming, too.</p>
<p>Kongregate is a bit like public access, only on steroids and for games. The idea is this: get indie game makers in one place contributing games, then get lots of people playing those games, then support the system with ad revenue shared with the game makers. The model has grown rapidly, with millions of users and over 15,000 original games.</p>
<p>The newest project from Kongregate looks to connect artistic talent on projects, including musicians, composers, and sound designers wanting to work on game projects. The Collabs section will see artists and sound and music creators uploading their work to find collaborators. Initially, there’s a contest on, with competition for attention, cash, and studio prizes. </p>
<p><a href="http://www.kongregate.com/collabs">http://www.kongregate.com/collabs</a></p>
<p>The competition aside, this could be the beginning of a successful community for collaboration in the indie Flash gaming world. Assets are often uploaded under a Creative Commons license, and I see one of the top sounds draws on samples from <a href="http://freesound.org">Freesound.org</a>. While career success is an obvious goal, the contributors so far appear to see sharing as a way to get there – in stark contrast to the model in the mainstream, big-business game industry. Quality is, of course, variable, but ask anyone in the game industry how to become successful and the answer is always <em>make as much as you can</em>. Getting work out there, even primitive, can be part of a learning process. So I’m eager to see what transpires as these kinds of communities grow.</p>
<p>There is an invariable comparison to <a href="http://deviantart.com">Deviant Art</a> – and you’ll see they’ve already begun to invade. </p>
<p>Oh yeah, and I quite like these <a href="http://www.kongregate.com/collabs/art/Chaosdeath/aqua-v2">glassy tendrils</a>, rendered in Cinema 4D. Image (<a href="http://creativecommons.org/licenses/by-nc/3.0/us/">CC</a>) <a href="http://www.kongregate.com/accounts/Chaosdeath#my_art">Chaodeath</a>. Now, make that run real-time. Or, erm, imagine those are virtual renderings of artists … collaborating.</p>
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		<title>Record it Live to the Internet: Indaba Reveals JavaFX-Powered Online Recording Studio</title>
		<link>http://createdigitalmusic.com/2009/06/record-it-live-to-the-internet-indaba-reveals-javafx-powered-online-recording-studio/</link>
		<comments>http://createdigitalmusic.com/2009/06/record-it-live-to-the-internet-indaba-reveals-javafx-powered-online-recording-studio/#comments</comments>
		<pubDate>Wed, 03 Jun 2009 09:49:17 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.com/2009/06/03/record-it-live-to-the-internet-indaba-reveals-javafx-powered-online-recording-studio/</guid>
		<description><![CDATA[Indaba Music, a community and suite of online tools for musicians, announced today they’ve revamped their online recording and production tool using Java and JavaFX. The result: a platform-agnostic, online interface that allows you to record music “directly to the Internet.” And the band Weezer is excited enough about it that they’re giving their official &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2009/06/record-it-live-to-the-internet-indaba-reveals-javafx-powered-online-recording-studio/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2009/06/indababig.jpg" rel="lightbox"><img style="border-bottom: 0px; border-left: 0px; display: inline; border-top: 0px; border-right: 0px" title="indababig" border="0" alt="indababig" src="http://createdigitalmusic.com/files/2009/06/indababig-thumb.jpg" width="570" height="404" /></a> </p>
<p>Indaba Music, a community and suite of online tools for musicians, announced today they’ve revamped their online recording and production tool using Java and JavaFX. The result: a platform-agnostic, online interface that allows you to record music “directly to the Internet.” And the band Weezer is excited enough about it that they’re giving their official endorsement.</p>
<p>Indaba, along with some others, already had an online music production tool. The new version expands on that idea, allowing you to record audio signal directly online, and beefing up tools for mixing, editing, and looping. Just like tools like GarageBand, a pre-built set of loops is ready for people to quickly mock up songs.</p>
<p>With some help from Sun’s JavaFX technology, the browser/desktop barrier isn’t as noticeable. You get a graphical-looking interface that works the same anywhere, plus the ability to drag audio files to and from your desktop. </p>
<p><a href="http://indabamusic.com">indabamusic.com</a></p>
<p><a href="http://javafx.com">javafx.com</a></p>
<p>Interestingly, Weezer’s endorsement focuses on the fact that they don’t know how to use other music software. I have to admit some skepticism here – a lot of musicians I think are savvy enough to get to use creative new music software, and a lot of the basic functions of the Indaba software itself are straight out of tools like ACID and GarageBand. Nor do you have to worry about any JavaFX tool blowing away your REAPER, Logic, Live, Pro Tools… well, you know. </p>
<p>On the other hand, while this is basically just an ACID-style audio production station in the browser, I’m curious about what <em>new</em> applications might take advantage of in-browser collaboration that don’t look like existing audio tools. Maybe we’ll have specialized tools for working out specific ideas or sharing snippets in-progress. And there’s no question that building some tools in the browser makes sharing more immediate.</p>
<p>I’ll be talking to the Indaba folks and the JavaFX team a little bit about the technology, and with Sun in particular I’ll be sure to ask about some of the future potential here for other tools. If you have questions, let me know.</p>
<p><a href="http://createdigitalmusic.com/files/2009/06/indabafx.jpg" rel="lightbox"><img style="border-bottom: 0px; border-left: 0px; display: inline; border-top: 0px; border-right: 0px" title="indabafx" border="0" alt="indabafx" src="http://createdigitalmusic.com/files/2009/06/indabafx-thumb.jpg" width="534" height="404" /></a></p>
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		<title>What&#8217;s New From Ableton in Videos: Live, APC, Max for Live; Thoughts on Share</title>
		<link>http://createdigitalmusic.com/2009/01/whats-new-from-ableton-in-videos-live-apc-max-for-live-thoughts-on-share/</link>
		<comments>http://createdigitalmusic.com/2009/01/whats-new-from-ableton-in-videos-live-apc-max-for-live-thoughts-on-share/#comments</comments>
		<pubDate>Wed, 21 Jan 2009 21:44:05 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.com/?p=4836</guid>
		<description><![CDATA[Assuming you haven&#8217;t already hit Ableton overload with all the news announced this week, Ableton has posted a set of videos that do a pretty nice job of demonstrating the features. I&#8217;ve assembled them into a playlist here. (Stumbled on these videos thanks to Synthtopia.) There are four videos in the playlist, covering Live 8, &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2009/01/whats-new-from-ableton-in-videos-live-apc-max-for-live-thoughts-on-share/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><object width="580" height="465"><param name="movie" value="http://www.youtube.com/p/1CBFDADF72EFFC27" /><embed src="http://www.youtube.com/p/1CBFDADF72EFFC27" type="application/x-shockwave-flash" width="580" height="465"></embed></object></p>
<p>Assuming you haven&#8217;t already hit Ableton overload with all the news announced this week, Ableton has posted a set of videos that do a pretty nice job of demonstrating the features. I&#8217;ve assembled them into a playlist here. (Stumbled on these videos thanks to Synthtopia.)</p>
<p>There are four videos in the playlist, covering Live 8, APC, Max for Live, and Share.</p>
<p>In particular, one video shows how the Share collaboration feature will work, with the ability to easily upload sets and share them either publicly or privately. (There&#8217;s a long introduction, but skip halfway through and it starts to talk about the actual solution.)</p>
<p>To me, the big question there is how much it&#8217;ll cost. It is nice to see an embeddable widget. Even better would be to have an open API &#8211; any chance of that, Ableton? That&#8217;d allow web developers (cough) hook into these features for other tools. Imagine if <a href="http://createdigitalmusic.com/2008/10/09/soundcloud-here-like-flickr-for-music/">SoundCloud</a>, for instance, which offers audio sharing and commenting, could also link more easily to projects uploaded for Live. Now, Ableton could keep control over Share and work with SoundCloud individually, but then they might miss <a href="http://createdigitalmusic.com/2008/10/13/bandcamp-versus-soundcloud-online-music-sharing-services-fight/">Bandcamp</a> or some other service they didn&#8217;t see coming &#8212; you get the idea.</p>
<p>Note that Live isn&#8217;t the first to ponder online sharing features, either. FL Studio has its own Collab feature, which nicely enough offers its own chat client &#8211; something I wrote about for Keyboard Magazine. I can imagine a world in which the Live Share option is just one of a number of similar features &#8212; making an open API all the more interesting. (I can&#8217;t actually find that Keyboard article, but I know I wrote it!)</p>
<p>More on Ableton at NAMM here on CDM:</p>
<p><a href="http://createdigitalmusic.com/2009/01/16/akai-apc40-video-from-ableton-more-controllers-coming/">Akai APC40 Video from Ableton; More Controllers Coming</a></p>
<p><a href="http://createdigitalmusic.com/2009/01/16/get-an-ableton-live-6-to-live-7-free-upgrade-before-8-even-ships/">Ableton&rsquo;s Upgrade Options: Easier to Understand than a Large Hadron Collider</a></p>
<p><a href="http://createdigitalmusic.com/2009/01/15/ableton-live-8-now-with-grooves-the-top-8-new-features/">Ableton Live 8, Now with Grooves: The Top 8 New Features</a></p>
<p><a href="http://createdigitalmusic.com/2009/01/15/what-makes-the-apc40-special-interactive-clip-device-control-dedicated-buttons/">What Makes the APC40 Special: Interactive Clip, Device Control, Dedicated Buttons</a></p>
<p><a href="http://createdigitalmusic.com/2009/01/15/ableton-youll-be-able-to-customize-akais-apc40-using-max-for-live/">Ableton: You&rsquo;ll Be Able to Customize Akai&rsquo;s APC40 Using Max for Live</a></p>
<p><a href="http://createdigitalmusic.com/2009/01/15/akai-apc40-ableton-live-controller-in-detail-plug-and-play-live-control-for-everyone/">Akai APC40 Ableton Live Controller, in Detail: Plug-and-Play Live Control For Everyone?</a></p>
<p><strong>Updated:</strong> It seems that Collab is no more? </p>
<p>And Key of Grey has a nice story wondering about alternatives to this kind of integrated tool:</p>
<p><a href="http://www.keyofgrey.com/?p=1254">Collaborating on a music project online</a></p>
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