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	<title>Create Digital Music &#187; collaboration</title>
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	<link>http://createdigitalmusic.com</link>
	<description>The latest gear, software, and techniques for electronic music production and performance</description>
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		<title>Game Music Making: Kongregate Collabs to Connect Music Makers with Indie Games</title>
		<link>http://createdigitalmusic.com/2009/06/09/game-music-making-kongregate-collabs-to-connect-music-makers-with-indie-games/</link>
		<comments>http://createdigitalmusic.com/2009/06/09/game-music-making-kongregate-collabs-to-connect-music-makers-with-indie-games/#comments</comments>
		<pubDate>Tue, 09 Jun 2009 08:48:54 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[collaboration]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[composing]]></category>
		<category><![CDATA[Creative-Commons]]></category>
		<category><![CDATA[game-audio]]></category>
		<category><![CDATA[game-music]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[scores]]></category>
		<category><![CDATA[sharing]]></category>
		<category><![CDATA[Sound-design]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.com/2009/06/09/game-music-making-kongregate-collabs-to-connect-music-makers-with-indie-games/</guid>
		<description><![CDATA[ Speaking of games, you can expect game production to start to attract the attention of musicians and web publishers. Whereas a few short years ago, targeting musicians might mean dangling rock club gigs or album sales, now a lot of those same music makers want to break into gaming, too.
Kongregate is a bit like [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/images/2009/06/image.png" rel="lightbox"><img style="border-bottom: 0px; border-left: 0px; display: inline; border-top: 0px; border-right: 0px" title="image" border="0" alt="image" src="http://createdigitalmusic.com/images/2009/06/image-thumb.png" width="536" height="404" /></a> Speaking of games, you can expect game production to start to attract the attention of musicians and web publishers. Whereas a few short years ago, targeting musicians might mean dangling rock club gigs or album sales, now a lot of those same music makers want to break into gaming, too.</p>
<p>Kongregate is a bit like public access, only on steroids and for games. The idea is this: get indie game makers in one place contributing games, then get lots of people playing those games, then support the system with ad revenue shared with the game makers. The model has grown rapidly, with millions of users and over 15,000 original games.</p>
<p>The newest project from Kongregate looks to connect artistic talent on projects, including musicians, composers, and sound designers wanting to work on game projects. The Collabs section will see artists and sound and music creators uploading their work to find collaborators. Initially, there’s a contest on, with competition for attention, cash, and studio prizes. </p>
<p><a href="http://www.kongregate.com/collabs">http://www.kongregate.com/collabs</a></p>
<p>The competition aside, this could be the beginning of a successful community for collaboration in the indie Flash gaming world. Assets are often uploaded under a Creative Commons license, and I see one of the top sounds draws on samples from <a href="http://freesound.org">Freesound.org</a>. While career success is an obvious goal, the contributors so far appear to see sharing as a way to get there – in stark contrast to the model in the mainstream, big-business game industry. Quality is, of course, variable, but ask anyone in the game industry how to become successful and the answer is always <em>make as much as you can</em>. Getting work out there, even primitive, can be part of a learning process. So I’m eager to see what transpires as these kinds of communities grow.</p>
<p>There is an invariable comparison to <a href="http://deviantart.com">Deviant Art</a> – and you’ll see they’ve already begun to invade. </p>
<p>Oh yeah, and I quite like these <a href="http://www.kongregate.com/collabs/art/Chaosdeath/aqua-v2">glassy tendrils</a>, rendered in Cinema 4D. Image (<a href="http://creativecommons.org/licenses/by-nc/3.0/us/">CC</a>) <a href="http://www.kongregate.com/accounts/Chaosdeath#my_art">Chaodeath</a>. Now, make that run real-time. Or, erm, imagine those are virtual renderings of artists … collaborating.</p>
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		<title>Record it Live to the Internet: Indaba Reveals JavaFX-Powered Online Recording Studio</title>
		<link>http://createdigitalmusic.com/2009/06/03/record-it-live-to-the-internet-indaba-reveals-javafx-powered-online-recording-studio/</link>
		<comments>http://createdigitalmusic.com/2009/06/03/record-it-live-to-the-internet-indaba-reveals-javafx-powered-online-recording-studio/#comments</comments>
		<pubDate>Wed, 03 Jun 2009 09:49:17 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Bands]]></category>
		<category><![CDATA[beginners]]></category>
		<category><![CDATA[collaboration]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[DAWs]]></category>
		<category><![CDATA[indaba]]></category>
		<category><![CDATA[java]]></category>
		<category><![CDATA[javafx]]></category>
		<category><![CDATA[online]]></category>
		<category><![CDATA[sharing]]></category>
		<category><![CDATA[trends]]></category>
		<category><![CDATA[Web]]></category>
		<category><![CDATA[web-2.0]]></category>
		<category><![CDATA[weezer]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/2009/06/03/record-it-live-to-the-internet-indaba-reveals-javafx-powered-online-recording-studio/</guid>
		<description><![CDATA[ 
Indaba Music, a community and suite of online tools for musicians, announced today they’ve revamped their online recording and production tool using Java and JavaFX. The result: a platform-agnostic, online interface that allows you to record music “directly to the Internet.” And the band Weezer is excited enough about it that they’re giving their [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/images/2009/06/indababig.jpg" rel="lightbox"><img style="border-bottom: 0px; border-left: 0px; display: inline; border-top: 0px; border-right: 0px" title="indababig" border="0" alt="indababig" src="http://createdigitalmusic.com/images/2009/06/indababig-thumb.jpg" width="570" height="404" /></a> </p>
<p>Indaba Music, a community and suite of online tools for musicians, announced today they’ve revamped their online recording and production tool using Java and JavaFX. The result: a platform-agnostic, online interface that allows you to record music “directly to the Internet.” And the band Weezer is excited enough about it that they’re giving their official endorsement.</p>
<p>Indaba, along with some others, already had an online music production tool. The new version expands on that idea, allowing you to record audio signal directly online, and beefing up tools for mixing, editing, and looping. Just like tools like GarageBand, a pre-built set of loops is ready for people to quickly mock up songs.</p>
<p>With some help from Sun’s JavaFX technology, the browser/desktop barrier isn’t as noticeable. You get a graphical-looking interface that works the same anywhere, plus the ability to drag audio files to and from your desktop. </p>
<p><a href="http://indabamusic.com">indabamusic.com</a></p>
<p><a href="http://javafx.com">javafx.com</a></p>
<p>Interestingly, Weezer’s endorsement focuses on the fact that they don’t know how to use other music software. I have to admit some skepticism here – a lot of musicians I think are savvy enough to get to use creative new music software, and a lot of the basic functions of the Indaba software itself are straight out of tools like ACID and GarageBand. Nor do you have to worry about any JavaFX tool blowing away your REAPER, Logic, Live, Pro Tools… well, you know. </p>
<p>On the other hand, while this is basically just an ACID-style audio production station in the browser, I’m curious about what <em>new</em> applications might take advantage of in-browser collaboration that don’t look like existing audio tools. Maybe we’ll have specialized tools for working out specific ideas or sharing snippets in-progress. And there’s no question that building some tools in the browser makes sharing more immediate.</p>
<p>I’ll be talking to the Indaba folks and the JavaFX team a little bit about the technology, and with Sun in particular I’ll be sure to ask about some of the future potential here for other tools. If you have questions, let me know.</p>
<p><a href="http://createdigitalmusic.com/images/2009/06/indabafx.jpg" rel="lightbox"><img style="border-bottom: 0px; border-left: 0px; display: inline; border-top: 0px; border-right: 0px" title="indabafx" border="0" alt="indabafx" src="http://createdigitalmusic.com/images/2009/06/indabafx-thumb.jpg" width="534" height="404" /></a></p>
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		<slash:comments>19</slash:comments>
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		<title>What&#8217;s New From Ableton in Videos: Live, APC, Max for Live; Thoughts on Share</title>
		<link>http://createdigitalmusic.com/2009/01/21/whats-new-from-ableton-in-videos-live-apc-max-for-live-thoughts-on-share/</link>
		<comments>http://createdigitalmusic.com/2009/01/21/whats-new-from-ableton-in-videos-live-apc-max-for-live-thoughts-on-share/#comments</comments>
		<pubDate>Wed, 21 Jan 2009 21:44:05 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[ableton]]></category>
		<category><![CDATA[Ableton-Live]]></category>
		<category><![CDATA[api]]></category>
		<category><![CDATA[collaboration]]></category>
		<category><![CDATA[live]]></category>
		<category><![CDATA[NAMM]]></category>
		<category><![CDATA[namm09]]></category>
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		<category><![CDATA[share]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[videos]]></category>
		<category><![CDATA[Web]]></category>
		<category><![CDATA[youtube]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=4836</guid>
		<description><![CDATA[Assuming you haven&#8217;t already hit Ableton overload with all the news announced this week, Ableton has posted a set of videos that do a pretty nice job of demonstrating the features. I&#8217;ve assembled them into a playlist here. (Stumbled on these videos thanks to Synthtopia.)
There are four videos in the playlist, covering Live 8, APC, [...]]]></description>
			<content:encoded><![CDATA[<p><object width="580" height="465"><param name="movie" value="http://www.youtube.com/p/1CBFDADF72EFFC27" /><embed src="http://www.youtube.com/p/1CBFDADF72EFFC27" type="application/x-shockwave-flash" width="580" height="465"></embed></object></p>
<p>Assuming you haven&#8217;t already hit Ableton overload with all the news announced this week, Ableton has posted a set of videos that do a pretty nice job of demonstrating the features. I&#8217;ve assembled them into a playlist here. (Stumbled on these videos thanks to Synthtopia.)</p>
<p>There are four videos in the playlist, covering Live 8, APC, Max for Live, and Share.</p>
<p>In particular, one video shows how the Share collaboration feature will work, with the ability to easily upload sets and share them either publicly or privately. (There&#8217;s a long introduction, but skip halfway through and it starts to talk about the actual solution.)</p>
<p>To me, the big question there is how much it&#8217;ll cost. It is nice to see an embeddable widget. Even better would be to have an open API &#8211; any chance of that, Ableton? That&#8217;d allow web developers (cough) hook into these features for other tools. Imagine if <a href="http://createdigitalmusic.com/2008/10/09/soundcloud-here-like-flickr-for-music/">SoundCloud</a>, for instance, which offers audio sharing and commenting, could also link more easily to projects uploaded for Live. Now, Ableton could keep control over Share and work with SoundCloud individually, but then they might miss <a href="http://createdigitalmusic.com/2008/10/13/bandcamp-versus-soundcloud-online-music-sharing-services-fight/">Bandcamp</a> or some other service they didn&#8217;t see coming &#8212; you get the idea.</p>
<p>Note that Live isn&#8217;t the first to ponder online sharing features, either. FL Studio has its own Collab feature, which nicely enough offers its own chat client &#8211; something I wrote about for Keyboard Magazine. I can imagine a world in which the Live Share option is just one of a number of similar features &#8212; making an open API all the more interesting. (I can&#8217;t actually find that Keyboard article, but I know I wrote it!)</p>
<p>More on Ableton at NAMM here on CDM:</p>
<p><a href="http://createdigitalmusic.com/2009/01/16/akai-apc40-video-from-ableton-more-controllers-coming/">Akai APC40 Video from Ableton; More Controllers Coming</a></p>
<p><a href="http://createdigitalmusic.com/2009/01/16/get-an-ableton-live-6-to-live-7-free-upgrade-before-8-even-ships/">Ableton&rsquo;s Upgrade Options: Easier to Understand than a Large Hadron Collider</a></p>
<p><a href="http://createdigitalmusic.com/2009/01/15/ableton-live-8-now-with-grooves-the-top-8-new-features/">Ableton Live 8, Now with Grooves: The Top 8 New Features</a></p>
<p><a href="http://createdigitalmusic.com/2009/01/15/what-makes-the-apc40-special-interactive-clip-device-control-dedicated-buttons/">What Makes the APC40 Special: Interactive Clip, Device Control, Dedicated Buttons</a></p>
<p><a href="http://createdigitalmusic.com/2009/01/15/ableton-youll-be-able-to-customize-akais-apc40-using-max-for-live/">Ableton: You&rsquo;ll Be Able to Customize Akai&rsquo;s APC40 Using Max for Live</a></p>
<p><a href="http://createdigitalmusic.com/2009/01/15/akai-apc40-ableton-live-controller-in-detail-plug-and-play-live-control-for-everyone/">Akai APC40 Ableton Live Controller, in Detail: Plug-and-Play Live Control For Everyone?</a></p>
<p><strong>Updated:</strong> It seems that Collab is no more? </p>
<p>And Key of Grey has a nice story wondering about alternatives to this kind of integrated tool:</p>
<p><a href="http://www.keyofgrey.com/?p=1254">Collaborating on a music project online</a></p>
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		<title>Contests Round-Up: Guitar (and Violin) Rig Heroes, Audion Remix, RiffWorks</title>
		<link>http://createdigitalmusic.com/2008/09/11/contests-round-up-guitar-and-violin-rig-heroes-audion-remix-riffworks/</link>
		<comments>http://createdigitalmusic.com/2008/09/11/contests-round-up-guitar-and-violin-rig-heroes-audion-remix-riffworks/#comments</comments>
		<pubDate>Thu, 11 Sep 2008 17:29:14 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[artists]]></category>
		<category><![CDATA[audion]]></category>
		<category><![CDATA[collaboration]]></category>
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		<category><![CDATA[Competition]]></category>
		<category><![CDATA[contests]]></category>
		<category><![CDATA[effects]]></category>
		<category><![CDATA[Guitar-Rig]]></category>
		<category><![CDATA[IK-Multimedia]]></category>
		<category><![CDATA[matthew-dear]]></category>
		<category><![CDATA[Native-Instruments]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.com/?p=4053</guid>
		<description><![CDATA[Every time you turn around, someone else is holding some sort of promotional music contest. But this week, we have not one but three contests I think will really appeal to CDM readers &#8212; and I&#8217;m especially eager to hear what results you might submit.

Guitar Rig action shot, by way of Felix E. Guerrero.
Guitar Rig [...]]]></description>
			<content:encoded><![CDATA[<p>Every time you turn around, someone else is holding some sort of promotional music contest. But this week, we have not one but three contests I think will really appeal to CDM readers &#8212; and I&#8217;m especially eager to hear what results you might submit.</p>
<p><a href="http://flickr.com/photos/loauc/129938486/"><img src="http://farm1.static.flickr.com/53/129938486_2de4e178bd.jpg?v=0"></a></p>
<div class="imgcaption">Guitar Rig action shot, by way of <a href="http://flickr.com/photos/loauc/">Felix E. Guerrero</a>.</div>
<p><strong>Guitar Rig Hero</strong> is a huge contest with some big prizes. Native Instruments notes that users were <em>already</em>, without prompting, posting Guitar Rig videos to YouTube. So, they&#8217;ve put together a jury to properly judge the best possible contributions, with jurors including the likes of the Deftones, Dweezil Zappa (yes, the offspring of Frank Zappa), and (one of my personal favorites) Mogwai. Prizes: a quad-core Fujitsu-Siemens laptop, NI software, and (non-software) guitars from Gibson. </p>
<p>NI says participants are &#8220;asked to capture a video of their most original and spectacular performance using GUITAR RIG 3, without any sonic or artistic limitations applying.&#8221; What&#8217;s interesting is that not all the entries are using guitars &#8212; there&#8217;s already an interesting experimental entry with violin and Guitar Rig, and I suspect if we unleash some of the CDM community on this contest, there will be more.</p>
<p>You don&#8217;t have to own Guitar Rig 3 to participate; the demo version will work (and then you can try to, you know, win the full version). The contest ends September 30.</p>
<p>I&#8217;ve run synths, keyboards, and even sitar through Guitar Rig, so I&#8217;m interested to hear what other not-guitars you can come up with.</p>
<p><a href="http://www.native-instruments.com/index.php?id=guitarrigcontest">Guitar Rig Hero Contest Page @ NI</a></p>
<p><a href="http://www.youtube.com/guitarrigcontest">Guitar Rig Contest YouTube Channel</a> (with various videos up already)</p>
<p><a href="http://flickr.com/photos/15386169@N06/2125278701/"><img src="http://farm3.static.flickr.com/2310/2125278701_4cfe9d10d8.jpg?v=1198334191"></a></p>
<div class="imgcaption">Audion live on laptop, by <a href="http://flickr.com/people/15386169@N06/">nudevinyl</a>.</div>
<p><strong>Matthew Dear</strong>, performing as Audion, is coming to Minitek in New York this weekend, and we know from <a href="http://createdigitalmusic.com/2008/09/08/you-decide-we-report-who-do-you-want-interviewed-at-minitek/">reader feedback</a> that you&#8217;d like us to talk to him. (Yes, some of the endless minimal entries in Minitek, true to the festival&#8217;s name, start to blur together, but Matthew to me is someone really musically special.) </p>
<p>As it happens, among Beatport&#8217;s regular contests, there&#8217;s an Audion remix contest for &#8220;Billy Says Go.&#8221; Downloads started this week, and you can submit through the end of the month. This is public voting as opposed to juried voting, but since I know there are some Audion fans out there, let us know if you do something nice. Prizes: Traktor Scratch, $100 Beatport gift card, and a grab bag of Beatport swag. Those of you trash talking Richie Hawtin, maybe this is your chance to show us your skills.</p>
<p><a href="http://www.beatportal.com/feed/item/audion-billy-says-go-remix-competition">Audion Remix Competition @ Beatportal</a></p>
<p><img src="http://media.createdigitalmedia.net/cdmu/images/2008/07/riffworks.jpg"></p>
<p>Sonoma&#8217;s <a href="http://createdigitalmusic.com/2008/07/28/new-free-riffworks-music-making-software-does-quick-songwriting-online-collaboration/">RiffWorks software and accompanying community</a> is apparently popular among readers here, so it seems worth passing this along. The RiffWorks site is awarding RiffWorld.com community members IK Multimedia software and other downloads and goodies. That in itself isn&#8217;t that interesting, but what is a bit different about this particular competition is that you can collaborate on entries; if you decide not to go solo, you can invite up to three other people to work with you. I still prefer collaborating in person rather than online, but I&#8217;ll be interested to hear how collaboration is working out for people. (Naturally, the reason they&#8217;re emphasizing this is to promote the collaboration features of the site &#8212; but you&#8217;re the best judge of how that works.)</p>
<p><a href="http://www.riffworld.com/riffrumble/rr12">RiffRumble 12</a></p>
<p>Seriously, do let us know if you choose to participate in these contests, or if there are other online communities you&#8217;re working on; we&#8217;d love to know. I imagine running this means a dozen PR folks will be breathing down my neck tomorrow with other contests, but these do seem up the CDM alley and &#8230; well, for the rest, that&#8217;s what the &#8220;mute conversation&#8221; feature in Gmail is for. Enjoy!</p>
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		<title>New Free RiffWorks Music Making Software Does Quick Songwriting, Online Collaboration</title>
		<link>http://createdigitalmusic.com/2008/07/28/new-free-riffworks-music-making-software-does-quick-songwriting-online-collaboration/</link>
		<comments>http://createdigitalmusic.com/2008/07/28/new-free-riffworks-music-making-software-does-quick-songwriting-online-collaboration/#comments</comments>
		<pubDate>Mon, 28 Jul 2008 16:56:21 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.com/2008/07/28/new-free-riffworks-music-making-software-does-quick-songwriting-online-collaboration/</guid>
		<description><![CDATA[ 
Even with the success of beginner-targeted software like GarageBand, computer music production is still something a lot of musicians have only started to explore. And while there are computer-savvy players of every instrument, there&#8217;s no question guitars are underrepresented for the size of the market versus, say, keyboards.
Sonoma&#8217;s RiffWorks has been one software entry [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://media.createdigitalmedia.net/cdmu/images/2008/07/riffworks.jpg" /> </p>
<p>Even with the success of beginner-targeted software like GarageBand, computer music production is still something a lot of musicians have only started to explore. And while there are computer-savvy players of every instrument, there&rsquo;s no question guitars are underrepresented for the size of the market versus, say, keyboards.</p>
<p>Sonoma&rsquo;s RiffWorks has been one software entry trying to change that, by combining guitar-centric features (amps and effects) with loops, multi-track recording, and collaboration features. As with GarageBand and Steinberg&rsquo;s Sequel, loops, machines, and effects assist in quick song creation. But unlike those products, Sonoma also emphasizes collaboration, and is targeted directly at guitarists.</p>
<p>Now, they&rsquo;ve introduced a free version of the software called RiffWorks T4. While it&rsquo;s free, it does quite a lot &ndash; presumably to try to get hooked on online collaboration on song making.</p>
<ul>
<li>4-layer song production </li>
<li>Basic effects (Wah, Multi-band Compression &amp; Distortion, Modulation, Delay, Reverb, Compression, and British Style EQ), plus IK Multimedia&rsquo;s AmpliTube LE guitar amp/effects and Gallo Engineering&rsquo;s Studio Devil BVC amp model </li>
<li>An &ldquo;InstantDrummer&rdquo; drum machine/accompaniment tool with intensity, variation </li>
<li>Online collaboration and online song sharing community </li>
</ul>
<p><img src="http://media.createdigitalmedia.net/cdmu/images/2008/07/riffworks_close.jpg" /> </p>
<p>Online collaboration has always been a challenge because the physical size of the planet Earth actually means that true real-time collaboration is basically impossible with music. The solution is simply to provide music that&rsquo;s synced, if not in real-time. Sonoma describes their solution: &ldquo;As a track is recorded, it streams to other players and is perfectly in sync.&rdquo; (In other words, it&rsquo;s better to be a bar behind but in sync than a fraction of a second off.)&#160; <strong>[Update] </strong><em>To clarify: unlike many online music collaboration services, you can work simultaneously on a song recording &ndash; see reader discussion in comments. This is a step behind eSession-style near-real-time collaboration, in that you hear full riffs at once. (eSession is synced to a metronome, though it can&rsquo;t do &ldquo;true&rdquo; real-time, either, in the sense that you can on a local computer.) It is a number of steps ahead of most other online tools, however &ndash; and the real draw is the software editing and effects anyway, as combined with these community features.</em></p>
<p>That said, I think online collaboration could be fun, if Sonoma can get a healthy community going. Many musicians still prefer in-person collaboration for other (non-technical) reasons. But then, the two aren&rsquo;t necessarily mutually exclusive, especially in our online-connected world. Sonoma tells CDM that over 1,000 people per day are signing up; now it just remains &ndash; as with other communities &ndash; to see how many get really involved.</p>
<p>Even if the online side doesn&rsquo;t take off, perhaps the production tools will. Guitarists, if you do give this a try &ndash; or if you&rsquo;re already a user of RiffWorks &ndash; we&rsquo;d love to hear from you.</p>
</p>
</p>
<p><a href="http://www.sonomawireworks.com/T4">RiffWorks T4</a> [Free software, Mac, Windows]</p>
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		<title>909 and Amiga Sounds in Flash; Teaser for New Flash Music Environment</title>
		<link>http://createdigitalmusic.com/2008/02/21/909-and-amiga-sounds-in-flash-teaser-for-new-flash-music-environment/</link>
		<comments>http://createdigitalmusic.com/2008/02/21/909-and-amiga-sounds-in-flash-teaser-for-new-flash-music-environment/#comments</comments>
		<pubDate>Thu, 21 Feb 2008 16:23:40 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[303]]></category>
		<category><![CDATA[909]]></category>
		<category><![CDATA[adobe]]></category>
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		<category><![CDATA[Community]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[DIY]]></category>
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		<category><![CDATA[emulations]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[hacks]]></category>
		<category><![CDATA[Roland]]></category>
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		<description><![CDATA[&#160;&#160;&#160;
It&#8217;s Flash 909, and Amiga Flash.
Code wizard Andre Michelle has already made a name hacking audio capabilities into Adobe Flash and ActionScript 3. We got to see his work in the form of real-time audio effects processing in the GarageBand-like online sample-and-compose interface for Splice:
Interview: How Splice.com Has Taken Music Real Audio Processing to the [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/images//2008/02/hobnox.audio.teaser.png"><img height="325" alt="hobnox.audio.teaser" src="http://media.createdigitalmedia.net/cdmu/images//2008/02/hobnox.audio.teaser-thumb.png" width="520" border="0"></a>&nbsp;&nbsp;&nbsp;
<p>It&#8217;s Flash 909, and Amiga Flash.</p>
<p>Code wizard Andre Michelle has already made a name hacking audio capabilities into Adobe Flash and ActionScript 3. We got to see his work in the form of real-time audio effects processing in the GarageBand-like online sample-and-compose interface for Splice:</p>
<p><a href="http://createdigitalmusic.com/2007/08/03/interview-how-splicecom-has-taken-music-real-audio-processing-to-the-web/">Interview: How Splice.com Has Taken Music Real Audio Processing to the Web</a></p>
<p>Well, there&#8217;s more, well into the &#8220;Things Adobe Wouldn&#8217;t Normally Expect People to Do With Flash&#8221; category. There&#8217;s <a href="http://8bitboy.popforge.de/">8BitBoy</a> (warning: link autoplays music), a Flash-based player for Amiga MOD tracker tunes. There&#8217;s a <a href="http://lab.andre-michelle.com/fl-909">909 emulation</a> (cutely named FL-909). There&#8217;s open ActionScript 3 source called <a href="http://code.google.com/p/popforge/">popforge</a> [@ Google Code] with all the Flash-hacking tricks needed to do audio.</p>
<p>Now, the most tantalizing bit yet: Andre has a new music environment coming, and to tease its arrival, he&#8217;s put up a little application with Roland emulations and stompboxes &#8212; and it&#8217;s all part of the Rich Internet Application of the <em>Future</em>:</p>
<p><span id="more-3042"></span></p>
<blockquote><p>The Hobnox Audio Teaser is a new approach to give you a great opportunity to create music [compositions] online in your browser. The underlying audio engine is based on dynamic digital signal processing to provide very complex audio compositing in Flash. The graphical user interface is based on an unlimited sized desktop to layout your chosen devices as you wish to operate. </p>
<p>The first application design delivers you some Roland emulations and effect floorboards to play with. Since this is a Teaser, you don&rsquo;t have the option to save your environment. However, already at this early state we provide you with some well-known software features as history, clipboard and auto-alignment of the devices.</p>
</blockquote>
<p>&#8220;Hobnox&#8221; will be about more than some TB-303 toys; it promises to be an &#8220;online entertainment and rich media publishing platform.&#8221; I assume we&#8217;ll find out just what that means later. For now, there is a limited beta sign-up with the audio application; it wasn&#8217;t quite online when I looked for it, but hopefully it&#8217;ll show up soon:</p>
<p><a href="http://blog.andre-michelle.com/2008/hobnox-audio-teaser-come-and-register-for-private-beta/">Hobnox Audio Teaser &#8211; Come and register for private beta</a></p>
<p><a href="http://www.hobnox.com">Hobnox.com</a></p>
<p><a href="http://createdigitalmusic.com/images//2008/02/popforge.gif"><img height="196" alt="popforge" src="http://media.createdigitalmedia.net/cdmu/images//2008/02/popforge-thumb.gif" width="580" border="0"></a> It&#8217;s not all sunshine and happiness. These are hacks, not fully-supported features of Flash &#8212; and Adobe, like so many developers of supposedly &#8220;Rich Internet Applications,&#8221; often doesn&#8217;t have a clue about sound. <a href="http://blog.andre-michelle.com/2007/198/">Andre has run into problems</a> with his hacks for that reason. Now, I know what you&#8217;re saying &#8212; why should Adobe, a hugely-successful business, care about your MOD player? And of course, they shouldn&#8217;t. But that&#8217;s not the point. The vision of Rich Internet Applications is software that is expressive across media, and that includes sonic capabilities. Maybe people don&#8217;t care about the ability to play old Amiga tracker tunes &#8212; well, unless Timbaland is looking for some new tracks. But they might care when speech and creative music applications and interactive sonic interfaces come into play. We&#8217;ll never know for certain if the RIA developers keep ignoring audio completely, because then we lack the platform for people to do interesting stuff.</p>
<p>In the meantime, though, it&#8217;s comforting to have guys like Andre hacking in brilliant ideas. I hope Adobe takes note.</p>
<p>Thanks to Chris O&#8217;Shea for this link. Be sure to check out his all-new <a href="http://www.pixelsumo.com/">Pixelsumo blog</a>.</p>
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		<title>Call for Submissions: The Kinder, Gentler Bent Festival 2008</title>
		<link>http://createdigitalmusic.com/2008/01/03/call-for-submissions-the-kinder-gentler-bent-festival-2008/</link>
		<comments>http://createdigitalmusic.com/2008/01/03/call-for-submissions-the-kinder-gentler-bent-festival-2008/#comments</comments>
		<pubDate>Fri, 04 Jan 2008 03:24:27 +0000</pubDate>
		<dc:creator>Michael Una</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[8-bit]]></category>
		<category><![CDATA[alternative-controllers]]></category>
		<category><![CDATA[alternative-interfaces]]></category>
		<category><![CDATA[circuit-bending]]></category>
		<category><![CDATA[circuits]]></category>
		<category><![CDATA[collaboration]]></category>
		<category><![CDATA[collaborative]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[experimental]]></category>
		<category><![CDATA[experimental-music]]></category>
		<category><![CDATA[hacking]]></category>
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		<description><![CDATA[
Photo source: Bent Festival LA.
Ed.: Circuit bending too destructive for you? Don&#8217;t let that scare you away from this year&#8217;s Bent Festival, in NYC, LA, and Minneapolis. Key pioneering circuit benders like founding artist Reed Ghazala are quick to argue that bending is a creative, not a destructive act &#8212; though some more radical benders [...]]]></description>
			<content:encoded><![CDATA[<p><a href='http://createdigitalmusic.com/images//2008/01/bentfest.jpg' title='Bent Festival LA 2007'><img src='http://createdigitalmusic.com/images//2008/01/bentfest.jpg' alt='Bent Festival LA 2007' /></a></p>
<div class="imgcaption"><a href="http://bentfestival.org/?q=node/493">Photo source: Bent Festival LA</a>.</div>
<p><a href='http://createdigitalmusic.com/images//2008/01/bent_logo.gif' title='Bent Festival Logo'><img src='http://createdigitalmusic.com/images//2008/01/bent_logo.gif' alt='Bent Festival Logo' align="left"/></a><em>Ed.: Circuit bending too destructive for you? Don&#8217;t let that scare you away from this year&#8217;s <a href="http://www.bentfestival.org/">Bent Festival</a>, in NYC, LA, and Minneapolis. Key pioneering circuit benders like founding artist Reed Ghazala are quick to argue that bending is a creative, not a destructive act &#8212; though some more radical benders might disagree. You say creation, she says destruction &#8212; let&#8217;s call the whole thing off: this year, handmade instruments and art of all kinds are welcome, say conference organizers, who are&#8230;</em></p>
<blockquote><p>&#8230; continuing to open the Bent Festival to performers and artists that create their own electronics as well as to those who hack, bend, modify and destroy them</p></blockquote>
<p><em>Full details:</em></p>
<p><a href="http://www.thetanknyc.org/">The Tank</a> is currently accepting proposals for Bent 2008: The Fifth Annual Circuit Bending Festival:<span id="more-2782"></span></p>
<p><strong>Festival Dates: </strong><br />
Los Angeles Bent Festival &#8211; April 17th-19th, 2008.<br />
New York Bent Festival &#8211; April 24th-26th, 2008.<br />
Minneapolis Bent Festival &#8211; May 1st-3rd, 2008.</p>
<p><strong>Proposals:</strong><br />
Proposal Deadline: February 5th, 2008<br />
Participant Notification: February 15, 2008 </p>
<p>This call is for all three festivals. </p>
<p>Proposals to each festival must be submitted separately. </p>
<p>In keeping with the expanding interests of the community, this year we are continuing to open the Bent Festival to performers and artists that create their own electronics as well as to those who hack, bend, modify and destroy them. </p>
<p>We are currently seeking performers and artists to participate at each of the above locations and are specifically looking for submissions in these categories: </p>
<p><strong>Performers<br />
Installation Artists<br />
Artwork Submissions<br />
Workshop Instructors</strong> </p>
<p>Please send all proposals and questions to the appropriate email address:</p>
<p>Minneapolis Bent Festival &#8211; bentmpls@thetanknyc.org<br />
New York Bent Festival &#8211; bentnyc@thetanknyc.org<br />
Los Angeles Bent Festival &#8211; bentla@thetanknyc.org</p>
<p>Proposals to each festival must be submitted separately. </p>
<p><strong>PERFORMERS</strong><br />
Bent Festival seeks bands and/or solo artists who incorporate home built or circuit bent instruments or ideas in their performance. </p>
<p>To have your work considered: Please email a short description of your act, along with a link to mp3s and photos if you have them. (Please do not send attachments larger than 1MB). </p>
<p><strong>INSTALLATION ARTISTS</strong><br />
Bent Festival is looking for installation artists who can commit at least 15 hours to creating site-specific pieces of art at each of the venues during the duration of the festival. </p>
<p>Each of the three venues (New York, Minneapolis and LA) are quite different but our goal is to have artists creating work for each of them. Installation artists will be provided with<br />
space, materials, electronic equipment and tools as we are able.</p>
<p><strong>To have your work considered:</strong> Please submit via email a one-page proposal of your installation idea along with examples of your past work. Please be prepared to commit to spending time in the installation space during the festival and be prepared for a shared and at times hectic work environment. No white walls here!</p>
<p><strong>ARTWORK SUBMISSIONS</strong><br />
In addition to installation artists, we would like to have featured art work that fits with the spirit of the festival from people who might not be able to join us in person or who cannot<br />
commit to working in the space during the duration of the festival. </p>
<p><strong>To have your work considered:</strong> Please submit via email digital images or links of your work and a brief description.</p>
<p><strong>WORKSHOP INSTRUCTORS</strong><br />
Bent Festival is seeking workshop instructors to present on various topics. Topics in previous years have included: General circuit bending workshops for beginners and extremely technical, hands on workshops on a particular aspect or niche of the genre. </p>
<p>To have your work considered: Please describe the subject you would like to lead a workshop on and provide a one-page description of that workshop, in addition include links or examples of your current and past work in the field.</p>
<p><strong>COMPENSATION</strong><br />
Stipends for all festival performers, artists, and workshop leaders will be provided.  We have a limited number of travel grants available as well. Please contact for more information.</p>
<p><strong>CONTACT INFO</strong></p>
<p>Each festival has its own submission email address, so please apply accordingly.  To apply to multiple festivals, you must send your submission to each email address separately. </p>
<p>Minneapolis Bent Festival &#8211; bentmpls@thetanknyc.org<br />
New York Bent Festival &#8211; bentnyc@thetanknyc.org<br />
Los Angeles Bent Festival &#8211; bentla@thetanknyc.org</p>
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		<title>Get Ur G33k 0n! Dorkbot Chicago this Wednesday; CDM in Perth, Brisbane</title>
		<link>http://createdigitalmusic.com/2007/11/27/get-ur-g33k-0n-dorkbot-chicago-this-wednesday-cdm-in-perth-brisbane/</link>
		<comments>http://createdigitalmusic.com/2007/11/27/get-ur-g33k-0n-dorkbot-chicago-this-wednesday-cdm-in-perth-brisbane/#comments</comments>
		<pubDate>Tue, 27 Nov 2007 16:42:21 +0000</pubDate>
		<dc:creator>Michael Una</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[ableton]]></category>
		<category><![CDATA[Ableton-Live]]></category>
		<category><![CDATA[alternative-controllers]]></category>
		<category><![CDATA[alternative-interfaces]]></category>
		<category><![CDATA[announcements]]></category>
		<category><![CDATA[appearances]]></category>
		<category><![CDATA[beats]]></category>
		<category><![CDATA[bikes]]></category>
		<category><![CDATA[collaboration]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[dorkbot]]></category>
		<category><![CDATA[joysticks]]></category>
		<category><![CDATA[Remixes]]></category>
		<category><![CDATA[remixing]]></category>
		<category><![CDATA[samples]]></category>
		<category><![CDATA[Sampling]]></category>

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		<description><![CDATA[CDM World Tour: catch up with Mike and Liz in Chicago, and Peter and Jaymis in Perth and Brisbane (Australia)!
Dorkbot Chicago
Any CDM-ers in the Chicagoland area are most warmly invited to this months Dorkbot at Deadtech, 3321 W. Fullerton Ave., on Wednesday at 8pm for food, drink, and brain-swelling information regarding micro-sampling and alternative musical [...]]]></description>
			<content:encoded><![CDATA[<p>CDM World Tour: catch up with Mike and Liz in Chicago, and Peter and Jaymis in Perth and Brisbane (Australia)!</p>
<h3>Dorkbot Chicago</h3>
<p>Any CDM-ers in the Chicagoland area are most warmly invited to this months Dorkbot at <a href="http://www.deadtech.net">Deadtech</a>, 3321 W. Fullerton Ave., on Wednesday at 8pm for food, drink, and brain-swelling information regarding micro-sampling and alternative musical controllers like QWERTY keyboards, game joysticks, and bicycles.</p>
<p>This week&#8217;s presenters will be <a href="http://www.lizrevision.com"><strong>Liz McLean-Knight</strong></a> and <a href="http://una-love.com/muna.html"><strong>Michael Una</strong></a>, contributors to CDM.</p>
<p><a href="http://photobucket.com" target="_blank"><img src="http://i193.photobucket.com/albums/z223/michaeluna/dorkbotflyer.jpg" border="0" alt="Photo Sharing and Video Hosting at Photobucket"></a></p>
<p>See you there!</p>
<h3>ByteMe, Perth; CDM Me, Brisbane</h3>
<p><img id="image2730" src="http://media.createdigitalmedia.net/cdmu/images//2007/11/bytemebanner2.jpg" alt="Byte Me Festival" align="right" hspace="10" vspace="10" />Australia is CDM&#8217;s second home, land of crazy creative contributors and designers, and birthplace of the CDM logo and graphic identity. And now I get to go there.</p>
<p>First up is an epic visualist festival in Perth, 11/30 &#8211; 12/9. (Jaymis and I arrive 12/2.)</p>
<p><a href="http://byteme.net.au/">ByteMe Festival</a></p>
<p>Okay, odds are, you aren&#8217;t anywhere near Perth, as it&#8217;s supposedly the <a href="http://www.lonelyplanet.com/bluelist/index.cfm?fa=main.viewList&#038;list_id=778">most isolated city on the face of the Earth</a>. But on the off chance that you are in/near Perth, you&#8217;ll definitely want to come out for this one. Visualists like <a href="http://byteme.net.au/spea.html#artificialeyestv">Artificial Eyes</a> and <a href="http://byteme.net.au/spea.html#jeanpoole">Jean Poole</a>, not to mention festival organizers <a href="http://vjzoo.com/home.htm">VJZoo</a>, join a convergence of visual artists from game development to experimental film and motion graphics and special effects. I&#8217;m on a panel Wednesday night, but mostly Jaymis and I will be hanging around covering the festival and chatting with cool people. And we get to see whether our first in-person meetup creates a geek matter-antimatter temporal singularity.</p>
<p>12/10 &#8211; 12/14 we return to Brisbane, and odds are far likelier that you live there. There&#8217;s talk of doing some kind of music event in Brisbane. If you&#8217;re interested in helping us organize even a casual meet-up, Brisbanites, <a href="http://createdigitalmusic.com/contact/">let me know</a>. -PK</p>
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		<title>How To Create a Successful Demo Disc: Tips and Resources, Chicago Event</title>
		<link>http://createdigitalmusic.com/2007/07/14/how-to-create-a-successful-demo-disc-tips-and-resources-chicago-event/</link>
		<comments>http://createdigitalmusic.com/2007/07/14/how-to-create-a-successful-demo-disc-tips-and-resources-chicago-event/#comments</comments>
		<pubDate>Sat, 14 Jul 2007 21:53:09 +0000</pubDate>
		<dc:creator>Liz McLean Knight</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[Highlight]]></category>
		<category><![CDATA[audience]]></category>
		<category><![CDATA[book_gigs]]></category>
		<category><![CDATA[collaboration]]></category>
		<category><![CDATA[collaborators]]></category>
		<category><![CDATA[computer-music]]></category>
		<category><![CDATA[industry]]></category>
		<category><![CDATA[labels]]></category>
		<category><![CDATA[marketing]]></category>
		<category><![CDATA[music_demo]]></category>
		<category><![CDATA[producers]]></category>
		<category><![CDATA[producing]]></category>
		<category><![CDATA[production]]></category>
		<category><![CDATA[promotion]]></category>
		<category><![CDATA[songwriting]]></category>
		<category><![CDATA[techniques]]></category>
		<category><![CDATA[tips]]></category>
		<category><![CDATA[tools]]></category>

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		<description><![CDATA[<img src="http://www.createdigitalmusic.com/images/featured/0707_demos.jpg">]]></description>
			<content:encoded><![CDATA[<p><img alt="demo-gifts650w.jpg" src="http://media.createdigitalmedia.net/cdmu/images//2007/07/demo-gifts650w.jpg" /><br />
<I>Promoting yourself with a demo can mean all kinds things, from selecting a couple of tracks to help connect with a collaborator to getting yourself a composing gig or record deal. Producer/musician Quantazelle herself has seen plenty of demo discs and has assembled some tips for how to make them work. If you&#8217;ve got ideas or questions of your own, be sure to sound off in comments. But the best idea of all may be getting people together for an in-person event to share music and visual reels. -Ed.</i></p>
<p>A demo is short for &ldquo;demonstration,&rdquo; and its purpose is to show others what you can do, musically. In the past, a band with major-label aspirations would scrape together a bit of cash for a few hours in a studio and crank out a few copies of their best songs on a tape or a record and then send it off to various A&#038;R departments, hoping for a record deal and a contract with a fat advance. These days, technology has made the concept of a demo and its applications somewhat different, but we&#8217;ll always need to share what we&#8217;re capable of with others.</p>
<p><B>If you&#8217;re in Chicago this Tuesday&#8230;</b> During my time at <a href="http://www.modsquare.com">Modsquare</a> a few years back, I organized a Demo Swap at a club in Chicago, where guests would get in free if they showed up with a stack of 10 or more or their demos on CDR. Not only did I discover talented local acts who I featured on our <a href="http://www.archive.org/details/modsquare">free online compilations</a>, I met artists that I would later book at events, and learned that fellow attendees who had met at the night ended up collaborating on projects. Since I had so many people asking me to do another one, we&#8217;ve reincarnated the night at <a href="http://www.rampchicago.com">Ramp Chicago</a>. So if you&#8217;re close to Chicago, show up at Sonotheque on Tuesday, July 17, 2007 at 9pm with a stack of demos or promotional material, get in for a reduced cover, and start meeting your fellow musicians and industry types (<strong>Peter Kirn of CDM will be there!</strong>). Read more about it here: <a href="http://lizrevision.com/ramp-chicago-local-producer-event-ft-protman-bounte.html">Demo Swap July 17 at Ramp Chicago</a>.</p>
<h3>Where&#8217;s it going?</h3>
<p>Figure out your intentions with the demo. Is it to get signed to a label? To book gigs? To find like-minded potential collaborators? To get work scoring a film? Similarly, determine the audience. Is it the A &amp; R people at a label? The talent buyer at a club? Other musicians? Each of these requires a different approach.<span id="more-2325"></span></p>
<h4>Getting signed</h4>
<p>If you&#8217;re trying to get signed to a record label you have to take into consideration the sort of label. Most thriving independent labels  focus on staying within a particular niche or &ldquo;sound,&rdquo; especially in the fields of electronic music and indie labels. If those are the types of labels you are hoping to release with you should make a demo that will fit within those niches.</p>
<p>First, find out if unsolicited demos are accepted at the labels you&#8217;re considering. You don&#8217;t want to waste time and money on something that won&#8217;t even be listened to. Then make sure you&#8217;ll fit there. Don&#8217;t submit psychedelic folk to a minimal techno label and dark drum and bass likely won&#8217;t fly at an indie-emo label in the Midwest. While you don&#8217;t need to bend your style to fit in with a particular label, you should look at the rest of their releases and consider whether or not you think you would fit alongside the other artists. With my own label, <a href="http://www.subvariant.com">subVariant</a>, I focused on IDM and melodic, glitchy 4/4 tracks, and I was always surprised (and a little annoyed) when I would get trance, folk, and hip-hop demos.</p>
<p>Include a short bio along with a brief description of what you sound like, and feel free to name-drop musicians you&#8217;ve played with or acts that you&#8217;re similar to. Faced with an unfamiliar situation (you, the unknown artist), humans look for a familiar point of entry, and more well-known names will help them get to know you better.</p>
<p>If you create wildly divergent styles of music, perhaps you should consider setting up one or a few side projects so that you can package your sound appropriately to each label. This also depends on the label type. Some are far more eclectic and open to different styles while others have a laser-sharp focus on one particular sub-genre.</p>
<p>After about a month or so, drop a note via email and pleasantly ask what they think of your demo. If you don&#8217;t hear anything back, or you get a &ldquo;no,&rdquo; suck it up and move on to the next label. Or, if you think their criticism was constructive, go back and rework your songs and have a fresh demo made.</p>
<p>And if you&#8217;ve only got one or two labels in mind that you&#8217;re absolutely in love with, make a jaw-dropping first impression by sending your demo overnight via FedEx, DHL, or UPS (or if it&#8217;s a PO box, then USPS Express)  in the States or the international equivalent. Telefon Tel Aviv did this and got booked to Hefty records.</p>
<h4>Getting booked</h4>
<p>If you are trying to book a gig at a club or other event, it&#8217;s best to provide a short (20 or 30 minutes, tops) overview of what you do live, either as a live PA or a DJ set. An actual live recording would be best, and if you can hear  an exuberant crowd reacting to your music, even better! You&#8217;re trying to convince the talent buyer that crowds love you when you play out, and that you&#8217;ve got a solid act. Myself, I&#8217;ve got links to differently-themed DJ mixes on my website and as CDRs that are appropriate for different types of gigs (ie: <a href="http://lizrevision.com/44-dj-set-2007.html">4/4 mix</a>, <a href="http://lizrevision.com/celebrity-mix-3-20-07-part-2.html">IDM / chill</a><a href="http://lizrevision.com/celebrity-mix-3-20-07-part-2.html"> mix</a>). Make sure you include a one-sheet with an overview of who you are, why you&#8217;re interesting, and what you sound like.</p>
<p>For more on this, check out my other article, <a href="http://createdigitalmusic.com/2007/05/03/getting-booked-10-basic-tips-for-getting-live-electronic-music-gigs">Getting Booked</a><a href="http://createdigitalmusic.com/2007/05/03/getting-booked-10-basic-tips-for-getting-live-electronic-music-gigs">: Ten basic tips for getting live electronic music gigs</a>.</p>
<h4>Getting a partner</h4>
<p>If you&#8217;re looking for potential collaborators, create a short demo showcasing the kind of tracks you would like to work on with someone else. Make notes on the kind of things you&#8217;re hoping to get help with for each track. So if , say, you&#8217;re trying to find a vocalist, but have no idea of the melody or lyrics, just put  up the instrumental track with a note that says something to that effect. But if you&#8217;ve got the melody and lyrics down but just need someone to perform it, you can sing it yourself and mention that the current vocals are just one interpretation. Here&#8217;s a list of online places where you can find like-minded musicians:</p>
<ul>
<li>Splice Music 	<a href="http://www.splicemusic.com/">http://www.splicemusic.com</a></li>
<li>Kompoz 	<a href="http://www.kompoz.com/compose-collaborate/home.music">http://www.kompoz.com/compose-collaborate/home.music</a></li>
<li>EM411 <a href="http://www.em411.com/">http://www.em411.com</a></li>
</ul>
<h4>Getting jobs</h4>
<p>If you&#8217;re looking for commercial work, then you should present a spectrum of the sort of thing you&#8217;re capable of, be it emotive washes of sound, or rocking party music. If you&#8217;ve previously scored a film, include a three or four-minute clip of the tune (provided you have permission to do so) and briefly describe the scene it was used in. You should also include a one-sheet and bio that present your unique talents as a musician and suggests that you&#8217;ll be professional and easy to work with. Testimonials from happy former clients are also a great idea.</p>
<h3>The demo itself</h3>
<p>Don&#8217;t waste money on getting your demo professionally mastered or mixed, especially if you&#8217;re sending it to record labels. Try to find a set of flat response speakers or a friend&#8217;s professional studio monitors and try to mix it so it sounds pretty much the same on any sound system. Remember to keep a non-hard-limited or non-compressed version of your demo somewhere so that when the time comes, a professional audio engineer has &ldquo;room&rdquo; to work their magic.</p>
<p>For all types of demos, keep it simple &amp; short. Put your best track first, followed by two or three in descending order of perceived strength. While an album may have a real winner at the end to leave a positive impression, often times people who are pressed for time will stop at the first or second track, and skip through perceived &ldquo;filler.&rdquo; Make sure you grab them with the first song, and keep them hooked with the ones that follow. Unless you&#8217;re submitting to an ambient / noise or abstract label, leave off the tracks that have five minutes of building sound or slowly extinguishing outros, or make edited versions of those songs.</p>
<p>Plan on having it in multiple formats to accommodate the preferences of the recipients. <a href="http://www.archipel.cc/info">Chocolate Industries</a> only accepts CDR demos, but Archipel <a href="http://www.archipel.cc/info">accepts links to online tracks but not as email attachments</a>.  At the night I help book, Ramp Chicago, we ask that any local act who wants to be booked show up at one of our nights and hand us a demo. This gives us a chance to meet in person as well shows us that the act is serious about wanting to play and will make the effort to come see what we do. Here&#8217;s a list of formats your demo can be in:</p>
<ul>
<li>CDR / DVD-R (here&#8217;s some nice 		<a href="http://www.sleevetown.com/plastic-cd-sleeves.shtml">packaging</a>)</li>
<li>Online, zipped or archived as one 		file</li>
<li>Online, separate files to 		download</li>
<li>Online, streaming</li>
<li>On a 16 MB flash drive</li>
<li>On a 16 MB SD card</li>
<li>On a social networking site like 		Myspace</li>
<li>A business card, flier or 		postcard with a link to a URL where people can grab your stuff (<a href="http://imagemediaprint.com">here&#8217;s a printer</a>)</li>
</ul>
<p>No matter what the medium, 	always make sure your contact info is on the disk, card, or page 	where your files are. And don&#8217;t just put it on a sleeve with a blank 	CDR inside, since the two pieces will invariably become separated.</p>
<p>For all demo applications except 	for commercial work, don&#8217;t waste time and money by creating 	elaborate artwork for your demo. A record label will come up with 	its own artwork and concept (sometimes with your input, sometimes 	not), a talent buyer isn&#8217;t interested in the underlying themes of 	your music, and a potential collaborator is focusing on the music.</p>
<p>One thing you can do is to make 	the packaging of the disk or the postcard with the URL stand out in 	a singular way so that it  will be easy for you to follow up later 	and reference your demo in a stack on the recipient&#8217;s desk. For 	instance, you could glue a sheet of bubble wrap on the back of your 	business card if you make pop music, make a CD case out of purple 	satin if you make lounge-y tracks, or (as one demo I received) 	create your business card in the shape of an flash memory stick from 	a Play Station Portable.</p>
<h3>Success with your demo</h3>
<p>Having a polished demo (or multiple versions thereof), while important, is just one of the steps in achieving success with your music. Networking can help you get a personal recommendation to the head honcho of a record label&mdash;start asking your friends and contacts if they know anyone at the label you&#8217;re considering and ask for an introduction. Checking out events and clubs in your city and introducing yourself to the talent buyers will be the first step to getting booked for local gigs. Taking advantage of the opportunities provided by social networking tools and online communities will help you find other musicians with whom to create stellar tracks you couldn&#8217;t do on your own. Being professional, doing excellent work, and going the extra mile for your clients will thrill them and they&#8217;ll refer you without you needing to ask for it. Your demo will change over time to reflect your current work, but keeping a professional attitude and commitment to your music will always help you get where you want to go. Good luck!</p>
<p><em>Do you have a favorite medium for demo creation? Is there one social networking site that you consider superior to others? Do you have any success stories with creating a demo that you&#8217;d like to share?  Let&#8217;s hear it!</em></p>
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		<title>Funky Music Art: 28 Gig Posters in 28 Days Complete</title>
		<link>http://createdigitalmusic.com/2007/02/28/funky-music-art-28-gig-posters-in-28-days-complete/</link>
		<comments>http://createdigitalmusic.com/2007/02/28/funky-music-art-28-gig-posters-in-28-days-complete/#comments</comments>
		<pubDate>Wed, 28 Feb 2007 16:37:01 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<description><![CDATA[Nat &#8220;funnelbc&#8221;, creator of the CDM logo and graphic appearance, took on a project the rest of us at Team CDM thought was completely insane: ]]></description>
			<content:encoded><![CDATA[<p>Nat &#8220;funnelbc&#8221;, creator of the CDM logo and graphic appearance, took on a project the rest of us at Team CDM thought was completely insane: <a href="<a href="http://createdigitalmusic.com/2007/02/01/28-free-gig-posters-in-28-days-cdms-designer-nat-plans-for-a-busy-february/">make 28 gig posters, in 28 days, for free.</a></p>
<p>Miraculously, Nat has escaped alive, and the results are fantastic. Good luck paying a designer to give you gig posters like this. These two warm my heart because of their digital music create-i-ness:</p>
<p><img src="http://www.createdigitalmusic.com/images/2007/feb/nat1.gif"></p>
<p><a href="http://www.onetonnemusic.com/mt-static/archives/2007/02/28x28_day_27_ts.html">Day 27, Tsuki</a></p>
<p><img src="http://www.createdigitalmusic.com/images/2007/feb/nat2.jpg"></p>
<p><a href="http://www.onetonnemusic.com/mt-static/archives/2007/02/28x28_day_17_mo_1.html">28&#215;28 Day 17 &#8211; Moulinex + Xinobi</a></p>
<p>For the complete set, see the lineup on onetonnemusic:</p>
<p><a href="http://www.onetonnemusic.com/mt-static/archives/gig_posters/">Gig Posters Archives</a></p>
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