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	<title>Create Digital Music &#187; commercial</title>
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	<link>http://createdigitalmusic.com</link>
	<description>Making music with technology</description>
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		<title>Soundhack Goodness, Now as Pd and Max External Objects</title>
		<link>http://createdigitalmusic.com/2010/09/soundhack-goodness-now-as-pd-and-max-external-objects/</link>
		<comments>http://createdigitalmusic.com/2010/09/soundhack-goodness-now-as-pd-and-max-external-objects/#comments</comments>
		<pubDate>Wed, 01 Sep 2010 05:46:52 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[64-bit]]></category>
		<category><![CDATA[commercial]]></category>
		<category><![CDATA[DSP]]></category>
		<category><![CDATA[effects]]></category>
		<category><![CDATA[Filters]]></category>
		<category><![CDATA[Linux]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[max]]></category>
		<category><![CDATA[max-msp]]></category>
		<category><![CDATA[patching]]></category>
		<category><![CDATA[Pd]]></category>
		<category><![CDATA[processing]]></category>
		<category><![CDATA[pure-data]]></category>
		<category><![CDATA[Sound-design]]></category>
		<category><![CDATA[soundhack]]></category>
		<category><![CDATA[spectral]]></category>
		<category><![CDATA[Windows]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=13169</guid>
		<description><![CDATA[Soundhack, the free audio tool for the Mac developed by audio wizard Tom Erbe, was long a beloved tool for doing strange and wonderful things for sound. It was followed by Spectral Shapers, Mac and Windows plug-ins that built on some of those ideas to do more &#8220;timbral morphing&#8221; with recorded audio. That includes &#8220;timbral &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2010/09/soundhack-goodness-now-as-pd-and-max-external-objects/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><img src="http://createdigitalmusic.com/files/2010/09/delay-ss.png" alt="" title="delay-ss" width="580" height="274" class="alignnone size-full wp-image-13171" /></p>
<p>Soundhack, the free audio tool for the Mac developed by audio wizard Tom Erbe, was long a beloved tool for doing strange and wonderful things for sound. It was followed by Spectral Shapers, Mac and Windows plug-ins that built on some of those ideas to do more &#8220;timbral morphing&#8221; with recorded audio. That includes &#8220;timbral filtering&#8221; and noise-reducing expansion with spectralcompand, drawn morphing filter shapes with morphfilter, audio positioning with binaural, and a terrific spectralgate for creative dynamics processing.</p>
<p>In what can only come as great news to lovers of patching in the free and open source Pure Data (Pd) and commercial Max/MSP environments alike, those tools are now in beta as objects to include in your own patches. These patching environments really do feel like the virtual modular studios they are. Included:</p>
<blockquote><p>+binaural, +morphfilter, +spectralcompand, +spectralgate, +decimate, +chebyshev, +matrix, +compand, +delay, +pitchdelay and +bubbler</p></blockquote>
<p>This release promises a few bugs, so use at your own risk and write good, precise bug reports if you hit any trouble. Windows Max support isn&#8217;t there yet, but Mac Max support is, and Pd users can enjoy the software on Mac, Windows, Linux, and even 64-bit Linux. More updates coming later this summer.</p>
<p><a href="http://www.soundhack.com/externs.php">http://www.soundhack.com/externs.php</a></p>
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		<title>In-the-Box Mixing, Analog Console Style, on an Open Source DAW</title>
		<link>http://createdigitalmusic.com/2009/10/in-the-box-mixing-analog-console-style-on-an-open-source-daw/</link>
		<comments>http://createdigitalmusic.com/2009/10/in-the-box-mixing-analog-console-style-on-an-open-source-daw/#comments</comments>
		<pubDate>Thu, 01 Oct 2009 05:42:48 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Ardour]]></category>
		<category><![CDATA[commercial]]></category>
		<category><![CDATA[consoles]]></category>
		<category><![CDATA[DSP]]></category>
		<category><![CDATA[free-software]]></category>
		<category><![CDATA[harrison]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[mixbus]]></category>
		<category><![CDATA[mixing]]></category>
		<category><![CDATA[open-source]]></category>
		<category><![CDATA[production]]></category>
		<category><![CDATA[recording]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=7755</guid>
		<description><![CDATA[Marrying open source and commercial development, or trying to bridge analog consoles and computers &#8211; either task on its own might seem improbable. But yesterday, a newly-announced tool promised to bring together all those dimensions. Ardour is the free and open source Digital Audio Workstation software for Linux and Mac. It&#8217;s widely underrated and has &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2009/10/in-the-box-mixing-analog-console-style-on-an-open-source-daw/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><img src="http://createdigitalmusic.com/files/2009/10/mixbus.jpg" alt="mixbus" title="mixbus" width="580" height="573" class="alignright size-full wp-image-7761" /></p>
<p>Marrying open source and commercial development, or trying to bridge analog consoles and computers &#8211; either task on its own might seem improbable. But yesterday, a newly-announced tool promised to bring together all those dimensions.</p>
<p><a href="http://ardour.org/">Ardour</a> is the free and open source Digital Audio Workstation software for Linux and Mac. It&#8217;s widely underrated and has some terrific architecture underneath, with tools that are maturing at a healthy pace. Harrison is <em>not</em> an open-source developer &#8211; they&#8217;re a commercial manufacturer of analog and digital consoles and do proprietary DSP development. Conventional wisdom says the two shouldn&#8217;t be able to work together, but they did. The result is something called Mixbus. It&#8217;s got Harrison&#8217;s technology for mixing, atop Ardour (on Mac OS X, for now) for recording, editing, and arranging.</p>
<p>The Harrison half of the solution uses Harrison&#8217;s own DSP algorithms for sound, which they claim match the EQ, filtering, compression, tape saturation, and summing on their large-format mixers. But aside from sound, this is also about design: the layout only ever has one knob per function and metering is done in a conventional way. The result is not just a set of plug-ins, but a real virtual console inside your Mac. Interestingly, too, while you can use your Mac Audio Unit plug-ins with the solution, Harrison chose the open LADSPA format to implement their channel strip. </p>
<p>I imagined that the pricing would be something like a thousand dollars, given the pro target market, but the whole thing costs just US$79.99 as its introductory price. If it sounds anywhere near as good as the makers promise, it&#8217;s probably the best deal in mixing and channel processing anywhere. Here&#8217;s the product page:</p>
<p><a href="http://www.harrisonconsoles.com/joomla/index.php?option=com_content&#038;task=view&#038;id=108&#038;Itemid=42">Mixbus</a> [Harrison Consoles]</p>
<p>Of course, the advantages of free software are more than price; it&#8217;s the ability to keep the source available, to be able to customize it, and to be able to run it on a variety of hardware and software platforms. So how does free software coexist here, with Ardour under a GPL license? Creator Paul Davis says that the free code for Ardour remains available in Ardour&#8217;s Subversion repository; only the Mixbus components remain closed. As for Linux support and not just Mac OS, which would in turn support more hardware, Paul says they&#8217;re looking into the feasibility of binary Linux distributions of Ardour and Mixbus.</p>
<p>For any commercial developers who think that you can&#8217;t work with open source projects &#8211; or, for that matter, if anyone thinks open source projects can&#8217;t benefit from collaboration with commercial developers &#8211; I think you&#8217;re wrong. And licenses aside, this looks like a nice solution for music making.</p>
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		<slash:comments>29</slash:comments>
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