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	<title>Create Digital Music &#187; commodore-64</title>
	<atom:link href="http://createdigitalmusic.com/tag/commodore-64/feed/" rel="self" type="application/rss+xml" />
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	<description>Making music with technology</description>
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		<title>Digimancy: A Commodore 64 Spouts Philosophy, Plays Modular Synths</title>
		<link>http://createdigitalmusic.com/2011/07/digimancy-a-commodore-64-spouts-philosophy-plays-modular-synths/</link>
		<comments>http://createdigitalmusic.com/2011/07/digimancy-a-commodore-64-spouts-philosophy-plays-modular-synths/#comments</comments>
		<pubDate>Sun, 17 Jul 2011 13:07:41 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[8-bit]]></category>
		<category><![CDATA[analog]]></category>
		<category><![CDATA[awesomeness]]></category>
		<category><![CDATA[C64]]></category>
		<category><![CDATA[chip-music]]></category>
		<category><![CDATA[commodore-64]]></category>
		<category><![CDATA[computers]]></category>
		<category><![CDATA[create-analog-music]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=19847</guid>
		<description><![CDATA[In some cross between a self-aware, intelligent computer a la HAL and an experimental sound artist, the project Digimancy presents a talking, synth-playing Commodore 64. Get through a few minutes of it spouting theory, and somewhere at about 6 minutes, 30 seconds in this video, that Commodore 64 starts to jam with danceable, glitchy sounds. &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/07/digimancy-a-commodore-64-spouts-philosophy-plays-modular-synths/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><iframe width="640" height="390" src="http://www.youtube.com/embed/-ilOVWJte9M" frameborder="0" allowfullscreen></iframe></p>
<p>In some cross between a self-aware, intelligent computer a la HAL and an experimental sound artist, the project <em>Digimancy</em> presents a talking, synth-playing Commodore 64. Get through a few minutes of it spouting theory, and somewhere at about 6 minutes, 30 seconds in this video, that Commodore 64 starts to jam with danceable, glitchy sounds. It&#8217;s a bizarre laboratory sonic production &#8211; white lab coat included &#8211; but eventually, this semi-evil computer makes songs. And it&#8217;s just the sort of convergence of analog and digital we love, as the C64 chips drive a nice set of boutique, analog gear. Patch cords and chips &#8211; bonus.</p>
<p>Reader Jordan Bartee, the man responsible for this mayhem, sends it our way, which provides entry into, in his words, &#8220;the micro-galactic frontier.&#8221;</p>
<p>No reason to let him have all the fun, though. He&#8217;s shared schematics, source code, and PCB layouts:<br />
<a href="https://rapidshare.com/files/1689835312/TLL_Release.zip">https://rapidshare.com/files/1689835312/TLL_Release.zip</a></p>
<p>Decode that, and find an old C64, and you can go to town.</p>
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		<title>There Will Never Be Another Music Production Platform. Ever.</title>
		<link>http://createdigitalmusic.com/2011/03/there-will-never-be-another-music-production-platform-ever/</link>
		<comments>http://createdigitalmusic.com/2011/03/there-will-never-be-another-music-production-platform-ever/#comments</comments>
		<pubDate>Thu, 03 Mar 2011 05:15:01 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[Atari]]></category>
		<category><![CDATA[commodore-64]]></category>
		<category><![CDATA[don't-you-know-irony-when-you-hear-it]]></category>
		<category><![CDATA[DOS]]></category>
		<category><![CDATA[ios]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[ipad-2]]></category>
		<category><![CDATA[MOS]]></category>
		<category><![CDATA[opinion]]></category>
		<category><![CDATA[rants]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=17156</guid>
		<description><![CDATA[Supposedly this computer and the idea of a QWERTY keyboard are dead, but you may have to pry them each out of someone&#8217;s cold, dead fingers in order to get them back. Photo (CC-BY) Tobias Carlsson. The question of whether there will ever be any music apps for any non-iOS mobile platform is apparently bothering &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/03/there-will-never-be-another-music-production-platform-ever/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><img src="http://createdigitalmusic.com/files/2011/03/c64.jpg" alt="" title="c64" width="640" height="427" class="alignnone size-full wp-image-17174" /></p>
<div class="imgcaption">Supposedly this computer and the idea of a QWERTY keyboard are dead, but you may have to pry them each out of someone&#8217;s cold, dead fingers in order to get them back. Photo (<a href="http://creativecommons.org/licenses/by/2.0/">CC-BY</a>) <a href="http://www.flickr.com/people/saturday_sun/">Tobias Carlsson</a>.</div>
<p>The question of whether there will ever be any music apps for any non-iOS mobile platform is apparently bothering some people. (I don&#8217;t just mean <a href="http://www.synthtopia.com/content/2011/03/02/does-apples-ipad-2-announcement-make-the-competition-irrelevant-for-musicians/">one Synthtopia post, either</a> &#8211; James is asking a perfectly reasonable question. But in the larger tech world, some people even wonder whether there&#8217;s <a href="http://www.zdnet.com/blog/btl/apples-ipad-2-an-incremental-upgrade-enough-to-kill-the-competition/45532">any need for competition at all</a>. And on the future of Android, without naming any names, I got one query from a print music tech mag &#8211; we&#8217;ll see how I&#8217;m quoted.) </p>
<p>Of course, there&#8217;s good reason to ask who which platform will &#8220;win&#8221; &#8211; <em>once one platform is dominant, there are never any others ever again</em>. Really. That&#8217;s what happened with the Commodore 64, once it hit two million units per year and became the most dominant single model of PC in history. (Look it up, kids, or ask your Mom and Dad. Or Goo&#8230; um, Commodore it. Or ask a chip music artist, as they might actually not find this ironic, which I find oddly comforting) But I don&#8217;t have to tell you that, as I&#8217;m sure you&#8217;re using a Commodore right now. Except for Chris Randall, <a href="http://www.analogindustries.com/blog/entry.php?blogid=1296085015964">who&#8217;s using an Apple II</a>, but that&#8217;s just because he&#8217;s an Apple II fanboy. Come on, Chris. Get over yourself and get a Commodore like everyone else. The Apple doesn&#8217;t even have a decent synth chip.</p>
<p>It&#8217;s a relief that platforms win, in this way, because it means for developers, once you&#8217;ve found one platform, you&#8217;ll never wind up having to deal with the headaches of another. Not that any such headaches exist, of course &#8211; cross-platform development and testing is fun, like munching on cotton candy. Okay&#8230; irony filter off.<span id="more-17156"></span></p>
<p>I made a plea, when the iPad came out, <a href="http://createdigitalmusic.com/2010/01/how-a-great-product-can-be-bad-news-apple-ipad-and-the-closed-mac/">for certain ideas</a> &#8211; like advocating open development, open source software, content creation and not just consumption, standard ports (USB, MIDI), and competition in how you get content like magazines, music, and media. I was far from alone in interest in these things, and a lot of people &#8211; some at Apple, some at Apple competitors, some developers, some users, some journalists &#8211; have built stuff that makes <em>each one of those areas better</em>, on Apple platforms and on non-Apple platforms.</p>
<p>I think that&#8217;s what we&#8217;re here to do &#8211; not carry the flag for one company or platform or another, but argue for ideas. We shouldn&#8217;t agree on all those ideas, or it&#8217;d be a really boring discussion. But one reason to focus on ideas and not just platforms is, I don&#8217;t think platforms last. (My first computer was a PCjr. My first gaming platform was a ColecoVision. I&#8217;m sorry I didn&#8217;t get a tattoo of one. The tattoo, at least, would have aged well.)<!--more--></p>
<p>The iPad 2 and software for it looks very cool. I&#8217;m happy just to get to know some of the people who worked on elements of it, and I&#8217;m sure they&#8217;re rightfully really proud of what they&#8217;ve done. Apple is a unique company with unique talent that makes some unique products. I think 2011 will also be a good year for other technology, too, though, and from hardware synths to other tablets to computers, I&#8217;m talking about things actually hitting the market, not in some hypothetical future. Some of it will be crap, naturally, but some won&#8217;t. It&#8217;s what isn&#8217;t crap that matters.</p>
<p>The point is, great engineering and great ideas outlast platforms. That&#8217;s why you can still use the same basic synthesis concepts used on the first computer synth today with Csound, half a century later, or patch with Pd using skills you learned 15 years ago and run on just about anything <a href="http://createdigitalmusic.com/2010/10/libpd-put-pure-data-in-your-app-on-an-iphone-or-android-and-everywhere-free/">with a processor</a> &#8211; including <em>all</em> these devices people are arguing about. You could write a great app for the iPad 2 using programming skills from 20 years ago or math skills from grade school. So&#8230; enjoy. Technology moves fast, but music &#8212; and thought &#8212; don&#8217;t have to.</p>
<p>And if parts of this seem silly to me when I look back at my writing next week or in a year or in ten years? Well, that&#8217;s probably a good thing; that means I probably improved with time, too.</p>
<p>If you&#8217;d like to contribute to the marketplace of ideas, you may do so in the comment space below. Just, if you&#8217;re thinking of trolling or getting into platform fan speak, <a href="http://www.youtube.com/watch?v=ne7fPpxAnuM">remember&#8230;</a></p>
<p><em>PS, if you think this is somehow a jab at Apple or anti-Apple or anti-iPad or pro-Android or pro-open-source, you really, really, really, really weren&#8217;t paying attention. </em></p>
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		<title>Cybernetics and Spare Parts: A Robotic Opera and Workshop in Ontario, Online</title>
		<link>http://createdigitalmusic.com/2009/02/cybernetics-and-spare-parts-a-robotic-opera-and-workshop-in-ontario-online/</link>
		<comments>http://createdigitalmusic.com/2009/02/cybernetics-and-spare-parts-a-robotic-opera-and-workshop-in-ontario-online/#comments</comments>
		<pubDate>Fri, 13 Feb 2009 05:47:38 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[canada]]></category>
		<category><![CDATA[commodore-64]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.com/?p=5083</guid>
		<description><![CDATA[Before you correct me, this is actually a Commodore B128. But it&#8217;s one of the oddities you&#8217;ll see at the Personal Computer Museum. What if all the technology you loved, everything that ran on electricity, came to life and played one epic musical performance? That&#8217;s about as best as I can sum up the &#8220;Emergence&#8221; &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2009/02/cybernetics-and-spare-parts-a-robotic-opera-and-workshop-in-ontario-online/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><img src="http://createdigitalmusic.com/files/2009/02/commodoreb128.JPG"></p>
<div class="imgcaption">Before you correct me, this is actually a Commodore B128. But it&#8217;s one of the oddities you&#8217;ll see at the Personal Computer Museum.</div>
<p>What if all the technology you loved, everything that ran on electricity, came to life and played one epic musical performance?</p>
<p>That&#8217;s about as best as I can sum up the &#8220;Emergence&#8221; event happening in Ontario and in an online stream. It&#8217;s a workshop. It&#8217;s a performance. It&#8217;s Commodore 64s and surplus parts. It&#8217;s cybernetic theory. There&#8217;s a robotic singer. It&#8217;s at a computer museum. Nerdtastic.</p>
<p>Rod Adlers describes his own setup: &#8220;3 Commodore 64&#8242;s running Cynthcart and MSSIAH, iPod Touch using Brian Eno&#8217;s &#8216;Bloom&#8217; program, Korg MS2000 and M50, and Fruity Loops.&#8221; Nice &#8211; it&#8217;s like the radio station phrase, &#8220;the greatest hits of yesterday and today.&#8221;</p>
<p>Valentine&#8217;s Day, indeed &#8212; if you&#8217;re dating a robot / computer / nerd (or robotic computer nerd), you know how to celebrate. There&#8217;s an online stream, happily, for all of us too unlucky to be in Ontario this weekend. If you are there, &#8220;video, photography and interviews&#8221; are all &#8220;encouraged.&#8221; Please do share with us on planet CDM. Syd Bolton writes:</p>
<blockquote><p>You can see some newspaper coverage from today at:<br />
<a href="http://pcmuseum.ca/files/media/ExposFeb2009EmergWeb.jpg">http://pcmuseum.ca/files/media/ExposFeb2009EmergWeb.jpg</a></p>
<p>The show will be broadcast live the day of at:<br />
<a href="http://www.ustream.tv/channel/emergent-behaviour">http://www.ustream.tv/channel/emergent-behaviour</a></p>
<p>Our page for it is at<br />
<a href="http://www.pcmuseum.ca/emergence.asp">http://www.pcmuseum.ca/emergence.asp</a></p></blockquote>
<p>Full details:<span id="more-5083"></span></p>
<blockquote><p>The Personal Computer Museum proudly presents Emergence: A Cybernetic Musical Series that launches an international tour in Brantford, Ontario, Canada.</p>
<p>Join Dr. David Ogborn (Regina, SK) as he takes you on a musical experience with original music, robotics, and lyrics that will make you think about the future of cybernetics.</p>
<p>Join us for a free workshop at noon that explains how to use microcontrollers to control robotics and then see it in action during the afternoon performance.</p>
<p>Classic computer musicians Rob Adlers (Kitchener, ON) and Leif Bloomquist (Toronto, ON) will open for Dr. Ogborn with a musical experience like no other.</p>
<p>Admission to this event is by donation to the Personal Computer Museum.</p>
<p>DOORS OPEN AT 10:00 AM</p>
<p>Browse the museum to explore the rich history of computers and making music. Various programs and pieces of hardware await you on your tour.</p>
<p>FREE WORKSHOP AT 12:00 PM</p>
<p>Sound Art with Computers, Microcontrollers and Surplus Parts: Dr. David Ogborn, creator and performer of Emergence, will demonstrate the use of readily available technologies (laptop computers, Arduino and PIC microcontrollers, surplus parts) to create art objects, musical performance devices, and cybernetic performers &#8211; such as the robotic singer CESARE featured in Emergence! The workshop is for anyone interested in music, electronics and computers, and will be at an introductory level &#8211; no prior experience is assumed or required.</p></blockquote>
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		<title>Guitar Hero on C64: The Music Game for 8-Bit Lovers</title>
		<link>http://createdigitalmusic.com/2008/03/guitar-hero-on-c64-the-music-game-for-8-bit-lovers/</link>
		<comments>http://createdigitalmusic.com/2008/03/guitar-hero-on-c64-the-music-game-for-8-bit-lovers/#comments</comments>
		<pubDate>Tue, 11 Mar 2008 21:30:11 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.com/2008/03/11/guitar-hero-on-c64-the-music-game-for-8-bit-lovers/</guid>
		<description><![CDATA[They&#8217;ve gone about as fer as they can go &#8230; Yes, just when you thought you&#8217;d seen every conceivable take on mods, customizations, clones, homages, robots, artistic reinterpretations, and other cultural artifacts inspired by Guitar Hero, there&#8217;s this &#8212; a Guitar Hero clone on Commodore 64. There&#8217;s a lot of chatting at the beginning, but &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2008/03/guitar-hero-on-c64-the-music-game-for-8-bit-lovers/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[</p>
<p>
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<div><a href="http://www.youtube.com/watch?v=WyCMM6e1Lbo" target="_new"><img src="http://createdigitalmusic.com/files//2008/03/video06528dfb7aa5.jpg" galleryimg="no" onload="var downlevelDiv = document.getElementById('f6b7c11c-6214-4a3b-9b6a-861ca01dd527'); downlevelDiv.innerHTML = &quot;&lt;div&gt;&lt;object width=\&quot;425\&quot; height=\&quot;350\&quot;&gt;&lt;param name=\&quot;movie\&quot; value=\&quot;http://www.youtube.com/v/WyCMM6e1Lbo\&quot;&gt;&lt;\/param&gt;&lt;param name=\&quot;wmode\&quot; value=\&quot;transparent\&quot;&gt;&lt;\/param&gt;&lt;embed src=\&quot;http://www.youtube.com/v/WyCMM6e1Lbo\&quot; type=\&quot;application/x-shockwave-flash\&quot; wmode=\&quot;transparent\&quot; width=\&quot;425\&quot; height=\&quot;350\&quot;&gt;&lt;\/embed&gt;&lt;\/object&gt;&lt;\/div&gt;&quot;;" alt=""></a></div>
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<p>They&#8217;ve gone about as fer as they can go &#8230;</p>
<p>Yes, just when you thought you&#8217;d seen every conceivable take on mods, customizations, clones, homages, robots, artistic reinterpretations, and other cultural artifacts inspired by Guitar Hero, there&#8217;s this &#8212; a Guitar Hero clone on Commodore 64.</p>
<p>There&#8217;s a lot of chatting at the beginning, but jump about five minutes in for the payoff: the <em>Legend of Zelda O</em>verworld theme with deliciously low-fi graphics. (All due respects to Harmonix and new Guitar Hero developers Activision, but I might point out the interface actually doesn&#8217;t need an Xbox 360.)</p>
<p>We&#8217;re mixing 8-bit systems here (Nintendo and Commodore), but clearly a full 8-bit collection is due. And there&#8217;s still further evidence that the Commodore 64 is the digital music platform that will outlive all the rest. Have to boot up my machine and do a C64 feature month or something one of these days.</p>
<p>Details, downloads at creator <a href="http://www.toniwestbrook.com/">Toni Westbrook</a>&#8216;s site. Toni&#8217;s no one-hit wonder, either &#8212; dig philosophical musings on adventure gaming and programming, SQL tricks (seriously), and a do-everything interface for PlayStation controllers that allows them to be used with a variety of classic hardware.</p>
<p>Thanks to Josh Randall (who works for some company called Harmonix &#8212; hey, when are you guys finally going to release a C64 version?) and <a href="http://www.toniwestbrook.com/">Yarnivore</a> for the tip.</p>
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